Deus Ex: Human Revolution: Full passage. Passage of the game Deus Ex: Human Revolution Deus Ex Human Revolution Additional Missions Passage

Before proceeding with a full campaign, you should pay attention to "Training". Here you can master the mechanics of the game, which is useful to affect as passing. After the entrance roller, we speak Megan and go to the boss. On the way, we study the laboratory, and also visually get acquainted with new characters. The conversation with the boss interrupts the alarm caused by the technical failure. We go directly to the scene through the service elevator on the left. We drive the code 0451 and, entering the inside, press the button on the elevator panel. Weapons appeared in our hands, but there is no need for its use at the moment. We are moving on the corridors, swung, pass under the glass partition. We observe the scene of the shooting of the laboratory staff and turn into the room on the left. We remove the boxes from the wall, open the hatch grille and, bouncing, fall inside. We turn out to be on the other side, just where employees were killed. Moving along the corridor, at the end there will be a door. Penetrate further, but do not forget to close the door behind you. So, two opponents descend on the stairs. Our task is to go unnoticed. There are several ways, the main thing is to choose the right moment. Taking the situation sitting, move to shelters. At one point, they will synchronously dig in the tables. When the one that closer to the stairs starts to leave, and another will come to his place, we can get to the stairs unnoticed. Climb up and moving along the corridor. We observe opponents through the glass. When they start moving, we can penetrate the room, clinging to the wall and opening the door. Getting to the door on the other end of the room is the easiest way on the right side. At the end, we use the central box to stay unnoticed. And finally, the last hall is already with four enemies. Everything is simple: we go down the stairs and use shelter under the stairs. We watch the video. We were killed and, so let's say, restored by introducing implants. After six months, we again in business.

Detroit. M1 - again in the saddle.

We go to the second floor to the technical laboratory, to meet with the parable, to fix the retina display. In the branch of communication, choose "ignore". Next, we get to the helicopter platform to our Boss Sharif. We speak with Farid and choose the answer to the left. During the flight, we communicate with a chayer and choose the answers - non-mercy of the melee weapon.

M1 - Stripping Factory of Sharif.

Arriving in place, we enter the building and at the end of the corridor we encounter a policeman. Touching with him, choose out. Left is a staircase leading down. Touch the first enemy and stun. It can be seen, be sure to hide the body after neutralization. There are three more. Stuning the terrorist standing back to us at the moment when the enemy patrolling near the marked door will begin to move away. Hide the body and go to the next goal. We do in the same way with him. Conduct with the latter will not be difficult. We enter the building. We go straight until you run on the door. In this room there is a computer and a staircase leading up. Being upstairs, jump on the boxes. The opponent stands on the right, which is something digging. Neutralizing it, and then another patrolling side. Not far there are one more, with which we are growing when patrolling turns away. We go to another end and, podkrayuyu patrolling enemy, stun it and separated with digging in the boxes. We have three ways - these are two doors and one staircase in the corner leading up to the ventilation mine. We will go on it. To compete to the mine, we substitute the box lying nearby, sit down and at the same time press jumped + forward. Having passed on the tunnel, we will be in the locker room. In the lockers can be useful items, so they do not lazy to examine them. The next door is closed and requires a password, so we have to hack it. We go further, where four enemies are located in the hall. Gently go down the stairs until the conversation ended between them. When they disperse, neutralize the nearest of them. I hide the body and stun another near the table. Two remained, which patrol in a circle. First, we are divided with extreme, and then so that in the center. Ahead of the corridor with the surveillance camera. Get around it simply, enough to go under it and not come across her rays. We wake the next door and go further. Not paying attention to the conversation of opponents, turn left and see under the staircase boxes that are blinking the ventilation shaft. After passing on it, we turn out to be in another room and stun the only patrol. We are imperceptibly getting to the elevator. Arriving on the desired floor, immediately pick up Praxis at the exit. With the help of it, we can submit our implants, since we chose Stealth mode, upgrade the corresponding branches. And I see an angle on the wall to the right ventilation shaft. It straight will lead us to the desired door, bypassing the surveillance chamber.

M2 - Neutralize the leader of terrorists.

After the roller, we get to the elevator. We climb the stairs and see two diverging patrols. It is best to neutralize them and then go left from the stairs. In the last room there will be a ventilation miner, which will lead us to the first floor. From there we will easily run to the next staircase. Rising, open the door and watch the movie. Before us choices. We try to free Josie. To do this, we constantly choose the branch of "sympathize."

M3 - Evacuation.

We go to the helipad to Malik.

M4 - Finishing the case.

Slightly by painting it, go to the parable, so that he studied the "Typhoon". Then to the Boss Sharif to get a new task and tell the details about the factory that happened.

M5 is the investigation of a suicidal terrorist attack.

Having agreed to a new task, go to the police station. We enter into and speak with Wen Haas in the window. Constantly choose the branch of "forgive". Having access to the morgue, inspect the body and remove the neurosezel. We go home, and connect it to the computer.

M6 - Visit to the clinic prosthesis.

Upon arrival in the clinic, we learn that no additional injections will be required. At the same time here we can buy items to increase energy, as well as more important resource - Praxis.

M7 - Turning off the transfer.

We go to the slums where we have to hack an antenna transmitting signals. You can get into the slums in different ways. The easiest way is through the door. However, there the way block large boxes, to move which in the presence of an appropriate implant. The second way is through the roof, to climb on which you can on the fire stairs in the alley. Then we click on the eternity and get on the opposite direction. Go down down the stairs. Penetrate the building and follow the patrol. Get out two more and talk. Stepped with this we go on the right side, nourishing. Next, we move on the left side of the containers. At the same time listen to talk between opponents. We enter another building, we kill patrol. Two enemy sit on the sofa and watch TV. Having heard their conversation very carefully make your way to the stairs on the left. Rising, we see on the walls of mines. We select barrel and throw it along the mines located. Thus, we will destroy them all. Of course, the enemies are alarming, so we will wait and advance further. Steaming with them, proceed to the hacking system. We make an inactive antenna and expect Faruda near the helicopter platform.

M9 - Transfer.

Arriving area, we enter the building through the door and passing a little, watch the movie.

M10 - Search evidence in Highland Park.

Open the door and choose out. We are going around on the left side, hiding behind the containers. You can also do without stunning opponents. To do this, we move only on the left side, we remove the containers and proceed to the door. Penetrate the building, the venture mine will be right. We continue to go to the elevator. Here neutralized patrol, until he sees the guard at the top. I hide the body and, bypassing the observation chamber, get to the elevator. Going on it, turn right and jump into a kind of pit. We remove the box and on the ventilation shaft climb forward. Being in another pit, we will wait for the enemy and weaken with him. The robot patrols the terrain, so when he does not look choose from the pit and go further through the door. Two soldiers communicate ahead. One of them is neutralized when it goes to us. On the stairs climb upstairs. Get to the room with the doors in both directions. Choose the left path. We are separated with patrol on the central bridge. On the left there is a room in which there is a ventilation mine near the computer. It falls into the next room, and from there the easiest way to get to the stairs, which will bring us to the first floor. If necessary, neutralizing patrol. On the elevator go down even lower, where we meet with the first boss. To kill it take powerful weapons. We run from the column to the column, while we try to lure the enemy to explosive objects. Do not forget also to shy away from the enemy's grenade and throw your own, since Barrett is vulnerable against them. The useful objects, including weapons, are scattered around. After the victory, we collect the remnants and return to Malik.

M11 - conspiracy whisper.

First, we visit the parable, because he wants to tell us something important. Learning new details, go to Sharif. In the reception, we encounter Bill Taggert. In the dialogue, choose the branches "Keep calm" and "ask". In a conversation with a chayer, we use the branch "justify". Then we speak with him again and, having received a new task, go to Malik, for departure to China.

Shanghai. M1 - Hunting on a hacker.

Before us is a new city and, accordingly, a new part of the plot. All additional tasks that we did not have time to do in Detroit are automatically burned, and it will not be possible to return to their execution. Get to Pentahaus, but you do not allow me to enter it. Therefore, we go further, where the corner will be a ventilation mine. Passing along it, turn right and go to the end. On the wall on the right there will be another ventilation. From there, open the door leading out. Do not shut up until patrols are contractual. Then get to the elevator. Having descended on the elevator, you see vending machines with drinks. One of them touched the ventilation shaft. On it we will come to the desired computer. It is advisable to neutralize the enemies nearby. After hacking, we communicate with Malik and return back the same way that they came. We are heading to the nightclub "Beehive". You can get there through the main entrance, but in this case you will have to pay 1000 credits. There is a simpler way: on the left in the alley there is a ventilation miner that will lead us inside. We speak with the bartender and learn about Tonga. On the second floor we are talking to the manager, choosing the branch of "focusing." Now we can go to Tong and find out where Van Bruggen is. On the way we will meet Malik, which will be very strange, and carefully ask her about secrets. Perform the quest that will give Malik not necessarily, so you move on.

M2 - getting access to Tai Yong-Medical.

After talking with Bruges in residential areas, we go to the brothel and try to steal the employee's card. Make it very simple: penetrate the next room, and already from there through the balcony we will fall into the right room. We return to Van Brugger to redo the data under us. After the roller, send the weapon to Van Brugger and begin to escape from this area. We go to the stairs and go down to the floor below. Turn to the right, we enter the first room where two opponents are located. Neutralizing them, finding out the ventilation shaft, which will lead us to the exit. In the next room there is a patrol, as well as a surveillance camera. It is advisable to disturb them, but, pick up, slip by. It's very simple to do it, because the camera does not move at all. In the last toilet there is a ventilation mine. Send from it on the other hand, we see the turret and two opponents to the right. Surveching past them, we will be in the shower. On the one hand, electricity blocks, on the other, mines. We grab the box and the metal along these min. While running the enemies, we will already have time to run into the laundry. Here two more, we are separated with them when both are near us. Then after the conservation, we are aligned due to the angle and see the usual and heavy fighters. Just do not slip so much, so they must be neutralized. One of them will look at us, while the second will turn to the other side. When it turns out, quickly move to the bedside table. We are waiting for a suitable moment to turn left. I hurt for a table on the right. We wait for the enemy, stun it and finish it hard. Next, we leave the building and go on the train, which will deliver us to Tai Yong-Medical.

Tai Yun Medical. M1 - In search of evidence.

We climb the stairs and wake the door. We are stopping the chipping officer, which turned out to be in the locked room. To save it, you need to hack the door located nearby and unscrew the valve. Then make your way into the room with an employee, we remove the boxes and the messenger to it. After talking with him, moving on. In the server room we stop the guard. In the dialogue, choose "Lee mention", and he will gladly miss us. In the center we wake a console and go to the room on the left. We climb the stairs, where we go on the first bridge into the room. We select a pocket secretary in which there is a code from the pumproom. Return back to the server and descend the stairs to the level below. Talking by the first chamber. Then past the second, but there will turn right. The container is a ventilation mine, which will lead us to the desired door. We use an elevator, coming out of it, we wake the door to the right of the right. Turn off the electricity and pass to the next room. Climbing upstream on the right. We climb the stairs and get to another elevator. According to the council of the subchareder, we hide the weapon and go to the laboratory. There we are not allowed, so we are looking for another way. For example, there is a ventilation mine in the room on the right. You can get to her hacking the door. Having passed through the mine, turn right. Through the room there are opponents. We are separated with them and at the outlet of the room turn to the right to the stairs. There will be no problems on the second floor. We will again be in the safe zone. A strict guard will not miss us, so we turn right and, descending a little lower on the stairs, we wake the console until no one sees. We make inactive lasers. When the guard on the other side starts to be gone, catch up and neutralize it. There are two more and that in the center there is a secret code for the desired door. However, the same door can be hacked. In the room with lasers, moving first left, then right. The right is a small room, and the ventilation shaft is at the box in this room. She will bring us into a room with guard. Neutralize the guard sitting at the computer and then the remaining two. Opening the door, we wait until the laser leaves, and quickly move to the right. We pass by the boxes and penetrate the elevator so that the camera does not notice us.

M2 - Entrance to the Dragon Lair.

After the roller we go to the door to the left of the elevator. Ahead is a corridor who patrols a heavy soldier. We go around on the right side, where the other, constantly standing in one place. I hide the body and go further. We are moving along the corridor in the right room. Here everything covers the surveillance camera. We climb the standing computer and find out the door code. Camera is desirable at this moment. We get to Zhao on the elevator. After the roller, try to escape from the emerging protection. Let's go down on the right staircase. In the corner there is a ventilation miner leading to the first floor. It will be more difficult to get out of it, so I first open the mine door, it is faded. When they calm down, we can get out and get to the exit. On the elevator go down to the hangar, where you need to neutralize two robots. You can do this with the help of Emy Grenate, or hacking computers nearby. Having finished with them, open the gate, the button on the tower and sit down to the rescue helicopter.

Montreal. M1 - meeting with the elise of the Kassan.

Locked on the helicopter platform, we enter the building and move to the 404 room. Since the doors are blocked, we go around. After talking with Elise, we find out that we hit the trap. Let's leave the room and turn to the right. The following room has a ventilation mine. We go straight along it and hearing the conversation of opponents. We choose and turn left. Move between the tables, and then go down the stairs. Turn left and follow the corridor. So that the camera does not block us, quickly hiding behind the sofas on the right, until the enemies see us. And already from there we get into the elevator. We are moving along the corridor, we see two ahead. We enter the room on the left and from there we get to the second floor, where one destroy the patrol. From the reverse side, go down and jump to the right door. A heavy soldier is preferably neutralized. Going along the stairs, go to the cable car. Immediately neutralize two standing back to us. It will not be able to approach the funicular directly to the funicular, so I move the vending machine located nearby and through the ventilation mine we get into the room with a funicular. Climbing the stairs upstairs and, madding the opponents here, neutralize them. Get to the caller button. However, we have no rush to press: there are containers near the elevator door so that they can be hiding behind them. After all, the funicular will arrive not soon, and at this time the opponents will be shuffled here. Our task is to hold out at any cost. Go down on the funicular and, turning the right, prohibit under the camera. For sofas waiting for the appearance of protection. Coming with each other, one of them go back. At this point, we leave the shelter and follow him. Thus, we can safely pass by the disabled lasers. At the end of the enemy's enemy so that he would not interfere with us calmly move along the complex. Turn to the right and enter the first door. We leave from the other when the enemy will be removed. Stun it and hide the body in the room. Next, a long corridor, at the end of which the camera. Before getting around it, look into another room. In the computer you will find access code. Around the angle another room, with an ammunition repository. Open the next door when the enemy goes away and turn left. Long passing forward, go down the stairs and hiding behind the column. Finding the moment, prohibit to the door. We go down the stairs and go further when the heavy soldier will turn away. On the left there is a door to the room through which we will pass and find yourself on the other side. Turn the right where there will be a small room with two patrols. We act very carefully, rolling from one obstacle to another and necessarily glanced after the camera. Next, in the corridor, another surveillance chamber, we pass under it and the oxide of the ventilation mine. Before going to the battle with the second boss, look into the room on the left. There is a heavy machine gun here with a lot of ammunition. The leadership of mercenaries perhaps the most powerful opponent in the game. It uses very powerful weapons, and can also become invisible. Recommendations for battle are such. If the implant "Protection from Amy" is installed, then you can safely run during her attacks along the longest circle, trying to provoke the explosion of its mines nearby special devices on the wall. This will cause the distribution of electricity, since the floor is covered with a layer of water. Taking advantage of her slowing down, quickly attacking everything that we have. The second option is as follows. We run on the second circle, that is, the one that is smaller and try to attack the most accurately, at the same time, running away and evading her attacks. In case, the ammunition ended them can always be found in the wall lockers of a large circle. When the enemy is in an invisible state (recharged), it can attack suddenly and without warning from our assistant artificial intelligence (Eliza Kassan). Therefore, at this time you need to be in the smallest, central circle. To see her location you need to use the ability to look through the walls. Finally, dealt with the boss, we examine the corpse in the search for useful items, as well as the entire hall, leave the building and dear to the rescue helicopter.

Detroit. M1 - conversation with a chayer.

We go to our apartment for a conversation with a chayer.

M2 - Find Isaiah Sandoval.

We get a VIP pass and go to the conference center. Running there, enter the dialogue with Taggart. In the conversation, choose the branch of "conflict". Successfully persuading him to give the location of the sandowner, we go for the scenes. Once again, talking to him, get to the Grand River Road. You can penetrate the apartment through the fire staircase. Noticing two talking people on the stairwell, we wait until they leave, and pass to the desired apartment. In the next room there is a Zik Sanders. Open the door and quickly straighten with it. We remove the boxes and go to the bathroom. Here also removes drawers, and activate the electrical wheel on the wall. A secret bunker opened, in which Sandova is probably hidden. We descend a bit on the stairs, then jump on the barrels, slightly go through the design and turn left. Jump down, and already come forward from there and go down the stairs again. Let's go ahead and hide behind the box on the left. Let's wait until the patrol leaves and flow into the passage on the wall on the left. The next security guard is neutralized when it stands between lasers. I hide the corpse and very slowly proceed by one single min. In a conversation with a sandower, we choose the "Cruel Mercy" branch. We are chosen on the surface and get to the roof of our house where Malik will be waiting for us.

Detroit. M1 - old debts.

There is no parable in the office, but he asked to look at the chain. After the roller, we return to the helicopter platform to go back to Hansha and find the transmitter of Vasily Shevchenko, and perhaps it himself.

M2 - find the transmitter Vasily Shevchenko.

After we have crashes, being shot down, we use the distraction of Malik and go to search for the transmitter. Turn the right, we jump down and rush through the construction, until the opponents noticed us. Before the helicopter explodes, we will already have time to get to the elevator. Once in Nizhny Hans, continue the search. On the way we receive advice from the parable, visit the local clinic prosthesis, to obtain a new Biochip. Next to the clinic is an opponent who needs to be neutralized to go further. We go down to the subway and travel to the area of \u200b\u200bYuchzhao. The door you need carefully guarded. In the alley, stumble on the sewer hatch and go down. You need to go on the right side, so much safer. First we are separated with patrol, and then with sitting on a chair. The corpses are discarded into the water. We go further through the central door. Here, on the contrary, first neutralizing the sitting, and then quickly patrol. We go further for boxes. Two sit on the sofa and they will certainly notice us if we move to the open. Using rolling, first in the left, and then on the right side, get to the door. Flooding the sofa and then for rusty machines. At the end we remove the boxes and enter the right door.

M3 - hide and seek.

After talking with Tong, we go to the port "BELTUUER". Selecting on the surface, we pass on the main gate, where we remove the box and penetrate the territory. We pass forward and, passing the robot, go down the stairs. We raise the patrol and neutralize it when it comes closer. Hide the body and make your way under the camera. Raised again at the next staircase. Hiding behind the trucks, moving forward, the main thing is that the sniper upstairs does not notice us. Ahead camera and patrol. Gently pass for the containers, it is desirable to neutralizing the patrol, who, by the way, there is a pocket secretary with a door code next to the camera. We fall into the right room and neutralize the sleeping guard. We hate the door and produce a bundle from the locker. Returning to the camera, or rather the door next to the camera. Opening it with the received code. Entering the warehouse, turn right and moving to the end. Let's wait for the mains of the guards, and let's go further. Once on the other side, climb the second floor. On the metal stairs we climb on the very top and through the passage on the ceiling by jumping inside the room. We establish explosives and watch the video.

Singapore. M1 - Salvation Megan and her groups.

Selecting from the capsule, in which we stayed a few days, we leave the building through the door next to the red gate. We turn right and listen to the conversation of patrol, hiding behind the barrels. One of them will go to us, and we neutralize it, then drag the body away. Right ahead there is a passage. We remove the container from the path and climb into the building through the window. It is very easy to neutralize everyone. In the last room we wake a central computer, thereby completing an additional task. Now it has become much easier to navigate. We choose from here through dual doors and turn right. Bypassing the terrace, podkaraulum patrol and neutralize. Hiding the body, we enter the building on the right. After sterilization, we will be in the central hall. To the right of the camera there is ventilation mines. Carefully proceed to the opponent and last. We are chosen on the other hand and climb the stairs. Rising, turn right and follow the long corridor, eliminating the guard one by one until we find the door where they hold one of the employees. We wake it up until the camera sees. After talking with Kolvin, we go to save other members of the group. Get to the next scientist, which is located in the laboratory on the third floor a little simpler. We climb the stairs in the central hall and turn to the left, of course when it does not see patrol. We enter the door to the right and moving along the corridor. Through the lasers, we pass by using the guard, which periodically walks there and here. We speak with Eric Cosos and leave the laboratory with the help of an elevator located in the next room. Going down on the elevator, come out of the room and turn to the right. Then again right on the first turn. Ahead guards, pick up the moment, quickly climb the stairs to the right. We go through the central door to the left and go down the stairs. We wake the terminal to turn off the lasers. We are going down on the elevator straightforward to the next scientist - Declan Fairei. After talking with him, we return to the elevator. It remains to save the main person - this is Megan. Fairei gave us a virus that must be downloaded to the main computer, which is beyond the limit of the complex. This virus will make it possible to deprive the possibilities of Belltauer to follow our scientists. Let's leave the building by the way we got here. To the right of the exit stands the opponent for a couple with a turret, as well as the patrol moving there. When they gather in a bunch, we throw in them, clinging to the wall of Emi or a smoke grenade. Thus, we are divided with everyone without raising anxiety. It is not worth throwing a smoke grenade into the area viewed by the turret, since she quickly detect the "enemy" and will begin the incessant fire, which will naturally lead to undesirable consequences. We are moving on, where two cameras and robot are waiting for us ahead. It is not difficult for them to bypass. In the room with the main computer, load the resulting virus into the disk reader, next to the computer. After talking to the paradise, we wait until the patrol leaves, and we will go to the elevator through the open gate. We look at the roller and proceed to the battle with the next boss - John Ramira. Immediately after the roller, we throw a grenade into it and beat from the most powerful weapons that we have. Our implants are disabled, so we cannot use the capabilities such as "typhoon", etc. On each side of the central glass, there is a place where we can cuddle and fight back from the enemy. If he throws grenades to smoke us, quickly run to the opposite shelter. John is especially vulnerable when jumping through the glass. Attack it until complete destruction. Finally get to Megan. After the roller, we go to the hangar to open the roof, thereby cooked towards evacuation. We observe the rescue of employees through the glass and then quickly run to the Shuttle Leo to go to the Pheke. Stunning on the way of opponents overflowing simple blows.

Panhai. M1 - stop gear.

Having received instructions from the paradise, heading towards the tower. Weiently focus on the bearing on the screen. We jump down and passing a bit, plugging into electrified water. Jump on the pipe to the right and moving along it. We clean the container and jump on the pipe on the left. Passing the angle, shoot the boxes and penetrate the ventilation shaft. Inside you can notice a mine that is easily destroyed by a shot. Once in the room, turn off the electricity and go through the door. Turn the right and moving along the corridor. We turn right, climb the stairs. The most difficult passed, it remains only to get to the elevator. We are moving along the corridors to the center of the tower. In a conversation with Hugh Darrow, choose the branch "criticize". After receiving the codes, returning back to the elevator. We will have to break through through the crowd of distraught employees. Do not forget that they are fast, they make a serious damage even alone, but most importantly - they cannot jump even through the simplest obstacles. On the way to the final fight, we can save the chairp and taggart. They will not be celebrated on the mini-card, so you have to find them yourself. So, we descended on the cargo elevator to the very bottom. The last boss is Zhao Yungu. Probably the easiest scratch compared to the previous one. First, activate three buttons and kill three clones accordingly. Upstairs in a circle moves machine guns. The easiest way to avoid them, following one of them, having time to activate the button and shoot the platform. Zombied opponents will appear from the rooms, and in these rooms there are useful items. Having finished with clones, proceed to Zhao. So that robots could not get us, we enter one of the rooms and, clinging to the wall, shoot from afar on the boss. It is advisable to do this from a sniper rifle, which is also in one of the rooms. Having finished with her, we go further and make the final choice from which the ending the game depends.

The last Deus EX () took from the role-playing game a liberal behavioral gameplay scheme, and from shooters - a magnificent action-architecture, shooting drive and ... bosses. These mainly modified people are the only ones in the game that can not get around. But even if you strive to earn a killer for the bloodless passage of the game, do not be discouraged - the murder of bosses will not affect it.

All of the villains (except for the final), which have to be killed, took part in the very first attack on Saref Industries, as a result of which Adam Jenson became the bold winner of the coolest implants. In essence, each bossfight is an act of fair revenge. Nevertheless, we do not know who all these people, mercenaries they or soldiers, the adepts of the illuminates or random bandits from the streets.

Lawrence Barrett.

The first and, perhaps, the most difficult boss in the game for one simple reason - it appears in the mission at the factory F.E.M.A. Almost at the very beginning of the game, when the player still does not really have implants and not improved weapons. Therefore, in order not to get into the unpleasant situation, it is better to stock grenades in advance and painkillers.
Barrett is armed with a very powerful machine gun embedded directly in hand, as well as grenades that are very clever and risen. The best tactic is to throw it with grenades and, using confusion, shoot it from a shotgun or revolver. Then, without losing time to jump into the shelter. If you have managed to buy the implant "Typhoon", now the most successful case is to try it in business.

If you want to diversify the bossfight, then pay attention to the arena on which the fight occurs. Here are enough explosive barrels and cylinders that can be thrown into Barrett. Also scattered cartridges that can be assembled. For the victory, get a killer "Bull".

Elena Fedorova

Lady Boss - Elena Fedorova - appears at the very moment when you reveal the mystery of the Eliza Kassan. On the way to her "residence" you will not have to hear about how cruel and unceremonia with enemies. Yes, and during the fight, Cassan will tell you about the hard childhood of a little Elena, about how merciless fate.
Most of all in this boss confusing its disguise system, its algorithm is not revealed immediately. Therefore, in the first seconds, the battle is better to listen carefully what the Kassan says - she is interested in being quickly dealt with Fedorova, therefore will be happy to prompt moments when the masking falls. Steps Elena are also visible on the water, the layer of which is covered with the entire floor of the arena. The main thing is not to stand still - she runs very quickly and monstrously makes the machine guns from its machine guns. And in no case, do not try to fight her in hand-to-hand, avoid collisions in every way. This is deadly.

The easiest way to defeat Fedorov with the help of an EMP pomegranate, which deprive her disguise energy (use neatly, electromagnetic impulse and your implants), and weapons are more powerful - a revolver with explosive improvement and a pumped assault rifle will fit well. Pomegranates, by the way, cause short-term discharges from the walls that hurt with electricity (do not forget that you run by ankle in water).
For the victory, get a kommersant "Bogomol".

Jaron Nir.

This is the same dude who grabbed Jason on the wall at the very beginning of the game. It is time to pay.
The bossfight itself may not be so difficult if you were mistaken by the silent hint and did not go to the blade prosthesis to put a new chip. If you still set the new chip, then the malicious CEO from Tai Yun Medical will prescribe to the cherished button and your entire HUD will go crazy. In such conditions, it is much more difficult to fight.

Dzharon is pretty freely shoots plasma, but very skillfully uses grenades. Gas grenades are likely to give you the implant of a closed respiratory system to this point should already stand. But the fragmentation grenades can be very unpleasant. It is important to monitor its movements, avoid meeting with grenades and dodge from slow plasma. The main rule of this bossfit is to keep a distance and make a cigar of a crucible in combination with grenades.

For the victory, get a kite's achievement.

Project Chiron

Strange, but the final boss Deus Ex: Human Revolution is not some kind of giant Mahina, but a symbiotic positron computer that uses three inaccine girls as a core. It is the Hiron system that is the most watery scene when "God on the rope" should appear in order to solve all the deep problems of the drama. This is the easiest boss in the game.
Computer is trying to control Zhao Yun Ryu - the most nasty CEO from Tai Yun Medical. True, it turns out it does not matter. Your task is to deal with the kernel of Hiron. Otherwise, how to kill three unfortunate girls, it is impossible to do it. The situation is complicated by the fact that automatic turrets are moving around, and at the death of any of the men's girls, complementary doors open and produce zombied people.

Tourly takes place first. This is done with the help of a rocket or plasma. You can also search the terminal in the center, the hacking of which simply turns off the turret. After three brains are destroyed, shield Zhao should be poured. At this time, the arena in sectors cover the electric discharge (just stay away from the floor), and protective drones are rolled out of special doors (they are taken out of two accounts).
When the shield breaks, Zhao dies, and we enjoy all possible endings (if, of course, at the level managed to talk to all the necessary NPCs).
For the victory, get a fortune "end".

Well, everything that learned the experienced way, told.

Task for the release of hostages

When passing the mission: you need to get to the sorting plant (the main mission). There is no secondary saving hostages. What would not do, on the parish to the mole they are already dead. I watched different videos on the passage of this episode .. But the hostage is dead and most importantly in the Unz video shown the secondary task "Output of the wetting" and I have it. Only the basis. Tell me how to be?

SHOWING 1 -7 OF 7 COMMENTS

Originally Posted By. rocannon2008.:

Originally Posted By. rocannon2008.:

When passing the mission: you need to get to the sorting plant (the main mission). There is no secondary saving hostages. What would not do, on the parish to the mole they are already dead. I watched different videos for the passage of this episode .. But the hostage is dead and most importantly in all videos show the secondary task "Output of the wetting" and I have it. Only the basis. Tell me how to be?

When I tried to take place for the first time (on pirate), the mission hooked. And the next 2-3 attempts were not crowned with success. BUT! It seems like they are above one of the rooms with guards. Just need to stumble upon them.
When I tried to take place for the first time (on pirate), the mission hooked. And the next 2-3 attempts were not crowned with success. BUT! It seems like they are above one of the rooms with guards. Just need to stumble upon them.
Where the hostages, then I know ... I have only 1 mission "Home", and hostages (secondary) .... 2 mission should simply be displayed. But at the beginning of the mission (when to sit down from the meltlet), only the main thing .. there is nothing about the hostages in the tasks .. only talk ... 6 ((
Where the hostages, then I know ... I have only 1 mission "Home", and hostages (secondary) .... 2 mission should simply be displayed. But at the beginning of the mission (when to sit down from the meltlet), only the main thing .. there is nothing about the hostages in the tasks .. only talk ... 6 ((
If it pleases you, then such a shnyaga is not the only one. At the end of the game, there will also be a couple of missions without pointers. This is RPG, and not a simple shooter. Somewhere you need to suck and think.
The fact of the matter is that the pointers do not need ... I just know that secondary tasks should be displayed in the tasks. But they are not ... Perhaps this hostage is dead from the very beginning ...... 6 ((and then there is still a quest "Nati Wife hostage" ....

Deus Ex: Human Revolution So Different Game that you can go in several ways. You can go to the room and simply shoot everyone, you can overcome valuable information and place people, and you can act quietly and imperceptibly in the style of Sam Fisher. The last way we will use in the passage of Deus Ex: Human Revolution, as it is the most interesting.

After the entrance video, we speak Megan and go after it. As soon as we arrive at the place, the attack will begin on the office. We need to penetrate the basement and find out what's the matter. We descend on the elevator, we go on the corridor to the first large hall. From the door on top there are 2 enemy. We are imperceptible to neutralize them and go on. We fall into the next room with other enemies, we are stuck past them, hiding behind the boxes and racks. Then the cat scene will be attacked on us ...

We look at the roller, talk to everyone in the office, get acquainted with our environment. Then climb the second floor to help the technique repair the device, in the conversation, select "ignore". Now we go to our boss on the helicopter platform, while the flight is chosen "non-mercy".

Our first task will be stripping factory from terrorists and the liberation of the hostages. We speak with the special forces commander and pass inside. Stun the first enemy, the body drag in a dark angle. In the next room there will be three more enemies. As soon as they start to disperse, one by one neutralize them and hide the corpses.

We go further along the corridor, open the door, jump into the ventilation and go to the office space. Neutralize two enemies, then go to the staircase and jump into ventilation again, substituting the boxes under the hatch. To go further, you need to hack the system. Make it easily, if it does not work, you can take training. All locks are the same on the principle of hacking.

Next will be another crowd of terrorists. We are waiting until they finish tremble and stun one one. Hide body and go on. In the corner of the corridor there will be a camcorder, it can be easily bypass, not falling under the corner of its review. We go further, to the right of the staircase will be a chest of garbage, removing the ventilation passage. At the exit, we will be waiting for the only patrol.

Stunning it, go to the elevator and rise above. Cutting a camera, pass in the doorway and watch the video. Now our task is to neutralize the separatist leader. We climb the stairs, pass two enemies and go into the opening on the left. On the map we pass to the place of holding the hostages, watch the video.


#2

The situation can be completed in different ways, but the most painless is always to choose the answer "to sympathize". The hostage is saved, now we return to the helicopter and complete the mission. In our office, we go to the parable, then go to the charter. It is necessary to penetrate the police station and inspect the body. The fastest way - in a conversation with a long-time friend at the rack, choose the answer to "forgive", but you can and secretly get into the morgue, receiving a thousand-other glasses. For this, we do not fall into the eyes of colleagues and crawl through the pipes and channels.

We look at the body, get the chip and speak with a chayer. He asks us to visit us a hospital for people with implants. We go to the clinic, we speak with the doctor and return to the office. Now we need to turn off the supply line in slums. We go to the building on which the antennas are located.

We climb the stairs on the side, we go on the balconies and go into the window opening. We are waiting until the enemies are divided and stun them. We go further, slip by patrol, as well as past mines that will be a little further. We are chosen on the roof, come to the antenna and deactivate it.


#3

We return to our helicopter, follow the instructions and go to the park. We go to the building, hiding behind drawers and furniture, we go to the left door. We go along the corridor, stunning enemies and hiding their bodies in secluded places. We pass by the surveillance camera and get into the elevator. Go down immediately go to the right, neutralize the enemy and go further.

There will be two patrol at the exit. Neutralize them and climb up the stairs. We go along the corridors until we get to the first boss. To defeat it, you need a powerful weapon, but also do not forget about the environment. When the boss will be prepared to jump on you, get up near various barrels and transformers and watch the fireworks. Well, from pulses you can simply hide behind the columns.

We return to the helicopter, in our office we speak with the parable, we go to the boss and respond to the point of "justification". We go to the helicopter and go to Shanghai. At the entrance to the building will be the guards will stand, so we will not go to go. We turn right in the passage and go to the end. We open the door, waiting for the enemies and quietly neutralize them. We are going on the elevator, then we reach the computer, from which you need to steal the information. Now we go to the party in the place of the hive, for the entrance to us will require money. Of course, we are not greedy, but let's try to find another way. To the left of the entrance there is a sewer mine, which can go to the club. In the building, we speak with the bartender and go to the second floor to the boss, choose "Attention" in a conversation. Next, we learn the location of the hacker and come back.

We meet with Van Bruggen, then go to the hotel. You need to steal the skip from one of the employees. We climb on the balcony, jump into another room and take a card. Cat scene will begin, after it you need to clean the building, after which it is necessary to get out of it. Let's go down the mine, then go along the corridor, not forgetting about mines and traps.


#4

If you have a special ability, you can cut off the turret, if not, then just go around it. Then neutralize all enemies and go to the next task. We go to the building, we will ask us to save the chipping scientist. We tear into the door to the right and twist the valve until you stop, go into the room, speak with scientists.

We go further, pass by the cameras in the server, and then you get to the elevator. The next room will be enemies. It is necessary to neutralize them without raising anxiety. Cut the electricity and go on. Pritchard will come to contact and will advise not particularly waving the weapon, which we will follow.

We will not be missed in the workshop, but the ventilation mine will be right on the right, at the exit of which two posts are on duty. We rise up, again we are not allowed. We hate the console, turn off the turret and cameras and go through the mine. We go out, neutralize all enemies and go to the elevator, trying not to attract attention.

The battleship can be circumvented on the right, because it is difficult to cope with it, and we do not need an excessive waste of ammunition. Bypassing the cameras, we move on and get to the Chinese. Need to leave the building. Neutralizing enemies, we climb into the mine and go to the elevator. Deactivating robots and sit down in the helicopter.

We speak with a charter and go to the task. We enter the hall, says with a taggart, choosing a "conflict" branch, we go to Sandoval. Climbing the stairs, neutralize enemies, hide the body. Move the boxes, go further. Wasting Soladat, neutralize Ma and find Sandoval. In a conversation with him, you choose the branch of "Mercy". Return to the helicopter and complete the task.
After the cat scene, we go to the right by corridors. We descend on the elevator, we get a task to visit the local clinic. After that, we go further on the sewage, cutting up the enemies standing at the exit, we move on, in general, neutralizing enemies and not forgetting to hide the corpses.

We find Tonga, talk, then go to the seaport. On the port area, be careful. Everywhere cameras, robots and patrol. We move on the other side, we climb upstairs, we are stuck past the enemies and install explosives, and then we carry out the legs. We watch the video.


#5

We choose out, go to the street, listen to the conversation. After that, neutralize both govarov, go further, we climb the window. We go further, after the cleaning procedure is heading to the main hall. Eliminate all the enemies, looking for a room with a hostage. Let's save the girl, then go to search for the remaining prisoners.

The first is sitting on the third floor, near the laboratory man. The second is sitting in the basement, to get to which you can, descending down on the elevator. Now our task is to save Megan. We leave the building, silently understand with all the enemies, not forgetting to hide the body. We go along the street. Robots can be turned off with a grenade, it is extremely difficult to get around them. We go to the server room, load the virus into the database, speak with the parable.

We go further and fall on the boss. To destroy it, throw off with grenades and use grenade launchers. Also, do not forget to use the environments to combat it. After the victory, we go to Megan, then go to the helicopter platform and complete the mission.

After the cat scene, we go along the electric water, we climb into the office on the pipe and go further on the building. We find a room with a control panel, turn off the electricity, go to the elevator at the top. We rise further, we meet Darrou, communicating with him choose "criticism". You need to go further, but here you will meet very unusual enemies.

Imagine for a second that you play a zombie game. And what is the main thing? No, of course, to survive by itself, but most importantly - do not let yourself madness. In the near battle, they are very dangerous. Now the case is left for small: breaking forward through the crowd of psychos, we save our boss and get on the final enemy.

Zhao is not very dangerous. To destroy it, you need to activate 3 charges in the room, and then finish the villain itself. After its destruction, we go further, and then we will expect several buttons. From how you select the depends on the end of the game. I recommend to preserve and try all the options. The right things say Adam Jensen in these endings.

They say when you lose a considerable share of your own body, it is hard to stay a person. Is our hero to be fourteen times to solve a moral dilemma - to help or pass by? Or maybe agree, but prefer the benefit for yourself?

In Deus Ex: Human Revolution, there is no overloaded journal tasks, random passers-by are not suggested to attribute a minor that I don't know where, and indeed the Security Service Chief did not stick to Philanthrop.

Nevertheless, rare breaks between special operations and international business trips are the time to settle the problems of friends, colleagues and old acquaintances. Sometimes the extrapty missions are found in the most unexpected places - in the brothel or on the vessel of a private military corporation. One way or another, this is a source of invaluable experience and new knowledge, and almost in every task will be waiting for a difficult moral choice.

Additional quests are available in four places - Detroit, Hans, the BELTUUER ship and on the base of Rifleman-Bank. Some will appear in the plot and even after our refusal will not go anywhere - it is worth only to chat with the character again. The rest are not always obvious and accessible. And let's start with the very beginning.

Secrets The Missing Link
The main villain of the "missing link" Peter Burke is armed with a unique revolver. Well, almost unique. You can find another experimental model of weapons with a laser sight in his office while theft of lenses. The revolver lies in a secret safe.


In the office of Dr. Kavanah (yes, what is not there!) We will hear how one of the "patients" begs to stop her suffering. In the same room there is a set of first aid, where there is a mortal dose of morphine.

DETROIT
First time in the first ... LAZ


We will not have time to return home after the fools with the "fighters for purity", as right in the "Sharif Industric office", the first suffering are designated. The colleague was playing illegal divids, and Cassandra Reed begs to find out what happened to her daughter Magan "On that day, six months ago", when mercenaries were attacked by the laboratory. In the area of \u200b\u200bthe slums, the poliswume under the cover, which thirsting to expose the sales coop, and two more mini-quest depend on the option that Adam spent time at the factory in Milwaukee.

Little evil (call Adam Jensen)


At the end of the first working day, Adam's strict voice will be asked to look into their office. On the spot, Tim Karella is waiting for him - a scientist who has blurteded in large trouble. He secretly "borrowed" Neuropozin from the company's warehouse, repented, but his partner is now threatening the poorness by compromising if he comes out of the game. Purpose: Steps video recording. Reward: Laser aiming system.

IT IS INTERESTING: On the mysterious thieves of Neurropozin, you can find out before departure to the factory. Read the mail in your office - one of the employees will express their suspicions and ask for an investigation. A detective walk not marked in journals will hold you through the cabins of several employees. Another trace of the thief you will find out the headquarters "Sharif" in the ventilation mine. But the sharing of foreign rooms is better to do after the mission in Milwaukee - if you do not hurry to the helicopter, the hostages will be dead before the operation. In addition, it is impossible to complete the quest before the departure.


There are three ways to get into the house where Blackmate settled: hack the second-level terminal on the locked gate (code 0002): to build a pyramid from a pile of garbage tanks, jump over the fence or climb on the fire staircase nearby (you need skillful skills and move heavy items) and enter through roof; Climb the neighboring building of the neighboring building and jump onto the roof (hopping enhancement).

Nothing except, nothing except for troubles: after reading the post office, Bugai will declare with a shotgun. Using him, take a look into the doorway, where Brian Tyndall is energized - the culprit of all the troubles.

If you hurry, cut down the heat and pick up the compromising (you are unnoticed using tranquilizers or shock, otherwise the standing punks will open the fire). If there is a social corrector, you can convince it by selecting Alpha item. Otherwise, neutralize the two armed gangsters living with the basketball court (take the "reflex amplifier" to cut into both one shock, or pick up higher and shake them from the tranquilization rifle).

Maternal care


The parade entrance to the "Sharif Industric" will capture a concerned Cassandra Reed. Since after the attack of mercenaries at the headquarters of the corporation, her only daughter disappeared, the lady could not calm down, netting that there is inconsistencies in Maigan. She wishes to get to the truth.

The storage can be reached by several ways: through a police station (black or ventilation), sewage with aggressive punk, transition to the East (under voltage): Lower the barricade and move through the barrier to the left of the site. Inside, we will find four e-books (everything should be read) and the Magan bracelet in the safe.

Wagner is taught in the reception center. The social corrector will help in conversation if the pressure (Omega ") is in time. In case of failure, we go on the third floor (it is important to win a conversational duel from Haas so that we are missed inside the site, otherwise you only seek and ventilation), we wake a computer in the office of Chet and go to the pinch with a compromising - it is no longer revealed.

Captain Penn Cabinet on the second floor locked the second level terminal. Nearby is a polisman that does not approve of the hacking of state property, so or in a quiet stun, or go through ventilation in the neighboring office. The computer in the captain office is also subject to hacking.

Having gathered all the evidence, go to the north-west, in the building Chairim Building, - Cassandra is already there. We can give her a Magan bracelet or leave themselves - this decision is only affected by the achievement of "sentimentality".

Cloak and dagger


Walking around the slums, you will meet with a former colleague, a detective of Jenny Aleczendder (if you delay with walks around the city, I will inform the subchard through infolink). The girl seeks to expose the sales kopa Jack about "Malloi. The book is suspected of corruption, trade with local gangs, but it covers someone over, and Jenny's department cannot prove anything.

Frankly dressed detective immediately loads Jensen by instructions: find a cache with weapons on the territory of the gang of "guys" in slums; Arrange Kopa Apartment: meet with about "Millie under the guise of a hired killer.

Cache is easy to find by passing through the sewer. We are approaching the PPC "boys", hiding in the pipe, for drawers and concrete blocks, make your way to the hatch leading to the drains. If you do not turn on the disguise, we will notice at that moment when we open the hatch, but the optional condition (to remain unnoticed) will still be executed - the bandits on the street are alarmed, but will not be hostile.

Inside, it should be breaking through the four enemies - these ceremony will not and at the first opportunity will add lead the body of our already metallic hero. One can be cut into a nearby battle remaining - to start tranquilizers or busted by, using a disguise. Sended through the hatch to the surface, we will see the opening near the barrels, and behind him is a cherished cache.

If there is a social corrector, when meeting with the police, you can get an advance of 1000 credits by choosing "Alpha" in conversation. About "Malloi will order to choose a weapon (crossbow) in the office. Next to Chariot Building, and shoot DUB-TU-TJ - leader of the gang. Jenny asks to leave the victim alive, so take advantage of the tranquilization rifle.

The last goal is the apartment "Werewolf in the pursuit." She's in the same place, where and the dwelling of Tynderla, the defendant of the quest "Less Evil." Hacking a first-level castle, we will fall into the living room, where there are no evidence, but there is a pocket secretary with a bedroom code (1029), protected by a 4th level terminal. Inside a few fragmentation min - squat and press Caps Lock to slowly lie down to charges and neutralize them. It remains to inspect the cargo with a weapon, pick up the drugs to the left of the bed and enhance the computer.

ON A NOTE: When renting a quest Jenny, a choice will appear - give the crossbow or leave yourself. In the first case, we will get 1000 credits and modificizes to increase the capacity of the store, otherwise - only money.


Finally, we will be asked to personally arrest the bastard in his apartment (we can refuse, but why lose experience?). The endings are somewhat: neutralize (lethal or not) or take a bribe (3000 loans on Jensen apartment). The number of experience everywhere is equally, but if you decide to neutralize about "Malloi without a preliminary conversation with him - do it with a neighbor distance, get for 200 units of experience more.

ONE GOOD TURN DESERVES ANOTHER


If during the fuel in the factory in Milwaukee, you saved Josie and the rest of the hostages, take a look back into your office and read the letter from Greg Torpe, who wanted to personally thank Adam for salvation.

We go to the residential area for the old petrol stirrer (there we also encounter a chase detective in Quest "Maternal Care"), looking for an apartment of a trad family on the second floor. Greg will tell about the sulfur trader and will advise him to mention his name when meeting with him, so we received a discount. On this purpose, the task will end, the merchant will have to seek independently - he stopped in a residential area at the basketball court, on the second floor. To climb inside, we use the stairs and climb the window.


If you have won a spoken duel with Zika Sanders, he will come in touch and will appoint a meeting not far from the "Sharif Industric" office. The mission does not imply hidden ways and unexpected troubles leader "Movement for Purity" will give us a pocket secretary with various codes and information about the secret base F.E.A.A. In addition, the quest will give some experience.

This is important: Before you fly to Hans, talk to the parable (when he says that Adam is worth seeing with him) and convince the boss in the course of the conversational duel to tell about the secret channel of communication. When David Sharif sends data to email, be sure to read all the letters in your office. Without this number of actions, one of the tasks in the second visit is not activated.


Hansha
Problem Raster - Profession Surchated


After a walk on Highland Park and meetings with the first "boss", fate will throw Adam to Hansha - a multi-tier anthill, where a variety of segments of the population are tested. But wherever we are, the skills of "tin" are always in demand. Thus, the representative of the oldest profession is looking for a representative of the second - hired killer. Bartender from a prestigious institution requires a "tax collector", and our girlfriend Malik wishes the celebration of justice. To whom to help the first?

Ruffle


At the Honghua Hotel (Quayigan area), more like a brothel, climb on the fourth floor - you will hear the quarrel Mei Suene with the manager Edgar. Talking with the lady, we learn that her and other girls are trying to "add" to implants to apply customers with "special" desires. One of the hotel's workers, the girl named Ning, disappeared without a trace, and Mei suspected something wrong.

The location of Ning knows the guard Chuan Lee. He asks for information 2000 loans, but you can use the social corrector (Alpha), and the raised will tell everyone for thanks. Or you can first pay the Chinese, then cut down and pick up the money back.

The girl is kept in the Daigun district, south of the entrance to the Capsule Hotel "Alice Garden". Three guards are easier to pump tranquilizers or cut out in the near battle. Ning in the garage, under the second-level lock (code - 5377), the mustache and unharmed. We return to May for reward and further instructions.

Now you should go to the Juchzhao area, get into a private apartment and neutralize the Diamon of ChaƱa, who has become the headache of the girls from Honghua. May asks to adjust the accident, and if you wish, we can clarify whether there is no way to do without the victims. Miss Suene will give a package with drugs to substitute a scoundrel.

Refuge CHANY - on the roof, you can get a dotood, jumping from the neighboring building. With the entrance to the entrance, overhear the conversation and wait for the goal to go away from the door (otherwise the scoundrel is alarmed), then take it inside and beyard. The way we do with Diamon after, the number of experience will not affect, but if the drugs have already undermined, murder or falling his body from the roof will lead to the failure of the mission.

BARTENDER


After you first visit "hive", and then proceed to the front door from the club. Adam viller wounded, offering to deposit to the real bartender for well-paid work. Bobby Bao will tell the reverent story about how their gang helped the poor girl Jaya with the installation of a social implant, and she "quenched", refusing to pay. Task: Crane penny penny from the villain.

To find out where the jaya is hidden, it is necessary to "borrow" from "Beltauer" their tracking system - slip on the roofs in the spirit of Florentine Assassin and turn off three antennas (hacking the second-level terminals). Difficulties are possible only at the last transmitter - there are two patrols, but they can be sent to temporary or eternal peace with one blow.

The girl hid in the hotel "Hans Gardens", where we were looking for a Hacker "Melnik" ("Baletauer", by the way, did not go anywhere and continues to guard the building). In the missions, several endings: with a social corrector (Alpha) or a rough force to take from the jay chip and attributed to the "hive" - \u200b\u200bthe bartender will be dissatisfied (where, do you understand, money?) And the awards will not give it to the same corrector to persuade - Barman approve and gives us Praxis; Leave a lady alone and persuade Bobby Bao to write off from the jay debt - we pay 5,000 credits and get Praxis. The last option promises more experience than others, but if you score money, and then pay off the bartender, the XP bonus will be less than 200 points.

ON A NOTE: After the mission, you can imperceptibly cut the bartender (so that his body does not fall into the radius of surveillance cameras) and pick up the money (or Praxis) back. Assembers in the "Ule" for some time will be neutral (white tags on the map) - take a couple of minutes behind the bar.


Shanghai justice


When the clerk of the plot will send Adam to the Alice Garden Hotel, we will "randomly" we will meet with Farida, our pilot. Even without social implants, Jensen will understand something wrong ... It turns out that her friend died in Hans, but everyone considered it an accident, although Malik eliminates.

After we take a police conclusion from a capsule 009 on the second floor of the hotel, you should go to the clinic "Protane" and take a report on the autopsy from the mysterious Mr. X. The code phrase when meeting it is not necessary - a Chinese in a funny cap at any ending will appoint a meeting not far from the establishment. You don't need to pay a health worker for a thousand either - our paths with him will not intersect.

ON A NOTE: If you refuse to task, the ability to re-talk to the Malik will not be. In order to re-activate the task, you should "Possend" (without target pointers) Find a report in Capsule 009 and meet with Mr. X in the clinic.


The next stage of the mission is to penetrate Lee Gon's apartment suspected of murder. The culprit of the celebration is no place - it remains to be seized on the piece of evidence. Pay attention to the answering machine near the bed, broken the vintage clock on the closet, the baseball bat at the entrance and do not forget to get into the computer. After studying the evidence of doubts about the involvement of a guy to the murder no longer remain.

Lee is swinging in the "Ule", on the second floor of the club. We should crush it with the facts that he confessed himself. Fulfill the conversation is difficult, because two of the three options in the dialogue are always correct. You should not only use these options: "Inaccurate", "drunkard", "fists", "gap", "Police".

After the rather recognition of whether Gonaves remains to add the last barcode - hack the command panel on the same floor. Do not use automatic locks - security instantly gets up and will open fire. The only guard does not look at your side, so it will not be necessary for hacking the terminal of the third level of tricks. We go out on the street - and the case is done.

DETROIT
The second time - in the same LAZ!


After passing in Montreal, Adam returns home. The town from the meditative sleepy kingdom turned into a ragged aspen nest - the people oppose the implants, police robots walk through the streets, society on the verge of war between supporters and opponents of modifications. Here again you can get a pair of quests - we definitely do not miss, the other depends on our actions in previous chapters.

Old familiar


Remember the case with a secret channel of communication and a conversation with a chayer after the mission to Highland Park? If you convinced the boss and then read the whole mail in your office, then before returning to Detroit to the connection will be released. He will issue a detective address that guessed the sign of Jensen's biography.

Brent Radford lives in a residential area near the basketball court (entrance for the stairs and through the window), opposite the dubbing gang apartment from the mission "Cloach and Dagger". Inside, we will find a severe detective and stranger in a suit (a poured agent from the "Matrix") standing nearby.

Having threw off the enemy, turn a conversation with a detective - he told the first aid kit with morph. Radford will bring Adam to a new hook, and finally will ask the fatal dose of painful, in order to facilitate their suffering. If you are armed with a social proofreader, dissuade the old man from Suicide, taking the position of Alpha or Omega (both options work, but the detective will survive only if you choose Alpha).

The following task is to search storage with data near the police station. There are already "people in black" - they should be neutralized, not attracting attention (around the corner of the building a police brigade - unnecessary troubles for us to anything). In the computer (third-level terminal), find the recordings about Michelle Walters, and in the safe under the fifth level lock (code 4062) - valuable photos.

IT IS INTERESTING: The identity of the one who is behind the attack on Radford and shows interest in Adam's past, is not specified, but it can be assumed that this is not anyone else like Hugh Darrow. There is a pocket secretary on the body of one of the attackers, where the schedule of routes of movement of some Mr. Gray is indicated. Among the destination points there is Singapore (possibly Ranch Darrow "Omega") and Prague (during the first stay in Hans, we would hear an interview with Eliza, where the meeting of Darrow with the UN delegation says).


We go to the residential area (for petrol stations, entrance through the fire ladder on the roof), where Miss Walters settled to find out the answers to many questions. When we give an elderly woman's photos, she will tell you about the mysterious past of the baby Adam. With the social corrector ("beta") the conversation will last a little longer. To take money or not - it doesn't matter, this decision will not affect the plot.

Underwear


After the verbal crossing with Taggart in the conference center you will meet the former colleague, the officer of Nicholas. Polisman is alarmed, and that is, good reasons - the informant reported that the exhaust gangster-recidivist Jacob White got explosives and plots "something large."

The officer asks Adam to merchable a pedestrian crossing in the subway, the lane and the sewer collector. With the social corrector (Omega), you can reduce the number of places for terrorist attacks to two, excluding the subway.

The villain occupied the sewer, dragged with him not only the bomb, but also the turret. The approach to the federal mines piled up by fragmentation mines. As the way, there will be an electrified driver - a throw in it Turgu turns the combat installation into a bunch of trash (though, without an XP bonus). Jacob itself is easier to sleep with tranquilizers (Live White is more expensive).

The bomb can be neutralized in three ways: hack the fourth level terminal (most of all experience), enter the code 0000, split one of the flask. In any case (provided that Jacob is alive) we will get 1000 loans from Nikki and the silencer.

Hansha
How to earn muscles and intelligence


After a short stay at Motherland, Jensen rises again into a familiar megapolis. We are waiting for a couple of new tasks, where success depends on the talent to convince and skillfully select words. However, when the arguments are not enough, you can always pass the word with a machine.

Corporate Wars (Special Care)


When after the forced emergency landing of the helicopter, you will finally get to the Juchzhao district, a millionaire Hugh Darrow will be released for help. "Father" of Implantov Technologies is a few - please look at the assistant, she will tell everything.

Mr. Darrow's companion, Mainiao, is waiting for us on the roof in a residential area of \u200b\u200bthe city. Nicknamed Jensen valuable resource, the lady will tell about the project "Panhai" and recognizes that the terrorists raised some secret information and demand a redemption for it. Adam needs to select a chip with data and neutralize the gang.

Five gentlemen with machine gun guns expect Adam (more precisely, who was supposed to come instead) in the Daigun district, close to the Alice Garden Capsule Hotel. Manyao asks to take terrorists alive, so we use fists or tranquilizer rifle (rising to the level above).

Do not hurry to give the girl chip. If you have a social corrector, ask her about the data on the electronic device. Select the option "Beta" - Manyao will tell about the secret project developed on Panhemee. For the quest we get 1000 credits, and after with us contact Hugh himself to thank.

Talion A.D.


Looking at the clinic "Protane", you will notice alarmed doctor's fault there. He will tell the reverent story about the operative "BELTUEER" named Michael Zelaznoye. He deserted from the corporation and RobinTee - selects life from bad guys and gently speaks good. True, the criteria of respectfulness determines himself. Wine Hui in the past times personally turned Michael in the murder tool, setting a bunch of a bunch of modern implants, and now he asks Adam to make him get treasure.

Our goal, according to the doctor, is hiding in the Yuchzhao meat shop. But we will find only the corpse of the Special Forces and the Pocket Secretary, where they say about the desire of Zelaznos to move into the sewer.

IT IS IMPORTANT: After reading the record, the next target marker on the map will not appear. This is not a bug, just the exact location of the deserter is unknown and it should be sought independently. Comrade with literary surname hid in the Daigun district; Sewer hatch you will find where they neutralized the terrorists in Quest "Corporate Wars".


Going to the drains, go to the green tags on the map - this is Michael and Troika loyal fighters. Zelaznos - pronounced "alpha", but in a conversation with him a social corrector is powerless. To convince the saboteurs to surrender to surrender - you can either approve of his actions at the end of the conversation, or to join his squad into battle. No matter how you enroll, the number of experience is the same (not counting the advantages for victory in battle).

In case of a force approach, a gas grenade is effective - one successful throw will get rid of all the enemies. If you are tuned to battle, you can not start the conversation at all and attack Michael's detachment immediately. If you let go of the righteous with the world, he will contact you through infolin and report that Belltauer has changed the pathrol routes for a while.

Doctor wines will hand you the Praxis set, regardless of the result - even if we lie that you have not seen yellowing at all.

Hey Zhen Zhu
Hey there, on the ship!


In the "missing link" add-on, the scenario will throw Adam to the BELTUUER military corporation cargo ship. Under the conditions of the unfriendly environment, you should not count on the abundance of those who suffer from help, but one order is still available to us.

Acceptable losses


After you get your equipment from the repository and go to the nasal truth, the ship shudders from an unexpected strike, and the game will suggest to understand the causes of the shock.

We go to the control room and switch through the window in the cargo compartment with containers. One of the blocks, in all the laws of gravity, collapsed down, breaking the bare in the floor. Cryogenic cameras are kept on the "minus of the first" floor - one of them hit, causing a power supply failure. We should find a spare battery and connect it to the server.

Nakhodka waits for us in the next room on the right, next to the elevator. The whole room is littered with drawers, one of them can be moved and get into the gap. There is also another container - moving it away, we will fall into a cache with a battery and a weapon model for accelerating recharge.

We connect the energy source to the server and end an optional mission. This good act will not remain unnoticed - the Quinn merchant at the Military Base of Raftman-Bank will make Adam a discount.

Rifleman-Bank
Ranker at the Velo Tower


After leaving the glood ship, Adam will be on the secret base "BELTUUER". The military complex is teeming with enemies, and the only problem that we will help them solve, getting rid of the evening duty. But even here you can find a side mission.

Hunt for garbage for Quinna (help from their own)


During the meeting with Lieutenant Kaitner, mention in the "Weapon" dialogue - Netanya will tell us. where you can deal with equipment by sending Adam to the service level to the mechanics of Queen. The miser of the Irishman will show the range and will tell about the "Special Offer", the mysterious grenade launcher of the 329th series. We are talking about a simple rockethead, and to make it make it, the mechanics need parts - trunk, sight and trigger.

QUOTE: On one ship somehow were grenade launchers, but I did not have time to get to them. Sent to Arsenal. Fortunately, my friend managed to "lose" one grenade launcher when carrying out technologies, but he was fired, and I again did not have time to take the weapon. And now this handsome one is lying somewhere, disassembled on the part! I'm talking about pomegranate, not about a friend. Although who knows where he is actually now.


Sight in the administrative building (on the way from the first cargo compartment to the prison unit), in one of the rooms of the Western section. The trigger is in the cargo compartment 1, inside the container in the western part of the room. Pomegnet barrel - in the cargo compartment 2, in a blue container (lying on top of red); To get to it, highlight the steps out of boxes and boxes or apply the "jump" implant.

These items can be found and pick up before taking a quest - then Adam will give all things to Garvin Quinn without unnecessary words and asked. The mechanic rocket will collect free immediately after we bring him the latest item.