Lords of the fallen where the champion portal is. Lords of the Fallen walkthrough of the game. Fighting the Lost Brothers

Lords Of The Fallen this is a clone Dark souls, but the clone is of high quality, interesting and worthy of its ideological inspirer. In addition, LOTF is the first really large project of Deck13 Interactive studio, from the first minutes you can feel the diligence of the developers and attention to detail.

In incentive, many "pioneers" write about the "simplification" of LOTF in comparison with DS, while such reviewers have statistics of passing no more than an hour. Don't trust them, hardcore is also lacking here. No autoregene of health, maps (mini-maps), markers, no autosaves, more and more persistent mobs as you progress and bosses that do not forgive mistakes. Let's consider in order.

#1. Monastery. First Overseer.

The new game begins with the choice of the type of magic and the class of equipment: Warrior, Churchman and Rogue. Warrior - heavy armor, slow, clumsy, aimed at high damage to the enemy. Rogue - fast, agile, it is better to dodge from blows, and not block with a shield. The Churchman is a class whose main goal is to minimize the damage received, according to its characteristics, something in between a Warrior and a Rogue. After passing First level for all three classes, I came to the conclusion that the first playthrough for the Rogue will be quite difficult. It is great for bosses due to its speed, but with mobs it will be difficult due to light armor and a small supply of health. Besides, he won't be able to carry all those giant blazing swords and tower shields. Therefore, for the first passage, it is better to take the Warrior or the Churchman. I chose the first option.

The plot of Lords Of The Fallen from the opening cut-scene is not very clear. It all comes down to the uncomplicated "Brutal man against monsters." OK.
With the wounded monk Kaslo we arrive at the monastery. After a short tutorial on the basics of combat, we approach the door. The same monk is already standing there. In general, in the course of the game, this wounded man shows amazing vitality and manages to pass through the crowd of opponents immediately to the "control" points. So, to open the door, you need a key. Let's go back a little, where we just had a training session with a rogar. We find the door, we go in. There are many blind infected here. The easiest opponent. If you sneak up carefully, you can deal a critical hit. In the video (from 08:30) I found a passage behind the bookshelves, but did not immediately realize that it was possible to roll over there. Try it. The location of the key on the video from 10:45. We select, and through another rogar we return to the monk. We inform you that the key has been found and we go to the first boss.

First Overseer


Each boss in LOTF has its own sequence of some actions. To win, you need to identify weakness. First of all, I removed the shield and gauntlets (in the battle with this boss, armor is still not needed) to make it easier for my warrior, and he could make rolls faster. The Overseer's weakness is in his overhead sword strike. The sword gets stuck and appears for a few free seconds to deal damage. We keep some distance from the boss. As soon as he makes a swing for his signature move, we run up with a roll and hit. Repeat.

After defeating the Lord, we select his sword. A red shard also appears, from which you can replenish your health stock, save and convert the earned experience points into characteristics (or spells). The availability of available experience points also affects the drop from enemies. More experience means more valuable items. But there is a risk of losing all accumulated experience after death. Therefore, here everyone decides for himself.

North wing
Before leaving, you can return to the portal (from 24:38) with chests. Such things are unlocked after defeating bosses.

The next main task is "Find the Castle". After meeting with the First Overseer, my companion disappeared somewhere. We go in search. The exit is blocked by a locked gate, inside the monk asks for help. We activate the two side levers and the gate opens. A spider venom got into the monk's hand, a choice is given: to cut off the hand or leave it as it is. For the first option, we receive an achievement and a monk's gratitude.

# 2. Surroundings of the monastery
Walkthrough Lords Of The Fallen - Video # 2
For the monk, already one-armed, we find the door. Here, in addition to the chests, you can find another monk, this time "Mysterious".


He gives a special ring, with the help of which you can see the marks of Antanas, there are three of them to be found. Some reward is promised for successful completion. OK, we will see. As I understand it, the sign on the video from 19:10 is such a mark. In this case, I have already found two (do not miss the second, it will be in the place where the captain of the guard does not let you into the citadel).

Not far behind the gate we raise the rocket launcher, that is, the magic gauntlet. Three firing modes, but consumes mana.

A spider sits in one of the towers of the main wall. A rather serious opponent who will meet more than once in the future. The shield does not help from her poisonous spit, which consumes almost all health. In my case, I pump endurance to the warrior, so without giving the spider the opportunity to spawn, I inflict a series of blows (but for this you need to pump, in the video I just ran away at the first meeting). Also, installing a tower shield gives a short-term stun.


Not far from the next boss "Commander" we meet Yetka. She wants to throw a monk off the wall and asks for my opinion. In the course of the game, you constantly have to make a similar choice between the life and death of strangers. It is possible that near the end they will check all my actions and sins. We leave the monk alive and ask Yetka why she wanted to kill him. It turns out that a special dagger was stolen from her. This is one of the side quests. Only where to look for Yetka's dagger is still unknown. I try not to miss a single room, so I have to find myself.

At the end of the video, there is a meeting with the second boss. At this point, I do not know anything about him, so I died quickly enough.


The first half of the video shows a fight with the Commander. My method is generally simple and similar to the tactics I used with the first boss. We avoid close contact, roll over, and wait for the moment when the Commander will be vulnerable to blows. On YouTube, I also saw a variant with the warrior's ability "fury", it allows you to break through a block with a shield.

In the second part of the video, a conversation with the captain of the guard and the very beginning of the cemetery.


In my opinion, this is the easiest boss in Lords Of The Fallen so far. I killed him quickly enough, because he spends a lot of time procasting an explosion, and in general he likes to take a break. We take the most powerful weapon available, put on strong armor (with this boss, dexterity and rolls are not needed) and chop the enemy. The main thing is not to get carried away. When blue lights appear around you, you don't have much time to run to the nearest of the altars. If you do not have time, you will die from an explosion on the spot. In this video, you can watch the principle of the battle with the Idolater, and his death at the beginning of the next.


Here you can see my torment in battles with armored mobs. But as I said above, placing a tower shield right in front of the enemy will knock him off his feet and give him the opportunity to deliver several blows. In addition, the warrior's "rage" ability will also most likely allow block penetration. Try it. I still cannot pump something other than the first level of "prayer", since I spent all experience points on endurance, and to use spells you need to pump faith.

The video shows only the beginning of the level of the catacombs, there will still be a prison, as well as another boss - the Champion.

If you have problems with walkthrough of the game Lords of the Fallen, you can always use our tips and information for action. We describe in detail the steps that need to be taken to complete the game. Lords of the fallen... In the most difficult places, we add pictures that can help you. Walkthrough Lords of the Fallen read on our website.

At the beginning of the game Lords of the fallen a training battle with Marader Rogar awaits you. Go upstairs and talk to Castle. Find out about the opening of the door, to the right of the character, find the audio diary.

Open the door

Walk down, open the door on your right. Kill the attacking enemy, follow the corridor until you meet the next enemy. When he dies, go left along the perimeter of the upper floor. You don't have to kill enemies, go down the stairs and turn left. However, by killing them, you will receive an additional gaming experience... Go through the balcony and kill the infected.

Take the audio diary when you kill the enemy, then go to the room to the left. Kill the enemy, take another audio recording, turn right and find a ladder. Go downstairs, enter the basement and kill the enemies. They only attack when they stand in full height... After killing them, take the key at the end of the corridor and return upstairs.

There is a room here. On the right side there will be an enemy, on the left - a portal, while you cannot use it yet. It will become active after the First Guardian is overthrown. When you kill him, do not forget to return to the portal. Three chests await you on the other side. When you do this, stay out of the dark. Creatures will be revived when you leave this area. Let's continue.

Find the Ghost Merge Shard item

Go up the stairs and kill Marader Rogar. Head right and grab the Energy Shard from the warrior in front. Before communicating with Castle, follow to the far right corner and pay attention to how the tapestries are located. Soon you will pick up the Northern Monastery Wing key to be used on the door behind the tapestry. To jump there, you need to put on light armor on the hero.

When you have the key, jump there, go upstairs and take the Ghost Merge Shard. Go to the next staircase, go through the next door. Open the door with the key and take the shard of Heroes. If you want to go back down, either just jump off (minor damage will be done to the character), or go back the way you came here.

If you don't have the key yet, just talk to Castle, ask him for help, and then go through the door to fight the first boss.

The fight with the first boss in the game, as you would expect, will be quite simple. However, the battle will certainly be a little more difficult than previous encounters with opponents. The boss's standard attack is two to three swords. Block blows with your shield, and then counterattack to damage the enemy. You can also try to dodge in front of enemy strikes. Do not try to attack him head-to-head, as any blow of this kind will be blocked by the shield.

How to kill the first boss

After a period of time with standard attacks, the Guardian will move on to heavier moves. When this happens, try to either be behind the Guardian, or try to at least dodge out of the way. Do not even try to block attacks with a shield, this is a useless exercise, since part of the damage, most of it (!), Will still be dealt to you. A nice fact is that after this type of attack, the Guardian drops the shield every time, and you can now attack it in full.

After the Guardian has about 50% health remaining, he will drop his shield and start using devastating attacks. Find yourself at such a moment at the maximum distance from the Guardian. When he's done attacking, quickly deliver a series of deadly blows to him. Repeat the procedures until he starts attacking again. Dodge and counterattack again. Two or three passes and the monster will fall. Pick up Unknown Rune after you win. Don't forget to take Persistence Greatsword as well. Now use the portal we mentioned earlier to get the treasure from the three chests. But remember that after you leave this bonus zone, all enemies at the time of your absence will be resurrected.

After defeating the first boss, go to the control point in the center of the room and save. Then go through the door at the end of the room on your right side. Go to the right side. Until you meet two enemies. After killing them, take the audio recording, as well as the armor of the soldier lying in the corner.

Follow down, kill Marader at the bottom, and then go through the red door. Kill the enemy on the other side of the door, then go to the next room. Take useful things from the chest. Entering a new room, you will be attacked by the enemy. After killing that, grab the audio recording and go through the other door.

Get the key to the northern monastery

There is a statue on the left. Go to the platform; take the key to the Northern Monastery. If you want to jump, then put on light armor. This will increase your chances. There will be a staircase ahead, there is an audio recording under it - take it with you. Kill several enemies on your left, pick up the robber's armor from the chest, turn around and go through the door on your left.

Once you find yourself on the other side, use the checkpoint nearby before killing the infected on the right. Walk down until you find yourself in the courtyard. Kill all opponents, and then climb up the stairs located at the other end of the courtyard. You will see two stairs ahead. One leads to the right, the other to the left. Climb to the right first, kill the marauder and pull the lever. Go up the left stairs, kill the robber and pull the second lever. When you do this with two levers, you can go through the gate located between these two staircases.

Monk's dilemma

Talk to a nearby monk with a wounded arm. If you give him a potion, you will get experience for this and a new weapon called the Butcher. Follow through the door located on the left side of the monk, kill the spiders, find useful items in the chest and on the floor. Go down the stairs and kill the infected enemies. There are many opponents in the room ahead. You can go there and get experience if you like. But you can immediately go down, thereby going around the room. Go through the doors below and kill the opponents who are already waiting for you at the end of the path. One of the creatures is lying dead on the floor, but as soon as you get to it, it will pounce on you. You can kill him from afar.

Now move upstairs, enter the room when you find yourself upstairs. A robber will attack you. Kill him, go to the end of the room and deal with the other enemy. Open the chest to receive the Attribute Point Shard and the Live Elements Armor. Use the shard that you picked up, and then go to the other side and pick up the audio recording. Climb the stairs above to your left. Kill the marauder waiting for your hero from above. Now you can either go down the stairs to the left, or use the stairs to the right. If you go to the left, then there will be several more enemies and armor below. If not, then go immediately on a different path.

Unblock Gauntlet.

Go straight, watch the cut-scene. Use the Gauntlet to kill enemies. Literally two or three shots and they're dead. Beware of oncoming fire. Before moving on, follow the road and activate the lever that is on the left side of the gate in front of you. Return to the place where you got the Gauntlet, pick up the audio recording a little to the left, then kill the rogue in front. Climb up the stairs to your left, go to the next checkpoint to watch a video. Before starting the boss fight, the Commander can be completed side quest Yetka and receive a dagger as a reward. Save your game at checkpoint and then head upstairs.

Kill the infected enemy at the top, then pick up the Scratch weapon in the corner of the room. Get down below, go left and take the audio recording. Deal with the marauder, and when he dies, then interact with the chest nearby. You will receive a Fire Resistant Shard and a Lethal Secret. Remember this place, as here you will soon need to pick up the tower key.

Go upstairs, grab the Live Elements armor from the chest, grab the Pain Weapon and the Magic Resistance Shard. Interact with the lever to unlock the gate ahead and return to the location where you got the Gauntlet.

How to find the daggerYetka

Go down the other stairs until you get to a huge spider. He has more health than normal spiders, and he can also lay eggs, which explode over time. Counterattack at the right moment. When the creature dies, look into the nearby chest and get a shard of magical energy and a Spike weapon. Return to the location with the tower key, which we wrote about just above. Walk near the damaged wall at the edge. Platforms will be visible below. Make your way along the edge to the platform and pick up the key.

Drop down to another platform, follow the stairs even lower. It is on your right side. Kill the enemies, then use the tower key to unlock the door. You can go back to the castle. Pick up the audio recording, kill the infected enemy on the left and the marauder in front. Pick up the Fate weapon from the chest behind the last enemy. Follow the stairs to your right, go upstairs and kill the three enemies waiting for you. Use the Gauntlet on an enemy in the distance and get the Prejudice weapon and the Sealed Rune from the chest.

Now go in the opposite direction, kill the enemy a little further, go upstairs and kill the marauder. Watch your step so as not to wake up other dormant monsters. Grab the Yetka Dagger and Hot Blood Armor from the nearby chest. Return to the checkpoint and talk to Yetka. He gives you the key to the catacombs. This is the reward for additional task... Pull the lever near Yetka, the gate will close behind you and you will have to kill enemies. When both enemies are dead, a battle will begin with the second boss of the game.

Before starting the fight, pay attention to the statues on the left side. If you have a shard of Heroes, you can use it to get a weapon. You can do this at the end of the fight, it's up to you.

How to defeat the Commander

This boss is not much more difficult than the previous one. However, you will be required to show wit. You must be as close to the enemy as possible, constantly circling around him. As soon as you see that his shield is raised up, move a little to the side so as not to get hit by the shock wave. Move as far as possible so that it will not be difficult for you to return closer to him and continue "dancing".

Watch out for the shield as well. When the Commander-in-Chief is hidden under this magical cloud, ordinary enemies will attack you. First, kill the marauder, and then the rest of the enemies. The Commander will shoot magical energy from his sword. If you follow the advice clearly, then there will be no problems. When you kill the boss, grab his Arrowhead weapon, Commander shield and Sealed Rune (large). Go back to the last checkpoint, save before going to the other side and up the stairs. When you do this, you will see a cut-scene.

After you've killed the Commander, head right and take the audio recording. Before the fight with the marauder in front, turn right and go to the neighboring portal. Use it, open the chest on the other side and follow the light. Kill the rogue when he attacks you, and then go to the illuminated area. Kill two infected enemies, as well as another rogue who can attack you from the shadows. Get up to him quickly and sort it out, until he deals a lot of damage to you. When all opponents are dead, then open the chest and get a Qamar Staff weapon and an energy shard.

Go to the light, kill opponents who are attacking you. Then run as fast as you can towards the chest while it is still open. Grab the Sealed Rune (small) and the Fire Resistance Shard. We continue walkthrough of the game Lords of the Fallen.

Fighting the keepers of the temple andBloodyFlint

When you take everything with you, go back through the portal, follow the path to the left. Take the Bloody Flint quest item, then kill the marauder. Follow to the end of the path, finish off the robber, pick up the audio recording, go further and return to where you picked up the audio recording.

Go down the path, kill the robbers who are waiting for you, then activate the checkpoint. If you want to earn gaming experience, as well as get good ax, take to the left and kill the Temple Guardian. The fight will be fierce as he has a strong shield. If you fight him, then attack him at close range using the Gauntlet. There will be an infected enemy on the left side. He has a lot of health. Kill him and ordinary opponents, clear the next chest. Take an ax and an empty bottle, go upstairs and kill the Temple Guardian. Use the Gauntlet.

When both opponents are dead, return back to the checkpoint, go along the corridor that is on the left side. Take the audio recording, as you enter the room, fight the robber who guarded it. The door behind the enemy is locked. Keep your way to the next corner, kill opponents. Go up the stairs to the left of the closed door. Kill the robbers who are waiting for you at the top. Go downstairs, kill the marauder, remember this place. Pick up the Heavy Shield, Fist Shield, and Empty Bottle from the chest. Use the lever to open the gate. You will reach the familiar portal. Go straight to the next boss, or go the long way. We recommend the last option, as this will go through the checkpoint and save.

Short and long routes to the Worshiper

If you want to quickly get to the boss, then return to the room with the marauder, and then just jump off the stairs to get to the chest. Take Shard of Resistance to Magic, Greatsword of the Guardian, and Empty Bottle. Continue on your way, take the audio recording, enter the cemetery, where the Worshiper is waiting for you.

If you take a longer route, return to the arch, go through it, then follow the stairs. Kill a couple of golems below using the Gauntlet. They are vulnerable to magic, remember that! When both enemies are dead, move to the next location and kill the rogue.

Go through another arch, get to a new portal. There will be a chest on the right. Inside is a steel sword, a steel dagger, and a Ghost Merge shard. Save at the checkpoint, take the skull nearby, talk to Castle. When finished, then go to the left side and find yourself in the cemetery. Open the gates with the lever and follow on foot to the battle site.

During the battle with the Regent, you need to know the location of the arches in the cemetery. During boss attacks using magic, you can use these arches to be safe. When the boss falls to one knee, stand in one of the arches. In addition, they can also be used to stun the enemy. If you draw the boss to one of these arches, force him to attack, then the structure will stun him. When this happens, attack the boss with anything.

How to kill a Worshiper

Recommended to wear on character light armor and shield. Try to be as close to the boss as possible to limit movement. When he raises his weapon up, move away so that he does not trap you. Light armor will provide the agility you need and, sorry for the tautology, lightness.

After running back and the attack has passed, go back and attack the monster yourself. He has a lot of health, so please be patient. Don't even think about getting into trouble! If you are at a long distance from the boss, then he can attack you in two ways at once. The first attack is a volley of magic bombs. When he is on two legs and spreads his arms, expect exactly this type of attack at that moment. Move across the battlefield, try to get as little damage as possible. The second long-range attack is pillars from the ground. When he kneels, move or run under the arch. Keep as far away from the blue marked areas as possible. This is where the thorns will soon appear. When the boss attacks in this way, you are constantly on the move, or under the arch.

The boss also summons golems. When the enemy raises the weapon up, know that helpers should appear. Try to break the egg before it turns into a golem. You can kill the monsters on your own, or lure them under the magical attacks of the boss. You decide. When the boss is defeated, grab the large Sealed Rune and Clawfinger. Take the human skulls and two audio recordings. Go back to Castle, follow the stairs up to the open portal.

Go through the portal to find yourself on the polygons, then go to the center of the area. Fight off three attacking waves, there will be marauders, robbers, infected, and keepers of the fortress. If you manage to defeat everyone, you will get Attribute Point Shard, Back Breaker armor and Spell Point shard from the chest.

Return to Castle, go through the portal. Cross the bridge, follow up and head to Crafter, where a new cut-scene will begin. As soon as it is completed, if necessary, then use crafting. Follow the above, use the checkpoint to save, and talk to Yetka.

Search Tyrant Hearts

Go back downstairs and enter the small room to your right. Go through the doors inside and take the Wisdom armor from the chest on the other side. Follow down the stairs, enter the niche on the right. Kill the enemy, go to the middle of the room and kill another. Kill the Forger on the other side. Watch out for his fiery attacks, stay away. After the enemy is defeated, go through the door on the right side of you, follow the stairs to the right, kill the robber from above. You cannot go through the locked doors until you find the key to the Small Western Antechamber at Tyrant. Remember this place, and when there is a key, then return to take the Ancient Tile for Yetka and other items from the chest.

Go to the right, you will find yourself at another closed door. Near the fire, pick up a shard of resistance to the poison, return to the main location with a checkpoint, and then go up the stairs and go through the door on the other side. Next, go to the adjacent ledge to get a shard of magical energy. Go to where the robbers are. Kill them.

Now find a couple of stairs at the same level. One staircase leads back to the entrance, so go up the other and keep moving forward until you see an energy shard on your left. Walk around the perimeter of the room, jump onto the beams (for this, light armor). Go to the door on the left side. An ambush awaits you here. Kill the rogue, grab the Lost Pike from the chest, then head back downstairs and go through the next door ahead. Kill the opponents on that side, use the lever that is located on the wall. Use the second lever to get another ancient slab for your quest.

Fighting Tyrants

Return to where Yetka was, go through the gate, which is now open. You will fight the Tyrant. Before that, break the vase on the left to get the quest item Heart of the Tyrant. If you do not take it, then the Tyrant will use this heart to heal. Do not walk too far across the room, as this will attract even more enemies. When you kill Tyrant, then take the Small Western Antechamber key, which we wrote about earlier. Return to Tyrant's room, kill the Hellhounds and Forger. Take the empty bottle and the Sealed Rune (small) hidden in the room. Walk through the massive door on the left and go upstairs. Kill the marauder at the top, follow straight until you reach another marauder. When he dies, go to the enemy in front and grab the Sealed Rune at the end of the room.

Then turn around and walk past many stairs. Kill the two Rogues in front to gain experience, then enter large area ahead, where Forger and Dimension Beast await you. Try to fight them so that they attack in the doorway, one by one. If the beast scratches its claws on the floor, you need to hide / dodge. On the left side, pick up the audio recording, inside the chest on your right side is the Lurker Thrust weapon. Go downstairs, kill the marauder, then open the gate on the right side, as you get to the premises. Use the lever inside the room to provide a short route to the Tyrants' room.

Another gate on your left will lead to the main staircase, but for now, head further towards the Summoner. You will be attacked from long range with powerful lunges, so be on your guard during the fight. When the enemy's life is running out, he will begin to draw energy from you. In addition, at the end of the battle, he will destroy himself in order to harm you. Kill him as quickly as possible and then run back to avoid unnecessary damage from his explosion.

Location of Ancient Plates

Take the third Ancient Tablet from the Caster. Use the gate to your right using the small runes. Inside you will find an empty bottle. Go along the corridor, kill the enemies you have to face, until you find yourself in the room where the inactive portal is located. Remember this place, come back here a little later. Through the doorway, go to the Tyrants' room, follow the left side and go up the stairs. This time, turn left here and go down the stairs near the statue. Fight the beasts. If you go around the stairs, you will find a checkpoint. Use it, then head left. A nearby chest contains a Spell Point Shard, a Poison Resistance Shard, and a piece of Griffin's armor.

Continue along this path until you come across a huge spider ahead. Kill him using the Gauntlet. Try to destroy it from a distance. Jump along the ledges until you get to the next ancient slab. On the other side, there is a shard of resistance to fire. From the crossroads, go left, you will fall into a spider ambush. Take the Conceit weapon from the chest, and then go to the checkpoint.

If you go to the end, you will meet a robber. Kill him using the Gauntlet and find Tyrant on the right. The heart of the Tyrant is near the robber. Go left, kill the beast in front, turn left and kill the golem. Pick up a shard of magical energy, return and head left to fight another golem protecting the chest. Inside it is the Swing weapon, as well as several pieces of Wisdom armor.

Turn around and go left until the Forger and Hellhounds appear. Kill them using ranged attacks. There is an audio recording on the left side of the fire. Take it, then follow the path downward until you reach the robber. When they are both dead, take the Griffin Armor Piece from the chest. Break the vase near the fire; take the Tyrant's heart. Shoot the Tyrant below, then jump to him and kill him. Then follow up the stairs, a shard of energy is hidden in a small niche on the right. Go left, as you follow up the stairs, find another shard at the edge of the cliff.

At the top of the stairs, use the lever on your right side to open the door. On the other side, you will meet a marauder, kill and turn right to face the Guardian of the Temple. There is a chest at the end of the location, but it is locked. Remember this place and go in the other direction. Take the ancient slab when you get to the end of the stairs. The Tyrant and the Rogue are waiting for you there. In the vase on the left lies the heart of the Tyrant - take it by all means. Pull down the lever on the right side of the door to go through it. On the right there will be a huge spider, audio recording, and on the left - another spider and a chest with a lot of useful trophies. Kill the spiders, pick up all the items, go through the door and go forward to the checkpoint. Save before heading upstairs where you fight the rogue. When you reach the end of the area, you will see an inactive portal nearby. Remember this place before you go downstairs. Follow there and watch the video. You will start a fight with the Infiltrator boss.

How to kill a Champion

When fighting a Champion, inspect that enemy's Fury Strip more often. If it is full, then his attacks will immediately become more powerful and crushing. In this case, the weapon will blaze with fire. In combat, it is best to wear light or medium armor. They will provide the nimbleness needed to run away from the enemy and remain out of reach of their powerful attacks. After the Champion misses, attack him yourself.

In the first stages, there will be two strikes in one link. After they have passed, run up to the boss and inflict two or three hits. Do not flirt, otherwise you will get a "kick in the ass". When the enemy will jump back, then wait for him to run at you, or you have to dodge him. Get ready, because he can attack the ground. You also need to dodge these attacks. The boss will hit the ground near him, and if you do not have time to run back to the required distance, then write-lost. Then the boss can destroy you. When the boss's bar is destroyed, then his rage will rise to the maximum bar. At the last stage, instead of shock waves, flurries of attacks will fly. The bunch of hits will increase by one. Patience, my friend, only patience!

How to kill the Beast

Perhaps the most interesting enemy in the game. It is best to attack him from long distances, do not come close. Put on light armor so that you can better maneuver around the battlefield. Shoot him using the reliable Glove. With a pumped-up Vera, it will not be difficult for you to defeat the enemy. In this case, it is advisable to use a glove into which the rune of Fire is inserted. Track enemy stamina. When you deal him enough damage, the Beast will fall to the ground. Attack him at close range, as hard as possible. Dodge his attacks, fire the Glove and drain his stamina again. After inflicting 2-3 blows in close combat, the actions are repeated again. Continue in the same spirit.

To win the Beast in close combat, you need to make more efforts. He attacks with a bunch of two hits. The first blow is vertical, the second blow is a stamping foot. It is best to use the creation of illusions in battle, as otherwise you can take huge damage and even die. The best tactic is, perhaps, the use of the very Gloves. Even if it's not like that quick way victory, but a guarantee of the safety of their own health.

Do you miss challenging tasks? If so, then Lords of the Fallen is just what you need, and do not be confused by the fact that the game was developed by not very well-known Polish and German companies: behind their backs is the Japanese grand Bandai Namco, and this already speaks of a lot.

Lords of the Fallen is almost all about battles. More precisely, in Lords of the Fallen, the main problems you will have is in battles and only a little in finding the right path when you wander through the labyrinths. The situation is complicated by the fact that there is no card in the game, i.e. it is impossible to open and see where to run and what to do next, so you have to memorize every corner so as not to run in circles.

The first thing you will be asked to do is dodge and hit back. The game will recall one of the main rules several times, noting that it is constantly forgotten by almost everyone who starts playing Lords of the Fallen. The rule is that you need to press the central mouse button (in our case, the passage was conducted on a PC) in order to fix the attention on one specific opponent. After you do this, you will not be able to rotate the camera, and all your attention will go to the enemy. The good news is that you can activate fixation from afar, when you are not yet seen. Unfortunately, apart from a weak and uncomfortable shooting glove, you will not have more ranged weapons, so getting closer to the enemy is inevitable.

However, the fixation has two notable drawbacks. Firstly, it is better not to use it when you have to fight several enemies at once, because it may turn out that the “fixed” enemy will be farther than the rest, and while you are breaking through to your goal, the enemy's companions will beat you unhindered ... Secondly, you should not relax thinking that now your hero will constantly be facing, and hence with a shield, to the enemy and, accordingly, will take blows. Nothing of the kind, no amount of fixation will give you such an opportunity, since in general in this game almost all fights are built on avoiding a blow, turning in the other direction, hitting from the back, etc. Already in the second location, the main boss will be in the face of a giant with a shield, which does not break through in front at all, and in the third location, slightly reduced copies of this very giant will wander everywhere, which will also be perfectly protected by a shield.

However, we forgot to put in a good word about choosing a character. Despite the fact that initially three classes will be available to you, the developers will still provide you with the opportunity to choose a class on your own already during the game, and not only choose, but also periodically change it, since in the very first hour you will find several chests filled to the brim complete gear, from the lightest Rogue gear to the heaviest and most durable armor. So if anything you have to do for the rest of the game is to dance around the balance between light and heavy gear. If the hero is put on all the heaviest things (the weight of each item is visible in the inventory), then he will move as if in a viscous jelly, this will be especially noticeable by how he will roll. But its sensitivity to impacts will be greatly reduced. Well, and if you put on leather armor, then the hero will run fast, roll deftly, but will die after a couple of missed attacks.

The peculiarity of Lords of the Fallen is that most enemies, not to mention the bosses, hit with very sweeping attacks, from which there is no escape, therefore, it is believed that light armor has no place in this game. Nose heavy armor also, do not overdo it, because at a certain stage, in case of overload, the hero not only will not be able to run, but also to beat. Keep a close eye on your inventory so that the active items worn by the hero do not exceed the established norm. At the same time, dozens of items in the inventory do not affect the weight.

Now to arms. There are tons of weapons in the game. Many can be beaten by taking it in two hands, but it is possible in one. Those. there are practically no uniquely two-handed or uniquely one-handed weapons in the game. But it often happens that our hero can practically do nothing with a heavy hammer if he holds it in one hand, except for a swing, nothing really happens. The same goes for the lightest weapons such as the pole. It's pretty dangerous weapon becomes even more deadly when taken in two hands. One / two-handed adjustment is by default on the "F" key. If you intend to fight with a two-handed weapon, then remove the shield altogether so that it is not on your back and does not put its weight into the common piggy bank.

By the way, shields also play a different role here, depending on the class. With light shields, you can swing well, and behind the heaviest ones you can hide by sticking them into the ground, which, however, will require stamina costs. At the same time, keep an eye on the indicators of the weapon. The hardest part is not always the most effective. It often happens that a heavy sledgehammer does less damage than a light sword. In general, after going through a bunch of weapons, the author of this material came to the conclusion that heavy weapons are not very effective here. Much more preferable are swords of medium weight and similar lightweight versions of sharp and not very iron.

The game also has a glove from which you can shoot. Projectiles are divided into three categories, which depend on the area of ​​impact: the wider the area of ​​impact, the less damage in general, but it is much easier to aim. However, this glove is ineffective in battle. In addition, it makes it impossible to use the shield. But its main drawback is slow reloading. Its use looks something like this: you take out a glove, cock, shoot, and then again begin to run away from enemies for a long time until the glove is charged. At first, it takes more than three minutes to charge. Not the most effective weapon, but in the absence of other long-range weapons, you can use it.

Now for the locations. There are no maps in the game, but there are special obelisks that play the role of places where you can save game progress. Moreover, the obelisks preserve not so much the progress itself, allowing you to respawn next time closer to the place of death (and there will be many of them), as the experience you have accumulated. An interesting mechanism is implemented in the game, according to which the longer you go without saving, the more the experience gained by you will be multiplied by the higher coefficient. Honestly, ignore this suggestion and save always and more often.

Saves allow you to replay already known locations and get experience again, but be prepared for the fact that with each subsequent time of deliberate or not deliberate pumping in the same place, you will be given less and less experience.

After the death of a character, all bots come to life, and the soul of the character remains at the place of death, along with the experience invested in it. On the left of the screen, you have an icon that counts down the percentage of time. It shows that your soul, left on the battlefield, melts, and with it the accumulated experience melts.

In general, only crossbowmen and the very first enemies can be hit in the forehead directly. Even the first boss has a shield, albeit a wooden one, which can and should be broken. The rest of the shields are the trademark of the game. These shields are often completely impenetrable, so most battles boil down to trying to be at least a couple of seconds behind the enemy in order to carry out at least one attack into an unprotected area. But there will be problems with this, especially if your hero is not mobile enough. Therefore, you will have to patiently endure the blows of the enemy, waiting until he delivers a strong thrusting or slashing blow, as a result of which it will bare the body, or even completely substitute his back. At these desired moments, you should carry out the attack. The whole game is built on this stringy, exhausting mechanism.

As for the bosses, then everything is the same, only raised to an even greater degree: the bosses stubbornly do not want to die. An average battle with not the strongest boss may well take 10-15 minutes. The developers follow the path beaten by Dark Souls: until your hero dies a couple of dozen times, you will not be able to fully understand how to act against this or that enemy, until you learn his habits and combo attacks. The situation is aggravated by the fact that almost all bosses inflict wide, sweeping attacks, from which even the heaviest shield does not save, therefore, you cannot get close, but there is simply nothing to hit the enemy from afar, except with a wretched glove.

By the way, you can't squat in the game either, so if you see an interesting gap in the wall that you can crawl into, bending over, try rolling over there. In some cases, you will find yourself in a disguised room, where you can profit from the chest with something useful. It is for this reason that you must destroy all the furniture, all the shelves and all the barrels in the rooms of any buildings. Not only can there be something good in the barrels, but also behind them, in the opening of the wall there can be something very useful.

Summarizing this material, it should be said that Lords of the Fallen is a game for those who are in no hurry. If you met an enemy, then do not go further until you defeat him, because as you go deeper behind you, a whole crowd of enemies runs the risk of being linked. In addition, if you want to defeat bosses and their entourage, you will have to be patient and wait until the enemy himself stands up to strike. You will not be able to force him to do this by speeding up the events.

Castle stone

We find ourselves in the monastery with a partner and we are immediately greeted by unfriendly guards in the form of rogars. The game begins to teach movements that are known to everyone who has played games at least once. After killing the first enemy, go up the stairs and talk to Castle.

Now we need to explore the monastery and find the key to open the door. Return to the place where rogar was killed and open the door. There will be blind enemies that you can sneak up on from behind (for this you need to focus on the enemy) and inflict one fatal blow. Go through the dining room to the cellar, kill two blind enemies and take the key. Now we need to go back to Castle. Go upstairs and stab the rogar with power attacks, then jump down to the monk and open the door.

First Overseer (boss)

Behind the door will be the first boss of the game - the First Overseer. Run from him and wait for him to inflict swipe on the ground and dodge. His sword will get stuck and we can hit him with a couple of hard blows. The rest of the time, hitting the boss is pointless: he either mindlessly waves his sword and takes a lot of health, or puts up a shield that blocks most of the damage.

For defeating the boss, we get a two-handed sword "Tenacity" (we cannot use the sword until we pump strength) and a sealed rune. Also in front of you will be a repository of experience. You can use the experience gained to develop skills or leave the experience in order to get the best equipment from enemies. But if you lose this experience, then it cannot be returned. Now visit the portal that was closed near the cellar. Go there, open the chests and get a couple more things for defeating the boss.

Finding the wounded Castle

Now we need to find the wounded Castle. From the initiation hall we leave to the northern wing and deal with the enemies there. I advise you to go into a separate room and kill the blind man there. There will be a chest containing the "Monk's staff". Highly good weapon for a warrior.

Go outside. Clear the yard. We need to raise the gate. To do this, go to two different wings, kill the rogars and pull the lever. It will be possible to remove the Black Day short sword from the corpse of the second rogar. Outside the gate there will be a wounded monk with a poisoned hand. Decide: cut off his hand to stop the infection or not? But still I do not advise giving him a can of HP. It will be very useful in the future. After that, I advise you to clear the rooms next to the monk. One will contain a couple of light items from the Hot Blood set.

Walk across the bridge and kill the party of the blind. After that, open the chest and take the set of heavy armor "Symmetry". Near the main wall, you will find a mysterious gauntlet from which you can shoot charges. Climb the southern watchtower, deal with enemies and take equipment from two chests.

A little further you will meet Yetka, who is trying to throw off the monk. Enjoy the spectacle or interfere? Yetka will not be particularly talkative and will remain standing still. We pull the lever and we pass to the Square of Judges. There will be two horns on the square. One with a shield, the other a dodger. Kill them and meet the boss: "Commander-in-Chief".

Summons sound waves with a sword, from which you can defend yourself with a shield or dodge. The more health he loses, the more sound waves he sends. Having lost some of the health, it creates an impenetrable wall of shields around itself and summons a rogar to its aid, having lost most of its health, it already summons two rogar. After that, scatters shields that can deal damage on hit. It's better to hit him when he tries to send shields at you. Run behind him and punch a series of punches. Or shoot him with a glove. Yet better for warriors who can deliver bait and kick the boss in the back while he tries to kill the bait.

After the battle with the boss, the girl will ask you to find her family's dagger, which can lead to a portal.

Climbing a little higher, you will meet the captain of the guard with a wounded soldier. He's not very happy to see us. The captain will say that Castle was patched up in the citadel and will send us to the cemetery so we can talk to the monk. There will also be a second portal for defeating the boss, only now the treasures are guarded by rogars.

We deal with the enemies and go through the northern walls. If you see a huge shield bearer and stinking blind people, then you are going wrong. You need to go through the outer walls and go downstairs. Castle will be reading some inscriptions at the cemetery.

Cemetery

He will ask you to kill the rulers in the courtyard and in the cemetery. We open the passage to the cemetery using the lever and fight the Idolater. Throws a kind of grenades, from which you need to dodge. It hits the ground with a scythe and causes "puddles" in which it is better not to stand. If you stand next to the boss for too long, then he hits the ground and stuns you, and then delivers a strong blow. Because of this, you can lose half of your health. Note! When he sits down on his knees and begins to draw “puddles” with his hands, then immediately run into the arch and stand there. When he hits, the earth will explode and if you are not in the arch, you will die immediately. After the first phase, he will summon a couple of rogars to help him and continue this practice of summoning for the rest of the fight. It is better to run next to the boss, covering yourself with a shield, and wait until he himself finishes them off with an attack around him. In the future, the tactics do not change. You hit, avoid bombs and puddles, and also run into the arch to wait out the impact on the “puddles”. I advise you to use a glove in Shooting mode.

Important: in any case, do not drive the boss near the arches, otherwise he will destroy them and you will have nowhere to hide.

Portal

After defeating the Idolater, return to Castle and he will open a portal for us to the rogar dimension so that we destroy the portal leading to the Castle Stone. We go into the portal together with Yetka, who goes ahead in search of treasures. Ahead you will meet an Artisan who understands runes. He reveals unidentified runes that can be inserted into the gauntlet.

We need to open the main gate in order to go further. To do this, you need to walk along the two hallways on the sides, clean them and pull the levers. After that, return to the large gate and move on.

The note: there will be an enemy near the large gate, which heals itself when it drops below a certain percentage. Whatever he does, break the urn and take the heart out of there.

After killing the Tyrant, you can pick up the loot from the small western hallway. After you have taken all the loot, return to the Tyrant's site, kill the hellhounds and the forger. Immediately take the empty bottle and the sealed rune (small).

Go through the massive door on the left side and go upstairs. Kill the shield guard and two marauders, pick up small runes from them. Walk straight until you reach a spider and a forger. Kill them, take from the chest the two-handed sword "Sneak smash" and the audio recording nearby. After that, go down the stairs, kill the marauder and pull the lever that opens the gate to the Tyrant's square.

Another gate to your left will lead you to the main staircase, but there is one problem. Mage At first, he hits from a distance with powerful spells, so be careful while walking towards him. Also, when he is close to death, he begins to drain your health in order to replenish his. Isn't that enough for you? After death, it explodes. Kill him quickly, and then get out of there so as not to get blown up with him.

Pick up the ANCIENT TABLET. If you have several large runes, then use them to open the gate on your right. There will be an empty bottle. Otherwise, move on, killing enemies until you come across an inactive portal. Remember this place.

We leave from the doorway back to the square. Go left and up the stairs, but now turn left and go down the stairs near the statue. One of the Beasts will be there, so get ready for battle.

If you turn right and go under the stairs, you will arrive at a save location. Use it, then go left and jump over obstacles. Here you will find a couple of shards and a piece of Griffon's armor.

At the crossroads, turn left and follow the directions. A spider in ambush will be waiting for you. If you spot him, you can fire a couple of shots at him with your glove. Take the weapon from the chest and return to the save location.

Go all the way until you see an archer above you. Shoot him with a glove to even your chances.

Walk left and kill the beast and two golems. Turn left and take an energy shard, turn right and take from the chest a two-handed swing ax and two pieces of Wisdom armor.

Turn around and go left until you see the fat one with his hounds. Kill them from afar with a glove, and then switch to fat. There will be an audio diary to the left of the fire. Take it, then go up the path and finish off the remaining archer. After their death, take the remaining pieces of the "Griffin" armor from the chest.

There will be a tyrant on the right, and his heart is in the place where the two archers were. Break the vase and take his heart. Shoot at him, and then finish off with a blow from above. After that, we go up the stairs, pick up the energy shard on the hidden path. Now we stand next to the door and turn left, at the end of the path there will be another energy shard on the edge of the cliff.

After that we pull the lever and open the door. The marauder will meet us. We kill him and turn to the right to fight with the Warrior of the Temple. There will be a chest at the end of the area, but it is locked, so remember its location.

We go the other way. Take the ancient tablet at the end of the stairs. Even below you will be met by a tyrant and a robber. The vase with the tyrant's heart will be next to him.

Pull the lever to go inside the door. There will be two spiders, an audio recording and a diary with shards and a Griffin breastplate. We leave from the door and go to the control point below.

Save. Kill the archer. There will be a closed portal ahead, so remember its location for now. Go downstairs and fight the boss.

Scout (boss)

First of all, try to stay as close in front of this boss as possible, otherwise he will jump on you and you will lose all stamina trying to dodge his killing blow. He will also shoot from afar and some of his attacks can stun you and make you vulnerable.

The scout likes to use three hits in a row. Hit him and then just dodge those hits.

When the Scout has lost approximately 50% of his health, he will begin to use his legs as a weapon. The use of the legs begins immediately after the three-hit combo.

Another aspect of boss fighting is summoning fire creatures. You must destroy them as quickly as possible, as they grow and restore health to the boss. Try to use the glove if you don't have time to reach the creature.

You should also avoid highlighted areas that will drain your magic. Watch out for blue circles and if they appear below you, then exit them.

After defeating the boss, talk to Yetka to receive a reward.

After the conversation, go up the stairs and talk to the ugly rogar. Give him all the skulls you found. After that, go to the left of him and use the lever to open the door to the cave.

Do not forget to go to the portal that was in front of the boss to collect all the loot. After that, leave the portal and go to a meeting with Castle.

If you leave through the right door, you will meet a tyrant and an archer. The tyrant's heart will be upstairs in a vase. Having dealt with the enemies, go outside and meet the deserters. You can give the potion to the soldier or not. You can send them to the citadel or clear the bridge where they can stay.

Return through the portal and go to the graveyard. There will be golems, a fat man, and also one of the Defenders. Kill them and enter the huge door. Save and go down the stairs. Kill the guard, and then use the rune to open the right door. Take the ax from the chest.

Go downstairs. Walk down the hallway to your right and then go through the door to your left. Kill the thing inside and take the human skull. There will be a portal, remember its location.

Search for human skulls

We leave the room and go down to the basement. There will be an infected and an archer. We kill them and take away the skull. Turn left in this room and take another skull.

We go upstairs and kill the infected, rise even higher and clear the room from the infected. Here we take the audio note, then open the chest with the rune. There will be a set of "Composure" armor inside.

We return to the fork and climb the central staircase. We go to the next room, kill the fat man and select the audio recording. Also here you can use the forge, if you want, to create something.

Get out of here and look for the boards blocking the passage. Kill all the spiders and break the boards. Go inside and turn right.

You will eventually find yourself in a room with a pressure plate and two skulls. Get out of here and go to the end of the corridor. There will be a door, open it and from the chest take out the short sword "Bloody affliction".

After you finish collecting loot, return to the forge. Now we need to get to the other side. Careful, the bar will break, so you have to jump over. On the other side there will be a skull and an audio diary. On the right side there will be a chest with "Harmony" armor.

Here you will need to deal with the Defender and the archers. First you need to kill the archers on different sides, and then take on the defender.

After that, go into the corridor and kill golems and archers. After that, open the chest with a rune.

We return to the place where we came from and go upstairs. We kill the fat man and the dog, save ourselves, and then raise the skulls. We go up the stairs and kill the archer guarding the chest. There will be useful items inside the chest. We go downstairs, pull the lever and take the skull and audio recording from two cameras. Be careful, the infected inside will revive and attack you. Other skulls can be found by exploring the prison cells.

Exploring prison cells

Make sure you kill all enemies before speaking to the prisoner. To do this, pull all levers and clean the chambers. The lever handle will be in the jailer's room next to the large lever. Return with the handle, insert into the lever, pull and kill the prisoner.

After that, go to the hole in the floor. Be careful, it can collapse under your weight. Clear the area and get down to control point... Kill the spider inside, pick up the skull and audio recording, and then pull the lever to access the boss.

Champion (boss)

In this fight, you must pay attention to the boss's rage bar. If it fills up, then his attacks will be stronger, and the weapon will ignite in flames.

Use light or medium armor to stay agile and out of reach of the boss's attacks. Hit after the boss misses.

For the first two stages, the Champion uses two strikes in a pin. After these attacks, get close to the boss and deliver a couple of hits - don't be greedy.

If the boss jumps back, then he will either run at you and you will have to dodge, or be prepared for hits on the ground, from which you will also have to dodge. Close up, the boss will hit the ground and if you did not have time to run away, you will fall and will be an easy target for the boss.

After losing each health bar, the boss will have maximum rage.

During the final phase of the fight, the Champion will switch from shockwaves to a barrage of shockwaves. Also, the boss, instead of two, will strike three in a bundle.

Patience is key in this battle. After the death of the champion, you will receive a large rune and a Fist modification. Go to the end of the arena and pick up three audio recordings and open the chest where there will be an empty bottle. Talk to the soldier at the door, go to the exit and next to the exit pick up the human skull (the last skull to achieve, if you followed this walkthrough, you will collect all the skulls and get the achievement). Go upstairs, destroy enemies and take away the audio recording, you can also pull the lever to open the gate and inspect the cameras again.

After that, go downstairs and go outside.

Get to the top of the citadel

After you are saved at the save point, go upstairs, and then enter the next room. Take the audio tape and kill the demonic Keeper. These creatures at low health will lose shield and armor during a fight and immediately switch to furious attacks, so be ready to dodge. After the enemy dies, take the human skull and use the forge if you want. After that, we rise even higher.

Kill the robber on the stairs and take the audio diary. Rise and deal with the rest of the enemies. At the end of the hall there will be a Sorcerer with several robbers who will attack on the sly.

There will be two entries in the left room. Take them and then go through the door to the far end of the hall. There will be a door nearby that can be opened with three runes. There will be an infected and locked chest inside. Go ahead and fight the Demon Keeper and the Infected. After that, go up the stairs and kill the shield. After that, pick up the "Gargoyle and Hawk" ax.

Go up the next ladder and kill two more enemies. Watch the video. Take the audio note on the left side and head through the door. Another audio diary can be found to the right of the door. Also here can be found the monk, whom you cut off the hand earlier. He will ask you to clear his laboratory.

Go further along the corridor until you find another audio recording, then go upstairs. Ignoring the guard, go upstairs, save and use the forge if necessary. After that, take the elevator and get to the top of the Citadel. Look around and take the audio diary. Now go to the soldiers and watch the scene.

Take the elevator and go to the soldier who was guarding the door. The soldier will be gone, but the gate is open. Kill a couple of enemies and take the "Harmony" shield from the chest. Go ahead and clear the planetarium. In the corner there will be a chest with the "Dimension" armor set. Finish off the remaining enemies and the demonic Defender, then watch another cutscene.

Find the Hall of Lies

Go upstairs and take the task from the monk. He will ask you to find his brother, who should be in the wine cellar.

Now go down to the captain and take the task from him. He will ask you to find and kill all the deserters.

Get down to main door and destroy the barrier with a glove. A boss fight awaits you on the street.

Beast (Boss)

One of the most interesting bosses in the game. It is recommended to fight with it in the distant mode and not get close. Put on light armor to maneuver and shoot him with the Glove. You will be lucky if you have Vera pumped up and you have a fiery rune in your glove.

Monitor the stamina of the Beast. Once the enemy has taken enough damage, he will crash to the ground, giving us a great opportunity to get closer and give him a good spank. Dodge attacks, shoot from a glove, drain stamina, deliver a couple of melee hits. Repeat until victorious.

If you are determined to fight him in close combat, then it will be much more difficult. The boss delivers two strikes in a bundle, a vertical strike, and then stomps. It is recommended to create illusions, otherwise you can take significant damage on your own, up to death.

Advice: Stick to the Gauntlet tactic. It's slow but more reliable way killing the boss.

After the creature dies, pick up a weapon and a rune. Talk to the soldier. He will ask you to clear the citadel from the remaining rogars. Return to the citadel and enter the opened gate. Inside, kill the rogars and lift the human skull below. Turn right, kill the rogars and pick up the Curse short sword. Return upstairs and go up the right stairs. Finish the Marauder upstairs and note the location of the portal. Go to open door and before the battle with the creature, clear the side rooms. After the battle with the creature, return for a reward and exit the citadel.

Return to the graveyard area and enter the portal. Follow the light and destroy enemies when the light stops. Be careful, the floor is poisonous and does damage when you are away from the light. After clearing the chests, exit the portal.

After the video, go into the portal and watch another scene. Run behind the tyrant's back, break the vase and take the heart. After the tyrant dies, grab the key to the western hallway from his corpse. Go ahead and kill the caster. Yetka will meet you in front of the boss and suggest a workaround. Follow her advice.

We go into the left passage, we kill the fat man and the beast. Now go down and turn left towards the gate. Using the key that you removed from the tyrant's corpse, open the door and take the contents of the chest.

Now go to the right aisle. Kill the caster and the robber and take the key to the west hallway. Return to the room that connects the towers and open the chest. Return to where you fought the caster, jump over the ledge next to the stairs and enter the room with the rogue. Kill the enemy and take the audio diary.

We go upstairs through the hallway and kill the beast together with the fat man. Remember the place where you met the monster taking skulls for a reward? Go there and talk to Yetka. Break the barrier with a glove, pull the lever and go further.

Hall of Lies

Kill the caster and take the loot from the chest. In another room, kill the fat man and take the loot from the chest. Go to the room with air books and talk to Yetka.

After the scene, go to the next door and turn left. Kill the Ghost with the glove. Go upstairs and kill another ghost. Take the key from the blacksmith's chest from the corpse of the Ghost. Save.

Now head to the Defender, kill him, take the armor from the chest and do not forget about the audio recording. Climb to the top of the tower and fight the miniature Beast. Be careful as it does poisonous damage. Try to dodge most of his attacks, as well as a series of hits to the ground. It explodes after death, so be careful.

Open the chest with runes, pull the lever. We go to the first floor and we pass through the gate, which has just opened. We destroy the barrier with the Gloves and go inside.

Annihilator, the last of the Rogar Lords

We kill the tyrant and golems. The tyrant's heart will be in a vase nearby. There will also be a shield of emptiness. Make a mental label about the portal.

Save. Climb up and dodge the jump of the beast. After killing the beast, pick up the audio recording. Go left and open the door, take things from the chest, and then kill the sorcerer and the fire golem.

Return to the site of the battle with the beast and get rid of the barrier using the Glove. Kill the apparition with the Glove, then pick up the Shimmering Dagger from the chest at the end of the corridor. Go back a little and go into the door. Kill the fire golem and use the Gauntlet and then pull the lever. You will again find yourself in the arena where you have already fought with one of the bosses.

Destroy the monsters and the tyrant if you haven't done so before. Go outside and pick up the human tattoo.

Go downstairs and pick up the human tattoo next to the corpse. Kill the robber right after the stairs, then go down it and take the tattoo. Save your progress before fighting the Guardian.

Guardian (Boss)

Here you can wear any armor and fight in any style. The only thing that really matters is that all of the Sentinel's damage is fire. If you have a shield with fire protection, then this boss will be easy for you. I advise you to put a couple of runes of protection from fire into the Harmony shield.

At the beginning of the battle, rockets will fly at you. If you are wearing light armor, then run from these projectiles and dodge. With medium armor, dodge one and start running. In heavy armor, you will have to dodge all the time.

In melee combat, the Guardian hits a two-hit combo. It is very difficult to avoid the second attack if you were unable to dodge the first.

Take a step back when you see the Guardian stick his swords into the ground. This is a sign that there will now be a powerful combo of several hits that could prove fatal to your character.

If you move away from the boss, then he will try to quickly get close to you, very sharply flying up to you and inflicting a couple of blows. Try to avoid this combination.

Use the Gauntlet in order to remove a little bit of health from the boss. It will be slow, but this way you can avoid almost all the damage that the boss does.

After the boss dies, you will receive the Flame Walker rune and short sword.

Destroyer, the last of the Rogar Lords (continued)

After killing the Guardian, use your Gauntlet and destroy the barrier. At the end of the corridor, open the chest and take the contents. Open the door and kill the caster first. After destroying the vase, switch to the tyrant.

Go ahead and kill golems with spellcasters. There will be an audio recording in the right corner. Now go left and drop the spider in the passage with the Glove. There will be a locked door, the key from which you will get pretty soon.

After the spiders die, go to the end of the room. Before leaving there, open the door with the small runes. Take the items from the chest. One of them will be needed according to the plot. Then open the door so you have a shortcut later.

Go back and go to the right room, where there will be a huge spider and a pack of small ones. Kill them all.

From here, go upstairs and kill the caster, as well as the fat man. Take the key to the locked door from the fat man, and listen to the audio recording nearby.

Kill another fat man. Before jumping onto the left ledge, enter the room with the Ghost and the Tyrant. Kill the Ghost with the Glove, then switch to the Tyrant. His heart will be in this room on the right side.

Pull the lever, watch the cutscene and fight the ghost. After that, do not run after Yetka, but jump over to the other side and kill the Titan, before taking his heart from the vase. Go straight down the corridor and kill two defenders. Go to the corridor and kill the ghost with the spellcaster there. At the end of the corridor, open the chest and take the Demon Slayer breastplate from there.

From the chest, go to the end and open the sealed door with runes. Take the piece of armor from the chest. Go downstairs and clear the room. Break the vase by the door to get the Tyrant's Heart. Now you can finally kill this tyrant.

Return to where you pulled the lever and go down to where Yetka went down. Break the barrier with your glove, but don't go any further. Get down and destroy the barrier. Kill the beast inside. Carefully go down the small ladders, destroying the fire golem and the ghost. When they are dead, pull the lever and watch the scene.

Attention! Your decision here will influence the ending of the game after the final boss fight.

The note: for a good ending, save the creature's life and allow Yetka to go with him. That's exactly what I did.

Return to where you first fought the beast. Save and go through the new door. Deal with the golems, pick up the audio recording and go on to fight the Annihilator.

Destroyer (Boss)

In fact, it turned out to be the easiest boss in the game - as long as you do everything right, of course. First of all, you must have lightning protection. I also recommend wearing light armor for more maneuverability. The Demon Slayer Armor Set is suitable for this.

Try to stay away from the boss so as not to get hit and not get a lot of damage. Because of this, your opponent will only make two offensive moves while their health is above 50%. If the last attack of the boss hits you, then you will fly into the air and lose significant health or die. If you go too far, then he will throw his hammer, from which you can dodge. While he is waiting for his return, you can hit him a couple of blows.

Dodge his attacks and shoot him with the Gauntlet when you're far away, but the bulk of your offensive should be in close combat.

When only the boss's health bar reaches 50%, he will start using a new attack that will stun you. Before starting this attack, he raises his hands to the sky. At this point, you need to be as far away from the boss as possible. You will still be stunned, but it will take longer for the boss to get to you if you are far away.

For defeating the boss, you will receive a large rune and the "Lightning" hammer.

Enter the portal and follow the path. You will find yourself in a strange environment, where God will show you all your merits: with what weapon, how much time was spent and how many attempts you took to kill the boss. Each projection will drop a piece of armor from the "Damned" set. At the end, you will be given the rune of Adyr's power and a projection of Castle will appear, who pretended not to be who he is. At the end of the conversation, we will be told that we have a choice and will be transferred to the basement of the Citadel.

Lost Brothers (Boss)

In the basement, we will be attacked by two elemental brothers: Fire and Lightning. Watch out for their elemental attacks and combo attacks. When one of the brothers loses most of his health, he will disappear and a brother of another element will appear in his place. After the death of one of the brothers, the remaining one takes over the abilities of the deceased. For defeating them, you will receive a rune and a shield "Protector".

The battle with Antanas

Through the basement we go upstairs and begin to crumble all the soldiers who dare to attack us. There will be an audio recording near the main gate. There will also be an audio recording in the old rooms near the basement, from which we will learn where the lost brothers came from. Go to the end of the main hall, where Captain Antanasa will attack you. After the battle, you can keep him alive or kill him. Climb higher and higher and see the corpse of Castle. Listen to the audio diary and pick up the Planetarium chest key. Before visiting the Planetarium, climb to the very top and show the rune to the blacksmith. You can improve weapons or armor with it, or simply give it to the blacksmith. Go down to the Planetarium and destroy the remaining enemies. Before going up to the spinning sphere - open the chest with the key and get the Sentinel sword. Go to the elevator and go up to Antanas, who has already turned into a monster.

Judge (boss)

Dodge his runs. The boss first makes a combo of two hits, and then hits the ground. After removing one health bar, you will fly down from the boss hit and he will follow you. Now the boss will throw a kind of blades, from which you need to dodge. After losing one more health bar, the boss summons the infected and flies into the air, where he breathes fire on you. Dodge until he descends to the ground. As soon as the boss appears on the ground, the infected will die. At the end, he begins to occasionally shoot fireballs. Try to hit him in close combat and fire at him in the long range on the approaches. Repeat until victorious.

After defeating the boss, you will receive good ending where Harkin brought the world of humans and rogars to balance and stopped bloody wars. Before the credits, the narrator will tell about all the decisions of the protagonist and what they led to.

General tips

There is a backstab, riposte, stun, kick, blow with a shield, blow after a roll, blow from a run (!!!).
Technique "RUSH" - you take a thicker cannon, turn on the RAGE and destroy with powerful ones while you can. Very helpful against shield.
On the pressure plates, you apply "PRAYER" and tear to the open door.

Secretaries

In the starting room, find a shard of the heroes' souls - it is above the spawn - climb higher and jump bolder (the passage on the opposite wall from Castle and the locked door, closed by a curtain). With him to the statues in the courtyard of the judges. Redistributes stat points and spells.
Save the monk - cut off your hand and give a bottle - then you will meet in the Citadel - it will go to the tower (the closest from the first meeting with Yetka, 2nd floor) and there it will increase the health potion for 5 hearts of tyrants. Improves twice.
Look for the "COMPASS", with it go down the descent after the first boss, where there are two doors and in the room in the middle - you break through the wall with a shield for a raid. There is a secret area.
The second secret is after climbing from the basement to the citadel, before entering the main corridor. Proceed in the same way - you break through the wall with a raid shield.
The secret keys contain the Keys to the chests with red seals in the planetarium and in the main corridor of the Citadel. From the rest they give on the plot further.
Hidden in the circle of cameras is a "cannon" from old fairy tales - Sven's hammer. It needs to be strengthened in the catacombs - there is a room with a coffin, behind which a sign is drawn. If the hammer is not with him, then the Persian simply reads the inscription. After the catacombs, hand over the skulls to Krul for a shield. If you go to meet with Castle and Antanas, he will disappear.
How he killed the BEAST go to the catacombs to the arena where the Champion was - part of the room opened - the laboratory.
In the hall with a breach (where you get after the 7th boss), a closed door is a lever on the other side of the breach on the far edge from the crystal. The other half of the staff is behind the door. How to connect - go to the room where there are two round holes in the floor - go up to the floor above, there you jump to the other side - take the "staff handle" in your hand, hit the door - the door is open.
Climb into all the portals - after the bosses they open. In one portal, they lead along the runes - remember the order - open the chests in the same way (perhaps a dummy).
To get to the locations "Repentance" and "Winter Garden" (from where the BEAST breaks out) you need to kill the chief of the guard - a key falls from him. Secret under the entrance to the location - where the ghost is - try to hit.
Cannon "one-shot" Peacekeeper falls from a knight with a two-hander, requires 34 strength and with a luck rune has damage of 500.

Boss Challenges

Each boss has its own test. The reward is a weapon with a special attack.
If you fail the task, you will also receive gear, worse. See the screen of the 2nd boss - below his shield is simple.
The first (First Overseer) must be passed without taking damage - you will receive his sword.

Second (Commander) - not blocking damage. Reward his shield.

The third (Idolater) in the graveyard must be forced to kill 2 of his minions. The reward is a scythe. (Our gazebos are everything - it will save and catch).

4th (Scout) - kill before the lights above light up.
Fifth (Champion) - preventing him from falling into a rage, except for 1/3 and 2/3 of his health. The reward is fists.

Sixth (Beast) - without being poisoned. The reward is a mace.

Seventh (Guardian) - not taking damage from fireballs. The reward is dual swords.