Download mod Skyrim Creating your vampires. Various states of vampires

Dedicated to all Vampire: The Masquerade.
The plugin completely changes the vampirism system, transferring it to the Noteting Vampire: The Masquerade.
A few days after the infection, you will be able to the castle of Skyrima Lady, where you have to choose your clan. If you are already a vampire, Ladyman will definitely send you a letter with a proposal to join the Vampire Community.
After the appeal, your cira gives you three points of experience that you can distribute on clan disciplines.
Quests, clans, disciplines and books on the game Vampire: The Masquerade. Become a lord or the governor, collect a book sacred for vampires - a book Node, learn the story of the vampires and the secret of their origin.

Requirements:
Skyrim 1.9, Dawnguard, (for MCM)

Status in vampire society
One of the signs of the difference among the damned are age and generation, how far the vampire is removed from the progenitor. To get at least some status, young vampires must prove their importance to elders.
As a rule, status is assigned to age, based on this, the higher the status, the stronger the vampire and the more experience it is required to study disciplines.

GENERATION
Generation is the degree of distance from the first of the vampires.
Generation Determines the power of the vampire and the maximum blood supply in its body.
Low generation is an indicator of the power of your cira or dangerous addiction to diablary.
With age in the vampire there are serious changes, namely, the vampire craves more thick and spicy blood, the blood of other vampires, so be careful.

Torpor, madness, hunger and sun
Torpor is a state of sleep close to death. Paving in Toror Vampire can not do anything until a certain period of time goes.
Flame in the Toror can be from long starvation or serious injuries.

Madness - the vampire absorbed by rage or hunger is completely given to the primitive aspects of its nature, he becomes a beast.
In madness, the vampire gets a bonus to a hand-to-hand damage and a damage in the near battle.

Hunger - thirst for blood, which absorbs a vampire, replacing other desires by his call.
The hungry vampire is extremely subject to madness, in addition he decreases with eloquence.

Sunlight causes strong burns and ultimate death from a vampire.
On the sunlight, health, magic and power reserves are not restored.

Path of blood
The moral code that allows vampires to keep the sobriety of thought in the face of temptation or pain.
Looking at this path the vampire is no longer guided by the views of living and human morality.

Path of beast
The moral code may be the most ancient of all existing, allows vampires to achieve harmony with respect to the inner beast.
The ones of this path shall divide the whole world on predators and victims, enemies and allies, without leaving places in it for anything else.

Clans and disciplines
The clans of the Assamites, Bruha, Ventra, Gangel, Cappadocheans, Malkavian, Nescovita, Toreador, Tremer and Tremischi, each with their talents and disciplines. Read the details in Reedmi.

Quests
The fashion is a total account of 34 tasks. Detailed description With the enumeration of the quests is given in Reedmi.

Gameplay
1. The more blood drinks the vampire, the more he gets experience and vampire disciplines.
2. The vampire blood supply determines how much WITE is in its body. The maximum number of blood points of the vampire depends on its generation.
3. The vampire takes one point of blood from its stock every day.
4. Blood is spent for the use of some vampire disciplines and regeneration by the lowest vampire flesh.
5. The blood of animals and corpses is not so nutritious as the blood of people, besides, the vampire does not gain experience, feeding such blood, but can quench his thirst and replenish the supply of blood.
6. Vampires of the Nosferata clan are easily saturated with lower animals feeding.
7. Each vampire adheres to a certain moral code. Humanity shows how much the vampire can deny his essence and how well he can pass for the mortal. Ways of blood and beast - deny human morality.
8. As the vampire has deviated from its moral code, it becomes closer and closer to that night when he finally loses control over himself.
9. Experienced vampires are trying not to drink all the blood from the victim in order not to lose the remnants of their humanity.
10. Some vampires impose blood bonds on mortals, thereby creating self-faithful vassals that will serve them and which you can eat.
11. Bottles with human blood quench the thirst for the vampire blood, but with their help not to accumulate experience.
12. Immortality protects vampires from aging and death, but removes all the rehabilitation processes of the living body. Potions and fatal food no longer restore health, only blood. Magic treatment is reduced by 80%.
13. Day dream restores the strength and health of the vampire.
14. The vampire is forced to fight his inner beast, an excessive diet can lead to bloody madness.
15. Vampires are undead, the undead does not breathe and may be under water unlimited time.
16. Vampires Dark beings and can not get blessings of the gods.

What's new in version 1.72f ()

  • - Fixed the bug that occurs when the approval of the elders in Quest "New Lord" (Abraham did not see what you own power).
  • - In the quest "Blood Virgin" changed the way of collecting blood, also added the ability to force her blood forcibly, now no longer have to climb the pockets of the poor woman (sometimes the victim did not go to bed, or the blood did not always appear in its inventory).
  • - In Quest "Test" for the capadochetse clan, the ability to boot from the execution of the quest is added.
  • - Mortis - the path of revitalizing the corpses: increased the time of the existence of raised corpses (now they suck your blood slower).
  • - all sorts of little things.

In this collection, I collected the most, in my opinion, actual mods for the vampire themes, as well as there are animations and quests, I will tell about it now. Fashion took from different sites, some partially improved.

Present:

1 Rightstur of the vampire armor, royal armor Harcon, Cerana and armor Valerika. Armor in a stunning quality and in my opinion the best vampire armor reservoir. Armor is renamed, now black armor is black, red - red, white - white. All armor can be seen in the blacksmith in the leather section. Now the vampire simple armor does not have a brooch of the wcrovear clan, it was decided to remove it with the purpose of in my opinion that the cave vampires knew their place, as they had a brooch of the clan without fashion. Men's royal armor removed annoying shots, and the brooch remained - the symbol of the real master of the Vampires of Clan Wristkar.

2 Seth Bronching Masters Vampire. Now in the room of Lord Harkon can be found a solitary chest in which will lie: armor, gloves, boots, hood and sword.

Criteria for the increase in health for 50 units, destruction spells consume 60% less magic. Gloves - increased magic to the same units 50 and the damage from one-handed weapon increased by 60%, boots - increased endurance / power supply for 50 units, the resistance of fire 50% is exactly what is needed, because the vampire is vulnerable to the same units, sword It absorbs health, the reserves of strength and magic in the amount of 30 units, and when critical hit, the stone of the shower is filled, with a Harcric sword just instant death if swords are used in pairs. And now, attention, the hood - the vampire dressed on his head blocks the effect of the Sun! Urrraaa ...

3 fixes for vampire quests and dawn guards.

The death of the enemies is inflicted instantly, and not fulfill in the circle after death, this also applies to dragons.

5 Normal faces of vampires. After appealing to the vampire of the blood of Mlarag Bala, Dovakin's face acquires some changes to the face becoming ugly, with this fashion the vampire's face will remain beautiful, as in life, only the eyes of the vampire will remain.

6 Vampire fangs and eyes. The mod will help you become a real vampires with bloody bright eyes, as well as change the vampire jaw.

7 Wings of the Lord Vampire. They will become more than 1.5 times.

8Pole Vampire Lord. Now you can soar in the look of the Vampire Lord over Skyrim. In total, you need to press the quick run button and move the mouse in the desired direction. It flies only in a huge room, or in the open space.

9 Seductive Searan, Magnificent Valerik and Mighty Harcon. Retaxtur family searan, not confused with fashion searan and her family! In my opinion, the most successful and beautiful Retaxtur family of Searan, I personally especially Valerka really like it. For this, I take it with it using the following modification.

10 Valerik Mother Shadow. Now it will be possible to take with you in companions Valerika, mother Searan after the mission is fulfilled the family court. The character in Kbashke is voiced and translated by the voice of English, but very beautiful. Valerka is an independent character, so that it can be taken and together with Searan, or with another friend. Valerika can turn you into a vampire of Mlaraga Bala as Harcon, alas, deceased and seerana, if you have clicked with the pharyes and cured from vampirism. As well as after the exchange of things, Valerics have a spell spell spelling Valeriki School of Witchcraft, he eats magic drop, and Valerka instantly flies in the form of flying mice in place of call, wherever you are.

11 Marriage on Cerana. Quite simple and understandable. Full description Fashion can be found on the Internet. I'll tell you briefly. Complete the main vampire quest, Zon in Riften, find out about the weddings, buy an Amulet Mary, talk to Valerik, she will give one more amulet, talk to Searan and, hmm, marry ... Well, in general, all, thank you all, for Reading and downloading. Yes, you keep you the light of Auriel. And the anger of the ancestors on your enemies.

Requirements: Skyrim, Dawnguard, respectively, version of the game 1.9.

This is not the first modification dedicated to life and the life of bloodsuckers in, but at the same time the MIV "s vampirism overhaul plugin is radically modifies the way and the possibilities of vampires. New quests appear (34 new tasks are added), the gameplay changes and still so much more.

Home Fashion: Vampire's Life Features

After some time, as a player is infected with vampirism, he will find himself in the castle of Skyrim's lady's castle, where he can choose his clan for himself. In the event that he was already, he will receive an invitation to this castle in order to join any clan of the vampires.

A few words about the vampire status. As you know, all the connoisseurs of the world are damned than the further vampire is removed from their parents than he is older than its status much higher. Assigning status rank, as a rule, happens over the years. Moreover, the higher the rank of the vampire, the more he will need experience points to explore the disciplines. The player is also worth considering another nuance. Age changes impose their mark on vampires - they become hunters for the blood of their relatives, it is worth being careful.

Various states of vampires

The state of tormenting the vampire resembles the state of anabiosis close to the state of death. Being in the Tipor, the player cannot take any action. Return to the normal state of the vampire player will be able to expire for some time. Toror can be caused by a long period of hunger or serious injuries.

The condition of madness turns a gloa in the very real beast. Paving into such a state, the player acquires additional points of the skill to hand-to-hand combat And damage in the near battle. Madness can be caused by a long lack of blood or rage.

When hunger, the vampire loses the ability of eloquence, feels the greatest thirst for blood, the condition of madness may occur.

Finding the sun becomes the cause of strong burns, up to death. And health, the reserve of magic and the forces is not subject to recovery.

Gameplay Fashion

With each bite and blood absorption, the player acquires more experience and disciplines. Dropped blood with every day decreases by one point. In addition, it is also spent to use some disciplines and to regenerate the player's flesh. It is worth considering that the blood of animals and the dead does not have due durability, does not give addition to the experience of the vampire. She can thorough him thirst and increase the overall supply of blood.

Installing Fashion

Requirements: Skyrim 1.9, Dawnguard, SKSE. Copy archive files to the DATA folder, run patches (follow the instructions), activate the plugin in the mods manager.

Dedicated to all Vampire: The Masquerade.

The plugin completely changes the vampirism system, transferring it to the Noteting Vampire: The Masquerade.

A few days after the infection, you will be able to the castle of Skyrima Lady, where you have to choose your clan. If you are already a vampire, Ladyman will definitely send you a letter with a proposal to join the Vampire Community.

After the appeal, your cira gives you three points of experience that you can distribute on clan disciplines.

Quests, clans, disciplines and books on the game Vampire: The Masquerade. Become a lord or the governor, collect a book sacred for vampires - a book Node, learn the story of the vampires and the secret of their origin.

Status in vampire society

One of the signs of the difference among the damned are age and generation, how far the vampire is removed from the progenitor. To get at least some status, young vampires must prove their importance to elders.

As a rule, status is assigned to age, based on this, the higher the status, the stronger the vampire and the more experience it is required to study disciplines.

Church (level 10, days in the appearance of a vampire 10, bited victims 60)

Neonat (level 20, days in the appearance of a vampire 20, bruoked victims 120, clan discipline II level)

The minister (level 30, days in the appearance of the vampire 40, bruoked victims 260, clan discipline III level)

Elder (level 40, days in the appearance of a vampire 65, bitten victims 440, clan discipline IV level)

Mafusale (level 50, days in the appearance of a vampire 90, bruoked victims of 660, clan discipline v-th level)

GENERATION

Generation is the degree of distance from the first of the vampires.

Generation Determines the power of the vampire and the maximum blood supply in its body.

Low generation is an indicator of the power of your cira or dangerous addiction to diablary.

With age in the vampire there are serious changes, namely, the vampire craves more thick and spicy blood, the blood of other vampires, so be careful.

Torpor, madness, hunger and sun

Torpor is a state of sleep close to death. Paving in Toror Vampire can not do anything until a certain period of time goes.

Flame in the Toror can be from long starvation or serious injuries.

Madness - the vampire absorbed by rage or hunger is completely given to the primitive aspects of its nature, he becomes a beast.

In madness, the vampire gets a bonus to a hand-to-hand damage and a damage in the near battle.

Hunger - thirst for blood, which absorbs a vampire, replacing other desires by his call.

Note: A hungry vampire is extremely subject to madness, in addition he decreases with eloquence.

Sunlight causes strong burns and ultimate death from a vampire.

On the sunlight, health, magic and power reserves are not restored.

Ways of enlightenment

Humanity

In fact, this is what keeps the vampire from turning into a brainless animal, which has become a slave thirst for blood.

Path of blood

The moral code that allows vampires to keep the sobriety of thought in the face of temptation or pain.

Looking at this path the vampire is no longer guided by the views of living and human morality.

Path of beast

The moral code may be the most ancient of all existing, allows vampires to achieve harmony with respect to the inner beast.

The ones of this path shall divide the whole world on predators and victims, enemies and allies, without leaving places in it for anything else.

Clans and disciplines

The clans of the Assamites, Bruha, Ventra, Gangel, Cappadocheans, Malkavian, Nosfeperat, Trever and Timisha, each with their talents and disciplines, are presented. Read the details in Reedmi.

Quests

In the fashion is a total account of 29 tasks. A detailed description with the list of quests is given in Reedmi.

Gameplay

1. The more blood drinks the vampire, the more he gets experience and vampire disciplines.

2. The vampire blood supply determines how much WITE is in its body. The maximum number of blood points of the vampire depends on its generation.

3. The vampire takes one point of blood from its stock every day.

4. Blood is spent to apply some vampire disciplines and regeneration not dead vampire flesh.

5. The blood of animals and corpses is not so nutritious as the blood of people, besides, the vampire does not gain experience, feeding such blood, but can quench his thirst and replenish the supply of blood.

6. Vampires of the Nosferata clan are easily saturated with lower animals feeding.

7. Each vampire adheres to a certain moral code. Humanity shows how much the vampire can deny his essence and how well he can pass for the mortal. The path of blood - denies human morality.

8. As the vampire has deviated from its moral code, it becomes closer and closer to that night when he finally loses control over himself.

9. Experienced vampires are trying not to drink all the blood from the victim in order not to lose the remnants of their humanity.

10. Some vampires impose blood bonds on mortals, thereby creating self-faithful vassals that will serve them and which you can eat.

11. Bottles with human blood quench the thirst for the vampire blood, but with their help not to accumulate experience.

12. Immortality protects vampires from aging and death, but removes all the rehabilitation processes of the living body. Potions and fatal food no longer restore health, only blood. Magic treatment is reduced by 70%.

13. The vampire is forced to fight his inner beast, an excessive diet can lead to bloody madness.

14. Vampires are undead, the undead does not breathe and can be underwater an unlimited time.

15. Vampires are dark creatures and can not get the blessing of the gods.

After installing fashion, new characters do not speak with me

This is a bug of the game itself, just get alongside and download saving or rebound into the game.

There are no markers, I can not find the quest.

Open the "~" console and type "SetStage VampirebloodsenseQuest 10", the quest with the characters markers will start.

How can I increase your humanity?

If you are playing not for Assamites, then humanity can be enhanced by quests, or through the confession of Amelia (in the castle of Ladychitsy) or Patricio (in refuge asylum). Experience points are spent on improving humanity.

How to become a governor or lord?

Only the representative of the Zimischi clan can be a governor, for this it is necessary to overthrow (kill) the previous voivody (Yarilo), after that it will be born with boyars or sorcerers, the quest will begin.

The Vladyka can be any vampire, except for assamites and cuminisha, for this you need to overthrow (kill) the previous Lord (Amelia, it is not necessary to diablayrize it), after that it is notified with the floods, the quest will begin.

How to become a tremper?

The Trever will appear in the castle of the Lord after fulfilling the quest "disobedience", you can join them after fulfilling the quest "usurpators" and diablairization of their regent.

He played for Danmer - after the appeal became Nord! How to understand this tell me people?

Nord becomes if the game cannot find standard races. Perhaps you have modified fashion changing races. Turn off these mods or write in the console of the Vampire race Player.Setrace Darkelfracevampire

What should I do if the Tusca appears in native land?

It is necessary to sleep a little, or in the castle of the governor, or in the estate of the sorcerer.

if you sleep elsewhere, then in your inventory there must be the Earth (it is fully in the chests in the estate of the sorcerer), after that, the longing, longing together with the land will disappear.

Where to find potential gulles?

One of them in Windhelm - Club "New Gnisis", another in Rivervuda - Tavern "Sleeping Giant"

each feeding of her blood increases its health and endurance by +2, gives a temporary +100 health and endurance bonus, and also increases its attitude towards you;

powered by Blood Gulya lowers his attitude to you

My vampire fell into the Toror, lies already for a very long time and does not get up

The time spent in the chip depends on your humanity / another way (you just need to press the "T" key and wait)

humanity\u003e \u003d 7

tip time \u003d\u003d 24 hours

humanity \u003d\u003d 6.

tip time \u003d\u003d 48 hours

humanity \u003d\u003d 5.

tip time \u003d\u003d 72 hours

humanity \u003d\u003d 4.

tip time \u003d\u003d 96 hours

humanity \u003d\u003d 3.

tip time \u003d\u003d 120 hours

humanity \u003d\u003d 2.

tip time \u003d\u003d 144 hours

humanity \u003d\u003d 1.

time interpret \u003d\u003d 168 hours

humanity \u003d\u003d 0.

tip time \u003d\u003d 192 hours

Hyde to reduce generation for Assamites or other bloodthirsty vampires.

There are several vampires, after the diablary of which the generation decreases, it is:

1) Sigmund (located in Kapella Trever, get a quest for his murder at the head of the clan gangrel (Tavern Riverwood)

2) Head of the Cult of the Geenna (the quest can be obtained if you are Assamite, or when destroying the Logov Assamites to find a note).

3) Andrei (in Quest Trever), lowers generation only if your\u003e \u003d 8

4) Amelia (it can only be killed if your generation \u003d 7)

5) If you are a trender, you can lower my generation for 1 for a short time.

There are also other vampires over which you can spend diablaries, but they do not lower the generation, but give some abilities of other clans.

05.09.2014

Completely announced Grigor Soldun (thanks to Sinnois)

Added Clan Toreador (Solitude - Blue Palace - Art Gallery).