The Legend passage. Full passage of The Legend of Zelda: Breath of the Wild. Destroy the Barrier of Shadows

Final part of the first disk passing. What awaits our heroes in this chapter?

  • Traveling in the god forgotten tomb, in the spirit of the adventures of Indiana Jones.
  • Saving the military girlfriend of the main character from poison.
  • Participation in the tournament for the title of the strongest worldwide.
  • Date with girl in amusement park.
  • Return to the place where I would not want to return.
  • Ending war

Shopping City Lohan / Commercial Town of Lohan

Number of star dust: 4 (14/50)

Alas and ah, but the doctor turned out to be powerless, and save Schu from the Dragon poison can only Dragon Plant.. Irony of irony of course, but to run through this city-bazar in search of this grass, well, and more couples more interesting things to us, still have to. The same doctor can fully restore HP at the reception of 20 coins. To do this, go to the right room (absolutely empty such).

How to navigate in the city you remember: Yellow cursor is a hotel (if you need to restore HP), and Blue is shops. Go to the green door opposite the doctor. Inside immediately turn to the left into another room and take 200 coins From the box. Return to the street. Now you need to go to the green door to the left of the hotel. There you need to climb the stairs to the second floor and find the lever, opening the middle pass, somewhere in the central cabinet. Once the passage opens - go down to the man in green clothes. Next to him there is a furnace in which lies star dust. Get out of this part of the building with the old way and run south to the next part of the city.

Already in the weapon store (the one that on the second floor) is for sale the best armor, in terms of magical protection, in the game - Legendary helmet (Legend Casque) For 10,000 coins. Of course, you can enter the map of the world and start torturing yourself and instill a disgust for the game, earning this amount, but I'll tell you what: in this place we will return to 3 disk, and by that time you have money, if you certainly do not You will spend them on any nonsense like healing drugs, such a mountain will accumulate, which is immediately enough for the best armor. So you swallow saliva and leave the store, pre-selling countless copies that you sketched the savings of the marshes.

Stand ... We visited the merchant, but did not go to the old friend, who also merchant Dabasu? Correct this error: its door is blue, is located in the right corner of the southern part of the city (though the blue cursor is not marked). At the store itself, take from the box Rob Angel Robe. Dabas can not help us (nor in the plot, nor assortment), but in his armor it was clearly fell star dust (For this, truth will have to go to the store again and climb the third floor). Also because the gift. Although no, good merchant you knew information: in the north of the poisoned forest there is a place in which the rarest herbs grow. Abandoned temple. So, well, to go to this temple, you need to bypass the plant of a mutant, which blocked the road. In general, now you just need to find a bottle.

Try to get out of the city, and called the viller. He can sell the necessary us Water Bottle (Water Bottle) For the robbing price. Travel (second answer option), until it hits the price of at least up to 100 gold. If the feelings of pixelized men are meaningful to you, then buy. If not, then bargain again and get a bottle for free. Now it's time to collect literally a couple of things.

Rate to the right to the square in front of the arena. It is not necessary to the arena itself. Take from the chest 100 coins and wait for the baskets opposite this box - in one of them fell star dust. Now to the exit from the city: Name of the territory between the Basil Soldier and Bottles, for it was accustomed there star dust. Finding it, you can return to the dragon's lair.

Dragon Lair / Nest Of Dragoon

Descend to the underground source (down to the pit and all the time south) and fill the bottle LIFE WATER). Close up and go around the pit (for this you have to jump on the right). Run down and when you first turn to the left - to the place where Shan ran away when I felt signs of poisoning. See the vibrating cocoon? Pour it with a driver, and he will start. Now the way is free.

P.S. Now that the entire Trinity has a Dragon Spirit, it became possible to use special skill. (Spell). It can be activated only when the Dragun scales are filled with all three. Its essence lies in the fact that all three are transformed on the team, but it is one who has conducted a transformation, all buns are provided: D-attacks are performed automatically, they and its magic are stronger, etc. Quite comfortable. Well, the battlefield is replaced accordingly..

P.P.S. Although it contradicts the rule that I wrote in the very first article of the passage, but for the pumping of the Lavita attack series and enjoy all those new things that you have: Typhoon (Rod Typhoon) and a gust of wind (Gust of Wind Dance). If the last series is still not available, it will be very soon (by reaching 11 levels).

Shirley Tomb / Shrine Of Shirley

Fun Location on which two rules should be remembered:

  1. Leaving the chests here a real glitter - they are all empty, with the exception of mocked notes.
  2. In the chests there may be traps who will send you to the top of the location, so do not waste time at all and pass by.

Run forward to the screen with rails. Pay attention to the left, slightly luminous wall - the resonance with it restores all HP to our characters. Now in the left pass ahead. Turn the steering wheel. At the chest at the bottom, everyone also does not pay attention.

The door opened with the help will deprive you pleasure to restore HP on free, but now the new pass will open. Behind him is the Golden Statue with the inscription "Forward". Now, from the room with rails, use the right pass: there you need a silver statue with the inscription "left". We remember.

Return back and pass right through the top pass. Soon you will connect to the ancient numerical apparatus with rotating plates. Close to the only available staircase here up to the chest: Yes, this is a trap, and if you do not want to do everything yourself, then see the solution in the next paragraph. And so open the chest and with the help of trolleys rolling to the beginning of the tomb. On the way you will say three digits: 3, 5, 2. We remember.

Return to the disk with the plates. Rotate them in this order: 3-5-2. The staircase will swell. Climb on it to the next puzzle (it is the last): the staircase does not want to be a good one, and therefore it is always folded, thereby throwing you down, at the top of the top. It's all in statues: Choose for the Golden Option - Forward (Forward), and for Silver - Left (Left). Close up.

Keep the game and run forward. The keeper of the tomb is not very happy to guests, that is, you.

Boss 9.

Bandit Drake (Drake The Bandit)

Element:

1200 (Drake), 70 (bomb), 150 (wire)

Trophy:

Bandit Ring (Bandit Ring) - random

Tactics

The first half of the battle with a drake is better to spend in the form of people, because in the second it will begin to throw out some tricks that they can deliver really huge inconveniences. Drake has not only the biggest reserve of HP from all opponents that they met all this time, but also, perhaps, the most strong physical attacks, so a couple of bottles of a healing drug or even breeze to keep it with you. As soon as Drake's life falls in a yellow mark, he will decide to start applying certain tricks. The first one of them is three bombs that will roll to you every move, in order to explode, causing truly terrible damage (4 stroke rolls). Immediately turn into dragoons and use mass spells, for HP has a lot of hp. Exactly the same tactic will also come to the wire Drake (while he stands for her, it is awricted), but it is already better to use solitary magic.

Drake is defeated, but here the real inhabitant and the cubic keeper will appear - Shirley. She knows the way to save Schu, but for this you will have to win it first.

Boss 10.

Shirley (Shirley)

Element:

Trophy:

SILVER STONE (SILVER STONE)

Tactics

First, forget for this fight about the "Attack" option and remember the "Protection" option. You can't beat Shirley anyway (when her life is reached by a yellow mark, they will recover to blue after the next dialogue window), but in response to beat it, it may not be painful, but unpleasant. In the process of battle, Shirley will decide to check the hearts of Darth and Havivan, asking them questions about their lives. You need to answer as much as possible, namely:

Dart and Avavits:

  • To protect our favorite
  • I chased over a black monster
  • Of course, I will remove!
  • This is not like you!
  • I need a chane!

There is no right answer for the last answer, so do not worry. In the event that you answer at least once incorrectly or bring the image of Shan or Albert to red lives, they will turn back to the breadth and through the course of the questions are repaid from the very beginning.

Stone of the Silver Dragon, which will save the life of Shan, now with you, but do not rush to leave. Take a look into the temple, for all those treasures are located there, which squeezed the drake. Here are their list:

  • 140 coins (20 pieces in 7 chests)
  • Healing breeze
  • Demon Stiletto - New weapons for roses.

Well, riders, it's time to jump in Rohan ... that is, Lohan!

Shopping City Lohan / Commercial Town of Lohan

Number of star dust: 0 (14/50)

Return to the doctor (if you forgot, then this is a door with a yellow cursor on the second floor of the city) and return the chain into your ranks (also now in the form of silver dragoon). The doctor will report that the tournament will soon begin the strongest in the local entertainment center. Why not participate?

However, you will have to do it even against your desire. Go to the place where you found star dust and 100 coins and go inside. Talk to the cashier (the opposite side of the entrance) and write down Darth to participate. Fights will take one on one. Here is a couple of rules you need to know.

  • You will not be able to use the shape of the dragoon to not scare anyone.
  • Introduction points and money you will not receive any of the battles.
  • The attack series will still be pumped, so this is an excellent chance to download Darth.
  • Fights to win is not necessarily, as Dart, for one or another circumstances, will still come to the final. Only your pride will suffer. Although in case of defeat you can not only find out what a happy case spent our hero further in the tournament staircase, but also listen to the comments of the Lavita, Schaans and Roses about the rival.

Tournament



There will be five fights. After each fight, Dart will give a breather to change their equipment or anything else in the waiting room. When you want to go to the arena, just talk to my assistant and get ready for a fight.

Gorghaga (Gorgaga)

Before the battle is daring the guards of the poison, since in the process of battle this berserker will necessarily apply a subloyment attack-poisoning that will shoot HP much more than its own attacks. Otherwise, a simple fight.

Serphius (Serfius)

The first half of the battle is extremely simple. In the second half of the battle, Serphius will apply the favorite reception of Sandorsk commanders - will attack two attacks, and the defense will be increased in 2 times. So it will have to be treated (for this, protection will completely come true).

Danton (Danton)

The battle is more defensive, since Danon, most of the battle, spends in a defensive rack. It can be found in his phrase "Let's Bear!". In it, he will stand strokes 4-5, so during this time restore the lost health with the help of "protection". It will restore that if it applies its special attack, removing all your HP before 1. When he himself stands in the rack - do not even think to attack. Here will work the principle of Congola, that is, counterattacks.

ATLOOU (ATLOW)

But before this fight you should put an amulet courage, for Atlow, like your first rival, will also be cheating.

Lloyd (Lloyd)

Win this fight is impossible, because Lloyd will be stronger and faster than you. You can not even get along it. You can only pull the battle, standing in a deaf defense. Sooner or later, the gray-haired is bored, and he will finish the tournament with one blow.

After the tournament, Darth will introduce friends with her old (in both senses) familiar who took the third place in the tournament (your place is the second) - Hashel, Master of Martial Arts School Rouge. The avavic continues to act as a Cupid and, giving you a 3 ticket with Shanaya 3, will suggest walking in the fair and participate in various rides.

For a start, go to the Ticket and look at the prizes that you will receive exchanged for the desired number of tickets.

  • Drug Drug - 20 Tickets
  • Destruction - 40 tickets
  • Healing rain - 60 tickets

But these same tickets can be bought from the Ticket:

  • 1 ticket - 15 coins
  • 5 tickets - 60 coins
  • 10 tickets - 100 coins

And now remember the legendary helmet for 10,000 and think if it is worth spending your blood money on a similar nonsense? Try to play a couple of amusements with current tickets and everything is fine. For the victory in the competitions, you will still give tickets (otherwise how else to collect them without money) and if it is gathered enough, they will exchange for the prize you need. If not, then not fate. In the end, prizes are still not so significant.

Well, now I will proceed to describe the attractions themselves (clockwise from the entrance). The price of one attraction is 1 ticket.

Be a monster

Label game. You have to throw a ball (or balls, it all depends on how quickly you will press the button) in creatures, similar to monk. Martexes are divided into two types: healthy (you need to get about 10 times and you get 10 points for them) and small (1-2 times and only 1 point). Usually one healthy walk on the field, and three small ones run. The task of three small raises to lift the local three scenery, which they can hide and finishing it with gray balls. One hit and you lost. However, nothing can be gaining here (the owner of the attraction warned in advance), and the number of balls flying in you at the same time will increase from each a hundred points (200 points - 2 balls, 300 points - 3 balls, etc.)

Bar obstacle


Well, here the name speaks for itself. You need to have time for 40 seconds (displayed on the left timer) to run the entire bar of obstacles, where one of the blows of a swinging area of \u200b\u200bthe Temkin is equivalent to the loss. You have only legs and patience. Remember - no need to hurry, because the slightest error and the ticket is irretrievably. Wait and only after that step / run (which will be more convenient in this circumstance). It is also provided for a squat button (), but why it will be really needed, I do not understand, because it is more profitable to wait, and the spending time for squatting can be fraught. If we manage earlier than 20 seconds, then you will give 5 tickets, but if in 20 seconds and further to 40 - 3 tickets.

All this is actually boring enough, so when you play, talk to Lavitsa. After the conversation, try to get out of the city, but then you will hurt. It turns out that the king Albert Captive and is now sharpened in a familiar prison of Helen. Halshel volunteered to accompany us. I suppose clearly where is our way?

Now is not a very simple situation. You have a new warrior, so it is obvious that it needs to be put on the replacement of a rose and start pumping it by Double Punch. And by the way, you probably had a weapon in the inventory Fang (Beast Fang) (Falls from one of the enemies in the dragon's log), so replace the Halshel's initial weapon for it. But you also have a retaining, both physical and dragoon, Shan, whose medicinal magic can help you in further battles. Choose yourself, I made a bet on Halshel.

Darth probably has already studied to maximum all the series available at this moment for him. I propose not to change it a series of burning reed and continue to fight it, since it brings a guy 102 SP, while the rest of the series (not only he) is only 30-35. A little, what am I clone? Using this series further, DART will be able to rolling faster as dragoons. Far faster than their allies.

Helena Prison Prison / Helena Prison

Number of star dust: 0 (14/50)

Darth and Answers - unplaced researchers of this place. Offer to take the third. I took Schu, because I did not give peace of her levels, but I don't even advise you to do this - the fighter she is very sickly and even as a doctor is no longer a cake.

The guards will all also fight with you not in random battles, but only if you notice. Go to the places of our former glory. It is necessary to do it exactly for a pair of moments: beat all the guards on the way and increase the necessary numbers, and also learn from one of the prisoners that the manual animal of the frequency loves to sleep.

Having learned this, go back to the entrance to prison and use the Western Passage. When you first visited Helena, this elevator was broken, and now it was repaired. Close up to the floor-anairecher, through which a bunch of treasure is crushed. Get out of the elevator and immediately go through the right pass (you have to jump). Inside this passage is a hat (really useless thing) and at the very end, Healing Ring (Therapy Ring) - truly valuable thing, restoring part of your HP every move.

From the elevator now you need to go left: through the central move and there is an elevator there, go up to the thunderbolt chest. Now use a small black rope on the right and descend on the arch, like a chicken paw, with a chest on it. In the chest lying SILVER EMBROIDERED VEST). With the help of another rope, just below jump again to the elevator. Well, the leftmost passage will lead you to the chest with Leather armor - Another obsolete thing.

Now climb the elevator to the very top. Take from the chest Healing drug And go down. Guards cunning will lose you down. You will fall into some kind of underground cave from which there is no exit. Take from the chest Package (Sachet)And then inspect the wall near Shana. Do you hear the sound? Well, all the guys, get ready to repeat the feat of the Skywoke Hotel from the Sixth Episode.

Boss 11.

Dzhango (Jiango)

Element:

Trophy:

Tactics

The prisoner told you a trick with this animal, well, but if I did not told, then Darth will still tell. Use the packaged package, and the beast will fall asleep at bedtime by 5. During this time you need to act. Physical attacks against him are weak, so it is better to apply magic of your dragoons. As soon as he wakes up immediately overlap on all Rose Storm (Rose Storm), Lavita to facilitate damage from his attacks. Otherwise, continue to attack it with magical attacks and try to finish this fight as soon as possible until he began to spit (besides damage imposes the status of "confusion", which is expressed not only in indiscriminate actions, but also attacks of their own allies).

The next to the stairs will be ascent, with the destruction of all the guards present on it. Do not miss the healing drug. Having reached the room where you were dropped down, defeat the guards and follow the next. Soon you will reach the top of the prison. Take three chests from the save point Wide sword, spear (I think or is this game mocking?) and 20 coins. Save the game, restore health and go further, save the king.

Boss 12.

Frozel (Fruegel), GUFTAS (GUFTAS), Rodriguez (Rodriguez)

Element:

(Frozel), (GULFAS),
(Rodriguez)

1120 (Frozel), 560 (GUFTAS), 400 (Rhodriguez)

Trophy:

Tactics

To begin with, we get rid of the beasts of the frequency, as these creatures, according to his team, are able to impose very opposite effects on you. Final Burst Darta (magic 3rd level) will help you with this. After that, take on the old enemy, who clearly improved his skills and even a sensible, upgraded them, but still remained the same as the strongest fatty.

A pair of dramatic scenes and the King Albert - a new member of your team, who passed all the skills and skills of the Havivan. So you can continue to quillate a series of shocks in the order you need.

Seles / Seles.

Number of star dust: 0 (14/50)

A pair of scenes, after which the team decides to apply the emperor to the Personal Visit.

Black Castle in Kazas / Black Castle at Kazas

Number of star dust: 6 (20/50)

Welcome to the lair enemy. To get here, you need to go back to Lohan, well, and there you will notice the path to the new location.

Go to the bottom right door. There is a reception room in which mercenaries are recorded. Talk to what is written and agree that you write. Will follow the scene after which Sandora soldiers will give you 100 coins. Take Attack Ball From the chest on the second floor, as well as find it off Star dust, among the piles of the trash in the same place. Come to the opposite home on the left: Native two barrels to the right of the entrance Star dust. Come in the next home on the right and take a new spear from the chest for Albert - Sword evil (Twister Glaive). In the hotel oppositely write the game. Now go to the weapon store (blue cursor) to view a fun scene. After it, update the assortment to the rest of the team members. Be sure to look at the left of the counter: on the floor fell star dust.

Now north to more stubborn areas (in the castle itself, we, clearly, can not be reached). Go down to the first house: lying star dust We need on the bookshelf below. On the left pass, go down. So now look carefully: the right door leads to the store (although they see for yourself, because the assortment itself was not very large: and the left to the boy.

In stores you should more closely have more interesting barrels: those from below and those that are ahead. And there and there hung on the pebble Star dust. Well, now to the boy. This boy is the head of the secret movement of the heart, which will ask you a couple of questions. Here are the answers:

  • I do not know (3)
  • Sit at home (3)
  • To protect (2)

The boy will name his name, Popo, and will lead to his refuge. According to him, there is one secret path to the castle. Where he, Popo will show. Well, run in this anthill, without forgetting to capture on the way 20 coins From the chest. Climb the stairs to the castle.

Black Castle / Black Castle

Number of star dust: 0 (20/50)

As in the "Helena" prison, there are no random battles in this location. All the guards will be visible in advance. Run along the wall to the chest with Network. Get down down, we will defend two guards and go down to the bridge. Immediately immediately head to the right and take from the chest Ball. Close up and take from a long chest Burning.

Follow straight to the hallway of the castle. So, the elevators do not work yet. Go through the only open door to the right. There will be two scholars who will tell you about their work: their white flame can heal you (freebies come!), And the dark flame is to supply energy in the castle in the places you need. Especially for this purpose they will give you Magic Oil (Magic Oil). Activate the right elevator and descend on it down. Take advantage of the left elevator. Now your task is to move on the other side of the bridge from which the garbage is thrown into the trash. It is necessary to do this so as not to notice the garbagers (in general, hide behind the bags with the garbage when you press the button). On the reverse side you need to take from the chest Red Stone. But still it is worth hurrying, since long the garbage will not wait for you. But even if you do not fall into the trash, it costs to go down, because there are two things in the chests: MIST MIST (Dark Mist) and Trans light (TRANCE LIGHT).

Return to the hallway and rise on the left elevator upstairs. From there, go to the room in which the path to the chest blocks the scientist. After the scene - the path will be free. Take from the chest Blue Stone (Blue Stone). Return to the hall and go up on the central elevator. Now it's time to explore the most confusing part of the castle.

Go to the right pass. Now explore the room slightly above the merchant - there is a chest with Fang Monster (Weapons for Jashel, if you have not had it yet). Go to the next screen on the right and rise on the elevator upstairs. Three knights conduct training, but they will immediately decide to try their skills on you (three fights). Now climb the right elevator into the commander-in-chief room - a man who kidnapped Schu. He will give you Yellow Stone (Yellow Stone). Going down, follow all the time to right (along the way will have to be divided with the guard and elite ninja) to the lift, which will take you to the wall. There are two chests with Ring Spirit Ring and Beazeing spear. Close back and go down on the elevator down to the chest with Hurricane (Spinning Gale).

Return to the place where three knights trained and use the left elevator - just go to the 4th floor. You will get into the room with the statue of Lady Karin - the wife of Emperor Deliel. Lift to the save point and use the three holes panel: DART will automatically insert the found stones in the desired order. Save the game and pass through the opened door.

It's time for revenge from an old friend.

Boss 13.

Congol (Kongol)

Element:

Trophy:

Call of God Wargod Calling

Tactics

Congola armor can protect it from magical attacks (although only since he imposes a "barrier", until the same time he is still vulnerable) and strengthen his attacks + giant did not lose their habit of intercepting your unsuccessful attack series. So, I think the strategy is clear - try to hold the perfect series, and when transforming into dragoons, use their attacks, and not magic. Albert's attacks will be very good.

Giant is defeated. Now forever. Return to the White Flame and restore HP (note that all the enemies will stand again in their posts). Now replace Albert in a team on a rose, as her magical defense is much better than Alberta (he has a lame on both legs at all). Return to the congall and go along the steps on the emperor's room. Do not miss the chest with the door with Material Shield (Material Shield) - This thing will protect you from all physical attacks on 3 strokes.

The audience with the emperor begins.

Boss 14.

Emperor Dael

Element:

Trophy:

Tactics

Very weak, but a quick opponent. Will go after each move of your warrior and often twice. In any case, all his attacks are single, and the defense of his weak. So do not transform into the dragoons and just hammer the military.

Dragoon Dael

Element:

Trophy:

Tactics

But this is already, without fools, the strongest enemy on the first disk. All his attacks are massive and besides are based on the zipper element (the element of which there are no weaknesses and he has nothing to oppose). Doyle walks everything often. All his attacks, besides, began to wear a magic character, so for such warriors as Albert damage can be over 647 HP. In general, accumulate as soon as possible SP on the form of dragoons (excellent protection from its magical attacks) and do not score to attack it with all your magical and special attacks (especially good there will be a magical attack Darth 3go level). Somewhere in the middle of the battle, Doyle will put on a shield that will block it from all attacks (he himself will continue to walk). Freed during this time (and stand in protection), and after the shield will fall, continue in the old pace. No longer impose him.

The emperor pointed you the way. He said the name of the main perpetrator. There are still many mysteries, although the war ended. Halshel got his spirit of the dragon, which means our adventures continue.

The game, forced me to experience this adventure more than once. The game that forced me to doubt that Final Fantasy is an indispensable JRPG standard. The game that has proven one very sad fact is not all excellent games get continued, let them deserve it more than some. I am sure if you went to the page of this game and read these lines, then in the depths of the soul, agree with all of the above words (well, in addition to the FF standard, it may not argue about tastes). I hope that reading this material will return to you a small part of childhood / past or just make you get to know this unprecedented game for you closer. Passing begins ...

Part One: War SERFIO

The game begins with one of the most promissors to the further game of the screensavers, in which you will show such a standard for the JRPG thing, like burning village and the abduction of a girl who turned out to be special.

After the screensaver, the game will move on the main character of the game - Darth, the swordsman who decided to return home, the village of Selez village in the screamer. On the way it will be waiting for two surprises: the exit troops of the Empire of the heart and, more surprisingly, a huge green scaly mandeship. Fortunately, Darth saved the warrior in dark armor, calling it the Dragon Cranome. Get ready to hear this word quite often.

Well, now, when it is completed with the entry, the spoilers, too, let's go to the management of the Darth, and at the same time the passage of the game.

Seles / Seles.

Number of star dust: 1 (1/50)

A blue arrow above the head of Darth shows only how the enemy will attack him soon, so do not confuse. In the case of which it can be removed by the button. Here are colors:

  • Blue - Enemy far
  • Yellow - the enemy thinks to attack
  • Red - the enemy is very close

By pressing the button, Dart can go to run. Get down down the slope to the fence. A yellow exclamation mark above the head means that Dart can make some physical action, on the button (in this case, to jump over the fence). See the chest? And you can't approach him, because it is the time of the first fight. Your opponent will be two marauder soldiers.

Basics of battles

The three characters you choose participate in battle. They can perform in two actions in the fights:

  1. fire (Red) VS Water (Blue)
  2. wind (green) VS Earth (brown)
  3. light (yellow) VS Darkness (dark blue)
  4. no-Element (Gray)
  5. lightning (purple)
  • The escape - Not always working escape function from the battlefield.

In addition to spontaneous colors, there are also colors denoting the color of health, and both from your opponent and yours:

  • white / blue - HP a lot can relax;
  • yellow - HP has become a little less than half, it's time to take the enemy seriously;
  • red - HP is catastrophically, you need to destroy the enemy as soon as possible.

And about such a scheme the enemies will be valid. Determine how many it remains to death, you can in the color of the cursor under their name, which will appear when you can restore the attack. Do not be surprised that with the Red Cursor the enemy will act much more aggressive than with a blue cursor, if that.

Defeated enemies you get two "Healing drugs" (Recovery Potion). Talking with a rural resident, who will soon go to the forefans, take one of the most attackers from the chest - Burning (Burn Out). Save the game in shining light, it can be true only in the main menu (Save function). Run on the left screen, where, in the course of a small story scene, you will come across the commander and its two marauders soldiers.

Boss 1.

Commander (Commander) / 2 Knight Sandora

Element:

Trophy:

Burning, 2 healing drugs

Tactics

Apply your first combo Double Slash (double hit) immediately on the commander, not paying attention to ordinary soldiers. If one soldier dies earlier, then the second will run away, and the commander will begin to apply double strikes that you will be perceived much more painful.

So from the marauders the village is cleared, time to save the girl, which you could have already understood, to call Shan. She is kept in the jail "Helena". Before leaving the city, we have a second tombstone on the left: there is lying Dust Stars (Stardust) - A very important thing that will be necessary for you to fulfill the secret quest. The exit is a knight is a teacher Darth, Master Tasman. If you have poorly learned some skills of battle, then practice with it. Get out of the village on the map of the world, and from there stepmaster in the forest.

P.S. After the victory over the commander, you have reached the following level, and therefore, studied the following addition "volcano". So far, do not lie in temptation and continue to develop a "double blow" combo, while the enemies are weak - it is useful in the future.

Forest / Forest

Very peaceful place with relevant music. There is a merchant ahead who can give you free lessons to use things, to the Master of the Master of Tasman, or rather their attacking species. On the track on the right you will find a box with Healing drug. Run to the northern next screen.

Run through the peroxide log and take away from the box Cleansing drug (Charm Potion). Go to the south screen. Now you are in the present Maze. Focus here, in principle, is easy. Run first on the upper right path to be on the central path of the labyrinth. Of two branches, choose left to get to the box with Burning. Now go through the southeast path (not far from the entrance to the center of the labyrinth) and you will confirm to the place where the box is standing with 20 Z. (Abbreviated from Gold - Gold, which is the current money currency). Return to the labyrinth center and run along the northern trail to turn out to be finally on the correct path leading to the exit. View nostalgic, partly, scene and quiet to exit. On the world map you need to go back straight along the trail to the jail "Helena".

P.S. While there is a convenient opportunity and Dart gets experience for killed enemies alone, and they are enough weak to die from one blow, then see them at least up to 4 lv of Darta himself and 2 lv its addition "double blow" (which is somewhere 20 perfectly performed shots). This will noticeably facilitate your life in the future, besides the money to earn money in addition.

Helena Prison Prison / Helena Prison

Number of star dust: 0 (1/50)

And here you are here. Run on the way straight. To penetrate the prison itself, you need to hide in the trader. You can do this only during a search by the guard of the cart, so do not miss the moment (an exclamation mark in Yellow Rhombic). If the DART is sailing, then still the game will not end - it will simply run away, and you will have to start again (strange negotiations this merchant leads in such a case, one and the same thing) is 100 times).

Inside the prison itself, save the game and go to the merchant that I drove here. Unfortunately, he is afraid of you and call the guard. More precisely, one guard. The opponent of him is so-so, although it may be a little more comprehensive "killer roosters" from the forest. Talk to the merchant reuse, and it will provide you with a list of your products, promising even make a discount. The most valuable among its entire range is the local resurrection Angel Prayer (Angel "s Prayer) Although you can find it in the boxes of the prison itself, so I do not see the point of spending now precious Z.

There are no random battles on this location - all the guards are visible immediately. For each of them they give 6 exp, so if you have not yet risen on the 4th level, then it's time to do it. If they are hampered, then lay the foundation on 5 lv.

To begin with, go through the most northern way out to get into the room with Burning In the box. Go out through the southern entrance, which blocked the merchant. You will fall into the hallway of the prison: it patrols two guard and there are three outlets from it, moreover, Western and North-Eastern exits lead to dead end (to a broken elevator and closed exit from prison). Enemies, after the murder, are not reborn, unfortunately, so disappear with them along the way. Climb the eastern stairs. Just the next screen, killing the guard, but not paying attention to the chest beneath you. So far, it is not available.

You will fall on the so-called prison open balcony. Directly in front of you will be a restroom for the protection, from which your next sacrifice will come out, and not far from it the elevator is up. Come first in the rest room. Inside there will be three guards (in our language 18 exp) and three chest in which lie 50 Golden, Leather Jacket (Leather Jacket) and Prayer angel. Now climb the elevator and go to the next part of the prison through the Western Pass.

Inside, review the scene, after which you will get acquainted with the second member of your team - Kopiona Knight Lavitsa Slimberd. Together with him, win the fight with three guards and continue the prison survey. Run on two screens back to exit with blue glow. Go to another screen below in the corridor with two cameras (there is still a cargo elevator on the background). In the left room will have to automatically jump in boxes to take the chest with 20 gold. The right chamber will have to simply rob already a little seized prisoners for the subject Networks (Spark Net)lying in the chest. Return to the previous corridor with outdoor output. Come in it. Performing all these actions, do not forget to kill each soldier's counter, pumping Darth all also Double Slash (double blow), and Harpoon's lava (harpoon).

Climb the elevator on the third floor and go through the bridge to the door on the left, since the right now is closed. Close the stairs to the spiral and take Camera Key Shana (Key to Shana "s Cell)By parallel, after listening to the replica of heroes about the good level of protection in this room (as for me, we would beat them with one left). Now come back to the very locked door on the right and unlock it, hitting almost identical corridors of the second floor again.

Go through the left corridor in which you meet the three guards guarding the chamber chamber directly. We will defeat them and save the girl. True, then, at the outlet of the chamber, you will have to fight again, with the same guards. There should be no problems. Now Shan will be your companion. She is an archer, a unique class in the game, for which it is not necessary to learn any episions of attacks, and even more so to carry them out. Perhaps that is why they are less useful. But so far it is better than nothing, except that the experience of enemies now share will be on 3. Do not forget to put on her the found leather jacket, instead of her clothes.

Survey the cameras hidden behind the large doors, in this corridor and in the fact that on the left. Both will be the chests with 20 gold. Now run all the way back. When you meet the merchant - it will be familiar. Restore all HP stock in all three warriors. There is a fight.

Boss 2.

Frogel (Freugel) / 2 Guard / 2 Senior Guard

Element:

Trophy:

3 Healing Drugs, Knight Shield (Knight Shield)

Tactics

At the beginning of the battle, the frequel will be surrounded by two guards, whose health is slightly larger than in ordinary. To overcome them will be enough simple, the benefit of you are inflated. After their death, the froquel will call their elite girlfriends and will enter into battle. With senior guards, it will be more cold, for they have simply a disgusting habit before death, turn fire with fiery mass spells. Most of all will suffer from this, which will take about 40% HP. Shan in this battle is needed not so much for conducting the battle (its attack is very weak), how much to support, as the attacks of the frequency, let and not deadly, noticeably stronger than ordinary shocks, and after the suicide gifts of the guards, the treatment may be needed. In general, this fight is not a great difficulty. Then there will be things and more interesting.

So escape performed, the girl was saved and all the staff now have on your tail. In Seles, it will not be possible to return, the benefit of the way is blocked in the forest, so move on the world map right along the road to Prairies.

P.S. If the Double Slash series has been studied up to 5 levels, that is, over 80 perfectly performed strikes, then switch the Darth to Combo Volcano (volcano), which consists not from the 1st, and from 3 actions. At the beginning it will be difficult, for the attack itself has become weaker. In addition, it will now have to take care of a possible counterattack (how to remember the button), but it is worth a series to rolling to a second level, and you have to undergo experience, so you immediately feel that now we own one of the best episodes in the game.

Prairie / Prairie.

Number of star dust: 0 (1/50)

Rat runs in which our Trinity is involved, continue. Go down to the spiral road and watch the scene in which a crazy arrow will fall into the lava. The result is a damaged ankle. True, the foolish hounds are helena, you can still deceive. Go to the north (transition immediately behind the heroes). From the other shore, you are separated by a strong course and move it yet, so come back. Before going further along the plot, return to the previous screen (where the avaut was wounded) and carefully go on a rock, to the right of the road - you will find a secret path to the box with 100 Z.. Now come back to the previous screen and follow the screen on the left. Get to the hut and listen to the story of Darth. In the same hut, you can fully restore the health, trying on hemp. And behind the hut below, near the branches of the left, it is barely visible box with a new item multiplier - Destruction (Total Vanishing) .

Move in the northwestern trail. Find a broken tree that is about to roll, but the sword will not be able to pull. But the ax that lies in the same hut, just this cause is extruded. Cut the tree (pay attention to how the tits are jumping at Shan during this process - I thought only in Dead or Alive permissible) and go to the river (the northern pass from the branching paths). Catch up to another shore. On this last screen, it remains to take only Prayer angel From the drawer along the trail from above, chat with fugitives, and leave.

Cave / Limestone Cave

Number of star dust: 0 (1/50)

The cave is remarkable by cool water slides, gloomy music and poisonous, and therefore very dangerous messengers. Immediately to the left of the entrance, such a bright against the background of the rest of the cave darkness, you will see a box with Explosive (Detonate Rock). Before switching to the next screen, go to the bottom of the screen to the right to the waterfall and wait until the exclamation mark will appear above your head: you need to go down to the box with Drug. Now go to the left bank and go to the next screen.

Welcome to those water slides. It's time to ride, first go straight to get to the drawer with 20 Z.and then go to the left - the upper way to get to a much more valuable award - a new sword for Darth with a funny name Slip Sword (Bastard Sword). Put the find on the place put it.

Now you have to jump on the stones through the entire screen (Wow it is a variety!). In addition, this is one of the few locations where you can see how all the members of the party will jump, and even wait for you while you collect chests on your way. By the way about them - in the first branching, in that right, you will find a magic stone box on the shore Destruction, And on the second Cleaner (Body Purifier). And here on the last stone the next failure of the lava. Well, what a stretch!

On the next screen, we jump first on the right pass: you have to jump a little on the columns to get to the drawer with 100 Z.. Return back. Run down to shining lights and listen to a brief lecture of Darth and Avian about fireflies. The general essence is as - they are your free treaty and now your HP will be fully restored. Take the right of the fireflies Prayer angel, and on the northern ledge where you have to jump a little, Burning. Go to the next location. Here we run right on that very zone, where a little earlier jumped over the columns. Now you have to jump on the protrusions. Take on the ledge with the box Net. Now your goal is to catch a jumping frog. The principle is like games in catching. It is easiest to go to her interception when it will jump one of two parallel protrusions in the southern corner. Catching the toad do not be scared that it will run away - on the spot where she will get a box with Guard from poison (Poison Guard). Put this simply invaluable, considering the future fight, a gift to someone. I preferred a lava. Run back and east. Job on the gloomy corridor. On the next screen, save the game and take from the chests Cleaner (left corner) and Bandana (Bandana) (Absolutely useless thing, which, probably, shoved here only for the future selling - right angle). Restore health and move forward. The first serious fight.

Boss 3.

Uroboros (Urobolus)

Element:

Trophy:

Amulet God of war (Wargod "s amulet)

Tactics

Very serious boss. Its physical attacks are strong, and special, such as poisonous breath or spit, not only the HP remove many, so also impose the opposite status "poison" (Poison). The urbobolus himself loves to fight in two positions, changing them every time somewhere after two moves: on earth and in the air. On Earth, the strategy is quite simple - Darth and Anshades collapse their series of shocks, Shan shoots. When the umbrozus is closed inside his cave and begins to fight, as if from the air, physical attacks, no one except, of course, Shana, will not fall according to him. There will be plenty of magic stones accumulated, such as burning (here, then you should have accurately accumulated before the fig). Do not waste truly valuable stones, such as destruction or explosives, it either does not work, or the boss itself is not worth it. Follow the HP level and do not forget to treat poison with a local antidote T-cleaner. The fight will end a very colorful scene generating even more secrets to which the answer you will not know quite soon.

Run to the northern passage - you almost got out of this cave. Corridor We once again spiral - take on the way Drug and 50 Z., from boxes. Time to see the king.

Small accession.

Before you start, you will need to create 4 class characters, select the game settings and start.

In the course of the game, try to preserve more often, do not forget to update the characters and do not fall under the attacks of enemies as often as possible (naturally: D).

I apologize in advance if any spelling or other errors will be made, although I doubt it ...

Have a good game!
(I hope this guide will help you if it takes it).

Level 1 "in the dark".

Move forward, from the wall Take the Torch, after clicking on it, and place it in the hand of one of the characters. It will light the way. The grille is opened. Move to the new grid, pull the chain near it, and follow below. Left will be a small room where there is clothes. It must be moved to the portrait of one of the four characters. In general, how to dress than to fight, etc. I will not tell you in the future. In the niche, ahead, find the ax, pull the chain about the third lattice. Go forward, lift the stone from the ground and put one of the characters in your hand. Before the next lattice there will be a button in the floor. Put the stone on it, the lattice rises.

Go further, roll right and find the key in the wall at the end of the corridor. Return back and go to the uncharted dungene area, the key is the door and go further. On the right side you will see the grille, and it's the right of it - the keyhole. Follow the left, in a dead end, on the wall, which is adjacent to the wall with a torch, find the small sloping stone and press it into the wall.

This is a hidden button, which is a lot in the game. Complete the secret room and take the key from there. Return to the lattice with a keyboard and place the key in it. Follow, kill snail on the left side and collect items. Go to another part of the dungeon, pull the lever on the right side, which opens the grille ahead. Move on, get the blade from the niche on the wall ahead, kill other snails and inspect the door with a keyhole to the right. From this door go to the left, in a small room, collect food and other useful things.

Return to the last door, go from it back and turn left. Move on the corridor, on the left, find the grille. Open it by pulling the chain nearby, go to the cliff, followed by a button in the floor. Throw on this button a stone or a knife. When any item turns out to be on the button, the slab will appear above the cliff. Go forward and take the key that resemble a locked door with a keyhole.

Go to the head of the stone, the eyes of which are peculiar slots, where the blue crystals need to be placed. Looking at the head, go to the left, pull the lever to the left, so that the stove closes the hole in front. Kill the snails, pay attention to the grille ahead. Go to the left and assemble useful items. Return to this lattice, come closely and automatically lay on the button in the floor. The grid opens. Go forward, kill enemies and take the first crystal. Return back. If suddenly the lattice is locked, then you put it on the button behind the grille or another object. Place the first crystal in the head and go to the right.

Kill new enemies, pay attention to the camera with a grid, where there is a crystal. On the wall on the right, find the lever. Lower it, the lattice opens. Take the second crystal and place it in the head. Complete through the open door, pre-destroying the skeleton warrior. You will see the door with a big gear. Find a niche with a scroll, pick it up and immediately after that, standing face to niche, turn to the left and go to the stop to the wall ahead. Click on the small button on the wall as a sloping stone. Their secret premises take the staff and scroll. There are a lot of such premises in the game, I can't pay attention to all.
Go left, click on the big crystal, which saves the game and revives the dead characters. Follow the corridor, take a scroll of two niches and descend down the stairs.

Level passed ...

Level 2 "Old Tunnels".

Go forward and go through the lattice on the left side, opening it with the lever. Kill snail, pick up a bandage on the head and follow the other side where the barrels are located. Kill another snail and pull the chain at the end of the corridor. Follow, pay attention to the door with the well left, but go past it. Open the wooden door, kill enemies, on the floor on the left side of the room, find the key and compass. Return to the door and open it with the key.

Go to the wall with the inscription, turn the left and see a stand for a torch. Place the torch in it to open a cache. Take the helmet from the cache, lower the lever and follow on. Kill snail, find a shirt in the chamber on the left, and under it - the desired key. At the end of the corridor, open the lattice using the key.
Pay attention to the door ahead. Next to it there are two buttons in the floor. Go to the left, enter a small room where the stone lies. Take the stone, press on the secret button on the right wall and enter the cache. Collect useful things, go back to the door with two buttons in the floor, put the stone on one, and on the other - any unnecessary subject.

Go forward to the right there will be a turn, but do not go there yet. Kill the enemy and only then turn right. Read the inscription on the wall about the unarmed person. Put in a niche opposite the lattice, any weapon and the lattice will rise. Complete the room, kill the enemies and pick up the key with other objects. On the walls of the room you can find a button opening the cache.

Go to the corridor, open the grid key, behind which is the preservation crystal. Unfortunately, another lattice will be on the way. Go back and turn left, in an uncharted corridor. Pull the chain to raise the grid, on the left side turn to another grille and portal. Go through the grille into the portal and find yourself in a new place. Locate the button on the left, click on it several times until the skeleton appears. Kill it and again press the button several times so that the bag appears on the skeleton site. This bag is initially in one of the chambers on the left. Squeeze the key in the bag.
Return to the grid through the portal, open it with the key and save the crystal. There is a lattice with two wells for the key on the sides. These keys are in the corridors on the left and right. Go left, kill enemies and click on the button on the wall. Left pay attention to the niche that appears. Log and click on another button. Follow the direction to the grille with the wells and on the left, find another niche that appeared. Here there is an enemy - kill, enter the niche and click on the button. Return to the room with the first button and opposite it will see alcoves with a key. Take the key and apply it to the first well near the lattice.

Go to the right and stop in front of the portal. You need to another side, but the portal will return you back every time. Opposite the portal there is a button that turns off it (on the wall, small fragment). Turn off the portal and rear move through it until it turned on again. Kill the enemy, take the key, go back and reproduce the grid, inserting the key to the second well. Go through the grille into the portal.
Ahead lattice. For 2 steps to her right, locate the button and press. Move on, kill the monsters and open the door by clicking on the button. Observe the enemies, on the fork, turn to the left in a dead end. On the left, find the key and take it. Return back, move the new side and apply the key to the keyhole. Rises the wall. Go under it, on the fork, move the right and place on the button near the door. Go and kill the skeleton, hitting the large room, the left will be a niche with the dead. Kill four skeletons, here you can find the button on the wall and open a cache. And so open the lattice using the chain and move forward. Go down the steps on the third level, taking the torch and opening the lattice.

Level passed ...

Level 3 "Light Pillars".

So, if you have 2 torches, then remove the third and place them on the column in the center, where there are three coasters on three adjacent walls. If torches are missing, then return to the previous level and find the missing. When 3 torches are posted, go through the open door, turn right and kill along the path of enemies. Go poise ahead through the corridor to the left, kill the archer, returning to the corridor to the right, and being already on the other side of the holes. Meanwhile, in the pass between two corridors on the wall there is a button - click on it. Return to the left corridor, find the opened alcove about the level of the pits. Click on the button on the Alkova wall, the wall will rise. Now both pits are visible. Throw the stone, chakram or blade on the pits, the pit will cling. Go forward and take the arrows - this is a secret. Go to the new corridor, kill the bird and remember the locked door with a well.

Click on the button near the grid on the right, go forward and set the button in the floor. Observe the enemies, see two alkoms ahead. From the right to take the key, lower the lever in the left and return to the lattice, through which it was held here. From the left side will see the passage. Move through it and find yourself on the other hand grille. Repair the door with a well on the right.

Go straight, pull the chain to raise the next grid. Use the conservation crystal, two pits are visible in front. Go to the right, kill the spider and raise the grid chain. Two pit and spider are visible. On the left side before the first pit, there is a button on the wall. If you click, then the pits will be covered for a few seconds. Optionally, you can try to lure spiderman in these pits. As a spider will be dead, click on the button and go over the pit. Click on the button around the second hole, go back to not fall. Enter Alcovka with the portal to the left of the first pit, turn the portal to another place. Take a book in niche using which you can add a health supply to some kind of character.

Return to the room with two lines, open the chain grille and go on. Indoor with several portals in the center, note for yourself. A little further there is a grid, through which you need to go. The right of the grill, in the corner there is a button that opens the grille. Raise the stone, take it in hand, move right, as the portals disappear. Turn towards the pit to the left and throw a stone forward, where the button is visible in the floor. If successfully, the pit is closed. Stand on its position, wait and disappear and put the portal and place any other object on the button in the corner, the right of the grille. Quickly run through the opened grille while the portal is not taken from the stone button.

Go through the corridor, open the door chain and kill the enemy. Left there will be a door with two wells. Go forward, turn right and find the door at the end of the corridor. Pull the chain, go and kill spiders. Take the key from the niches, take the sword from another niche. Open the door to the lever, leave the room through this door, take a step forward and read the inscription "I demand the victims". Throw into a hole behind the grille any item on the floor will appear the key with the pants. Take them back to the door and apply two keys on well.

Go through the door, kill enemies and find 2 buttons. Click on the rectangular button, kill the enemy and click on the other button with the gear. Quickly reflect the column counterclockwise and run under the grille until it slammed. Kill spiders, lift the grille by clicking on the button next. Now the lattice does not fall down. Pull the chain near another lattice, go through and move to the room with sparse eggs. Kill the enemies encountered. Open any lattice and kill several spiders, try to make you so that you cannot surround or clamp you. When there are no enemies in the room anymore, then open the door with the chain.
Go forward, stop in front of the closed door and pay attention to the deepening in the wall on the left. Stand up on the slab near the lattice, wait when the charge will hit the grille. Place the button in the floor, behind the lattice, absolutely any item. Go from the button on which you are standing, re-lay on it and depart a new charge that will go into the root in the wall. Go through the door open, pick it up and go down the stairs down.

Level passed ...

Level 4 "Archives".

Go forward along the button in the floor, kill enemies and pick up the key that falls out of one of them. Remove them with a grid, keep moving down the level and get to the room with the portals. Kill all enemies in the area. Now you need to open the passage to the stairs to the fifth level. To do this, be placed in four niches on four columns in the center of items. What subjects need to be placed, indicated in the inscriptions next to the niches. But these items must first be found on four locations to which four portals are conducted in this room. Next to each portal is the inscription and it will be the further sequence of actions that will be described.

Trails of Thougoht.

Stand on the button, go under the grille into the room with nine plates. In general, you need to go through the grid at the end of the room. It must be opened with the button on the wall on the left. At the same time you need to avoid portals. When you put on a cage, all the cells (excluding diagonal) have been around it (excluding the portal) or will be lost. Those., If the portal was, it will disappear, and vice versa. Mentally numb the cells like this:
7 8 9
4 5 6
3 2 1
Next to the cell 9 there is a door. Next to the cell 3 on the wall there is a button. So, go like this: 2, 5, 8, 9, 6, 5, 2, 1, 6, 5, 2, 3, press the button, 4, 5, 2, 3, 4, 5, 2, 1, 6, 6 , 5, 8, 9, go through the door and leave the room. Kill the enemy, stand up and go under the grille. Come on another slab. Now you need to close all three pits that lead to a niche with the key. Now you are standing on the button 1, then there will be a button 2, and even the right - button 3. Stand on the plate above the pit ahead, which is closed and return to 1. Next to stand on 2, go back to 1. Now take the key and unlock the door. Kill the enemies indoors, pick a scroll near the portal. This is the first of four scrolls with part of the phrase. Another part of the phrase is written on a column with a niche in the main hall. It will be necessary after mapping all phrases and choose suitable in meaning. Enter the portal to return to the center.

Make a step directly and see how all the plates revealed. Kill the enemies, go to the right from the holes through the corridor. You will see a button in the floor on which meat is. Take the meat and one of the holes will close. Find two other rendered buttons. With one take the stone. On the other there will be four skeletons that are locked in the room. You need to pull the lever opposite this room and rescue the skeletons. Optionally, you can kill them. Now the pit is closed. Go over them, pull the chain and select a second scroll portal. Return through the portal in the center.

Go through the portal, take a throwing object in the hands of the character, stand up the button near the holes and wait until 3 clicks. Throw the item forward, clicking on it with the right mouse button, and if you're lucky and you will calculate everything, the portal will pick it up, which takes the button in the floor behind the grille on the left. Pubs are blocked. Go further, stand up on the button near other holes, move along the appearing plates forming the bridges. Over one step to the desired grille, turn left and pin the knife into the wall in front to fall on the button in the floor. Go under the grille, kill the enemy, pull the chain and near the portal. Take the third scroll. Return to the center.
BEAST GARDENS AND MENAGERIE

Put the button with the left of the left grille, move until it stops right and block the path to the flying charge. Go under the grille, kill the enemies, which is not necessary because they are needed. Anyway, the enemies here will appear over time. You need to open a wooden door. Please note that there are three rooms with grilles and buttons in the floor. Next to them, on the walls, find and click on the buttons to open the premises. Now hurt the inside of the monsters that appeared, they will stand on the buttons in the floor and fall into traps. When monsters are in three rooms, the door opens. Complete and pick up the fourth scroll.
Place the scrolls so that phrases come out:

1. Put to Sleep, But Still Dreaming.
2. Eternally Imprisioned to Depths Beyond Measure.
3. CRIMES FORGOTTEN, BUT NEVER FORGIVEN.
4. Caverns Still Echoing to His Call.

When all the scrolls are in their places, the enemies break into the room, having broken through the opened passages on the sides. Kill them, in the sides of the sides collect objects and be sure to lower the lever. Complete under the rising lattice and descend lower below.

Level passed ...

Level 5 "Corridors".

Initially you are in the hall with statues. If you go left, then the lattice will be detected, where you can get arrows and scroll. If you go right, you will see another grating with a well. On the other side there is a third lattice, which is already opening with the lever. Make it, go to the building and find the button on the walls. Click on the button, the passage will open in the next room. In the niche of the next room, find the key, pull the lever and return to the first room. Open the lattice with a well, follow the next.

Here again the hall, something resembling the previous one. Ahead of the pit, so go to the left, you will see the door to the right. There is a well next to her. Go to the room on the left, where there is a stone dragon, go around it, pull the chain to open the grid ahead. Go through the grid on the right, where there is a room with 9 pits. In three rows of these pits there is a button. If you turn right, then there will be 2 other buttons on the wall to the right. Click on that of them, which is further from the passage, and a number of holes will close. Go to the long button for the pit and click on it. Return back and press the button for the first button. Click on the button near the passage. Finally, click on the button away and go to the niche with the key. Take the key, go back, but you first click on the button near the holes. Kill the enemies, go back to the door with a well and place the key in it.
Next further, disperse with opponents and activate the storage stone. Go through the grille, kill the crabs, open the new grid behind which the barrels are located. Go to the corridor with the statues, follow the right and see at the end on the two walls two lattices in different rooms. They are signed:

Deserted Tunnels.

Go forward, take a stone from the floor, pass by the door to the right and turn into alcoves along the right hand. Lower the lever, the door opens, but you are locked up. Look at the other part of the corridor and throw a stone that falls on the button. Run under the rising lattice until she slammed.
Go through the corridor, follow the left and open the door with the lever. The following room will be a dragon statue. Take the key from the niche, lower the lever and go back to the hall with statues. Place the key in the first well next to the lattice, which is opposite the iron door. Go through another lattice with the inscription.

Chamber of Pits.

Lower the lever, click on the button and you will see that the plates will start close the pits. Examine, repeat the procedure and follow the plates. In the far right corner there is a button that opens the passage further. Be sure to click on it. When you get to the grid, go through and pull the chain to raise another grid. Remove the key from the niche, kill enemies and place another unnecessary subject in the niche. Return to the hall with statues. Jama will need to go back again by pulling the lever. Place the second key to another well and go down the stairs to the sixth level.

Level passed ...

Level 6 "trapped".

Move forward, kill enemies, including the Minotaur, from which the Golden Key will fall. Go to the right, open the lattice with the inscription below.

Go to the room, ahead of the pit. Open the grille on the left and kill the enemy, move forward and go through the pit. You can go down the secret. Go forward, locate the button on the wall and click. Alcove will open. Stand on the button in the floor, quickly run into Alcovka so that the fireball flew past. Squeeze to your head and take the sword. Return to the room with a minotaur (if not killed, she "C", if killed, "without").

Find the grille with the appropriate inscription, go and kill enemies. There is a grid with a well. Golden key does not suit her. Go to the next room, log in to the portal and get into the portals cycle. Stand so that the door periodically appeared. Open it by pulling the chain in the process of moving. Kill snail, enter this room and lower the lever. Again in the portal, on the left there was a lattice in one of the rooms, but now it is raised. Exit this room and kill the crab. From the floor, pick up the key, return to the original room through the portal and reproduce the grid key. Go through it, click on the storage crystal. There will be another well ahead, but you do not have the key.

Return to the first level door, stand up with her back, in the left far corner there is a lit grimder. Go through it. By the way, there is also a name of the part of the dungeon:

Roll on the right, pull the chain and go under it. Stand on the button in the floor at the end of the room, touch the skeleton button and drop the angle, because the passage will open there. Skeletons will appear in this passage - kill them and take the key from the floor.
Return to the corridor, go to the right door with a chain. Open the door and kill enemies, follow below and find yourself indoors with portals.

Maze of Madness.

Go to the left where there are no portals, click on the button on the wall and disconnect the portal where the key is located. This, if you look into the distance, in the far right corner. Return to the beginning of the portals, go to the first row and go through the right side until you stop. Enter the portal ahead, turn back and go to the chain on the wall. Turn left and take a step into the portal. Wrap and go along the squares without portals to niche and get the key. Return back to the room.

Go through the previously open lattice (key), open the door the following grilles found keys, follow further, go left and see the descent. You can proceed on, in the Treasure Store room, where to open the golden key any door with a reward. Go down on the seventh level.

Level passed ...

Level 7 "Ancient Chambers".

Go forward until you get indoors with jellyts. Kill them and find the door with the inscription:

Maze of Shadows.

Go around the room, do not come to the light. The path will be pretty lung. Watch out niches for useful items. Open the grille with the lever, move through the corridor to the room with the button in the floor. Stand on the button, kill enemies. Return a little back and pass through the open door not far away. Take the key from the niches, go back and turn left. Use the key on the well near the pit and the stove will appear. Go along the stove above the pit, kill enemies, stop near the grille. Click on the left of the grille button, scrut the turn and wait for the glowing ball. Return back to fly another ball. The first charge opens the grille, the second - raises the plate above the pit.

Go further, lift the grille and kill the jester. Follow the right, pull the chain and go through the door. Go through the right there will be a charge hole. Left - 2 buttons in the floor and grille. Stand on the left button in the floor until the lattice is completely raised. Select the right button to start the charge, and quickly return to the left button so as not to give the grids to fall. The charge will fall into the hole and the cache opens. Kill the enemies and take the staff. Return back, go through another opened passage and take a note with you. Discover the door in the corridor, which was locked and you are not touched.

Go past the familiar doors, turn left next to the stone head and use the storage crystal. Kill enemies on the way, go from the crystal forward and turn the right to the right where the portal is visible. Enter the portal, while noting for yourself that there are three pits on the left. Find the door behind the turn, pull the chain and go through. Follow the corridors so that all the time turn left. Finding five levers, lower the two levers - in the middle and extreme right. Take the secret blade. Follow the forward, you will get into the room with plates. These plates are that, they are not. See the head, letters charges? Stand on the charge when the plates are closed. Go to the hole in which the charge flies. Standing to him face as soon as the charge will stay in you, take two steps with sideways to the left, click on the button on the wall and take two steps with sideways to the right to catch the next charge. The door opens, enemies appear. Kill them and go through the door.

Raise the gate ahead, step forward and find the room right. There are pits in this room. Go forward, on the fork, turn right and take the flashere from Nici. Kill the enemies, go on a fork to the other side and open the door using the chain. Remove the skull from the niche and go down the stairs to the left in the eighth level.

Level passed ...

Level 8 "Cyrp".

(Rather simple level)

Go along the corridor forward and go down. At this level, you can only find secrets.

Level passed ... xD

Level 9 "Goromorg Temple" Part 1.

At this level on the walls will be the canvas that can be cut and find secrets.

On the right will seem the door with the window. Cut the cloth next to, click on the button and go. Kill the enemy and take the key.

Follow the first, go through the grid with the words Checkered Room and here you will need to place unnecessary items on the buttons in the floor. Put the object near the grille ahead, on the button. Now, moving back, set the items in a checker order (diagonally - the average button, in the next side of the side, in the next. Row average, etc.).
Go through the grille, turn left and enter the weapon chamber. Kill the enemy, collect all sorts of everything and return to the fork. Go to the right. The corridor will return you back, such inversion. Watch out the walls when any item appears on the wall or disappear, then that means you will go back. At this point, just turn back and follow below. Need to be checked with a card. There are three such places.
Go through the door at the end of the corridor, go on a map to the right, kill a lot of blue dinosaurs. When will pass through the grid with a chain, then go along the corridor and the key open the door to the right. The key was found at the very beginning of the level. Go to the room with a statue, kill enemies, enter the portals that will return you to the statue. Near her there will be a note with numbers - 3213. This is a sequence according to which you need to enter the portals. Next to the portals there are inscriptions - three ancient creatures, eyes (they are two) and the Son. This is 3, 2 and 1. According to these inscriptions, go through the portals in this order and find yourself in another room.

Put on the button under your feet any item, stand up on the next pit right side. When the pit close on the right, stand up on it and put on the grille, on the button, any object. Quickly take another step to the right. When the pit again closes, go through the open grille, lower the lever at the end of the corridor and return back. Stop in front of the pit on which periodically stove appears. On the wall, locate the button and click when the pit will be blocked. Go forward to not get into the emerging / disappearing portal, lower the second lever and return to the Iron Gate, which are now open. Take the key from the niches, go back through the portal back to the statue and room with three portals. Turn to the left of the three portals, on the wall between the left and middle portal, find the button and press to open the room. Leave the room.

Follow the corridor while on the left will not inscription PILLARED HALLWAY. Here you need to pass an endless corridor, according to the algorithm in the note. So: the corridor is divided into the left and right lane. We start with the left strip: 2 steps on the left, step on the right, step on the left, 3 steps on the right, 4 steps on the left, step on the right, step on the left, three steps on the left, two steps on the left and leave the corridor. Move further to the iron door. For 3 steps to the door on the wall, locate the button and click. Find a book in the cache. When it is taken, the walls on the right and the left will rise. If it did not happen, then in the upper right corner of the card (return there) Find and lower the lever, find the opening room and take a scroll.

Go to any side, use the storage crystal. Ahead will be a locked door. There are inscriptions and niches. To open the door, you need to place objects suitable in the niche. Then the items can be taken. Unraveller of Mysteries - Key, Severed Dread - Skull, Tear of the Land - Stone, Game "S Bane With Head of Steal - Arrow. Take the items as soon as the door opens. Go away, open the grille with the key and enter the corridor twisting as a shell Snails. Kill two trolls. In the case of the second, do it as soon as possible, because the corridor will be barrier and back not to return in a specific place. Go down to the tenth level.

Level passed ...

Level 10 "Goromorg Temple" Part 2.

Immediately I warn you: in the inventory you must have a throwing subject for the last missions!

Go left and take the key from the niche. Go to the right and open the grating lever, cut the cloth in another part of the dungeon and place the key to the found well. Kill the enemies who came to the reference, where the walls disappeared. Go there, turn right into the room with the statue. Cut the cloth to the right at the grille and take the red diamond. Place it to the left of the passage to the room, to another niche for the cloth, and then on the button in the floor near the statues, put any item. Left from the statue rises. Log in there and take the key. Follow this corridor, open the lattice lever and kill the enemy. Find the well for the web and place the key in it. Walls will rise, enemies will appear - kill. Return to the place where there is the first well. Pay attention to the head that usually produces charges. Go to the other side where the head is directed, and you will see the hole. On the way to the hole there are two places with a grille. If one of them is omitted, to another will be raised, and vice versa. Between them there is a crossway corridor. There are two buttons on the walls. Both on the right and left. One button raises the lattice and lowers the second, and the other - on the contrary. Make so that the ball flew through the corridor, bypassing the grille. At the same time, the button located in the corridor leading to a statue with a red diamond in niche launches the charge. Click this button, run up to the second button and click on it. Time should be enough and the charge will arrive directly into the target.

Doors open next to the button. Pass, stand on the button in the floor and the doors will start ahead. Follow forward, put the button in the floor between the two heads an unnecessary subject and the walls are disappeared on the sides. You find yourself in a spacious room.

Kill two enemies, they have a shield and the first attacks will be zero, but at the same time they destroy gradually shield, so do not be afraid. On the sides there are two rooms. In one of them, on the wall, look for the button and click on it. Kill the enemies that appeared, if desired, and then log in to the portal in the center of the hall.

Go around the wall and find the descent down. If you go down, the entrance to prison will be found. Unfortunately, we do not have the key yet. Therefore, go further and go through the door. Examine the corridors and find the door with two wells. In the room with this door there are two doors where the keys are hidden. Go to the right door, take the key with the sarcopha and turn the worship with the enemies. Return back and go left. Kill the trolls and other enemies, at the end of the long corridor with the pits, in about the middle there will be a column with a niche where the key is lying. But it is impossible to approach niche due to the pit. You need to block this pit. Standing face to niche, go to the left and find the levers on the walls. Opposite the five levers there are columns that are either near or far. If the column is far away, then this lever is lowered down, and if close, then leave in the upper position. The pit is blocked. Take the second key, return to the door with two wells and open it with two keys. Go to the room, take the key lying on the sarcophagus, and descend to the 11 level.
Level 13 "Cemetery".

Explore the corridors and find the four necessary details. Kill enemies. And the details here are a bunch, but you need these: two gears are small and medium, canister for fuel and yellow mineral. Mineral will lie on one of the walls. Now find the portal behind the grille, there will be a button on the walls, not far away, click and go to the portal. Go to the mechanical portal and place the four details on the parties defined. Just apply the item on one of the sides of the mechanism, if not logged, then here apply another detail, etc. When the portal is assembled, you will start a huge iron cube. Follow the level 11 through the portal appeared indoors.

Level passed ...

Level 11 "Tomb".

So we returned to this level. But at the same time you find yourself in another part of the level.

Go forward, stand on the button in the floor and the corridor will be blocked. A poison appears. Run to the back door, find the button on the wall on the side and press. Rail to the door ahead, go on the walls on the sides of the other two buttons and click on them. When the lattices open, then leave the room. Go around the column, see the door with two wells. Pass on the right wing until you get into the corridor with three plates and three pairs of my head. Passing along the plates, place any items on them so that the heads do not start shooting for you. Find the key and take it. Return back, taking the same items. Now move to the left wing. As I warned, there will be a throwing subject. When the portal disappears, then the subject (stone, a knife or a toporist) is forward and it will fall on the button in the floor. If suddenly the subject falls into the portal, then look for it downstairs or right under your feet. When the subject falls on the button, the pit closes. Stand on it when the portal disappears, step forward and click on the button on the wall on the left side. The second pit is closed. Complete by the portal, take the key, go back and open the door to two keys.

Go forward, kill the enemy and take a secret weapon lying on the sarcophagus. Enter the appeared portal.

Level passed ...

Level 12 "Prison" - a final scratch with a cube.

You need to destroy the cube. Shoot it from the new weapon, the cube will be immobilized.

Rail to Cuba and pull out one of the items inserted earlier from it. You need to pull all four details for four approaches. At the same time, approaches may be greater, because the cube can be located at the same side where the required part is hidden. When all four details pull out, then shoot a cube with any weapon. You can shoot from the same weapon, but the damage will be not enough. The magic of fire brings the greatest damage. Cube, and with him and grimrok explode.

The level is passed and the passage of Legend of Grimrock is completed, freedom! Enjoy the victory!

When you decide to do this game, you need to make serious preparations - you will not hurt - after all, the next way out of the house will take place no earlier than in a couple of weeks. In this game you will find excellent graphics and a decent sound, as well as a beautiful plot that will provide you with a pleasant pastime on the near future. The number of special miniGRs added to the game is impressive, no less pleasant to the fact that the developers have created a new system of use of magic, so now it will be very nice to fight, you will go with the hunt.

Magic system
Mastering new spells
In order to get new spells you have to spend quite a long time. You will most likely have to fight the enemy several times before you manage to get it magic to your list of spells. One of the main facts is when you want to get a spell, then you will need to finish the enemy manually, no magic cannot be used, so the battle becomes harder, although more exciting.
Improving your spells
The generously game is rewarded for the study and use of magic, even if you have to wait for a long time. If you are quite a few times using this or that spell, it will become higher. The game has only nine gradations for each spell, then it will not grow. When, over time, your spells will recruit levels, they will produce more and more new effects. So, for example, when you use the light spell - faith, then it begins to acquire new effects - cures health, but not only, more than that. It begins to free you from the char of a gentle and deafness and from all sorts of poison that you are taking into account that others, more oriented spell-oriented spells can act similarly. Nevertheless, this occupation is very difficult, it should only be done when you are not too hurry to meet the result of the game. Try to do it in those places where you can rest for free, for example, at the stream to the west of Rome Elma.

Combination system
Top / bottom blows

Note that the strikes that you will apply the enemy can be programmed, and this should be done with the mind, an individual approach is needed to each enemy. The enemies that you encounter sometimes have some weak place - for example, strikes into the lower or top of their body apply more damage to them. Some enemies will fly or swim, so any blows that you will apply to the lower part of the housing, no doubt fall into the goal. Look at each enemy, learn his battlemarks and then you can properly plan your attacks.
Study of new techniques
The best way to find some new techniques is to experiment. The game has a huge number of different techniques, and for each character they their own, so you will have a lot of work - try to find the most effective of them. If you want to immediately get all the combinations, you can contact the list of attacks existing here. Remember that the use of one or another
Weapons with some character can change the nature of the use of commands.

Main characters

Vahn.
The main element: the fire
This hero is good in battle, he is pretty bistro and strong. This is a versatile character you can use
Like a warrior, and as a healer.
Combinations
Special Vanovskaya combination
Team: -\u003e Down<- Вверх <- Вверх -> Down<-
Number of hits: 90
Combination with rotation
Team: Up down -\u003e<- <- Вниз Вверх Вверх <-
Number of hits: 66
Triple Salto
Team: Up down up up up down up
Number of hits: 60
Maximum kick
Team: Down -\u003e up<- <-Вниз
Number of hits: 54
Fire podkat Team: <- -> <- <- Вниз -> Up
Number of hits: 54
A strong beat
Team: Down -\u003e Up Down Up Down<-
Number of hits: 54
Burning torch
Team: -\u003e Down<- Вниз <-
Number of hits: 40
Fire strike
Team: -\u003e -\u003e down<-
Number of hits: 32
Flame Tornado
Team: -> -> <-
Number of hits: 24
Cyclone
Team: Down Up Up Up Up
Number of hits: 24
Hurricane
Team: Up up down down
Number of hits: 24
SuperCombination
Team: Down up<-
Number of hits: 24
The combination of the turntable
Team: Up down -\u003e<-
Number of hits: 24
Upper kick
Team: <- -> Up<-
Number of hits: 24
Superdar foot
Team: Down down up
Number of hits: 24
Punch
Team: <- <- Вниз
Number of hits: 18
Cut down
Team: Up down<-
Number of hits: 18
Salto
Team: Up down
Number of hits: 18
A strong beat
Team: Down -\u003e Up
Number of hits: 18
Lock
Team: <- -> <-
Number of hits: 18

Noa.
The main element: Air
This is a female barbarian, but her heart is kind. It is the fastest, can perform very long combinations of shocks and apply maximum damage to the enemy.
Combinations
Special combination of NAA
Team: <- Вверх -> Down up<- Вверх Вниз ->
Number of hits: 90
I love you
Team: -\u003e -\u003e up up down up down<- ->
Number of hits: 72
Super pub
Team: -> -> <- -> -> <- Вверх Вверх Вверх
Number of hits: 60
Triple Lizard
Team: Down Down Down Up Up Down Up
Number of hits: 66
Dragon fangs
Team: Up down up up up down down
Number of hits: 54
SuperCope
Team: Up<- Вниз -> Down -\u003e
Number of hits: 48
Hurricane Punch
Team: <- Вверх Вверх Вверх Вверх Вниз
Number of hits: 56
Vulture blade
Team: <- <- -> <- ->
Number of hits: 40
Frosty breathing
Team: <- <- -> ->
Number of hits: 32
Baruing
Team: -> -> <-Вверх Вверх Вверх
Number of hits: 32
Fast Attack
Team: Up<- Вниз ->
Number of hits: 30
Love is difficult
Team: Down up<- ->
Number of hits: 30
Vyko Swan
Team: Down up up up
Number of hits: 24
Bird Step
Team: Down down up
Number of hits: 24
Attack Dolphin
TEAM: -> -> <- ->
Number of hits: 24
Spear-Mirage
TEAM: -\u003e -\u003e up up
Number of hits: 24
Gust
Team: -> <- Вниз
Number of hits: 18
Sound spear
Team: -\u003e Down -\u003e
Number of hits: 18
Fangs beast
Team: Up down
Number of hits: 18
Tail Lizard
Team: Up down
Number of hits: 18

Gala.
The main element: Thunder

This is the former Monk Bairon. At the very beginning of the game, he will be a rather weak fighter, but at the very dee. In the end, it will become a very strong warrior if you will often use it enough.

Combinations
Gall combination
Team: -\u003e -\u003e down up down up down<- <-
Number of hits: 90
Neo rises
Team: <- -> <- Вверх <- <- -> Up<-
Number of hits: 66
Heaven is falling
Team: Down up<- Вверх Вверх <- Вниз Вниз
Number of hits: 60
Double punch back
Team: Up down down<- -> <-
Number of hits: 54
Super iron head
Team: Down up<- Вверх Вверх Вниз Вниз
Number of hits: 54
Strike
Team: <- -> Down up<- Вверх Вверх
Number of hits: 54
Explosive fist
Team: -> -> <- <- <-
Number of hits: 40
Lightning
Team: -\u003e -\u003e up<-
Number of hits: 32
Thunder
Commands -> -> <-
Number of hits: 24
Horns Bull
Team: <- Вверх -> Down<-
Number of hits: 30
Fangs on her arms
Team: up <- Вниз -> <-
Number of hits: 30
Neo rises
Team: <- <- -> Up<-
Number of hits: 30
Black rain
Team: Up<- Вниз Вниз
Number of hits: 24
Side punch
Team: Down down up
Number of hits: 24
Broken head
Team: <- Вверх Вверх
Number of hits: 18
Guillotine
Team: <- Вверх <-
Number of hits: 18
Blow back
Team: <- -> <-
Number of hits: 18
Iron head
Team: Up down
Number of hits: 18
Battle Baran
Team: <- -> Down
Number of hits: 18
Attack flying knee
Team: Down up<-
Number of hits: 18

Level passage

World map

Rome ELM.
Your adventure begins here. There is nothing to do here, so you can just get around the surroundings and with everyone to talk. Do not forget about what you will need to talk to the aunt on the southern beach. He will tell you about the foundations of martial art and show you a few first blows and combinations.
1. As soon as you start relaxing after training, the sound of the impact will wake up, which will come due to the outer wall. Before you become examined what is happening at the gate in this wall, you will need to use the statue of memory and save the game. On the way, you will have to fight several times and although your opponents will be quite weak, to begin with it may seem too complex task - it can have to be rebooted. When the battle is started, you will need to quickly go home to Mei. Take her to my home, and then go to the wood of being in the heart of the town. Touch the tree, and then take Ra-sulfur from there. Then go back to the house of Wan and talk to your father.

Fresh streams
2. This is a wonderful place to relax, here you can fix your health and stock completely free magic. You will need to use this place as much as possible, especially at the very beginning of the game, to get a high level and make your heroes dangerous warriors.

Kingdom Drake
All people in this kingdom locked themselves into the cells in order not to give sulfur that they control their great damage to this wonderful world.

3. You will need to find the keys from about all the doors you find here. The keys to these doors will always lie nearby, long-range trips for them do not have to do. Your final destination is Mount Ring Coroon. Do not be afraid to travel back to fresh streams in order to restore lost health and spent magic.

Western / East Forest
The forest itself will be not too dangerous place, threesome you will not disappear there, your detachment can withstand all opponents who can meet there, capture only more healing leaves and then you have almost nothing to worry about. You will need to find herbs hammer, in order to get all the treasures and get to the very end of this forest. The hammer can be found in the treasure chest, which lies on the eastern side of the Eastern Forest. At the very end of this forest you will have to fight with a couple of bosses. They will be not too dangerous opponents, you can easily stun them with the help of night magic.

Mount Ricuroa
After you go through the last steps in the Kingdom of Drake, you will need to switch to Noah. Use her early training battles in order to master it with its capabilities and abilities. It will be your fastest fighter, so you can rely on it in very many cases, when no other task is able to perform.
4. After a small video clip will be shown, moms will need to climb a little in the mountains. If you want to spend time here with benefits, then I highly recommend us to climb every scan, every crevice in order to collect all the medicinal plants that are scattered along the slope of the mountain. In addition, in the early stages of the game you will need to use the Wolf as much as possible. Even if you would win in battle, then with a wolf you can feel yourself in relative security, as it will revive you and you can continue the game - moreover, all this is done completely free. As soon as you get to the top, you will need to switch back to Van, it will help you run upstairs. Preserve before you get to the top, because there you are awaiting a sufficiently serious battle.

Monastery Bayron.
5. It is from this monastery and all monks-bayronist come. Here you can explore several new techniques - one for each character and meet with your future opponent. In order to get to the next tree of Being, you will need to talk to Zoopo, the Supreme Monk-Abbot. He gives you access
In the East Forest, and also instructs your concerns of the monk Gala, the next member of your squad. Gala at first will seem to you a very weak fighter, so you have to guard him when you go through the forest.

When playing the Legend of Zelda: Breath of the Wild you will feel that unlike other games of the series, this part is much extensive than its predecessors. Because of this, you can get confused and miss some important points that should be done at the beginning of the game. That is why we created this section of a guide for beginners.

Remember that you can play the game as you want, do not hesitate to experiment, explore and enjoy!

Get a warm dublet

Exploring the Great Plateau You will soon find a place with an extremely low temperature than the other parts of the location. You will be able to go through this place by cooking or enclosures warming with frost, but warm clothes will also be able to help you.

One of these items of the Games of Games is a "warm doublet", which can be obtained on a great plateau in several ways. If you go to the south-east of the location, you will find a hut belonging to an old man. In her diary he wrote about some kind of recipe, but does not remember the ingredients that used. If you find burning pepper, raw meat and Hairulian perch, you can cook a forgotten recipe. Show an old man and he will give you a doublet. You can also climb on the top of the Highland Mountain, where to meet the same old man and he will give you a doublet, for what you managed to get so high without warm clothes.


If you have completed the main tasks on the plateau, but did not receive a doublet, then go to the old man's hut and there you will see that he just left him for you.

Collect the ingredients

Each ingredient received in the world has some kind of purpose, and some can even be applied to several purposes. If you see that something sparkles on a tree, a rock or just in the grass, then go there and be sure to take it. Your inventory with ingredients is unlimited at capacity, so you can experiment with cooking and create ideal dishes that will help your journey.

Get a good weapon

Wandering in the Great Plateau, you will mostly find wooden sticks, and doubles that can be used as a weapon to fight booblin hordes. Be careful and look for chests, as well as dangerous enemies to create a good arsenal. In several chests in the temple of time, you will find good onions, and in the old man's hut, you will find an ax and a sledgehammer in one of the shrine plateau on a rock.


Be sure to explore the district, how to leave the plateau to obtain a useful weapon, which can often find in the chests, passing the sanctuary. You can also find something useful in villages and stables.

Look for korokov


Have you ever paid attention to strange places in the world of games? Rings made of stones or lilies in the pond? A small stone lying lonely in the middle of the plateau? Hear around and you will probably encounter one of the many creatures hereinafter referred to as the crills. For their finding, they reward you with a seed of a korok. Believe me, look for creatures and get these seeds worth it. And about this in the next topic ...

Help Esta


On the way to the village of Kakarico, you will meet in your way a large and very noticeable korok named Esta. He will need your help and if you help him, he will reward you. The creature will be able to increase the number of arms, onions and shields, but only in exchange for crust seeds.

Tame a horse

Hayrul - a huge land for studying and traveling on his two can take a long time. Therefore, you should spend some time to find a wild horse and tame it. Wild horses can often be able to communicate on extensive plains, such as, for example, in the north-west of the Great Plateau or Polyana near the stables "Gemini".

To tame a horse, you must be cunning and clever. You can sit down to make less noise and slowly paint the horse at the back. Fit close, jump on it, and then so that it does not drop you, click on the "Suffer" button until it stops me. If a quiet style is not for you, then you can find a high point overlooking the place with horses and fly there carefully on the glider.

Seddlary Horse, go to the nearest stable to register it and give a name. To make friends with animals, try to praise it at any convenient case and with time confidence in each other as much as possible.

Climb and activate the towers

When traveling in Hyrulu, you will find the Renaissance Towers. One in each region of the state. Climbing on them and activating, you open the map of the region in your Stone Shika. However, this does not mean that all important points will appear on the map. Thanks to the towers, you can view the county from the height and find the nearby shrines, stables and other interesting places, and mark them on the map, and then go down and explore.

Collect objects from ancient debris of guards

Along the Great Plateau and even below, you will find ancient debris of many rust and forgotten guards. Explore them and you will find ancient parts. You will need them at the later stages of the game or in extreme case you can sell them if you really need rupees.

Be careful, since some guards still function and when detected will shoot in you for defeat!

Comerate the sanctuary - get a heart

When playing in the Wild, you will notice that here you will not find pieces of hearts for pumping health. This is because they are not! The only way to increase the number of hearts is to pray the statue of the goddess in the main villages of Hyrula, the temple of time and special sources.

In exchange for 4 Spons of Spirit, which give as a reward when passing the sanctuary, you can get a heart capsule or energy capsule, to increase health or fox, respectively. If the enemies seem difficult to you or you lack strength to climb somewhere, then you should walk through the nearest shrines, so that after improving your characteristics.

Get a scarf climber

Cold resistance is not the only useful effect that can be among the clothes. If you go east of the great plateau through the Mountains of the twins, then look at the sanctuary of Ri-Dahuha. Inside, you can find a chest in which there is a "scarf climbing", which increases the speed of the climb.

Considering how much you have to get climbing in the game for different heights, then this is one of the most useful garardo items in the game.

Find a big fairy

In the game there are several Rodniki Fay and worth a visit. In addition to ordinary fairies, which can be caught around the spring, there are big fairies, ready to help you in your way, if you are ready to pay for it.


After you've approved the Fairy, it will offer to improve your outfit in exchange for certain ingredients. Each fairy can improve each outfit only once, and so you should find all the sources. You can find the first spring on the hill next to the village of Cocarico.

Look for chests

Treasure chests are scattered throughout Heirulu and can hide anything, starting with arrows and ending with rare weapons. Try to be the most attentive as possible while traveling through these lands, as the chests can be hidden under water, under the rubble or just stand in the ruins, while someone does not come across them. To open some of them, you will have to use a little smelting and runes.

Explore!

Hayrul in the game is indecent big and hides an incredible amount of secrets that are not marked on the map. Climb the highest peaks, descend into the canyons and study all the ruins to find as much moute as possible.