Download mods on Skyrim Quests Vampires. Various states of vampires

Description:
The mod completely changes the vampirism system. A few days after the infection, you will get off in the castle of Vampire Vampires Skyrima, where you have to choose a clan. If you are already a vampire, the master will send you a letter with a proposal to join the vampire community.
Now vampires will be almost like in Morrowind or Oblivion

Levels:
Church (level 10, days in the appearance of a vampire 10, bited victims 60)
Neonat (level 20, days in the appearance of a vampire 20, bruoked victims 120, clan discipline II level)
The minister (level 30, days in the appearance of the vampire 40, bruoked victims 260, clan discipline III level)
Elder (level 40, days in the appearance of a vampire 65, bitten victims 440, clan discipline IV level)
Mafusale (level 50, days in the appearance of a vampire 90, bruoked victims of 660, clan discipline v-th level)

Effects:
Madness - the vampire absorbed by rage or hunger is completely given to the primitive aspects of its nature, he becomes a beast.
In madness, the vampire gets a bonus to hand-to-hand damage And damage in the near battle.
Hunger - thirst for blood, which absorbs a vampire, replacing other desires by his call.
The hungry vampire is extremely subject to madness, in addition he decreases with eloquence.
Torpor is a state of sleep close to death. Paving in Toror Vampire can not do anything until a certain period of time goes.
Flame in the Toror can be from long starvation or serious injuries.

Clans:
Brucha, Ventra, Assamites, Gangel, Cappadocians, Malkavian and Nosferat, and Trever.

23 new quest.

Gameplay:
* Immortality protects vampires from aging and death, but removes all the rehabilitation processes of the living body. Potions and fatal food no longer restore health, only blood. Magic treatment is reduced by 70%.
* The vampire is forced to fight his inner beast, an excessive diet can lead to bloody madness.
* Vampires are undead, the undead does not breathe and can be underwater an unlimited time.
* Vampires Dark beings and can not get blessings of the gods.
* The more blood drinks the vampire, the more he gets experience and vampire disciplines.
* Vampire's blood supply determines how many WITE is in its body. The maximum number of blood points of the vampire depends on its generation.
* The vampire takes one point of blood from its stock every day.
* Blood is spent for the use of some vampire disciplines and regeneration by the nontal vampire flesh.
* The blood of animals and corpses is not so nutritious as the blood of people, besides, the vampire does not gain experience, feeding such blood, but can quench his thirst and replenish the supply of blood.
* Vampires of the Nosferata clan are easily saturated with lower animals feeding.
* Each vampire adheres to a certain moral code. Humanity shows how much the vampire can deny his essence and how well he can pass for the mortal. The path of blood - denies human morality.
* As deviated from its moral code, the vampire is getting closer and closer to that night when he finally loses control over himself.
* Experienced vampires are trying not to drink all the blood from the victim in order not to lose the remnants of their humanity.
* Some vampires impose blood bonds on mortals, thereby creating self-faithful vassals who will serve them and which you can eat.
* Bottles with human blood quench the thirst for the vampire blood, but with their help not to accumulate experience.


Dedicated to all Vampire: The Masquerade.
The plugin completely changes the vampirism system, transferring it to the Noteting Vampire: The Masquerade.
A few days after the infection, you will be able to the castle of Skyrima Lady, where you have to choose your clan. If you are already a vampire, Ladyman will definitely send you a letter with a proposal to join the Vampire Community.
After the appeal, your cira gives you three points of experience that you can distribute on clan disciplines.
Quests, clans, disciplines and books on the game Vampire: The Masquerade. Become a lord or the governor, collect a book sacred for vampires - a book Node, learn the story of the vampires and the secret of their origin.

Requirements:
Skyrim 1.8, Dawnguard, SKSE

Status in vampire society
One of the signs of the difference among the damned are age and generation, how far the vampire is removed from the progenitor. To get at least some status, young vampires must prove their importance to elders.
As a rule, status is assigned to age, based on this, the higher the status, the stronger the vampire and the more experience it is required to study disciplines.

Church (level 10, days in the appearance of a vampire 10, bited victims 60)
Neonat (level 20, days in the appearance of a vampire 20, bruoked victims 120, clan discipline II level)
The minister (level 30, days in the appearance of the vampire 40, bruoked victims 260, clan discipline III level)
Elder (level 40, days in the appearance of a vampire 65, bitten victims 440, clan discipline IV level)
Mafusale (level 50, days in the appearance of a vampire 90, bruoked victims of 660, clan discipline v-th level)

GENERATION
Generation is the degree of distance from the first of the vampires.
Generation Determines the power of the vampire and the maximum blood supply in its body.
Low generation is an indicator of the power of your cira or dangerous addiction to diablary.
With age in the vampire there are serious changes, namely, the vampire craves more thick and spicy blood, the blood of other vampires, so be careful.

Torpor, madness, hunger and sun
Torpor is a state of sleep close to death. Paving in Toror Vampire can not do anything until a certain period of time goes.
Flame in the Toror can be from long starvation or serious injuries.

Madness - the vampire absorbed by rage or hunger is completely given to the primitive aspects of its nature, he becomes a beast.
In madness, the vampire gets a bonus to a hand-to-hand damage and a damage in the near battle.

Hunger - thirst for blood, which absorbs a vampire, replacing other desires by his call.
The hungry vampire is extremely subject to madness, in addition he decreases with eloquence.

Sunlight causes strong burns and ultimate death from a vampire.
On the sunlight, health, magic and power reserves are not restored.

Path of blood
The moral code that allows vampires to keep the sobriety of thought in the face of temptation or pain.
Looking at this path the vampire is no longer guided by the views of living and human morality.

Clans and disciplines
The clans of the Assamites, Bruha, Ventra, Gangel, Cappadocheans, Malkavian, Nosfeperat, Trever and Timisha, each with their talents and disciplines, are presented. Read the details in Reedmi.

Quests
In the fashion is a total account of 29 tasks. Detailed description With the enumeration of the quests is given in Reedmi.

Gameplay
1. The more blood drinks the vampire, the more he gets experience and vampire disciplines.
2. The vampire blood supply determines how much WITE is in its body. The maximum number of blood points of the vampire depends on its generation.
3. The vampire takes one point of blood from its stock every day.
4. Blood is spent for the use of some vampire disciplines and regeneration by the lowest vampire flesh.
5. The blood of animals and corpses is not so nutritious as the blood of people, besides, the vampire does not gain experience, feeding such blood, but can quench his thirst and replenish the supply of blood.
6. Vampires of the Nosferata clan are easily saturated with lower animals feeding.
7. Each vampire adheres to a certain moral code. Humanity shows how much the vampire can deny his essence and how well he can pass for the mortal. The path of blood - denies human morality.
8. As the vampire has deviated from its moral code, it becomes closer and closer to that night when he finally loses control over himself.
9. Experienced vampires are trying not to drink all the blood from the victim in order not to lose the remnants of their humanity.
10. Some vampires impose blood bonds on mortals, thereby creating self-faithful vassals that will serve them and which you can eat.
11. Bottles with human blood quench the thirst for the vampire blood, but with their help not to accumulate experience.
12. Immortality protects vampires from aging and death, but removes all the rehabilitation processes of the living body. Potions and fatal food no longer restore health, only blood. Magic treatment is reduced by 70%.
13. The vampire is forced to fight his inner beast, an excessive diet can lead to bloody madness.
14. Vampires are undead, the undead does not breathe and can be underwater an unlimited time.
15. Vampires are dark creatures and can not get the blessing of the gods.

Version changes:

  • - Amelia, Abdul-Samada and Grigor Added dialogue "Training", which gives you the opportunity to use unnecessary experience points for increasing health, stamins, acquisition of glasses of abilities or shower of dragons.
  • 05.03.2014
  • - Slightly changed textures and effects of tremper robes.
  • - Transformation IV - the appearance of the beast: the form of a saber has been added for vampires-hajitis.
  • - Variability I - Dragging Face: Added Removing fines after changing the appearance.
  • - Clear dirty edits and errors displayed in TES5EEDIT.
  • - Added keys to doors in the castle of Lord (from those that tightly closed after the respavna location)
  • - Swiftness VI: The ability is added to the list of disciplines.
  • - Mortis - the path of revitalizing the corpses: increased the time of the existence of raised corpses (now they suck your blood slower).
  • - In MSM menu, a mode removal function has been added.
  • - In the dialogues corrected typos.
  • v 1.5
  • - added clan cuminishi. (their spy is sitting in the prison of lady)
  • - Added tasks: a kidnapper of ideas, redemption, penetration, anger Yarilo, report, retribution (details in Reedmi).
  • - Added the ability to become a lord or the governor. (For all besides Assamites, they have another game. In order to become the Lord% 26 # 092; Voevoda needs to be enlisted with the support of the intake% 26 # 092; boyars and sorcerers)
  • - Added the ability to power the NPC blood in the form of a vampire-lord. ( hot key "V").
  • - Added vampire vacation. To restore vitality, vampires need a dream during the daytime. (Sleep in the evening and night time does not restore vitality).
  • - Added the opportunity to complete the quest "uprising" after the murder of Pyross and other apostates.
  • - Added the ability to complete the quest "in the name of the highest good" If you killed all the intakes before it started.
  • - Assamites: Changed the effect of the ability of deadly I (removed the effect of hostility, after the use of enemies within a radius of 20 ft. Cannot use magic, imposed on the Assamit Effect of Steps Misses)
  • - Maclavian: Increased time interval between psychosis from 6 to 32 hours, sound effects added.
  • - Gangel and Nosferatu: Now it is impossible to get the quest "invasion", and in the task "The sculptors of the flesh" there was an alternative, because Gangel and Timishi allies in the war against Trever, and Nosferat suffered from Tremeper.
  • - Gangel: Changed the model of claws of the beast.
  • - Trever: Fire path IV - a big bonfire changed the type of spell on the wall of the fire and added the effect of the area of \u200b\u200bthe area (before it was necessary to get exactly in the target, now it is possible about), a restriction was removed in the way of fire III - a fire on the use of spell only with left hand.
  • - Fixed the ability to eat with bottled mortal blood with a vampire generation below 7.
  • - Fixed the absence of the ability to damage the blood of the sleeping priestess in the quest "Blood Virgin" after applying the ability of the ability to dominate II - hypnosis and order to sleep.
  • - Dominance V - Obsession and Animalism IV - Merge of the Spirit: Added the ability to attack while in the body of the NPC victim, added a hot key to return to your own body (default "n").
  • - Common improvements.

Dedicated to all Vampire: The Masquerade.

The plugin completely changes the vampirism system, transferring it to the Noteting Vampire: The Masquerade.

A few days after the infection, you will be able to the castle of Skyrima Lady, where you have to choose your clan. If you are already a vampire, Ladyman will definitely send you a letter with a proposal to join the Vampire Community.

After the appeal, your cira gives you three points of experience that you can distribute on clan disciplines.

Quests, clans, disciplines and books on the game Vampire: The Masquerade. Become a lord or the governor, collect a book sacred for vampires - a book Node, learn the story of the vampires and the secret of their origin.

Status in vampire society

One of the signs of the difference among the damned are age and generation, how far the vampire is removed from the progenitor. To get at least some status, young vampires must prove their importance to elders.

As a rule, status is assigned to age, based on this, the higher the status, the stronger the vampire and the more experience it is required to study disciplines.

Church (level 10, days in the appearance of a vampire 10, bited victims 60)

Neonat (level 20, days in the appearance of a vampire 20, bruoked victims 120, clan discipline II level)

The minister (level 30, days in the appearance of the vampire 40, bruoked victims 260, clan discipline III level)

Elder (level 40, days in the appearance of a vampire 65, bitten victims 440, clan discipline IV level)

Mafusale (level 50, days in the appearance of a vampire 90, bruoked victims of 660, clan discipline v-th level)

GENERATION

Generation is the degree of distance from the first of the vampires.

Generation Determines the power of the vampire and the maximum blood supply in its body.

Low generation is an indicator of the power of your cira or dangerous addiction to diablary.

With age in the vampire there are serious changes, namely, the vampire craves more thick and spicy blood, the blood of other vampires, so be careful.

Torpor, madness, hunger and sun

Torpor is a state of sleep close to death. Paving in Toror Vampire can not do anything until a certain period of time goes.

Flame in the Toror can be from long starvation or serious injuries.

Madness - the vampire absorbed by rage or hunger is completely given to the primitive aspects of its nature, he becomes a beast.

In madness, the vampire gets a bonus to a hand-to-hand damage and a damage in the near battle.

Hunger - thirst for blood, which absorbs a vampire, replacing other desires by his call.

Note: A hungry vampire is extremely subject to madness, in addition he decreases with eloquence.

Sunlight causes strong burns and ultimate death from a vampire.

On the sunlight, health, magic and power reserves are not restored.

Ways of enlightenment

Humanity

In fact, this is what keeps the vampire from turning into a brainless animal, which has become a slave thirst for blood.

Path of blood

The moral code that allows vampires to keep the sobriety of thought in the face of temptation or pain.

Looking at this path the vampire is no longer guided by the views of living and human morality.

Path of beast

The moral code may be the most ancient of all existing, allows vampires to achieve harmony with respect to the inner beast.

The ones of this path shall divide the whole world on predators and victims, enemies and allies, without leaving places in it for anything else.

Clans and disciplines

The clans of the Assamites, Bruha, Ventra, Gangel, Cappadocheans, Malkavian, Nosfeperat, Trever and Timisha, each with their talents and disciplines, are presented. Read the details in Reedmi.

Quests

In the fashion is a total account of 29 tasks. A detailed description with the list of quests is given in Reedmi.

Gameplay

1. The more blood drinks the vampire, the more he gets experience and vampire disciplines.

2. The vampire blood supply determines how much WITE is in its body. The maximum number of blood points of the vampire depends on its generation.

3. The vampire takes one point of blood from its stock every day.

4. Blood is spent to apply some vampire disciplines and regeneration not dead vampire flesh.

5. The blood of animals and corpses is not so nutritious as the blood of people, besides, the vampire does not gain experience, feeding such blood, but can quench his thirst and replenish the supply of blood.

6. Vampires of the Nosferata clan are easily saturated with lower animals feeding.

7. Each vampire adheres to a certain moral code. Humanity shows how much the vampire can deny his essence and how well he can pass for the mortal. The path of blood - denies human morality.

8. As the vampire has deviated from its moral code, it becomes closer and closer to that night when he finally loses control over himself.

9. Experienced vampires are trying not to drink all the blood from the victim in order not to lose the remnants of their humanity.

10. Some vampires impose blood bonds on mortals, thereby creating self-faithful vassals that will serve them and which you can eat.

11. Bottles with human blood quench the thirst for the vampire blood, but with their help not to accumulate experience.

12. Immortality protects vampires from aging and death, but removes all the rehabilitation processes of the living body. Potions and fatal food no longer restore health, only blood. Magic treatment is reduced by 70%.

13. The vampire is forced to fight his inner beast, an excessive diet can lead to bloody madness.

14. Vampires are undead, the undead does not breathe and can be underwater an unlimited time.

15. Vampires are dark creatures and can not get the blessing of the gods.

After installing fashion, new characters do not speak with me

This is a bug of the game itself, just get alongside and download saving or rebound into the game.

There are no markers, I can not find the quest.

Open the "~" console and type "SetStage VampirebloodsenseQuest 10", the quest with the characters markers will start.

How can I increase your humanity?

If you are playing not for Assamites, then humanity can be enhanced by quests, or through the confession of Amelia (in the castle of Ladychitsy) or Patricio (in refuge asylum). Experience points are spent on improving humanity.

How to become a governor or lord?

Only the representative of the Zimischi clan can be a governor, for this it is necessary to overthrow (kill) the previous voivody (Yarilo), after that it will be born with boyars or sorcerers, the quest will begin.

The Vladyka can be any vampire, except for assamites and cuminisha, for this you need to overthrow (kill) the previous Lord (Amelia, it is not necessary to diablayrize it), after that it is notified with the floods, the quest will begin.

How to become a tremper?

The Trever will appear in the castle of the Lord after fulfilling the quest "disobedience", you can join them after fulfilling the quest "usurpators" and diablairization of their regent.

He played for Danmer - after the appeal became Nord! How to understand this tell me people?

Nord becomes if the game cannot find standard races. Perhaps you have modified fashion changing races. Turn off these mods or write in the console of the Vampire race Player.Setrace Darkelfracevampire

What should I do if the Tusca appears in native land?

It is necessary to sleep a little, or in the castle of the governor, or in the estate of the sorcerer.

if you sleep elsewhere, then in your inventory there must be the Earth (it is fully in the chests in the estate of the sorcerer), after that, the longing, longing together with the land will disappear.

Where to find potential gulles?

One of them in Windhelm - Club "New Gnisis", another in Rivervuda - Tavern "Sleeping Giant"

each feeding of her blood increases its health and endurance by +2, gives a temporary +100 health and endurance bonus, and also increases its attitude towards you;

powered by Blood Gulya lowers his attitude to you

My vampire fell into the Toror, lies already for a very long time and does not get up

The time spent in the chip depends on your humanity / another way (you just need to press the "T" key and wait)

humanity\u003e \u003d 7

tip time \u003d\u003d 24 hours

humanity \u003d\u003d 6.

tip time \u003d\u003d 48 hours

humanity \u003d\u003d 5.

tip time \u003d\u003d 72 hours

humanity \u003d\u003d 4.

tip time \u003d\u003d 96 hours

humanity \u003d\u003d 3.

tip time \u003d\u003d 120 hours

humanity \u003d\u003d 2.

tip time \u003d\u003d 144 hours

humanity \u003d\u003d 1.

time interpret \u003d\u003d 168 hours

humanity \u003d\u003d 0.

tip time \u003d\u003d 192 hours

Hyde to reduce generation for Assamites or other bloodthirsty vampires.

There are several vampires, after the diablary of which the generation decreases, it is:

1) Sigmund (located in Kapella Trever, get a quest for his murder at the head of the clan gangrel (Tavern Riverwood)

2) Head of the Cult of the Geenna (the quest can be obtained if you are Assamite, or when destroying the Logov Assamites to find a note).

3) Andrei (in Quest Trever), lowers generation only if your\u003e \u003d 8

4) Amelia (it can only be killed if your generation \u003d 7)

5) If you are a trender, you can lower my generation for 1 for a short time.

There are also other vampires over which you can spend diablaries, but they do not lower the generation, but give some abilities of other clans.

05.09.2014

Completely announced Grigor Soldun (thanks to Sinnois)

Added Clan Toreador (Solitude - Blue Palace - Art Gallery).

Dedicated to all Vampire: The Masquerade.
The plugin completely changes the vampirism system, transferring it to the Noteting Vampire: The Masquerade.
A few days after the infection, you will be able to the castle of Skyrima Lady, where you have to choose your clan. If you are already a vampire, Ladyman will definitely send you a letter with a proposal to join the Vampire Community.
After the appeal, your cira gives you three points of experience that you can distribute on clan disciplines.
Quests, clans, disciplines and books on the game Vampire: The Masquerade. Become a lord or the governor, collect a book sacred for vampires - a book Node, learn the story of the vampires and the secret of their origin.

Detailed description.

Status in vampire society
One of the signs of the difference among the damned are age and generation, how far the vampire is removed from the progenitor. To get at least some status, young vampires must prove their importance to elders.
As a rule, status is assigned to age, based on this, the higher the status, the stronger the vampire and the more experience it is required to study disciplines.

Church (level 10, days in the appearance of a vampire 10, bited victims 60)
Neonat (level 20, days in the appearance of a vampire 20, bruoked victims 120, clan discipline II level)
The minister (level 30, days in the appearance of the vampire 40, bruoked victims 260, clan discipline III level)
Elder (level 40, days in the appearance of a vampire 65, bitten victims 440, clan discipline IV level)
Mafusale (level 50, days in the appearance of a vampire 90, bruoked victims of 660, clan discipline v-th level)

GENERATION
Generation is the degree of distance from the first of the vampires.
Generation Determines the power of the vampire and the maximum blood supply in its body.
Low generation is an indicator of the power of your cira or dangerous addiction to diablary.
With age in the vampire there are serious changes, namely, the vampire craves more thick and spicy blood, the blood of other vampires, so be careful.

Torpor, madness, hunger and sun
Torpor - This is a state of sleep close to death. Paving in Toror Vampire can not do anything until a certain period of time goes.
Flame in the Toror can be from long starvation or serious injuries.

Madness "The vampire absorbed by rage or hunger is completely given to the primitive aspects of its nature, he becomes a beast.
In madness, the vampire gets a bonus to a hand-to-hand damage and a damage in the near battle.

Hunger- Thirst for blood that absorbs a vampire, replacing other desires by his call.
Note: A hungry vampire is extremely susceptible to madness, in addition he is reduced by eloquence.

Sunlight causes strong burns and ultimate death from a vampire.
On the sunlight, health, magic and power reserves are not restored.

Path of blood
The moral code that allows vampires to keep the sobriety of thought in the face of temptation or pain.
Looking at this path the vampire is no longer guided by the views of living and human morality.

Path of beast
The moral code may be the most ancient of all existing, allows vampires to achieve harmony with respect to the inner beast.
The ones of this path shall divide the whole world on predators and victims, enemies and allies, without leaving places in it for anything else.

Clans and disciplines
Present clans Assamites, Bruha, Ventra, Gangel, Cappadocians, Malkavian, Nosferat, Trever and Tsimischi, Each with your talents and disciplines. Read the details in Reedmi.

Quests
In the fashion is a total account of 29 tasks. A detailed description with the list of quests is given in Reedmi.

Gameplay
1. The more blood drinks the vampire, the more he gets experience and vampire disciplines.
2. The vampire blood supply determines how much WITE is in its body. The maximum number of blood points of the vampire depends on its generation.
3. The vampire takes one point of blood from its stock every day.
4. Blood is spent to apply some vampire disciplines and regeneration not dead vampire flesh.
5. The blood of animals and corpses is not so nutritious as the blood of people, besides, the vampire does not gain experience, feeding such blood, but can quench his thirst and replenish the supply of blood.
6. Vampires of the Nosferata clan are easily saturated with lower animals feeding.
7. Each vampire adheres to a certain moral code. Humanity shows how much the vampire can deny his essence and how well he can pass for the mortal. The path of blood - denies human morality.
8. As the vampire has deviated from its moral code, it becomes closer and closer to that night when he finally loses control over himself.
9. Experienced vampires are trying not to drink all the blood from the victim in order not to lose the remnants of their humanity.
10. Some vampires impose blood bonds on mortals, thereby creating self-faithful vassals that will serve them and which you can eat.
11. Bottles with human blood quench the thirst for the vampire blood, but with their help not to accumulate experience.
12. Immortality protects vampires from aging and death, but removes all the rehabilitation processes of the living body. Potions and fatal food no longer restore health, only blood. Magic treatment is reduced by 70%.
13. The vampire is forced to fight his inner beast, an excessive diet can lead to bloody madness.
14. Vampires are undead, the undead does not breathe and can be underwater an unlimited time.
15. Vampires are dark creatures and can not get the blessing of the gods.

- After installing fashion, new characters do not speak with me
- This is a bug of the game itself, just save near and download saving or reboot to the game.

- There are no markers, I can not find the quest.
- Open the Console "~" and type "SetStage Vampirebloodsensequest 10", starts the quest with the characters markers.

- How can I increase your humanity?
- If you are playing not for Assamites, then humanity can be enhanced by quests, or through the confession of Amelia (in the castle of Ladychitsy) or Patricio (in refuge asylum). Experience points are spent on improving humanity.

- How to become a governor or lord?
- Only the representative of the Zimiskhi clan can be a governor, for this it is necessary to overthrow (kill) the previous Voyage (Yarilo), after that it will be accepted with boyars or sorcerers, the quest will begin.
- Vladyka can be any vampire, except for assamites and cumini, for this, it is necessary to overthrow (kill) the previous domain (Amelia, it is not necessary to diablairize it), after that it is notified with the formations, the quest will begin.

- How to become a tremper?
- Trever will appear in the castle of Lord after fulfilling the quest "disobedience", you can join them after fulfilling the quest "usurprospers" and diablairization of their regent.

-I played for Danmer - after the appeal became Nord! How to understand this tell me people?
- Nord becomes if the game cannot find standard races. Perhaps you have modified fashion changing races. Turn off these mods or write in the console of the Vampire race Player.Setrace Darkelfracevampire

- What should I do if Zimisch has a longing of native land?
- It is necessary to sleep a little, or in the castle of the governor or in the estate of the sorcerer.
If you sleep elsewhere, then in your inventory there must be the Earth (it is fully in the chests in the estate of the sorcerer), after that, the longing, longing together with the land will disappear.

- Where to find potential gulles?
- One of them in Windhelm - Club "New Gnisis", another in Rivervuda - Tavern "Sleepy Giant"
Each feeding of her blood increases its health and endurance by +2, gives a temporary +100 health and endurance bonus, and also increases its attitude towards you;
Powered by Blood Gulya lowers his attitude to you

- My vampire fell into Toror, lies for a very long time and does not get up
- The time spent in the chip depends on your humanity / other way (you just need to press the "T" key and wait)

humanity\u003e \u003d 7
Tip time \u003d\u003d 24 hours
Humanity \u003d\u003d 6.
Tip time \u003d\u003d 48 hours
Humanity \u003d\u003d 5.
Tip time \u003d\u003d 72 hours
Humanity \u003d\u003d 4.
Tip time \u003d\u003d 96 hours
Humanity \u003d\u003d 3.
Tip time \u003d\u003d 120 hours
Humanity \u003d\u003d 2.
Tip time \u003d\u003d 144 hours
humanity \u003d\u003d 1.
time interpret \u003d\u003d 168 hours
humanity \u003d\u003d 0.
Tip time \u003d\u003d 192 hours


  • Hyde to reduce generation for Assamites or other bloodthirsty vampires
- There are several vampires, after the diablary of which the generation decreases, this is:
1) Sigmund (located in Kapella Trever, get a quest for his murder at the head of the clan gangrel (Tavern Riverwood)
2) Head of the Cult of the Geenna (the quest can be obtained if you are Assamite, or when destroying the Logov Assamites to find a note).
3) Andrei (in Quest Trever), lowers generation only if your\u003e \u003d 8
4) Amelia (it can only be killed if your generation \u003d 7)
5) If you are a trender, you can lower my generation for 1 for a short time.
There are also other vampires over which you can spend diablaries, but they do not lower the generation, but give some abilities of other clans.

05.09.2014
- Completely voiced Grigor Soldun (thanks to Sinnois)
v1.6.7
- Added Toreador clan (Solitude - Blue Palace - Art Gallery).
- Now, as in Vampire: The Masquerade, it is impossible to get the status of "neonate" without approval of his siera.
- The quest "Gallery of Art" added an additional option to complete the completion of the quest.
- Now you can collect gold from your guli.
- Variability V - power over the life fluid: now after applying the ability, health and reserves are restored.
- In MSM menu, a button "Show markers of quests" has been added.
- Scripts optimized.
- Many common improvements and improvements.

27.10.2014
- Added Voice of Marsela and Eber (thanks to the WOD team).
V 1.6.8.
- Voice of characters (thanks to the WOD command and personally nosferus "y).
- Miscellaneous improvements (weapons, armor, refinement of quests, reward for the performance of quests, etc.)
- Gangrel and cumines added cl. Abilities:
"Transformation IV - the appearance of volatile mice"
"VI variability - the look of volatile mice."
In the guise of vampire vampire, invulnerable for physical attacks, bats can suck blood from enemies.
- Added ability "Variability - Body Arsenal",
Erebos can teach her cuminis or gangle, after his release by the Quest "Penetration".
- "Dominance III - oblivion": increased time of impact of the sacrifice of up to three days. (After eating the victim, its health is completely restored after 12 hours, now you can eat / wait 12 hours. / Fought, etc.)
- When nutrition, humils, damned and other dialogue, no longer need to re-start a conversation with the victim.

Update 1.6.9.

Patriotio, Assad, Andrei, Old Town Camp, Oktavio are voiced.
- Extended Quest "Apostates".
- Added add. Quests appearing if you joined the apostate.
- Added the ability to bring beatel befold, by salvation from the world of dreams.
- Improved Assamites. (closer to VTM)
- Assamites added the ability to give the formation of mortals (for this the mortal must be a humm, and Assamite - Elder (Salsila))
- Added discipline "Blackout VI - Mask Soul".
- Some disciplines are finalized.
- Many different small improvements. (locations, items characters, etc.)

Version 1.7f.
- "Ambassy": reduced the cost of applying discipline.
- Common fixes and improvements.

Version 1.71F.

Fixed the bug occurring when transforming from the Toreador to the Trever (two clans were obtained simultaneously, when studying new disciplines, two windows of clan disciplines appeared).
- Fixed a bug when it was possible to become Assamit being a Toreador (Hatch will not talk about it with a vampire from another clan).

Patch compatibility with Requiem - Tyk.
Patch compatibility with Vampire Blue Eyes - Tyk.

Patch compatibility S. Enhanced-Lights-and-FX - Tyk.

Mirror - ESP file for update.

_________________________________________________________________

Conflicts:
Any mods affecting vampirism.

Installation:
1) Move the DATA folder from the archive to the Data folder game.
2) Connect the MIVS Vampirism Overhual in the launcher
3) Play

Update:
To update, simply replace the files (do not turn off the MIVS Vampirism Ovehaul.esp in the plug-ins controls),
Save and boot the game to appear new dialogs.

Gratitude.
ORIGINAL MOD "S page
Author of this Fashion: MIV
Tesall site for excellent mod modeker.
Sight for what it is.
The user for help in the development of fashion.

Dedicated to all Vampire: The Masquerade.
The plugin completely changes the vampirism system, transferring it to the Noteting Vampire: The Masquerade.
A few days after the infection, you will be able to the castle of Skyrima Lady, where you have to choose your clan. If you are already a vampire, Ladyman will definitely send you a letter with a proposal to join the Vampire Community.
After the appeal, your cira gives you three points of experience that you can distribute on clan disciplines.
Quests, clans, disciplines and books on the game Vampire: The Masquerade. Become a lord or the governor, collect a book sacred for vampires - a book Node, learn the story of the vampires and the secret of their origin.

Detailed description.

Status in vampire society
One of the signs of the difference among the damned are age and generation, how far the vampire is removed from the progenitor. To get at least some status, young vampires must prove their importance to elders.
As a rule, status is assigned to age, based on this, the higher the status, the stronger the vampire and the more experience it is required to study disciplines.

Church (level 10, days in the appearance of a vampire 10, bited victims 60)
Neonat (level 20, days in the appearance of a vampire 20, bruoked victims 120, clan discipline II level)
The minister (level 30, days in the appearance of the vampire 40, bruoked victims 260, clan discipline III level)
Elder (level 40, days in the appearance of a vampire 65, bitten victims 440, clan discipline IV level)
Mafusale (level 50, days in the appearance of a vampire 90, bruoked victims of 660, clan discipline v-th level)

GENERATION
Generation is the degree of distance from the first of the vampires.
Generation Determines the power of the vampire and the maximum blood supply in its body.
Low generation is an indicator of the power of your cira or dangerous addiction to diablary.
With age in the vampire there are serious changes, namely, the vampire craves more thick and spicy blood, the blood of other vampires, so be careful.

Torpor, madness, hunger and sun
Torpor - This is a state of sleep close to death. Paving in Toror Vampire can not do anything until a certain period of time goes.
Flame in the Toror can be from long starvation or serious injuries.

Madness "The vampire absorbed by rage or hunger is completely given to the primitive aspects of its nature, he becomes a beast.
In madness, the vampire gets a bonus to a hand-to-hand damage and a damage in the near battle.

Hunger- Thirst for blood that absorbs a vampire, replacing other desires by his call.
Note: A hungry vampire is extremely susceptible to madness, in addition he is reduced by eloquence.

Sunlight causes strong burns and ultimate death from a vampire.
On the sunlight, health, magic and power reserves are not restored.

Path of blood
The moral code that allows vampires to keep the sobriety of thought in the face of temptation or pain.
Looking at this path the vampire is no longer guided by the views of living and human morality.

Path of beast
The moral code may be the most ancient of all existing, allows vampires to achieve harmony with respect to the inner beast.
The ones of this path shall divide the whole world on predators and victims, enemies and allies, without leaving places in it for anything else.

Clans and disciplines
Present clans Assamites, Bruha, Ventra, Gangel, Cappadocians, Malkavian, Nosferat, Trever and Tsimischi, Each with your talents and disciplines. Read the details in Reedmi.

Quests
In the fashion is a total account of 29 tasks. A detailed description with the list of quests is given in Reedmi.

Gameplay
1. The more blood drinks the vampire, the more he gets experience and vampire disciplines.
2. The vampire blood supply determines how much WITE is in its body. The maximum number of blood points of the vampire depends on its generation.
3. The vampire takes one point of blood from its stock every day.
4. Blood is spent to apply some vampire disciplines and regeneration not dead vampire flesh.
5. The blood of animals and corpses is not so nutritious as the blood of people, besides, the vampire does not gain experience, feeding such blood, but can quench his thirst and replenish the supply of blood.
6. Vampires of the Nosferata clan are easily saturated with lower animals feeding.
7. Each vampire adheres to a certain moral code. Humanity shows how much the vampire can deny his essence and how well he can pass for the mortal. The path of blood - denies human morality.
8. As the vampire has deviated from its moral code, it becomes closer and closer to that night when he finally loses control over himself.
9. Experienced vampires are trying not to drink all the blood from the victim in order not to lose the remnants of their humanity.
10. Some vampires impose blood bonds on mortals, thereby creating self-faithful vassals that will serve them and which you can eat.
11. Bottles with human blood quench the thirst for the vampire blood, but with their help not to accumulate experience.
12. Immortality protects vampires from aging and death, but removes all the rehabilitation processes of the living body. Potions and fatal food no longer restore health, only blood. Magic treatment is reduced by 70%.
13. The vampire is forced to fight his inner beast, an excessive diet can lead to bloody madness.
14. Vampires are undead, the undead does not breathe and can be underwater an unlimited time.
15. Vampires are dark creatures and can not get the blessing of the gods.

- After installing fashion, new characters do not speak with me
- This is a bug of the game itself, just save near and download saving or reboot to the game.

- There are no markers, I can not find the quest.
- Open the Console "~" and type "SetStage Vampirebloodsensequest 10", starts the quest with the characters markers.

- How can I increase your humanity?
- If you are playing not for Assamites, then humanity can be enhanced by quests, or through the confession of Amelia (in the castle of Ladychitsy) or Patricio (in refuge asylum). Experience points are spent on improving humanity.

- How to become a governor or lord?
- Only the representative of the Zimiskhi clan can be a governor, for this it is necessary to overthrow (kill) the previous Voyage (Yarilo), after that it will be accepted with boyars or sorcerers, the quest will begin.
- Vladyka can be any vampire, except for assamites and cumini, for this, it is necessary to overthrow (kill) the previous domain (Amelia, it is not necessary to diablairize it), after that it is notified with the formations, the quest will begin.

- How to become a tremper?
- Trever will appear in the castle of Lord after fulfilling the quest "disobedience", you can join them after fulfilling the quest "usurprospers" and diablairization of their regent.

-I played for Danmer - after the appeal became Nord! How to understand this tell me people?
- Nord becomes if the game cannot find standard races. Perhaps you have modified fashion changing races. Turn off these mods or write in the console of the Vampire race Player.Setrace Darkelfracevampire

- What should I do if Zimisch has a longing of native land?
- It is necessary to sleep a little, or in the castle of the governor or in the estate of the sorcerer.
If you sleep elsewhere, then in your inventory there must be the Earth (it is fully in the chests in the estate of the sorcerer), after that, the longing, longing together with the land will disappear.

- Where to find potential gulles?
- One of them in Windhelm - Club "New Gnisis", another in Rivervuda - Tavern "Sleepy Giant"
Each feeding of her blood increases its health and endurance by +2, gives a temporary +100 health and endurance bonus, and also increases its attitude towards you;
Powered by Blood Gulya lowers his attitude to you

- My vampire fell into Toror, lies for a very long time and does not get up
- The time spent in the chip depends on your humanity / other way (you just need to press the "T" key and wait)

humanity\u003e \u003d 7
Tip time \u003d\u003d 24 hours
Humanity \u003d\u003d 6.
Tip time \u003d\u003d 48 hours
Humanity \u003d\u003d 5.
Tip time \u003d\u003d 72 hours
Humanity \u003d\u003d 4.
Tip time \u003d\u003d 96 hours
Humanity \u003d\u003d 3.
Tip time \u003d\u003d 120 hours
Humanity \u003d\u003d 2.
Tip time \u003d\u003d 144 hours
humanity \u003d\u003d 1.
time interpret \u003d\u003d 168 hours
humanity \u003d\u003d 0.
Tip time \u003d\u003d 192 hours


  • Hyde to reduce generation for Assamites or other bloodthirsty vampires
- There are several vampires, after the diablary of which the generation decreases, this is:
1) Sigmund (located in Kapella Trever, get a quest for his murder at the head of the clan gangrel (Tavern Riverwood)
2) Head of the Cult of the Geenna (the quest can be obtained if you are Assamite, or when destroying the Logov Assamites to find a note).
3) Andrei (in Quest Trever), lowers generation only if your\u003e \u003d 8
4) Amelia (it can only be killed if your generation \u003d 7)
5) If you are a trender, you can lower my generation for 1 for a short time.
There are also other vampires over which you can spend diablaries, but they do not lower the generation, but give some abilities of other clans.

05.09.2014
- Completely voiced Grigor Soldun (thanks to Sinnois)
v1.6.7
- Added Toreador clan (Solitude - Blue Palace - Art Gallery).
- Now, as in Vampire: The Masquerade, it is impossible to get the status of "neonate" without approval of his siera.
- The quest "Gallery of Art" added an additional option to complete the completion of the quest.
- Now you can collect gold from your guli.
- Variability V - power over the life fluid: now after applying the ability, health and reserves are restored.
- In MSM menu, a button "Show markers of quests" has been added.
- Scripts optimized.
- Many common improvements and improvements.

27.10.2014
- Added Voice of Marsela and Eber (thanks to the WOD team).
V 1.6.8.
- Voice of characters (thanks to the WOD command and personally nosferus "y).
- Miscellaneous improvements (weapons, armor, refinement of quests, reward for the performance of quests, etc.)
- Gangrel and cumines added cl. Abilities:
"Transformation IV - the appearance of volatile mice"
"VI variability - the look of volatile mice."
In the guise of vampire vampire, invulnerable for physical attacks, bats can suck blood from enemies.
- Added ability "Variability - Body Arsenal",
Erebos can teach her cuminis or gangle, after his release by the Quest "Penetration".
- "Dominance III - oblivion": increased time of impact of the sacrifice of up to three days. (After eating the victim, its health is completely restored after 12 hours, now you can eat / wait 12 hours. / Fought, etc.)
- When nutrition, humils, damned and other dialogue, no longer need to re-start a conversation with the victim.

Update 1.6.9.

Patriotio, Assad, Andrei, Old Town Camp, Oktavio are voiced.
- Extended Quest "Apostates".
- Added add. Quests appearing if you joined the apostate.
- Added the ability to bring beatel befold, by salvation from the world of dreams.
- Improved Assamites. (closer to VTM)
- Assamites added the ability to give the formation of mortals (for this the mortal must be a humm, and Assamite - Elder (Salsila))
- Added discipline "Blackout VI - Mask Soul".
- Some disciplines are finalized.
- Many different small improvements. (locations, items characters, etc.)

Version 1.7f.
- "Ambassy": reduced the cost of applying discipline.
- Common fixes and improvements.

Version 1.71F.

Fixed the bug occurring when transforming from the Toreador to the Trever (two clans were obtained simultaneously, when studying new disciplines, two windows of clan disciplines appeared).
- Fixed a bug when it was possible to become Assamit being a Toreador (Hatch will not talk about it with a vampire from another clan).

Patch compatibility with Requiem - Tyk.
Patch compatibility with Vampire Blue Eyes - Tyk.

Patch compatibility S. Enhanced-Lights-and-FX - Tyk.

Mirror - ESP file for update.

_________________________________________________________________

Conflicts:
Any mods affecting vampirism.

Installation:
1) Move the DATA folder from the archive to the Data folder game.
2) Connect the MIVS Vampirism Overhual in the launcher
3) Play

Update:
To update, simply replace the files (do not turn off the MIVS Vampirism Ovehaul.esp in the plug-ins controls),
Save and boot the game to appear new dialogs.

Gratitude.
ORIGINAL MOD "S page
Author of this Fashion: MIV
Tesall site for excellent mod modeker.
Sight for what it is.
The user for help in the development of fashion.