Claustrophobia is an official quest. Claustrophobia game: the main thing is to get out

If you are tired of exhibitions, galleries, movies and other standard entertainment, then you've come to the right place.

Today we want to talk about “ Claustrophobia"! No, don't worry, it's not about the disease of the same name, but about an incredible adventure.

Maybe you have already heard somewhere that computer quests left the screens of monitors and relatively recently moved to real life! For those who are not familiar with the word "quest", this is an adventure game in which the main character follows a certain plot and, through the study of the surrounding space, solves puzzles and riddles.

Source: phobia.ru

So, what is the essence of the new quest of our time? A game in real space and time, the goal of which is to get out of the room in less than 1 hour. You can use whatever you have in the room the main thing is to get out solving puzzles.

Agree, it's rather unusual to feel in a completely new and incomprehensible reality. Claustrophobia game combines in itself on this moment about 20 different quests! And it looks like this is just the beginning.

If you are looking for a way to spend your time in an unusual way or you think where to go on the weekend Is a great option. Quests "Claustrophobia" - a kind fitness for your intelligence where you compete not only with circumstances, but most importantly - with yourself.

An interesting fact: before the launch of a new quest, about 200 volunteers are testing it. This allows you to cut the script, as well as any technical "gadgets".

Claustrophobia game: the main thing is to get out

The number of Claustrophobia players usually does not exceed 4 people. By the way, even if you failed to direct your logic to the right channel, after 1 hour the doors will swing open by themselves.

Where you can go and where you will be locked if you only want: a medieval castle, a bunker, a submarine, a dungeon or even a mental hospital. In general, whatever you wish.

Such entertainment can even serve birthday present, you can buy a certificate and give your loved one, so to speak, buy "claustrophobia" as a gift.

More recently, "Claustrophobia" has introduced an innovation - "Claustrophobia performance" ... What it is? The creators themselves say that these are "pure emotions" without logic, riddles and the like. These are real circumstances where you are the epicenter of events.


source: phobia.ru

In the performance, the conditions of the game remain the same - the playing time is 1 hour, the number of participants is up to 4 people. Moreover, interestingly, the authors advise to plunge into unreal reality together or even alone in order to feel the situation as best as possible.

And one more important point. The performance, which was launched by the creators of the game "Claustrophobia", contains fear idea, so if you are not all right with your nerves, then it is better to go on a quest and peacefully solve puzzles. And for those who want to tickle their nerves - welcome! The first performance of Claustrophobia was named The Collector. It’s not hard to guess what he’s talking about, given that the headline is the theme of fear.

With a bag on his head, a quite cute administrator will lead you into the heart of the thriller. Although you perfectly understand that nothing can threaten you, everything that happens to you suggests otherwise. The sounds, actors and even smells around you are just crazy.

But on the way out, people nevertheless say - it was unreal cool.

Quest prices vary from 2,000 to 3,000 rubles for the entire team. And for a performance - from 8,000 to 12,000 rubles, depending on the time and number of participants.

Quests are located in different places, on the official website you can choose the one you like.

Test yourself for strength with "Claustrophobia"!

P.S. write about your expectations and impressions in the comments or suggest your idea of ​​how to have an unusual time :)

Find out what else you can present!

It can be seen already that the quest is not new and is pretty worn out, but at the same time it nevertheless fulfills its main function well: to entertain. In general, the tasks are logical and interesting, and some plot can be traced. He will not call some wow among experienced players, but he will clearly leave good impression... Even though we managed to skip a couple of tasks, they are all logical and varied, which is the main thing. The service is excellent, we were very pleased, very hospitable, warm and cozy.

In general, the impressions of the quest are positive. Atmospheric (not scary, just gloomy), the tasks are clear, logical (well, except for one of the tips). On the one hand, the tasks seem to be pleasant, understandable and interesting, but on the other hand, many do not fall into the legend (such riddles for the sake of riddles) ... Almost at the very end, there is a task for dexterity and work of hands. This is certainly not very correct. In the end, there is usually time trouble, and if you can ask for a hint and move on to ordinary tasks, then there is no way ... I highly recommend it to beginners. I didn't like the situation with the bracelets at all. We were at this location already on the second quest. After the first one, the bracelets were not given out, citing absence. We just stopped by a couple more times, but they never came. It's the same this time. They tell tales that they are made in St. Petersburg, a long drive, and so on and so forth. It's not about a piece of silicone, of course, but about an attitude. As far as I understand, this is an important component of the brand. And if bracelets are not issued at this location, can it be easier to say so?

An excellent quest in the atmosphere of the Middle Ages! The riddles are all mechanical, there are almost only wood, stone and metal around. More than once it is necessary to demonstrate dexterity :) Shoals were not revealed during the passage. From remarks: it takes a lot of time to complete the first riddle; the quest contains a lot of distracting touching details that are not involved in the game. Well, there are no bracelets at the location for a long time: /

Cozy fireplace atmosphere of a good old apartment on Baker Street! The quest was done soundly, with a soul. We were satisfied :) From the jambs: one of the details of the quest was not cooked well enough. I would like to note a very intelligent operator (one of the main at the location, as I understand it), who gave accurate tips and chatted after the game. P.S .: at the location at the moment this quest is the best

Completed this quest on 11.04. He became 10 in a row in our piggy bank of experience. To begin with, I was attracted by the idea of ​​the quest and its complexity. However, reading some of the reviews and the position of the quest in the rating raised some doubts, but it's better to watch it yourself. --- ✏The quest is bright, atmospheric, it has many rooms that are interconnected by a common style. A lot of details that draw attention to themselves, and a thorough plot development is felt. It is even interesting to simply get distracted at some moments and simply study the surrounding objects, because the exhibits fully correspond to the name of the quest. ✏The quest is not linear. There are search tasks, you need to be extremely careful. Also a variety of logical puzzles, where sometimes she is completely strange, but funny. Plus, even in a couple of moments, it will take a little dexterity, and yet it will not do without teamwork... A rare combination of all types of actions in a quest. ✏ Enough space. (There were three of us, but for 4 players it would be quite enough). There are some unexpected light and sound effects. A real immersion in the legend and a test of your capabilities. It will be interesting even for those who have already completed a large number of quests. ✏A ​​little about the cons. In fact, you should pay attention to comfortable clothes and shoes, you will have to crawl, and if you don't know what to do next, then even more, bruises on your knees are possible. Not very convenient buttons for prompts, you will have to try hard to press it. Quiet speakers connecting to the operator, it is hard to hear what is being reported. There are several points where it is not easy to independently understand the logic of the task, but perhaps it is a matter of ourselves. Several tasks that are interesting, but take a lot of time, and when it is not enough, then a stupor on them can cause resentment. It is better for beginners not to go, but to gain experience in at least a few other difficult quests. --- I don't understand why so many negative reviews, we left the quest positive emotions... It is possible that I was lucky with a very nice girl-operator and with the fact that there were no equipment breakdowns, which are often written about. It deserves to be among those worth visiting. A little advice for those who are just going to go through the quest: when you get to the location, just relax, immerse yourself in the atmosphere, this will make it easier to solve tasks, carefully explore everything around and try to think in an unusual way.

Claustrophobia's promising quest takes us from the center of Moscow straight to the top-secret underground laboratory of the Arctic wilderness. We are a special forces unit and our task is to find out why contact with the team of scientists was lost. From the screen, we are immediately immersed in the storyline. In the course of the explanation, we learn that in 2013, an alien object was shot down by the Russian special services. Part of the wreckage that landed in Chelyabinsk allowed redirecting public attention and served as an excellent disguise due to the resonance in the media. At the site of the crash of the UFO itself, a complex was erected in order to study the equipment of the ship and other life forms. After a long series of failures and breakdowns at the station, the headquarters loses contact with the research group. "Do not be alarmed, for a while you will be in complete darkness" - warns a voice from the speaker. The door closes and the quest begins. By its atmosphere and dynamism, the "bunker" resembles the cult "Something" by D. Carpenter. In the course of events, frightening circumstances become clear: in fact, if you do not get out of a given territory in an hour, then absolutely everyone present will end. You will have to pay attention not only to all kinds of documentation, damaged equipment and unclear purpose of decorative elements, but also to the former employees of the laboratory. It is noteworthy that in addition to storyline, the laboratory boasts a virtuoso technical performance and detailed elaboration of the scenery. However, like many other escape rooms, Claustrophobia. For the entire period of passing you are not going to get dirty and exhausting with loads, therefore there are no instructions on the dress code. The "bunker" space is enough for four people, but interesting riddles and puzzles may not be enough. If you are confident enough that it will not be difficult to complete the tasks of the reality quest, then the organizers can offer to go through the story without prompts. By the way, the staff and the atmosphere did not leave us indifferent: friendly and friendly communication, sensitivity and attentiveness throughout the mission, design decoration of the premises, nice bonuses in the form of tea and coffee for guests. The location of the quest in reality "Arctic Bunker" is a five-minute walk from the station. m. Kitay-gorod and Lubyanka. Problems arise with finding the right exit from the metro and parking in the center of Moscow. The responsive staff of the organization will provide assistance over the phone in case you get lost.

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Horror quest in reality "Saw" really hooks on the scenery and the plot did a good job.

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Our team of 4 people has long wanted to visit this game that goes back to the Victorian era (steampunk is a whole genre, a separate universe).

The entourage quest in reality "Steampunk: Airship" met our expectations and confirmed its status of the "calling card" of Claustrophobia. The decor is thought out to the smallest detail and instantly immerses you in the atmosphere of the quest, but you have to be in all your weapons, because the complexity of the riddles is also on top here. Despite its complexity, the tasks are quite logical, and when you solve them, you get achievements - quest geeks will clearly like this bonus system.

Attention: quest with a request for nonlinearity! Which, of course, also captivates. Although the scenario itself is linear, you can initially choose the type of airship depending on which of its parameters you want to focus on:

  • Speed
  • Armor
  • Weapon

The dynamics of the game is at a height: there was no need to be bored and dull (the number of people affects here, since it would be much more difficult to cope with the two of us). Logic problems are mixed with active mechanical hand work. Everything ends very actively and resembles a shooter, but we will not spoil it.

You can see the painstaking work of the Claustrophobia team on the game - all the details are thought out to the smallest detail, immersion in the atmosphere of the game is at the level, and in some places you can find real steam! The airship will be interesting for both children and adults, since it is impossible to resist such an entourage - you want to study, twist and disassemble everything. We do not recommend going here for newbie quest lovers, but after several quest rooms completed, the QuestInfo team strongly recommends this interesting game to visit.

From the point of view of location, everything is fine: the quest is located in Maly Gnezdnikovsky Lane in the very center of Moscow (it is convenient to get there from the metro stations: Tverskaya, Pushkinskaya, Chekhovskaya). In this location, there are also two more quests of this company, reviews of which you can find on the corresponding pages.

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The game of the Claustrophobia company "Curse of the Dead" initially attracts with its plot. After all, not in every quest in Moscow you find yourself a prisoner of a dungeon, where a mysterious count died a painful death many centuries ago. Since then, this place has been cursed, and if it is not possible to get out of it within an hour, the prisoner will suffer the same fate. In this medieval dungeon, iron shackles and various instruments of torture await you, and the screams of other prisoners will involuntarily make you hurry.

The surroundings of a medieval prison are as authentic as possible. There are chains with a grate, and dim lights, and torches that sometimes go out. In general, the setting will completely take you into the 16th century dungeon. The only reminder of your stay in modern Moscow will be the soundtrack, which changes at every stage of the game.

The quest in reality "Curse of the Dead" is quite difficult and more team-oriented. One person is unlikely to be able to cope in the allotted 60 minutes.

To solve the riddles of the reality quest, you will have to strain your brains and ears, as well as work with your hands. By the way, you need to be prepared for the fact that even the ceiling is played here.

There is no classic linearity in Curse of the Dead. Therefore, to solve problems, it is necessary to move away from the usual quest logic and try to think like a prisoner.

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It seemed to us that there could be more banal pirate theme? It seems that all and sundry have already used it. But Moscow rooms from Claustrophobia continue to amaze and amuse.

The dynamic and very intense quest in reality "Pirate Hut" pleased with bright decorations, a mysterious atmosphere, well-thought-out riddles. Despite the rather bloodthirsty name, the game is more suitable for children and adolescents than for avid adult quest lovers. Although ... why not?

The interior of the pirate hut perfectly conveys the character of the quest itself. As soon as you enter the room, you immediately want to scream at the top of your lungs: "Yo-ho-ho and a bottle of rum!" Everything here is absolutely realistic: gloomy lighting, artificially aged furniture, and any little thing that falls into the eyes of the players.

The puzzles, tasks and questions are not bad, but a little simple. The impression is that they, after all, are designed specifically for children, and not for adults. True, there are also quite unexpected riddles, forcing to stretch the dozing brain.

There is no need to doubt the quality of the quest tasks - Claustrophobia is famous for the fact that in her games everything is always consistent and even a little predictable.

Yes, the dynamics are a little disappointing. We did not get the excitement here that we expected. But most likely, this is due to the hackneyed "pirate" theme and a little fed up with the idea of ​​finding a way out of the hut for a certain period of time.

Let's just say that the "Pirate hut" from Claustrophobia in Moscow is a calm, almost childish fairy tale, without unnecessary topical interweaving. A fairy tale, but in general it turned out interesting and sometimes even very exciting.

The administrator and the guys helping to oversee the pirate quest are just great. No, not just good fellows, but - Good fellows with a capital letter! Responsive, benevolent, always on hand.

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There is hardly a person who has not heard of Harry Houdini. An outstanding illusionist was able to conquer the world with his unique ability to cope with castles of any complexity. Indeed, after all, nothing is impossible for him! Tied hands and shackled legs have never stopped the great Houdini.

Do you want to lift the veil of illusionary mastery? Then feel free to go to the Claustrophobia quest room in Moscow.

Everything is done very cool! It seems that because of the dense curtains, Houdini himself is about to come out. The atmosphere is simply mesmerizing - a little twilight and a lot of small details that you want to look at and consider.

The puzzles and tricks are so versatile that experienced quest fans will be delighted. Even the riddles that have been encountered in other games are so skillfully veiled here that you won't immediately "figure it out". But, most of the secrets and secrets are still exclusive.

A very powerful logical chain. True, there were a few gaps. Although, they are so insignificant that they were not noticeable against the general background. The inconsistencies "surfaced" even when we analyzed the quests of the "Claustrophobia" company.

The scenario of the reality quest is thought out in such a way that the tension does not leave the players from the first seconds until the opening of the secret door. Something is constantly happening, you constantly need to think about something, where to go, to look for something. I liked that all team members were involved - no one was left on the sidelines.

It's not a pity to put 11 points here. In fact, the plot is thought out to the smallest detail. You actually live the life of Harry Houdini, follow in his footsteps, and sometimes even surpass the great master. At least this is very hard to believe.

There is a friendly atmosphere in "Claustrophobia". Moreover, even after completing the quest, you can have a nice chat with the administrator.

Our expert opinion: The Houdini Academy quest is one of the best in Moscow. Yes, a little creepy. Yes, a bit weird. But, this is precisely its beauty.

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Sports are always excitement, drive, dynamics. And if you add a bit of adventurism to them with solving diverse puzzles, you get just the perfect team quest "Olympics 2030".

Yes, that's exactly how we imagined everything: two separate rooms, each of which has a team of two people. Companies compete among themselves for the right to wear the title of champions. The scenario of the reality quest is slightly complicated by the time limit, but everyone only benefits from this, because no one has canceled the excitement yet!

Quests in Moscow from Claustrophobia are constantly striking in their thoughtfulness. So here too - "Olympics 2030" is simply saturated with sports themes: bright contrasting colors, the presence of some sports attributes, sound accompaniment with the voices of fans, applause and shouts of ardent fans.

Thanks to the unusual general concept of the quest, even the most familiar trivial puzzles are a little confusing. What can we say about the most unexpected questions and riddles - Claustrophobia was able to turn our heads.

If we take into account the usual logic, then all the questions are quite understandable and can be solved, especially since sports are taken as the basis. Here it is worth focusing on him, revealing and unraveling the puzzles.

Just forward, not a step back! The entire quest is literally permeated with this slogan. Naturally, the game is very, very dynamic - you literally can't sit down for a second. You are constantly running somewhere, tumbling, jumping and crawling. Even out of breath, ufff ... thanks Claustrophobia!

The scenario of the reality quest "Olympics 2030" is thought out carefully. No, there were, of course, several inconsistencies, but they are so insignificant that they are unlikely to be noticeable to an ordinary man in the street. Although, the quest-goers in Moscow will immediately feel the catch. Therefore, we wish the creators a little more careful and scrupulous attitude to the little things.

The staff, like experienced coaches, are always in a hurry to help as soon as the team gets stuck at some point.

"Olympics 2030" is suitable not only for athletic youngsters. Even children (over 8 years old) and those who are a complete layman in physical training will be able to participate and win on equal terms.

Let's face it: the riddles in the quest are not easy. If a team with no experience can cope with them in 60 minutes, then they can be proud of themselves. Claustrophobia offers to fulfill the mission of a detective with phenomenal abilities, which means that the participants will sometimes have to undertake a real "brainstorming".

It's great if you have read or seen something from the works of Conan Doyle - this will help directly or indirectly. The tasks are structured logically. If you build the chain correctly, then the solution will come by itself.

Investigation requires ingenuity and speed. The correct distribution of forces helps to shorten the decision time. The team sometimes needs to split up, go to the goal in parallel. It is necessary to remember the basics of physics and chemistry, to quickly study mechanisms and traps.

The price of winning the quest is high - the life of a person sentenced to death for someone else's crime. Players are obliged to give irrefutable proof of his innocence at the finish line.

The operator brings it up to date clearly. Conducts in accordance with the atmosphere - polite with dignity, but benevolently. In some moments, he delicately comes to the rescue. Literally one word spoken at the right time (not a spoiler) helped navigate the search for evidence.

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Alexandra

Fans of the series will definitely appreciate :) The organizers perfectly conveyed the atmosphere, and the tasks are interesting and logical! You will have to think about them exactly) Sometimes the administrator tried to help too much, I think, they could have guessed themselves in some places, but in general it did not really interfere. I liked the quest)

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