What effects in minecraft. Positive effects "minecraft"

What is the effect of the state ( status Effect.) If we are talking about Minecraft Mechanics? Effects are different modifiers that apply to gaming entities ( entity.) and can be both useful and harmful. Effects can be superimposed as a result of various events in the game, but usually they are obtained as a result of potions. If we are talking about the effects from the REDSTONE point of view, the team comes in handy here. / Effect.which can impose and remove the effects both on the current player and other players. Let's analyze this command more. The basic syntax of the team is as follows:

/effect. < игрок > < эффект > [Duration] [Strengthening]

There is also a separate syntax for removing superimposed effects from the player:

/effect. < игрок > Clear

The second syntax of the team does not cause any questions, but first let's consider in more detail. As for all other teams enclosed in< > Parameters are mandatory, and in square brackets are optional.

The first command parameter - playerTo which the specified effect applies. If the player name is specifically specified, and not in the form of a substitution of the type @p, then for the successful imposition of the effect, the player must be present in the game.

The second parameter of the command is effectwhich is set by its sequence number. At the moment, there are 23 different effects in the game, the effects are numbered from the numbers 1 and their current list will be given at the end of the article. In order for the effect to be successfully imposed, the identifier must exist. If a number is specified for a non-existing effect, for example 50, then the command simply does not work.

The third command parameter is duration Effect action. The duration is set in seconds and by default is 30 seconds. It should be noted that in the game there is a maximum duration of any effect and it is equal to 10,000,000 seconds, that is, approximately 11.5 days of real time. If when the effect is applied, 0 will be specified as its duration, then this effect will be removed from the player. Of course, this is true only if the specified player at the time of use of the team was indeed under the influence of the specified effect.

The last parameter is gain And it indicates how powerful impact will have an effect. The maximum value for this parameter is 255, and if it exceeds this value, then the effect will not be enhanced and remains equal to the maximum.

As an example, we will analyze the following command for the command unit:

/ Effect @a 1 60 5

This command will be imposed on all players (@a) in the radius of five blocks from the command block () The effect of speed (1) per minute (60) with an amplification of 100% (5).

Let's summarize the behavior of the effects in the game. Any entity subjected to effect value will receive its modifiers for all duration of action. During the effect of the effect of the location of the entity, particles will be emitted, the color of which depends on the imposed effect. Players on which effects are superimposed can open inventory and see the list of all current effects, as well as their strength and the remaining time. Effective effect determines the power of its impact, and the greater the gain value, the stronger the effect will act. It should be noted that maximum level The effect is 127. If the effect gain is greater than 127, the effect will be considered "damaged" and will be changed to the opposite. For example, when an instantaneous treatment of level 128, the player will not be cured, but will receive damage, and the laying of slowing down level 128 will not slow down and will speed the player. At the same time, there are some exceptions, for example, the speed effect, which during the installation of the level 255 will incretently speeds up the player. The following effect with the / Effect command is completely removed as if it was imposed by the use of potion.

At any time, various effects can be applied at the player at the same time, even if they have the opposite effect (for example, power and weakness). At the same time, it is impossible to impose one and the same effect several times even if the imposed effect differs from levels (for example, force and power II cannot be actually active). If the applied effect is already present at the goal, a new version The effect will replace the old, dropping the duration timer and establishing a new gain value, but only provided that the new effect has the same or greater level than the existing one.

It should be repeated that no effect may have a permanent action. If the effect is imposed on a very large period of time, for example, for 200 hours, then when opening the inventory panel, the player will see a value **: ** as a validity period, but the timer will continue to go and sooner or later the effect of the effect will end.

Action of any effects can be discontinued by the use of milk using the / Effect command with the effect of the effect and duration 0, as well as directly cancel the effects of the command / Effect<игрок> Clear

What is the effect of the state ( status Effect.) If we are talking about Minecraft Mechanics? Effects are different modifiers that apply to gaming entities ( entity.) and can be both useful and harmful. Effects can be superimposed as a result of various events in the game, but usually they are obtained as a result of potions. If we are talking about the effects from the REDSTONE point of view, the team comes in handy here. / Effect.which can impose and remove the effects both on the current player and other players. Let's analyze this command more. The basic syntax of the team is as follows:

/effect. < игрок > < эффект > [Duration] [Strengthening]

There is also a separate syntax for removing superimposed effects from the player:

/effect. < игрок > Clear

The second syntax of the team does not cause any questions, but first let's consider in more detail. As for all other teams enclosed in< > Parameters are mandatory, and in square brackets are optional.

The first command parameter - playerTo which the specified effect applies. If the player name is specifically specified, and not in the form of a substitution of the type @p, then for the successful imposition of the effect, the player must be present in the game.

The second parameter of the command is effectwhich is set by its sequence number. At the moment, there are 23 different effects in the game, the effects are numbered from the numbers 1 and their current list will be given at the end of the article. In order for the effect to be successfully imposed, the identifier must exist. If a number is specified for a non-existing effect, for example 50, then the command simply does not work.

The third command parameter is duration Effect action. The duration is set in seconds and by default is 30 seconds. It should be noted that in the game there is a maximum duration of any effect and it is equal to 10,000,000 seconds, that is, approximately 11.5 days of real time. If when the effect is applied, 0 will be specified as its duration, then this effect will be removed from the player. Of course, this is true only if the specified player at the time of use of the team was indeed under the influence of the specified effect.

The last parameter is gain And it indicates how powerful impact will have an effect. The maximum value for this parameter is 255, and if it exceeds this value, then the effect will not be enhanced and remains equal to the maximum.

As an example, we will analyze the following command for the command unit:

/ Effect @a 1 60 5

This command will be imposed on all players (@a) in the radius of five blocks from the command block () The effect of speed (1) per minute (60) with an amplification of 100% (5).

Let's summarize the behavior of the effects in the game. Any entity subjected to effect value will receive its modifiers for all duration of action. During the effect of the effect of the location of the entity, particles will be emitted, the color of which depends on the imposed effect. Players on which effects are superimposed can open inventory and see the list of all current effects, as well as their strength and the remaining time. Effective effect determines the power of its impact, and the greater the gain value, the stronger the effect will act. It should be noted that the maximum level of the effect is 127. If the effect gain is greater than 127, the effect will be considered "damaged" and will be changed to the opposite. For example, when an instantaneous treatment of level 128, the player will not be cured, but will receive damage, and the laying of slowing down level 128 will not slow down and will speed the player. At the same time, there are some exceptions, for example, the speed effect, which during the installation of the level 255 will incretently speeds up the player. The following effect with the / Effect command is completely removed as if it was imposed by the use of potion.

At any time, various effects can be applied at the player at the same time, even if they have the opposite effect (for example, power and weakness). At the same time, it is impossible to impose one and the same effect several times even if the imposed effect differs from levels (for example, force and power II cannot be actually active). If the applied effect is already present at the target, the new version of the effect will replace the old, dropping the duration timer and establishing a new gain value, but only provided that the new effect has the same or greater level than the existing one.

It should be repeated that no effect may have a permanent action. If the effect is imposed on a very large period of time, for example, for 200 hours, then when opening the inventory panel, the player will see a value **: ** as a validity period, but the timer will continue to go and sooner or later the effect of the effect will end.

Action of any effects can be discontinued by the use of milk using the / Effect command with the effect of the effect and duration 0, as well as directly cancel the effects of the command / Effect<игрок> Clear

The effects of "minecraft" affect mobs or a player for a certain time. In the game at the moment there are more than 20 different effects. Do you think it's not enough? Not a problem! After all, their quantity can be increased by setting the "effects" modes "effects". Nevertheless, in this article, we will consider standard modifiers that are present in the official game client. Want to know about them in more detail? Welcome to this article.

How to make effects in "minecraft"?

There are several ways to get one or another effect. The simplest - use the potion. Where to take it? The potion can be welded by itself (the effect of the ingredients will depend on the player). In addition, the potion can be found (for example, in the chests, which are located in the village). It is worth noting that there are several types of potions. The usual drinks and imposes the effects of "minecraft" only on who applied it. And exploding and settlement potions, in turn, are sprayed in a certain radius, and act at once on several players or mobs. In addition, various effects can be obtained if you stand near the lighthouse.

Enter the command - another way to get effects must be entered into a special console. However, this method is not suitable for everyone. After all, to use commands on servers, you need to be admin. A B. single game Need creative mode.

On one player, several modifiers can hang at the same time, even if they are opposite to the effects (for example, speed and slowdown). It is also worth noting that the "minecraft" effects are not combined. That is, if you apply a few identical potions, then in this case the effect will not increase.

Positive effects "minecraft"

Speed \u200b\u200b- expands the player's field of view and increases the speed of its walking at 20%.

Hurry - increases the speed of the hand speed by 20%, so that the blocks are destroyed much faster.

Strength - increases damage applied in a near battle, by 130% in relation to the initial indicators.

Jumping - gives the player the opportunity to jump above. At the same time, the character loses with 0.5 hearts less when falling.

Regeneration - Restores 0.5 Heart every second.

Resistance - reduces the entire damage resulting from a player by 20%.

Fire resistance - makes the player absolutely immune to fire and even lava.

The absorption is the effect that adds two additional heart to the scale of lives. Initially, they are filled, but if you get damage, it will disappear.

List of negative effects

Slowness - narrows the player's review and at the same time reduces the speed of walking by 15%.

Fatigue - the speed of the hand is reduced by 20%, which leads to the fact that the blocks are destroyed slower.

Glow - contours of the character figure begin to sparkle, and they can be seen even through opaque blocks. The effect is superimposed in the event of a ghost arrows.

Nausea - Creates visual effectBecause of which the image begins to spin (exactly the same effect is created when entering the portal).

The blindness - narrows the review and does not allow to run, apply critically damage.

Levitation - the player begins to take off uncontrollable up. This modifier is superimposed if Mob Shalker hit his character shell.

Hunger - the effect of "minecraft", due to which the hunger indicator devastates faster.

Poisoning - removes 0.5 heart every second. If the player has only 0.5 lives, the effect does not kill. When poisoning, the health indicator acquires green.

Exciration - removes 0.5 heart every one and a half seconds. But, unlike poisoning, can kill. When dried, the health indicator acquires black.

Effects entered using the command line

Instant treatment - immediately after entering the team, the player restores 3 hearts. In case the effect has been used in relation to MOBU - removes 3 hearts.

Underwater breathing - when the player is under water, the bubbles are not taken away. Thanks to this you can swim as much as you like. In addition, the effect increases the range of the review under water.

Invisibility - the selected player becomes invisible. Mobs also do not see the character as long as he does not start to attack them.

Night vision - increases the brightness of the image and the range of view in the water.

Weakness - reduces the entire damage caused by the player by 0.5 heart.

Health improves - restores 2 hearts. If the player has a full stock of lives, then in this case, as well as absorption.

Good luck - increases the likelihood of catching fish during fishing.

Bad luck - reduces the chance to catch fish during fishing.