Stalker Call of Pripyat - walkthrough (additional quests part 1). Walkthrough of the quest "call of blood" Call of freedom fallout 4

In the third part of the Fallout 4 walkthrough, we will tell you how to complete the "Call of Freedom" quest: from searching for settlers to cleaning up Concorde in new power armor. Previous part"Time is running out" is.

When you get to the Freedom Museum for the first time, the guy in the fancy hat on the balcony will shout something to you. After a short exchange of phrases, he will tell you to pick up a short laser musket from the ground and go to the museum.
Take the SHORT LASER MUSKET (optional).

Before entering the building, collect things from the corpses that lie at the intersection, and pick up the laser musket near the sidewalk. Taking your weapon, go to the museum through the main door.

Finding Trapped Settlers

When you enter the building, you will need to find the settlers who have barricaded themselves in the museum somewhere on the upper floors. Unfortunately, you are blocked by armed raiders. And this means that you have to fight your way through them.

The first few raiders you come across - they are on the higher level - don't pose much of a threat. Quickly run up the steps (note the locked metal door in front), turn right and follow through the doorway.

Follow the corridor until you reach a room with mannequins. If you haven't done so already, now select a new laser musket through the Pip-Boy's inventory. Then follow southeast to the next room. Go through the doorway opposite, turn left and deal with the raider who is hiding behind wooden boxes.

Now go through the door behind the crates and you will find yourself back in the main foyer. But now you are on the other side of the locked door that you saw earlier. Go left and go around the edge of the room clockwise, avoiding the settled floor in the center. When you reach the ticket booth on the left, take the contents of the toolbox.

Next, keep walking around the foyer until you reach the large central staircase. Climb it, and when you find yourself at the top, quickly turn around. From here, you will clearly see all the raiders above. Take them out with a couple of good shots, and if necessary, use the columns for cover.

When the threat is eliminated, head through the open doors to the northeast, near the top steps. Turn left and enter the wall painting room. Here you will stumble upon two more opponents. Kill them and head through the hole in the brick wall to the northeast. Then turn left.

When you reach the stairs around the corner, go up to the next floor and carefully approach the first doorway on the right. Two raiders will be behind the wall. You need to sit down and quietly remove them. After completing the task, go through the door on the left and collect the items from the orange toolbox.

Return to the corridor, go through the door that the raiders used earlier, and head right along the balcony. There will be an open door ahead, directly below the Exit sign. In this room you will find the settlers. So hold back your weapon!

Conversation with Preston Garvey

As soon as you enter the room, you will be greeted by Preston Garvey. You spoke to him earlier when you were outside.

Tell him you're happy to help, find out more about ghouls, and then let your new friend talk about his plan. He will mention the old power armor found on the roof of the museum. Tell him that you will be happy to help restore it. To end the conversation, agree to go to the basement and pick up the nuclear unit, which is needed to charge the armor.

In the same room where Preston Garvey is, you, which allows you to raise "Perception" by one unit (reading our walkthrough you will collect all the figurines).

nuclear unit

You can reach the basement through the sunken floor at the base of the main staircase. When you're ready to continue, head back down to the lower level the same way you got here and find the closed gate below. Next, use your incredible terminal hacking abilities to open the gate.

Take the nuclear unit from the humming generator and return to Preston Garvey and his comrades. Then follow through open door on the other side of the room (the one next to the doll of perception) and turn left. Go to the far end of the destroyed balcony and go through the door on the right side, under the red Exit sign.

You will find yourself on the roof of the Freedom Museum. Go to the power armor and insert the nuclear block obtained in the basement into it.

Now that the power armor is charged, climb into it. But before you leave the roof, grab the things from the toolbox and grab the holotape of Michael Daly from the table. Then go to the wreckage of the helicopter and take the minigun.

Clearing the Concorde from enemies

With the minigun in hand, go forward and stand on the edge of the roof. Look down the street. You will see that it is full of raiders. You need to use the minigun wisely to deal with all opponents. Take advantage of your position and kill all the raiders below. Then go down to the first floor and walk northwest along the street away from the museum. Kill all the raiders on the way and, when you find yourself at the roundabout at the end of the street, get ready for the appearance of a huge dangerous death claw.

As soon as the monster appears, start shooting at him from the minigun. You will be able to do significant damage before it gets to you. If the deathclaw chases after you, keep your distance to start the attack again.

I'm playing on the highest difficulty level, Survival, and I had to spend a full supply of minigun ammo to kill the Deathclaw. So it is better for survival players to wait until the claw itself destroys the raiders, then lure it to some machine and blow it up. A nearby explosion will knock the Deathclaw back and he will briefly lose consciousness. While he lies passed out, you need to shoot him in the head, and when he comes to his senses, run to the store at the end of the street farthest from the Museum of Freedom: he is to the right of the car in the screenshot below:

It is convenient to shoot the foe from this house: the death claw cannot go inside, it will only periodically throw debris at you.

When the monster is defeated, kill the remaining enemies in the area (if any), and then return to the Museum of Freedom.

Once inside the museum, you will find Preston and his companions in the lobby on the ground floor. Walk up to him and start a dialogue. Check that everything is in order and accept the award. Ask them what they will do next. You will find out that the group is planning to settle in yours. Agree to help them with this, and then talk to Mother Murphy.

When she says that your son Sean is still alive, try to find out his whereabouts. She will explain to you that you should go to Diamond City and continue your search there. At this moment, the quest "Pearl of the Commonwealth" will appear in the journal. But there are a few more things you need to do before moving on.

Speak to Preston Garvey at Senchuari

Finish the dialogue and exit the museum. Now return to Senchuari and find Preston: he will be patrolling the streets, and talk to him.

Tell Preston Senchuari was your home. Explain to him that you lived here 200 years ago. After discussing with the other settlers, Preston will ask you to help organize a settlement at Senchuari. Agree to this, and Preston will invite you to talk to Sturges, who will tell you how you can help.

When the conversation is over, the quest "First Step" will appear in the journal, and the current "Call of Freedom" will be closed.

Conversation with Sturges

Before continuing your journey, visit Sturges at the yellow house on the right side of the road. It's right in front of your old house. Ask Sturges how you can help and he will explain that people really need beds. The quest "Senchuari" will appear in your journal.

Please note that the Weapon Workbench, Standard Workshop and Armor Service Station in the courtyard of the house will now become available for use.

It is worth spending a little time on while you are near the station. To do this, you need to get out of the suit and separately repair each part using whatever debris you collected along the way.

It should be borne in mind that your nuclear unit from power armor somewhat discharged over time last battle... This means that soon the suit's capabilities and speed will deteriorate. Since you do not have a spare nuclear unit yet, leave the armor here and continue your journey without it. At least until the next quest. Do not forget to go to Pip-Boy and use the available skill points that you earned for completing the quest.

If you noticed, in the screenshot above, I have two power armor. One you get in the "Call of Freedom" quest, and the other can be taken near Senchuari, next to the crashed vertibird, between the US Air Force satellite station "Olivia" and the graveyard of old robots. One of Preston's quests will lead you there.

Getting there from Senchuari on the north side of the lake is relatively safe. The armor is in very poor condition, without a nuclear block, and with the owner at the left leg, but it will also come in handy.

In power armor without a nuclear block, you can use fast movement, so you don't have to go slowly and for a long time to Senchuari.

If you find an error, please select a piece of text and press Ctrl + Enter.

Museum

In the building itself, the turmoil is even harsher. Somewhere on the upper floors, the surviving minutemans are barricaded - your future friends. They hid from the raiders who flooded the museum from and to the top. We'll have to break through.

On the first floor, turn right and enter the room. The corridor will lead you to a room with mannequins and a further passage.

If you haven't equipped yourself with a rifle yet, you should do it now. The path is not branchy, and you will not get confused, so only raiders will be the main problem. When you get to the second floor, the firefight will flare up even more. Hide behind pillars to spend extra money on stimulants.

On the very last floor, two more raiders will be waiting for you. Deal with them and take the items from the orange box. Now go to the settlers and talk to the sniper.


Preston Garvey and the Minutemans

The sniper in the stylish hat is Garvey. Talk to him about the current fate of the world and tell about your past, learn about ghouls and listen to the plan.

Preston Garvey will tell you about the power armor on the roof of the museum, he wants to use it to fight the raiders and invites you to activate it.

After the conversation, take the Fallout feather doll (figurine of a little boy in a blue jumpsuit), which will increase your perception by one unit.

First you have to take a nuclear unit, which you will be looking for throughout the game to charge the armor.

Nuclear block

Climb back down to the base of the main staircase. There, under the broken floor, you will find the entrance to the basement, where the block lies. Return to Preston and exit through the second door on the opposite side of the room. Then turn left and walk to the end of the balcony, to the right door under the Exit sign.

Here you will find yourself on the roof, where there is power armor. There is a toolbox nearby, and Daly's holotape is gathering dust on the table. Insert the nuclear block, climb inside, go to the pieces of the helicopter and pick up the minigun. That's it, now you can go down from the roof.

Battle of Concorde

From the edge of the roof, you can see the crossroads full of raiders, through which you made your way to the museum. Do not be afraid of heights in power armor - jump down and deal with all enemies. Shoot accurately and spend ammo wisely, as at the very end of the street you will meet the death claw.

All those who play on the difficulties "Difficult" or "Survival" should not go headlong into the street. You can wait a little, then the claw will come out first and gut all the raiders by itself. In this case, you will save all the ammunition.

Keep the monster at a distance, as at this difficulty the armor will protect you from a maximum of ten hits. You can also take him to the car and blow it up, which temporarily incapacitates the creature. After defeating the death claw, return to Preston Garvey.

In the museum, you will find that all the survivors are already in the foyer. Talk to the cowboy and get a reward.

You will learn that the squad plans to settle in Senchuari - the area with your home - and your help will not hurt them. Agree and then chat with Mother Murphy. She will inform you that Sean (your son) is still alive, and it is worth looking for him in Diamond City. Here you get new quest"Pearl of the Commonwealth", but we'll come back to it later.

After finishing all conversations, leave the museum. You can agree to accompany the group, or go yourself. In the second case, you should immediately go to Senchuari, using fast travel, where Preston Garvey will already be waiting for you. Talk to him about this place and tell him that you once lived here.

After that, the cowboy will ask you to help them get comfortable here, and first you need to talk to Sturges in order to open another quest - "The First Step".

Sturges

Sturges himself settled in a yellow house opposite yours. After asking him, you will learn that the survivors require beds. To build these, you need to use a workbench.

If you got to Senchuari in power armor, it makes sense to repair it at the service station, which, like the workbench and from the workshop, became available to you at the Sturges house.

After a long battle, your armor charge has dropped significantly. It is worth noting that spending the entire charge will not turn off the armor, but will slow it down a lot. Therefore, if you do not have new blocks, it is better to leave the piece of iron here for now.

The second armor can be obtained near Senchuari, at the wreckage of the vertibird, which is located at the US satellite base and the robot graveyard. You will get there on the instructions of Preston. Oh, and don't forget to spend skill points for the next level.

First step

The quest "Pearl of the Commonwealth" punishes you to visit Diamond City, but first of all it is better to look into Tenpines Bluff and complete the tasks of the local residents. Having on hand the quest "The first step", obtained in Senchuari, it is worth going there.

To get to Tenpines Bluff, you need to go east mainly along the main road, or you can shorten the path by cutting through the forest and the old robots graveyard.

Robot graveyard

In the cemetery courtyard, find a small booth illuminated by a small light above the front door. There is a Hot Rod magazine, a terminal, first aid kits, and some junk.

Through the terminal, you will learn about the employees who were here who left the security robot in the courtyard. It can be activated with the same terminal. Turn on the recording of the conversation again, and you will open up new possibilities for the robot. However, we will need the piece of iron itself in the future.

Leave the booth and continue to Tenpines Bluff. On the way, you will pass the US satellite station, not far from which lie the wreckage of a vertibird and power armor.

Tenpines Bluff Settlement

In this location, first of all, find a girl with a cannon bald. Calm her down by reporting your connection with the Minutemen. Tell them that they are finally being reborn and accepting all respectable citizens into their ranks. Invite her to join them, promising to deal with the gang of raiders.

Cleaning up the raider shop

You have a new task - to clear the workshop of raiders. He is located south of the Tenpines settlement (place a marker through the Pip-Boy if it does not appear on the map). Move down the ramp and then along the railroad tracks.

Power armor at the satellite station without a nuclear unit, but intact. If you went to the workshop without it, then you can take another one that you will meet on the way near the derailed train. The new suit has a full battery, but it lacks a couple of modules.

After a while you will reach Lexington, the city where the Corweg workshop is located. You won't be able to get to the factory right away, so get ready to fight your way through the streets full of opponents. You can sneak around in stealth mode or make a mess.

There will be a lot of enemies, so it makes sense to put on power armor. Head south through the city and you will reach a factory. The main entrance is painted with the CORVEGA lettering.

The workshop, one way or another, will have to be taken by storm. You can go through the main entrance, or from the other side, but you have to fight in any case. Get ready for massive raider attacks and turrets.

Outside the workshop, almost at the very top of the huge ball, there is a bobblehead "Repair", which increases the duration of the operation of nuclear units by 10%.

Kill all the raiders and return to Tenpines Bluff. There, inform the same armed woman about the completed assignment. From now on, the settlers are ready to join the Minutemen, and you got a handful of covers and the opportunity to use the workshop in this location.

At Senchuari

To complete the First Step quest, you must return to Senchuari and talk to Preston there. Tell them that the settlers agreed to join the Minutemen, and then you will receive a flare gun to call a detachment of Minutemen for help.

Then ask Garvey about the Queens meat grinder. He will plunge you into a little history lesson, after which you can sympathize with him.

Ask for a promotion to general, and then the conversation will end, and you will receive another quest. On it you have to go to a new settlement in order to populate it with new inhabitants, but we will move on to the plot.

Well emchuzhina of the Commonwealth

Closer to this stage, you should have found good armor and weapons and completed a couple of initial tasks. Well, it's time to keep moving forward in the story.

Your ultimate goal is to find your son, and according to the data received, you know that it is worth starting with Diamond City.

The so-called wasteland capital is located quite far in the southeastern part of the map. If you want to get to the point faster, use Fast Travel to Lexington, where the Corvega workshop is located.

Lexington is a dangerous place for idle evening walks, so get around it from the outskirts. On the way to our quest goal, your Pip-Boy will catch the AF95 frequency. Open and listen to it to get a new mission "Fire Support".

Moving further along the wasteland, you will reach a ramp that leads to the river. Find the bridge and move to the other side. After a while, Diamond City will show itself - at night the city lights are visible for many kilometers.

City of cities

Get out on the road and follow the marker straight into the city. In the meantime, your Pip-Boy will pick up the frequency again - the signal from the Trinity Tower. On the other side of the radio, the man Rex Goodman will ask for your help. According to him, the super mutants have taken over the entire tower, and now he cannot get out. This side quest is called Bowing Out.

The Trinity Tower is filled with super mutants both outside and inside. To get to Rex, you have to fight your way through, but it will be worth it. Above, you will find a new partner and bobblehead "Melee". After completing the quest, go back down and continue on your way.

The road will lead you to the wall of the baseball stadium, which is surrounded by the city itself. White lettering Diamond City on the houses will show you the way with arrows more accurately.

Ultimately, you will reach a locked gate. They have a woman, Piper, ardently arguing about something over the intercom. Talk to her and the gate will open.

Information about the son

The argument between the mayor and Piper finally dies down. Talk to them afterwards and tell them what kind of media you are. Then ask about the subject of their disagreement and explain the purpose of your coming. Ask the mayor for help, and he will happily shake you off to Valentine's detective agency, located somewhere in the bowels of Diamond City. When the conversation is over, you will receive another quest "Plot of the Century".

First things first, you should find the mentioned agency. Go to the entrance to the stadium, which is in front, and go to the other side along the steps. The city of cities will greet you with a cluster of unsightly and lopsided huts, over which a chimney rises. Go straight to her. From the chimney, the compass points to the northeast, where Detective Valentine lives.

After passing the store with the yellow inscription Commonwealth Weaponry, you will enrich the quest log with another quest "Inspect the war zone". By the way, many additional tasks can be taken simply by eavesdropping on conversations of citizens; Wander around the city and collect a couple if you like.

When you're done with this, return to the gun shop and head left, straight to the school at the end of the street. Not far from here is the agency building, flashing a small red sign with a Cupid heart.

Inside you will be greeted by a woman sorting through documents, Ellie, Nick Valentine's secretary. In the conversation, select "This is important", and then she will inform you about the disappearance of the detective. Agree to help find him, and this quest will end.


Like, if useful

Before entering the museum (now the former, perhaps), be sure to pick up the laser musket lying near the entrance - the first of the useful things that we will collect during the quest. In the room, you will meet a handful of raiders, and also make sure that the transitions here are quite confusing, at times even reminiscent of a maze.

Continuing Fallout walkthrough 4, explore the museum until you find a room with civilians. We need to talk to Preston Garvey, who will tell you about regular attacks from a gang of raiders. But now the guys have a plan on how to fight off the villains: you need to find a nuclear unit, then activate the power armor installed on the roof of the house, and then safely exterminate all the villains in order to put an end to this story.

Of course, we are asked to do this: civilians that's what civilians are for, so that they do not differ in great combat experience. After accepting Preston's proposal, on the ground floor of the same building, look for a ground floor passageway illuminated by the traditional green square.

But the marked door is locked and the keys are nowhere to be found. The hairpins lying to the left of the door on the table will help to solve the situation. There are six of them - pick up all of them and use them to break the lock. This is another reason why, describing the mandatory quests for passing Fallout 4, we decided to go through one of the side ones. Something, and burglary is an extremely useful thing that you must learn, otherwise locked boxes and doors may remain an insurmountable obstacle for you.

So how do you pick locks in Fallout 4? The key condition is the presence of hairpins, which we have already picked up. Studs can not only be found, but also bought from merchants if necessary. The presence of a hairpin does not give an unequivocal guarantee of breaking the lock, since much depends on your actions and on the reliability of the lock itself. All locks are conventionally divided into light, medium, complex and very complex. Anything more difficult than "easy" can only be hacked if you have the "Burglar" ability.

So, there is a locked lock and there is a hairpin. We look at the locked lock, press the "E" key. To start cracking, move the mouse, thereby turning the pin, and then press the "A" key to turn the screwdriver. The lock may not budge, then release "A" and change the position of your pin, then try again with a screwdriver.

As the stud approaches the only correct position, the lock will turn more and more until it resists the stud or, in the worst case, until it breaks. If you can safely select the correct position for the pin, the lock will turn all the way and open. For more complex locks, the correct position becomes less and less, therefore it is difficult to find it, along the way, the chance of a pin breakage increases.

If necessary, you can interrupt the hacking procedure by pressing the Tab key. In addition, it is generally unrealistic to pick individual locks, if you want to open - look for either a special key or an additional device, such as a terminal or even a lever. It is worth mentioning separately the fact that there are "private" objects that already belong to someone. An attempt to break them is tantamount to a crime, because the text is displayed in red. If you are caught breaking in, all witnesses will automatically become your enemies.

So, we figured out how to pick locks in Fallout 4, now we will continue the walkthrough. Behind the door we opened, pick up the nuclear unit, and then follow to the new goal. True, it is not very easy to get to it, since the ceiling (aka the floor for the target floor) is thoroughly destroyed). But the door is marked with a green square, so it can't be confused with anything. On the stairs, as you already understood, you will not be able to go there.

Therefore, looking at this door from below, turn right, you will see boxes there, above the boxes there is a hole in the ceiling. We need to jump onto the boxes and jump over them to the upper floor, on which the target door is located. It may not seem like an easy undertaking for beginners, but a couple of minutes of practice will noticeably "train" you.

After passing through this door, continue the passage of Fallout 4 already on the roof. Power armor is located right in front of you, to start, press the "E" action button, after which our hero will install a nuclear block and launch this very armor. Pick up a minigun nearby in a helicopter, after which you can say with full confidence that we are ready to provide worthy resistance to the raiders.

Power armor is good because in it you can easily jump from the roof to the ground and not be afraid to turn into a cake. Having landed on the ground, arrange a bloody harvest for the raiders, there will be many of them, but we have powerful weapons in our hands and the armor that we just picked up will not be superfluous either. When you exterminate most of the bandits, a large creature of not the most pleasant appearance will emerge from the ground - the Death Claw. His disposition is not particularly friendly, so he will have to destroy.

It is not recommended to do this in a direct collision, it is better to keep him at a distance while he is busy with our raider opponents. Don't worry about them - all your attention is on the monster, that is, pour fire on it as tightly as possible. When both the Raiders and the Deathclaw are destroyed, return to Preston to continue Fallout 4. He will express his gratitude and ask if we have any desire to walk with them to Senchuari. We answer with consent, for this is the very place where our home is.

There, the granny will share her visions with us: she saw the son of our hero in these visions, because she is sure that he can be found in Diamond City. When the conversation with her ends, we will receive a new task - "Pearl of the Commonwealth" and it is already mandatory. It can also be obtained by simply showing up in Diamond City. Or without this quest by talking to Mother Murphy.

Before leaving for Diamond City, we will complete this task - go after Preston in Senchuari, return to your house. It is now not only our home, but also the home of our newly found allies. Once again, having listened to the words of gratitude, we can proceed to further advancement along the storyline. Just in case: you can find power armor where you dropped it, therefore we recommend removing it near your house, so that if necessary, it would be easy to find.

Preston will give a tip for another side mission, but let's get down to priority goal: follow to Diamond City.

Walking through Concord, the Survivor witnesses an armed clash near the Freedom Museum. On the balcony, a man in a cowboy hat is trying to protect a group of settlers from violent raiders. He screams to attract attention and asks for help from a refugee, offering at the same time to capture a laser musket lying next to the corpse of a deceased comrade.

This is how the first quest for the minutemans begins - "Call of Freedom".


Note:
A shot from laser muskets can be increased by pressing the reload key several times (by default R). The higher the charge, the higher the damage done.

Going inside the building, we have to fight the merciless thugs and find the settlers. Having reached the place, the Survivor meets a small detachment of people and their leader, who turns out to be no more, no less, and the very last Minuteman of the Commonwealth - Preston Garvey.

Note:
Immediately near the entrance at the terminal, behind which Sturgers works, there is the RobCo - Fun magazine, and at the end of the room, on the table near the door, there is a Puppet "Perception".


Preston and Sturges offer the Survivor a plan on how to deal with the remaining raiders outside the museum.
It turns out on the roof there is an old crashed rotorcraft, in which there is a T - 45 power armor (an army copy) and, just in time, a minigun.

But there is a small problem - there is no energy source in the armor, and of course we have to find it. We go down to the basement, break the terminal protection system and take away the nuclear unit.


Having procured a nuclear unit, we put on power armor, pull out the minigun from the rotorcraft and arrange a lead shower for the creatures.

Note:
Be careful, in the midst of the battle with the raiders, the Deathclaw will break out of the underground communications.


Having cleared the city from raiders and terrible creatures, we return to Preston and report on the completion of the task.


The whole company is glad of our return, and on behalf of Preston asks to join us in order to continue the journey together.


The path leads to the Senchuari settlement. The place was not chosen by chance, for a long time Mother Murphy has been visited by a vision associated with this dead place, which, as it seems to her, can be revived ...


Upon reaching Sanchuari, Preston asks the Survivor to help revive the Minutemen.

Prologue

After the introductory video, go to the kitchen, where a robot housewife is waiting for you. Now the whole point of your game is to wait for the arrival of a Vault-Tec representative. You can go to the front door and look through the window on it. At the opposite house, you should see the same man in a brown coat. Wait for him to get to your door and call it. Open the door at the request of your wife. By the way, you can play as a man or a woman. Depending on your choice, at the very beginning of the game, you will have either a spouse or a spouse.

Talk to the man about everything to find out what he has to offer. Distribute your first skill points. After the door is closed, go to the room with the child at the request of the spouse. Play with the kid, click on the suspended rockets. When the robot calls you, return to the living room and watch TV. Once the transfer is complete, run out through the doors and follow the green mark on the radar at the top of the screen. Soon you should reach the net gate where the officer is standing. Talk to him until he lets you all through. Go to the platform, which turns out to be a lift, and watch the cut-scene.

The beginning of the Nuclear Catastrophe.


Follow up the stairs and approach the girl marked with a green marker, distributing Vault 111 overalls. After receiving your overalls, follow the Vault-Tec doctor and activate the opened cryogenic chamber. Watch a lengthy cutscene, after which the first mission will begin.

Time is running out

Target. Leave Vault 111.

Go to your spouse's camera opposite and pull the red lever to open it. Take your soulmate off your finger wedding ring... The only exit from the cryogenic chamber leads to a corridor. Follow to the other end of the corridor and click on the sliding door. Unfortunately, you cannot open it right now. Open the sliding door on the side and follow the corridor. On the glass on the other side, you will see the first enemy - a radioactive cockroach. There is a security rod on the box under the window. Take it away.

There is something to profit from in the adjacent room to the right. Among other things, there is a stimulator on the table near the computer. Stimulants in Fallout4 are no different from the same items in the previous part of the series. So, using a stimulant, you can recover up to 30% of maximum level health of the protagonist. If, for example, you have 50% health, then using a stimulant is pointless.

Return to the hallway and open another sliding door. Follow forward, and then go into the room on the left side, which is indicated by the marker. In the center, there are huge things with electrical energy. Move around the perimeter of the room clockwise. Kill radioactive cockroaches and go through the new door.

In the room with the Overseer's counter, search everything around. Stimulants, a 10mm pistol, ammunition, glasses, and a tablet are on the table. But the most important thing that you have to do: look into the computer on the table and select the line "Open the evacuation tunnel". Exit the computer and see the opposite sliding doors open. Go through them, killing radioactive cockroaches. Approach the scientist's corpse at the exit from Vault 111 and pick up the peep-boy. Now you have inventory, etc. Activate the panel next to the skeleton and wait for the doors to Vault 111 to open. Follow through the door, go downstairs and step into the elevator. Here you will have your last chance to change any parameters or appearance Main character. Leave the hideout.

Target. Come back home.

Follow the marker on the map and mini-radar to complete this task. It is best to cross the river by a wooden bridge, otherwise the character will be irradiated with radiation. At the house you will see an old acquaintance - your robot.

Target. Talk to Codsworth.

Chat with the robot about everything and find out what happened here. During the dialogue, a phrase will appear highlighted in yellow. By choosing this phrase and the required level of persuasion, you will receive additional experience points. In the future, similar situations will often arise in dialogues. If you choose the phrase well, you can find out about lids or other valuable items that your interlocutors are hiding. End the dialogue with the robot.

Target. Search the area with Codsworth.

Follow the robot, which will lead you to the house with dutny. Defeat the flying beetles, after which Codsworth will tell you to fly to another house. Move there and again kill the flying creatures. Next, start a conversation yourself with Codsworth, who will tell you that you need to search Concorde.

Target. Inspect Concorde.

Pay attention to the markings on your radar at the top of the screen. You need to move in that direction. By the way, there will be a river in front, and you can bypass it only along the bridge to the right. Do so and move along the road until you get an additional task.

Additional purpose. Say hello to the dog.

You should see a dog at a gas station. Say hello to her. She will now be your companion, just like Codsworth.

Search the station, kill the mole rats - another common enemy. Continue to Concorde and explore the city. You must get to the museum, near which there will be several raiders. Deal with the raiders, after which you will be offered to go inside the museum. The task will be completed on this, a new one will begin.

Call of freedom

Purpose (optional). Take the laser musket.

A laser musket will be lying around the corpse of one of the raiders. Why not pick it up? When using this weapon, press the R key several times to charge it for a more powerful shot.

Target. Enter the museum.

Just click on the door leading to the inside of the museum and wait for the download to complete.

The battle with the raiders in the museum.


Target. Find the settlers.

Clean out the museum. Kill the opponents at the top, follow the passage on the right to be at the other end of the first floor. Climb the stairs and deal with all the enemies. Only after none of the raiders remain alive will the door to the settlers' hideout be opened.

Talk to Preston Garvey about everything.

Target. Open the door.

Start a conversation with Technician Sturges. When he moves away from the computer, then enter it. You need to find the correct password. In this case, it was the word CACHE. In general, the hacking system in the game looks like this: on the screen you see great amount characters, and some of them form words of five or more letters. You have four attempts to guess the password. Click on the words you see. If the password is found, then you will gain access to the computer. If the code is incorrect, you will hear a corresponding sound signal, and you will also see on the screen information about whether there were similarities between the selected word and the password. If you failed to find the password in four attempts, then you will need to walk for 10 seconds to make the terminal accessible to you again.

Hacking the terminal, select the line "Open the door", thereby completing the task.

Target. Get a nuclear unit.

Follow to the indicated point and open the door. If you haven't used Sturges' computer, you can enter the terminal to the right of the door. Also, this door can be opened with a hairpin, if you have one. Remove the nuclear block from the panel, the task will be updated.

Target. Insert a nuclear block into power armor.

Return to the room with the guests of the museum, where you were before. Exit this room through the door at the other end and go to the marker. Open the door called "Commonwealth". You will find yourself on the street near the power armor. Walk up to her and press the E key.

Target. Put on power armor.

Press the E key again to climb into the armor.

Target. Take a minigun.

Follow up the ruins and pick up the minigun.

Target. Clear the Concorde.

Move forward and kill the enemies you see. You can safely jump down from the roof, since power armor completely prevents damage from falls. In addition to the raiders in the city, you will need to kill a large mutant called the Deathclaw. Be sure to search all corpses. As soon as all the raiders are dead, the task will be updated.

Deathclaw, one of the mutants spawned by the Nuclear Disaster.


Target. Report to Preston.

Just go back to the museum and talk to Preston Garvey about everything.

Target. Speak to Preston Garvey at Senchuari.

Follow back to your house near the shelter in the northwest. There will be a marker here. But Preston will hardly be here before you. Open the map and you will see another marker - this is Preston, moving to Senchuari. You can go to his meeting and talk. This completes the task. You can take a new assignment from Preston. Sturges has another side mission, who will be inside one of the Senchuari houses after you talk to Garvey Preston. Simultaneously with this, a new mission will begin - "First Step".

Conversation with Sturge

Before moving on, look into the house and talk to Sturge. Find out how you can help him, and he will tell you that the beds need to be repaired. In the courtyard of this house there is a workshop, a workbench and an armor service station. Since you are already here, be sure to repair your Power Armor 100%. In order to do this, you need to leave the armor and repair each piece of the suit separately. In this case, you will need to spend the found items.

Surely the charge of your core is almost zero. Hardly in this moment you have a different core on hand. If the charge falls, then movement is significantly slowed down, as well as the work of the armor in general is disrupted. Leave the armor in this place and move on without it. Before starting the next quest, do not forget to open the Pip-Boy and distribute skill points.

Preston Garvey.


First step

Target. Talk to the residents of Tenpines Bluff.

Postpone the Diamond City quest and head to Tenpin's Bluff. Open the peep-boy and activate the tracking for the First Step quest. You cannot use fast travel to the settlement at the moment, so go there on foot. Follow the radar marker east.

Take the Senchuari main road and walk between the houses at the end of town. Further, the road will be blocked by a large lake. There is a small bridge on the left down the slope. Use it to cross the radioactive lake. Continue east, near the water, to get around the huge rocks.

When the lake is behind you, a tall rusty fence will appear in front. Approach him and make your way through the hole into the courtyard.

On the right side of the courtyard there is a small booth in which you can find a lot of useful things. Among other things, stimulants. There is also a computer terminal and a workshop inside. Examine the worker's note. The terminal allows you to control the robot on the street. Leave the building and move to Tenpin's Bluff using the marker. Walk past the large satellite dish on the right and follow until you reach a new location.

Note the woman brandishing a pistol. Talk to her about everything.

Target. Kill the raiders.

Your next task is to suppress the aggression of the raiders in the neighboring factory. Move south from the settlement using the marker. Go down the slope, go through the train tracks, deal with enemies, and move under the flyover. Follow ahead and eventually you will see a factory. Come closer and find yourself on the outskirts of Lexington. Despite the fact that you have to clear the factory, you will have to deal with enemies on the streets of the city. Before entering the area, look in the inventory and equip better armor that they could only find.

When you complete your preparations, then go to the factory through the streets of the city. Proceed with caution as people, ghouls or animals may attack you. Continue south and eventually reach the north side of the factory. On the right side of the building's roof, you can see a luminous sign. There should also be a small garage.

From here you can move to the right and storm the factory entrance. Take to the left, heading east along the road. Walk past the first red car. Stop in front of the second lamp post on the left side and look forward. You will see a small alley at the end of which there is a gate. Go through this gate. Continue forward and turn left, inside the broken pipe.

After passing to the next area, move along the pipe and get ready to kill the ghouls. When the path is clear, then walk in the room to your left. Walk forward and left. There is a small room around the corner with a bunch of useful items.

When you're ready to proceed, return and deal with the guards at the entrance. Follow along the passage, killing opponents. At the top step, bend down and move to the right. There will be another place on the right, and an open door on the left. First, deal with the raider in the passage on the right, then go through the doorway on the left and deal with the enemies. There is a turret on the left side of the room.

Then return to the place where you dealt with the first raider and deal with the remaining invaders. When all the raiders are finished, then go to the end of the corridor and go into the room on the left. Climb up the stairs and go through the door on the left side. Follow the path and go down the steps to the next room. Get ready to confront any raiders. Go through the blue door at the bottom of the stairs. There is an elevator door on the left side. Head south along the corridor and head up the steps to the right.

Use the door at the end. Follow through the doorway on the left, where you will encounter several raiders. When the location has been cleared, then find a crack in the wall around the corner to the right and go forward. Deal with all the enemies and return to the elevator door. Climb the steps to the right of the elevator door and head up the staircase. When you get to a large room on the upper floor, then carefully go inside. There will be several opponents here. There are several guards on the main floor. There are also two turrets. Destroy all enemies to complete the current part of the mission.

Target. Report the completion of the mission to the residents of Tenpines Bluff.

When the raiders are defeated and the plant is cleared, it will be necessary to return to the residents of Tenpines Bluff. Find the door under the exit sign on the east wall and follow to the end. Activate the peep-boy, open the map, and then select fast travel to the settlement. When you get there, find the woman mentioned earlier and tell her about the successful completion of the mission. You will receive several covers and access to a workshop at the location.

Target. Talk to Preston Garvey.

To complete the current quest, move to Senchuari and find Preston Garvey. Talk to the man and report that the settlers agreed to join them. For this you will receive a rocket launcher, which can be used to call for help.

Continue the conversation with Preston and try to get more information on Quincy Massacra from him. Thank Preston and agree to help him.

Pearl of the Commonwealth

Target. Travel to Diamond City.

Now that you have a few more quests available, it's time to continue your search for your missing son. This place is located in the southeast. Fast travel is not available, so you have to walk. Make sure you have activated this quest. Open the map and move to Lexington. From here you can go straight south. It is not worth walking along the streets of Lexington as they are unsafe, so move along the outskirts of the city. Using the marker on the map, move through the wasteland.

When you leave the city, you will probably see a message about the detection of the AF95 military frequency, after which an entry with a fire support quest will appear in the log. Walk south down the slope until you reach a river. Find a bridge nearby and walk across it across the river.

You will see a brewery ahead. You can go through the blue door and examine the building inside, but according to the story quest you need to move to Diamond City. It is not long to go - follow to the southeast. Follow the marker on the map and soon you will reach a hill from which you can see Diamond City. Go down the slope and continue to the southeast, keeping to the river bank on the left.

You will soon reach a low green building on the outskirts of the city. There is a road to the south of the building. Move east along the street, cross the bridge in front (there is still a red car under the bridge) and continue walking until you reach an overturned truck. From here, follow the road to the right, south, approaching the marker. Soon you will have a signal from the radio tower. Open the pip-boy and tune the radio frequency to the appropriate wavelength. You will hear a distress signal from a man named Rex Goodman, who was captured by mutants. A new quest will appear in the journal.

Walk forward to the large wall that encloses the baseball stadium. Walk to the right and head west. You need to move along the wall of the stadium, so you will need to turn south soon. You will soon see graffiti pointing in the direction of Diamond City. Continue south and walk under the tall woods across the road. When you are on the other side, take it to the left and approach the woman. When the woman finishes the conversation, she will turn around and start a conversation with you. Tell Piper that you want to get to Diamond City, after which the man "on the intercom" will open the gate. End the conversation and go into the building.

Target. Find information about Sean.

Ask the Mayor and Piper what they are arguing about. Tell that you are looking for the missing person, your son. You will be directed to a nearby detective agency. As soon as the conversation ends, a new quest will be added to the journal.

The most powerful power armor.


Target. Go to Valentine's detective agency.

Go to the Valentine Agency somewhere in the depths of the city. Look at the guarded entrance marked on the map, then go through it and up the steps on the other side. And only now will there be a message stating that you have discovered Diamond City.

You will see several huts and tents that make up Diamond City. Go down the stairs and head to the center of the area. The Valentine Detective Agency is located in the northeast, where, in principle, the marker points. Follow the streets and stop as soon as you get to the weapons store in front. A new goal will be added to the quest entries of your journal - to explore the combat zone.

Advice! It is worth spending a few minutes exploring the market, where you can get several new quests at once: investigate witchcraft in the museum and much more.

When you cross the river, go right and follow the road east. Go behind the pile of tires and turn left into the square in front of the ruins. Tune in to a radio frequency, then open the pip-boy and select the radio menu. Select the combat alert option and tune in to a short beep. Close your peep-boy and continue on your way.

Target. Use radio frequency to track your target.

Your next task is to roam the area in search of an institute. As you approach the target, the radio will start beeping. Head south and return to the embankment. Turn left and follow the road that goes east along the river on the right. On the road, you will see a yellow-red sign. Approach him and arrange an ambush. Having dealt with the monsters, keep going east and turn left to the sign. Continue north until you find a new location. Climb the stairs leading to the large green building on the left, then go inside.

Target. Kill the hunter.

When you enter a building, turn off the radio to get rid of the annoying signal. Go west, in the reception area, search the corpse on the table. Next, go through the arch in the wall to the north and follow the passage to the west, going up the steps. At the top of the stairs, take the door on the right side and continue along the path. Go through the archway to the west and go to the next location. You will be ambushed, so go back through the archway and take cover, killing opponents. There are two turrets here, so be careful. Deal with them before killing ordinary bandits.

When the location is cleared, then go through the arch in the west on the upper level and take to the right side. Follow the corridor that goes east and eliminate the enemies you come across. Go to the first room on the left and collect supplies. Return to the hallway, then continue forward. Climb the stairs and deal with the enemies. Then take to the left side, go along the corridor and enter the room on the right. Head to the left side and eliminate the enemies in the corridor. At the end, turn left and go up the ramp. At the top of the slope, you will see a doorway leading to the street.

There are several raiders behind the doorway. Walk through it and quickly run down the path that leads to the door at the end. Kill opponents, then go left, moving along the corridor. When you get to the kitchen, then go through the door on the right. On the other side, you will see a locked door ahead. Open it and collect bottle caps and weapons. When you're done, return to the hallway and head south. Go through the door and turn left. Don't go up the ramp yet. There will be a balcony with several enemies, among which there is an enemy armed with a rocket launcher.

Throw a grenade or a Molotov cocktail there, then go up and deal with the remaining opponents. Next, go through the doorway at the top of the slope and turn left. Destroy other enemies and go through the doorway in the south. Go left and pick up the fallen rocket launcher. Follow the corridor to the right. Head north and go left at the intersection. Run to the passage to hide from the turret.

Follow through the doorway at the end of the path and take to the right side. When you get to the debris blocking the path, then enter the room on the left side and move through it to the right to be on the other side of the obstacle. Take care of the raiders that emerge from the doorway to the north, then head forward down the hallway. Then go to the right side and exit to the balcony. Follow through the doorway on the left and climb the steps. When you get to the upper level, then on the left, go up the stairs.

Walk west along the corridor and note the door on the left. Follow down the ramp, search the corpse and unlock the ammo box. Go through the door, which was mentioned earlier, and deal with the opponents. Before going through the door to the south, head west and unlock the door on the left. Inside there will be ammunition, medicine, a safe in the wall, and a computer terminal. Hack the turret and unlock the safe in the wall on the left. Empty the safe and leave the room.

Return along the corridor to the east, approach the door on the right. Follow behind the car to hide from the laser. Please note that using the terminal on the table, you can disable and enable the turrets. Go through the door to the south and kill the enemies. Take cover in the room to the left, if necessary, and lure opponents down the stairs so that they go one at a time. When the room is cleared, then go to the elevator and press the button.

When you get to the next floor, then move along the corridor and enter the room at the end. There is a master-level terminal ahead, with which you can access the cage in the center of the room. Go through the door to the north and follow the stairs up. At the top, turn left and then open the door on the right. Go through it, hack the terminal in the southwest corner of the room to open the security door.

Next, hack the terminal in the southeast and open the security door on the left side. Go through it, search the room to return to the main area. Go through the newly opened door to the south. Go up the stairs in the center of the room. At the very top, go through the door to the north and speak to Z2-47. Like Kellogg, the next opponent can become invisible. He is also able to regenerate health over time. But killing him is pretty easy if you prepare well.

Use first-aid kits and stimulants to increase health, as well as various boosts to increase damage and increase armor. Hide behind the doorway to the south or behind the column in the center of the room. Shoot the enemy, throw fragmentation grenades and Molotov cocktails. Don't forget to use the rocket launcher found at the beginning of the level. After the enemy is finally visible, turn on VATS and attack him with whatever you have in stock. Kill the enemy.

Target. Rebuild the chip.

Next, go to the killed enemy and search his body, most importantly, grabbing the chip. This will end the current quest and begin a new task. There are a few more things you can do at the location before proceeding.

First, take the password from the toolboxes by the stairs at the north end of the room. Go to the terminal on the east wall. Use it to activate the nearest elevator. Open the security door. Go inside and go to K1-98 (or Jenny) at the end of the room. After she thanks for your help, you can continue your research.

Return to the area where you fought the boss and head up the stairs to the north. Pick up the weapon and go to the terminal on the left, on the top step. Use the door remote control to open the door on your right. Collect supplies and open the peep-boy map.

Molecular level

Target. Analyze the chip.

Take the path to the left of the gun shop and return to Dan Memory. Dr. Amari will be able to examine the information on the chip. So go to her and talk about everything. After she asks you about your adventures on the Luminous Sea, then tell me that you managed to get help from Virgil. Amari will say that she does not know how to hack the chip, but will point out the direction of the group that could help with this. Asks about the organization and hear the code phrase "Follow the Path of Freedom." Try to find out more about this organization and the mysterious "Subway", and then say goodbye to Amari.

Target. Find the "Subway".

You may recall that you have already heard about the "Freedom Path Subway" at the very beginning of the game. A robot tour guide was talking about her near Park Street Station. Then an additional task "Follow the Path of Freedom" appeared in your journal. It's time to fulfill it! Open your peep-boy and quickly move to the Boston Cummon location.

One of the varieties of robots you'll encounter in Fallout 4.


Target. Follow the Path of Freedom.

When you get to your destination, then move along the road to the north, dealing with any opponents in the location. Have Boston Cummon on your left. Go forward a little and you will see a fountain and a guide bot. If you haven't talked to them before, then go up to him and start a conversation. Ask the robot about the road to freedom and you will be told to follow the red path through the streets of the city. After talking with the guide bot, look at the fountain and find the phrase: "Towards the end of the path, follow the Freedom lantern."

Target. Continue to follow the Path of Freedom.

Directly under the sign you will find a marker of the Freedom Path. Look at him and look for a red line on the ground leading to Boston Cummon. Follow the line from the park, then follow it north. The line runs through Park Street Station and goes northwest. She soon crosses the road, taking you to Massachusetts headquarters. Look at the next marker on the ground and keep following the line that goes back along the road.

Almost immediately, the line will go under an abandoned car and again return to Park Street station, but this time it will follow on the right side of the road. Follow the line that turns north. You will have to kill any opponents that get in the way. Check the next mark behind the bus on the right side before continuing tracking.

Continue forward until you find yourself at the foot of the red tower, then go to the right side. Ahead you will see a sign pointing towards the place where Dr. Amari dwells. You've already been there. After the line crosses the road to the right, you will notice the next marker. Examine it to see another piece of code.

When you're ready to continue, turn left at the intersection and follow the road north. Climb the slope in front and go down on the other side, killing all opponents. If you kill the nearby Legendary Ghoul (Ghoul) Stalker, you will be rewarded with the ability to carry unlimited quantity cartridges for the pistol.

After going downstairs, turn right and find another marker. Check it out, then follow the line that goes east. Climb the stairs ahead and get ready to face several ghouls. When the location is cleared, then continue to move east, and then go down the other stairs. Be careful, because further you have to face a super mutant and a mutated dog.

When you are at the building on the right side, you will be ambushed by several super mutants. One of them is a mutant suicide who will try to run closer to you and explode. Run away from him and shoot using the VATS system to find out which of his hands is vulnerable. When it is finished with him, then eliminate the remaining villains, and then examine the marker on the statue. Finally, follow the line that follows the right side of the building.

Take a left at the end of the alley and continue along the line that heads north. Walk forward a little, cross the road and start moving east. Follow the line that goes north and look at the marker ahead. Please note that there are several more super-mutants and mutated dogs at the location. So get ready for battle! After the street is cleared, follow on, keeping close to the line that goes west. Walk around the statue in front and look at the last marker near the old Northern Church.

This is the end of the Freedom Trail, where there is another hint for you: 1 - R, 2 - A, 3 - I, 4 - L, 5 - R, 6 - O, 7 - A, 8 - D. It looks like you ended up in the right place. Enter the inside of the old North Church ahead to continue your journey.

Target. Find the Freedom Trail.

Inside the church, go through the hole in the wall and enter the large chamber filled with Ghouls. Clear the location from enemies and find the door on the right side of that very hole. Follow through the door, pick up the first aid kit on the left side and go down the steps at the end of the passage. At the bottom, take to the right side and follow the tunnel to the west.

Destroy the Ghoul, who will attack you, and go to the very end of the corridor. Continue north, having dealt with the last ghoul, and find the Freedom ring trail on the wall on the right side. Your next task is to move around the ring clockwise and counterclockwise, entering the code word RAILROAD. Align each letter with an arrow and press the center button to eventually open the secret door. The button must be pressed each time you hover over the desired letter.

Are we flying?


Go through the door and go down the stairs at the end of the hallway. When the woman in front starts a conversation, move closer until you see dialogue options. Explain that you are not her enemy and that Dr. Amari sent you. Next, tell her your story. When, finally, Desdemona introduces herself, then ask her about the "Subway". This will end the next part of the "Find the Underground" quest.

Climb the stairs to the east and follow Desdemona down the hallway. Go through the door at the very end to access the Subway Headquarters. On the other side, go down the steps and approach Desdemona on the right. When she tells you that the group will help on condition that you give them the chip. Tell Desdemona she can take the chip. Once you know what you need to do, prepare to head back to Virgil in the Glowing Sea.

Target. Return to Virgil.

Put on the main character a suit with high protection against radioactive radiation and repeat your way out of the church until you find yourself outside. Next, open the map in peep-boy and quickly move to the cave in the far southwest. Upon arrival, go inside the cave to reach Virgil's laboratory.

Follow along the passage and talk to Virgil. Tell him that you have the code and tell him that the Subway group helped you to crack the chip. Virgil will say that next you need to catch the teleportation signal from the Institute in order to get inside. End your conversation with Virgil.

Target. Get help setting up a signal.

After the conversation ends, you will need help assembling Virgil's device. Three additional tasks will be added to the journal: talk to the "Underground" group, talk to the Minutemans and talk to the Brotherhood of Steel.

In order to complete the current quest, you must go to one of these factions for help and complete the introductory quest, if you have not done so earlier. In this playthrough, the choice was made in favor of the "Underground". You can go to the Minutemen or the Brotherhood of Steel though.

Purpose (optional). Talk to the Subway.

When you are ready to discuss Virgil's arrangement with the Subway, exit the cave and quickly move to the old Northern Church. Enter the building and head down the crypt to find Desdemona. Talk to her about everything. Tell her to move on. End the conversation to complete the Path of Freedom quest and add a new one to your journal. story mission... Desdemona will agree to help you on condition that you help Deacon first.

Undercover work

Target. Talk to Deacon.

Go to Deacon and ask him what is required of you. Next, assure him that you will keep the existence of the Institute's Subway a secret. Ask what the Underground wants from you, and tell Deacon that you are interested in helping him.

Target. Meet the Deacon on the old highway.

When you are ready to help the "Underground", then leave the crypt and leave the old Northern Church. Take off your radiation protection suit and put on your favorite combat suit. Your next destination is the old highway west of Lexington. Open your peep-boy, go to the map tab and quickly move to Lexington. Upon arrival, head southwest and find the overpass.

Talk to him about everything and say that in disguise you practically did not recognize him. After he explains the purpose of your mission, try to find out more details. Tell him to move on.

Target. Follow the Deacon and find the "tourist."

When the conversation ends, then follow the Deacon to the east. Climb to the roof of the abandoned bus and move along the flyover. Continue east and be prepared to run into a pair of ferocious ghouls near the large pile of tires on the right side. Other ghouls will attack you from the rear at the moment when you pass the bus. Deal with all opponents before resuming your search. A little further, you will notice Ricky, the "tourist" looking out into the desert. Talk to him on different topics and tell him the password "Subway". Ask Ricky to tell you more about mines and chrome dome. Thank him for his help to complete the task.

Target. Talk to Deacon.

Then go back and talk to Deacon. Ask why he lied to Ricky. Next, tell them that you are not sure if Ricky is telling the truth. Deacon will say that you need to take Ricky's word. Find out more information about exiting the tunnel, then agree that the tunnel is the safest option.

Target. Get inside the tunnel.

Take the road back to the west and make your way to the surface. Then follow northeast using the marker on the map as a compass. Soon you will reach the edge of the ditch and below you will see a pipe. Go downstairs and go into the pipe. There will be a door ahead that you need to use to get into the sewer.

Target. Get Carrington's prototype.

Inside, talk to Deacon and learn more about the prototype. Let him know that you are ready to go. Follow him down the hallway. Wait for Deacon to break into the terminal, then go through the newly opened security gate on the right side. Go forward along the corridor and when you get to the metal road, then turn to the right side. Go down the slope and get ready to face several opponents. When you deal with them, then continue to move forward. Turn left, follow the water and enter the lighted corridor. Follow through it with Deacon and step onto the path to the right. Access the terminal at the end of the corridor and disable the turrets and spotlights.

Then step back a little along the path and move to the very end. Go down the stone steps and get ready for battle with the enemy group. If you have a frag grenade, you can throw it into the corridor. When the path is clear, then go east and follow the passage. Eventually you will reach a broken pipe. Look inside and deal with the enemies. Then enter the pipe and move to its end. Activate the invisibility mode and slowly move forward so that you will not be noticed by opponents in the next room. Turn right, find a computer terminal and hack it to open a nearby security door.

Enter the room to the southwest and go through the blue double door. Eliminate opponents quickly and take a few minutes to collect useful items. On the ground floor, you will find a cooking station and some bunks (you can lie down to restore your health). There is an ammo box in the room to the northwest. When you're ready to continue, head up the stairs to the southwest and enter the room at the very top. There is an "expert" level terminal on the central table. Another terminal is near the door to the southwest. If you have the appropriate qualifications, then hack the second to disable laser traps along the corridor. Then go through the door.

When you get to the intersection in front, then remember the room on the left side, where there are opponents. Do not rush to go there, but turn right, picking up medicines in the toilet at the end of the corridor. Destroy opponents who, for sure, will hear you. After the path is safe, continue driving and go through the closed door near the bathrooms and loot the ammo storage nearby. Next, return to the corridor and enter the room described earlier. Go through the door on the right and follow the corridor leading to the left side to the "X" department. A corridor to the right leads to the database room.

First, enter the database room and access the research terminal on the central table. When you read the magazines, then go to the terminal on the southwest wall. Hack it and unlock the security door. You can now enter the room in the northwest and pick up useful items. After you collect supplies, then return to the corridor and go through the door of the department "X". Enter the room at the end and deal with the opponents. When all the enemies are defeated, Deacon will start hacking into the nearest terminal, thereby opening up a large vault on the southeast wall. When the passage is open, you will automatically receive a fantastic weapon.

Target. Leave the place.

Before leaving the complex, then clean out the room outside the storage, and go back down the corridor. Take to the left at the intersection and follow the passage marked "exit". Note that there are mines here. Blow them up, shoot from firearms. Do this before moving on. When the location is cleared, then go up the stairs and go through the door at the end of the corridor.

On the other side, deal with the opponents and go to the metal stairs. Find the terminal on the left side of the red column and use it to turn on the elevator and turn off the turret system. Then move east to the end of the path. Press the call button for the lift to arrive. Enter it and rise to ground level. Climb up the steps behind the cabinet blocking the path and exit through the door on the right.

Target. Meet the Deacon at the old North Church.

When you get to the bottom of the stairs, open your pip-boy and quickly move to the old North Church. Enter the building and go down the crypt until you reach the Subway base. You will arrive on time and hear the end of the dialogue between Desdemona and Deacon. When Desdemona asks if Deacon's story is true or not, decide what to say. Agree to join the faction. Choose a codename that you like and the quest will come to an end.

A new faction quest will be added to the journal. However, it is optional for the main storyline. Instead, follow the corridor behind Desdemona to the Subway Headquarters. This point will now be available as a fast travel location.

Approach Desdemona and she will agree to help you with the "Molecular Level" story quest. Tell her everything and in the end Desdemona will offer you help. Please note that the next mission objective will differ depending on which faction you choose to join. In this passage, as stated above, the main character joined the "Underground" faction.

Target. Talk to Tom.

Find Tom nearby and talk to him. Ask him if he can build a car. You will learn that building requires a safe house with a workshop. By this time, you should already have such a house. So go there and create the platform you need.

Safe house

Leave the headquarters of the "Underground", return through the crypt and get out. Your next destination is north of Lexington. Open the peep-boy, go to the map and quickly move to Lexington. Then follow the marker to the north. Walk up to the big blue screen and climb over the fence to access a parking lot with lots of cars.

When you get to the parking lot, two messages will appear at the same time. Move north towards the blue tower in the center of the parking lot, and eliminate the opponents who are attacking you. After the location is cleared, find a small blue hut on the northwest edge of the parking lot. Remove the lock, go inside and activate the workbench. In order to complete the safe house mission, you must fortify the area 100%.

Molecular level (continued)

When you are ready to focus on the main goal of the storyline, then go to the workbench, open it and go to the special menu. Choose a reflective platform. Find an outside location to install it and build to complete one of the important stages of the project.

Target. Talk to Tom.

After the reflective platform is installed, then return to Tom. Open the peep-boy, go to the map and quickly move to the headquarters. Talk to Tom and tell him that the platform is ready. You will learn that you need to find three special items - a circuit (board), a sensor module and a biometric scanner. Three new tasks will appear in the journal at once.

Target. Build an emitter, relay and control console.

If you are lucky, right now you will have in your inventory all the necessary items that you could find during the game. If not, check out the three new additional objectives in the journal. To find a printed circuit board, you need to search military facilities.

You can find sensor modules in telecommunication stations, and you can find a biometric scanner in hospitals. Each goal will point you to a particular place where the missing item is. Visit Milton Hospital, Coast Guard Pier, and Federal Stockpile Depot that appear on the map.

To get started, open your peep-boy, go to the map tab and quickly move to the car park (or where you built the reflector). Open the workbench and notice that the emitter, relay and control console have been added to the special menu. If you already have all the necessary resources, then make them and connect the power.

If you are still missing any of the components, then visit each of the three places described above. When you assemble it, go back to the reflector and build the necessary parts.

Target. Power up the signal interceptor.

After the construction of the signal interceptor is completed, you need to power each of the elements separately. If you have reached the first level of science, then consider the option of developing generators, each of which can provide 10 units of energy. Build small generators to activate the car.

Target. Talk to Desdemona.

When the signal interceptor starts working, find Desdemona nearby and talk to her. Ask her for the Patriot. Agree to become a faction agent to end the conversation.

Target. Use a signal interceptor.

When you're ready to proceed, step on the signal interceptor and wait for the teleportation to teleport to the Institute. Once you reach your destination, the "Molecular Level" quest will come to an end. A new quest will appear in the journal. It's time to find the son of the protagonist!

Closed institution

Now that you've finally made it to the Institute, the search for Sean has entered the final stage. Immediately get out of the teleportation chamber and head east. You will hear a voice asking you to use the elevator. The final mission of the final storyline will soon be activated. Please note that you can fulfill the wishes of your faction and upload the encrypted message to the Institute's terminal at any time. However, you must first hear what the unfamiliar voice is saying to you.

Target. Enter the elevator.

At the foot of the stairs, go to the elevator platform. The door will close automatically, after which the elevator will begin to descend into the depths of the complex. You will hear a story about the Institute and find out that this person knows why you came here. When the elevator stops, then go east along the corridor. At the end of the passage, go to the next elevator and press the button. When the elevator reaches its destination, then go to the room in front and go to the boy behind the glass. Start a conversation and tell the boy everything.

Talk to the man and ask where Sean is. When Sean's "Father" reveals who he really is, continue the conversation. Agree to join the Institute so that you can explore the complex.

Target. Meet with division leaders.

When the conversation comes to an end, Father will tell you that you must meet with the four leaders of the Institute's division: Clayton Holdren, Ellie Fillmore, Justin Ayo, and Madison Lee. Go through the doors behind Father and up the steps on the right side. Upstairs, go to the bathroom in front and pick up useful items.

Then return to the top step and head south. Get the password for Sean's terminal from the wall cabinet in the office, and then take the first aid kit. Find the terminal on the right side and use the password to access it. Read Sean's notes and note that you are not able to disable synthetics.

The process of creating Synthetics.


When you are ready to continue, then follow through the doorway to the east and go down to the very bottom of the stairs. Ahead you will see Dr. Ellie Fillmore (wearing a yellow suit) talking to a synthetic. Go to the doctor and, as soon as she finishes talking with the synthetic, talk to her about everything. When the conversation is over, then look around. You will find Synthetics behind a counter on the left side selling weapons, armor, and other supplies. A door to the west will lead you to the Institute's central intersection, from where you can easily access any of the four wings of the complex.

Once you are ready to proceed, return to the foot of the stairs and go through the tunnel to the north. Go to the laboratory on the right. Follow the corridor and enter the large circular hall ahead. Dr. Holden, a scientist wearing a suit Green colour, should be somewhere nearby. Most likely, it is located at the terminals on the left side. Go to Holden and talk about everything. When he asks if you want to join the Institute, answer yes. Only after that he will answer all your questions. End the conversation and get ready to look for the next co-founder.

Before leaving the location, find the master terminal behind the partition to the north. Then head towards the door in the northeast. Behind the door, you can find a terminal installed on a table with useful files. Search the lockers to the northeast, go up the stairs on the left side and clear the adjacent room where the medications are. When finished, leave the laboratory.

Return to the corridor, take to the right side and go down the slope. At the bottom, continue forward and follow the blue line to the advanced systems laboratory. At the top of the slope, take the right side and enter the laboratory. Once inside, wait for the scientist to come out of the room on the left side, and take the ammunition. Read the research notes at the terminals to the east and northeast. When you're done, go through the door in the northeast and talk to Dr. Madison Lee, who is wearing a blue suit.

Find out about the department, and the doctor will suggest installing the same chip in your Pip-Boy, which will allow you to quickly move to the Institute at your own request. Agree and end the conversation by choosing the remaining phrases.

Then leave the laboratory of advanced systems and follow down the slope on the right side. Take the medicines from the table on the left and move along the next slope. Run on black line to the laboratory of synthetics. At the top of the slope, take the right side and enter the laboratory. Inside, follow the corridor in front and behind the glass on the right side you will see the last scientist dressed in a black suit. When he moves to an adjacent room, then follow him and start a dialogue. Find out everything and, in the end, end the conversation.

Target. Use a network scanner.

Before leaving the laboratory, explore the location and find the terminal on the table nearby. Read about the activities of the Institute, select the "Download hologram" item. Select a scanner and start the process to complete the current job. Please note that if you select the option "copy encrypted message", then complete the quest of the "Subway" faction. Alternatively, you can join the Institute.

After story quest will be completed, you will be able to fast travel to the Institute. In addition, a quest related to synthetics will be added to the journal. This is the first of the Institute faction's quest line. From this point on, you can continue completing side and faction quests. Please note that completing assignments of one faction worsens your relationship with another. Then you will need to choose one of the factions, after which you will get close to the ending of Fallout 4.

Detention

Go to the Father and talk to him. You need to meet the character who is located north of Libertalia, located in the eastern part of the map. When you are in place, then, perhaps, the character you need will already be in battle. Talk to him and tell him that you are ready to start an attack on the raider camp. The rest of the mission is pretty straightforward. Move through the location, killing raiders and collecting loot. When you go through the door that leads to the captain's cabin, then raise the gun directly in front of you. it legendary weapon , don't forget it.

Move around the corner to the right. Go through the door to come face to face with the robber. When you enter the room, deal with the enemies. Decide what to do with the captain, then search the location and return to the Father. After you talk to him, he will say that a room has been prepared for you. Go into it and examine the room. When this is done, the quest will end and a new mission will begin.

Battle of Bunker Hill

Talk to the Father, who will tell you about the stolen synthetics. You will have to go to the Bunker Hill location, where you will need to find and return these synthetics. Go there and meet with an ally. When you talk to him, the battle will begin. It will be a long and difficult fight. The Brotherhood of Steel will appear. Do your best to stay out of the way, at a safe distance. Let the synthetics do most of the work for you. The Brotherhood of Steel is a formidable foe, with a large army including powerful captains and sergeants with machine guns and Gatling lasers. You will have to hit the strange character whenever possible.

After the battle comes to an end, you will find a red door on one side of the square to get to the camp. Inside, the battle will continue. Again, proceed in the same way as before. You will have to hit the strange character again whenever possible. Ultimately, you will have to talk to the Father again. Decide the fate of the four escaped synthetics and return to the Father. It is not necessary to return to the Institute to talk to him. Move to C.I.T. The inside of the building will probably need some fighting. Go up to the rooftop where you can find the Father. This completes the task.

The new face of humanity

Enter the inside of the Institute and go to the meeting point. Listen to the conversation of the people present, then talk to the Father again. After that, the mission will end, and the next task will automatically begin.

Mass Fusion

Follow down the stairs to talk to Ellie about her father. She will tell you about the plan for obtaining a special item that will speed up the assembly process. nuclear reactor... Move to a destination where you cannot travel quickly yet. When you are in place, the game will warn you that this decision will make you a permanent enemy of the Brotherhood of Steel. Complete any Brotherhood of Steel missions before taking this step.

After you do this, you will find yourself at the desired location for the current quest. Fight with several representatives of the Brotherhood of Steel, collect passwords in the table. Now move to the computer terminal marked with a marker and use the received codes. Read the notes to find out that the required item is underground. Enter the elevator in the center of the main room and use it to go down below.

While you are moving down the elevator, you will be attacked by opponents. There are few hiding places here, so be prepared to use a lot of first aid kits. When you find yourself at the bottom, then go into the room on the left side to find the key. Before using the key, after leaving the room, go to the right side. Through a pile of rubbish you can get into the room with the switch. Toggle it to reactivate the elevator and collect loot. Use the key on the next door of the room and go inside to find a hole in the ground through which you can get to the levels below.

While exploring the lower levels, take your time, collecting useful items and inspecting everything around. There are no important items, but there is a huge amount of ammunition and other things that may be interesting and necessary for you. When you're ready to proceed, look for the elevator located at the lowest level. After you get there, Ellie will tell you that she will wait for you while you explore the rooms.

You must enter the core. However, before doing this, go to a small area nearby and retrieve the radiation protection suit. The fact is that as soon as you enter the core, the radiation level will be equal to 20 rad / sec. Use the side passage and click on the button to go inside. Wait for the cycle to end.

Once you find yourself inside the kernel, go to the main console and click on the button. Take the agitator, which will lead to the blockage. Destroy the turrets and then leave this place the way you came here. Click on the button. When you leave, the disinfection process will remove the entire level of radiation from you, so you won't have to use medicines.

As soon as the door opens, you will come across a security bot. He has a huge reserve of health, and in itself he is very large. Use any doors to keep your distance from him. After destroying it, you can leave the location. However, the Brotherhood of Steel attacks you again. Kill everyone, collect supplies and earn experience. When the area is cleared, then move to the door marked on the map, which will lead you outside. Use fast travel to return to the Institute and talk to Ellie. This completes this quest, while simultaneously launching a new mission.

An important mission

Go and talk to the Father. He will tell you about the team that was sent in search of Wallace, but in the end ran into problems. Move quickly to the indicated place, where you will face some opponents defending the location. Having dealt with them, go inside the house to find your informant Enrico.

After talking with him, go to the door that leads to Wallace. Talk to him through this door. Your ultimate goal is to convince him. Enrico will tell you something that will lead to the completion of the current and the beginning of a new quest.

Running

Return to the Institute and talk to the Father. He will tell you that you must write down the message. You can choose from various options while recording. Then talk to the Father again.

Here is the correct diagram:

Left side buttons.
- Dials in the center.
- Pipes on the right side.

After everything is turned on, return to the Father and report it. It is located in the vicinity of the reactor. Turn on the reactor when you're ready and talk to Father. You will need to attend the meeting. Move there. You will talk to directors and make some durable decisions. When the conversation ends, the quest will be completed. A new mission will begin.

Cut ties

Move to the reactor area and talk to the Father. He will say that you must eliminate all allies who helped you get here. If you answer yes, then you have to fight with them. This means that it is necessary to put an end to communication with the "Underground". Follow to the place and destroy everyone. It will be a very tough fight. Be aware of the traps in the hall. When you destroy everyone, then return and talk to the Father. This quest will end and a new one will begin.

Airship crash

After talking with Father, talk to Dr. Lee. You will be informed about the next task. You have to face the Brotherhood of Steel and their robot Liberty Prime. When you're ready, move to the spot. Go through the door. Once inside, clear the location and move to the upper level. There will be a whole group of people here, as well as several generators. When you see them, destroy them as quickly as possible. Synthetics will help you in this matter.

After destroying two generators at the location, enter the elevator and go upstairs to the third generator. Destroy it too. There are several turrets and a Protectron that protect the generator. Kill them. Now you need to follow to Liberty Prime, which is outside, at ground level. Once there, the synthetics will start hacking the robot. Now you must protect him. Get ready for another massive battle. A combat airship will fly above. Use cover to hide and attack him at the same time.

Explosion of the Brotherhood of Steel airship.


Try to stay close to the robot. When the hack is 100% complete, the robot will destroy the Brotherhood airship. You will teleport a short distance from where you can enjoy the picture.

Splitting the family

Return to the Institute and talk to the Father. This is the main story line It will be completed. Recall that the game has several endings. This walkthrough describes the ending for the Institute.