Fallout 4 walkthrough for all factions at once. Fractions. Plot, company, denouement, description

The passage of the main missions of Fallout 4 will sooner or later lead to an internecine war, during which one of the factions will be destroyed. But Bethesda could not help but give the player a choice, and there is a way that will lead to the fact that the Minutemen, the Brotherhood of Steel, the Underground will be able to coexist peacefully, and the player will be able to complete almost all of their quests, and there are a huge number of them in the Fallout 4 game. is not so easy to achieve. So, if you want to leave all the factions intact, then the game will need to start almost from the very beginning. Our small guide will tell you where to start.

Fallout 4. Best ending ever

You need to start the passage of the game, which will lead to the peaceful coexistence of all factions, before the end of the story mission "Reunion". Before completing this quest, the player must complete all available tasks from the Brotherhood of Steel, which can be taken at the Cambridge police station. It is also necessary to complete all repeatable missions once. It's about finding artifacts and killing ghouls.

Now proceed to the passage of the quest "The Lost Patrol". Find the members of the scouting party and talk to the last surviving paladin Brandis. After you talk to Danse and complete this quest, you can proceed to the completion of the "Reunion" mission in Fallout 4. The best ending is one step closer, and now we move on to the next storyline task.

"Dangerous Thoughts"

Next, we will tell you what you need to consider when completing this story mission of Fallout 4. The best ending will become available if the player in the process of this task fulfills the following conditions: first of all, it is necessary to build a teleport to the Institute together with the Minutemans. In addition, it is very important not to complete the quests from the Underground "Agent Work" and from the Brotherhood of Steel "Shadow of Steel" so far.

Passing the "Institute"

As for this faction, after visiting it, it should treat the main character with hostility. You can first wander around the building and complete the last storyline quest to find your son, "A closed institution." But after completing this mission, you cannot communicate with the Father. Before leaving the Institute, achieve the hatred of this faction - kill any character and run away from there. But this is not all that needs to be done when completing the main missions of Fallout 4. The best ending will become available if you give the notes for the task "Detention" to Sturgers, the very person from the Minutemans who helps the protagonist get comfortable with the construction of settlements.

Further passage

After the player leaves the Institute, you can start tasks from the Brotherhood of Steel and calmly complete them until the quest "No Mercy". When performing this mission, the player cannot get into the helicopter, before this moment you need to take all possible additional quests, but you do not need to do them yet.

Moving on to the missions from the Minutemans. The quests "Defense of the Castle" and "Choice of Minutemen" must be completed. In addition, you need to take the mission "Critical Mass", but leave it unfinished for now. Now we return to the missions from the Underground and finish the quest "Undercover work". We take all available tasks from this faction and calmly carry out them until the mission "Station Randolph". Now we return to the mission "Critical Mass". We pass this quest and watch how the Institute will destroy itself. This concludes all the main conditions for how to get a good ending in Fallout 4.

Peaceful life in the wasteland

By fulfilling all of the above conditions, we will finally restore peace among all factions. Now you can proceed to the completion of the main and additional tasks from the Minutemans, the Brotherhood of Steel and the Underground.

Fallout 4: Far Harbor. Best ending

The game itself is huge, and it will take more than a dozen hours to complete it. But the Bethesda studio decided not to stop there and released a full-fledged Far Harbor add-on. As with the passage of the main game, the DLC has several endings, which will be discussed below. There are three main factions on the island - Children of the Atom, Synths (Acadia) and Far Harbor settlers, and they can be easily destroyed or pitted against each other. But you can make them live peacefully - this will be the best ending for the expansion. This is not easy to do.

To begin to achieve a good ending should be with the passage of the main mission "What should be life." When completing this task, the player needs to get DiM to tell about Captain Avory, and this can only be done with a high persuasion skill. If everything is done correctly, the "Reformation" quest will appear. We fulfill all the conditions for passing, as a result of which DiMa will control the entire island, and a bloody war can be avoided. A good ending will bring the player not only moral satisfaction, but also a useful perk "Defender of Acadia", which gives the player a bonus to normal and energy damage when injured. Kasumi remains alive, and her fate is in your hands. Before leaving the island, talk to her and help her decide whether to return home or stay in Far Harbor.

This concludes our review of the Fallout 4 finale. Which ending is better is up to the player. But remember that every decision you make affects life in the wasteland, so consider your actions before moving on.

The final passage of the storyline Fallout 4, depends only on your decisions to the campaign of the game. These possible outcomes of the plot will be outlined below in the article, so if you do not want to know the spoilers, do not read!

All variations of the ending Fallout 4 have different endings and the sequence of tasks for the passage of the campaign. It all starts with the entrance to the Institute. But it is important to know that the most important choice has to be made while completing the quest "", the second part. The subway, the Brotherhood of Steel or the Minutemen can build a teleport, after which they will ask you for a service - to collect information about the Institute. When choosing one of the three factions, you will have to familiarize yourself with the third conditional part of the passage. The choice activates a further denouement of the plot.

Despite the fact that in the aftermath of the passage it will be possible to take information from the faction (from one of the three and transfer it to the next), already during the construction of the teleport you need to decide which side you will play for.

After choosing a faction, you need to build good friendly relations with it, for the sake of a teleport, which she will help build. For the Minutemans and the Subway, you just need to follow the main plot, but the Brotherhood of Steel has to be found on their own.

During the development of the quest "Molecular level", finding yourself in the Institute, collect information about the selected faction. Then return the collected information to your partners. There is also an opportunity to get comfortable on the side of the Institute, by going to their side, thereby plunging into the fourth and last final part of the game.

By joining one of the factions, you get access to a set of tasks. In addition, each side will bring you specific bonuses. Initially, you can join several factions at once, but by the end of the game there will be only one left. It's up to you to decide which side to take.

Features of factions

It is impossible to say unequivocally which faction is better. The choice depends on your views and playing style.

Minutemen. If you like the arrangement of settlements, the management of their inner life, then this is the most suitable grouping. Joining their ranks gives two bonuses: a call for reinforcements and an artillery cannon.

Brotherhood of Steel. A paramilitary faction obsessed with new technologies that they believe they are using for the benefit of the people. Bonuses: power armor and related components, summoning a helicopter with a smoke bomb.

Subway (or Railroad). Their goal is to destroy the Institute in order to free the synths. By joining the faction, you will receive a pistol, like the Makarov, a form that is subject to modification. It will also open access to interesting dungeons.

Institute. The most mysterious group. Scientists are busy creating synths for their own purposes. By joining their ranks, you will receive a grenade, with which you can summon synths to help you.

Joining a faction

If you have decided in Fallout 4 which faction is better to play, all that remains is to find out how to join there.

After defeating the Deathclaw, complete the tasks of Preston Garvey. After completing quest First step, you will receive an offer to join the ranks of the Minutemans.

You will find Danse at the Cambridge Police Station. If you help his squad clear the area and find the transmitter, you will be invited to join the Brotherhood of Steel.

After completing quest Road to Freedom, you will find yourself in the Underground hideout. After speaking with Desdemona, complete her test.

Get into the Institute you will be able to follow the storyline. There is no other way.

A traditional article in which the plot and all the endings will be analyzed in detail. This time it will be. Before you start sinking lower and lower. Keep in mind that this article is one big spoiler. And if you haven't completed the game, then this article will definitely spoil your impression of the Fallout 4 storyline. Although everything again depends on you, maybe you specifically want to know how the game will end. In any case, here you will find the most detailed description of the storyline and endings. Not understood plot? Don't understand the essence of the game? Get down below!

Plot, company, denouement, description

So, the story begins from the moment when the most terrible tragedy takes place, around which the entire series is built - from a nuclear war. Nuclear war eventually destroyed almost the entire population of the planet, leaving behind only radioactive ruins and terrible mutants. The main character (or heroine) a couple of minutes before the whole war is at home - in the suburbs of Boston, just a couple of moments before the nuclear strike, fortunately, a representative of Vault-Tec knocked on them before this catastrophe and entered into the experimental government program.

At some point, the news starts on TV with not very good news. They talk about nuclear war on TV. Anxiety soon begins, and the entire family quickly runs to the nearby Vault 111. And literally (seriously) a couple of seconds before the approaching nuclear wave, people on a huge slab are lowered into the depths of this shelter. Soon, everyone who found themselves in "Vault 111" is frozen in cryo-chambers on an emergency basis, and a deep sleep ensues.

It is important to note that in each shelter they conducted their own experiments, somewhere, for example, one woman or a man was left for the whole shelter. Somewhere soon everyone was forced to walk naked. Well, somewhere, they decided to freeze people for several tens, or even hundreds of years!

At some point, the main character (or, again, the heroine) thaws and sees a heartbreaking picture in front of him: two unknown people opened a cryo chamber with a wife (or husband) and a child, after which they take the child, kill his wife, and freeze it again Main character. Waking up much later (by as much as 60 years), GG instantly sets off in search of his missing son, Sean (while not realizing that a whole 60 years have passed since my son's abduction). Thus, getting out to freedom in the Wasteland.

As a result of a long search, the investigation of the protagonist leads to one mercenary (Kellogg), who, again, supposedly lived with a young boy in a local town on the surface, but soon simply disappeared. In the course of the search, the GG finds the right "thread" and finds out the location of that very mercenary and learns that the son, Sean, is now, perhaps, in a certain "Institute" where synthetics are produced and ordinary people who live in the Wasteland are periodically kidnapped. After the GG reads the memories of the killed mercenary (Kellogg), he goes in search of a secret entrance into this place (Institute).

A little later, he learns that the "Institute" does not have an entrance inside from the outside and can only get there with the help of a teleport, which reads the secret code and thereby transfers it to the "Institute". It is not so easy to find out the code - you need a synth, which consists of a synthetic secret organization. As soon as the GG finds such a person, he takes his beacon and with the help of a former employee and, of course, his chosen faction (and it can be any - your choice), he is teleported inside the "Institute".

Upon arrival, the GG finds a strange research facility that has been underground for many years. And as it turns out, the son of GG - Sean, is at the head of this organization. Sean is now 60 years old and is now an old man with gray oxen and peeling skin. What does the Institute do? Basically, scientific work: they create synthetics, weapons, try to grow organics and generally just develop, regardless of the outside world and what is happening there. Whoever said that in the Wasteland, but the goal of the "Institute" is noble - to restore humanity! Of course, using atomic energy and new discoveries in robotics.

But why did they kidnap the child? And why didn’t they grab the mother together with the father? Scientists (the same researchers) needed a pure, not mutated and non-radiated DNA of an unborn child. It was this very child that turned out to be Sean, who was frozen along with his mother (or father). And the father (or mother) was not killed for the reason that he is the donor of this valuable material. That is why all these people were frozen. But when GG finds Sean, he says that GG no longer has value and calmly releases him. Although this is again, all for the sake of experiment. Allegedly, will the GG be able to find out the truth and, in general, what will happen to him after he finds himself in the Wasteland and gets out of the safe Vault 111?

After that, the storyline begins to diverge abruptly. The final and the events in the future depend only on which side the main character (or heroine) chooses. There are several endings in the game. Each of them is correct in its own way.

Fallout 4 endings

Ending for the "Institute"

In this case, the GG joins the "Institute". After Sean dies (he is also called the "father" at the Institute), GG becomes the head of this place. The remaining groups, with the help of the GG, inflict heavy blows. The same "Brotherhood of Steel" suffers enormous losses. Soon the "warriors" who arrived in Boston become simply defeated. "Subway" (scientists, which sought to give freedom to synths), the same is subject to destruction (which, in general, is what is happening).

The rest, so to speak "free peoples", remain to live in the same place where they lived. With the help of a reinforced beacon, the GG broadcasts a message to everyone in the Wasteland, the text of which is chosen only by the player, but the essence of which is approximately the following: “We are an institution that is engaged in the revival of humanity. We do not pose a threat to anyone, but if someone dares to interfere with us, there will be consequences of the decision made. ” And as mentioned above, the GG becomes the main one in the research complex.

Brotherhood of Steel ending

In this case, the GG joins the "Brotherhood of Steel" and goes to war with the "Institute". Thus, the GG becomes the enemy number one for Sean, as it is "on the other side of the barricades." Together with the Brotherhood of Steel, the protagonist finds a way to get into the underground research complex in order to destroy everyone who is there. With the help of a huge robot (Liberty Prime), he creates a huge tunnel that allows you to enter the bunker of the "Institute". After destroying the remaining synths, GG forgives the dying Sean. The head of the "Brotherhood of Steel" for the completed task gives the highest rank and sends the GG further to build a "new world". As for the rest of the inhabitants of the Wasteland, no one else takes part in this conflict.

The ending for the "Minutemans"

After the Minutemen are victorious in capturing the "Castle" (which used to belong to the Minutemans who were at the height of their power) with your help, of course. Open conflict with this group begins to grow (synths vs minutemans). To prevent the threat, the Minutemen decide to strike at the very heart of the synths - at the "Institute". Soon they find a new secret entrance - the sewer. So, the main character (heroine) sneaks inside. Next, a portal is built and communication is established. With the help of the portal, soldiers are delivered inside the "Institute" and an assault takes place. The main goal of the minutemans: the seizure of a nuclear reactor and the seizure of scientists' technologies, which will be used for the benefit of the surviving people. As for the scientists, they stay alive.

Ending for the "Subway"

For this end, GG first needs to infiltrate the "Institute" and talk to a certain Patriot and synth. The Patriot is a scientist who helped a couple of synths escape. Together with him, you will have to organize an escape for all synths, arm them and destroy the "Institute" together with the "Brotherhood of Steel". Having done everything, the GG is waiting for a signal to start a special operation. To do this, you will have to first complete all the tasks of the "Father" (aka Sean), but with some amendment: you need to hardsetimize the synth raider, and the second hardset to "merge". And when "Father" finally gives out a task that is connected with the attack on the main base of the "Subway", you need to protect the "Subway" from the attack of the "Brotherhood of Steel" and help them deal with them by destroying the airship. GG is sent to the scene of hostilities and repels the attack of the Brotherhood of Steel. A counterattack begins: the GG hijacks a rotorcraft with a technician, invades a huge airship, sets explosives, and soon the airship explodes. Next, the GG must do away with the "Institute". The GG captures the teleport, teleports the employees of the "Underground" to the place of hostilities (to the bunker of the "Institute"), destroying everyone and all together they put explosives in the reactor. After planting the bomb, the GG and the employees of the "Underground" leave the "Institute" with the help of a teleport and blow up the base of the "Institute". As a result, all the hostile groups are over, the synths are free, and the minutemans have lived as they live.

Additional Information

The staff of the "Institute" strove to revive humanity. This was their main goal, for which they conducted all the experiments and tried to isolate themselves from the rest.

The Brotherhood of Steel flew to Boston for only one thing - to destroy the Institute and seize their weapons. This was their main goal.

The main character (or heroine) was frozen in Vault 111 in order to conduct an experiment. Most likely, the "Institute" is also somehow involved in the organization "Vault-Tec", so there is also a possibility that everything was planned in advance.

The father (or mother) is not killed for the reason that an order was given in advance that he must be kept alive for future experiments. People were frozen for a reason - they all had to serve to ensure that humanity was revived. But there is nothing surprising, no, one could immediately guess that people were locked in cryo chambers not just like that, but for some purpose.

Organization "Underground" ("Way of Freedom") sought to free synthetics. They considered them an intelligent race, which has and should have its own rights to life in society. In general, synths were sentient in terms of consciousness.

Kellogg lived for so many years for the reason that life-extension experiments were performed on him. Although the project was canceled, experiments were carried out on it. The project was canceled for the reason that the more Kellogg lived (aka the experimental), the more insane he became (went crazy).

Although the order was given not to kill anyone - the wife (or husband) was killed. When the child was taken away, the researcher in the overalls did not want to kill the girl, but apparently, the mercenary (Kellogg) violated the order and shot the girl (perhaps, thereby showing his madness even then, which, again, may have closed the project for life extension).

What you see after completing the storyline depends on the decisions you make at the end of the game. They will be described below, and if you want to make all the discoveries yourself, then it is better not to read further.

Each ending in Fallout 4 has its own sequence of missions in the last act of the game that begins. However, the main decision is to be made during the quest "" at the end of the second act: if the Brotherhood of Steel, the Underground, or the Minutemans help you build a teleporter, they will give you an optional goal to collect information about the Institute. Choosing to support one of these factions will unlock the third act of the game.

Despite the fact that later you can take this data from and transfer it to another, it is when building a teleport that you should think about which side you are on.

It is necessary to maintain friendly relations with the selected faction in order for it to help build a teleport. In the case of the Minutemans and the Subway, it is enough to follow the main storyline, but the Brotherhood of Steel must be found on its own.

Once in the quest "Molecular level" in the Institute, you can collect data for the selected faction. Then you can give the collected data to your friends or go to the side of the Institute and get the fourth ending of the game.

The quest line for each faction leads to the destruction of two out of three factions. Thus, having destroyed one of the factions, you will get the last chance to choose between the remaining ones.

Regardless of the choice of the side, the final video will be almost the same, and only when choosing the Institute it will be different. The main difference will be the political appearance of the Commonwealth after your choice: two factions will be destroyed and their quests will be unavailable. Recall that the game can be continued to play after the completion of the main storyline.

Minutemen

The Institute and the Brotherhood of Steel have been destroyed, and the Underground has survived. Shawn synth can stay with you.

Minutemen help build a teleport and get to the Institute. Give the data from the Institute to Sturges. Minuteman quests will be available if you help them establish eight key settlements.

Having fulfilled this condition, quests will appear that allow you to attack the Institute and the Brotherhood of Steel. As a result, the Minutemans will keep order in the Commonwealth, and subway quests will remain available.

Subway

The Institute and the Brotherhood of Steel are destroyed, the Minutemans survived.

The subway helps build a teleport and meet with the Father. Do not come into conflict with the Institute until there is a request from the Subway, or this ending option is blocked.

To activate the Subway quest line, give them the data on the Institute. It is necessary to maintain friendly relations with the Institute, since the Subway will spy on him. Next, you will be sent to help destroy the Institute and the Brotherhood of Steel, and you can also adopt a synth child with the memories of Sean, who was seen at the Institute.

As in the case of the Minutemen, the Commonwealth remains free, and non-hostile synths get the opportunity to settle in the area. Minuteman quests remain available.

Brotherhood of Steel

The Institute and the Subway are destroyed, the Minutemans survived.

This is the only ending in which the Brotherhood of Steel will survive. The faction helps to build a teleport and meet with the Father, after which they are given the data collected from the Institute's computer.

The views of the Brotherhood of Steel with elements of genocide and totalitarianism make you think carefully about the choice, but here there are two options available at once:

  1. destroy the Underground and help activate the giant Liberty Prime robot by building components for it;
  2. Complete the Institute's quests, including the destruction of the Underground, and betray him by going over to the side of the Brotherhood of Steel.

In any case, after the destruction of the Institute, you will learn something interesting about the paladin Danse (connected with him). After the Brotherhood of Steel takes it upon itself to protect the Commonwealth from threats, which are considered by some of its inhabitants. Minuteman quests remain available.