House of fear of prison What is the digit in the chest. House of Fear Escape Walkthrough game on Android. Full passage of the game. House fear prison passing Fear House Prison

"House of Horrors" - a puzzle in the style of "horror", at one time produced the "Android" users an indelible impression. This "horrorist" quickly won a huge audience and became one of the most popular games For this platform. It is not surprising that the developers released the continuation of the exciting thriller, which is called the "House of Fear". How to go through the game, as well as about all its secrets we will tell in this little guide. Prepare for adventures and gloomy secrets that keep an abandoned mansion.

How to go through the game "House of Fear": the beginning

After launch, you will find yourself on the place where the ghost attacked you in the previous part. Before you there will be skeletons and the door through which you need to go out, but it will not be so easy, because it is locked. And to go on, you will need to interact with other items that you will find in the process of studying the "fear house" card.

How to get the game next? Take the rope lying in the lower right corner, and the flask from the shelves. In addition, you will need to add to the inventory to the launder lying on the left of the skeleton, chain and bones. Now open the door to the launder. Then go to the inventory and connect the bones with the rope.

In the next room we kill the ghost girl with a rope connected to the bone. After the fight, take the metal plate from the left skeleton. In the center of the room is a wooden handle that needs to be connected to the plate in the inventory. As a result of these actions, we will get a screwdriver that will need to move on further along the confusing corridors of the Thriller "House of Fear". How to go through the game further? Now you need to take a light bulb and disassemble it in the inventory. After these actions, you will have two new subjects: lamp and wire.

Now go through the arrow to the right room, you will be a skipboard. Take a water tap. Open the inventory and disassemble this subject to fragments. As a result of these actions, you will receive a pipe and valve. Now with a screwdriver, remove the boards with a closed door. Go further, you will be in the library.

How to go through the game "House of Fear-2": codes

Interact with the rack - so you will receive a book on which 5310-2581 is written. Considering this example, we obtain the number 2729. Now we move the picture, hanging on the left, the safe will be behind it. We open it with the help of the resulting number and take the shower from there. In addition, take matches from the fireplace.

We leave out of the room and go through the elder to the left room. We are passing along the corridor and approach the brick wall. We find a crane to the right and apply the valve on it. After that, we take the flask and fill it with water. Return to the library and the fire in the fireplace. Take the key from the ash.

We leave the library, turn right and open the key left door. We take the weight lying in the lower right corner, and connect it with the chain. We take the laundry and interact with the TV using a wire lying in the inventory. Now you need to click on the switch until the arrow appears. She will indicate how to flip the word written on top. After all manipulations, we obtain the number 1507.

Another world

We return back, first to the left, then right, and find yourself in a room with two pictures. Lock open the left door and go into the following room. We light up with the help of candles matches and press the mirror, after which we are transferred to the parallel dimension. Now we move in this way: back, left, enter the code 1597 on the doors, go inside and take an orange stone. Returning along the shooters back to the stop and go to the right. On the left raise the torch, open the right door with the launder.

We continue to pass the game "House of Fear: Escape." We enter the room and split the skull with a metal stick. We take the green stone and apply fire on the torch. We interact with the ghost with the help of a soul stone and collect spots lying on the floor. From the opened hatch, we take a red stone, after which we leave the room and insert the torch into the pen near the corpse. After these actions, we will transfer us to the usual world.

The final

We return to the library, we interact with the floor and take blue stone and cartridges from the cache. We again move to a parallel measurement and click on the corpse. We look at which sequence it is necessary to place crystals, and we put them in the left door in the correct order. We go into the following room. Two times click on the hanging picture and take the key. Now it is necessary to apply a blue stone for a ghost, after which you can return to the normal world.

But this is not all the adventures that cooked us "fear house." How to get the game next? We need to return to the room with a brick wall. Now we use the key and pass inside.

We interact the girling with a chandelier hanging on the chain: this will allow you to open the door. We go further and taking a shotgun from the wall, charge it with cartridges and activate the shaking door. A monster will appear, which must be shot. We go into the opening room and take the key hidden for the carpet. Open the closet and pass to the cache. We insert the light bulb into the lamp, turn it on and remember the code that appears (5796). We convert to the cage with friends and, giving the stones of the souls, take the key with them. After that, we return to the room in which the shotgun hung, and open the locked door. We go further and see the final screensaver. On this our small review How to go through the game "House of Fear: Escape", completed.

Before users there is a challenge to find their missing friend, clicking on all available subjects. Some elements require a long-lasting finger, allowing you to familiarize yourself with the inscription characterizing them. Doors, openings, edges of the screen and red arrows are used to move. There is more than 100 rooms in the room, so as not to get lost, it is important to remember the path passed.

Instructions for passing

On the phone comes SMS from Comrade: "Help me! I'm in an abandoned house! I can not escape! I sit in imprisonment! "

You need to save a friend!

Click "OK".

With the appearance of a red car comrade, an abandoned dwelling will be visible. For approaching the porch, you should click on the house.

When you try to enter the premises, nothing will be able to - initially you need to find the key. It is located in a dark niche on the right side of the staircase.

Now it is possible to penetrate inside. From the hall you need to go ahead, along the steps, through the doorway. A red ball will appear against them.

Running along the door, the room with a chair and barrel will operate. You should move away towards the barrel and go through the freed pass to the door.

The corridor will seem very dark, but looking well, you can find a switter on the wall on the wall (long red stick in the wall) and click on it. The concrete barrier will rise, and will allow you to go ahead.

And a dark large room with a doorway scored by boards will again be displayed. Under the legs there will be many garbage, it is not necessary to concern it, it does not matter when the game is passing. And the stone in the window above the boards will need. You need to throw it down, break the boards and penetrate the next room.

Along the corridor near the window there is a pretty chanterelle. As idea of \u200b\u200bthe authors of the game, it is a terrible stuffy. It is easy to guess, pushing into it with the mouse. And the mattress on the floor hides the key that allows you to move forward. Taking the key, you need to go further along the corridor.

You can smash the closed partition from bricks with one click on the lower brick placed in the center.

Now it is necessary to overturn the door to the left of the mummy image. Go through the open opening.

Having a cursor to the nearest window, it will be possible to find the key in its lower part. It is necessary to take it, and follow the corridor ahead.

On the way will be found open doors. A visit to the dischargeable rooms will allow the "excursion" to diversify (each room is full of mystical attributes: a girl with a toy, a bath, a stool with a casket). But to pass the next level, the optimal solution will be moving towards the bright effect.

The first white door indicates that you should turn left.

There will be a broken double door with glass. Changing on different sites, it turns out to know where the handle is located.

Wheelchair, blood on the floor and dull windows. Where is the key hidden? It lies behind the battery near the window, located near the right hand.
Now you can move to the basement (green door).

Having found the rusty doors (wide opening under round white clock), a blinking passage in the basement remains to click on it.

A terrible doll will appear on the passage. It is harmless, so you can safely move on.

Three ropes are not just so blocking the path. It is enough to click on the extreme right - the door and operate.

Guess how to go further - easily, but to cope with fear at the sight of the swinging pendulum is not easy. For this requires skill and attention. Having waited until the ball swinging on the rope will donate to the side, you can easily follow the corridor.

Reaching the cabinet in the twilight, you can try to handle it, and in case of failure, turn back. And the right decision will be the search for the door near the cabinet, just look at the dark.

Oh! Who could guess what is met with the bloodthirsty killer? But there is nothing easier than throwing a zombie chandelier on the head and release the way. If the first time does not work, there is unlimited quantity Attempts.

Friend friend is already dead, but do not lose hope that there are still chances to save your friend.

We run right. Whose legs are on the bloody bed? Let us click on them and find out the comrades who sent SMS-ku with a request for help.

There would be an ambulance to call, if not later.

Video

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Below all updated cheats for hacking House of fear - Prison

  1. All tips + Remove relamar379 r. - YJ_TNVVYBJLY5.
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All cheat codes can be entered many times.

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Passing game fear house: revenge

We start the game in front of the house. The entrance to the house is so far closed. If you knock the door to open the skeleton. Entrance to the basement, too, so far closed. We take the kirk and the map near him. In addition to the house, I break the monument in front of the house, we take the cartridge and the key from the door to the basement, we use the key and open the door.

On the stairs to the left there will be a razor, pick it up, go on. In the room with a staircase, we select nippers. We go to another room next to the frozen skeleton take the refrigerant (refrigerant) - freezing agent. Use the plugs to break the chain and take a ladder. After that, the razor cut the mannequin on the shelf and take the key from it.

We use a stepladder to climb the house. In a room with a terrible portrait and a fireplace, we take a gun and to the right of a picture on the wall, we take a lightingily, near the shelves we take a candlestick with candles.

We go to another room in which the skeleton stands, freeze it with a refrigerant and click on it so that it crumble, on the shelf we take a cassette and a diary. Now you can go back and open the main entrance to the house from the street.

Go down to the basement to the place where we put a stepladder. We use the key to open opposite the door. Inside is the dead, in the inventory I charge the cartridge in the gun and shoot it. We take the chair and hay. We rise to the fireplace.

In the inventory, we also disassemble the chair to the firewood and the latter will appear. This launder is opening the door to the left of us. We go to us a red sofa and TV. We take a light bulb from the lamp, and select the bleraced note. Insert the cassette to the TV and in another room we see that the wires are cut to the safe. We go to the place where we took a swirling, enter the code to safe 247, taking a tape. We return to the torn wires we use the tape to connect the wires, we take the stone inside and activate the lever.

We rise to the fireplace, put firewood and hay to the fireplace, in the inventory we connect the stone and light the fire. Drive the candlestick ignite the candles. Inventory, we deal with the candlestick and put one candle to the place where it was taken, to the books. Select a note gear and book. In the note we have a cipher 14582437, we go to the room with a red sofa we open the safe, introducing this code, take the alarm clock and the key.

After we activated the lever, in the room where dead was frozen, there is a passage to the second floor climbing the center is worth the wolf, rising above to the balcony, we take a cartridge and gear crushes. Go down the down charging a gun and kill the wolf. On the clock on the wall we remove the clockwork mechanism. In the closet, we enter the cipher 1010, open and take the hammer, gear and arrow. Near the staircase, we turn on the lamp on the wall, and we look at the jacket in the junction. Code raise in the middle. We enter this code 17516, we take the skull.

We substitute the stepladder to the entrance to the attic. In the attic there is a ghost, insert the arrow into the crossbow and kill the ghost. A cipher is visible on the wall, we enter it into the 508020 globe, taking the green stone inside.

Go down and go to the room behind the curtains, we take a knife, break the hammer to the vase inside the part of the key. On the left there is a door with a keyhole, which in the form of a pentagram, we collect the wrong pentagram, insert the key that was taken in the safe in the room with a red sofa. Inside the altar lies the skeleton, insert the knife into it, we take a red stone from the eye.

In the middle of the room there is a passage, the gears in the mechanism, it will open, if before you do not insert a knife in the skeleton on the altar in another room, there will be death with oblique, if it has already done, it should not be. Activate the mirror, we will transfer us to another dimension - it will become dark. On the right in the place where the door was a brickwork appears, in the center it is pressed several times on the brick, the laying will decay. We leave this place.

We go to the place where there was a wolf, there is a ghost in the form of a woman on a chair behind her you can take a note in which it is clear that it is necessary to burn bone to the ghost disappear. In the fireplace in another room throw a skull, it will disappear. It has a door, in inventory, connect a part of a broken key and a mechanism from wall clocks, open the door behind her we take purple stone. We climb the balcony take the lamp.

We return to the mirror move to a normal dimension, we go to the room that the armor of the knight and the skeleton on the sofa are on the sofa. The knight is taking a sword, and raise a breathable bottle. We insert a light bulb into the lamp, we will see the code on the wall in the beam of the light, 351104 will be turned on, we introduce it to the safe take the yellow stone.

We go to the room in which we combined the wires of the wire, scoring into the bottle of water from under the tap. We go to the mirror again move to the otherworldly world, the fire in the fireplace, we take the cross, insert all the stones. You can see in the present world in what order them insert them or look at the screenshot below. Inside, take a blank book.

Insert stones in this order

We climb into the attic, on the girl - the ghost we will bring the cross it will disappear. In the table we need to click right on the squares, it can be viewed in real world Or on the screen below, we take the wire. Go down, on the left there is a bookshelf, insert an empty book into it, a secret passage to the library will open. Inside there is a man ghost, kill his knight's sword. Raise his staff and insert in the center to the floor, the secret pass will open.

We put the lantern next to the cloth with a mirror, remove the fabric and move to another place. In the inventory we connect the wire and alarm clock withdraw it to dynamite on the shelf, the report report will begin, grab the sledgehammer next to the mirror we smack the brickwork quickly leave the house quickly.

Video passage of the game "House of Fear Revenge"

End passing game fear house - revenge


Before you continued the most terrible game House of fear! And she begins with the place where it ended previous part "Our hero woke up in a gloomy closed chamber after the ghost attacked him. Naturally, you need any way to open her door to get out of this terrible place.

In addition, you must save your friend and other locked people in this terrible home. Many different puzzles, obstacles, ghosts will not give, you just can cope with this task. Did you miss fear? Then this game is for you! Magnificent graphics, logical puzzles will give you not only fear, but also help develop logic and attentiveness!

Full passage of the game of the house of fear - Escape on Android:
At the beginning of the game in front of you skeletons and the door, we take the rope (the right bottom corner), we take a flask from the shelves, the chain at the skeleton on the left, the launder (on the floor, next to the skeleton on the left), the bones (to the right of the skeleton) use the launder to the door ( It is worth twist in a keyhole, how to click click Open). We go into the inventory connect the bones and rope.

We go to the door, we kill the girl (connected by rope and bone), a skeleton with a lev take a metal plate, in the center we take a wooden handle, connect the plate and get a screwdriver, take a light bulb, immediately disconnect it we get a wire and light bulb.

We go to the arrow to the right in front of us the boarding door, we take a crane left to the left, go into the inventory, we take a crane, we use a screwdriver on the door scored by boards, come in (this is a library).
We click on the rack with books, it is written on the books 5310-2581. We believe it turns out to be 2729, move the picture to the left, we use the code (2729) to the safe, take the stone of the shower (blue), take the fireplace of the match. We leave the room. We go to the green arrow (left).

We go further along the corridor, we have a brick wall, to the right of it, apply the valve to the crane, we use the flask on the crane, and we have a flask with water.
We return to the library we use a flask with water to the fireplace, taking the key from the fireplace. We go out, go to the right, we use the key on the door to the left, we take in the lower right corner of the gircuit, immediately connect the weight and chain, we take the bow left from the bottom, we use the wire to the TV, click on the TV until the arrow appears, it indicates What you want to turn the word LOST (which is written on top) we get 1507.

We go back, the arrow is right, the arrow on the left, we turn out to be where two pictures apply the launder on the door on the left. We take the bow on the right below, we apply matches on the candles, click on the mirror, we turn out in the parallel world.
The arrow back, the right arrow, apply the code 1507, go, take an orange crystal in the corner. Arrow Back, back, back, right, take the left torch, we use the launder on the door to the right, go in, break the skull with a metal stick, take the green crystal, we use a torch on the fire, we apply a stone for a ghost to the ghost, we collect on the floor of the spots, opened in the floor , We take a red stone, come out of the room, apply the torch to the left in the handle (where the corpse is hanging).

We return to the normal world, we go to the library, click on the floor we take the blue crystal and cartridges.
We return to the parallel peace, where the corpse hung there, press the hanging corpse, we look at how to place crystals, we set the crystals on the left, go to the open door.
We click on the picture twice we take the key, we use the blue crystal to the spirit on the right, go to the normal world.

We go where there was a brick wall, come in, we apply the key, come in, apply the box connected to the chain on the chandelier.
The door opened, go, take a shotgun from the wall, insert the cartridges, press on the shaking door, we kill the monster, go.
We take the key on the left under the carpet, we use the key on the closet, we use the light bulb on the lamp, we click on it, we see the code, remember the code 5796, we go to the cage with friends (opposite the door with the mirrors) give the crystal shower to friends, we take the key.

We go there where weighing a shotgun, open the right door with the key, come in, we see the end door, press. We look at the final screensaver.

Who does not understand the description, look at the video list of this game: