Winning fan on the hands of the player 7. Combinations in poker. Combinations of cards ascending

These are the winning combinations of cards (so-called "poker hands"). In this article you will find a description of all poker combinations with pictures and visual examples for Texas Hold'em, Omaha and other types of this card game. Let's start with the older combination and we describe them in descending order.

Combinations of cards ascending

We can introduce poker card combination ascending in the form of the following sequence:

Royal Flash (Flash Royal; Royal Flush)\u003e Street Flash (Stretch Flash; Straight Flush)\u003e Kare (Four of a Kind)\u003e Full House\u003e Flash (Flush)\u003e Street (Straight)\u003e Seth (TRIPS; Troika; Three Of A Kind)\u003e Two Pair\u003e Pair\u003e Senior Card (High Card)

Do not forget that sometimes combinations of player cards coincide. In this case, the victory is determined by seniority of maps involved in combination.

Royal Flush (ROYAL FLUSH)

Ace, king, lady, currency and ten one suit. In fact, it is a suited senior street. The most rare and strong combination in poker.

Street Flash (Straight Flush)

Any five contracts in a row on seniority and one suit. If two players collected Street Flash, then the combination wins, which is the last map older. Street Flash can start with the ace, and end them (Royal Flash).

Kare (Four Of A Kind)


Four cards of one dignity. If two players gathered the same kara, then he wins the one who has older "kicker" (fifth card). For example: on the table 8,8,8,8,7 both players gathered a square. At one on the hands of K2, in the other - Q6. Won the first player with a combination of 8,8,8,8, k.

FULL HOUSE (Full House)


Three cards of one dignity and couple from any two cards. If both players gathered a ful-house, then he wins the one whose three of the elder combination. With equal three maps compare a couple, he will win the one who has older.

Flash (Flush)


Five cards of one suit. The sequence can be any. If both players gathered a flash, then the player wins the highest card in combination. If the older flash list is common, then compare the following on the seniority card.

Street with ace (Ace-High Straight)

Five maps in a row for seniority with ace. Masty at the cards are different. If the ace is the oldest card in combination, then this is the stronger Street (A, K, Q, J, T). If the ace is the youngest map, then it is the weakest Street (A, 2,3,4,5).

Street (Straight)


Five maps in a row for seniority. Masty at the same time the cards are different. If both players have collected Street, then he wins the last map of older in whose combination. In this case, the Ace can be considered as the oldest card in combination and the youngest. The oldest Street is a, k, q, j, t. The youngest Street - A, 2,3,4,5.

Seth or Three (Three Of A Kind)


Three cards of one dignity. In our example, these are three aces and two additional cards that are considered a kicker and are taken into account if both players have the same set or troika.

Two Pair (Two Pair)


Two cards of one dignity and two cards of another dignity. In our case, these are two aces and two kings. If both players gathered a combination of two pairs, they compare them, and wins the one whose senior couple is higher. If players have the same two pairs, then wins whose fifth card (kicker) older.

Pair (One Pair)


Two cards of one dignity. In the example, a pair will be two aces. If both players have gathered a couple, they are compared to seniority. If opponents have the same pair, the winner is determined by the older additional card (kicker). If they are equal, then compare the second and third additional card.

Senior Map (High Card)


Any five cardswhich do not fold in any of the above combinations described. The winner is determined by the older map. If both players have an older card equal, then the second, third, fourth and even fifth cards are compared. If all the cards are equal, then players simply share the bank.

Combinations in poker (video)

Examples

So that you easier remember these simple rules, we wrote a few examples where the combinations are clearly revealed and there are comparisons of players.

Couple

You win, since your two kings older than two ladies have an opponent. The older the couple, the more stronger.

Two pairs

You will win, since your two pairs of 77 and 44 older than the enemy (66 and 55). Comparison here happens along the top pair, i.e. 77 against 66.

Set or Troika

You win, since your Troika KKK is older than the top of the opponent. Kings older currencies, as well as 555 stronger than 444.

Straight

Despite the fact that both players collected Street, win exactly you, because Your upper closing card combination older (j versus 10). In essence, there is a comparison: J, 10, 9, 8, 7 against 10, 9, 8, 7, 6.

Flash

You win, because Your flash older than Flash opponent. Combinations in this case are compared by the older card, where the ace is stronger than the king.

Full house

Both players gathered a ful-house combination, having a total three 555, at the base. In such a situation, a couple that you have older (99\u003e 66) are compared. But most often these combinations have different triples at the base, which determines the winner. For example: AAA99 is stronger than kkkqq.

Care

You win, because I gathered a kara of four seven against Ful Haws of three kings and two seven. If among the five cards on the table - 4 of the same dignity, say 8,8,8,8,5, then the one who has a senior card on his hands is defeated.

Street Flash

You win, because Your Street Flash is older. The opponent has a senior card in combination it 9, and you have a currency (J). With this comparison, it always wins one whose closing card above.

Royal Flash

You collected the most severe combination and won, showing the Royal Flash out of 10, j, Q, k, and one suit. There is nothing older than this combination.

If the players have no combinations at all, the one who has the highest card wins. If combinations or all cards are the same, then the winnings are divided between the players.

Frequent errors (not the most obvious things in poker combinations)

Flash older (\u003e) Street!

It deserves a separate look. It must be remembered that the poker combinations are arranged in ascending order (seniority) not just like that, but according to logic: the stronger in Hold'em the combination of cards, the less often falls. In the problem of Street< флеша, на первый взгляд, всё не так очевидно - на самом деле, всё в порядке, сейчас объясним почему.

When we have a flash draw, we seem like there are 9 outputs on the gain. Bilateral Street-Dro also assumes only 8 cards. Paradox! The answer is on the surface - just Flash is more beautiful. In fact, the XXS will improve to the flush-dro in 10.9% of cases and will be 0.8% flush. For the Strette Dro probability will be different: 10.4% for bilateral Street-DRO, and 1.3% for Street.

Pick up the kick!

Kicker exists not for all poker combinations. Couple, two pairs, set and kara (if the karea lies on the board) - here ace or a king in the sleeve can be useful. He, as if a red diploma at admission to the university, will allow you to become the cherished owner of the bank with other things being equal.

Kicker - This is a card that is not a combination, but is taken into account when determining the winner, if the players at the table collected the same combinations. For example, both players gathered a couple of ladies. Wins the one who has the oldest card in his arms, besides the ladies. If the board lies 4, 6, q, 9, 2, at one of the KQ players, and the other JQ, then the one who has a kicker kicker.

Sometimes a kicker can be common, and then rivals simply share the bank. Classic example: Bord with two any couples and ace. In general, try not to equalize the raises from an early position with marginal hands like T3O.

In this case, it is better to re-raise and paste to aggression. (Do not thank!)

Be sure to learn all the poker combinations on seniority, because without it it will be very hard for you to understand your position at the table.

How the combination is compiled

Poker combination - This is a set of 5 cards that form one of the combinations: a senior card, a couple, two pairs, set, Street, Flash, Kare, Street Flash or Royal Flash.

All combinations in Texas Hold'em and Omaha consist of 5 cards. Used both player maps, and general cards on the table. The main rule is taken into account only those cards that give the maximum possible combination in the distribution.

There are x options for using cards when drawing up combinations in Hold'EM:

  • 2 player cards + 3 cards on the table. For example, at the QJ player on the A8Q2J board. The combination will be QJ at the player + QJA on the board.
  • 1 Player Map + 4 Cards on the Table. For example, the player is 85 on the 8K7Q4 board. Combination "Couple" will work out of 8 at the player + 8kq7 on the board.
  • 0 player cards + 5 cards on the table. For example, at a JQ player on a chalkboard 5,6,7,8.9. Combination "Shared Street" will be able exclusively from cards on the board.

Low combination - This is a combination that has the smallest significance of all possible in the distribution. If the A8 player is on the A7542 board, then its low combination is 24578. Collect the low combination in some poker types, for example, in Omaha High Low.

Hand in poker - One fully played distribution at the table. Often the players say "today played 500 hands," having in mind 500 distributions.

Started hands - These are the cards that the player receives at the beginning of the distribution and decides whether he should play with them or not. In Texas Hold'em, it is 2 "starting" cards on hand.

Distribution of cards for seniority

The seniority of cards in poker is not much different from the rules of other card games. The weakest card is 2, and the strongest - ace. Votary is not. The role does not play the role.

Seniority of cards in poker (from the weakest to the strongest):

2, 3, 4, 5, 6, 7, 8, 9, T, J, Q, K, A.

Congratulations! Now you know all the combinations of cards in poker! It's time to visit the section "School of Poker", in which you will find simple and understandable learning articles, as well as get no deposit bonuses that will allow you to start playing online poker for laugh, without investing or a penny of own funds.

Poker - One of the most popular and well-known card games in our country, which has gained special success in players after the elimination of gambling business in the Russian Federation. Despite the diversity of existing varieties of this famous game, it is quite simple to figure it out. But before you sit at the table for the game, you will need to explore all the existing combinations in poker. In total, they, as we know, 10 are not so much to explore.

There are general rules - a poker combination includes five cards (no more, no less. In the event that two outlook produced refer to one combination, the seniority can be determined depending on the seniority of the cards. There are no priorities between the masters. Actually, let's start from the very beginning combinations in poker for seniority.

The strongest combination

To date, the strongest combination is considered Royal Street Flash. Studies have shown that the average player (according to the theory of probability), such a combination falls only several times in life. Remember the combination is quite simple - a dozen, currencies, lady, king and ace. There is one important point - if at least one of the five collected maps will not coincide with the rest of the table - it did not join the Street Flash, but Street from the ace.

Winning combinations in poker Street Flash

Second on the seniority combination in poker. This combination includes five cards of one suit - they are followed by each other. At the same time, the most elder card should not be ace. A vivid example is the king, lady, currency, a dozen and nine bubes - such a combination is called "Street Flash from the king".

Ace is the so-called "universal card", it can be evaluated both as the youngest, and as the most eldest. Example - Five, Four, Troika, Two, Tuz - Street Flash (from 5). If in the process of the game at the same time two players get a Street Flash, the bank receives a participant with older maps (Street Flash from the five and Street Flash from the king - wins the last combination). If the seniority of the cards is fully coincided - the bank on the results of the game will be divided into one between these participants.

Combinations of cards in poker Care

Remember this combination will not be difficult even to a person far from the world of cards. Kare is a collection of four cards of one dignity + any fifth card (its meaning does not play roles). Example: Four ladies are a kara.

Since the kara collected throughout the game cannot have the same dignity, of two and more collected players, a combination will win with higher dignity.

Poker Game Combinations Full house

In fact, a somewhat modified analogue of Kare - a collection of three cards of one dignity + 2 cards identical cards with other dignity. If three aces are collected and two currencies are Full House.

Flash combination

The fifth combination in poker is called flash. Any five cards collected in the same suit are a flush combination. Troika, five, seven, currency and king is a flash with a king (by the name of the strongest card itself).

Similar to previous combinations - if two flushes are present at the table, the combination wins with higher dignity. However, if there are floss with a lady in the game, the seniority will be determined on the second card, which is a flush (in case of identity it is, respectively, the third, fourth or fifth cards).

Street combination

If the participant has collected five cards during the party, which followed by a friend, but at the same time do not coincide on the table - this combination is called Street. So, seven, eight, nine, ten, rings of different parties - Street. The younger Street - from the ace of to the top five, where the ace is a unit.

In the case of the identity of the collected struts, the bank shares equally between the players. If older cards are present in one combination - it wins.

Seventh-set

The seventh poker combination is called Seth - there must be three cards of one dignity and arbitrary two cards. Three fours, ace and five are a set. The senior set can be determined by the seniority of the components of the cards.

Combination two couples

Two pairs are a combination in poker, which includes two pairs of identical cards + one any card. If, in the game of the game, players have collected two equivalent combinations - the older is considered to be the highest cards.

If the older pair coincided, you need to clean the winner through the second collected pair. If two pairs of two players are equivalent - wins the player with the older fifth card.

Para combination

Couple - penultimate combination in poker. Its essence is very simple - two cards with the same advantage + any three cards in the cards assembled on the results of the game. Determination of the winning combination is completely identical to the above combination "two pairs". If the couples collected by two players are identical, then the winnie will take the one who has the highest card (maximum dignity) of three unpaired cards.

The youngest - senior map

There are cases when at the end of the party, the player gather maps with various advantages that are not having couples and having no coincidences in suit. This is the weaker of the existing poker combinations - however, if two players were collected, the bank takes a person with the oldest of the cards available on the hands.

Preference rules can be used for the game together. Forwards, for four bugs: Three ten cards (two playing and "nerd") and two types of bake. Maps "Bolvan" after the application of the player open, and the situation arises, the usual game with one beast. The same game itself can take place on two systems: "Robber" and "Classic".

When playing in the "robber", each of the rivals should play in turns all the types of orders - gear, seven, eight, nine, teven, and memorial. In turn in the sense of the priority of the course, but not in the sense of order of orders themselves. At the first hand, you can declare meager, then, say, seven, nine, etc. Thus, the entire game cycle consists of six surrenders to each of the partners.

Recording when playing in the "Robber" is as follows (Table 11).

Table 11. Accounting leaf when playing together ("Robber")

The game Player A. Player B.
6 2 2
7 4 4
8 6 6
9 8 8
10 10 10
Mizer 10 10

In the first column the name of the game. In the following two, the data on the undersuit of bribes are recorded - the price of the undecid of one bribe is given here. For example, at an eight game, the player in the non-blank bribe is written to its column: 6x3 \u003d 18 minus units; Or another example: with the non-stop of two bribes with a seven game, the player in the figure 4x2 is introduced! - 8 minus units. The game ends with full filling of the table. Then the sums of minus units are calculated. The winner is the partner whose minus amount is less. Example (Table 12).

Table 12. Example of recording when playing in "Robber"

The game Player A. Player B.
6 - 2
7 8 -
8 - 6
9 - 16
10 20 -
Mizer 30 20
Sum -58 -44

So, player A: I had no 2 bribes at the 7th game, i.e. 2x4 \u003d 8, 2 bribes at the 10th game (2x10 \u003d 20) and 3 bribes on the meager, i.e. 3x30. The player is noted: 1 bribe at the 6th game (1x2 \u003d 2), 1 bribe at the 8th game (1x6 \u003d 6) and 2 bribes on the meager (2x10 \u003d 20).

Thus, won the player in which the arithmetic amount turned out to be less, that is, the player in won (-58) - (- 44) \u003d 14, at the player a 14 units. When playing in the "robber", partners are required to fill out the entire table, and with each passing the circle is narrowed, while in the end of the Tour of choice it remains, and you have to play "obligatory".

Otherwise, the gameplay is produced and the playing field is placed when playing together in the "classic". There are all the rules of the game in the threesome and four of them, which only can be saved. The first in the "trade" calls the "order" partner of the surrender. The final "order" of the victorious in the dispute is determined after opening the bunch. When drawing a partner that took the game to the "game" is a choice: 1) Open cards surrendered to the third hand (it is most often called "uncle"), 2) to be mixed only on their "Intestinal" cards, 3) to save. The results of each pass are entered, respectively, in the well-known columns: "Mountain", "Pulka", Wist Fields, "Christmas Tree".

Table 13. An example of recording when playing together ("Classic")

"Christmas trees", a clear case, arise as a result of springs, which are played or after two passes with "trade", or by mutual agreement at the very beginning of the game. When boarding, the bite can be opened to designate the two first moves to designate the two first moves or stay closed, as remains closed for playing and all ten "Uncle" cards. It is clear that such a game at 12 "unknowns" from 32 approaches the games that cultivating the accident and luck.

About the system of calculations and records of players agree in advance, taking the classical examples as the basis for us. The field when playing together in the "classic" looks like shown in Table 13.