Dragon s Dogma passage to find evidence. Passage to the game Dragon's Dogma. PKM - strong blow

The Dragon "S Dogma game came out five years ago, but then the developers provided support for only PS3 and Xbox 360 consoles. In 2016, they decided to import a project to personal computers in order to again draw public attention to one of best RPGs All time. The authors managed to do this, and many users re-decided to plunge into the atmosphere of medieval fantasy, where the dragons are the main villains and opponents.

Project Features

The plot in Dragon "S Dogma will tell that the ancient dragons woke up and began to destroy all living in the fabulous world. The hero joined the battle with them, but suffered. Soon he found himself alive, it turned out that he didn't kill him a big lizard. Instead This dragon planned to use the hero in a different way, and the story of the characters begins from this place.

Most players liked the authors approach to this project. Studio Capcom did not regret funds to their work, the game received really high marks. Fully open world With a huge number of creatures, it is impossible to explore even a couple of days of adventure. Battles do not pass one scenario, because different monsters and animals have their own weak sides. Six different classes (warrior, sorcerer, magician, knight, tracker, assassin) were implemented to choosing a player. The user is free to develop a character in any of these areas and change it when a desire arises.

Another feature of Dragon "S Dogma is a set of satellites for adventure. Three of them will always be with the main character, help in battles. They can be commanded with some instructions. Two of them are borrowed from other players through the network, and the system of interaction with them has been worked out. deeper. They communicate with the character, report important information And ask for help in difficult moments.

Prologue and first boss

Begins in Dragon "s Dogma Dark. Arisen Passage (game with an addition) with hunting at the first dragon. To manage the warrior named Savan, and his satellite is called Sald. The lizard will not give the opportunity to touch itself, and therefore after several protective racks run into the gorge on the right side. There, with the help of a luminous stone, call two more arms comrades. With the rain of Queens and sorcerer Morgan, you can interact with commands. After training in Orata, enter the main hall of the gorge, where you need to defeat goblins and save with the side room of the knight. From that moment on, the first chapter begins in the game.

The first enemies in the location will again be goblins with which you can figure out just a few seconds. Under the bridge there is a chest with things, it is not necessary to ignore it. Further to fight back from the raids of aggressive birds. Only a wizard with a lunch can kill them, and the player's task will be to protect them from shock.

Going further deep into the cave until you encounter the knights squad. Their Palotti commander spends you to the big room, where in Dragon "S Dogma will have to be the first battle with the Boss Chimera. On the way in the corner you will see another chest that you can open the hero.

Mythological creature is a mix of lion, snakes and a goat. The satellites of the main character will fly to the back of the monster and beat from there, but the warrior is unavailable a trick, because you have to inflict damage from the earth. Always keep on the sides of the chimeras and hit only there. Behind the snake, and in front of the lion just won't let you get closer to yourself. During the battle, the magician will leave the energy of the energy clock. They restore the health level and can save in a difficult position. After the victory, you should pass through the gate. The prologue ends at this.

First settlement

In the game Dragons Dogma Dark Arisen, the passage in the future will introduce a plot stronger. Events will transfer the player to the place of revival of the strongest of the dragons. After the entrance roller, create a hero in the editor and work up with a sword in the hand to the shrine from the back. Hit it in the paw, so he paid attention to you. With his power, the dragon pulls the heart of the character, but leaves him to live. Now there is a certain connection between them.

After the battle, we wake up at home, we take a sword and a plant at will, choose a class (warrior, magician, archer) and listen to the conversation of an old man and a woman on the street. The main storyline on this ends, but there is an opportunity to explore the location and perform several additional tasks.

In Dragons Dogma Dark Arisen, the passage of quests begins with the collection of plants of two species, it will instruct the doctor in Lazareta named Benit. One of them grows between the roots of the trees along the road for the second settlement. The second is in the bay, but you can only detect it at night. At the top of the village in the temple, one old man will ask to tell Merin about the death of his brother. This NPC can be found in Lazarut. After talking, return, and the task will be executed.

In the temple there is another task - search book from Clementine. The manuscript is hidden at the junction of the roofs, and you can get there by overpowing through the bloculation and passing along a narrow wall. Other additional missions There will be killing rats, rabbits, bandits and goblins. All of them are taken on the bulletin board of the village of Kassardis. In the same location, there is an interesting crossing into the area called Starfall Bay. Here in the gorges there are two treasure chests and things useful for the main character.

Attack on the fortress

In the game Dragon "s Dogma Dark Arisen, the passage of Russian for a player is much easier, because the dialogues do not have to independently translate. A further adventure begins from the moment when you leave the village. There will be a satellite of hands, which will report on the campaign to the neighboring fortress. By Ways inspect the surrounding area on the subject of chests and other items. Near the road will meet the stray merchant Reynard, whom the goblins are deposited. It can be saved, and for it he will thank the cloak if you have time before His death.

On the arrival in the fortress, step in the main tent and speak with the main commander. The conversation will interrupt the guard and report the battle under the walls. The hero with satellites will have to get out of the North-West. In the opened location, the first enemy will be the boss of cyclops. He is already almost killed by a local army, and the hero has only to finish him. Archer and magician can do it from afar, and the warrior will have to climb the body of the cyclope. It is necessary to aim only in the eye, because other parts are covered with thick armor.

After the victory, collect prizes and go to the ripple stone. There you will create your main assistant, who will follow with the character in all adventures. After that, select two more additional archetype to your taste. The formation of the team is completed, if you have a passage of Russian in Dragons Dogma Dark Arisen, then it will become clear from the dialogues that team interaction will be trained. Knight Bern will force a character to carry boxes and destroy mannequins with class skills.

Neighborhood of the Fortress and Cassardis

Do not forget about pumping the character, because it is possible to do this only in certain NPS. If you are finished with this, you can return to the fortress, where the mysterious wanderer will call the player again in Kassardiss. Further in Dragon "S Dogma passing a user with a large number of side missions. Two of them are associated with a well, from which there is an input to the dungeon with monsters. At first, the user will give a soldier named the floor and arm the lantern. The second quest will be available seven days later. It provides the same descent to the central hall of the dungeon, where it is necessary to kill the lizards, and then the mini boss appeared.

The following task will give a man of Merin (standing near shops). He will ask to give six beams of grass with some walmiro. It can be found in three places - to the right of the exit from Cassardis, at the entrance to the neighboring fortress and from the west side of the beginning of the forest location.

The next task with which users will be introduced to Dragon "s Dogma passage is the maintenance of the Madelein's Wandering Merchant. She walks into the fortress, she needs protection. For the task there is no awards, but it opens access to further missions. Upon arrival Shop development.

The last task of catching the thief will give the owner of the Pablos Hotel. You can catch the rapid archer on the street with shops, but only at night. A man is clever and so easy to catch it up. It is best to climb on the roof, wait for the moment and jump right in front of him. You need to press the capture key on time, otherwise it will run away and have to sleep until the next arrival of Darkness.

Addition and path to the capital

In the game Dragon "s Dogma Dark Arisen, the supplement starts in the village of Kassardis. Here the pier has the opportunity to go to the island of Bitterlek, where the user is waiting for new quests. Initially, it is better to fulfill the starting mission and avoid fighting with monsters, because they are incredibly strong. Further passing should continue after the end of the storyline.

Return to the fortress and go to the girl named Mercedes to conversation. The next boss is attached to the camp - Hydra. She needs to cut off one head, and kill completely monster will appear later. Focus the fire on one head - and in a minute the boss will run away. After this task, an additional quest will arise, which can be taken from Elvara at the exit. The search will lead to the Vichwood village, where in the house of Celine, it is necessary to pick up objects on the task and return with the report.

The next plot task will be the support of the caravan on the northern road. Keep the front of the wagon and do not go far. So you can protect merchants, and they will not stop movement. Further passage of the game Dragon "s Dogma Dark Arisen will lead to the capital, where users are waiting for new adventures.

Adventure in the capital

In Dragon "S Dogma Dark Arisen, the passage will lead the main character to the meeting with the Mason near the gate. He will give a quest for visiting the guild of satellites, but one of the officers will stop you on the way to it. To go further, make a new task active, and then the passage will be Free. Complete the mission from Barnabi inside the building of the clan associates. Next is worth activating portals to quickly move along the global map.

The following task will be descent to the guild dungeon for the sake of obtaining a stone to activate teleports. The main and most dangerous opponent here will be OGR, which from the runway will fly to the hero. Come to the cliff and in time will appreciate from the push. It is very fast way Get rid of a powerful monster. After finding the stone, dozens of enemies will appear, which are better to get up to top, because the task can already be passed.

After reaching the building, Duncan will be waiting for you, which will assign to a meeting with the captain Maximilian. The officer has four quest for the player, and you need to go at least half, in order to go further in the plot. In Dragon "s Dogma Dark Arisen, the passage of quests from the captain is one of the most interesting moments in the game. They are long, interesting and force the player to explore new locations.

The first two missions

In Dragon Dogma, the passage in Russian will be easier, because the tasks from Maximilian provide reading dialogs. This is especially important in the first mission to decipher the manuscripts. To reduce the time to search for the necessary personalities, it is worth off to run to the wandering merchant Maurina. He will tell you to recognize Scripture can one old man from the cave, located closer to the north of the capital. The map will notice this place, there should be running around the narrow path.

Activate the portal and talk to a stranger near the cave. He will tell the story that the Dragon took the heart from him, as well as the character himself. The decoding is on the central stone. After reading can be returned to Maximilian.

Intelligence of the Cult "Salvation" - the second task from Maximilian, which will offer the game Dragon Dogma. Password will lead to Mason, which will indicate the informants. We speak with them and learn about the point of the meeting of the participants in the cult in the catacombs behind the walls of the capital. Follow the caves, kill the enemies until you see the leader. He will call new enemies, and himself will hide. Kill the undead and exit the cave, where Mason has already caught the concerned chapter. It can be killed (the satellite will be pleased) or let go (comrade will disappointed).

The following tasks of the officer

Further in Dragon Dogma, the passage of quests provides for the hunt for an expedition. Archaeologists disappeared, and Maximilian asks them to find them. Jeffrey's father in the cathedral will tell about the direction for the campaign. Go through the gorge and on the banks of the river, talk with the NPS. A man will point to the cave where the expedition went. Sign in there and clean the corridors from enemies. Gradually, the doors will be discovered, the chests will be behind them, and the lever near them. Take it in the inventory and move to the main hall. Kill the cyclope and take a red ball near his corpse. Move from this place to the right - and you will detect the hidden button behind the door. After that, the screensaver will begin on the failure of the mission.

Return to the Haslet, which is upstairs, and report the fate of the expedition. He will ask for completion to find 5 wreckage of valuable stones. After five minutes of searching, the task will be performed, and you can return. It is better to fulfill the fourth task later, because the path to it lies through many locations from the capital. In the capital, you can also find a number of interesting additional tasks. Immediately at the entrance to the city, it is better to take a mission from the mission board of various monsters. This will bring additional money and experience. The most interesting third-party quest is the eviction of the family from the house of Frank. Also, a decent and easy task will give Mason on Square. It will be enough to follow Zhuliene and tell about his actions to the commander.

Fourth Task Maximiliana

In Dragon "S Dogma, the passage in Russian passes much easier and faster, because then it is easier to navigate in areas on the map. It will have to do more than once during the fulfillment of the fourth quest Maximilian. The path to it lies through the cave closer to the west of the capital . It needs to make a complete stripping of the territory from the enemies. The task for this will give an alone at the entrance, who, after the murder of Ogrov, will be able to open her store there and will provide a big discount to the chief hero.

Exit the cave through the southern outlet, a location called the devilish grove will open in front of the hero. There are many interesting places where objects are hidden and hidden chests. Be sure to visit the camp in the southwest. There in the boat you can find 20 thousand gold coins. It continues in Dragon "S Dogma passage of quests from entering the shadow fort. It is worthwhile to fear the dragon in the western side of the location, because it's not enough forces to fight him. On the approach to the fortress, the siege of the army of people of its walls is found. Sir Robert talks about the need to make a sabotage from the inside In order to open the gate to the rest of the warriors. Go through the tunnel and immediately walk to the left room. There will be a lever in one of the cameras that activates the mechanism on the roof of the first building. The gate will open, and the army will start a full-scale attack. Inside the large battle will unfold, and best With a detachment to take a position from above and cover the troops with a squall fire.

It is worth paying attention to the capture of the leader of the goblins, because for this there is an additional reward. After the end of the battle and conversation with Robert, you can return to Maximilian and report on the fulfillment of the last mission.

Formation of knights

After helping Maximilian, the duke himself wants to meet with the hero. The passage of Dragon "S Dogma Dark Arisen continues in the fortress of the Vladyka of the capital. He will dedicate the chief character in the knights, after which the development of the storyline will continue. At the exit, it is better to talk to the duchess at the exit and fulfill a simple task at her request.

It will be necessary to get at night in the castle and meet a girl. The duke is interrupted, which will begin to beat the girl in rage, and the shelter will have to leave the duchess. The hero is put in prison, and his wife will save his wife with apologies. This task will open a whole chain of additional quests associated with the duchess.

The next plot task is the hunt for the griffin behind the walls of the capital. The main hero, together with the detachment, it is necessary to wait at the specified place of landing of the griffon. After that, attack the creature while he does not have half health. The monster will fly away in the direction of the Colosseum, which stands on the river bank. In this area, the battle will continue, but will solve his fate unfamiliar Indian named Srereffen. His strong magical attacks will kill the griffin, and on this task will end.

Further passage games goes By the same scenario. Users should carefully examine the world In search of useful items and money. Do not neglect the additional tasks that always have interesting consequences, and also help raise the level of the hero. The storyline includes a dozen quests, which will further drive the user in a fight with dragons.

Cassardis

Floral Delivery (Benita, destroyed house opposite the rear door of the hotel)
It is required to assemble 5 colors of sunbright and 1 moonglow. The first can be found in the day from the roots of large trees near the village, the second is located in the very village at night on the beach Starfall Bay.

Grim Tidings (Elvar, usually wanted through the streets or sits in one of the houses on the way to the chapel, maybe in the chapal itself)
Just run across the quest markers and chat with NPC.

LOST FAITH (Clemente, Chapel)
Book on the roof, go around the marker and can easily find.

World map

Of Merchants & Monsters (Alon, Ancient Quarry, Nearest to Gran Soren Login)
We go out, open all the doors in the quarry and kill three types.

Search Party (Raynard, a merchant who save from goblins along the way from Cassardis in Encampment. In the course of the game, it is found in Cassardis, Encampment, Gran Soren and Greatwall Encampment)
To start the quest, you need to make 10 purchases from Rinard. We buy something, close the screen of trading and dialogue, activate and buy again, and so while it does not have a quest icon over his head. First of all, he will ask SCRAP Iron (falls from skeletons). After making another 5 purchases. Quest will be updated, and this time you need to bring Miasmite (falls with phantoms, Miasmite Sharant is not considered. You can also get, combining Miasmite Shard and Firefly Stone). We make 10 purchases, and the merchant finally asks to find 6 parts of the diary:
1. ENCAMPMENT, Chest in the left side of the camp.
2. Catacombs, chest in a room with phantoms.
3. Gran Soren, Roof Chest in Venery, not far from the Black Cat store.
4. Miasmic Hunt, Chest in the camp at the very far poisonous swamp (inhabited by Saurians, in the center island with a cell) South Greatwall Encampment.
5. SOULFLAYER CANYON, nearest to Greatwall Encampment input. In the first fork we take the right, the chest on the bridge wreckage.
6. Ancient Quarry, one of the chests in the central zone, where the first OGR settled.

Quests available after completing the plot task "A Rude Awakening" (Battle with Gyutro

Cassardis

An Uninvited Guest (Pablos, Hotel)
We speak with marked vendors, they are reported to the kestodel, and then just catch the thief. It can be slowed down, hitting, or wait at the gate, where it will come running anyway.

Deep Trouble (Poll, at the well next to the goal)
Let's go down and kill everyone Saurian.

Guard Duty (Madeleine, Hotel)
Accompany Madelein in Encampment, after which we satisfy the request of the girl and give 1000G for needs.

LOST & FOUND (Ghief Adaro, at the well or at home)
We go to Witchwood, where we find a girl, then accompany her to the witch's house. Fog in the forest can be dispelled by destroying talismans.
Quest must be executed until the plot task is completed. Lure of the Abyss.

Quests available after completion of the plot task "A Matter of Myrmidons" (Visiting the Hydge Guild)

Cassardis

Dying Of Curiosity (Merin, on the beach on the left, boats)
Burst 6 Greenwarish herbs. The character at the gate will tell you who saw Valmiro on the coast. We leave from the village, we turn to the right, to the beach, where we find an unlucky traveler. We give the therapeutic grass and go to Encampment. Valmiro will be left of the gate. We feed another 2 herbs and go to Witchwood, where we again find the poor fellow and give 3 herbs, after which we return to Merin and hand over the quest.

Gran Soren.

A Troublesome Tome (Steffan, in the hotel lane)
We speak with the saleswoman from Camellia "S apothecary, after which we go to Ruins of Aernst Castle, that west of the Witchwood. The chest with the desired book is at the very top of the dilapidated tower. In no case attack the robbers in the castle, so as not to miss their quest .

Chasing Shadows (Mason, in the hotel market)
We wait for the night and go to the gate of the palace. After the screensaver, follow the knight, keeping at a distance, to the new store Madeein. We look at another screensaver and rent a quest to the innkeeper.

Land of Opportunry (Fournival, at home opposite the gate to the palace. Sometimes you can catch the Black Cat shop)
You need to persuade three people leave the living space:
1. Pip, boy at the house of the Furniture. After the conversation runs away, we go around the marker and find it on the roof of the barn. He runs away again and hides under the bridge in the VENERY area. We find, but the guy is not sitting again in place. This time it needs to be caught as a thief in Quest An Uninvited Guest, after which he will finally surrender and agree to move.
2. SARA, girl in the restaurant (Alehouse). We speak with her, waiting for a day and we get its consent.
3. Jasper, in Lane Behind the hotel. He needs the consent of Sarah and Pipa, after which he asks 30000g to move.
We return to the workshop and get a reward.

Escort Duty (Fournival, Kesta Land of Opportunity must be executed)
Accompany the daughter of the Furnivale in the city. Do not rush behind her, while the girl does not offer to play hide and seek. We find it in a snack for a restaurant, in a hotel or in the guild of pawns and accompany further. When she gets tired and asked Water, we bring to her Flask of Water, after which we run down to the gate and end the quest. If you quickly find it when playing hide and seek, do not delay water and let yourself overtake yourself, as a gift from the girl we get Gold Idol.

REAPER "S scorn (austine, forge in front of the huge guild)
It is necessary to resurrect the son of the Blacksmith with Wakestone. To assemble Wakestone, you need 3 Wakestone Shard. One immediately issues Austin, two more can be bought from the Furnival and in Black Cat.

A fortress beeged (Ser Maximilian, at the gateway to the palace)
We go to Shadow Fort and speak with the captain. Further on the tunnel make their way for the walls, we clean the courtyard from the goblins and cyclops, we find a lever, open the gate and let the soldiers. We destroy the next wave of goblins and see the screensaver. Through the broken door we go to the fort and again the roaring of the unfortunate goblins and one cyclopa, keeping through to their leader. We defeat him, watch the screensaver, speak with the captain and return to the capital to pass the quest.

THE CYPHER (SER MAXIMILIAN)
We speak with a paham in the field, then with the seller in Black Cat and, finally, with a courier named Maurin (marker marked, however, it may be necessary to wait for his appearance in the city). Next, we go to Hillfigure Knoll, talking to Dragonforged and go back to the capital.

The Watergod "S Altar (Ser Maximilian)
We speak with Father Geffrey in the church and go to the same name with the quest cave. At the entrance we encounter a monk, after a conversation we go to the cave. First of all, you need to lower the bridge (lever in the left of the passenger bridge). Next, we find the remains of another monk in the spacious hall with cyclops and exploring them, at the same time we paint with the monster and we get the key to the door not far from the bridge. For it we find a mechanism that reduces the water level in the ruins and thus opening access to the lower level. Next, you can immediately search for 5 stone tablets in the backs scattered along the ruins, or return to the monk at the entrance and get the corresponding task together with markers indicating the desired chests. One way or another we collect them, apply and go back to the capital.

Seeking Salvation (Ser Maximilian)
For one of the marked people, we find out that they have already spoken Mason (who previously gave us the quest Chasing Shadows). We are looking for it at a fountain or aqueduka and get the Salvation "s badge. Remaining people again and find out that the cultists are going to Catacombs. Further, we find a catacombs and we clean them, after which we return to the capital and pass the quest.

Justice Done (Mason, in Catacombs)
We get automatically along the quest Seeking Salvation. Just solve the fate of the Cultist caught by Mason. As such, the choice does not affect anything, but if you decide to spare a person, Mason will disappear from the game.

World map

No Honour Amont Thieves (MAUL, RUINS OF AERNST CASTLE, must be completed by An Uninvited Guest)
The leader of the robbers will ask either kill 10 representatives of the warring gang, or deal with the traitor. We choose a peaceful solution to the problem and go to Cassardis, where the traitor settled. When talking with him, choose the first option (surrender to the mercy of the robbers). As soon as he comes out for the gate, the quest will be updated and you can return for a reward.

Thick AS Thieves (Ophis, Ruins of Heavenspeak Fort)
The leadership of the robbery speaks only with women and at the sight of men becomes hostile, so you can easily get rid of representatives of a strong floor (the pawns can simply lose them from the rock), or surcharge them into women's dresses.
If the manipulations with pawns and their equipment do not help, grab the office and the passing away from the castle. We let go and as soon as she removes the weapon and go back to their lair, we take / rent a quest.
As the quest, he also had 2 solutions - combat and peaceful. Choosing a peaceful and looking for a Betiah character at the gate, which will ask to feed the cyclopa, the pet office. We go to the chapter marked on the map. On the way, we encounter the crowd of goblins, kill one, grab his corpse and refer to Cyclops. We put at his feet, we look at monster, and we return to the Bethenia, and then to the office.

Quests available after the completion of the plot task "Come to Court" (Audience at the Duke)

Cassardis

Deeper Trouble (RORRIC, Well, DEEP TROUBLE Quest must be executed)
Upon returning to the village heard a voice from the well. We descend, speak with the character, after which they exterminate Saurian and the masonry of eggs.
There is a chance that the quest will appear before the audience at the duke, as it is activated after 7 game days after the completion of the Deep Trouble task.

An Innocent Man (Tomlin, Elder House or Beach)
The father of the guy is detained in the dungeon in Gran Soren, as one of the guards will tell at the gate to the palace. We reserve two Skeleton Key (sold in Black Cat, you can also make yourself, combining the Hunk of Ore and Shackles) and go to free the prisoner. Keys open its camera and adjacent, in the wall of which you can detect a break through which and run. At the exit we will meet Tomlin, who will leave the city through the aqueduct. As soon as this happens, the quest will end.

Farwell, Valmiro (Valmiro, on the porch of the house on the left of the ruins, where the quest Floral Delivery was taken. Kevet a Dying of Curiocity should be executed)
Valmiro is needed 4 items: Potent Greenwarish, Lantern, Sour Ambrosial Meat and Pilgrim "s charm. You shouldn't have a grass and lantern, meat can be found in one of the boxes in Ancient Quarry, where you fought with the first huge, and the Talisman is on sale At Furnival and Madelein. Having received all items, Valmiro will ask to attribute drawers to their boat and after completing his request, the quest will end.

Gran Soren.

Aroving Suspition (Mirabelle, Palace Lobby)
In essence, the quest begins earlier, immediately after the audience at the Duke. When leaving the palace through the front door, the camera focuses on the duchess caring behind the garden. We come to her and speak until we give the jet cap. If you skip this sequence, this quest, and with it and the other - Ducchess in Distress will not be available.
Now to the assignment itself. Mirabel asks meetings under the cover of darkness in the Garden of Duchess. We are waiting until the night, come and learn that the Duchess wishes a secret audience in her rest. We will not force the girl to wait. Arriving in place and not having fallen on the eyes of the guard, see the trash of the screensavers, followed by in the dungeon. Bribe the jailer (5000G) and complete the quest.
By the way, the event of this task will not affect the plot and freedom of movement on the palace.

Witch Hunt (three at the fountain opposite the hotel must be completed by the Quest Lost & Found)
Three NPCs will talk about the witch living in Witchwood. You do not need to activate the dialog, just overhear them and the quest will start automatically. Time is limited, so without losing a minute go to the aforementioned forest. The witch's house will see the crowd that the golem will turn away. We kill it and go to the previously inaccessible part of the forest where, following the path, and we find Selena.

IDOL WORSHIP (CAXTON, CAXTON STORE "S Armory)
You need to bring a trader of one of the three idols: Bronze (Witchwood, in the witch house or in Hillfigure Knoll, to the left of Dragonforged), Silver (reward for Quest Put The Eye Out with boards in the huge guild), Gold (award for successful quest escort duty ). Subsequently, the assortment of the merchant will be expanded depending on the quality of the idol.

Supplier "s Demand (Madeleine, Madeleine Shop" S Shop. Kevet Kest Guard Duty)
The quest is completely similar to the IDOL WORSHIP.

Rise OF. the Fallen. SER MAXIMILIAN)
We are waiting for the night and go around the marker. After the screensaver there is a choice, buy a key for 10000g or pick it up with force. We choose what more like and go to Catacombs. We are looking for a locked door, unscrewing and fire and sword pass through the inhabiting catacombs of undead, along the way, looking at every coffin in order to collect 5 keys opening the way to the boss, after the victory over which we return to the capital and close the quest.

The Conspirators (Fedel, usually wanders on the second floor of the palace or "duty" at the throne of the duke
The quest will ask meetings after sunset when and explain the purpose of the task. Lost letter is located in Soulflayer Canyon. As soon as we find yourself there, the camera helpfully show the place where the letter is lying. We find, we select, go back to the capital. The palace will meet the guard, who will ask for a letter to give him. You can agree, return Fedel or make a copy of the letter to the Black Cat and make it both. The choice is yours.

World map

Nameless Terror (Ser Rickart, Guard at the gate in Gran Soren)
Attacks are performed only at night and in strict sequence:
1. Near the Gran Soren entrance to Ancient Quarry.
2. On the bridge on the road from Gran Soren in Windbluff Tower.
3. On the road from Gran Soren in Mountain Waycastle.
4. On the road from Mountain Waycastle in Encampment.
5. At the gate in Cassardis.

Supply & Demands (Ser Daerio, Windbluff Tower)
We run to the capital, looking for a SER Julien character (followed him in Quest Chasing Shadows) and we repeat about the problem of supply. In the dialogue, select the first option (weekly stock) and come back to the kestodel.

Talent In Bloom (Quinna, The Abbey. If the girl over the head has no quest icon, talk to her once, the quest must become active. Must be completed Quest Lost and Found)
You can give a flower to anyone, however, the quest characters advise him to attribute it to the metropolitan church. Decide yourself, just keep in mind that the quest is limited in time.

A PARTING GIFT (CLARUS, THE ABBEY, must be completed by the Talent In Bloom quest)
The superior asks to bring Pilgrim "s CHARM, who has already encountered Farewell, Valmiro.

Witchwood.

The Dragon "s tongue (plate on the grave in the forest, where the quest Witch Hunt was completed, without which this quest will not appear at all)
Take a sign in Hillfigure Knoll to DragonForged and get a ring that you can give to anyone.

Mettle Against Metal (Metal Golem on the island in the same part of the forest, where the grave must be completed by the Witch Hunt)
Quest will begin as soon as you come to Gola. Before being taken for him, change the profession on Strider, Ranger or Assassin, for a long-range attack with physical damage will be required. The fact is that, in contrast to ordinary golems, the talisman-vulnerable places of metal golems scattered on the location, they do not act on magical attacks (respectively, Magick Archer is also useless), and one of the talismans is suspended high on the tree. You can, of course, try to guess the moment, climb on the golem and jump from it hoping to hook a melee weapon talisman, but this is masochism. It is also useless to hope on the female, most of the time they will die in attempts at least scratch the golem.

Quests available after the completion of the plot task "Reward and Responsibility" (award from the duke)

Gran Soren.

Bad Business (Madeleine's Shop, Keals Guard Duty and Chasing Shadows must be performed)
In the store instead of Madelein, we find an unfamiliar girl who will report that the relief of the problem with the law and therefore that Bizzha. After listening to her, grabbing Madelein daggers, and heading to the restaurant, where they distribute people about the location of the girl. We go to the aqueduct, look like Madelein runs from the capital and follow her. Find her behind the walls of the city and give the daggers. Suggested by guard. To the question, if you saw the merchant, answer negatively. After the guards hide, Madeleine will ask you 50000g, what the quest is completed.
The quest can be taken and a little earlier, during the execution of the story of the Honor and Treachery preceding the Reward and Responsibility.

Duchess in Distress (Mirabelle, in the Duchess Garden of the Palace. Must be completed by the Aroving Suspition)
Mirabel reports that the Duchess was placed in Blighted Manse and issues the guard's armor set. We dress the disguise and penetrate the estate (at the same time we get the trophy of Into The Manse). So far we will not find the duchess, the guards will be configured peacefully, but when the girl will be under our care, everything will change and to the exit will have to break through with the battle, and without supporting the pawns, most of the path. In essence, this is another escort mission, except that sometimes you have to take a girl in your arms and jump with her on the walkways. The quest will end as soon as we are together with the duchess leave the dungeon.

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After the choice made, break the boxes inside the room to collect things. After you do this, leave the room to run the cat-scene.

Follow the center of this town and explore the stone. Then go to the gates to run the cat-scene. Follow the mark, and go out from here to find a monster.

Hour Of Power - Dragon's Dogma Walkthrough / Gameplay Part 1 - AWKWARD LOOKING


Therefore, give him due attention when you can customize it, so it will create someone who will protect you.

Having created a decent partner, you will define a few questions to determine the qualities of your partner. Reply to them.

Strength in Numbers.

After completing the previous task, go out, I will want to talk to Sir Bern. A task, the main task on the transfer of supplies will be performed by your partner, but you need to find that box that will not be attributed, take it and carry it to the marked place.

Further you will need to destroy somewhat scared. Destroy them all for the time allotted for this. For the next task, you will need to destroy as much as possible, but this time some will be vulnerable to physical attacks, while others will be vulnerable to magic.

Just destroy all the goals for the time allotted for this to complete the task and complete.

A rude awakening

Look for a non-game character named Mercedes in a defensive town, and agree to spend the night here. Then you will wake up the next morning in which the town will destroy.

Start attacking her heads as it will move. If you are a fighter, then take it on her head, where you can apply a bigger damage.

If you are arrows, then better keep the distance to aim on her head. You will not need to apply damage one head to overcome her, you will learn whether you could overcome her, after she could not raise her heads.

If your fight is delayed, Mercedes comes to the rescue, giving you a special bottle, throw a hydra in the head.

To go through, you will need to just walk to the capital.

Visit the Church in the afternoon to meet there Father Hepfrey. Talk, then leave the city through the southern gates.

You also need to start another one here, talking to one of the guards.

Follow the Waykastle and go down the slope, west to go to the river. Follow it until you get to the place where you can move to the other side.

First floor: you will find a few gold, with a room marked. Then follow in the cellars using the stairs, in the center on the left side.

Explore the ruins, and then tell us about the brother Hasletta. Return to the ruins again to find five ancient ingots.

In the end, report to all Sir Maximilian to complete successfully.

Second act

After performing all the tasks available, use the Virma Hunt license, but remember only on the main, that is, the additional tasks are not included.

Follow the castle of Duke, and follow with him. After the cat scene, you will need to talk to the Duke representative to learn about the rules that should be desired here.

Get out of the castle, when you leave you should notice the courtyard, you can go there to run the cat-scene. Go out through the gates to complete the passage.

Reward and Responsibility

Follow the treasury Duke. Come inward and surprise how much inside all kinds of good.

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First Akt.

NEWLY ARISEN

After joining and creating your character, you will wake up in the house of the town of Town. You need to choose a weapon to choose a class that you will pass a long game. As was indicated in the character creation section, it is best to choose a building on the right side for the right class.

After the choice made, break the boxes inside the room to collect things. After you do this, leave the room to run the cat-scene. After that, the first quest will be completed.

Upon a pawn.

After leaving the house of the town of the town, and follow the territory's research to the gates to launch the quest. You simply need to go to the nearest road.

Follow the main road until you find a group of goblins that attacked the wanderers. Save them, so you get a clock, then follow the defensive town to complete the quest.

Call of the Arisen

Follow the center of this town and explore the stone. Then go to the gates to run the cat-scene. Follow the mark, and go out from here to find a monster. Go along the trail, you will see his assistants in the form of goblins, then return to the rhyfstone with the report.

After that, you can arm your assistant. He will be your partner throughout the game. Therefore, pay proper attention when you can customize it, because you will need to create someone who will protect you.

Having created a decent partner, you will define a few questions to determine the qualities of your partner. Reply to them.

Strength in Numbers.

After completing the previous task, go out, I will want to talk to Sir Bern. When you first task, your partner will perform the main task for the transfer of supplies of the supplies, but you need to find that box that will not be attributed, take it and carry it to the marked place.

Further you will need to destroy somewhat scared. Destroy them all for the time allotted for this. For the next task, you will need to destroy as much as possible, but this time some will be vulnerable to physical attacks, while others will be vulnerable to magic.

Just destroy all the goals for the time allotted for this to complete the task and complete the quest.

A rude awakening

Look for a non-game character named Mercedes in a defensive town, and agree to spend the night here. Then you will wake up the next morning in which the hydra will destroy the town.

Start attacking her heads as it will move the town. If you are a fighter, then take it on her head, where you can apply a bigger damage. If you are arrows, then better keep the distance to aim on her head. You will not need to apply damage one head to overcome her, you will learn whether you could overcome her, after she could not raise her heads.

If your fight is delayed, Mercedes comes to the rescue, giving you a special bottle, which you can throw a hydra in my head.

As soon as the heads swallow the bottle, you will need to continue to beat on the head that swallowed it, it will be necessary to do it until it explodes in her inside.

OFF WITH ITS HEAD

After you drive the head with a hydra, you can perform several third-party quests before you go to regroup with Sir Mercedes. When everything is done, follow the main road until you reach the marked place. Talk to Sir Mercedes to start the quest.

To go through, you will need to just walk to the capital.

THE WATERGOD'S ALTAR

Visit the Church in the afternoon to meet there Father Hepfrey. Talk, then leave the city through the southern gates. You also need to start one more additional task Here, talking with one of the guards.

Follow the Waykastle and go down the slope, west to go to the river. Follow it until you get to the place where you can move to the other side. Follow to find Brother Hastla. Speak with him, and come inside the cave.

First floor: you will find a few gold, with a room marked. Then follow in the cellars using the stairs, in the center on the left side.

Explore the ruins, and then tell us about the brother Hasletta. Return to the ruins again to find five ancient ingots. In the end, report to all Sir Maximilian to successfully complete the quest.

Second act

Come to Court.

After performing all the available tasks, use the Virma Khanta license, but remember that it applies only to the main quests, that is, the additional tasks are not included here.

Follow the castle of Duke, and follow with him. After the cat scene, you will need to talk to the Duke representative to learn about the rules that should be desired here. Get out of the castle, when you leave you should notice the courtyard, you can go there to run the cat-scene. Go out through the gates to complete the passage of the quest.

Reward and Responsibility

Follow the treasury Duke. Come inward and surprise how much inside all kinds of good. After the start of the treasure collection, the cat scene will start, and this little quest will be completed.

Third Act

Deny Salvation

Prepare to the battle, because now you will have to meet with two cyclops. After the violence over them, follow the inside. Save the knight and he will open the way to the second floor.

Close to the second floor where you need to deal with chimera. As soon as the doors open, open the chests, collect things. Save another knight to open an alternative spiral staircase.

Then go through the third floor, deal with a big skeletal knight. Collect things from a chest, save the game and go out to see the cat-scene. You need to overcome two live wizards, named Whites.

After the violence, view the subsequent cat-scene, then the quest will be completed.

The Final Battle.

In the battle with the dragon, you will need to try to knock it down armored skin so that your heart can be seen, you need to beat it, attack everyone that you only have. As soon as he starts distinguished from you, find the ballaist, on the other end, and use it to bring down the dragon.

As soon as it fell, the flag down and go back to his heart. If the situation is repeated, then once again beyond the ballaist and the pawing on it until it turns out again on Earth. Be a battle to a victorious end.

"To kill the dragon, the last incarnation of evil, a large army of soldiers was formed. But they failed to resist terrible strength, and they were defeated.

People remains to hope only on the Favorites and on those who followed this brave soul "

"End at the beginning" / "Their End. aT. their Beginning » He is a prologue to the main history of the game.
This is the very first chapter in the game and is a kind of training level, where the player meets the pretters of local management and a combat system.
Walking: W - Forward

S - Back

A - Left

D - right

SHIFT - Sprint

Fight: LKM - Punch

PKM - strong blow

LCTRL I. Lalt - Spec. Ataaki.

A task: The chosen one is destined to challenge the Dragon, which destroys the Earth and holds residents in fear. With the help of your faithful pawn, the Savan must break through the den of the crops before he becomes a terrible creature.

Details:
- Pursue Dragon

- To resist Dragon

Passage

The player manages Savan, chosen one from the past, which is sent to the Dragon Lair, along with its main walk - Salde. First, the player needs to get a flashlight from the inventory to view the inventory, click on the keyboard I key, in the Objects section, select the lamp and you can continue the trip

Prologue in the game is straight and is almost impossible to get lost. Passing a little, you will see a dragon, it is not necessary to fight him yet, so we go further.

On the way, we will have a fight with several goblines, they can be easily defeated by conventional blows, also our partner Salde can grab them and this will give us a chance to achieve.
We go further through the dungeons, there will be another group of goblins on the way. We go on and after the cat scene, in the next room one attacks the Garpi group, they will not be able to kill in conventional blows, we use special attacks to them. After that, the fight Savan will meet with Sir Palotti, who came to the rescue of the heroes along with other knights. We go further and meet with the Boss Prolog - Chimera.

Battle with her, regardless of whether you will win the duel or lose, completes the prologue. Easy way to win her - climb on it and attack the snake first, then goat and finally lion.

Harbinger of Destruction.

"Today, as always, the waves gently washed the coast next to a small village
The twins of the blessing of the warm sun and generous waves provided a simple, but pleasant life. Having completed all the cases, friends and families gather together by the fire to talk and laugh

Are you sure that it will always be so? ... "

To begin with, we need to pass the character of creating a character:

Additionally: Hairstyle, physique, eye color, hair color, shrama location, etc.

Now you can proceed to the fulfillment of the quest

Description: "Without any warning, the dragon attacks the peaceful fishing village of Kassardis. Someone should give him a rebuff"

Task: Fight a dragon


We look at the short cat-scene and here our hero will fight with a dragon


This mini-quest is essentially binding between two plot cat-scenes. We apply the dragon ordinary blows and do not forget to dodge in time, after the battle we look at the story cat-scene. The task is made. As in The End At the Beggining Regardless of the outcome of the battle, the task will be considered executed.

NEWLY ARISEN

Having recovered after the fight against the dragon, the hero is invited to choose one of the three fractions

Tasks:

- Take a weapon

- Escape from

Task is very simple. First take a weapon from the table to start choosing your vocation

There are only three of them:


- warrior, whose weapons are swords and shields


- Wanderer, whose weapon is onions and daggers


- Magician whose weapon is a magic staff

By choosing, hurrying to the door to complete the task. The fishing village of Kassardis becomes free for research.

If you try to exit the room without choosing a fraction three times, then the game automatically selects the vocation for the player "Warrior"

Upon a pawn.

Description:

"You met a pawn, Cudesman from an unknown kingdom. Take the mysterious immortal to the camp"

Tasks:

- Wide a pawn to the camp, west of the village

- Protect the merchant from goblins (optional)

Passage:

In this quest, the chosen one must go from Cassardis to Camp. On the way, you can save the merchant from the goblin who attacked him

To begin with, go to the goal of Kassardis, a pawn will appear there and meets the player. Your pawn - hands from the magic faction. He will make you a company in your journey on Cassardis and neighboring villages.

As soon as you are ready to leave Cassardis, go to the goal. After you leave the Cassardis, you are starting to the next part of the quest. The player can safely explore the world around him, but in the plot you need to go through the sea breeze path to the camp.

On the way to the camp, you can see how the goblins are attacked by the merchant named Reinard. You have a choice: save it or ignore, it is recommended of course save, the benefit of the goblins are not the strongest enemies.

As soon as you save Reynard, go to the camp to complete the quest.

Call of the Arisen

Description:

"Upon arrival in the camp, a mysterious voice was heard. Maybe a call of fate? ..."

Tasks:

  • Listen to voice - Follow the removal voice from the center of the camp
  • Inspect the terrain - Explore the terrain around the camp until the enemy is found
  • Liquid danger
  • Tell stone

Passage:

Quest begins after you arrive at the camp. First you need to go to the stone in the center of the camp. His location will be indicated on the map, so finding it will not be the slightest labor! The stone is located in a large tent, covered with an awning.

Go there and you will have a dialogue with a magic speaker.

After talking, our task is to inspect the terrain. The cat-scene begins, where the soldiers run to the Northern Gate, follow them and leave the camp through these northern gates, get ready for the battle of ...

The size of the cyclope is compensated by its nervousness than you can use, climb on your back and attack, for it does not get. Well, and if you are an archer or a magician, then you can attack it from afar, it is recommended to shoot him into the eyes.

After the victory, return to the stone and inform him about the victory. Quest is fulfilled.

After the cat scene, proceed to the creation of your main pawn, the customization of him is the same as the main character, plus it is necessary to answer 4 questions and choose a fraction.

If desired, after creating a pawn, you can go to Sir Bern and get a workout consisting of three tests:

1) To begin with drag boxes

2) to fight several targets at the training ground

3) to combat the target for a while

A rude awakening

Description:

"The night in the camp was calm, unlike the next morning, when a mysterious guest was hooked in the camp"

Tasks:

  • Fight Hydro

Passage:

To start the quest, you need to go to Mercedes and accept your holiday offer. After the cat scene starts, where the woken selected sees as a camp attacks a giant hydra. After watching this cat scene, our task is to overcome it.

There are many ways to win a monster. The main goal is to simply apply enough damage to the hydraulic to perform this task. To defeat the hydra, it is enough to cut one of her heads.


1) You can attack the hydra in various places, but weak places are its heads. If it turns out, you can climb on one of her heads and attack.

2) Effective archery and magic spells.

3) If the fight is delayed, the cat-scene will begin, where Mercedes throws the player with a barrel with an explosive substance so that he, in turn, threw this barrel to the mouth. Attack that head that swallowed the barrel. The barrel will explode, thereby begging the hydra.

The task is made.
After the victory, Mercedes will suggest you to go with her to Gran Soreng to attribute the head of the Duke Hydra. The following quest begins - Off with its head.

OFF WITH IT "S HEAD

Description:

"Under the command of Mercedes, you should go to the capital of Gran Soren through the mountains to give the head of the Duke Hydra."

Passage:

Quest is quite simple.

First you need to meet Mercedes. Its location will be indicated on the map.

The head of Hydra is in the cart, which will be carried by the bull. It moves very slowly, and our main task to protect the cargo from various enemies found on the way: Goblins, Garpius and Volkov.

Of course, the bull can not be killed, but if his strip of life decreases to zero, he will not be able to move, will collapse on the ground that will slow down the journey, but the bull will restrict.

Also, the bull can be accelerated by a kick, which will cause a little damage and, besides, he can crush ahead of the walking soldiers. If you leave, then everyone will stop and will wait for you.

The right solution in this quest will be if you go ahead of the rest and clean them the way, stop the boulders that will reset the enemies.

When you get to a specified place, the quest will be considered performed.

A Matter of Myrmidons

"To arrive at the Gran Soren, waiting for Mercedes, you decided to learn more about the pawns"

Tasks:

  • learn more about pawns

Passage:


The quest begins automatically after conversation with Mason. Our task is to talk to the locals and learn more about the pawns.

First you need to talk to Sarah, which you can find near the fountains or in the beer arsmite. She will send a chosen one to Asalam, an interpreter who recommends visiting the pawn guild.

He can also choose clothes, learn new skills, etc.

Getting to the guild is not so difficult, follow the icon on the map. Reaching Barnaby, the keeper of the huge guild, talk to him to proceed to the next task.

Lure of the Abyss

Description:

"Barnabi asks for a chosen one to inspect the dungeon"

Tasks:

  • explore the dungeon
  • return to Barnabi and tell us about what happened.

Passage:



Quest is very linear and when passing any special difficulties should not arise. First we go down to the dungeon, our task go down. Where possible, go down the stairs, if the passage is closed, there is a secret entrance and levers nearby. On the way, we will meet a variety of evil, whether huge bats, spiders and the dead.

To deal with bats and spiders will not be difficult, but I recommend throwing off the dead with the dead (for this, you press the key on the keyboard F.). Closer to the end of the way there is a fight with huge, then climb onto his back and attack, but be roasting, he can fall on his back and crush you. Reaching the Niza is looking at the catchsis.

After it, tentacles begin to appear from the ground. It is useless to fight them and only one thing remains - Run!


We run up, and you can not worry about the partners if they stop, then after completing the task, they are here as here.

Tell the barnabi about what happened and the task will be considered performed.

After you declare Sir Duncan, who will give the chief license of the Dragon Hunter.

The Cypher.

Description:

"Explore the cipher forgotten manuscript"

Tasks:

  • talk to people about this cipher

Passage:

Having received the task of W. Sir Maximiliana, go to the field and talk to Josias. - This is a farmer area of \u200b\u200bartisans. Unfortunately, he will not be able to help you, so go to Mountebank.. You can find it in the Black Cat store. But he does not know anything about it, you can go to Maurin.. It is quite problematic to find it, due to the fact that he travels between cities. But he is marked on the map and can stay in the fortress for a while. Maurin will specify you on Hillfigure Knoll.which is located north of the city.

On the way, you can stumble upon Garpia and big wolves, be careful. As soon as you arrive in the right place, the roller will begin, where you will show the drawing of the paths in the form of a person wipe off on Hillfigure Knoll.. Having finished the conversation, do not rush to leave the cave, here you can find a bronze idol and a fragment of a stone Wakestone.. After watching the cave, return back to Gran Sor.eN and talk to the gray Maximilian to complete the quest.

A fortress besieged.

Description:

" Goblins captured the stone in the southwest. Return this vital religion against dragons "

Tasks:

  • go to Shadow Fort and clean it from goblins

Passage:

You will get this quest Sir Maximiliana, But before proceeding with the task, be sure to get used to useful objects. The closest way to Shadow Fort. Lies through Ancient Quarry.which is in the West of Gran Soren.. To go through Ancient Quarry. You need to perform an additional task. North entrance, talk to Alon.. He will instruct you - clean the car from the faces and open the gate. At the beginning you will be treated to defeat giant rats. Entering into the mine, continue to descend into the bottom, in the southeast direction until you reach a large push plate on the floor. Activate it, the gate will open and you can go on. In the room, take the key, then go back to the main corridor and go in the northern direction. Okole gangsters Roll into the southern corridor, the first OGR will wait for you there. In the battle with him, be extremely careful, it has sweeping and strong attacks, but quite slowly. Having won it to go to the gate and stand up on the pressure plate to open them, several goblins are waiting for you right behind them. Having understood with them, go through the southern corridor. Here you will come across spiders near the stone wall. Kill the spiders and take it on the wall, there will be another OGR at the top (no different from the previous one). Having fraud with him to the next room, to the third fire. After the victory over all the limits, return to Alon..

Now you can go through the mine to get Shadow Fort. Go to Ancient. Quarry. South Enterance.going through it, you will fall into Devilfire Grove.. Not far from here there is a REST Camp, here you can relax, buy supplies, and use Rift Stone. The entrance to Shadow Fort is located northwest of the lake. On this path, you will meet lizards and dangerous dragon Drake.. The battle with it is best to avoid, just run to the entrance to the odd. Here you need to talk to Sir RobertAfter that go down to the pit in the ground and go to the room. Kill the goblins and raise the stairs to the roof, kill all goblins here. There is a switch on the roof, but there is no lever. He is in the opposite building. At first, kill the goblins on the roof, with the help of the ballists, then jump over another roof through the broken bridge. Here you will fire goblins, use the balloon on the roof to deal with them. After that, descend down the stairs. The lever you need is in the prison chamber. Go to a small building, with a door grid, which is closed from the inside on the Casov. From the side of the overalls there is a staircase, it can be climbed onto the wall. So you will fall into prison cameras. Observe goblins and take from the chest lever arm. Now you need to return to the roof and insert the lever into the switch.

Open the gate, with the help of the lever and go through them. Clean the yard from goblins. As soon as you kill the required number of goblins, the gates of the fortress will open, go through them to the top of the top. At the top you will need to fight with armored cyclops together with the ballists and goblines. Having understood with them, go further into the fort and fight with the boss. It is very weak, especially if you compare with Cyclops, but it can run away from you (killing it you get an additional experience).

Having finished the fight Return to Gran Soren. And report to Sir Maximilian.

Seeking Salvation

Description:

" Descend O. Salvation Cult.who worship dragons and sow chaos "

Tasks:

  • talk to people marked on the map
  • go to the meeting of the cult

Passage:

Your task is to find out where members of the cult are collected. To do this, simply talk to people who are marked on your card. The first hook will be Mason., It hides in slums near the Vodokanla. Passing to him you will get Salvation Badge., After that, speak again with people about the cult.

As a result, find out what members of the cult are going to the catacombs. Go north from the city to the bridge, then roll up onto the road leading to the West. Get ready, in the catacombs very dark (prepare the lantern) and many enemies. Go across the catacombs, stumbled upon the first gate, you need to get around them. To do this, you will have to make a circle circuit, on the way killing the undead, until you reach the big room. In it you will find a lot of sarcophagus and lever arm. Activate it and go through the opened stone door. Go ahead until you reach the closed door, lower the lever next to it to activate the lift, and go down to the lower floor. Here, the locked gates will meet again to get around them through the big room. Crashing with the Underes and Ghosts (use the Enchantment to drive damage), activate the lever and go to the next room in which there are mug skeletons. Go further, do not pay attention to the fork, both roads will lead you to one place where you are waiting for knights skeletons. Obtained them, descend down the stairs, laugh through the undead in the narrow passage. The road is overwritten to you, you can just run by, or try to kill him. Run to the western part of the card, it is here that a meeting of the members of the cult is held. Mix the meetings by jumping towards them. Obschery in all the enemies, then run to the next room. Here you need to talk to and solve the fate of one of the members of the cult.

  • Murder Cult member will improve your attitude with Mason.And in consequence he will meet you in some quests.
  • If you spare a cultist, Mason. No longer will meet you in the game.

The Watergod "s altar

Description:

" Explore the vintage ruins "

Tasks:

  • clean the ruins

Passage:

Talk Geffrey., he is in the church in Gran Soren.. From him you will learn about a certain expedition, which was sent to Watergod "s altar. This place is located west of Mountain Waycastle. When you get to the gorge, at the bottom of which the river flows, you will need to jump on the right side and go further to the waterfall. Talk to S. Haslett.He will point you on the door behind the waterfall. Go ahead until you reach the switch, but there is no lever itself on it, you need to find it. Go down the stairs, which is located to the right of this switch. Observe the lizards and go to the room from which they appeared. There you will find the desired lever detail. Return back to the switch, insert the missing lever and lower the bridge. Go further, by successfully killing lizards and skeletons. Reaching the body, inspect him, after which you have to report on what happened Haslett..

He will ask you to continue the study of the ruins and instructs you to find five altar Slates.. Return to the place where you lowered the bridge and on the right side open the door, but you need a key (it can be taken from the cyclop, which is for the body). Go down, deal with the enemies and click the button that reduces the water level throughout the location. The field of this you can go down to the lower floors. Altar Slates. You are marked on the map. As soon as you collect everything altar Slates., Return to K. Haslett.. And after reporting Sir Maximilian.

Come to Court.

Description:

" Your exploits were heard in high circles, it's time to see the duke "

Tasks:

  • talk to the duke

Passage:

After completing two or more quests, which gave you Sir Maximilian. In the dialog with it, select " auditorium at the duke».
Attention : If you agree to poison to the duke - everything will be canceled unfinished quests (Besides Dark Arisen.). Therefore, before starting this quest, finish all your affairs. The estate of the nobleman is rich in useful objects, inspect the area. Widow wander around the house of the Duke, go to the reception to him (follow the marker). As soon as you enter the lock, a video clip will begin.

Talk with Duke And leave the castle. When leave the castle, talk Aelinore, You can find it in the garden, near the castle. This is the wife of the duke, you can get new from it additional questsIf you do not talk you will lose them. After that, go to the exit from the estate, you will be delayed your new quest - the adviser to the duke. Talking with him you can leave or take it basic tasks.

Griffin "S Bane

Description:

" Griffon attacks caravans. Join the hunters who plan to defeat the beast. "

Tasks:

  • Talk to volunteers
  • Collapse Griffon

Passage:

Find volunteers outside the southern gate and talk to Sir Georg. After that, follow the group, on the way you will have to deal with goblines. Hunters will lead you to the place where they prepared an ambush for Griffin. You need to catch the goblin and throw it into the specified place, then hide in the bushes. Over time Griffin Go to Earth, this is the right time to attack. In the battle with him, try to stay away or shy away from his attacks when he will have half his health he will fly away. Now your task is to finish the griffin, he flew to the tower Blue Moon. Prepare K. long journey, go to the northeast until you reach the valley WINDWORN. Here you need to resist the wind, just hide from it behind the stones, go on to the canyon. He is sick of bandits, it is better not to fight in an open space, wear them one by one. Overcoming them, go through the canyon, right behind him awaits your golem. You can just pass by or try to kill him (he is not a very difficult opponent). Passing the golem go to the top of the ruins, open the metal door.

Keep going forward until you notice Griffon. Join other knights that break the first gate. When we refer to the second, climb on top, to the right of you, destroy the obstacle and pull the lever. Persay GriffonThe main battle you have to at the top of the tower. Win Griffin, inspect this location, and then come back and report advisor to Gran Soren.

Trial and tribulations.

Description:

"Merchant Fournival. accused of crime. Prove his guilt or his not involvement. "

Tasks:

  • Collect evidence
  • Take a sentence

Passage:

Collect all the necessary evidence and talk with witnesses about Fournival.. After that, inform your verdict. You can collect several documents that will prove the guilt or innocence of the merchant.
Attention: Do not collect accused evidence if you decide to save the merchant.

You need to talk to people who are marked on the map:

  1. People justifying Fournival.:
    • Fedel. - be inside the castle
    • Daughter and priest in the cathedral
    • Daerio. - Located in the tower, he will ask you to accompany the witness.
  2. People accusing Fournival:
    • A family Jasper
    • Ansell. - To be in it can be brought as a witness who will accuse the merchant.

You can also help the court case, for this, refer to Reynard. The verdict to depend on the evidence collected by you and witnesses you have delivered. Report Aldous.To finish the quest.

If wine Fournival. Will proven:

  • He will go to jail and you will lose access to his maze.
  • His daughter will move to slums

If a Fournival. justify:

  • You will receive a quest accompaniment
  • You will be available discount on goods

The Wyrmking "S Ring

Description:

"The powerful ring stolen - return it!"

Tasks:

  • Drain thief

Passage:

Taking a task, go to the map, focusing on it you need to talk to any of the marked people. After that return to Aldous. And share with it information. Estimated criminal - Salomet.where he is not known. Aldous. Send you outside the castle Gran Soren, Find here Mellard. Usually it can be found Noble Quarter. From his words you will learn that the criminal is hiding in Ancient Quarry.. Caught there to go deep into the location and defeat Salomet.. He does not represent much danger, only beware of his minions. Unfortunately, the thief managed to escape and now your task is to find it again. To start, tell us about everything Aldous. in the castle, then go to Brice. - It is not far from Fountain Square.. From him you will learn that Salomet. hiding in Bluemoon Tower - Go there. Burn on the top of the tower, winning the gangsters.

Here you will find the final battle, this time Salomet. It will be a more dangerous opponent. It will often call skeletons and use teleportation, but it is also vulnerable to remote attacks. After victory, pick up a ring from the edge of the rock and give it Aldous.

PRIDE BEFORE A FALL

Description:

" Mercedes. Carries the will of the royal order and she needs your help. "

Tasks:

  • Help Mercedes.

Passage:

Take the task of W. Aldous., then go to Mercedes. You will find it immediately behind the goal of the castle. Talk to her and then go to WINDBLUFF Tower. Arriving in the tower, go to the marked place (look at the map), you can meet with your goal on the way - this is a rather dangerous opponent in close, avoid it squeezed attacks. Almost on the top you will find Mercedes.Follow it. Sach it on a duel, in place you can intervene or just watch the battle.

  1. Victory Julien - Just watch the battle and do nothing. Mercedes. will lose the duel, after which it will give you - Silver Rapier
  2. Victory Mercedes - During the battle, go to the back Julien. And attack him. From Duvushka as a reward you get Cutlass.

You can liven up Julien. via wakestone., after which it can be found in prison. Talking to him you get Wizard "s vizard. After the edge of the blowing, talk to the winner, after which report everything Aldous, to complete the task.

Honor and Treachery.

Description:

"Honor and Treachery. starts immediately after completion - The Wyrmking "S Ring and PRIDE BEFORE A FALL."

Tasks:

  • Go to waycastle

Passage:

In this task you will be entrusted to go to waycastleit's not too far from Gran Soren. But in place you will be informed that the city is under the attack - Cockatrice. And you need to immediately return. Go to the northern gate and talk to Sir LaurentAfter that, go to the battle with the monster.

In the battle with the boss you must beat extremely careful. Cockatrice. Maybe you can be paralyzed by your poison, so you evaporate its distant attacks. The beast periodically will take off and attack from the air, at this time they will not stand in place and wait for a convenient point for the attack. Usually the boss is predicted in their attacks, so it will not be difficult to win. After you struggled monster, inform about it Aldous.. After that, talk to the marked knight. After the cat scene, the quest will be completed.

Reward and Responsibility

Description:

"By the will of the Duke, the Great Treasures will be given to you."

Tasks:

  • Take gifts from the duke

Passage:

At the duke Edmun. There is another task for you. Meet him in the castle, go to the second floor of the western wing. Talking with the duke, follow him in the treasury.

Take your deserved award there:

  • 20000 Experience Points, 35 Rift Crystals and 53500 Gold
  • Paladin "S Mantle but if you fully finished the quest -
  • Honor I. GOLDEN BASTARD (sword) in the chest.

Deny Salvation

Description:

"Wilt The Greatwall and defeat the cultists "

Tasks:

  • Take part in the battle when The Greatwall

Passage:

After talking with the duke, you will be informed that The Greatwall They attacked and people need your help. Before the start of the task, be sure to prepare for a protracted and complex battle.
Take a message: After completing this quest, you will not be able to return to this location and therefore you can lose unique items.
Around the castle, find your allies and go through armored cyclops to the courtyard. These are pretty strong enemies alone, and this time there are two of them, attack on na after dealing with small enemies. After the victory over the enemies, you need to rise to the second floor. There are several stairs to the second floor. Rising in the first you are waiting for the enemies, and in the second - chimer. But each you can find a lot of useful items and chests, do not miss the chance to get used. Slipping the second floor, climb the third. Here you will find a battle with a skeleton-knight, and immediately behind him with Wights. The latter have a great damage in the area, the difficulty lies in the fact that it will be difficult to get them with attacks, and they rarely descend. In the battle with these magicians, try to avoid a magic damage, but at the same time kill all the minions that you will interfere. Like the right moment and attack them, just you can handle them.

After your victory, you can only watch the cat-scene.

The Final Battle.

Description:

"You are waiting for a battle with the greatest dragon"

Tasks:

  • Win dragon

Passage:

After completing the movie, talk to Dragonforged., then go Tainted Temple Mountain.. Close to the top of the mountain, the path will not be too complicated, but you will still have to fight. On the way you will need to kill: Geo Saurian, Succubus. Keep breeding up until you find yourself in a big room with Gorechimera.. This time he is more dangerous than at the beginning of the game. He causes more damage and has more lives, but former tactics and here will be effective. After the victory over the beast, activate all the marked switches. Go through the opened gate, here you will have to make a decision: stay and fight or sacrifice your beloved. If you decide to defeat the dragon, go to the monster and confirm your choice. By doing this quickly, take off and run along the corridor avoiding the dragon attacks. Keep running while Grigori. It will not be stuck in the pass, at this moment unfold and attack the dragon. The goal of your blows will be a heart, it is in this area to strike.

Having hit the heart, you must pursue the runaway dragon. Run behind it, a debris bridge and towers (there are chests that you can open). Here, use the ballast and shoot it in the dragon. Start the cat scene in which you will need to squeeze the buttons in time to finish Grigori. After your victory will follow the final roller and titers.