Detailed damage log with projectile type. Features of the panel from GambitER

Updated 06/12/2018: Updated for patch 1.0.2

We present to your attention another popular among World players of Tanks is a damage panel from Gambiter.

The damage panel of the player's tank is in the lower left corner combat interface and shows the state of the modules of the combat vehicle, the number of durability points and the health of the crew. Most damage panel mods change not only appearance, but also add a log of the damage received, thanks to which the damage panel shows not only the state of the tank, but also the shots that affected this state.

The damage panel from Gambiter does not change the default design and icons. Mod adds a detailed log of received damage. Each shot is numbered and displayed in reverse order so that the result of the last one is at the top of the damage panel. In addition to damage or a message about non-penetration, the type of projectile and the model of the tank of the player who fired the shot are written to the log.

By pressing Alt instead of the damage value, you will see the percentage of the "health" of your tank spent and the player's nickname instead of the model of his combat vehicle. The damage log also contains a reload timer for the last shooter (T-150 in the screenshot), which allows you to maneuver and place the thickest armor under the shot in time.

In addition to the damage log, Gambiter's mod adds a bright pop-up message above the damage panel about the result of the last hit.

Please note that Gambiter's damage panel detects not only penetrations, but also ricochets, hits to tracks, and "impenetrable" sections of armor that do not damage your tank's main hitpoints. This feature is not available in all damage panels.

* Updated for Patch World of tanks 1.6.0.7 WOT.* Panel edits for the front line.* Improved repair timer for damaged modules.* Added panel option with repair in the center.* Repair in the center also works on wheeled vehicles.

The damage panel from GambitER has a standard look that every player is familiar with, but has some very cool features that other panels don't have.

The main plus of this panel is that it has a reload timer for the enemy who fired at you, which gives you some advantage in battle.

Also added a very detailed log of received damage, which displays even non-penetration and ricochets.

The damage panel from GambitER has a very handy configuration file in which you can customize both the appearance of the panel and all the information displayed.

Features of the panel from GambitER

  1. Icons, inscriptions, fire animation and the tank's HP bar have not been changed.
  2. 3-second pop-up message about the last damage taken
  3. Added numbered damage list, last damage taken appears at the top of the list
  4. Added a repair timer for a disabled module
  5. Sound notification of fire and ammo rack damage

Panel update from GambitER

22.02.2017:

  • adaptation for patch 0.9.17.1;

10.06.2016:

checked for World of tanks 0.9.17 WOT patch

24.05.2016:

updated for micropatch 0.9.15

09/01/2015 to version 0.1.7:

  • adapted for 0.9.17 ;

07/13/2015 to version 0.1.5:

    • Added:
    • the ability to hide a pop-up message and blocks with inflicted / blocked damage when switching the camera to another tank in post-mortem mode;
    • support for using macros in background and shadow blocks;
    • several macros, in particular typesHit (to control the change in the player's HP);
    • the possibility of more detailed formatting of macros;

Changed:

  • format for recording macros and their advanced formatting;
  • completely renamed all macros;
  • all configs are adapted for version 0.1.5;
  • updated panel from KobkaG to version 1.2 fix;

07/01/2015 panel from KobkaG to version 1.2:

  • many changes have been made;

25.06.2015:

  • added 3 options for damage log settings;

06/18/2015 to version 0.1.3:

  • update of the second version of the damage panel from GambitER+KobkaG to version 2.6.2 (after death CTRL does not work, the log script has been updated);
  • added a background image for the block with a pop-up message Message.cfg;
  • added shadow setting for text;
  • added setting the size of text fields;
  • added disabling animation;
  • added the ability to add your own image for the background (the path should be specified relative to the folder 0.9.17);
  • added detailed settings for the background image;
  • added debug item to simplify setting the position and size of text fields;
  • added macro h.ratiovalue - the percentage of the received damage to the average value of the damage from the projectile;
  • added macro h.ratiodamage - the percentage of damage received to the player's "full" HP;
  • added macro p.lastdamage - the last damage inflicted by the player;
  • added macro s.lastdamage - the last damage inflicted by platoons;
  • fixed incorrect display of some symbols in the Timer.cfg line;
  • fixed spam error (game.handleKeyEvent) in python.log;
  • fixed error (Battle.onPostmortemVehicleChanged) in python.log;
  • fixed incorrect display of macro strings h.index and h.reason with None;
  • Fixed incorrect display of the team of the attacking player when "repairing" in Dominance mode;

06/02/2015 to version 0.1.2:

  • adapted for 0.9.8.1;
  • added the ability to display the total damage from a fire/ram/fall in a pop-up message [ Message.cfg ];
  • added timer since last hit [ Timer.cfg ];
  • added config file Timer.cfg to configure the block with the display of a line with a reverse timer [ Timer.cfg ];
  • added the ability to hide the log when switching the camera to another tank in the post-mortem mode [ Log.cfg ];
  • fixed display of the panel when hiding the interface in battle via Tab;
  • fixed incorrect display of the h.reason macro string when [ Log.cfg ] crashes.

Setting

You can change the appearance of the panel at

\res_mods\configs\damagelog

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Description

The damage panel is one of the elements of the combat interface, whose readability and design is as important as a convenient and informative crosshair. Damage panel with detailed log from GambitER for World of Tanks 1.6.0.7 is one of the most well-known modifications in this area, since it not only conveniently displays all the necessary indicators of the machine, but also in the log of the received damage is able to systematize in a convenient form both received ricochets and non-penetration. And thanks to a convenient configuration file, you can easily and quickly correct both the information displayed on the screen in battle and the very appearance of this element of the combat interface.

Screenshots



Installation

  1. Install font;
  2. Copy the mods folder to the World of Tanks folder.

Verbose log setup

You can customize the log for yourself in specially designated configuration files, which are located at:

World of Tanks/mods/configs/damage_log/

  • Blocked.cfg - set up blocked damage;
  • Damaged.cfg - configure the display of damage done;
  • Sound.cfg - here you can fine-tune the playback of sounds when modules, crew members are disabled, as well as in case of fire;
  • Log.cfg - configure the display of received damage;
  • Message.cfg - configure the display of messages about hits on your tank.

Any feature can be disabled. To do this, go to the appropriate settings file and find the line; enable:true, in which replace the value true on the false. In the same files, you can freely change the position of certain elements depending on your personal preferences. All files contain text hints for your convenience.