How to complete the task in. Passage of missions in Grand Theft Auto and a couple of interesting features. Rat cornered

How to complete all Battle Pass missions The International 2017 in Dota 2

Quick Tips for Completing The International 2017 Battle Pass Missions ( Battle Pass) in the Dota 2 client

Quick tips for completing The International 2017 Battle Pass quests in the Dota 2 client.

Immediately, we note that the so-called compendium or Dota 2 battle pass is purchased in the game client and provides a lot of additional content. Part of it are missions, for the completion of which points are awarded that increase the level of your Battle Pass.


Path of the Navigator (
Path of the Navigator)



Mind magic - Win 1/3/5 of Intelligence Hero games.
A very simple task. Just choose any heroes with the intelligence attribute and win.

Deep roots - Root 10/20/30 enemy Heroes
Impose on enemies the effect "Root" (daze - approx. edition)... This effect is in Crystal Maiden, Treant Protector, Underlord, Ember Spirit, Meepo, Naga Siren, and Techies. You can also use the Rod of Atos item for this.

Fatal Mirage - Deal 1500/3000/4500 damage while under the effect of a Glimmer Cape.
Use the Glimmer Cape on yourself and deal damage. Pairs perfectly with Crystal Maiden's ultimate.

Change attack - Either way, turn an enemy into an animal for 20/30/40 seconds.
The heroes Lion and Shadow Shaman are excellent choices for this quest. Or use a Scythe of Vyse item.

Like Swimming - Slow enemy heroes for 30/60/90 seconds with Shiva's Guard.
Buy a Shiva's Guard item and use it on enemies.

Forward looking - Install 20/40/60 ObserverWard for your team.
Choose any support and place wards furiously.

Muffler - Kill or help kill 2/4/6 enemy heroes stunned by you.
The main thing is to choose a hero who has a camp. Heroes such as Lion, Wraith King, Chaos Knight, Gyrocopter, Kunkka, Lina, Magnus, Mirana, Earthshaker, Sand King, Tidehunter and Slardar would be a great choice to complete this task.

Can't escape the noose - Deal 1000/3000/5000 damage to enemy heroes in ethereal form.
Morphling and Pugna will help you complete this task. You can also buy an Ethereal Blade item and actively use it.

There is no profit without prey - Earn 4000/8000/10000 gold for your team.
Just collect 10,000 gold. Alchemist will be the best choice for this mission.

Sudden gybe - Stun 8/12/16 enemy heroes after using Blink Dagger.
Choose any hero with a stun and buy a Blink Dagger. Earthshaker, Sand King, Sven, Lion, Wraith King, Tidehunter, Slardar and Centaur Warrunner would be a great choice.

Evasive Action - Absorb 3/6/9 enemy abilities withLinken's Sphere orLotus Orb.
Buy Linken's Sphere or Lotus Orb and get more involved in fights.

Dry powder - Deal 2000/4000/6000 or more pure damage to enemy heroes.
Ax, Bloodseeker, Invoker, Pudge, Omniknight, Timbersaw, Tinker and Templar Assasin help you in Complete this task.

There is a plug in every barrel - Use Mekanism to heal three allies at the same time 3/6/9 times.
Buy Mekanism and use about three allied heroes. It is advisable to play for a support, for example, for Omniknight .

Press-gang - Hit three or more heroes with a single spell 10/30/50 times.
Spells with a large area of ​​application will be good here. Spells LegionCommander, Jakiro, Zeus, Queen of PainShadow Shaman, Meepo and Underlord will help you.

Sailor's Fortune - Hit an enemy hero with your club 50/100/150 times and trigger the jackpot with Fireblast or Ignite on enemies 10/20/30 times.
Choose Ogre Magi and attack enemy heroes. Try to use your Fireblast and Ignite abilities on enemies more often.


Path of the Wave Breaker



Master-At-Arms - Win 1/3/5 as a Strength hero.
It's simple: choose any heroes with the attribute strength and win.

Boardman - Win 1/3/5 games of Dexterity.
And here everything is very simple: choose any heroes with the attribute agility and win matches.

Unsinkable - Die before the end of the game 5/3/1 times.
Just try not to die. Choose heroes with invisibility, for example, Riki.

You have a gap - Keep enemies under the effect of Medallion Of Courage or Solar Crest for 30/60/90 seconds.
Buy Medallion Of Courage or Solar Crest as soon as possible and use on enemies.

Lubber's Fate - Kill the same enemy 2/3/4 times.
Choose Riki or Bounty Hunter and hunt down the target you want.

Rum punch - Attack an enemy Hero 12/24/36 stuns.
The Skull Basher and Monkey King Bar items will assist you in this quest. Best Heroes for the passage: Alchemist, Troll Warlord and Antimage.

Body triple - Clean up 5/10/15 effects with Manta Style.
Buy Manta Style and use it after the enemy hero has thrown his effect on you. This quest can also be completed using the Manta Style after receiving the Root from the Ancient Moroder Shaman Creep.

Submariner - Kill or help kill 3/6/9 enemy heroes protected by your tower.
Try to kill enemies near someone else's tower. Try to do this with the support of your creeps.

Riverview gusher - Deal 2000/4000/6000 damage with critical attacks.
PhantomAssasin, Juggernaut and Bounty Hunter Critical Attacks will help you with this.

Full speed - Use Moon Shard on yourself or your allies 2/4/6 times.
Buy a Moon Shard item and use it on yourself or your allies.

Chum inthe water - Dial15/20/25 chargesBloodstone.
Buy a Bloodstone item and kill enemy heroes, gaining item charges. This item looks good on many heroes such as Death Prophet, Timbersaw and Lina.

Burial at BKB - Get 2/4/6 kills or help on enemy heroes after using BlackKing Bar.
Just use the Black King Bar in team battles.

Loyal crew - Deal 2000/4000/6000 damage to controlled creatures.
Heroes that can summon creatures are suitable: Visage, Invoker, Chen, Lone Druid, Shadow Shaman, Nature`sProphet, Enchantress... Or buy Helm of theDominator, use it on creeps and damage enemies with them.

Freeboot haul - Reach 7500/10000/12500 of the current gold before 25:00 minutes.
Choose Alchemist and go to the middle lane. Problems with the passage should not arise.

Night watch - Use Lucent Beam on an enemy hero in any way 20/40/60 times and kill 10/15/20 creeps in 30 seconds.
Choose Luna and use Lucent Beam skills of enemy heroes 20/40/60 times. Ask the supports to make stacks of creeps for you and farm them calmly, or wait until a large number of enemy creeps gather on the lane.

Arcana draw of your choice - click the link

Path of the Rising Tide


Let's make a reservation right away that the tasks of this path imply the right game the whole team. Some of them cannot be done alone. Try to complete the tasks of this path with friends.

Pre-dawn mission - Destroy 2/3/4 towers before your opponent destroys at least one.
Choose heroes who can quickly destroy towers: Nature`sProphet, Lycan, Meepo, Broodmother, Chen, ChaosKnight, Clinkz, Lone Druid, Terroblade, Enigma, Venomancer, Tinker, Shadow Shaman.

On all fronts - Destroy 2 enemy towers with a gap of 90/60/30 seconds or less before 30:00.
In this task, you also need to choose heroes who are good at breaking structures. Lycan, Meepo, Broodmother, Chen, ChaosKnight, Clinkz, Lone Druid, Terroblade, Enigma, Venomancer,Nature`sProphet, Tinker and Shadow Shaman would be a great choice.

Give up the mooring lines - You and your team must neutralize enemy heroes for 250/350/450 seconds.
Choose Bane, Sven, Tiny, Tidehunter, Enigma, Mirana, Outworld Devourer and defuse as often as possible.

all hands on deck - With your team, help in the assassination 25/35/45 times until 25:00.
Try to provoke and win team fights from the very beginning of the game. Heroes like Zeus and Specter are easiest to complete this quest.

In a healthy team ... - You and your team must heal each other for 10000/15000/20000 health.
Choose from Healing Heroes: Oracle, Omniknight, Lycan, Wraith King, Winter Wyvern, Witch Doctor, Necrophos, Pugna, Treant Protector... You can also use the Urn of Shadows item and heal allied heroes with it.

The fog is coming - After using Smoker of Deceit with 2 allies, kill an enemy hero 1/2/3 times.
Use Smoker of Deceit and attack enemies.

Battle Cup Buccaneer - Win a Battle Cup match 1/2/3 times.
Create a group of five or join an existing one in the Battle Cup and just win.

Pioneers - Your team must spill first blood, destroy the tower first and kill the first Roshan.
This quest can be completed alone by choosing Ursa or Troll Warlord.

Take no prisoners - Your team must get 10/12/14 kills before 15:00.
Try to provoke and win team fights from the very beginning of the game. To complete this task, it is better to take a carry with good damage at the beginning of the game, for example: Phantom assassin, Ursa, Bounty Hunter, Wraith King, Troll Warlord.

All to board - Work with your team to deal 20,000/40000/60000 or more Physical damage to enemy Heroes.
One of the easiest tasks in this path. Easy to play if the match lasts 40 minutes or more. PhantomAssassin, Ursa, Bounty Hunter, Wraith King and Troll Warlord will help you with this.

Rune Armada - Work with your team to pick or place 20/30/40 Runes in the bottle before 30:00.
Ask your teammates to buy a Bottle item and collect runes. The same task that cannot be completed without friends.

Tailwind Aura - Find yourself under the influence of 6/9/12 auras of your team at once.
There are many different auras in the game, being under the effect of which you can pass this building.
Aura from items: Vladmir'sOffering, Helm of the Dominator, Pipe of Insight, Mekansm, Headress, Ring of Basillus or Ring of Aquilla , AssaultCuirass, Drums of Endurance, Guardian Greaves.
Aura from heroes: Luna, Outworld Devourer, Vengeful Spirit & Wraith King, CentaurWarrunner, Crystal Maiden, Drow Ranger. It is important that your teammates choose these heroes.
Aura from creeps: Centaur (Attack Speed ​​Aura), Satyr (Health Regeneration Aura), Wolf Leader (Damage Aura), Ripper Owl (Armor Aura), Elder Kobold (Movement Speed ​​Aura), Troll Priest (Mana Regeneration Aura).

Day at the helm - Win Captains Mode 1/2/3 times.
Just win in Captains Mode.

Ancient knowledge is the task of the main plot of the game Skyrim, in which you will search for the "Elder Scroll". Over the course of a long assignment, you must find out where ancient scroll and most importantly, find him in the Dwemer ruins. In this article, we will walk you through the entire process of passing through the ancient knowledge of Skyrim, from a conversation with the College of Winterhold and ending with a complex exploration of the ruins of Alftand.

Retrieving information about an Elder Scroll

During the passage of the previous quest called "The Throat of the World" you met the dragon Paarthurnax, who will tell you that in order to defeat Alduin you need to find an ancient scroll. Unfortunately Paarthurnax does not know where this scroll is, but suggests asking Esbern or Arngeir about it. After completing this task, you need to go to one of these people, it does not matter to which one. After talking with one of them, they will tell you that the magicians from the College of Winterhold know about the location of the ancient scroll, in particular the librarian Urag gro-Shuba, to whom you need to go.

If you have not yet completed the line of the College of Winterhold, then the task will take longer. At the entrance to the college you will be stopped by Faralda, who will say that no one is allowed into this place. To go further, tell Faralda that you are Dragonborn and demonstrate the most ordinary cry near her. Next, go to the library of the college, there will be an orc Urag gro-Shuba, with whom you need to talk. Tell Urag that you are looking for an ancient scroll, after which he will give you two books with the necessary information. After reading both books, you will notice several sentences about the madman's notes, in order to find out more about them, go back to the librarian and talk to him. During the conversation, Urag will tell you what Septimius Setonius, who is at the post north of the College of Winterhold, may know about the scroll.

After reaching the post and meeting with Septimius, he will tell you that the ancient scroll is in the ruins of Alftand and to get it he will give you a setting sphere and an empty dictionary.

Entrance to the Dwemer Ruins of Alftand

Go to the Dwemer ruins of Alftand, you can enter there through the destroyed entrance at the bottom of the cliff. Entering Alftand, you will come across a passage closed by a lattice, which cannot be opened. Ignore him, just turn back and go to the narrow passage leading deep into the Dwemer tunnels. Next, you just need to go and destroy all the Dwemer spiders and orbs until you reach the large door leading to the Alftand Animatorium.

Almost at the very beginning of the Animatorium there is a trap that is activated by means of pressure plates. If you step on one of these slabs, spinning blades will appear from the floor that can kill in one hit. In order not to activate the trap, go along the left side of the stairs, as there are no pressure plates. After that, turning the lever, lower the grate and go into a huge and deep room. Going down you will have to fight with a large number of Falmer, ranging from archers to magicians. At the end of the Animatorium, a Dwemer centurion will attack you, and an unusual mechanism will stand behind him. To go further, activate the mechanism and go down the stairs formed to the door to the Black Limit.

Black limit

Once in the black limit, you will see a whole underground world with Dwemer buildings, lakes, waterfalls and huge glowing mushrooms. To reach the desired goal, simply follow the stone path, destroying all Falmer and centurions along the way. At the end of the cave there will be a Mzark tower, and in order to climb to the upper floor, you need to turn the lever of the Dwemer elevator.

After going up the elevator, you will find yourself in the location where the ancient scroll is located. To pick it up, climb onto the top of the Dwemer apparatus, put the dictionary in the desired slot and press all the buttons. After that, a crystal will appear in the middle of the Dwemer apparatus, in which an ancient scroll will lie. Next, you just need to take the scroll and the quest "ancient knowledge" will be completed.

Summing up

Now you know everything passage of ancient knowledge skyrim... To get out of the Dwemer ruins, return to the elevator and turn the lever. This time the elevator will take you outside, right next to the entrance to Alftand. It is worth noting that the next task is automatically activated for you, in which you need to read this ancient scroll in the Throat of the World. Well, then a battle with Alduin will await you, in which you must emerge victorious. Good luck!

For Android and ios devices, created on the same principle as The Sims, but unlike other games in this series, The Sims FreePlay goes in real time.

Meaning The games Sims FreePlay is about creating your own town, filling it absolutely different characters and develop a relationship between them, all right from your device! In the game, you can reach level 52 and create 31 sims.

How do I play Sims FreePlay?

  • Complete the tasks offered by the game
  • In order to control Sims, you need to select a character through the menu, click on the required place and select an action from the proposed menu

How do I download and install the Sims Free Play?

You can download the game is free!

  1. Go to androidmarket(in the list of programs it is Play Store) or App Srore.
  2. In the search bar, enter Sims Free Play
  3. In the list that appears, select the game and click install.

The developers regularly add updates to the market for this game, in which new tasks appear for passing.

You need to update the Sims Free Play game in the same market, where instead of the icon install you will have to renew.

The graphics in the game are excellent, realistic, life is exciting.

General information for the Sims FreePlay

Tips on how to complete tasks in the Sims Free Play game?

You need to complete the Sims FreePlay game by completing game tasks that will bring additional profit, as well as tell you what to do next.

There are three types of assignments:

  1. Single tasks performed in your city. To complete them, you need to perform one action. For completing such tasks, you will receive simoleons, experience or lifestyle points as a reward ( SJ). Since version 5.0.0, for completing a certain number of such tasks per week, they give keys to prize boxes.
  2. Groups of tasks performed in your city For example: Path to Glory, The Mysterious Island, Coming of Age, Higher Education, The Great Ghost Escape. Such tasks consist of several single tasks. After completing a group of tasks, you will get the opportunity to build a new building (a bridge to a mysterious island, a high school), raise a teenager from a schoolboy, or another special award.
  3. Solo missions in the city of your neighbors for which they give communication points.

There are tasks in which there seems to be no logic and no matter what we try, nothing changes. What to do in such cases? Where can I find clues? Of course, other Sims free play players can tell you, and you can also find the answer on this page!

Sims FreePlay Quest Guidetaunt another character:

In every task of the sims free game there is some kind of hint how to get through. By the way, the mock task is to mock.

  • prompt after completing the task to taunt another character: Pay attention to the category adulthood.

Answer: A teenager should be funny in front of a teenager.

Quest tips Sims Free Play have a baby:

We bought a cradle, pressed it, spent 3 squeezes, waited, and baby appeared on the floor! What to do?

  • prompt how to lift a child off the floor: Perhaps something is wrong with the cradle?

Answer: The baby is on the floor because the cradle is not properly positioned (eg against a wall). It is necessary to put the cradle correctly and drag (in the same way as the furniture) into the cradle. You can also drag it onto the child and he will be in it.

Tips on how to complete the task Sims Free Play relax on an inflatable chair:

  • prompt after completing the task, relax on an inflatable chair: Pay attention to pool water color.

Answer: Neither you nor your Sim can relax in a muddy pool! Clean the pool!

Sims freeplay secrets:

  • some players do not understand why brown circles appear on the grass and rooms))) Do you think this is a way to get bonuses by removing this? No! Shake your phone or tablet less! Sims are sick of this!)))
  • many players complain that they cannot scroll through the game time. Sometimes you have to wait long and tediously for the completion of a certain stage. No! Sometimes you don't have to wait! Move the time in your device and feel free to go to work, school, etc. And then you can change the time back)

Need hints how to complete other tasks of the Sims Free Play game? Ask! We will answer!

First, a little introduction to the basics of completing assignments. There is a compass at the top of the interface, and an inverted triangle icon indicates the direction you need to go for the current assignment:

If the same icon "hangs" over the NPC - you need to move towards him (or behind him):

Opening the map (M), the same icon on the map will indicate the point where you need to go. And by opening the journal (J), read the description of the tasks, and select (if there are several of them) the one that you want to go through in this moment(at the current time, only one task is marked on the map and compass).

This basic knowledge will help you complete missions in the Skyrim game.

Passing

Traditionally, The Elder Scrolls we start the game as a prisoner. And now, just having appeared in the game, you see yourself among the prisoners who are being taken to execution.

To freedom!

While we are being driven in the cart, we hear the conversation of other prisoners, from which it becomes clear that Skyrim is now undergoing an uprising led by the Stormcloaks. The Imperials mistakenly considered us one of them, and are taking us to Helgen for execution.

Upon arrival, the character editor will be available - it is quite advanced, and you can make the appearance of your character exactly what you want.

Important: 1) the field for entering the name will appear after confirmation 2) we recommend that you specify the name in the Latin alphabet, in order to avoid problems in the dialogues with the Cyrillic alphabet.

You see how one of those caught is executed, and the next are you. But already under the executioner's ax, a dragon flies in, and panic begins in the city. At this moment, character control becomes available to you.

Although everything around will collapse and burn, there is nothing difficult, the main thing is not to fuss and look for the compass and pointers over the NPC. Almost immediately, you will be given a choice - to follow Nord who checked you on the list, or to follow his neighbor in the cart. There is practically no further difference in the choice. It's just that if you go with a rebel, then along the way, all the people you meet will be your enemies. And if you choose the side of the Imperial, then along the numerous corridors and rooms you will meet allies - be careful, do not hit them. And if, nevertheless, you hit them several times (at the first hit, they say "Who are you for?"), And they start attacking you - remove the weapon, they will stop.

Following a new partner, you will find chests with uniforms, learn how to pick locks, shoot from stealth, etc. In fact, the task "To freedom!" is educational. It ends on the way you leave the cave. From this moment on, the whole world of Skyrim is open to you. And where to go, what to do - it's up to you to choose!

Before the storm

As soon as you left the cave, a new task will begin - "Before the Storm", the most difficult moment in this task is connected with the fact that your partner will say "Now we must split up", but in fact there is no need to separate - follow him. On the way, he will show the stones of power (or whatever they are called there) - by activating one of them (magician, thief, warrior), the skills of the corresponding direction will be pumped 20% faster.

Continuing to follow your partner, you will come to Riverwood - a small village. Your companion will take you to his family where you will be offered food and accommodation. In the course of the conversation, we will be told that we need to go to Whiterun and report on what happened in Helgen. But do not rush to leave, the head of the family - Alvor, is a blacksmith, with his forge. He has side quests to help you learn blacksmithing.

Other side quests can also be found in the village. And to continue the main task - go to Whiterun (follow the sign on the compass, and you can also open the map and estimate the distance to the city).

In Whiterun, a guard will approach you - tell him that you are from Riverwood, to the Jarl - they will let you through. In the city, you need a larger building at the very top - Dragon Redistribution. And the Jarl is sitting in the main hall, on the throne. Talk to him.

Windy peak

During the conversation with the Jarl, after you tell him about the dragon's attack, he will take you to Farengar. This magician and alchemist has long been engaged in dragons, and he will undoubtedly be interested in the case you have told. He also has tables for Alchemy and Enchantment.

Farengar will give you a new task - to go to Windy Peak and find Dragonstone there.

Windy Peak - a temple high on a cliff (to search, still use a map and a compass). On the way, you will meet two groups of bandits. Having found a temple on the top of a cliff, go inside (large semicircular doors), according to its grandeur, and the interior interior becomes clear that once dragons were worshiped in it. In the beginning there will be several bandits, but the deeper, the more dangerous opponents you will meet.

Windy Peak has two puzzles. The first is that you need to position the stone figures that you can rotate. Correct location, after which, by pulling the lever, the door will open:

Move on, kill draugs and spiders. You will come across a web - to go through it, you first need to knock it down with a weapon (just attack along the web). In the room with a large spider there will be a bandit in a web. He has a dragon claw object of interest to us. You can kill him, and if he ran away - then not far, after going a little further you will find his corpse. Be sure to search him by taking the Dragon Claw.

The second puzzle is similar to the first, here you need to place three circles in the correct position:

The clue is located on the back of the dragon claw (items in the inventory can be rotated with the mouse).

Go on and on until you end up in a large room, in the center of which there will be a semicircle, with text in the language of dragons. Walking up to this wall, you will read one passage. At this time, the Lord of Draugrov will come out of one grave behind your back - you will have a hard battle. Having dealt with him, take the Dragonstone from his corpse, now find the passage to the exit (you do not need to return, in front you will find the second exit from the dungeon).

After leaving Skyrim, open the map and make a fast travel to the Draconic redistribution. Head to Farengar and give him the stone.

We discuss all questions with this task on the golden claw page.

Dragon in the sky

Do not rush to leave Farengar, and even more - follow him. You will hear an interesting conversation, at the end of which a guard will come running and tell you that a dragon attacked the western watchtower. Now you need to follow the woman Arilette. She will take several soldiers with her and head towards the western watchtower. There you will have your first battle with a dragon.

  • Shoot the dragon with a bow while it is flying;
  • When he sits down, try to approach him from the side or from behind to hit;
  • Take advantage of the moments when the dragon will be distracted by other guards.

After the victory, you will absorb the dragon's soul, and the first dragon's cry will be available to you - Ruthless Force.

Return to the Jarl and tell us what happened.

Reward: Title of Thane, opportunity to buy a personal house in Whiterun, personal mercenary - Lydia.

The way of the voice

Now you need to get to the Greybeards, which are high, high on a cliff east of Whiterun.

Important: It's almost impossible to get there by a compass. Follow the road to the east, which, after going around the mountain, will take you to their temple. On the way, I met two trolls (a very strong opponent, he ran away by sprint - Alt key) and a saber-toothed tiger (a strong opponent, but managed). And also the dragon attacked (a scripted event, or a random meeting of xs). In general, you will not be bored on the road, save more often.

In the temple itself, you will first need to prove that you can use your voice - use the shout Relentless Force, and also teach you a new thing - the Swift Dash, with which you can instantly move a short distance.

At the end of the training, you will be given the next test.

Horn of Jurgen

The Greybeards send you to the final test - to get the horn of Jurgen Summon Wind, from his tomb in Ustengrev, in the swamps of Hjalmarch.

We look at the map, and we go to the tomb, which in fact is another large dungeon, with the next riddles. I'll go straight to them:

Riddle number 1

You run into the passage, which is closed by three sections of gratings, and in front of them there are three magic stone, approaching which, one of the gratings rises, but as soon as you step back, the grating goes down. You can't run with a regular run, what should you do?

Stand exactly in front of the passage, in front of the stones, put "Rapid dash" on the active shout, hold down the left Alt and start running to the passage, as soon as you are next to the third stone, and it is activated - press Z- make a quick dash, after which it will remain a little to run and that's it. I did it the first time.

I did not check how much they hurt to fry, in general, this stage is also passed with the help of the "Rapid Dash" Shout.

And at the end, an unexpected plot twist will await you, it turns out that someone has already taken the horn before you (a message will appear that the quest has failed), but left a note on a large chest:

The search for the horn will be marked as failed, this is normal.

We leave for Riverwood, find a tavern, and from Dolphin we rent a room in the attic. She will say that there is no room in the attic, but "you go there." Entering the room, which she will say (I was guided by the sign), Dolphin will follow you, and will say that it was she who left you a note, and will offer to follow her. He will take you to his secret room, and will tell you that she needs you.

At this stage, we are faced with a crooked dialogue, I will not bump into details ... in general, ask Dolphin without leaving her room until there is a phrase like "I'm ready, let's go", after which it begins additional task.

Blade in the dark

Dolphin is the last of the blades, and just like you, she is figuring out the reason for the appearance of dragons in Skyrim. Her belief is that dragons do not return, they "resurrect". And to be convinced of this, and possibly to prevent the resurrection, you go to the Grove kin.

You can go with her, or get there yourself. I chose the first option. I didn't want to think about what and where to go. And so - just run after Dolphin and that's it.

At the point of arrival, you will see how one dragon brings another to life, and the fight begins.

After killing the dragon, Dolphin will make sure that you are a dragonborn and tell you about a new task. But before proceeding to him, I went to complete the test of the gray beards.

Jurgen's Horn (end)

We make a quick transition to High Hrothgar. We find the "main" gray-bearded (this can cause problems, because the compass sometimes turns on when pointing at a person, in general, run around their temple until you find it). And we give him the horn. He will say that now you need to officially recognize you as a Dovahkiin, and at the same time teach you a new word.

We go through the recognition procedure, at the same time studying the third word in the cry "Ruthless Force". Now you can return to the task Dolphins.

Diplomatic immunity

One of the most incomprehensible tasks on the first playthrough. But, I assure you, with repeated passes, you will get pleasure from it.

Returning to Riverwood, we speak with Delphine. She will tell you that you need to get into the Thalmor embassy and find out about the dragon from them. And in fact, you don't have to make your way - she will organize everything for you. Your task is to go to Solitude and meet Malbourne there.

To help you survive, Malbourne can carry a few items for you as you enter through the "front door" without weapons or armor. In a conversation with him, it is important to know one point - in Skyrim you can transfer items to companions by pressing the R key when the corresponding window appears. It is enough to hand over the weapon to Malbourne.

We told you - now we are going to Dolphin, she is already nearby, outside the city in the stable (we look at the compass and no problems). She will give you ceremonial clothes, and she will ask you to hand over all weapons and armor to her for safekeeping. You can give it to her, or you can throw it away somewhere nearby. We give away things, put on formal clothes, say that we are ready and ... you are already "at a festive party."

We approach the guard, pass the invitation, we pass. In order for Malbourne to lead you to the kitchen, you need to distract the vacationers with something. To do this, we take a drink from him (in the dialogue “I want to drink), after which we start a conversation with this friend:

Give him a drink and then ask for one favor -> make some noise.

Then we approach Malbourne. It is not necessary to start a dialogue. When Razelan begins to row, he himself will open the door to the kitchen, and lead to the chest, where the things that you gave him will be. There is a door next to the chest - you should go there. From now on, you can chop everyone in a row.

You will need to clear one building, then go out into the courtyard, kill everyone there, go into the torture building, kill everyone there too and clean out 2 chests, after which the pointers disappear (which again introduces into the stopper), but you just need to talk to the person who was tortured (the key to the camera is removed from the magician), free him, then offer to get out. He will come to the hatch, ask him why he was tortured - and you will find out what you need on the assignment. Now all that remains is to get out, and the hatch is closed, what to do? Around this time, or maybe you will need to wait a little - security will enter the house with the words "surrender, we took your accomplice" - kill them (the elf who helped you will die quickly ... there is apparently no way to save him), and from one of the new arrivals You remove the key to the hatch from the guards - it’s ready, you just have to go out through the dungeon (be careful, there’s a troll) and meet with Dolphin.

As a result, having come to "tough guys" in one shirt, you will come out with full pockets of armor, weapons, potions, and other junk. And you will also level up well!

Rat cornered

We return to Riverwood, and tell Dolphin everything we have learned about dragons. The next task is to find Esbern. To do this, we go to Riften (the city of thieves and robbers), and we find Brynjolf there (in my case, he was in the "Bee and the sting" tavern), who, by the way, is the head of the thieves' guild. I don’t know why the main storyline was associated with thieves, but you will have to complete one thief's mission in order to advance in your search.

For a detailed walkthrough of this quest, see the Thieves Guild page. A little advice - if pickpocketing is not pumped over - save right before the theft itself - so that in case of failure, immediately boot up and try again.

After completing the task of Brignolf, we go down to the dungeons under Riften (we go to the water, we find the stairs down, and there is a door), the dungeons are deep, they consist of several sublevels:

  • Level 1 - robbers, kill everyone bravely;
  • Level 2 - the headquarters of the thieves' guild (if you wish, you can continue to carry out their tasks);
  • 3rd level - agents of Thalmor, kill everyone;
  • Level 4 - the level where you will finally find the room with Esbern.

Talk to him, tell him who you are from and who you are - he will open the door. And he will tell you interesting things. This completes this task, and immediately begins a new one.

What if Esbern doesn't say:

1. Open the console (~), enter the tcl command, go through the door and talk to esbern
2. He will start clicking the door - we are waiting
3. If he clicked and fell silent, but the door did not open, we speak again. And so on until the door opens.

Alduin's Wall

The old man will collect his things, and it's time to get out of this hole ... but it was not there, agents of the Thalmor burst into the room and the battle begins. The old man turns out to be an excellent magician, and gives his enemies a good rebuff.

There is nothing difficult to the passage to it, except that it is very far to go, plus three dragons attacked along the road. And I will not talk about the wall of Alduin itself, so as not to spoil the first impression, I will tell only about the next riddles (this time not difficult):

Riddle number 1

To go through one stage, you will need to lower the bridge, for which you need to unfold the stone figures as shown in the screenshot.

Riddle number 2

A room with a fire trap (it fries very painfully), and stoves that react to the attack. The solution is to go only along the slabs that represent the dovakin (see screenshot), reach the fire installation, pull the lever, and the trap will turn off.

At the end, you will be given an excursion into history, then a dialogue, from which it becomes clear that nothing is clear. And you need to go back to the gray beards.

I would like to say a special thank you to the developers for the behavior of partners in this task. Like real people - commenting, examining the environment, discussing puzzles, etc.

Throat of the World

In this assignment, get ready for excruciatingly long dialogues.

We return to the gray-bearded ones. Look for their main point again, and start a dialogue. You need to strive for the topic "Paarthurnax" -> "I want to meet him." Then you will be taught a new shout, and shown the way.

The whole road to Paarthurnax is in some kind of strange fog, which somehow does not have a good effect on the character (did not begin to experiment what would happen if you stood in it), but with a new Shout this fog is accelerated a long distance ahead, so with the help of a shout and move to the top, to the most important "gray-bearded".

At the top you will find an interesting plot reversal, a new cry, and the choice of a further path - gray beards or blades.

Ancient knowledge

According to the assignment, there is a choice - to turn to the gray-bearded, or to Esbern (blades). I chose the option with Esbern (although judging by the comments, there is not much difference between this choice) - we return to the wall (he will be at the "back" exit) and tell him about the ancient scroll.

He will say that you need to contact the magicians, tk. they have a large library and centuries of knowledge. And he will send to the College of Winterhold, she is the guild of magicians (marked on the map), she is ... at the end of the world. We get there, at the entrance they will tell you that you can't just enter - you need to join the guild. And to enter - to show that you can use magic. You will be asked to demonstrate one of the spells, if you do not have it, then the NPC will offer to sell it to you. We buy, we demonstrate magic skills - it's done, you will even be escorted into the building. We are looking for the main thing in it - Urag gro-Shuba. We talk to him about the scroll, knock information out of it, until he gives an additional task - "The Works of Shalidor".

Shalidor's works

Note: This quest may take place in different locations.

We need to find the records of one scientist - we go to the marked dungeon. In the dungeon there will be one, already familiar riddle - a lever, rotating statues and triggering a trap if selected incorrectly. For a hint on which statue to turn by which side, look on the opposite side. The two statues will show which figure to unfold.

Then there will be another unexpected moment - you will meet a strong dead man, after the murder he is reborn to life again. But in fact, there is no mystery in this case - kill him several times, and he will stop resurrecting. Take the scientist's notes and return to the College of Winterhold.

We meet with Urag gro-Shuba and give him the found notes. He will say that it takes time to decipher. Scroll for two days and talk again. The manuscripts have been deciphered, and a book will appear on the table to be read:

After that, we again talk with Urag gro-Shuba, and another additional task begins.

Beyond the ordinary

The conversation will go about the fact that there was one scientist who was very interested in the Dremer, and then went north and disappeared. You need to look for it. A point to the north will be marked - we go there.

We find a scientist there, and after a long dialogue, we get two objects - a Dremere cube and a ball, and a new marked point on the map. There are huge ooooh-oh-oh-oh Dremere dungeons waiting for us. By the way, in them, you can find an amulet with a 15% bonus to alchemy.

The dungeons are large, but there are no special mysteries. Of course, you can't do without traps and locked doors, you can't do with a “fuck-you-where” lever, here is one of the most difficult searches for a lever:

The grate is at the bottom, and the opening lever is at the top.

As a result, we will get to a room with an interesting device. Find the "control panel" there and place the cube:

After that the task "Ancient knowledge" will be completed, but we still need to record our "game" on the ball. To do this, simply remove the cube that you installed on the panel, and return it to the scientist who lost it.

We discuss this task separately on the Dwemer mechanism page.

Alduin's curse

There is a fight with the main dragon - Alduin, but before that the Dragon Slayer shout will become available. The main villain himself does not sit down on the ground, you need to knock him down with a dragon-slayer, then chop / fry / freeze, using the dragon-slayer shout on the rollback (if you do not use it - "he will fly away again and will circle).

We defeat him, but he says that it is impossible to kill him, and flies away.

Fallen

After winning, talk to your parturnax. He will tell you his plan on how to finally defeat the villain. For this we need the help of the Jarl, we go to him.

Endless time

The task itself is not difficult, but there are tons of dialogues waiting for you.

We speak with the Jarl about the dragon and the end of the world. He will agree to help you, but only after the war in Skyrim is stopped. Now we need to do the impossible - to reconcile the two sides that are not going to reconcile, and each thinks only of its own victory. I did not join any side, so I was neutral. I do not know how the dialogs unfold there in case you sided with the Empire or the Stormcloaks.

We go to the gray-bearded ones, talk to Arpgeir, ask him to announce the meeting about the conclusion of peace.

We go to the Imperials, talk to Tullius, we persuade him to negotiate.

We go to the rebels, we speak with Ulfric, we persuade to negotiate.

We return to the gray-bearded ones, the meeting is just beginning there, and our old familiar blades will also come without an invitation. And what is going on in the negotiations (if you delve into it) is generally horrible. Everyone thinks only about his own, but we somehow (although, I think that there is no bad outcome, but the situation is tense) persuade them to establish a temporary peace.

After the conclusion of peace, the task will be completed, but Dolphin will also insert her five kopecks - she says that parturnax must die. Your conversation will open a new task "Paarthurnax".

Fallen (continued)

With the temporary peace concluded, it's time to make a trap for Odawing. To do this, we return to the Dragon Redistribution, and speak with the Jarl. He will say that everything is ready, everyone is waiting for your decision.

We say that we are starting, and we follow him. How to summon and capture Odawinga? Go out to the balcony, use the call "Dragon Call" (do not forget to hold down so that the cry is full), a dragon flies in, knock him down with "Dragon Slayer", after which (no need to kill him!) - gradually retreat into the depths of the "balcony", by rollback using the dragon slayer so that he does not fly away. He will follow you into the depths, and then he will fall into a trap.

House of the Eater of the World

Talk to Odaving. Now you will need to release it. To do this, go upstairs and talk to the guard.

Then we wait for him to come out to the edge of the balcony, talk to him again, and go on a dragon to Skuldafn.

We have to clear the territory and dungeons full of Draugs, as well as new mysteries:

The first puzzle with movable plates, the first position opens the right grate (there is a chest with junk), the second - the left one, along which we continue to explore the dungeon:


And the third riddle, with a door with revolving rings, there will be a draug in front of it, after killing him we remove from him " Diamond claw", On the back of which a hint is given:

Then we go outside, to the portal, but do not rush to teleport, somewhere nearby there will be a cool representative of the underworld - Nakrin. After killing him, we remove the mask from him (+50 to magic, the spells of destruction and restoration consume 20% less magic) and the staff. The staff will be needed to start the portal again (get up to the place indicated on the assignment and press E), then jump into it.

Sovngarde

Welcome to the abode of the dead. A very beautiful place, but blackened by Alduin. We go along the arrow, we meet with Tsun, we pass the test, and we find ourselves in the hall of the ancients.

Dragon fighter

Congratulations, you've come to the very end.

After the victory, talk to Tsun to return to the mortal world.

P.S.

The storyline is great. The storylines in games haven't been so impressive for a long time. The main thing is to play on the highest possible difficulty for you, so that "victory" really feels like a victory.

Now, using the "Call of the Dragon" shout in the open area, the dragon Odawing will fly to your aid.

Simple dragons will still come across as simple monsters.

On the passage of the main storyline, just a little distraction on another took 40 hours.

The description of the passage was written after one passage, of course, somewhere it may be incomplete or subjective. Ask questions, complete - I will make amendments. With the exception of the plot itself - I tried to talk about it as little as possible, so as not to spoil your first impression of a personal passage.

Passage |

Many players are interested in how to complete a mission in GTA 5 Online in one direction or another.

This is especially true for beginners who have only recently joined the multiplayer mode. The world of San Andreas is so big that it's easy to get lost in it.


This introductory article will explain a number of mechanics that are related to the most important aspects. The material is recommended for familiarization.

Tasks

In GTA 5, tasks were always taken for the soul interesting stories or unexpected turns of events. In multiplayer mode, the only difference is that there are many more missions. Some of them are simple with little pay and are ideal for the player. Before taking on tasks, it is better to join a gang.

Attack on a group of bikers

These are formations of players for joint entertainment and pumping in the world of San Andreas. If you go on missions with allies, then the reward will be much higher. This applies to both regular missions and store robberies. Completing missions is necessary to accumulate money, gain reputation and master the mechanics of the game world.

The craziest races that won't make you relax

All funds that will be received during the execution of tasks must be transferred to a bank account. Many users have fun in multiplayer mode by wreaking havoc on the streets of Los Santos. Death will lead to the loss of cash, and this cannot be allowed.

A little about racing

An important part gameplay in GTA Online there are different kinds of races. Some of them were created by the developers themselves, while others were added by the players, but previously tested. All this brings a huge variety for those who like to compete in driving. Initially, the user must choose a car for himself, as well as a victory pose.

If the user wins, a scene will be launched to demonstrate this moment. In multiplayer mode, being the first is much more difficult than it was in single player GTA 5. Firstly, here other players will try to actively take each other out of the competition by means of collisions.

GTA Online renowned for its unrealistically cool races

You also need to be able to do this in order not to lose speed or go to the side. This is a plus for experienced riders. Secondly, the car must be upgraded to the maximum, otherwise there will be no victory. Thirdly, the user must not only get comfortable with the controls, but also be able to use some tricks.

For example, if the enemy rides first, then he cuts the air, gaining some resistance. When driving behind him, you can get a certain bonus to speed due to the empty space. It is also important to know that at the start it is better to press the gas pedal by 80%, then there will be a bonus to acceleration.

Car tuning and buying clothes

In the single-player game GTA 5, there were no problems with racing and buying clothes. According to the scenario, the player was led to the place of the first battle in cars, after which Lamar sent one of the main characters to the store for replacement clothes. In multiplayer mode, this aspect works the same way. The player just needs to have money with him and visit a store where clothes are sold. Things are stored in personal home player.

By purchasing items to decorate your character, the easiest way is to earn an achievement that will pleasantly add to your collection of achievements. The situation with car tuning is more complicated. If in a single-player game the player is initially provided with some upgrade details for free and there is an opportunity to use the special ability of the protagonist, then this will not happen in GTA Online.

The world of GTA is diverse with its tuning for different kinds of cars

When going to Los Santos Customs, you should stock up on funds, especially when it comes to an expensive car. Initially, you should decide how the transport will be used.

If it is designed for racing, then it is best to improve the engine, as well as the elements that are responsible for handling and maneuverability. When traveling the streets of Los Santos, you should also consider additional armor. Several times the car will be guaranteed to be fired upon.

Preparing for robberies

After the appearance of the new mode, many players were puzzled about how to get through the robberies in GTA Online. Users are advised to approach this with all seriousness, because the successful completion of the case promises huge profits. First of all, a player must find at least three more players to form a team. The group should also have a leader who will lead the actions of the allies, plan, and bear the costs.

Plus, he should have the best apartment with a special room where the robbery is being prepared. It is equally important for the players to start pumping the character according to different parameters. In various heists and preparatory missions, stealth, shooting, driving, controlling flying vehicles and more will come in handy. This should be given special attention, because everyone in the team should be equal in skills. If the group is formed, then you should not immediately look for a way to start a heist in GTA Online.

The organizer of robberies in GTA V Online

It is best to experience teamwork in challenging missions. Mutual understanding between allies is paramount to success. You also need to replenish your personal arsenal with all types of weapons. Quiet weapons are especially welcome, as well as RPGs for destroying helicopters and aircraft. The rest of the funds will be received by the players in the preparatory missions.

Start

To know how to complete missions in GTA 5 Online related to robberies, the player should initially familiarize himself with another important information... First of all, this concerns the beginning of the adventure in this direction. The user can wait for a call from Lester or call him himself. In this case, the character's level must be at least 12, although in fact this will not be enough for the team. If the player receives an offer to join through the lobby in the smartphone, then the level restrictions are disabled. In any case, quickly go to Leicester's personal garment factory. After arriving, this character will tell you that he has a job, and the first training robbery will become available.

Even to start it, the player must have an apartment, because from there all the preparatory missions begin, as well as the main scenario. The player can also independently join open cases by going to the "Fast work" section on the phone. There you can select the item "Join the robbery" and start working immediately with an unfamiliar partner. It should be understood here that it is rare to pass the script in this way. The players simply do not understand each other, which is why the case fails.

First robbery

As mentioned above, heists are quite a difficult mode with a decent reward for successfully completing the entire scenario. Even in the first trial case called "Flick's Job" for two people (in other cases on the list of four), you can get a decent amount in dollars.

It is also important to pass it in order to gain practical team interaction skills. For example, in the preparatory mission to steal Kuruma's car, one player must be the driver, and the other must shoot back at the Koreans.

When entering the bank in the main scenario, you need to synchronously turn off the cameras. It is also important not to forget about the distribution of roles. The driller must learn to press barely perceptible keys when breaking into a safe. The driver at this time is responsible for controlling the crowd, which can raise the alarm and fail the task.

A player can miss a strip of tension and then the police will come, another, due to difficulties with control, will not be able to cope with overheating of the drill. At first, such difficulties will surely arise, but this is a practical experience, and without it, it is impossible to achieve victory in robberies. Plus this is just a starting scenario. The rest of the cases in this mode are ten times more complicated and the team interaction there is of a completely different level.