Download cheat Timer recharging enemy 0.9 14. This mod is considered to be both developers added to the list of prohibited, as it gives a huge advantage in battle

Extended Trial for patch world. Of Tanks 1.6.0.7 WOT.

other updates:

12.07.2017

Extended Trial until 21-07-2017 for the WORLD OF TANKS patch 0.9.19.1 WOT.

21.05.2017:

Extended Trial until 01-06-2017 for the WORLD OF TANKS Patch 0.9.18 WOT.

11.05.2017:

Extended Trial until 21-05-2017 for the WORLD OF TANKS Patch 0.9.18 WOT.

30.04.2017:

Extended Trial until 11-05-2017 for Patch World of Tanks 0.9.18 WOT.

21.04.2017:

Extended Trial until 01-05-2017 for Patch World Of Tanks 0.9.17.1 WOT.

11.04.2017:

Extended Trial until 21-04-2017 for Patch World Of Tanks 0.9.17.1 WOT.

1.04.2017:

* Released Trial for WOT 0.9.17.1 to 04/11/2017

20.03.2017:

* Released Trial for WOT 0.9.17.1 to 01.04.2017
* Fixed Flying for Patch World of Tanks 0.9.17.1 WOT

11.03.2017:

* Released Trial for WOT 0.9.17.1 to 03/21/2017
* Fixed departures for Patch World of Tanks 0.9.17.1 WOT.

28.02.2017:

* Released Trial for WOT 0.9.17.1 to 11.03.2017
* Fixed departures for Patch World of Tanks 0.9.17.1 WOT.

22.02.2017:

* Fixed departures for Patch World of Tanks 0.9.17.1 Wot.

21.02.2017:

* Checked for a Patch World of Tanks 0.9.17.1 WOT.
* Released trial version 085 for WOT 0.9.17.1 to 03/01/2017

20.02.2017:

Trial version 085 is released for WOT 0.9.17.0.3 to 03/01/2017

11.02.2017:

Trial version 085 is released for WOT 0.9.17.0.3 until 21.02.2017

31.01.2017:

The trial version 085 is released for WOT 0.9.17.0.3 to 11.02.2017

24.01.2017:

Trial version 085 is released for WOT 0.9.17.0.3 until 01.02.2017

21.01.2017:

Trial version 085 is released for WOT 0.9.17.0.2 to 01.02.2017

11.01.2017:

Released Trial version 085 for WOT 0.9.17.0.1 to 01/21/2017

20.12.2016:

Released Trial version 085 for WOT 0.9.17.0.1 to 11.01.2017

17.12.2016:

* Changed Fashion config. The distance displaced distance is increased.
* Released Trial version 085 for WOT 0.9.17.0.1 to 12/21/2016

This mod is considered to be both developers added to the list of prohibited, as it gives a huge advantage in battle.


Mod "Recharge Timer" calculates the exact time of recharging with all the bonuses from the crew and various equipment, seeing how much time left before the end of the recharge, you will be more easily thought about to consider your further actions.

There is a "Timer Recharge Timer of the enemy over a tank" and three additions, which are displayed in different color of the indicator:

  • violet - the enemy recharged and ready to lead the fire for you,
  • red - the enemy is close, but still on recharging or is for the obstacle,
  • green - the enemy is located on you at a very big distance and the probability of it is very low for you (maybe even not to see you).

The advantage of this fashion will still be very noticeable in a shootout with an opponent one on one.

Managing the work of the enemy recharge timer over a tank:

  • F11 - ON / OFF Fashion
  • F10. - Switching mode modes Fashion (Marker Re-Load + Allies ON - Recharging allies and opponents, Marker Re-Load Off - Recharge Disabled, Marker Re-Load ON - Recharge only opponents)

Setting

You can configure the recharge timer right in the hangar. For it, it is enough to click on the WS button at the right bottom of the display and set the necessary parameters.

Installation of the taper of the opponent over the tank:

Copy the scripts folder in WOT / RES_MODS / version /.

If you show squares instead of numbers, then install the font

Among the prohibited mods can be found as not very useful cheatsAnd those that allow you to receive the most valuable information from the battlefield. And the recharge timer over the opponents is one of these mods.

In our game with you at the moment, more than 450 combat machines and each of them has a unique set of characteristics, from the thickness of the armor before recharging time. Remember all this information is difficult, but to know the CD of the whole technique and more complicated. This cheat will add a special marker over each tank, which is activated immediately after the shot. In the screenshot below you can see a demonstration of work. The digit means the remaining number of seconds to the full reloading of the technique, and the animated green (red) circle immediately draws attention, rushing into the eyes. After installing the Fashion, you can act on the battlefield more consciously, for example, you can freely punish rivals located on recharge. Or on the contrary, leave the hot spot where the enemies are ready to open fire.

The author of the fashion added another interesting feature. If the timer was previously shown exclusively at opponents, now there is information about recharging and the allies, and the marker also appeared above them, but the green color, so that it was easier to distinguish both teams.

Now the modmakers created not one dozen cheats and install each of them separately quite problematic, and much time is spent. To avoid this I advise you to install prohibited mods using special assemblies, for example, from.

Installation

  • In the archive you will find one folder, remove it at the address world_of_tanksres_mods [client version].

If problems arise when installing with other modpacas - replace the CameraNode.pyc and __init__PYC files.

Learn how much time left for charging over the technique.

DESCRIPTION:

Mod "Timer recharging enemies and allies" representing a recharge icon over technician. The possibility of displaying recharge as enemy and allied tanks is laid. This is not an analogue of the LPORTII fashion is a completely different mod.

The mod gives the opportunity to evaluate the time of recharging technology and make weighted tactical solutions. The advantage of the Fashion is accuracy, accounting for drummers and other nuances of the game related to reloading tools.

The mod does not panacea and really can take into account only the standard time recharging tools of equipment + whether the rate and fan is installed, it can determine whether the commander is charging. It cannot take into account in the calculations of the real pumping of the crew of the tank (the crew is considered 100% by default - including the commander), it cannot see such bonuses as an additional feather and martial fraternity. Whether it can be customized in the configuration file. Plus the mod monitors and corrects recharging, depending on the actual fire in battle, i.e. Takes into account the error of the CD tools of the tank, if the time about *** Annia exceeded the time between the shots (read - artificial intelligence.

Configuration file settings

(Slider Setup | Closed)



Mrl Demo 081.

True.

Key_F10.

False


True.

Key_Lalt.

True.







Ext_marker_orange.swf.

Ext_marker_green.swf.

Ext_marker_khaki.swf.

Ext_marker_khaki.swf.

0.5



True.

True.

0.35

0.73

255 140 0 255


default_smaller.font.



True.

0.7

0.73

255 0 0 255

20 255 0 255

1


default_smaller.font.



True.

.

0.7

0.73

0 255 0 255


default_smaller.font.



True.

True.

0

0


20

130

170

205

205

8

250 180 20 255


hpmp_panel.font


200

80

True.

True.

True.

True.

True.

True.

False

True.

True.

3.0

False

Q: - How does the drummer recharge works in fashion?

A: - When you lie, the mod checks the tank to recharge the time, i.e. Compare the time of the last shot with the time of the Tank CD, if the recharge was possible, then the mod considers the drum full, it may not be so, but here you can not do anything, there will be a mistake, but the error is not terrible, because If the mod error shows the reload between the projectiles. If the drum really was complete, then the complete CD of the drum will appear and then you can already boldly attack the enemy. Much worse if the drummer reloaded the drum forcedly, then a situation is possible when the Barabana CD is shown, and the enemy continues to attack. To track the forced relear is impossible. To compensate for such a situation, such a concept is introduced as a Taimaut CD. Those. The ability to count the drum recharged if after the last shot passed the time exceeding the recharge time of the drum. The mod monitors the time between the shots of the tank. If the full recharge time exceeds the time between shots, the mod believes that the tank was on the CD (this option is disabled in the config file).

Q: What is the difference between this modification from similar?

A: - In similar modifications, the recharge time is displayed only inside the drum. And this is in principle correctly, but does not make it possible to understand whether the enemy is on the full CD of the drum. So that I chose this approach to recharging is the possibility of displaying the full CD of the drum and this is a principal difference.

Q: - How is the recharging time calculates in fashion?

A: - The main calculation is made according to the formula T \u003d TBAZ * DOS / (1+ (SP + BC + BB + VENT + DP-100) * LOG10 (E) / 100)

T - Current Recharge Time
TBAZ - recharge time from the characteristics of the tank (100% charging without bonuses)
DOS - the rate coefficient (1 - no resistant, 1.5.0.4 - the rate is set)
Szar - the average arithmetic value of the basic skills of charging (with one charging equal to its skill) [without rounding!]
BCOM - Commander Bonus (0.1 from the main skill) [without rounding!] Ie If 100%, then 100 * 0.1
BB - the coefficient of combat fraternity (0 - no BB, 5 - there is a BB)
VENT - Ventilation ratio (0 - Ventilation is not installed, 5 - ventilation)
DP - Processing coefficient (0 - no duptay, 10 - Overcome)

The crew is always considered 100% + commander 100%
- There are also aspects associated with settings in the configuration file.

Q: - What other interesting features Is this modification?

A: - Mod at will (configuration settings) displays the CD allies at the beginning of the battle.
- Mood checks the end of the kD of the enemy when the first lit up (whether it managed to boast after the start of the battle)
- If the tank with the CD is lost from light, then when it is checked, the possibility of the end of its CD is checked.
- It is possible in the config on the definition of recharging on timeout (if the opponent did not make shots during recharging time, the drum is considered recharged)

ATTENTION! To work properly, you need to make sure that you have no alternative modifications.

For those who have Windows you need to install a font

Installing the Timer Recharging Council

Copy the RES_MODS folder in World Of Tanks

The cheat model Evoids great popularity. He adds an enemy recharging display to WOT, which is displayed directly over the combat machine. Thanks to this read, you can significantly ease the gameplay, as you will now always know when your opponent recharges.

IN new version Modifications appeared flexible setting. In the options you can change many parameters, in particular, the color of the indicator, the display of recharging on the ministry and so on. Before installing, consider that this mod, like a lot of others, refers to the category of prohibited. Therefore, think before putting it.

Cheat timer recharging enemy over tank download

If you have decisled to install the presented modification, then to reduce the risk of obtaining a ban, do not publish screenshots and videos, where you can see what you use the cheat. Otherwise, the mod turned out quite comfortable and helpful. He will delight many players.

In order to put the enemy recharging timer over the tank, you will need to unpack the downloaded archive in the update folder and agree to replace. To configure the read, you need to change the parameters in the ZJ_MRL file, which is located at: / [Update Folder] / Scripts / Client / Mods / zj_mods / xml /.

  • Renewal date: September 22, 2019.
  • Total marks: 133
  • Average rating: 4.13
  • Share:
  • More reposts - more often update!

Information about the last update:

Updated 09/22/2019:
  • Extended Trial.

Recharge time tools - one of the key technical parameters of WORLD OF TANKS combat vehicles. In combination with other characteristics - damage, armored corporate, armor, speed, disguise, etc. - It defines the level of the tank and the balance sheet, according to which the balancer selects your tank the appropriate teams of random opponents and allies. Recharge time tanks can be learned, to roughly determine for the selected target using the allowed mods or find out the exact time remaining the enemy until readiness for the shot, with the help of Chita.

Immediately it is worth noting that this mod is considered because it gives a significant advantage in battle. For its use, you can get a permanent account of the account, but if you care caution and not advertise it, then the risk is minimal.

Game developers believe that the indication of the exact time of the opponent's recharging gives a significant advantage in battle. Therefore, there is an exact value of the recharge time, and the time for "passport data". In other words, information panels The chosen goal, sights with the time of recharging the enemy, etc. Recharge time from a predetermined reference book, in which recharge time is usually indicated for 100% crew without perks, excluding equipment installed on the tank and equipment (additional pieces, chocolate and similar). Only approximately, these values \u200b\u200bshould be focused on these values, because the real speed of recharging may differ both in the greater and in a smaller side of the passport. In addition, permitted mods always show information only one tank - to which you assigned your sight.

Cheat on the recharge timer is because it is considered to be cheat, since deprived of these restrictions. The mod defines the exact time of recharging the enemy, taking into account all modifiers on the similarity of the instrument rate and shows right above the tank of the enemy in battle. Moreover, recharging time is displayed for all opponents within visibility. Such knowledge in many cases will allow you to make very dangerous maneuvers and turn the defeat in the victory. Cheat on the recharge timer above the tanks can be added. In this case, control will be complete.

Cheat on the recharge timer above the tanks also contains a useful addition, which is often not enough in battle - direction and level of danger of opponents. Indicators, except direction, color show three levels of danger:

  • Purple - the enemy can shoot in you and ready to do it
  • Red - an opponent nearby, but not yet recharged or closed from you an obstacle
  • Green - the enemy is too far and either does not see you or missed when they are shot on a large distance.

Installation

  • Download mod
  • Scripts from the archive folder to copy to standard folder To set the modifications RES_MODS \\ version game
  • To customize colors, etc. Open the scripts \\ client \\ modu \\ zj_mods \\ xml file \\ zj_mods \\ xml and edit the options you want.

If problems arise when installing with other modpacas - replace the CameraNode.pyc and __init__PYC files.


ZJ Recharge Timer:

Important download information!

After clicking on the Download button, you will be redirected to the download page, where a direct link to download a fashion will be generated for you for a few seconds. Some mods can cause false responses of many antiviruses. The thing is that the work of some mods (especially cheats) is similar to the behavior of viruses. If you have such a problem, try to disable your anthemmer or add a link to an exception. If you have other problems when downloading mods from our site - be sure to write about it in the comments.