Clean sav. Saving for Stalker: Clean sky. Preservation for the game S.L.L.K.E.R.: Clear Sky

Preservation for the game S.T.A.L.K.E.R.: Clear Sky.

Entered free, completely destroyed the debt. Freedom lives on the database.
- You are a friend to pure sky, freedom, stalkers
- You master
- When entering the base of the gangsters near the rails lie dead yoga and borov
- PS: Debt is capable of recovery, so close the door near which you are standing in Sayeva (so as not to be free)
- PPS: The predominance of freedom: on agri art, in militarians, in Dark valley, In the landfill. Also a small detachment in the east of Cordon.
This saving accurately works with a patch 1.5.07.

This preservation is made at the level of the "Agroprom"
- Character (master) is on the basis of debt. All bandits are destroyed.
- with "stalkers", "duty" and "clean sky" - friends. With the rest of the fight.
- money in the wallet is almost three million rubles
- The character is dressed in an exoskeleton, in his hands he has "AKM-74/2". The backpack lies "SVDM-2", "Vintar-Sun", "SPSA-14" and a bunch of cartridges for them.
- All flash drives are found, all quests are made.
.

This is a preservation for those who want to start the game with steep cannons and in the exoskeleton "Freedom".
- Not a single task is passed here.
- The character is dressed in the exoskeleton "Freedom", in his hands he has "FT-200m".
- Almost a million rubles money in the wallet.
- Also in the house on the southern farm in front of Cordon where the conductor in the cache lies: Em-1, RPG, machine gun and SVD with a bunch of cartridges for all this.
This save accurately works with a patch of 1.5.10 (including the version of the game from GOG).

This preservation is made before Limansky.
- Character in "Freedom". "Duty" is completely destroyed.
- With "freedom", "clean sky" and "gangsters" a good relationship, with the rest of the bad groups.
- The character is dressed in the exoskeleton "Freedom", in his hands he has "RP-74". It stands in front of a chest, in which any machine guns, rifles, RPGs and a large pile of cartridges and rockets are for all this.
- money in the wallet from the character almost a million rubles.
This save is exactly working with a patch 1.5.07 and 1.5.10 (including the version of the game from GOG).

This preservation is also done before Limansky (the bridge is already omitted).
- The character does not consist in any grouping.
- With all the groups, in addition to the "renegades", the relationship is good.
- The character is dressed in the bronoront "Bulat", in his hands he has "FT-200m". In the inventory lies almost all the weapons, which is in the game, as well as any exoskeletons and any armor.
- money in a wallet of a character more than ten million rubles.
This save accurately works with a patch 1.5.05 and 1.5.10 (including the version of the game from GOG).

This program will allow you to clear your preservation from unnecessary scripts that impede the normal functioning of the game. Just in case, always make a spare copy of the preservations that you are going to clean.

Requirements:
Skyrim.

How to use the program:


3. Click the "Fix All #" button, in order to get rid of hanging scripts.
4. Press FixScriptInstances, it will delete unnecessary copies of scripts.
After you delete them, click the "Save" button, and then confirm the overwriting by clicking OK.
Go to the game, download saving and dry. From now on, your saving must be completely purified.

How to use version 2.05+:
1. Run the savetool.exe program
2. Press "Open" and select the desired saving.
3. Click "Delete All # -\u003e", in order to get rid of hanging scripts. (Perfectly works with scripts original Game and DLC, but not a fact that exactly identifies the hanging scripts from mods. If the program finds hanging scripts in the game conservation made after cleaning the preservation, it is accurately mistaken.)
4. Save the cleaned saving using the SAVE button.
5. Load the cleaned saving in the game and save.
6. There are also additional buttons for clearing "Clean Other" and for "Clean Formlist" forms.

You should also know that the program automatically creates a spare copy of your saving named "Backup.ess"

Other:
RESET HAVOK (most useless)
Removes the forms of all items led by gaming physics, cries, magic, etc.

Scripts:
List Active Shows the names currently executed copies of scripts (on some saves you can stop the operation of the program.)

Inc.refs deletes the forms associated with the selected copy of the script performed when the script itself is removed.
Do not use the function if you do not understand the forms.

dBG:
Shows which executable copies of the scripts were removed when the "FixScriptInstances" button is pressed.

Plugins:
Del MOD Forms removes all selected shapes of plug-ins out. The function can be used to reboot some plug-ins in their initial state (for example, you installed the mod with the dungeons, they killed all the monsters there and you want to pass it again. Otherwise, the function is quite useful.)

Forms removes, saves or loads the saved shape.

Problems with savings - common phenomenon. If the game is overloaded with mods, the saving is clogged with unnecessary data, including traces of remote content. To combat similar garbage it is worth downloading for Skyrim Save Cleaner.


With it, you can quickly and safely clear the game from outdated data and get the perfectly pure working sav.

Procedure:

1. Skyrim_save_Cleaner.exe Copy to the root Skyrim.


2. Move the character into a small closed location.


3. Send command through the console ("~" key): Save MySave 1.


4. Wait until TES V is required (this will happen automatically). Do not leave the game.


5. Close the new Opened MySave.ss.txt file.


6. Run the cliner, activate the Fix All Form IDS window.


7. Open the aforementioned text file with the program, confirming the proposed path.


8. Open MYSAVE saving, confirming the path again.


9. Wait until Skyrim Save Cleaner finds all the garbage, click on the requirement to "continue."

Briefly: After departure during the battle and, upon subsequent downloading of any relatively recent saving, an error appears from the missing content and problems. When loading more than a long time, this error does not appear, but it is no better, anyway the problem.
More detailed description. I started new game In the prison cell. Just kidding, not so detailed. The quest began to save cities from the invasion of the undead (most likely it is undeath, but I probably can't say, because I did not find a clear description of this fashion, the second option - Sands of Time full mod). I was in Morphala, and during the battle Skyrim flew off (well, with whom it happens). Seriously, during battles, the departures happen often, but usually after restarting all the rules. Not this time. Message: "This saving uses content currently missing. Some objects can be inaccessible. Continue downloading?" Next two options for the development of events. The first - departure when trying to download (when the MoodMod is disconnected, the second option occurs). The second - the game is still loaded, but the initialization of all MSM menus begins, here you and Tundra Defense and your guild throw out items in the inventory to start the quest, Skumal Sava is a welcome message, etc. In this case, the configuration "Immemative armor is complete" is repeated to infinity, and at the same time got out the window from battlefatigueandinjuries that the mod hovers, and you need to restart the game or save (the message is closed after 50 "OK"), the image starts flashing black (the effect of blood loss from more dynamic Injuries, then passes).
In general, there is a complete horror. I feel pain Skyrim and his attempts, but one he does not cope.
Now afterword. This thing with the initialization of mods, hanging Battlefatigue and blinking was when trying to install Sands of Time. Then it turned out that the case in SOT patches.
The message about the missing content (when I didn't even remove anything close) closed when trying to download the game with MoodMod installed, the problem was solved by disconnecting the SMTX Woodcutter, which changed the furnace (exactly like MoodMod).
Perhaps the case in strong scripting download (although then the game would simply fly out, after launching it should have been all the rules. + Tested the script loading using the SOT fashion method - all the rules delay 45-75 ms, which is a good result). Analysis of this scalpel did not give out something particularly remarkable, showed heavy modes (the objects of which are recommended to temporarily turn off), a pair of threads that need to be removed, and 30-40 entities without communication.
And attention !!! It all happens when loading any sailing. I have them numbered, now the account on 134. I tried to download sail, where there is no Sot, Moodmod, Battle Fatigue & Injuries, more Dynamic Injuries - heavy scripting mods. All The Same.

I ask for help, at least in order to safely remove heavy scripting modes and be able to download a slightly earlier save, and not start the game from the very beginning.

What can I say. She spent 5 hours of his life to discover that Mo again connected some ESP. He connected SOT patches because of which this business was and took place. Removed now their nafig. I went to endorse on the nexus I put for the fact that he was heard)