Fallout new vegas location map in Russian. Fallout: New Vegas, Maps, Interactive map of the Mojave Wasteland. Company "Red Caravan"

188 - Trading post

Trading post at the intersection of the 95th and 93rd roads (its name was formed as follows: 95 + 93 = 188). When Route 15 closed due to the deathclaw invasion in the north and prisoner escape in the south, Route 95 became the main route for caravans and NCR citizens heading to the Strip, so Post 188 became a very busy place.

Faction: NCR.

Named inhabitants: on the bridge - Samuel (sells food and repairs things), his daughter Michelle (sells food, weapons and ammunition), Arms Dealer (weapons, modifications, ammunition, armor), Veronica Santangelo (possible companion of the Courier); under the bridge - the representative of the "Gunsmiths" Alexander (sells weapons, modifications, ammunition (to start bargaining with him, you need the skill "Weapon" 40+)), the guard Ezekiel from the Followers of the Apocalypse and the strange boy Foreteller (sells thoughts).

Unmarked quests: "Thought of the Day" (buy a few thoughts from the Foreteller) and "Dress for Veronica" (find a beautiful outfit for Veronica).

Items: Sunset Sasparilla cover with a star on Samuel's counter.

Mojave Outpost

The administrative headquarters of the NCR in the southwestern part of the Mojave, with a small military garrison. The outpost consists of two buildings built on top of a hill. At the northern border of the outpost, two giant statues of rangers rise. The 15th route runs through the entire outpost and rests on a tightly locked gate (they will open if you hit the NCR while passing the Lonesome Road addon).

Buildings: Mojave Outpost - Headquarters, Mojave Outpost - Barracks.

Inhabitants: Ranger Jackson (outpost commander), Major Knight (repairs things), Lacey (merchant), Ranger Ghost (sniper), Sergeant Kilborn, Rose of Sharon Cassidy (possible partner), itinerant traders and caravaners, NCR fighters.

  • Quests: Show Sympathy (Destroy all predators on the road leading to Lake Ivanpah).
  • The city I like (Convince Knight to send reinforcements to Primm or grant amnesty to Meyers).
  • Paying bills (Take Cass on a trip with the Courier).
  • You Can Count On Me (Convince Cass to leave Cassidy's Caravans)

Items in the barracks: cover from "Sunset Sasparilla" with a star, the book "Into cover! Get down!", Quartz Nuka-Cola (2).

Follower Outpost

The outpost is located at the end of a short road that branches off from Highway 95. This is an unusual structure in the middle of railway tracks and wagons, which turns out to be much more spacious inside than outside.

Inhabitants: Dr. Alvarez, two doctor followers, two guard followers.

Quest: "Solid worries" (Take Veronica to the Followers of the Apocalypse outpost).

Before the war, there was a US Air Force air base here, after the war bombers descended from Vault 34 occupied it.

Entrance to the territory of the air base is prohibited for outsiders, the bombers fire at the violators of the borders from howitzers. The entrance gate of the air base can be reached in two ways, firstly, directly - along the old road passing near the Fields hut. At the beginning of this road, the Courier will be met by a certain George, who offers all travelers to purchase an artillery schedule for AB Nellis. The second, detour path lies through the railway tunnel (locked on both sides, Hack 100), located north of the Commodity Depot.

Buildings: Bomb Museum, Pearl House, Adepta House, Medical Center, Men's Dormitory, Women's Dormitory, Children's Dormitory, School, Workshop, Biodiesel Plant, Two Hangars: Southwest (Canteen and Warehouse), Northeast (B-29 Bomber) ).

Faction: Bombers.

Inhabitants: Pearl (head of the bombers), Pete (museum keeper), Adept (mechanic), Jack (mechanic), Janet (after completing the quest "Young Hearts"), Argyll (doctor), Raquel (gunsmith), warehouse bomber (merchant), bomber cook (merchant), bomber teacher, Linsey (child), unnamed bombers and baby bombers.

Autodrom "Aivenpah"

Once there were races on three-wheeled compact cars, but now the place is occupied by mutated ants. Not far from the Start / Finish sign is a sports bag with junk. If you want to shoot, you can go up to the corpse of a giant radscorpion, lying on the Nipton road south of the autodrome, and see for yourself that the ants do not leave their prey.

Enemies: giant ants.

Petrol station "Poseidon"

A gas station that belonged to Poseidon Energy before the war. A little to the north is the Violet camp, which consists mainly of trailers.

Enemies: Violet (one of the leaders of the Devils), Violetta (Violet's favorite dog), guard dogs of the Devils.

  • Headhunting (Kill Violet and bring her head to Major Dutri at Camp McCarran).
  • Dog life (Violetta is one of the opportunities to get a new brain for Rex).

Items: "Police Weekdays" magazine and a gunsmith's repair kit inside a police car; quartz nuclear-cola, Phantom magazines, Weapons are the future today, Programmer's Digest in the Violet camp.

Nellis AFB and AB Nellis Hangars

The air base has two large hangars, one where Adept and Jack assemble the B-29 bomber, the other where virtual reality simulators are used for pilot training. The second hangar also serves as a canteen and warehouse for the bombers.

  • Into the sky! (Implement the plan of the bombers to raise the bomber from the bottom of Lake Mead).
  • In the dark (Find the missing BS patrol near Nellis AB).
  • All Cares (Find information about the pulse pistol at Nellis Air Force Base).
  • Joker: place your bets; The casino always wins, III; To Caesar, Caesar's (Enlist the support of the bombers or neutralize the threat from their side).
  • Howitzer (Obtain a new firing attachment for the Legion howitzer from the bombers).
  • Bombers (Convince the bombers to help in the battle for the dam).
  • (Unmarked) Find Linsey's teddy bear in the hangars.

Items: "Snow globe. AB Nellis" in the bombers' museum; the book "Into the Shelter! Lie Down!" at Pearl's house; "Electronics Repair" in the house of the Adept; two lids from Sunset Sasparilla with a star in the dining room; nuclear shot in the warehouse.

Monte Carlo Apartments

A large two-story building with a neon rooftop sign west of New Vegas. The building is rather dilapidated in appearance, but inside everything is well preserved, with the exception of the stairs (so there is no way to the second floor). Usually one thug guards the front door, the rest are in the building.

Faction: Scorpions.

Enemies: Roller, Yvette, Scorpion bandits.

Items: "Magnum" cal. 44 (can be taken from Yvette's body).

Searchlight airport

A fenced paved area with several rusting planes on it, which served as an airport before the war. You can get inside the fence only in one place on the north side.

Enemies: Radscorpions.

Items: various loot in containers, one of the suitcases (near the main airport terminal) should have quite a lot of covers.

Aerotech Business Park

A fortified refugee camp run by the NKR.

Buildings: "Aerotech" - block 200, "Aerotech" - block 300, "Aerotech" - tent.

Named residents: Captain Parker, Bert Gunnarsson (doctor), Frank Withers, Keith (in block 200).

  • Loneliness (Find Frank Withers' family).
  • Coyotes (Find out what happened to the missing refugees).
  • Investigate Keith's dark dealings.

Items: Cap from "Sunset Sasparilla" with a star (in block 300).

Bitter Springs

The refugee camp, run by the NKR, consists of NKR tents in the northern part of the camp and refugee tents in the southern part.

Factions: Great Khans (formerly), NCR (currently).

Named inhabitants: Captain Gilles, Lieutenant Markland (doctor).

  • A little more (Deliver supplies and get reinforcements in Bitter Springs).
  • Mountains, only mountains (Find the source of the attacks on Bitter Springs).
  • Bitter Springs: Hospital Blues (Bring books and doctor's bags to Lieutenant Markland).
  • I forgot to forget (Visit Bitter Springs with Craig Boone).

Items: magazines "Trade. Weekly" (2).

Bonnie Springs

Abandoned mining ghost town. All buildings are boarded up, a gang of Vipers set up their camp here (after their liquidation, the city ruins will be occupied by casadors).

Faction: Vipers.

Enemies: Viper Gang Gunners, two Viper Gang Leaders, Cazadores.

Items: unique spiked brass knuckles "Love and Hate", caps from "Sunset Sasparilla" with a star (2).

boulder city

A small town most notable for its proximity to the Hoover Dam and 188th Trading Post. During the First Battle of Hoover Dam, fierce battles took place here between the troops of the NCR and the Legion of Caesar. Then the rangers lured part of the veteran legionnaires into the city and blew it up, as a result of which the city was almost completely destroyed.

Sublock: Ruins of Boulder City. Buildings: Boulder City - railway station, Saloon "Fat Horn", Refuge of the Great Khans.

Factions: NKR, Great Khans.

Inhabitants: Lieutenant Monroe with a detachment of NCR soldiers, Private Kowalski, Ike (Fathorn saloon, merchant), Jessup and several other Khans.

  • Quests: Investigation, Bell (Intercept the Great Khans in Boulder City).
  • Skirmish in Boulder City (Defeat the situation with the Great Khans in Boulder City).
  • Shoot at the memorial in honor of the victory of the NCR.
  • Meet Victor near Boulder City.

Items: Fathorn saloon - Sunset Sasparilla lid with star, Quartz Nuka-Cola (3), lever-action shotgun; Ruins of Boulder City - Phantom, Police Stories, 10mm submachine gun; Boulder City - railway station - "Phantom", "World of Boxing", hunting rifle.

abandoned hut

"The hut" is too strong a word, it's just a dilapidated shed near the cliff with the remains of a fence around. Nearby you can see a prospector.

Items: healing powder and junk in a crate.

Bunker remaining

Description not ready yet

Southern Nevada Wind Farm

Lonely hut surrounded by windmills.

Quest: "Return of Hope" (Northeast you can find the missing supplies for Forlorn Hope).

Enemies: Cazadores and fire geckos.

Equipment: workbench in the hut.

Items: "Electronics Repair" book, "Sunset Sasparilla" cover with a star, gunsmith's repair kit, scrap metal, various loot.

East Searchlight Gold Mine

Description not ready yet

Eastern Pumping Station

This is where the filtration of water that comes through the water pipe from Lake Las Vegas to the sharecroppers' farms of the NKR takes place.

Buildings: Eastern pumping station, Eastern cistern.

Quest: "A hard fate" (inspect the pumping station, activate the terminal (requires science skill 50+ to repair the network)).

Items: "We fix it ourselves" magazine in the eastern cistern.

Freeside - New Vegas slums located within the walls erected by Mr. House, but not controlled by him. Freeside is run by a gang of Kings and the Van Graffs.

Sublock: Old Mormon fort. Buildings: Mick and Ralph, King's Twin School, Atomic Cowboy Casino, Silver Rush, Sirulien Robotics, Destroyed Shop. Factions: Freeside, Followers of the Apocalypse, Kings, Van Graffs.

  • Inhabitants of Mag. "Mick and Ralph": Mick, Ralph (traders).
  • King's school of doubles: King, Paser, Sergio (hairdresser), Rex (cyber-dog), members of the gang of Kings.
  • Old Mormon Fort: Julie Farkas, Arcade Gennon, April Martimer, Beatrix Russell, Wayne, Farris, Roy.
  • Atomic Cowboy Casino: James Garrett, Francine Garrett, Henry Jameson, Caleb McCaffery, Hadrian.
  • "Silver Rush": Gloria Van Graff (merchant), Jean-Baptiste, Mr. Soren, Simon, Van Graff thugs.
  • Sirulien Robotics: Fisto (robot), Protectrons.
  • Destroyed store: Major Elizabeth Kieren, NCR fighters.
  • Streets of Freeside: Genaro (merchant), Dixon (merchant), Column Attendant, Orris, Max, Stacey, Old Ben, Santiago, Lady Jane, Bill Ronte, Jacob Hoff, Tlen, Grex, tramp, barkers, thugs, etc. .

""Open List of Quests and Items""

Cottonwood Height

An abandoned village on a hillock with a wonderful view of Cottonwood Cove below. There are a few boarded up houses, a couple of dumpsters and a truckload of R/A waste in barrels.

Quest: An Eye for an Eye (With a character's hacking skill of 50+, you can open the back door of the van so that the barrels of radioactive waste in it roll down to Cottonwood Cove, killing everything alive there (the character's reputation with Caesar's Legion does not decrease )).

The dried lake of Ivanpah

A dry lake, a vast expanse of sand, in the middle of which rises a small hill with a mesquite tree growing on it and a burned-out car.

Enemies: Tree scorpions, giant ants.

HELIOS One

A solar power plant built by Poseidon Energy that generates and supplies power to the New Vegas Strip and the settlements of the Mojave Wasteland. It also hides the "ARCHIMEDES" super-weapon control system (station security system and orbital laser).

Sublocations: mirror courtyard, observation deck. Buildings: HELIOS One - Power Plant, Solar Tower.

Factions: NCR, BS (formerly), Caesar's Legion (possibly).

Inhabitants: Lieutenant Haggerty (commander), Fantastic ("technician"), Ignacio Rivas (scientist), NCR troopers, NCR guard dogs, PYTHON (Mr. Handy robot, repairman).

Enemies in the Solar Tower: Brave robots, Assistant robots, robot brains, security robots, protectrons, automatic turrets. Quests:

  • Solar Flare (HELIOS One can power the Mojave Wasteland or activate a super-weapon).
  • Source of inspiration (Capture the emblem of HELIOS).
  • Return of Hope (Find supplies for Forlorn Hope).
  • Boogie Woogie (Find parts for the bomber's power station).
  • ED-E, my love (Playback of the first audio recording).

Items: The Therapeutic Journal of the District of Columbia book in the main building; magazine "We fix it ourselves" in the Solar Tower; book "Science for All" (can be obtained from Rivas if the Courier chooses to distribute energy to the entire region).

Devil's Throat

A giant crater with numerous barrels of radioactive waste and a rusted truck in the center.

Enemies: centaurs at the bottom of the crater and wild ghouls in the hills to the south.

Items: a unique CZ57 Avenger minigun, reinforced combat armor and a festive cap on the body of a prospector in a van.

Carefully! The level of radiation near the barrels is 3-7 rad/sec.

Cazador nest

A dark hole under a hill, inhabited by cazadores, from the top of which a wonderful view of Boulder City opens up. At the top there is a campfire and two locked boxes with mines and ammunition among the stones (break-in 50 and 25).

Enemies: Cazadores.

Items: "Magnum" cal. 44 near the skeleton, items in the adventurer's backpack and hollowed out stone, explosives and ammo in crates.

Mount Black

The mountain remained a no man's land for a century after the war, as the area was so radioactive that no one would have survived there. After the fall of the Master, many of the first generation super mutants traveled east, and here they found a fairly secluded place for their camp.

After a while, shadows (nightkins) and super mutants of the second generation penetrated here, which caused problems. The leader of the community, Marcus, left for Jacobstown, and power passed into the hands of a crazy shadow super mutant named Tabitha.

Radio Station: Black Mountain Radio.

Faction: State of Utobit.

Inhabitants: Tabitha (leader), Nile, Raoul (ghoul captive), super mutants, shadow sniper, shadow masters, shadows, unique centaur Moe, centaurs.

Buildings: broadcasting station, prison, warehouse building.

  • Quests: Madness (Head to the top of Black Mountain and end Tabitha's brutal rule).
  • Unknowing (Find the missing Brotherhood of Steel patrol sent to Black Mountain).

Items: unique "Annabelle" grenade launcher, "Victoria" Nuka-Cola, "Sunset Sasparilla" cover with a star.

Goodsprings

A small and quiet city located next to I-15, one of the main highways leading to New Vegas.

Buildings: Doc Mitchell's house, Prospector's saloon, store, school, gas station, house (4), Victor's hut.

Factions: Goodsprings, Demomen (possibly).

Inhabitants: Doc Mitchell (doctor), Chet (merchant), Trudy (merchant), Sunny Smiles and Cheyenne (dog), Forget Pete, Goodsprings residents, Victor, Ringo, Joe Cobb, and Demomen.

  • Quests: Hit on the head, Back in the saddle, By the fire (tutorial quests), Investigation (main line).
  • Shooting in a ghost town (Defeat the Demomen) or Flowing Brooks... (Defeat the Goodsprings Militia).
  • Fix Trudy's broken radio at the Prospector Saloon.
  • Take the caravan deck from Ringo and learn the rules of the game.

Equipment: a workbench for reloading ammo and a workbench.

Items: Therapist Today magazine in Doc Mitchell's house; "We fix it ourselves", "People and communication", "Trade. Weekly" in the "Prospector" saloon; "Trade. Weekly" in the store; stealth fight, "School of Survival", "People and Communication", "Programmer's Digest" (2), "Trade. Weekly" at school; "World of Boxing" in the gas station building; the book "Combat Charter of the Chinese Special Forces", "School of Survival", the cover from "Sunset Sasparilla" with a star in the houses.

Hoover Dam

A concrete dam on the Colorado River built before the war in Black Canyon to supply nearby areas with electricity. The western part of the dam is controlled by the NCR, the eastern part by Caesar's Legion. Everyone wants to have a dam at once - the NKR, the Legion and Mr. House.

Sections: Hoover Dam - Information Center, Hoover Dam - Offices, Hoover Dam - Power Plants 1-4, Hoover Dam - Lower Level, Hoover Dam - Tower (3), Hoover Dam - Spillway Towers 1-4, Hoover Dam - Checkpoint, Oliver Headquarters .

Faction: New California Republic.

Inhabitants: General Lee Oliver, Colonel Cassandra Moore, Quartermaster Bardon (merchant), Chief Engineer Mike Lawson, Alison Valentine, Ranger Grant, Ranger Stevens, Private Jeremy Watson, Rangers, engineers and NCR soldiers.

  • For the Republic, part 2; You will feel it coming; The casino always wins, VI (Protect Kimball).
  • No gods, no masters; All or Nothing (Activate the east. e / station and direct the energy of the army of securitrons).
  • Arizona Assassin (Kill President Kimball).
  • I came, I saw, I conquered (Kill Oliver and the guards).
  • Eureka! (Defend the Hoover Dam together with the NKR).

Items: "Snow globe. Hoover Dam" in the information center; two Chinese stealth armor in the offices.

Emergency Service Depot

A tightly boarded building with a railway platform and broken repair equipment all around. The platform has mattresses and shelves with many containers. Nearby you can find a campfire.

Items: two covers from "Sunset Sasparilla" with a star on the platform.

Jacobstown

A community of super mutants led by Marcus, located on the site of the pre-war ski resort on Mount Charleston. In 2281, Marcus, a kind and peaceful super mutant, found the no man's mountain Charleston and founded another mutant hideout here, naming it Jacobstown in honor of his old friend. Marcus hopes to find a cure for Shadow Super Mutant schizophrenia with the help of former Enclave scientist Dr. Henry.

Buildings: hotel, bungalow (3).

Inhabitants: Marcus (mayor), Dr. Henry (doctor), Trouble (merchant), Lily, Keane, shadows and super mutants.

  • Quests: Guess who I saw! (Find the source of the night hunter stealth mutation).
  • Dog life (Take Rex to Dr. Henry and find out how you can help the dog).
  • Unfriendly Talk (Talk to the leader of the mercenaries causing trouble for Jacobstown).
  • The Old Days (Convince Dr. Henry to join the Remaining).

Items: "Snow globe. Mount Charleston", magazines "We fix it ourselves", "World of Boxing", "School of Survival", "Programmer's Digest" in the hotel; the book "Grognak the Barbarian", a bottle of Nuka-Cola "Victoria" in the first bungalow on the right; cover from "Sunset Sasparilla" with a star in the bungalow in the middle.

Jackrebbit Springs

Five irradiated hot springs around a small hill in the center. Due to the high level of radiation, centaurs, megacentaurs and well-armed super mutants live here.

Enemies: Centaurs, Super Mutant Master, Super Mutants.

Items: stealth fight on the hill; light machine gun, minigun or heavy incinerator (super mutant weapon).

devil's hollow

A giant crater with a truck that fell into it, you can go down to the bottom on the roof of the trailer.

Enemies: coyotes.

Items: Sunset Sasparilla cap with star, hydra, ammo boxes.

Matthew Animal Farm

The ruins of a burnt house, two graves nearby, a couple of sheds, paddocks with emaciated brahmins and bighorns. A farming family lived here until the elders went to Searchlight for supplies. A few days later, the child followed them and found his parents, who had become ghouls as a result of Legion sabotage. The boy had to shoot back from them so as not to be eaten. After that, he went crazy and began to suspect the animals of a plot to eat him and take over the farm. Driven to despair, the boy set fire to his house...

Information: four pages from a torn diary (1st in the bighorn barn, 2nd in a pickup truck, 3rd in the brahmin barn and 4th in the ruins of the house near the skeleton).

Items: Wasteland Survival Guide book, Sunset Sasparilla cover with star, ammo in duffel bag.

Abandoned bunker BS

Bunker 13 is the starting point for the Dead Money addon (if the Dead Money addon is not installed, the entrance to the bunker will always be locked).

This is a fortified underground bunker that served as the headquarters of an Elder of the Brotherhood of Steel in the Mojave Wasteland during the BS-NKR War.

Quest: Opening the "Sierra Madre" (Find where the invitation to the "Sierra Madre" is broadcast from).

Equipment: Sierra Madre vending machine, workbench for reloading cartridges and workbench.

Items: Electronics Repair book, Elijah's chemistry kit, T-45d power helmet.

Plant "H&H Tools"

Before the war, this factory belonged to Mr. House's older brother, Anthony House, who inherited it from his father. Anthony House suffered from paranoia, exacerbated by envy of Robert's success. In the end, this led to an unjustified tightening of security measures in the company. In 2077, Anthony fired all employees, closed the plant and turned on the security system, in addition, he mined the building. Nobody saw him again.

Enemies: Brainbots, Mr. Helper, crazy Mr. Helper, automatic turrets.

Items: VIP key card "Lucky 38".

Western pumping station

Nothing particularly noteworthy, except for the terminal in the station building, identical to the quest one at the Eastern Pumping Station - activating it also advances the quest "A Hard Fate" into the stage of searching for a source of radiation, a science skill of 50 is required to repair the network.

Enemies: Several Fiends around the building and inside.

Items: 2 ammo crates and more.

West side entrance

Description not ready yet

Bitter Springs Recreation Area

A flimsy building (Bitter Springs - recreation) surrounded by crumpled cars, trailers and buses.

Enemies: giant rats in the building, cazadores in the area.

Items: "Modern Castles" book, "Phantom" magazine, 2 caps from "Sunset Sasparilla" with a star, weapons and ammunition in a safe (hack 50).

NKR Correctional Institution

Former NKR prison. It was used to hold prisoners who worked under the supervision of the NKR fighters on the railroad running along the 15th route. However, most of the prison guards were sent to patrol the west bank of the Colorado River and the prisoners made a daring escape. After that, the so-called demolitionists formed their own faction and remained in this well-fortified place.

The prison has only one entrance and is guarded by Doz, who can open the door for 100 caps, you can also try to steal the key from him or kill him.

Buildings: NCR Prison Administration, Information Center, Blocks A and B. Factions: Demolitions, NCR (former).

Inhabitants: Demolitions leader Eddie, Omlet (Eddie's bodyguard), Doz (gatekeeper), Carter (vendor in block B), Hannigan (medic), Myers (former sheriff), unnamed bombers.

  • Quests: The City I Like (Convince Myers to become Primm's new sheriff).
  • Correction Path (Ask Eddie for some work).

Equipment: workbench in the yard.

Items: The Age of Knights magazine and Sunset Sasparilla cover with a star in the information center; the book "Lies: A Textbook for a Congressman" in the administration building; magazine "Patriot Cookbook" in cell block A; gunpowder charge scheme in prison block B.

REPCONN test site

Description not ready yet

Goodsprings source

Three springs of water southeast of Goodsprings, supplying its residents with clean drinking water.

Inhabitant: Barton Thorne.

Enemies: Geckos.

  • Back in the saddle (Kill the geckos at the springs).
  • Campfire (Use campfire to prepare healing powder).
  • (Unmarked) Agree to rescue Barton Thorne's girlfriend from geckos.

Equipment: three fires.

Gathering Ingredients: Brock Flowers and Zander Roots.

Items: shovel near the second source; on the top of the mountain there is a cache with weapons, ammunition, food (be careful, there are bear traps around).

Stone crushing plant "Samson"

Deserted industrial buildings and mechanisms. A little to the north is the camp of the named devil, Driver Nephi.

Quest: "Headhunting" (ask the soldiers of the 1st reconnaissance battalion in the McCarran camp to set up an ambush here and lure Driver Nephi closer to them).

Items: several anti-personnel mines on the road to the east (be careful!), various loot.

Crescent Canyon - east

The eastern part of a long and narrow crescent-shaped canyon under the destroyed railway bridge (eng. Crescent - Crescent). The bottom of the canyon is strewn with barrels of r / a waste, which, apparently, spilled out of the cars of the train carrying them when the bridge collapsed.

Enemies: Golden geckos.

Items: combat armor in a chest, ammunition in a hollowed out stone.

Carefully! Radiation.

Crescent Canyon - west

The western part of a long and narrow crescent-shaped canyon under the destroyed railway bridge (eng. Crescent - Crescent). The bottom of the canyon is strewn with barrels of r / a waste, which, apparently, spilled out of the cars of the train carrying them when the bridge collapsed. In the desert to the northeast, you can find the unmarked Scorpion Hole on the map.

Enemies: Golden geckos and radscorpions.

Items: improved anti-radiation suit in a chest near the truck (+40 to radiation resistance), ammo in a hollowed out stone.

Carefully! Radiation.

Red Rock Canyon

Description not ready yet

Griffin Caravan

Corpses of pack brahmins, a cart, broken boxes, heaps of ashes... You will have to come here on the quest of Cass's companion and inspect another place of attack on the trade caravan.

Quest: "Paying the bills" (Together with Cass, explore the place of the death of Griffin's caravan).

Items: various junk on pack brahmins, in boxes and piles of ashes, a lot of depleted energy batteries around, a plasma rifle.

Dunn's caravan

Another place where a trading caravan died, leaving only three piles of ash and the corpse of a pack brahmin under a wooden bridge. However, here you will also find the bodies of two Van Graff thugs and a Red Caravan guard...

Quest: "Paying the bills" (Together with Cass, track where Dunn's missing caravan went).

Items: plasma rifles and combat armor on the bodies of Van Graff thugs, a lever-action shotgun on the body of a Red Caravan guard, miscellaneous junk on a pack brahmin, in boxes and piles of ashes, ammunition.

Chance card

According to the All Roads comic, this card was inscribed on the ground with Chance's knife and McMurphy's finger. The location of locations on it is somewhat different from what we see in the game.

Deep scratches line up exactly with the main roads of the Mojave Wasteland and New Vegas. Items on the map are symbolic representations of various locations in the game (none of these items can be taken):

  • The turpentine bottle represents the Strip, the firecrackers in the northeast are the bombers in Nellis.
  • The rocks in the northwest represent Jacobstown.
  • The Legion Denarius in the east is the Fort.
  • An upside down bottle of whiskey depicts the Hoover Dam.
  • The stealth-boy is Mount Black, to the east is a fragment of a mirror, symbolizing HELIOS One.
  • The bottle of beer in the center of the map looks like a REPCONN test site, a stick of dynamite to the west defines the demolitions' territory.
  • The deathclaw claw is the Quarry, the tin to the west probably represents Goodsprings, the heap of rocks to the north is Red Rock Canyon.
  • The tin can to the south is Camp Searchlight, the water bottle is Cottonwood Cove, the pile of shells is Nipton.
  • In the southwest corner of the map, two bottles symbolize the giant statues of the rangers at the Mojave outpost.

Career

Description not ready yet

Goodsprings Cemetery

Great view from the height of the surroundings. The cemetery consists of 29 graves, among them is the one from which the Securitron Victor dug up the wounded courier at the beginning of the game.

Enemies: tree scorpion and blowers.

  • By the fire (Find a broca flower here by Sunny Smiles' hint).
  • Take it all (Find radscorpion eggs for Red Lucy in the mountains north of Goodsprings).
  • (Unmarked) Find or buy a shovel and start digging graves.

Items: "Snow Globe. Goodsprings", 10 characteristic Benny's cigarette butts.

Clark Field

The ruins of a pre-war chemical plant southeast of Nowak. Near the northern entrance lies the body of Mr. RADical, dressed in the yellow suit he adored during his lifetime (as can be learned from the diary of the poor fellow and the story of Mother Gibson).

Quest: "Let's fly" (find a flammable substance, isotope-239).

Enemies: Golden geckos.

Items: isotope-239, Mr. RADical's diary, anti-radiation suit, super stimulator and 2 stimulants near a dead pack brahmin, cal. 308 in the corner of the fenced area and so on.

Carefully! Small level of radiation.

Colville Bay

An abandoned boat dock on the shores of Lake Mead, consisting of a large ruined hangar and a boat rental office building.

Building: Captain Dean's boat rental.

Quest: "To the sky!" (Find the B-29 bomber and raise it from the bottom of Lake Mead).

Enemies: casadores, giant rats.

Items: covers from "Sunset Sasparilla" with a star (2), "School of Survival" magazine.

Company "Red Caravan"

The New Vegas branch of the Red Caravan Trading Company is run by Alice McLafferty.

Buildings: "Red Caravan" - main office, Barrack of caravaners, Barrack of guards.

Inhabitants: Alice McLafferty (CEO), Blake (merchant), Don Hostetler (visited during the daytime), Ringo (after completing Ghost Town Shooting), Janet, caravaneers and guards. Quests:

  • Paying bills (Find a job at the Red Caravan).
  • You can count on me (Alice McLafferty asks to do some work for the Red Caravan).
  • Pressing (Disable the bottle cap press at Sunset Sasparilla Headquarters).
  • Honeymoon in Aba Daba (Deliver chemicals to Don Hostetler).
  • Young Hearts (Connect Jack from Nellis and Janet).
  • Bitter Springs: Hospital Blues (Obtain two medical books from Blake's shop).
  • Deal with Contreras (Take the package from Blake).
  • Arrange meat deliveries to Camp McCarran.

Equipment: a workbench for reloading ammo and a workbench.

Items: Sunset Sasparilla cover with star, Police Stories magazine in the main office; magazine "Phantom" in the caravan barracks.

Cottonwood Cove

The largest camp of Caesar's Legion on the west bank of the Colorado River.

Buildings: headquarters, canteen, warehouse, toilets, hut.

Faction: Caesar's Legion.

Inhabitants: Aurelius of Phoenix (Centurion), Dean Severus, Taskmaster, Cursor Lucullus, Legionnaires, Anders (crucified Great Khan), Mrs. Withers (Frank Withers' wife, captive), Sammy Withers (Mrs. Withers' daughter, captive), Kenny Withers (son Mrs Withers, prisoner).

  • An eye for an eye (Cottonwood Cove must be destroyed and/or wiretapped on behalf of Astor).
  • To Caesar Caesar's (Go to Cottonwood Cove and board a barge going to the Fort).
  • Honeymoon in Aba Daba (Free Anders, who can be found crucified on the road to the camp).
  • Loneliness (Free Frank Withers' family).
  • Aurelius of Phoenix pays for NCR Fighter Tokens.

Items: the unique weapon "Revenge of the Fallen" and the book "Grognak the Barbarian" in the office of Aurelius of Phoenix; cover from "Sunset Sasparilla" with a star in the women's room.

Crater in the Mesquite Mountains

Several ponds with irradiated water (the radiation level here reaches 6 rad / sec.), A bridge thrown over them and a flimsy hut in the middle.

Building: Hella Motel. A two-story structure containing the late Dr. Rothson's laboratory, a kitchen on the first floor, and a bedroom on the second.

Despite a decent level of radiation outside, there is no radiation inside the motel itself. Inside you will see the body of the ghoul Rothson who lived here and the deranged Mr. Handy, who, apparently, killed his master. Perhaps Rothson was a home brewer.

Enemies: wild ripper ghouls and a deranged Mr. Helper in a motel.

Items: in Hella Motel - D.C. Therapeutic Journal book, Sunset Sasparilla cover with star, gunsmith's repair kit; in a shelter with an antenna on the roof east of the crater (careful, mined!) - the magazines "We fix it ourselves" and "Programmer's Digest", a cover from "Sunset Sasparilla" with a star.

Cottonwood crater

An observation platform high in the mountains, most of which is occupied by a funnel with radioactive water (up to 20 rad / s), left over from an atomic bomb that once fell here.

This location can be accessed through the Fire Route Cave.

Enemies: Golden geckos.

Items: "Fat Man" (on the body of a prospector).

Wreck in the canyon

The starting point for the Lonesome Road addon is the passage to the Rift (if the Lonesome Road add-on is not installed, the path to the Rift will be blocked by the wreckage of burnt cars, trucks and other rubbish).

Several graffiti are notable: "Can you go home, courier", "Divide", "Lonesome Road" and "Courier six?" ("Courier number six?"), most likely they were made by Ulysses.

Enemies: coyotes.

Quest: Reunion (Go to the crash site in the canyon near Primm and enter the Rift).

Items: several fragmentation grenades in boxes of an overturned van, 2 boxes of ammunition in a coyote den on a hillock, the body of an NKR fighter (he has weapons, armor, ammunition on him), various junk in two graves.

Blue Paradise Resort

An abandoned resort occupied by lake dwellers - three houses, boat docks and a picnic area, two graves nearby. On the other side of the river to the southeast there is another nest of lakers.

Enemies: Lakers.

Items: in flooded houses - two covers from "Sunset Sasparilla" with a star; in the nest of lakers on the other side of the river - weapons and armor on the body of a mercenary (+ police glasses), junk in sports bags.

Carefully! A small level of radiation in flooded houses.

Camp Boulder Beach

Before the war, there was a resting place, as evidenced by picnic tables, rusty sunken boats near the pier, and more. There is a campfire and a mattress in the trailer.

Enemies: Lakers at the pier.

Items: ammunition in a hollowed out stone, jars and vials scattered everywhere.

Camp in the Mesquite Mountains

The camp consists of two tents and several picnic tables, beds and a campfire. There are three graves on the hill above the camp.

Quest: "We're Together" (Private Edwards will go here if you tell him that there are many places to hide).

Enemies: Giant Radscorpions.

Camp of the Great Khans

This camp is used by the Great Khans to review the Quarry. It is not easy to get here because of the large number of dangerous animals in the area.

Faction: Great Khans.

Inhabitants: Melissa and 2 Great Khans.

Enemies: Deathclaws.

  • Don't make me beg (Deliver the chemicals to Melissa).
  • Papa (Convince Melissa to speak out against an alliance with Caesar).

Equipment: Campfire.

Camp Guardian

One of the farthest NCR outposts in the eastern Mojave Wasteland.

When approaching the camp, the Courier may pick up a radio distress signal, calling for help against the attacking mutated creatures. Climbing up the narrow path will lead to the peak of the Guardian and the caves of the Guardian camp.

Faction: NCR (formerly)

Enemies: Giant Rats, Radscorpions, Tree Scorpions.

Items: Pages from the Guardian camp journal (Sgt. Banner left 11 pages scattered around the camp and on the slopes of the mountain).

Camp Golf

An NCR military base located on the north shore of Lake Las Vegas. The camp consists of several tents pitched on the golf course to the west of the hotel building, and is guarded around the perimeter by watchtowers.

Buildings: Resort hotel (before the war it belonged to Robert House), dining tent, tents (10), trash tent.

Faction: New California Republic.

Inhabitants: Commander Hanlon, Doc Scalpel (medic), Sergeant McCready, Mags, Razz, Poindexter, O'Hanrahan, NCR Rangers, NCR soldiers.

  • Quests: Boomerang (Report to Commander Hanlon what you and Sergeant Reyes found).
  • One step from defeat to victory (Help recruits prepare for service).

Items: at the Resort - covers from "Sunset Sasparilla" with a star (3), magazines "World of Boxing", "We fix it ourselves" (2), "Weapons are the future today", "Survival School", "Lockmaker", " People and Communication", "Programmer's Digest", "The Age of Knights", quartz nuclear-cola (5), VIP key card "Lucky 38"; in the trash tent - "Patriot Cookbook"; in McCready's tent - "School of Survival", "Trade. Weekly", "Programmer's Digest".

Legat Camp

The camp is surrounded by rocks on all sides and is inaccessible for most of the game. It is possible to visit here only when passing the final stage of the main quest.

The camp is guarded by legionnaires armed with rifle carbines and power brass knuckles. To the right of the entrance to the camp there is a kennel, on the top of the hill there is a military tent of the legate.

Faction: Caesar's Legion.

Inhabitants: Legate Lanius, praetorians, legionnaires, dogs of the Legion.

  • I came, I saw, I conquered (Kill Oliver and the soldiers guarding him).
  • Eureka! (It is necessary to destroy the legate camp in order to protect the Hoover Dam).
  • No gods, no masters; All or Nothing (Enter the legate's camp and deal with Lanius).

Items: Blade of the East (a unique greatsword, can be taken from the body of Legate Lanius during the Battle of Hoover Dam if the Courier is on the side of the NCR, Yes Man or Mr. House).

Camp McCarran

The main military base of the NCR in the Mojave Wasteland. It is located on the site of the pre-war McCarran International Airport.

Buildings: Camp McCarran - terminal, Camp McCarran - main hall, Camp McCarran - warehouse, McCarran control tower.

Faction: New California Republic.

Inhabitants: Colonel James Shue, Captain Ronald Curtis (a.k.a. Frumentary Peak), Lieutenant Carrie Boyd, Corporal Walter Hornsby, Seal (Caesar's Legion captive centurion), Dr. Kemp (physician), Corporal William Farber (cook), Thomas Hildern (Managing Director) BNP-Vostok), Angela Williams (Hildern's assistant), Private Cristina Morales, Sergeant Daniel Contreras (merchant), Little Brat (bounty hunter), Major Dutry, 1st Recon Battalion: Lieutenant Gorobets, Sergeant Gentian, Corporal Betsy, Corporal Sterling , Ten of Spades; NKR soldiers.

Items: unique rifle "Machine" (reward for the quest "Deal with Contreras"), a unique version of the cowboy rifle - Long Carbine (Corporal Sterling's personal weapon), magazines "Lockmaster", "Phantom", "We fix it ourselves" (2), "Weapons - the future today", "School of Survival" (2), "Trade. Weekly", "Military Review" (3).

""Open Quest List""

  • Spy Mania (Find out who is the agent of Caesar's Legion at Camp McCarran).
  • Healing (Help with Corporal Betsy's problem).
  • Search for White (Find Corporal White).
  • Don't Grow Grass (Talk to Dr. Hildern about going to Vault 22).
  • Headhunting (Bring the heads of the three Fiend leaders to Major Datri).
  • Inspiration (Take a photo of the McCarran Airport logo).
  • You can count on me (Deliver the Red Caravan bill to Dr. Hildern).
  • (Unmarked) Deal with Contreras.
  • Help Lieutenant Boyd interrogate the captive Centurion Sil or help Sil escape.
  • Find Ranger Morales' body at his wife's request.
  • Help Corporal Farber fix the food processor and find a meat supplier for the camp.
  • Obtain a Motorcycle Racer bounty from Colonel Shu.
  • Become an NCR "Favorite", then contact Colonel Shu for the key to the NCR Rangers' Hideout.

""Open main description""

Camp Mountain Shadows

Pre-war picnic area. There is a campfire and a mattress in the trailer.

Items: "Sunset Sasparilla" cover with a star, "Therapist Today" and "School of Survival" magazines.

Demolition camp - east

The camp is a place fenced with wooden shields under a rock. There is a campfire and mattresses, nearby is a hollowed out stone with loot.

Faction: Demomen.

Inhabitants: Three Demomen.

Carefully! Mined (6 powder charges around the camp).

Demolition Camp - West

The camp consists of a trailer with a bed and boxes inside, located near an overturned truck with junk. There is a campfire.

Faction: Demomen.

Inhabitants: Three Demomen.

Items: Phantom magazine and a doctor's bag in a radioactive puddle southeast of the camp.

Carefully! Mined (4 powder charges around the camp).

Demolition camp - north

A small camp built under a rock. There is a campfire and mattresses.

Faction: Demomen.

Inhabitants: Three Demomen.

Carefully! Mined (8 powder charges around the camp).

Demolition camp - south

The camp is built near an overturned red railway car leaning on a rock. There is a campfire and mattresses.

Faction: Demomen.

Inhabitants: Chavez and three bombers.

Quest: "The Path of Correction" (Get rid of Chavez).

Items: magazine "School of Survival".

Camp Searchlight

The NCR established a large base here, which became a serious obstacle to the advance of Caesar's Legion to the west. Vulpes Inculta staged a diversion by ordering the legionnaires to open containers of radioactive waste stored in the fire station. This was followed by the mass death and gulification of the NKR fighters, thus the Searchlight camp ceased to exist as a military base. The area is currently very radioactive.

Buildings: east church - church basement, west church - NKR warehouse, elementary school, fire station, house, police station.

Inhabitants: First Sergeant Astor and NCR soldiers, Private Edwards, Logan and his prospector friends.

Enemies: Ghoul Fighters, Radscorpions, Queen Radscorpion, Golden Geckos, Mark III Turrets.

  • Quests: An eye for an eye (Get information about the movement of the Legion troops and plant a bug).
  • We're Together (Collect the personal marks of the ghoul fighters in Camp Searchlight and take them to Astor).
  • Wheel of Fortune (Investigate buildings with Logan).

Items: in the fire station - unique. fire ax "Knock knock", cover from "Sunset Sasparilla" with a star; in the basement of the church - "Chinese Special Forces Combat Regulations", a nuclear shot (2) or holy fragmentation grenades (3); in the house - the magazine "People and Communication".

Cliffside Prospecting Camp

A windswept hut (canopy without walls) among the cliffs. To the east of it, on the other side of the Colorado River, is the uncharted Cape of the Deathclaws, which got its name from the many deathclaws that live here.

Enemies: Fire geckos in the area.

Smith Mesa Mining Camp

A small cave under a rock with fortifications, there is a sleeping bag and a fire nearby. The camp is guarded by a dog, the fate of its owner is unknown.

Enemies: Fire geckos further south.

Items: Sunset Sasparilla cap with star, ammo box, various loot.

Prospector Camp Snyder

A rickety canopy that serves as a shelter from the weather, a sleeping bag and a campfire. You can see a prospector near the camp, but due to a glitch, he disappears when approaching.

Items: cover from "Sunset Sasparilla" with a star on the book, healing powder, various loot.

Camp Forlorn Hope

NCR military camp on the coast of the Colorado River south of the dam. The camp is crossed by a small stream with clear water.

Buildings: headquarters, barracks, clinic, canteen, warehouse, prison, hut. Faction: New California Republic.

Inhabitants: Major Polatly, Dr. Richards, Quartermaster Meyes (merchant), Tech Sergeant Reyes, Private Stone, Private Sexton, NCR Veteran Rangers, NCR Soldiers, Lieutenant Monroe (if Boulder City Skirmish is resolved in favor of the NCR), Lieutenant Hayes (after completing "The City I Like"), 1st Recon Battalion (after completing "Headhunting").

  • Quests: Medical history (Inspect the camp in search of traces of a thief who stole medications).
  • Boomerang (Talk to Sergeant Reyes, then deliver new radio codes to all ranger posts).
  • A little more (Reinforcements in Bitter Springs).
  • Legion is my name (Kill all the NCR officers in the camp).
  • In the Dark (Meet a Brotherhood scout near Camp Forlorn Hope).
  • Collect 30 Legion Ears for Private Sexton.
  • Quartermaster Meyes pays for NCR tokens.

Items: The book "Science for All" in the headquarters, the cover of "Sunset Sasparilla" with a star in the dining room.

coyote lair

A dark hole near the railway line connecting the NCR prison and Nipton, occupied by a family of coyotes, in the depths of which you can see a pile of gnawed bones and the body of a follower of Bright. Sometimes coyotes go hunting and leave their lair unattended.

Enemies: coyotes.

Items: energy weapons and ammo on the body of a follower of Bright.

Miners' lair

A cave with a separate three-room building inside, captured by the Jackals. When you first visit the lair, you will see the bodies of the prospectors killed by the bandits, if you clear the cave of the bandits, then the prospectors will re-populate it (including a merchant).

Enemies: Bandits Jackals.

Items: the book "Modern Castles" in the second room on the floor, the cover of "Sunset Sasparilla" with a star in the room with the musical instrument, various loot, also a 10mm submachine gun on the body of a prospector west of the cave entrance.

Miguel's pawnshop

A store on Westside that used to belong to Miguel's grandfather before he was killed by the Devils.

Owner: Miguel.

Inhabitants: Miguel (merchant) and Keller (NKR agent, appears here at a certain stage of Contreras' unmarked quest).

  • Solid worries (Together with Veronica visit a pawnshop in Freeside).
  • Deal with Contreras (Deliver medical supplies to a man named Price at Miguel's pawnshop).

Items: lever-action shotgun, revolver "Magnum" cal. 44 (Miguel's property!).

Highway 95. Camp Vipers

A small camp near Highway 95, consisting of several shelters and bedding on which to sleep.

Faction: Vipers.

Enemies: 4-5 shooters of the Viper gang.

Items: Sunset Sasparilla cap with star, 3 ammo crates.

New Vegas Medical Clinic

The best clinic in New Vegas, opened by the followers of the Apocalypse. Here you can not only heal, get rid of radiation and stock up on medicines, but also "improve" the character by placing implants (these are permanent additions to S.P.E.C.I.A.L. attributes, increased damage threshold and health regeneration).

Faction: Followers of the Apocalypse.

Inhabitants: Dr. Usanagi (trades in medicines and puts implants for amounts from 4000 caps), a follower is a medical student, two followers are security guards.

Quest: "Healing" (Inform the doctor about the appearance of her new patient, Corporal Betsy).

Subjects: magazines "People and communication", "Therapist today" and "We fix it ourselves" (property of followers!).

Yangtze Memorial

This is a memorial to the American soldiers who died in China on the Yangtze River. Northwest of the memorial is an abandoned shack.

Enemies: south of the coyotes memorial, north of the radscorpion shack.

Items: various loot in a sports bag, lying under the sign "Warning: beware of the claws of death", in a hollowed out rock and graves; in the shack: "School of Survival" magazine, 9 irons, machetes, ammo boxes, food, medicines, etc.

Equipment: a workbench for reloading cartridges in an abandoned shack.

Cassidy caravan sinking site

A dead pack brahmin, a cart, broken boxes, a pile of ashes... You will have to come here at the request of your companion Cass in order to carefully examine the place of attack on her caravan with her.

Quest: "Paying the bills" (Together with Cass, visit the place of the death of her caravan).

Items: various junk on the pack brahmin, in boxes and a pile of ashes, a lot of depleted energy batteries around.

B-29 crash site

On July 21, 1948, a B-29 bomber crashed into Lake Mead at this very spot. Three hundred years later, the Courier will have to help the bombers raise the plane from the bottom of the lake.

Quest: "To the sky!" (Attach two pontoons to the sunken bomber).

Rotary Wreck Site

The wreckage crater of Enclave rotorcraft VB-02 (VEM-105 2193) formed at the site of its impact. Guarded by robots.

Enemies: Improved Braves and Guard Robots.

Quest: Long ago (Visit the crash site with Arcade Gennon).

Items: a unique energy weapon - the Tesla Beaton prototype.

Motel "Elrey"

Rundown motel. Most of the doors to the motel rooms are littered with rubbish, and only three rooms are accessible in the entire building - two upstairs and one downstairs. In the lower room, you can find a threatening note from some moneylender, the body of a creditor (in all likelihood) and tree scorpions, and in one of the upper rooms, a lurking madman with a knife.

Enemies: 4 tree scorpions and a crazy junkie.

Items: in the lower issue a note with threats; in the upper left number, the cover of "Sunset Sasparilla" with a star; in the upper right number of the nucleus-cola "Victoria".

Anthill

Before the arrival of the ants, there was a farm here, now all that remains of it is a ruined house and a field with dried maize. In the ruins of the house there is a hole in the anthill.

Enemies: fire ants around, a giant ant queen inside an anthill.

Collection of ingredients: nightshade berries.

Items: ammo and various trash in the house, also in ant heaps and on the bodies of the inhabitants of the wasteland in the anthill.

National Spring Mountain Ranch Park

Description not ready yet

Nelson

A small settlement captured by the Legion. At present, a detachment of legionnaires under the command of the Dean of the Dead Sea is stationed here, and in the middle of Nelson there are three crosses with NKR soldiers crucified on them.

Buildings: Nelson - barracks (2), Nelson - house (5).

Factions: Caesar's Legion, NCR (formerly).

Inhabitants: Dead Sea (dean of the Legion), legionnaires, dogs of the Legion, three crucified NCR fighters, Ranger Milo (located at the NCR checkpoint on the road from Novak to Nelson).

  • Return of Hope (Kill the Legion out of Nelson).
  • Return home (Rescue or kill hostages - NKR fighters).
  • Legion is my name (Kill all NCR officers at Camp Forlorn Hope).

Items: a unique machete "Liberator" (you can remove the Dead Sea from the Dean's body, but if you play as the Legion, the Dean will reward the Courier with this machete after completing the quest "The Legion is my name"), Nuka-Cola "Victoria" in the house west of the barracks, 2 C-4 explosives and a detonator in a chest at the NKR checkpoint.

Carefully! Mined (anti-personnel mines around Nelson).

Nipton

A city devastated by the Legion of Caesar as a warning to everyone, for the cowardice and immorality of its inhabitants. Prior to the attack, Mayor Joseph B. Stein tried to please both the NCR fighters and the bombers. When he tried to turn both of them over to the Legion for 8000 caps, he himself fell into the trap of Vulpes Inculta.

Buildings: City Hall, Nipton - General Store, Nipton - Hotel, Nipton - House (8).

Inhabitants: Oliver Swenik (winner of the Nipton "lottery"), Tovarnjak (runner-up), crucified demolitionists, Vulpes Inculta (legion frumentary), legionnaires.

Enemies: Legion dogs, tree scorpions, Mister Brave.

  • Quests: Investigation (Go to Novak via Nipton).
  • Marathon (Talk to Tovarnyak in Nipton).
  • Cruel Heart (Tell about the atrocities of the Legion).
  • Chasing the Prize (Find out what's going on in Nipton).
  • Wheel of Fortune (Talk to someone in Nipton about the missing radiation suits).

Equipment: workbench, campfire.

Items: the book "Science for All", nuclear stake "Victoria", "Weapons - the future today", "Programmer's Digest" (2) in the town hall building; "Military Review", "Trade. Weekly" in the store building; cover from "Sunset Sasparilla" with a star in the house opposite the store; Declaration of Vital Essence, "Patriot Cookbook" in a house full of traps.

Nipton road parking

A former road shop and several ruined buildings located at the intersection of Routes 15 and 164. The store is that "empty shack between Nipton and the Mojave outpost" in which Nipton's mayor, Joseph B. Stein, has stockpiled some supplies just in case.

Enemies: Radscorpions (outside).

Items: Illustrated Fistfight book, Sunset Sasparilla cover with star, Mayor Stein's Diary 2/2 behind the cash register, weapons and ammo in the gun cabinet (lock 50), air gun.

Nipton Pit Stop

A Jackal camp set among several ruined buildings near the Nipton Road. Consists of a campfire and some bedding.

Faction: Jackals.

Enemies: Bandits-Jackals, the leader of a gang of Jackals.

Items: a box of grenades (hack 25), a box of mines, 2 healing powders.

Note: If you go east towards Nipton, you will witness a shootout between Jacklyn and Thomas, after which you can immediately get 9 caps from Sunset Sasparilla with a star.

Novak

A small city with a figure of Dinka dinosaur visible from afar, holding a huge thermometer in its paws.

Buildings: Cliff Briscoe's Bungalow, Andy's Ranger Bungalow, At the Dino Gift Shop, Dino Delight Motel (Dino Delight Motel Lounge, Boone's Room, Manny Vargas' Room, Motel Rooms (5)), Jenny Mae Crawford House, House Macbrides, Nelay's hut, Novak - house (2). Faction: Novak.

Inhabitants: Jenny Mae Crawford, Cliff Briscoe (merchant), Ada Strauss (doctor), Craig Boone (possible companion), Manny Vargas (sniper), Ranger Andy, Daisy Whitman, Bruce Isaac, Chris Haversam, Nelay Noonan, Alice McBride, Dusty McBride, Victor, Inhabitants of Nowak. Quests:

  • Investigation (Find out from Manny where the Khans went).
  • Let's fly (Help Manny with the ghoul problem).
  • Abduction (Help Boone find the kidnapper of his wife).
  • Source of inspiration (Take a picture of a thermometer).
  • Talents, call out! (Hire a singer at Tops, Isaac).
  • Find whoever is killing the brahmins at the McBride farm.
  • Andy asks the Courier to check out Charlie's Ranger post.

Equipment: workbench (2), for reloading cartridges (2).

Items: D.C. Therapeutic Journal book in Ranger Andy's bungalow, unique revolver "The One" in Dinosaur Gift Shop, two Sunset Sasparilla caps with a star (one in the house next to Nelay's hut, the other in Daisy's room) Whitman).

"Glutton"

Something like a roadside eatery - here you can buy food and water, there is also a campfire and mattresses for relaxing.

Inhabitants: food vendor Fitz and water vendor Lupe.

Unmarked Quest: At the request of Corporal Farber, persuade Fitz to supply provisions to Camp McCarran.

Items: magazine "Trade. Weekly", cover from "Sunset Sasparilla" with a star.

Lake Las Vegas

Lake Las Vegas is completely separated from Lake Mead by a small dam built by NCR forces on its northeastern edge. The lake is a good source of clean water for the NCR sharecroppers' farms to the northwest, supplied by a winding pipeline.

"Gunsmiths"

"Gunsmiths" is a production and trading company that specializes in the production and sale of firearms.

The Gunsmiths' headquarters is a one-story building consisting of a large lobby, workshop, and living quarters. Entering the Gunsmiths compound is a violation and attracts the hostility of the guards.

Faction: Gunsmiths.

Inhabitants: Isaac (supply), Torgotron (robot trader), guards and gunsmiths of the Gunsmiths.

  • You can rely on me (Obtain secret production data of the Gunsmiths company at the factory).
  • Deal with Contreras (Talk to Isaac outside the Gunsmiths).

Equipment: a workbench for equipping cartridges.

Items: Sunset Sasparilla cover with a star in the lobby, Guns Are the Future Today, The Patriot Cookbook, Therapist Today magazines.

Outdoor cinema "California Sunset"

Once an open cinema, now a deserted place.

Enemies: Wild Ghouls, Radscorpions, Tree Scorpions.

Items: two caps from "Sunset Sasparilla" with a star on the pavement among the bottles and bottle caps; on the playground above the cinema - the magazines "School of Survival" and "Police Weekdays".

Outdoor cinema "Mojave"

Abandoned outdoor cinema, starting point for the Old World Blues addon. After installing the addon, a crashed space satellite appears here. At midnight, the satellite starts showing the movie.

Enemies: Jackal gang leader and mole rats.

Quest: Movies after midnight (Visit the midnight movie screening at the outdoor cinema "Mojave").

Basin Creek Office

Once an office, a dilapidated building. One of the rooms is locked (breaking 25), there is a note in front of the door asking for help (someone accidentally locked it), behind the door you can find the skeleton of this poor fellow.

Enemies: Giant Ants and Radroaches.

Items: magazines "The Age of Knights" and "Police Weekdays", a hydra on the floor of the toilet, and so on.

Elaid Technologies Offices

A building near which shootouts between NCR soldiers and gunmen of the Viper gang very often take place. A little to the east is an unmarked abandoned warehouse associated with the quest "Two Boots of Steam".

Enemies: Giant ants, Viper gang shooters, Devils.

Items: Junktown Merchant Tales book (on the floor next to the Nuka Cola vending machine), Age of Knights and Police Daily magazines, 2 Sunset Sasparilla covers with a star.

Jin Parachute School

Before the war, there was a parachute jumping school here, now this area has been captured by demolitionists. Behind the hut, an old plane rusts quietly.

Faction: Demomen.

Enemies: blowers in the swamp to the east.

Quest: "The Path of Correction" (Track the suspicious merchant and get rid of him).

Items: Sunset Sasparilla cap with a star, gunsmith's repair kit, weapons and ammunition in the cabinet (lock 50 or key on the table).

Mobile camp of the Great Khans

This recently abandoned camp contains several empty whiskey bottles, a campfire, and a hollowed-out rock with random loot.

Faction: Great Khans.

Enemies: Cazadores, Deathclaws.

Bloodbourne Cave

A cave inhabited by a flock of night hunters. There is a warehouse in the cave behind a locked gate (Hack 100 or the key to the warehouse on a stone by the fire).

Enemies: Nightstalkers, Legendary Nightstalker, Fire Geckos (outside).

Quest: "Take everything" (Bring Red Lucy a bunch of eggs of the night hunter).

Items: about 7,000 caps in a chest (Hack 50), 12.7mm submachine gun, 12.7mm pistol, hunting revolver.

Black Rock Cave

A very small cave inhabited by several shadows.

Enemies: shadowmaster, shadows, radscorpions (outside).

Items: unique bang-glove "Paladin's Toaster".

Brok cave

A small cave, judging by the situation, was used as a toxic waste dump before the war. A small level of radiation is present in many parts of the cave.

Enemies: giant rats.

Gathering ingredients from outside: broca flowers.

Quest: "The Collector" (Find Lady Jane's caravan and take the covers).

Items: unique varmint rifle "Ratslayer", magazines "Trade Weekly", "School of Survival", "Therapist Today", "Programmer's Digest" (2).

Goodsprings Cave

The entrance to the cave is located on a mountainside southeast of Goodsprings, inside you can find the bodies of the inhabitants of the wasteland and a follower of Bright.

Enemies: coyotes.

Gathering Ingredients: Broca Flowers at the top of the mountain.

Subjects: cat-eye, School of Survival magazine.

Dead Wind Cave

(eng. Dead Wind - Headwind)

A cave inhabited by all kinds of deathclaws, there is a dangerous queen with cubs, and even a deadly legend.

Enemies: deathclaws, deathclaw - uterus, deathclaw - legend.

Quest: "Take it all" (Bring Red Lucy a bunch of deathclaw eggs).

Items: unique automatic grenade launcher "Mercy", power armor T-45d of the Brotherhood.

Cannibal Johnson Cave

A small cave where an old man who was once an Enclave soldier lives.

Inhabitant: Cannibal Johnson.

Quest: Old times (Persuade Cannibal Johnson to join the Remaining).

Subjects: the book "Grognak the Barbarian", the magazine "School of Survival".

Morning Star Cave

A small cave guarded by a pack of night hunters. At night, predators run around the nearby desert in search of prey. A little to the east of the cave you can see the tail of a crashed transport plane, half covered with sand.

Enemies: night hunters (outside), leader queen and young night hunters (inside).

Items: weapons and ammunition on the body of a mercenary, in a sports bag and in a hollowed out stone at the entrance to the cave, a box with explosives near this stone.

Nopa cave

A small ancient cave, famous for trilobite fossils before the war, now teeming with fire geckos. Inside you can find a dead Super Mutant Master.

Enemies: Fire geckos.

Items: a heavily rusted "Fat Man" on the body of a super mutant master.

Lake Mead cave

A cave hidden under the waters of Lake Mead. The entrance to the cave can be identified by a fishing vessel that stands out above the water surface, which once ran aground here.

The cave is divided into two parts. In the first part there are several places where you can replenish oxygen, while the second is completely flooded, so breathing apparatus is needed to explore it.

Items: School of Survival magazine, 60 packs of pre-war money.

Walkin Box Cave

Description not ready yet

Fire Route Cave

(eng. Fire Root - Fire Root)

A cave consisting of one large room with a radioactive puddle in the middle and an adjacent corridor.

Through this cave lies the only way to the crater Cottonwood.

Enemies: fire geckos, fire gecko is a legend.

Items: Evil gnome (a unique version of the garden gnome figurine).

Charleston Cave

Cave north of Jacobstown, on top of a hill; consists of several spacious rooms interconnected by winding wind tunnels. In the lower, flooded part of the cave, there is a single shelter built before the war (hack 75).

Enemies: Night hunters.

Quest: Guess who I saw! (Find the source of the night hunter stealth mutation).

Items: unique super sledgehammer "Baby!"; hunting shotgun, magazines "We fix it ourselves", "School of Survival", "Therapist Today".

brewery

A small empty hut with a basement. Not far to the west of it, in a clearing among the stones, there is a sports bag with a full set of Mark 2 combat armor.

Owner: Calabash (killed by Cazadores).

Enemies: Casadores around the hut.

Unmarked quest: "Strategic Nuclear Moose" (Find the secret Calabaza brewery).

Items: cover from "Sunset Sasparilla" with a star on the shelf; in the basement (hack 50 or the key is on the shelf): the book "Science for All", weapons in the weapon cabinet (hack 75 or the key in the basement).

Guardian Peak

The highest point of the Guardian camp. Only giant rats and radscorpions live here. The bodies of the NCR soldiers who previously occupied the Guardian camp can be found in the underlying cave system.

Sublock: Caverns of the Guardian camp.

Radio Station: Guardian Camp Radio.

Faction: NCR (formerly)

Enemies: giant rats, radscorpions.

Items: binoculars, Sunset Sasparilla cover with a star, pages from the Guardian camp journal (Sergeant Banner left 11 pages scattered around the camp and on the mountain slopes).

Camp Guardian caves

The caves are a network of tunnels and several large chambers, with the main entrance at Guardian Peak, just north of the tent.

Exits: Guardian Peak, Lake Mead.

Inhabitant: Private Halford.

Enemies: Laker King, Lakers.

Unmarked Quest: Help Private Halford.

Items: Explosive C-4 (7), Schematic - "Personal Badge" (Reward for saving Helford, or found on his corpse).

Marauder Platform

Description not ready yet

Tribe

Description not ready yet

North Vegas Square

The slums of New Vegas, inhabited by very independent residents. Most of the buildings here are in an extremely dilapidated state, among them stands one large residential building - the Gray Building. Directly on the square is a sewer hatch leading to the Northern collector.

Buildings: Gray building.

Inhabitants: Crendon, Jules, Andy Skebb (gang leader), residents of North Vegas.

Quest: Someone needs to look after (Deal with the squatters in the square and a gang of troublemakers in the Northern sewer).

Equipment: a workbench for equipping cartridges.

Items: Sunset Sasparilla cover with a star (on the second floor of the Gray building).

Substation Eldorado

An electrical substation near HELIOS One, guarded by a detachment of NKR fighters. The location is of paramount importance for the NCR, since here the energy coming from HELIOS One is converted into consumed electricity. It consists of a single power substation building and a large number of transformers in a fenced area.

Faction: NCR.

Inhabitants: NKR sergeant and 7 NKR fighters.

Quests: "Joker: The Finishing Touch" and "Casino Always Wins, VII" (Install the reset chip in the terminal at the Eldorado substation).

Items: cover from "Sunset Sasparilla" with a star.

Nevada Highway Patrol Post

A dilapidated road patrol post occupied by Jackal bandits. Near the building are several broken police cars.

Faction: Jackals.

Enemies: outside - criminals and bandits - Jackals (including the leader), wild ghouls; inside - bandits-Jackals and cubs of gigantic praying mantises.

Equipment: a workbench for equipping cartridges.

Items: Pistols and Bullets book, Sunset Sasparilla cover with star, 2 Hydras.

Ranger Post "Alpha"

The post consists of three tents, a radio tower and a campfire. On the table in the tent, you can see a map of the Hoover Dam.

Named residents: ranger Lineholm and liaison officer Castillo.

Faction: NCR.

Items: magazine "School of Survival", 2 boxes of ammunition, first aid kit, various loot.

Ranger Post "Bravo"

A fenced post consisting of several trailers and tents, with a radio tower visible from afar, there is a camp fire. To the northeast is a camp of heavily armed super mutants, near which a character with the "Wild Wasteland" trait will also find an atomic bomb "The Same One" (with a science skill of more than 60, 150 en/batteries, 50 microns/poison batteries and 2 sensor modules can be extracted from it ).

Quest: "Boomerang" (update post's radio codes).

Faction: NCR.

Items: "We fix it ourselves" magazine, ammo boxes (hack 50), several bottles of purified water, and more.

Ranger Post "Delta"

A signalman's tent and a room in the basement of a destroyed house (hack 50), where you can see a map of the Hoover Dam on the wall.

Named Residents: Ranger Payson and Communications Officer Schaeffer.

Quest: "Boomerang" (update post's radio codes).

Faction: NCR.

Items: in the tent - the magazine "School of Survival", a leveled weapon in the chest (hack 50), a box of ammunition; in the basement - "Military Review" on the generator under the table, a weapons cabinet (breaking 50), 2 boxes of ammunition (breaking 25), various loot.

Equipment: workbench for reloading cartridges in the basement.

Ranger Post "Foxtrot"

The main purpose of this post is to monitor the Great Khans in Red Rock. The camp consists of a radio tower, a tent, mattresses and a fire, it is located among birches and firs, you can get here only along the road leading to Jacobstown.

Named inhabitants: ranger Kudlow and liaison officer Lenk (very afraid of persecution from Gomorrah for an outstanding debt).

Quest: "Boomerang" (update post's radio codes).

Faction: NCR.

Items: Book "Into the Shelter! Get Down!" on the table in the tent, various loot.

Equipment: a workbench for equipping cartridges.

Ranger Post "Charlie"

Ranger camp, arranged among pre-war a / trailers.

Nominal inhabitant: communications officer Stepinak.

Quests: "Check if everything is in order at the post" (Ranger Andy from Novak asks to know why the post "Charlie" does not answer calls on the radio) and "Boomerang" (update the radio codes of the post).

Faction: NCR.

Items: sunglasses on the tower, various loot in the floor safe (hack 50) and other containers.

Carefully! The legionnaires who attacked the post set up several dangerous booby traps.

Ranger Post "Echo"

A fenced camp with a radio tower where you can see a few ghoul rangers. The main task of the post is to monitor the forces of the Legion in Cottonwood Cove and, to the best of their ability, prevent their movement through the territory of the NCR.

Named inhabitants: ranger Erasmus and liaison officer Green, Private Edwards (may appear here after completing the quest "We're Together").

Quest: "Boomerang" (update post's radio codes).

Faction: NCR.

Items: an ammo box (hack 25), 3 anti-radians, rad-X, other chemicals and more.

Carefully! A small level of radiation in the southern part of the camp and near the bomb craters.

Secret cave warehouse

A small cave containing several crates and a quest anti-radiation suit. The entrance door to the warehouse is locked (Hack 50+).

Quest: Wheel of Fortune (Find radiation suits in a cave near Nipton).

Items: the book "Grognak the Barbarian", an anti-radiation suit.

Legion Camp

A small two-level camp, consisting of a large storage tent and three smaller ones with sleeping bags. There are several Legionnaires and two bound Niptonian Demomen in the camp.

Faction: Caesar's Legion.

Inhabitants: 6-10 legionnaires, 2 captured bombers.

Quest: "Marathon" (Release the hostages from Nipton).

Primm Pass

A mountain pass that leads from Primm to Nowak, bypassing Nipton (exiting from the emergency depot onto Interstate 93 near Ranger Station Charlie).

Enemies: Blind Deathclaw.

Items: energy weapons and ammunition on the body of a follower of Bright, various loot in a hollowed out stone.

Primm

Description not ready yet

Radio station "Lone wolf"

Abandoned trailer with broken radio equipment inside.

Enemies: Geckos.

Items: Wasteland Survival Guide book, Sunset Sasparilla cover with star.

Broken Highwayman

This is a marker for the swamp into which the out-of-control Highwayman once flew off the road. Now, above the surface of the swamp, only the trunk, clogged with various things, is visible.

Items: Sunset Sasparilla cover with a star, micronuclear and energy batteries, various loot.

ransacked farm

Corn field and a trailer with belongings. Inside the trailer are three skeletons, probably the remains of a family that once lived there. Near the farm, you can stumble upon a detachment of legionnaires.

Enemies: if you go into the trailer, then several (from 5 to 15) shooters of the Viper gang should "materialize" around the farm.

Items: Sunset Sasparilla cap with a star, boxes of ammo and armor, medicines in the first aid kit, various loot in a sports bag.

Wolfhorn Ranch

A ranch is like a ranch - a house, suspension bridges, a fortified tower, a source of irradiated water, maize, ferocactus, tobacco, and so on ... But there is no owner. Perhaps he is buried at the top of the hill to the northwest, or perhaps someone else. In any case, the house is free and you can occupy it (containers do not respawn).

Items: the book "Modern Castles", a unique variant of the Cleaver - Cleaver (Melee weapons, DAMAGE 14, DPS 54), varmint rifle, straight razor, other weapons in the weapon cabinet, ammo boxes (two in the house, one outside, near the fortifications ), fruit-bearing plants, various loot.

Mole Rat Ranch

Good mole rats live here, attacked by an evil brahmin (mole rats and brahmin respawn over time). On the west side of the ranch is a barren maize field, and to the northeast is a farm with predatory brahmins, from which, apparently, this aggressive brahmin came to the ranch - there you will see a trough with pieces of meat in it, as if someone taught brahmins eat meat.

To the north of the ranch is the house of an unknown moonshiner (judging by the presence of a moonshine still), who got the hang of growing maize under artificial lighting on heaps of earth right in the house.

To the east of the ranch, the ruins of a two-story building with many traps inside and good loot are visible: the magazines "Police Weekdays", "Patriot Cookbook" and "Lockmaker", 9 irons, also a sniper rifle and cal.308 cartridges in a locked pantry (75 ).

Tumbleweed Ranch

An ownerless two-story house, with a fenced, unsown patch of field. If you enter the field, then the character will be approached by the Shadow (hidden until then) with an offer to buy windbramin for all available cash. In case of consent, the Shadow will give a stealth fight, but the same stealth fight can be removed from the lifeless body of a super mutant...

Unmarked Quest: Wind Bramin Vendor (Buy Tumbleweed from Shadow or refuse).

Items: Lies: A Congressman's Manual, Sunset Sasparilla cap with a star, electric prod, 2 stimulants, over a hundred caps in a box, and more.

South Vegas Ruins East Entrance

Description not ready yet

Ruins of South Vegas West Entrance

Description not ready yet

fisherman's hut

A small empty hut on the shores of Lake Mead, with a small pier. The hut has one room with a refrigerator, several shelves and a bed.

Enemies: Lakers (outside).

Subjects: book "Fist fight in illustrations", cover from "Sunset Sasparilla" with a star.

Mama Gibson Dump

Mother Gibson has been living alone in this dump for many years after the death of her husband. All she has left are her memories and the dogs she adores.

The landfill consists of a yard, which, in fact, is a landfill, and a garage where Mother Gibson sleeps.

Inhabitants: Mother Gibson (merchant) and her dogs - Audas, Basura, Colmillo, Phil, Rina, Ray.

  • Let's Fly (Find parts to repair rocket thrust regulators).
  • Dog Life (Ray, Mom Gibson's dog, one of Rex's new brain opportunities).
  • ED-E, my love (At this point, the trigger goes off to play the first audio recording).

Equipment: workbench.

Items: "Big Boom" (unique sawn-off shotgun, property of the elderly Lady Gibson), Sunset Sasparilla cover with a star.

Searchlight North Gold Mine

Description not ready yet

North Gate of the Strip

Description not ready yet

Freeside (East and North Gates of Freeside)

  • Soldier Blues (Complete several tasks of the King).
  • Dog life (Find a way to heal Rex).
  • King's Gambit (Suppress the oppression of the citizens of the NKR).
  • Two pair of boots (Work for Gloria Van Graff).
  • Collector (To collect debts from non-payers to the Garrets).
  • Atomic Tango (Find "workers" in Atomic Cowboy).
  • It's about time (Help Bill Ronte and Jacob Hoff).
  • Help Julie Farkas negotiate with the merchants.

Communications service: Mojave Express mailbox.

Subjects: Old Mormon Fort - "Snow Globe. Mormon Fort", Therapist Today magazine; "Mick and Ralph" - magazines "Programmer's Digest", "Age of Knights", "Therapist Today"; King's school of doubles - "Figaro" (a unique dangerous razor, belongs to Sergio), "World of Boxing" magazine; casino "Atomic Cowboy" - nucleus-cola "Victoria"; "Cirulien Robotics" - the book "Lie: a textbook for a congressman", a cover from "Sunset Sasparilla" with a star; "Opener" (a unique cutting glove, after completing the "Headhunt" it can be found on the body of the Little Brat near the north gate); "Euclid's Algorithm" (near the eastern gate, the boy Max runs after the girl Stacy, holding this weapon in his hands).

""Open main description""

north passage

The northern passage is the starting point for the Honest Hearts addon, the path to Zion begins here (if Honest Hearts is not installed, the passage will be tightly littered with stones).

Exit to the location: South Passage (Zion Canyon).

Faction: Good Way Trading Company.

Inhabitants: Jed Masterson (caravan driver), Stella (caravan guard), two Good Trek guards, Ricky (pathological liar).

Quest: Expedition "Good Way" (Find a caravan master of the company "Good Way").

scorpion gorge

A gorge with a direct walk from Hidden Valley to HELIOS One. However, the directness of the path is aggravated by the need to deal with the radscorpions swarming here, so not everyone can pass...

Unmarked quest: Search for the missing laser pistol (BS).

Enemies: Radscorpions of various kinds.

Items: the missing laser pistol in the center of the gorge - on a stone near the dead wasteland dweller (appears only after talking with the paladin in charge of the shooting range and the acolyte Stanton), the cover from "Sunset Sasparilla" with a star on the body of the prospector (near the exit at HELIOS One), various loot in the grave and poison glands of radscorpions.

Sloane

Description not ready yet

sniper position

A cozy sniper's nest - a beautiful view from a height of Cottonwood Cove, an open shed as a shelter from the rain, a bed, a fire, in short, everything is provided.

Items: in a locked chest (hack 100) - a unique sniper Gobi Campaign Scout Rifle, cover from "Sunset Sasparilla" with a star, ammo boxes (cartridges cal.308), various loot.

Solar panels AB Nellis

The second largest (after HELIOS One) solar power facility in the Mojave Wasteland, providing power to the entire Nellis Air Force Base. On the roof of the low building of the generator room (it is possible to enter it with a key according to the quest) there are rows of solar panels, among which there are several broken ones.

Faction: Bombers.

Enemies: giant ants in the generator room.

  • Bad Ants (Clear the generator room of giant ants).
  • Boogie Woogie (Repair the solar panels, which requires a repair skill of 65, or spare parts with HELIOS One and a repair skill of 20).

Items in the generator room: a shooter's carbine and a carbine near the bodies of two bombers at the entrance; unique 40-mm grenade launcher "Bukh-Bukh"; 2 nukes and lots of other ammo in stock.

New Vegas steel mill

An abandoned steel mill located in the middle of Fiend territory. The records in the terminal indicate that the plant has been operating in automatic mode for 204 years.

Enemies: inside Mr. Steel (3), crazy Mr. Helper (2); outside Devils.

Items: cover from "Sunset Sasparilla" with a star, magazines "We fix it ourselves", "Programmer's Digest", "Patriot Cookbook", "Age of Knights".

Old nuclear test site

Once upon a time, nuclear tests were carried out here. There is a fortified observation platform on a hill to the northwest. Based on the presence of five chairs with police glasses on each, it can be assumed that the observers have become ghouls. In the hut, located inside the fence, on the bed lies the body of a girl named Nonsense, who really wanted to gulify, judging by the three entries from her suicide diary.

Carefully! The hut has a high level of radiation.

Enemies: Wild ghouls of various kinds.

Items: Three Death Diary entries, hunting shotgun, Sunset Sasparilla cover with star, Nikola Tesla and You book, reinforced leather armor.

Brotherhood of Steel secret place

The courier will receive a mark on the map and the key to the apartment only after completing the quest "In the dark", it is also necessary to earn a good reputation among the BS and reach the "Favorite" rating.

Faction: Brotherhood of Steel.

Inhabitant: Paladin Sato (repairs things for a fee).

Equipment: a workbench for reloading ammo and a workbench.

Items: Tesla Cannon, Minigun, Gatling Laser, Grenade Launcher, Recon Armor, T-51b Power Armor, T-45d Power Armor.

Secret quarters of Caesar's Legion

The key to the house can only be obtained from Lucius in the Fort. He will offer the key if the Courier becomes the "Favorite" of the Legion (or more).

Faction: Caesar's Legion.

Inhabitant: Veteran Atticus.

Unmarked quest: "Reliable Assistant" (Work for Caesar's Legion to gain access to the Legion's secret apartment).

Equipment: campfire outside.

Items: Lucky Sunglasses (+1 Luck), Centurion Armor and Helmet, Vexilarius Armor and Helmet, Praetorian Armor, Chainsaw, Sniper Rifle, Displacer Glove.

Followers' secret apartment

To gain access here, the Courier needs to become an "Idol" among the Followers. After that, Julie Farkas in the Old Mormon Fort will offer the Courier to join the Followers of the Apocalypse and give the key to the apartment.

Faction: Followers of the Apocalypse.

Inhabitant: Dr. Luria.

Equipment: Workbench.

Items: D.C. Therapeutic Journal Book, Universal Experiment Suit (Science +5), Improved Anti-Radiation Suit (+40 Radiation Resistance), Tri-Beam Laser Rifle, Multi-Plasma Rifle, Phantom Magazines, Do It Yourself, Weapons - the future today", "Programmer's Digest", "Therapist Today", "Police Weekdays".

Secret NCR Rangers Compound

Well-camouflaged in the rocks, the rangers' shelter, consisting of three rooms (dining room, bedroom, generator room). There are beds, chests and a fountain of clean water. The key to the apartment is given by Colonel James Shue at Camp McCarran (after the Courier gains a reputation as "The Favorite" among the NCR).

Faction: NCR.

Inhabitant: Ranger Gomez appears here from time to time (you can beg her for some ammo).

Enemies (Outside): Deathclaws and Radscorpions.

Equipment: a workbench for equipping cartridges.

Items: Hunting Revolver, Carbine, Ranger Carbine, NCR Repaired Power Armor, NCR Ranger Combat Armor, NCR Patrol Ranger Armor.

Commodity depot

Abandoned depot and gypsum mine, favored by the claws of death. To the north is an unmarked railway tunnel (locked on both sides, Vzlom 100), a short cut to Nellis Air Base, where you can get to the base almost without being bombarded by bombers.

Vault 34

Description not ready yet

Junction 15

Abandoned, tightly boarded station building near the railway tracks.

Enemies: Deathclaws.

Items: Sunset Sasparilla cover with a star on a bench near the building, under the same hydra bench.

hunter's farm

An ordinary one-story house would have been quite suitable housing for the Courier, if not for the deathclaws that live on the rocks to the south. Several Demomen may appear near the house, but they are easily and quickly dealt with by fire geckos.

Faction: Demomen.

Enemies: fire geckos near the house, deathclaws to the south.

Items: 2 Sunset Sasparilla lids with a star in the kitchen.

Whittaker Farm

Description not ready yet

Farm Horowitz

An abandoned farm consisting of a large ruined house and an old barn next to a granary. The gunmen of the Viper gang settled in the house, set up a campfire there and threw on sleeping bags.

Faction: Vipers.

Enemies: 3 Viper gang shooters.

Items: Sunset Sasparilla lid with a star on the boxes in the ruined house, a hunting shotgun in the back of a pickup truck near the barn.

Note: To the north of the farm is a camp of hostile mercenaries. One of them is armed with a unique Gauss rifle - YCS/186.

If your character has the Wild Waste trait, you will see the mercenary camp turn into a landing site for an alien ship. Three living aliens will appear nearby, the captain of the Alien ship will be armed with a unique Alien Blaster.

NCR sharecropper farms

The farms are a partially fenced large field in which sharecroppers grow crops, mainly corn. Roughly built greenhouses and a sharecropper's barracks rise in the middle of the field.

These structures were erected here as part of the implementation of the so-called Thaler Law, under which farmers who migrated from the NCR to the Mojave to cultivate undeveloped land receive military protection (and also clean water from Lake Las Vegas, which comes here through a huge pipeline) in exchange for part of the harvest.

Buildings: Sharecroppers Barracks, Greenhouses (10).

Faction: NCR.

Inhabitants: Lieutenant Romanowski, Private Ortega, Morgan Blake, Trent Bascom, Ann, other sharecroppers.

  • A Hard Fate (Speak to Morgan Blake at the NCR Sharecropper Farms).
  • Search for White (Find out what is known about Corporal White to Trent Bascom).

Plants: corn, mesquite trees, pinto beans.

Items in the barracks: cover from "Sunset Sasparilla" with a star, the book "Combat Regulations of the Chinese Special Forces".

Fort

Description not ready yet

Shack Bradley

Small hut under the rock. Be careful: the hut has a self-firing shotgun, and when you exit it, you will be ambushed by Jackal bandits.

Enemies: bandits-Jackals.

Items: something in the carved rock at the entrance to the hut; in the hut - a cover from "Sunset Sasparilla" with a star, 3 fragmentation grenades, 2 boxes of ammunition, a first aid kit, an air rifle and more.

Falsecap Shack

A small abandoned shack on the shores of Lake Mead. There are two vending machines with sasparilla and one with Nuka-Cola in the basement.

Enemies: Cazadores.

Items: Junktown Merchant Tales book, Sunset Sasparilla star caps (3), fake bottle caps (18).

Hidden Valley

Hidden Valley (Eng. Hidden Valley - Secret Valley) are four US Air Force bunkers built in pre-war times. The bunkers are located inside a fenced area, spread among the hills and rocks. Three bunkers are of the same type, these are rooms with a tightly locked door on the opposite side.

Buildings: East Bunker, North Bunker, South Bunker, West Bunker (also known as Hidden Valley Bunker). Levels: Hidden Valley - bunker L1, Hidden Valley - bunker L2.

Access to the BS bunker can be obtained after finding a holodisk with a password on the bodies of the paladins of any of the three missing patrols of the Brotherhood: near the REPCONN headquarters, or near Black Mountain, or in the vicinity of Nellis Air Base (if you have a holodisk, you can say the password in the intercom). An alternative to the password is the presence of Veronica. You can also open the lock on the door (Hack 100). In addition, the door to the bunker will open if you advance far enough in the story.

Faction: Brotherhood of Steel.

Inhabitants: Elder McNamara, Chief Paladin Hardin, Paladin Ramos, Senior Knight Lorenzo, Knight Torres (merchant), Chief Scribe Taggart, Senior Scribe Schuller (Doctor), Scribe Ibsen, Acolyte Stenton, Apprentice Watkins, paladins, scribes, and acolytes of the Brotherhood.

""Open Quest List""

Enemies: Tree Scorpions (outside).

  • In the dark (Find three missing Brotherhood patrols, meet with three scouts, search the shelters for spare parts for the air filtration system).
  • Blind Eye (Head to Black Mountain and install a remote signal transmitter on one of the consoles).
  • Don't poke your nose in other people's business (Destroy the Van Graffs).
  • Solid worries (Go to Hidden Valley with Veronica).
  • ED-E my love (At this point, the trigger goes off to play the second audio recording).
  • Establish relations with the BS or destroy the BS:
    • The casino always wins, V;
    • Joker: place your bets;
    • For the Republic, part 2;
    • Caesar is caesarean.

Unmarked quests:

  • Help Scribe Ibsen neutralize a computer virus that has infected the bunker's computer system.
  • Return the missing laser pistol to Knight Torres.

Items: the book "Nikola Tesla and you" in the office of the senior scribe Schuller (Hidden Valley - bunker L1).

""Open main description""

Hut of the Nile

The hut basically consists of a canopy that provides shelter from the rain. Serves as the home of Neal, a peaceful super mutant.

Owner: Neil.

Quest: Madness (Talk to Neil in his hut).

Raul's hut

Description not ready yet

Fields Hut

A small empty hut with a campfire in front of it. On the road not far from the hut, a guy named George is rubbing off and instructing everyone who wants to get to Nellis Air Force Base on how to properly run under artillery fire.

Items: exclusive air gun "Child of Abilene", cover from "Sunset Sasparilla" with a star.

Important: if your character has the "Wild Wasteland" trait, the air gun will not be in the hut, but in Jimmy's well near it (to find the well, you should determine the location marker with the hut, then turn to Rex, listen to his nervous howl, ask: "Is there someone then fell into the well?", after which Rex will bark affirmatively twice and the well will appear next to the hut).

Harper's hut

An abandoned hut can be a convenient home for the Courier - store things in containers safely, there is a bed, a campfire and workbenches.

Enemies: Viper gang shooters to the northeast and deathclaws to the south.

Equipment: a workbench for reloading ammo and a workbench.

Items: Sunset Sasparilla cap with star, varmint rifle, straight razor, 3 crates of ammo, scrap metal.

Red Rock Chemistry Lab

Five rusty trailers, one of them has a table with laboratory equipment. There are beds and a campfire.

Named inhabitants: Diane (project manager), Jack (merchant and chemist), Anders (messenger).

Faction: Great Khans.

Quests: "Honeymoon in Aba Daba" and "Dad".

Items: "Therapist Today" and "Programmer's Digest" magazines, three cave mushrooms (rare ingredients), chemicals, and more.

Coyote Tail Ridge

(eng. Coyote Tail - Coyote Tail)

The NCR had previously ambushed the Great Khans at this site as they tried to escape from Bitter Springs along the so-called "Canyon 37". To the northeast you can find the graves of those same executed khans.

Quest: "I forgot to forget" (Stay here overnight at the request of Boone).

Enemies: Casadores to the west.

REPCONN headquarters

Description not ready yet

Sunset Sasparilla Headquarters

Description not ready yet

southern cistern

A small building with a tank of irradiated water and two NCR soldiers inside, who offer the hero to play a game or two with them, but there is no way to do this.

Items: Various junk.

Remaining Bunker in Fallout New Vegas is a location used by the Enclave to refuel their vertibirds when they fly across the Mojave Wastes. In fact, the Remaining bunker is a small outpost.

For convenience, use summary :

Where can I find the Fallout New Vegas bunker?

This Enclave outpost can be found if you move in a northwest direction from the location of the Foxtrot ranger post, you need to move so that Jacobstown is from the main character in the east. Having met mountains on your way, go around them from the east side, so you will reach the Remaining bunker.
In addition, the remaining bunker can be found during the quest "Take everything", for this you need to move north from the place where the casador eggs are located.

It is important: when moving around the map, you can decide to move along the shortest path, through the location of the Red Rock chemical laboratory, but this will be a waste of time, you cannot go through Red Rock, the mountains are too steep there.

It is important: The bunker can only be accessed during the quest "Old Times".

Description of the Remaining bunker

To begin with, it should be noted that the Remaining bunker is inhabited, you can meet people from Navarro in it - this is the destroyed outpost of the Enclave, which was located on the west coast.

In the bunker of the Remaining you can find a rotorcraft, for this, after you enter the bunker, move to the hangar. This is the same rotorcraft that Daisy Whitman will ride in the final battle for Hoover Dam.

If you take a good look at the bunker, you can find several sets of power armor. This is probably the power armor of those inhabitants of the bunker who do not wear it all the time. But you can only take the power armor, which is located in the closet.

Remaining bunker related quests

There is only one quest associated with this bunker, which is called "Old Times". This quest can only be obtained from the character Arcade Gennon and only if he is the partner of the main character. Arcade was on fire with the idea of ​​gathering the remaining five Enclave fighters for the final battle for Hoover Dam. Each of these Enclave fighters will tell the main character one part of the password that is needed to get into the Remaining bunker. Once in the bunker itself, the main character must talk with Kroeger in order to understand which side he will take during the battle.

188 Trading Post

This is a small outpost situated at the intersection of Highways 93 and 95 (95 + 93 = 188).

Inhabitants on overpass:

  • Samuel Kerr, merchant (food) and repair services;
  • Michelle Kerr, merchant (weapons, ammunition, food);
  • Arms merchant (weapons, weapon mods, ammunition, armor, clothing, misc items);
  • Veronica Santangelo (Brotherhood of Steel), a player companion, can be recruited here;
  • Ezekiel (Followers of the Apocalypse).

Inhabitants under overpass:

  • Alexander, a Gun Runner (weapons, weapon mods, ammunition, misc items);
  • Gun Runners guard, Alexander's bodyguard;
  • The Forecaster, sells the thoughts.

Quests (unmarked):

  • Thought for the Day: buy the thoughts about "You", "Everywhere", and "Here" for 100 caps each.
  • You Make Me Feel Like a Woman: acquire a dress for Veronica.

Abandoned BoS Bunker

Abandoned BoS Bunker (Bunker 13) is the starting point for the add-on Dead Money (if Dead Money is not installed, the grate to enter the bunker will always be locked).

It is a reinforced subterranean installation that was used by the Mojave Wasteland chapter of the Brotherhood of Steel during their war with the New California Republic.

Related quest: Sierra Madre Grand Opening! (Track down the source of the Sierra Madre invitation).

Tools: Sierra Madre vending machine, Reloading bench, and Workbench.

Notable loot: Dean's Electronics, Elijah's chemistry set, T-45d power helmet.

Aerotech Office Park

Aerotech Office Park is a fortified refugee camp run by the NCR.

Buildings: Aerotech suite 200, Aerotech suite 300, Aerotech tent.

Inhabitants: Captain Parker, Bert Gunnarsson (Doctor), Frank Weathers, Keith (in Aerotech suite 200).

  • Left My Heart (Find Frank Weathers" family).
  • The Coyotes (Find out what happened to the missing NCR refugees).
  • (Unmarked) Investigate Keith's shady dealings.

Notable loot: Sunset Sarsaparilla star bottle cap (on the kitchen counter in Aerotech suite 300).

Allied Technologies Offices

Allied Technologies Offices lies on disputed territory (NCR soldiers and Viper gunslingers). It is an abandoned building with extensive interior damage.

Enemies: Giant ants, Viper gunslingers, Fiends.

Notable loot: Tales of a Junktown Jerky Vendor, Tales of Chivalrie, True Police Stories, Sunset Sarsaparilla star bottle caps (2).

Ant Mound

It is an old farm, overrun by fire ants. The ant mound is hidden in the barn. Inside the mound is a small network of tunnels with a few fire ants, and a fire ant queen.

Enemies: Fire ants, Fire ant queen.

Plants: White horsenettles.

Bitter Springs

Bitter Springs is an NCR refugee camp, it consists of NCR tents to the north and refugee tents at the south end of the camp.

Factions: Great Khans (formerly), NCR (today).

Inhabitants: Captain Gilles, Lieutenant Markland (Doctor).

  • No, Not Much (Get supplies for Bitter Springs).
  • Climb Ev "ry Mountain (Find the source of the attacks on Bitter Springs).
  • Bitter Springs Infirmary Blues (Bring two medical books and three doctor's bags to Lt. Markland).
  • I Forgot to Remember to Forget (Travel to Bitter Springs with Boone).

Notable loot: Salesman Weekly (2).

Bitter Springs Recreation Area

The Bitter Springs recreation area is consists of a large amount of trailers and the Bitter Springs recreation office. The office is a small shack to the west of the trailers.

Notable loot: Tumblers Today, La Fantoma!, Sunset Sarsaparilla star bottle caps (2).

black mountain

Black Mountain was unoccupied for over a century after the war. This area was so irradiated that no one survived in it. After the fall of the Master, many of the first generation super mutants headed east, and here they were able to find a place to set up a camp.

Over time, nightkin and the second generation super mutants trickled into Black Mountain, which eventually caused problems. The leader of the community, Marcus, was pushed out. After that, a paranoid schizophrenic nightkin named Tabitha progressively turned the satellite array into a fortress against all outsiders.

Radio station: Black Mountain Radio.

Faction: State of Utobitha.

Inhabitants: Tabitha (Leader), Neil, Raul Tejada (Ghoul-prisoner), Super mutants, Nightkin sniper, Nightkin masters, Nightkin, a unique evolved centaur Moe, Centaurs.

Buildings: Broadcast building, Prison building, Storage building.

  • Related quests: Crazy, Crazy, Crazy (Head to the summit of Black Mountain and end Tabitha's reign of terror).
  • Still in the Dark (Find the missing Brotherhood Patrol, which are located in Black Mountain).
  • Eyesight to the Blind (Head to Black Mountain and install the remote signal transmitter in one of the consoles).

Notable loot: Annabelle (a unique variant of the missile launcher), Nuka-Cola Victory, Sunset Sarsaparilla star bottle cap.

Black Rock Cave

Black Rock cave is a very small cavern. There are three nightkin inside the cave, a dead prospector, and a few dead coyotes.

Enemies: Nightkin master, Nightkin, Radscorpions (outside).

Notable loot: the Paladin Toaster, a unique version of the zap glove.

Bloodborne Cave

Inside the cave, there is a campfire near the entrance where the Courier can find a key. This key opens a Very Hard-locked gate (100 Lockpick) further along on the north side of the cave. Behind the locked door lies a considerable amount of loot.

Enemies: Night stalkers, Legendary night stalker, Fire Geckos (outside).

Related quest: Bleed Me Dry (Collect nightstalker eggs).

Notable loot: around 7,000 bottle caps in an Average locked trunk (50 Lockpick), 12.7mm submachine gun, 12.7mm pistol, Hunting revolver.

Blue Paradise Vacation Rentals

Three beach houses, a small picnic area, submerged docks and many boats make up this lakelurk nest. Only two of the beach houses are accessible (radiation inside!). To the southwest of the houses there are two graves.

Buildings: Sunken beach houses.

Enemies: Lakelurks.

Notable loot: Sunset Sarsaparilla star bottle caps (2).

Bonnie Springs

Bonnie Springs is an old mining ghost town. The buildings are boarded up and a band of Vipers have made here their camp. The town will be taken over by cazadores after killing both Viper gang leaders.

Faction: Vipers.

Enemies: Viper gunslingers, two Viper leaders, Cazadores.

Notable loot: Love and Hate (a unique version of the spiked knuckles), Sunset Sarsaparilla star bottle caps (2).

Boulder Beach Campground

The campground has a bed inside the trailer and a campfire. To the north-west of the jetties, there is a hollowed-out rock containing random loot. It is the rock marked with "The Sun Is Killing Me" graffiti.

Enemies: Lakelurks.

boulder city

Boulder City is a small town, mostly notable for its proximity to Hoover Dam and the 188 Trading Post. It was the site of intense fighting between NCR and Caesar's Legion during the First Battle of Hoover Dam. The Rangers lured some of the toughest veteran Legionaries into the town and blew it to pieces with explosives. The city was almost entirely demolished as a result.

Sublocation: Boulder City ruins. Buildings: Boulder City train station, Big Horn Saloon, Great Khan hideout.

Factions: NCR, Great Khans.

Inhabitants: Lieutenant Monroe and NCR soldiers, Private Kowalski, Ike (Big Horn Saloon, merchant), Jessup and several other Khans.

  • They Went That-a-Way, Ring-a-Ding-Ding! (Intercept the Great Khans at Boulder City).
  • Boulder City Showdown (Defuse the situation with the Great Khans in Boulder City).
  • (Unmarked) Defacing the Humble Stone.
  • (Unmarked) Meet Victor near Boulder City.

Notable loot: Big Horn Saloon - Sunset Sarsaparilla star bottle cap, Nuka-Cola Quartz (3), Lever-action shotgun; Boulder City ruins - La Fantoma!, True Police Stories, 10mm SMG; Boulder City train station - La Fantoma!, Boxing Times, Hunting rifle.

Bradley's Shack

Bradley's Shack is a small shack. It is safe for use as player's house. By the entrance there can be some Jackal gang members, and there is a campfire outside.

Faction: Jackals.

Notable loot: Sunset Sarsaparilla star bottle cap.

Brewer's Beer Bootlegging

Brewer's beer bootlegging is a small shack. Many cazadores and cazador nests are located around it.

Owner: Gourd (found dead).

Enemies: Cazadores (outside).

Unmarked quest: Strategic Nuclear Moose (Find Gourd's secret brewery in the cellar).

Notable loot: Sunset Sarsaparilla star bottle cap, Big Book of Science in the cellar.

Note: The combat armor, reinforced mark 2 and matching combat helmet can be found in a duffle bag at an abandoned campsite west of Brewer's beer bootlegging.

Broc Flower Cave

The Broc Flower Cave is a small cave. Many portions of the cave are slightly radioactive.

Enemies: Giant rats.

Plants: Broc Flowers (outside).

Related quest: Debt Collector (Find Lady Jane's caravan and collect caps from the remains).

Notable loot: Ratslayer (a unique variant of the varmint rifle), Salesman Weekly, Lad's Life, Today's Physician, Progammer's Digest (2).

Brooks Tumbleweed Ranch

Behind the ranch house is a cattle pen, seemingly empty, with a few tumbleweeds drifting idly in the breeze. Inside, there is a kitchen, a living room, a storage area, and a bedroom.

Building: Tumbleweed Ranch House.

Unmarked quest: Wind-Brahmin Wrangler (Accept nightkin's offer to buy "wind brahmin" or refuse his offer).

Notable loot: Lying, Congressional Style; Sunset Sarsaparilla star bottle cap.

Brotherhood of Steel Safehouse

The Courier can only gain entrance to the BoS Safehouse after finishing the quest Still in the Dark, also have a positive reputation with the Brotherhood of Steel and have the rating "Liked".

Inhabitant: Paladin Sato (repairman).

Notable loot: Tesla cannon, minigun, Gatling laser, missile launcher, recon armor, T-51b power armor, T-45d power armor.

Caesar's Legion Safehouse

The key to the house can only be obtained from Lucius at the Fort. He will offer it if the Courier has a "Liked" or higher reputation with the Legion.

Faction: Caesar's Legion.

Inhabitant: Veteran Atticus.

Unmarked quest: A Trusted Aide (Work for Caesar's Legion in order to gain access to Caesar's Legion safehouse).

Tools: a campfire outside.

Notable loot: Lucky shades (+1 Luck), Legion centurion armor, Centurion helmet, Legion Vexillarius armor, Vexillarius helmet, Legion Praetorian armor, chainsaw, sniper rifle, displacer glove.

California Sunset Drive-in

The California Sunset Drive-in is an abandoned drive-in with a few cars and trash cans, with the blank movie screen at the forefront.

Enemies: Feral ghouls, Radscorpions, Bark scorpions.

Notable loot: Sunset Sarsaparilla star bottle caps (2); in the playground area overlooking the drive-in: Lad's Life, True Police Stories.

callville bay

Callville Bay is a former boat dock beside Lake Mead. It consists of a ruined boat house and a store named Captain Dean Boat Rentals.

Building: Captain Dean Boat Rentals.

Enemies: Giant rats, Cazadores.

Related quest: Volare! (Find the Crashed B-29 near Callville Bay).

Notable loot (in the store): Sunset Sarsaparilla star bottle caps (2), Lad's Life.

Camp Forlorn Hope

Camp Forlorn Hope is the NCR's primary forward camp in the eastern Mojave Wasteland.

Buildings: Command Center, Barracks, Medical Center, Mess Hall, Storage Shed, Jail, Shack.

Inhabitants: Major Joseph Polatli, Doctor Alex Richards, Quartermaster Carl Mayes (merchant), Tech Sergeant Reyes, Private Stone, Private James Sexton, NCR Veteran rangers, NCR troopers, Lieutenant Monroe (once Boulder City Showdown is completed in favor of the NCR) , Lieutenant Hayes (after completing My Kind of Town), 1st Recon (after completing Three-Card Bounty).

  • Related quests: Medical Mystery (Search Camp Forlorn Hope for clues about the missing medical supplies).
  • Return to Sender (Speak with Sergeant Reyes, then travel to all Ranger stations and deliver the codes).
  • Restoring Hope (Defeat the Legion at Nelson).
  • We Are Legion (Kill all NCR Officers at Camp Forlorn Hope).
  • Still in the Dark (Meet with a BoS scout near Camp FH).
  • Collect the Legion ears for Private James Sexton.
  • Collect the NCR dogtags for Quartermaster Mayes.

Notable loot: Big Book of Science in the Command Center, Sunset Sarsaparilla star bottle cap in the Mess Hall.

Camp Golf

Camp Golf is an NCR military base, located on the north shore of Lake Las Vegas. The camp consists of several tents on the golf course west of the resort building, near which are placed the command tent, infirmary, mess hall and shooting range. The perimeter is secured by several watchtowers.

Buildings: House Resort (it was owned by Robert House before the War), Camp Golf mess tent, Camp Golf tent (10), Misfits" tent.

Faction: New California Republic.

Inhabitants: Chief Hanlon, Doc Sawbones (camp medic), Sgt. McCredie, Mags, Razz, Poindexter, O "Hanrahan, NCR Rangers, NCR troopers.

  • Flags of Our Foul-Ups (Help the Misfits improve their squad and combat skills).
  • Return to Sender (Inform Chief Hanlon what you and Sergeant Reyes discovered).
  • No, Not Much (Request reinforcements for Bitter Springs).

Notable loot: in the House Resort - Sunset Sarsaparilla star bottle caps (3), Boxing Times, Fixin' Things (2), Future Weapons Today, Lad's Life, Locksmith's Reader, Meeting People, Programmer's Digest, Tales of Chivalrie, Nuka-Cola Quartz (5), Lucky 38 VIP keycard; inside Misfits" tent - Patriot's Cookbook; inside Sgt.McCredie's tent - Lad's Life, Salesman Weekly, Programmer's Digest.

Camp Guardian

Camp Guardian is one of the farthest NCR outposts located in the eastern Mojave Wasteland.

Approaching the camp, the Courier may pick up a distress signal radio calling for help from a mutant attack. Traveling up the narrow path will lead to Guardian Peak and the Camp Guardian Caves.

Faction: NCR (formerly).

Enemies: Giant rats, Radscorpions, Bark scorpions.

Notable loot: Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak).

Camp McCarran

Camp McCarran is a major NCR military base in the Mojave Wasteland. It is located in the pre-War McCarran International Airport outside of New Vegas.

Buildings: Camp McCarran terminal building, Camp McCarran concourse, Camp McCarran supply shack, Camp McCarran control tower.

Faction: New California Republic.

Inhabitants: Colonel James Hsu, Captain Ronald Curtis (aka Frumentarius Picus), Lieutenant Carrie Boyd, Corporal Walter Hornsby, Silus (a captured centurion of Caesar's Legion), Dr. Kemp (doctor), Corporal William Farber (cook), Thomas Hildern (Director of Operations, OSI East), Angela Williams (researcher), Private Christina Morales, Sergeant Daniel Contreras (merchant), Little Buster (Bounty hunter), Major Dhatri, 1st Recon: Lieutenant Gorobets, Sergeant Bitter-Root, Corporal Betsy , Corporal Sterling, 10 of Spades; NCR troopers.

Notable loot: This Machine (a unique battle rifle, which can be obtained as a reward for the unmarked quest Dealing with Contreras), La Longue Carabine (a unique version of the cowboy repeater, carried by Corporal Sterling), Locksmith's Reader, La Fantoma !, Fixin "Things (2), Future Weapons Today, Lad" s Life (2), Salesman Weekly, Milsurp Review (3).

""Show Related Quests""

Camp Searchlight

The NCR recently set up a large base here, and this became a major obstacle for Caesar's Legion. Vulpes Inculta ordered some legionaries open the containers with radioactive wastes stored in the fire station. This diversion caused a massive wave of death and ghoulification among NCR troops that destroyed Camp Searchlight as a viable military base.

Buildings: Searchlight East Church, Searchlight Church Basement, Searchlight West Church, Searchlight NCR Storage, Searchlight Elementary School, Searchlight Fire Station, Searchlight Home, Searchlight Police Station.

Inhabitants: First Sergeant Astor and NCR troopers, Private Kyle Edwards, Logan and his prospector companions.

Enemies: Feral trooper ghouls, Radscorpions, Radscorpion queen, Golden geckos, Mark III turrets.

  • Related quests: Eye for an Eye (Collect some intel on Legion troop movements and plant a bug in their radio).
  • We Will All Go Together (Collect Dog Tags from ghoul NCR troopers within Camp Searchlight and take them to Astor).
  • Wheel of Fortune (Explore the buildings with Logan).

Notable loot: Knock-Knock (a unique variant of the fire axe), and Sunset Sarsaparilla star bottle cap in the fire station; Chinese Army: Special Ops Training Manual, and Mini Nukes (2) or Holy Frag Grenades (3) in the Church basement; meeting people in the home.

Cannibal Johnson's Cave

Cannibal Johnson's Cave is a small cavern.

Owner: Cannibal Johnson, a former Enclave soldier.

Related quest: For Auld Lang Syne (Ask Cannibal Johnson to come to the Remnants reunion).

Notable loot: Grognak the Barbarian on Johnson's bed, Lad's Life.

Canyon Wreckage

Canyon Wreckage is the starting point for the add-on Lonesome Road (if Lonesome Road is not installed, the path to the Divide will be blocked by the wreckage of several burnt-out cars, trucks, and other objects).

Connects to: Pass to Canyon Wreckage.

Enemies: Coyotes.

Related quest: The Reunion (Travel to the Canyon Wreckage near Primm and enter the Divide).

Cap Counterfeiting Shack

The Cap Counterfeiting Shack is a small shack. In the basement of the shack is a Nuka-Cola vending machine, and two Sunset Sarsaparilla vending machines.

Enemies: Cazadores.

Notable loot: Tales of a Junktown Jerky Vendor, Sunset Sarsaparilla star bottle caps (3), Counterfeit bottle caps (18).

Cassidy Caravan Wreckage

Cassidy Caravan Wreckage is the final resting stop of Cass" Caravan. This location contains a dead brahmin, a wooden cart, several wooden boxes and crates with various loot, an ash pile and many drained energy cell cells scattered around.

Enemies: Cazadores.

Related quest: Heartache by the Number (Pay your respects with Cass at her caravan's grave).

Chance's Map

This map was carved by the blade of Chance's knife and McMurphy's finger in the graphic novel All Roads, however its location was much different than what appears in the game itself.

The deep grooves represent the major highways in and around New Vegas. Items on the map are figurative of the items they represent (none of these items may be picked up):

  • The can of turpentine represents the Strip, the cherry bombs in the northeast represents the Boomers at Nellis.
  • The rock in the upper northwest represents Jacobstown.
  • The Legion Denarius in the east represents the Fort.
  • The un-opened whiskey bottle is Hoover Dam.
  • The Stealth Boy is Black Mountain, east of it is a shard of mirror representing HELIOS One.
  • The beer bottle in the middle of the map is probably the REPCONN launch facility.
  • The stick of dynamite represents Powder Ganger territory.
  • The deathclaw claw is Quarry Junction, the tin can in the west is probably Goodsprings, the rock north of it is most likely Red Rock Canyon.
  • The tin can in the south is Camp Searchlight, the bottle of water is Cottonwood Cove, the bullet cases is Nipton.
  • In the far Southwest of the map, the two tall bottles represents the giant ranger statues at the Mojave Outpost.

Charleston Cave

Charleston Cave is a location within Mount Charleston. The cave is a series of winding rock tunnels with several spacious caverns scattered throughout the stone labyrinth. Inside is a locked bunker built before the war (a Lockpick skill of 75 is required to open it).

Enemies: Night stalkers.

Related quest: Guess Who I Saw Today (Look for the source of the night stalker stealth mutation).

Notable loot: Oh baby! (a unique variant of the super sledge); Hunting shotgun, Fixin' Things, Lad's Life, Today's Physician.

Clark Field

Clark Field is a pre-War chemical plant located southeast of Novac. At the north entrance is a dead prospector named Mr. RADical, wearing a radiation suit.

Clark Field is highly radiated.

Enemies: Golden geckos.

Related quest: Come Fly With Me (Find atomic fuel for the rockets).

Notable loot: Isotope-239 igniting agent, Radiation suit, Mr. RADical's Journal.

Cliffside Prospector Camp

Cliffside Prospector Camp is a small shack among the cliffs. Across the river, east of it is an unmarked location inhabited by a large amount of deathclaws, known as the Deathclaw promontory.

Enemies: Fire geckos.

Notable loot: Sunset Sarsaparilla star bottle cap.

Cottonwood Cove

Cottonwood Cove is the largest encampment of Legion forces on the western side of the Colorado River.

Buildings: Cottonwood Cove HQ, Cottonwood Cove mess hall, Cottonwood Cove storage, Cottonwood Cove restroom, Cottonwood Cove shack.

Faction: Caesar's Legion.

Inhabitants: Aurelius of Phoenix (Centurion), Decanus Severus, Canyon Runner (slave master), Cursor Lucullus, Legionaries, Anders (a crucified Great Khan), Mrs. Weathers (slave and wife to Frank Weathers), Sammy Weathers (slave and daughter to Mrs. Weathers), Kenny Weathers (slave and son to Mrs. Weathers).

  • Eye for an Eye (Cottonwood Cove must be destroyed and/or bugged for a reward by Astor, the NCR sergeant).
  • Render Unto Caesar (Travel to Cottonwood Cove and take the barge up the river to the Fort).
  • Aba Daba Honeymoon (Free Anders, a Great Khan, who can be found crucified on the road into the cove).
  • Left My Heart (Free Weathers" family from enslavement).
  • Collect NCR dogtags for Aurelius of Phoenix.

Notable loot: Recompense of the Fallen (a unique variant of the Dog tag fist), and Grognak the Barbarian in Aurelius of Phoenix"s office; Sunset Sarsaparilla star bottle cap inside the ladies bathroom.

Cottonwood Crater

Cottonwood Crater is an atomic bomb impact point in the southern mountains. This area contains a highly radioactive pool (up to 20 rads a second).

This location is reached via a cave exit in Fire Root Cavern.

Enemies: Golden geckos.

Notable loot: Fat Man (on a dead prospector).

Cottonwood Overlook

Cottonwood Overlook is an abandoned promontory, offering a great view of the Legion camp at Cottonwood Cove below. This area consists of a few boarded up beach homes, two dumpsters, and a truck which contains radioactive waste transported there from San Onofre.

Related quest: Eye for an Eye (The radioactive waste truck can be opened in order to spill the barrels onto Cottonwood Cove below).

Coyote Den

Coyote Den is an open cave with several coyotes roaming around at the mouth. Deep in the den next to a pile of bones is lying a dead Bright Brotherhood Follower.

Enemies: Coyotes, Coyote den mother, Coyote pups.

Coyote Mines

There are two notable sections to this location, the house and the mine itself, without any hostile creatures or traps inside. The Coyote Mine house has two floors, containing sleeping quarters, many storage containers and a working jukebox. The mine is small and contains some Dynamite, Frag Grenades, and minor loot.

Two prospectors may or may not be inhabiting this area.

Enemies: Feral ghouls (outside).

Notable loot: Sunset Sarsaparilla star bottle cap (in the house).

Coyote Tail Ridge

Coyote Tail Ridge is the location, called "Canyon 37" by the NCR, where their ambush teams, the First Recon Snipers, were stationed during the massacre of the Great Khans. It was the Khans" only route of escape from Bitter Springs.

Enemies: Cazadores.

Related quest: I Forgot to Remember to Forget (Talk to Boone about staying overnight at Coyote Tail Ridge).

Crashed B-29

The Crashed B-29 was a Boeing B-29 Superfortress that crashed on July 21, 1948 (129 years before the Great War) and is lying now at the bottom of Lake Mead.

Related quest: Volare! (Raise the bomber from the bottom of Lake Mead).

Crashed Vertibird

Crashed Vertibird is the wreckage of an Enclave VB-02 vertibird (with the prefab serial number VEM-105 2193).

Enemies: Hardened sentry bots, Hardened Mister Handies.

Related quest: For Auld Lang Syne (Travel to Crashed Vertibird with Arcade Gannon).

Notable loot: the Tesla-Beaton prototype, a unique Tesla cannon.

Crescent Canyon East

Crescent Canyon East is the eastern side of a large crescent-moon-shaped canyon below a collapsed bridge. It is strewn with radioactive waste barrels.

Connects to: Crescent Canyon West.

Enemies: Golden geckos.

Notable loot: Combat armor in a footlocker.

Crescent Canyon West

Crescent Canyon West is the western side of a large crescent-moon-shaped canyon below a collapsed bridge. It is strewn with radioactive waste barrels.

Connects to: Crescent Canyon East.

Enemies: Golden geckos.

Notable loot: Advanced radiation suit (Radiation Resistance +40) in a radiation suit case near an overturned blue truck.

Crimson Caravan Company

The Crimson Caravan Company is the New Vegas branch of the Crimson Caravan, currently under the management of Alice McLafferty.

Buildings: Crimson Caravan Main Office, Caravaneer Barracks, Guard Barracks.

Inhabitants: Alice McLafferty (manager), Blake (merchant), Don Hostetler (daytime only), Ringo (after completing Ghost Town Gunfight), Janet, Caravaneers and Guards.

  • Related quests: Heartache by the Number (Acquire a job at the Crimson Caravan Company).
  • You Can Depend on Me (Alice McLafferty asks the Courier to do various "jobs" for the Crimson Caravan Company).
  • Pressing Matters (Disable the bottle cap counterfeiting press located at Sunset Sarsaparilla Headquarters).
  • Aba Daba Honeymoon (Deliver chems to Don Hostetler).
  • Young Hearts (Pairing Jack of Nellis with Janet).
  • Bitter Springs Infirmary Blues (Obtain two medical books from Blake's store).
  • Dealing with Contreras (Obtain med. supplies from Blake).
  • Help cpl. Farber at Camp McCarran find a meat vendor.

Notable loot: Sunset Sarsaparilla star bottle cap, and True Police Stories in the main office; La Fantoma! in the Caravaneer barracks.

Dead Wind Cavern

Dead Wind Cavern is a cave inhabited by a wide variety of deathclaws including the legendary deathclaw.

Enemies: Deathclaws, Deathclaw mother, Legendary deathclaw.

Related quest: Bleed Me Dry (Collect deathclaw eggs).

Notable loot: Mercy (a unique variant of the 40mm grenade machinegun), Brotherhood T-45d power armor.

Desert Shack

This location consists of just a dilapidated shack.

Durable Dunn's Sacked Caravan

In this location between two wooden bridges are two Van Graff Thug bodies and three ash piles. There is also a dead Crimson Caravan guard, and a dead brahmin beneath the northern bridge.

Related quest: Heartache by the Number (Track down Durable Dunn's missing caravan with Cass).

Tools: Campfire.

Notable loot: Combat armor (2), Plasma rifle (2), Leather armor, Lever-action shotgun.

East Pump Station

East Pump Station is responsible for filtering the water being pumped along the water pipe from Lake Las Vegas into the NCR Sharecropper Farms.

Buildings: East Pump Station, East Cistern.

Related quest: Hard Luck Blues (Activate the terminal and restore the network connection (50 Science skill required)).

Notable loot: Fixin' Things in the East cistern.

El Dorado Dry Lake

El Dorado Dry Lake is a vast expansion of sand and cracked earth. There are derelict vehicles on the northern edge of the dry lake. If this vehicles are shot or hit by fire ant flame attacks, they will cause a large chain reaction vehicle explosion.

Enemies: Fire ants.

Related quest: Talent Pool (Recruit a musician for the Tops, The Lonesome Drifter, who can be found beneath the road sign just northeast of El Dorado Dry Lake).

Notable loot: the Mysterious Magnum (a unique variant of the .44 magnum revolver, carried by The Lonesome Drifter (50 Barter skill required)).

El Dorado Gas & Service

El Dorado Gas & Service is an abandoned gas station. It contains a campfire for crafting and also several makeshift beds outside.

Enemies: two Viper gunslingers and a Viper leader reside near the signs close by.

Notable loot: Sunset Sarsaparilla star bottle cap.

El Dorado Substation

The El Dorado Substation is a power sub-station near HELIOS One, guarding by the NCR troops. This location is of paramount importance to the NCR, as it is responsible for converting the energy from HELIOS One into usable electricity. It consists of a single building Power Substation and a large array of transformers.

Inhabitants: NCR Sergeant and 7 NCR troopers.

Related quests: Wild Card: Finishing Touches, and The House Always Wins, VII (Install the override chip on a terminal at the substation).

Notable loot: Sunset Sarsaparilla star bottle cap.

El Rey Motel

The El Rey Motel is a dilapidated motel. Most of the doors into the motel's rooms are blocked up by debris and are therefore inaccessible. The exceptions are one room on the bottom floor, which is filled with bark scorpions, and two rooms on the top floor with a hostile crazed chem addict in the one of them.The room on the bottom floor belonged to someone who borrowed money from a loan shark but failed to return it.

Enemies: Bark scorpions, Crazed chem addict.

Notable loot: Threatening note in the room on the bottom floor; Sunset Sarsaparilla star bottle cap in the room from the left on the top floor; Nuka-Cola Victory in the room from the right on the top floor.

Emergency Service Railyard

Emergency Service Railyard contains a building that cannot be entered and the platform with several mattresses, an irradiated sink and some shelves full of containers. A campfire can be found nearby.

Notable loot: Sunset Sarsaparilla star bottle caps (2) on the platform.

Fields" Shack

Fields" Shack is an abandoned shack. There is a campfire directly in front of the shack.

Notable loot: the Abilene Kid LE BB gun (a unique variant of the BB gun), Sunset Sarsaparilla star bottle cap.

Note: If the Courier has the Wild Wasteland perk, The Abilene Kid LE BB gun will not be found here, but instead at Jimmy's Well.

Fire Root Cavern

Fire Root Cavern is a cave that consists of one large room with a radioactive pool and an adjoining corridor. The only direct path to Cottonwood Crater is lying through it.

Connects to: Cottonwood Crater.

Enemies: Fire geckos, Legendary fire geckos.

Notable loot: Evil gnome (a unique variant of the garden gnome statue).

Fisherman's Pride Shack

The Fisherman's Pride Shack is a shack facing Lake Mead, with a small pier. A single square room inside this shack contains a refrigerator, a couple of shelves, and a bed.

Enemies: Lakelurks (outside).

Notable loot: Pugilism Illustrated, Sunset Sarsaparilla star bottle cap.

Follower's Outpost

The Follower's Outpost is located at the end of a small road branching off from Highway 95. Curiously, the outpost appears much larger on the inside than it is on the outside. The only purpose this location serves is to complete the quest I Could Make You Care, if the Courier chose a certain path.

Inhabitants: Doctor Alvarez, 2 Followers doctors, 2 Followers guards.

Related quest: I Could Make You Care (Bring Veronica to check in with the Followers of the Apocalypse outpost).

Follower's Safehouse

To access the safehouse, the Courier must become Idolized by the Followers of the Apocalypse. After that Julie Farkas at the Old Mormon Fort will offer you membership of the Followers and give you the key.

Faction: Followers of the Apocalypse.

Inhabitant: Doctor Luria.

Tools: Workbench.

Notable loot: D.C. Journal of Internal Medicine, All-purpose science suit (Science +5), Advanced radiation suit (Radiation Resistance +40), Tri-beam laser rifle, Multiplas rifle, La Fantoma!, Fixin "Things, Future Weapons Today, Programmer"s Digest, Today's Physician, True Police Stories.

Freeside is the main slum adjacent to but not controlled by New Vegas. It is ruled by the Kings and the Van Graffs.

Sublocation: Old Mormon Fort. Buildings: Mick & Ralph's, King's School of Impersonation, Atomic Wrangler Casino, Silver Rush, Cerulean Robotics, Ruined store.

Factions: Freeside, Followers of the Apocalypse, Kings, Van Graffs. Inhabitants:

  • Mick & Ralph's: Mick (merchant), Ralph (merchant).
  • King's School of Impersonation: The King, Pacer, Sergio (barber), Rex (dog), Kings gang members.
  • Old Mormon Fort: Julie Farkas (doctor), Arcade Gannon, April Martimer, Beatrix Russell, Wayne, Farris, Roy.
  • Atomic Wrangler Casino: James Garret (merchant), Francine Garret (merchant), Henry Jamison, Caleb McCaffery (before Debt Collector), Hadrian (before Talent Pool).
  • Silver Rush: Gloria Van Graff (merchant), Jean-Baptiste Cutting, Mr. Soren, Simon (door guard), Van Graff Thugs.
  • Cerulean Robotics: Fisto (robot), Protectrons.
  • Ruined store: Major Elizabeth Kieran, NCR troopers.
  • Freeside "s streets: Genaro (merchant), Dixon (merchant), Tapper (water salesman), Orris (fake bodyguard), Max, Stacey, Old Ben, Santiago, Lady Jane, Bill Ronte, Jacob Hoff, Rotface, Grecks, Vagrant , Criers, Thugs, etc.

Freeside (Freeside's East Gate & Freeside's North Gate)

  • G.I. Blues (Perform several tests of loyalty for The Kings).
  • Nothin" But a Hound Dog (Find a way to heal Rex).
  • Kings" Gambit (Stop the violence against NCR citizens).
  • Birds of a Feather (Become a member of the Van Graffs).
  • Tend To Your Business (Eliminate the Van Graffs).
  • Wang Dang Atomic Tango (Find the new "employees" for the Atomic Wrangler Casino).
  • Debt Collector (Collect owed debts from specific people).
  • High Times (Help Bill Ronte and Jacob Hoff).
  • Help Julie Farkas to make a deal with the local merchants.

Notable loot: Snow Globe - Mormon Fort, Today "s Physician in the Old Mormon Fort; Programmer" s Digest, Tales of Chivalrie, Today "s Physician in the Mick & Ralph" s; Figaro (a unique variant of the straight razor, carried by Sergio), Boxing Times in the King's School of Impersonation; Nuka-Cola Victory in the Atomic Wrangler Casino; Lying, Congressional Style, Sunset Sarsaparilla star bottle cap in the Cerulean Robotics ; Cram Opener (a unique variant of the bladed gauntlet, after completing Three-Card Bounty you will find this weapon on the body of Little Buster near Freeside's North Gate); Euclid's C-Finder (the boy Max will be chasing a girl named Stacey with this unique weapon in the hand).

""Show Main Article & Inhabitants""

Gibson Scrap Yard

Old Lady Gibson has been running this modest scrapyard for the last few years since the passing of her husband. All she has now are memories, and a collection of hounds that she dotes on.

Gibson Scrap Yard consists of the yard and Old Lady Gibson's garage. Inside the garage is where Reina and Ray stay, and Old Lady Gibson rests.

Inhabitants: Old Lady Gibson (merchant), Audaz, Basura, Colmillo, Fiel, Reina, Rey.

  • Come Fly With Me (Find parts to fix the rockets" thrust controllers).
  • Nothin "But a Hound Dog (Rey, Old Lady Gibson" s dog, is a possibility for a new brain for Rex).

Tools: Workbench.

Notable loot: Big Boomer (a unique variant of the sawed-off shotgun, carried by Old Lady Gibson), Sunset Sarsaparilla star bottle cap.

goodsprings

Goodsprings is a small town located near the I-15, a one of major routes that lead into the city of New Vegas.

Buildings: Doc Mitchell's House, Prospector Saloon, Goodsprings General Store, Goodsprings Schoolhouse, Goodsprings Gas Station, Goodsprings Home (4), Victor's shack.

Factions: Goodsprings, Powder Gangers (possibly).

Inhabitants: Doc Mitchell (doctor), Chet (merchant), Trudy (merchant), Sunny Smiles and Cheyenne (dog), Easy Pete, Goodsprings settlers, Victor, Ringo, Joe Cobb and Powder Gangers.

  • Related quests: Ain't That a Kick in the Head, Back in the Saddle, By a Campfire on the Trail (tutorial quests).
  • Ghost Town Gunfight (Defeat the Powder Gangers).
  • Run Goodsprings Run (Defeat the Goodsprings militia).
  • Fix the broken Trudy's radio in the Prospector Saloon.
  • Receive from Ringo a free Caravan deck and game rules.

Communication service: Mojave Express dropbox.

Notable loot: Today's Physician in the Doc Mitchell's House; Fixin' Things, Meeting People, Salesman Weekly in the Prospector Saloon; Salesman Weekly in the General Store; Stealth Boy, Lad's Life, Meeting People, Programmer's Digest (2), Salesman Weekly in the Goodsprings Schoolhouse; Boxing Times in the Gas Station; Chinese Army: Special Ops Training Manual, Lad's Life, Sunset Sarsaparilla star bottle cap in the Goodsprings Houses.

Goodsprings Cemetery

Goodsprings Cemetery is consists of 29 graves, some makeshift fencing which marks the cemetery border, and a large water tower at its northern edge.

Enemies: Bloatflies, Bark scorpion.

  • By a Campfire on the Trail (Find a broc flower).
  • Bleed Me Dry (Collect radscorpion eggs near Goodsprings Cemetery).
  • (Unmarked) Find or buy a shovel and start digging the graves.

Notable loot: Snow Globe - Goodsprings, ten distinctive cigarette butts.

Goodsprings Source

Goodsprings Source is located south-south-east of Goodsprings and serves as its purified water supply.

Inhabitant: Barton Thorn.

Enemies: Geckos.

  • Back in the Saddle (Kill the geckos at the wells).
  • By a Campfire on the Trail (Use the campfire to make healing powder).
  • (Unmarked) Agree to save Barton Thorn's girlfriend trapped by geckos.

Tools: three campfires.

Notable loot: a shovel is right beside one of the wells.

Great Khan Encampment

The Great Khan Encampment is a location that used to overlook Quarry Junction by the Great Khans.

Faction: Great Khans.

Inhabitants: Melissa, 2 Great Khans.

Enemies: Deathclaws.

  • Don't Make a Beggar of Me (Bring the chem shipment to Melissa).
  • Oh My Papa (Convince Melissa to speak out against Caesar).

Tools: Campfire.

Griffin Wares Sacked Caravan

The Griffin Wares Sacked Caravan contains 3 brahmin corpses, a wooden cart with nothing important inside, two ash piles, and some scattered loot near one of the brahmin.

Related quest: Heartache by the Number (Investigate the wreckage of the Griffin Wares caravan with Cass).

Notable loot: Plasma rifle.

Grub n" Gulp Rest Stop

The rest stop is basically a pen with three brahmin and an inaccessible shack. There is a campfire for crafting and makeshift beds to restore health.

Inhabitants: Fitz (food merchant), Lupe (water merchant).

Unmarked quest: Help Cpl. Farber at Camp McCarran find a meat vendor.

Notable loot: Salesman Weekly, Sunset Sarsaparilla star bottle cap.

Guardian Peak

The Guardian Peak itself is devoid of NCR soldiers, but populated with giant rats and radscorpions. The nearby cave system, Camp Guardian Caves, contains the dead NCR troopers that were stationed at Camp Guardian.

Sections: Camp Guardian Caves.

Radio station: Camp Guardian Radio.

Faction: NCR (formerly).

Enemies: Giant rats, Radscorpions.

Notable loot: Binoculars, Sunset Sarsaparilla star bottle cap, Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak).

Camp Guardian Caves

The Camp Guardian Caves is a large network of tunnels and a few large open areas, with its main entrance being at Guardian Peak, directly north of the tent.

Exits: Guardian Peak, Lake Mead.

Inhabitant: Private Halford.

Enemies: Lakelurk king, Lakelurks.

Unmarked quest: Help for Private Halford.

Notable loot: C-4 plastic explosives (7), Schematics - dog tag fist (Rewarded for saving Halford, or found on his corpse).

Gun Runners

Gun Runners is run by a trade group called the Gun Runners, who have specialized themselves in the manufacturing and selling of firearms.

The Gun Runner Headquarters is a single story building that consists of a main lobby, a workshop and living quarters. Entering the Gun Runners complex is trespassing, and causes the guards on the premises to turn hostile.

Faction: Gun Runners.

Inhabitants: Isaac (Supply manager), Vendortron (merchant), Gun Runner guards, gunsmiths.

  • You Can Depend on Me (Acquire the Gun Runner's secret manufacturing specifications from their factory).
  • Dealing with Contreras (Speak to Isaac outside of Gun Runners).

Notable loot: Sunset Sarsaparilla star bottle cap in the lobby, Future Weapons Today, Patriot's Cookbook, Today's Physician.

Gypsum Train Yard

The Gypsum Train Yard is an abandoned railway yard filled with deathclaws. There is an unmarked train tunnel (with a very hard lock on both ends) north of this location that leads to Nellis Air Force Base and may be used to avoid the howitzer bombardment when approaching the Boomers" base.

Building: Gypsum Quarry Office.

Enemies: Deathclaws, Giant ants.

Notable loot: Sunset Sarsaparilla star bottle cap in the Gypsum Quarry Office.

H&H Tools Factory

H&H Tools Factory was the Houses" family owned company. Robert House"s half-brother, Anthony House, cheated the inheritance of the company from Mr. House when their father died. Anthony House suffered from paranoia, which led to increasingly severe security measures at the company. In 2077, he locked down the H&H Tools Factory and activated its security systems. He also planted frag mines inside the interior of the factory and fired all his employees.

Enemies: Robobrains, Mister Handies, Crazed Mister Handies, Automated turrets.

Notable loot: Lucky 38 VIP keycard.

Harper's Shack

Harper's Shack is ideal for player housing, as it has safe storage, bed, campfire, reloading bench and workbench all in or around the building. However, deathclaws may be located in the surrounding areas.

Enemies: Deathclaws, Vipers (to the northeast).

Notable loot: Sunset Sarsaparilla star bottle cap.

HELIOS One

HELIOS One is a Poseidon Energy solar plant that generates and provides power to the New Vegas Strip and other settlements in the Mojave Wasteland. It also contains the control system for two space-based weapon platforms, Archimedes I and Archimedes II.

Sections: Mirror yard, Observation deck. Buildings: HELIOS One power plant, Solar Collection Tower.

Factions: NCR, BoS (formerly), Caesar's Legion (possibly).

Inhabitants: Lieutenant Haggerty (Commander), Fantastic ("Technician"), Ignacio Rivas (Scientist), NCR troopers, NCR guard dogs, PYTHON (a Mister Handy repairman).

Enemies (Solar Collection Tower): Mister Gutsies, Mister Handies, Robobrains, Sentry bots, Protectons, Automated turrets.

  • That Lucky Old Sun (Helios One has the potential to power the Wasteland or power up an incredible super weapon).
  • Classic Inspiration (Take a picture of the HELIOS One sign).
  • Restoring Hope (Ask Haggerty about Forlorn Hope supplies).
  • Sunshine Boogie (Find spare array parts from HELIOS One).
  • ED-E My Love (Triggers the first message).

Notable loot: D.C. Journal of Internal Medicine upstairs in the main building; Fixin" Things in the Solar Collection Tower; Big Book of Science (can be acquired from Ignacio Rivas if the Courier chooses to distribute the energy to the full region).

Hidden Supply Cave

The Hidden Supply Cave is a small cave containing a few boxes, and a radiation suit required for Wheel of Fortune. The door to the cave is an average lock (50 Lockpick needed).

Related quest: Wheel of Fortune (Find some radiation suits near Nipton).

Notable loot: Grognak the Barbarian, Radiation suit.

hidden valley

Hidden Valley is four USAF bunkers remaining from before the Great War in the fenced area nestled between hills and rocks. Three of four bunkers are just a large entry room with a locked door on the opposite side that lead to nowhere.

Buildings: East bunker, North bunker, South bunker, West bunker (also known as Hidden Valley Bunker). Levels: Hidden Valley Bunker L1, Hidden Valley Bunker L2.

It is not possible to gain access to the Hidden Valley Bunker without acquiring the holotape containing the passphrase from any of three missing Brotherhood patrols: at the REPCONN Headquarters, or near Black Mountain, or in a ditch on the artillery-battered area outside Nellis Air force base. With the holotape and passphrase, an option will be given to say it into the intercom. Otherwise the lock (very hard) can be picked. Alternatively, the door can be opened with Veronica present. Access can also be granted through the quest Wild Card: Side Bets or by advancing far enough in any storyline to be asked to interact with the BoS.

Faction: Brotherhood of Steel.

Inhabitants: Elder Nolan McNamara, Head Paladin Edgar Hardin, Paladin Ramos, Senior Knight Lorenzo, Knight Torres (merchant), Head Scribe Lars Taggart, Senior Scribe Linda Schuler (doctor), Scribe Ibsen, Initiate Stanton, Apprentice Melissa Watkins, other Brotherhood paladins and scribes.

""Show Related Quests""

Highway 95 Viper's Encampment

Highway 95 Viper's Encampment consists of several outdoor shelters with makeshift beds.

Faction: Vipers.

Enemies: 4 or 5 Viper gang members.

Notable loot: Sunset Sarsaparilla star bottle cap.

Hoover Dam

Hoover Dam is a concrete arch-gravity dam in the Black Canyon of the Colorado River. The west side of the dam is controlled by the NCR. The east side of the dam is controlled by the Legion. It is the central point of the power struggle between NCR, the Caesar's Legion, and Mr. House.

Sections: Hoover Dam Visitor Center, Hoover Dam Offices, Hoover Dam Power Plant 01-04, Hoover Dam Lower Level, Hoover Dam Tower (3), Hoover Dam Intake Tower 01-04, Hoover Dam Checkpoint, Oliver's Compound.

Faction: New California Republic.

Inhabitants: General Lee Oliver, Colonel Cassandra Moore, Quartermaster Bardon (merchant), Head Engineer Mike Lawson, Engineer Allison Valentine, Ranger Grant, Ranger Stevens, Private Jeremy Watson, other rangers, engineers and NCR troopers.

  • For the Republic, Part 2; You "ll Know It When It Happens; The House Always Wins, VI (Protect President Kimball).
  • No Gods, No Masters; All or Nothing (Activate the eastern power plant to power the Securitron Army).
  • Arizona Killer (Assassinate President Kimball).
  • Veni, Vidi, Vici (Kill General Oliver and his guards).
  • Eureka! (Defend the Hoover Dam alongside the NCR).

Notable loot: Snow globe - Hoover Dam in the visitor center; two Chinese stealth armors in the Hoover Dam offices.

Horowitz Farmstead

Horowitz Farmstead consists of a large building and an old barn next to a grain silo. There is a campfire for crafting, beds, sacks and crates inside the barn where the Vipers" camp is.

Faction: Vipers.

Enemies: 3 Viper gang members.

Notable loot: Sunset Sarsaparilla star bottle cap on the crates in the open barn, Hunting shotgun in the pick-up truck next to the barn.

Note: North of the farm is the mercenary camp with a group of hostile mercenaries. One of them is equipped with the YCS/186 (a unique variant of the Gauss rifle).

If the Courier has the Wild Wasteland perk, a mercenary campground will change into an extraterrestrial landing zone, complete with spacecraft, and three aliens. The alien captain is equipped with the unique Alien Blaster.

Hunter's Farm

Hunter's Farm is a simple one-story house with a few rooms and not much around it. Powder Gangers spawns outside of the house, but they are sometimes killed by geckos before the Courier reaches the house.

Faction: Powder Gangers.

Enemies: Fire geckos, Deathclaws.

Notable loot: Sunset Sarsaparilla star bottle caps (2) on the kitchen counter.

Ivanpah Dry Lake

Ivanpah Dry Lake is a vast expansion of sand with a small hill in the center with a harvestable honey mesquite pod and a burned-out car.

Enemies: Bark scorpions, Giant ants.

Ivanpah Race Track

The Ivanpah Race Track consists of a race track, a start/finish banner, a wrecked Flea, and an ant hill. A line of giant soldier ants and giant worker ants will be encountered moving between the ant mound and the corpse of a giant radscorpion lying on the road south of this track. There is a duffle bag close to the start/finish flag.

Enemies: Giant ants.

Jack Rabbit Springs

The Jack Rabbit Springs is a highly irradiated place. There are five irradiated hot-springs around a small hill in the center with two poles on it. The area is populated by centaurs, evolved centaurs and, at the very back, up against the mountains at a camp, a super mutant master armed with a heavy weapon.

Enemies: Centaurs, Super mutant masters, Super mutants.

Notable loot: a Stealth Boy on the small hill, Super mutants carry a light machine gun, minigun or heavy incinerator.

Jacobstown

Jacobstown is located at the same place as the pre-war settlement of Mount Charleston, a small alpine resort high in the mountains. By 2281, Marcus, the mild-mannered super mutant sheriff of a settlement named Broken Hills, had found Mount Charleston, where he founded yet another safe haven for mutants, naming it Jacobstown in honor of his old friend. At Jacobstown Marcus helps and protects schizophrenic nightkin, and hopes to find a cure with the help of former Enclave scientist Doctor Henry.

Buildings: Jacobstown Lodge, Jacobstown Bungalow (3).

Inhabitants: Marcus (mayor), Doc Henry (doctor), Calamity (merchant), Lily Bowen, Keene, other Nightkins and Super mutants.

  • Related quests: Guess Who I Saw Today (Look for the source of the night stalker stealth mutation).
  • Nothin" But a Hound Dog (Take Rex to Doctor Henry in Jacobstown to learn how he can be fixed).
  • Unfriendly Persuasion (Speak with the leader of the mercenaries harassing Jacobstown).
  • For Auld Lang Syne (Ask Doctor Henry to come to the Remnants reunion).

Notable loot: Snow globe - Mt. Charleston, Fixin' Things, Boxing Times, Lad's Life, Programmer's Digest in the Jacobstown Lodge; Grognak The Barbarian, Nuka-Cola Victory in the rightmost bungalow; Sunset Sarsaparilla star bottle cap in the middle bungalow.

Jean Sky Diving

Jean Sky Diving is the remains of an old sky-diving school, now overrun by a few Powder Gangers. Just behind the shack is an old airplane, which was once used for sky-diving.

Faction: Powder Gangers.

Enemies: Bloatflies.

Related quest: I Fought the Law (Track down the suspicious merchant near Jean Sky Diving and get rid of him).

Notable loot: Sunset Sarsaparilla star bottle cap, Weapon repair kit.

Junction 15 Railway Station

The Junction 15 Railway Station is an old abandoned train station that cannot be entered next to train tracks.

Enemies: Deathclaws.

Notable loot: Sunset Sarsaparilla star bottle cap on the left green bench on the platform.

Lake Las Vegas

Lake Las Vegas is completely separate from Lake Mead, with a small dam in the northeast edge of the lake. It provides a good source of water for the NCR Sharecropper Farms to the northwest, thanks to the snaking pipeline.

Lake Mead Cave

The Lake Mead Cave is located underwater. The entrance to the cave is marked above the surface by a partially sunken fishing boat.

The cave is split into two major sections. The first section has an above-water surface that can be used to regain oxygen. The second section has no way to regain oxygen, so the rebreather is highly recommended.

Notable loot: Lad's Life, 60 pre-War money.

Legate's Camp

The Legate's Camp is surrounded by cliffs and mountains on all sides and is inaccessible for the majority of the game. The only way to enter the camp is during the final leg of the main quest.

There are several Legionaries armed with marksman carbines and power fists throughout the camp. On the right side of the entrance to the camp there is a cage with Legion mongrels. On top of the hill stands the Legate's war tent.

Faction: Caesar's Legion.

Inhabitants: Legate Lanius, Praetorian guards, Legionaries, Legion mongrels.

  • Veni, Vidi, Vici (Kill General Oliver and the soldiers guarding him).
  • Eureka! (The Legate's camp must be destroyed to protect the Hoover dam).
  • No Gods, No Masters; All or Nothing (Enter the Legate's camp to deal with Lanius).

Notable loot: Blade of the East (a unique version of the Bumper sword, can be looted from Legate Lanius in the final battle if siding with the NCR, Yes Man, or House).

Legion Raid Camp

The Legion Raid Camp is a small camp with two levels, there is a storage tent and two red tents on the upper level. On the lower level, there is one more tent. Each level has a campfire. There are also two Powder Gangers being held hostage at the camp.

Faction: Caesar's Legion.

Inhabitants: 6-10 Legionaries, 2 Powder Gangers.

Related quest: Booted (Rescue the captives from the Legion Raid Camp).

Lone Wolf Radio

Lone Wolf Radio is an abandoned trailer containing scattered radio equipment, some scrap electronics, a few sensor modules, and a mattress.

Enemies: Geckos.

Lucky Jim Mine

The entrance to the Lucky Jim Mine is caved in, but the Lucky Jim Mine House is accessible. The house contains a workbench.

Enemies: Fire geckos.

Tools: Workbench.

Notable loot: Lying, Congressional Style.

Makeshift Great Khan Camp

This recently abandoned camp has a few empty Whiskey bottles, a Campfire for crafting, and a hollowed-out rock containing random loot. It is on the edge of the 160 trail.

Faction: Great Khans.

Enemies: Cazadores, Deathclaws.

Matthews Animal Husbandry Farm

Some scattered diary pages detail the grisly end of the last human inhabitant of the farm, a lone child. According to the diary pages, the child's parents go to Camp Searchlight to procure supplies. Days pass and the parents do not return. The child goes into the camp to search for them and finds that they have become feral ghouls due to the Legion "s large radiation bomb event. The child's parents, now feral, attack and try to eat the child, so the child shoots them and returns to the farm. Now, as the only human inhabitant, the child becomes increasingly paranoid and begins accusing the farm animals of a violent conspiracy to overtake the farm.In a last, maniacal attempt to stop the animals, the child burns the farmhouse while still inside.

Inhabitants: Malnourished brahmins and Malnourished bighorners.

Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide, Torn diary pages 1-4 (page 1 in the bighorn barn, page 2 in the back of the truck, page 3 in the northern barn on the 2nd floor, page 4 in the burnt down farmhouse).

Mesquite Mountains Camp Site

Mesquite Mountains Camp Site consists of two tents each containing two beds. East of the camp and below the ledge has the abandoned vehicles.

Enemies: Radscorpions, Giant radscorpions.

Related quest: We Will All Go Together (This is the location that Private Edwards will go to if you tell him that there are many places to go).

Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide.

Mesquite Mountain Crater

The Mesquite Mountains Crater is a heavily irradiated place. The area has been charred by the bombs and the pools of water are quite irradiated.

Building: Hell's Motel. It is a two-story shack containing the late Dr. Rotson's lab, a kitchen on the first floor, and his sleeping quarters on the second.

Despite the widespread radiation outside near the irradiated lake, Hell's Motel is radiation-free inside. Upon entering, the body of Dr. Rotson will be found lying in a pool of blood, along with a crazed Mister Handy. It appears as though he was making moonshine.

Enemies: Feral ghouls, Feral ghoul roamers, Feral ghoul reavers.

Notable loot: Sunset Sarsaparilla star bottle cap, D.C. Journal of Internal Medicine.

Miguel's Pawn Shop

Miguel's Pawn Shop is a merchant trade store previously owned by Miguel's grandfather until he was killed by the Fiends. It is located in Westside.

Inhabitants: Miguel (merchant), Keller (only appears if the Courier progresses to a certain point in Contreras's quest).

  • I Could Make You Care (Visit the Pawn Shop in Westside with Veronica).
  • Dealing with Contreras (Deliver the medical supplies to a man named Price in Miguel's Pawn Shop).

Mojave Drive-in

Mojave Drive-in is the starting point for the add-on Old World Blues. With the Old World Blues add-on installed, in the center of this area is a crashed satellite. At midnight, the crashed satellite will begin a display on the drive-in screen.

Enemies: Jackal gang leader, Mole rats.

Related quest: Midnight Science Fiction Feature! (Investigate the midnight showing at the Mojave Drive-in).

Mojave Outpost

Mojave Outpost is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there. The outpost consists of two buildings on a hill saddle. The northern end of the outpost is overshadowed by two giant ranger statues .The gate to the southwest continues along the I-15, however it is locked.If you target the NCR in The Apocalypse quest during Lonesome Road, the gate will become unlocked and leads to Long 15.

Buildings: Mojave Outpost Headquarters, Mojave Outpost Barracks. Faction: New California Republic.

Inhabitants: Ranger Jackson (NCR commander), Major Knight (offers repairs), Lacey (merchant), Ranger Ghost (NCR sniper), Sgt. Kilborn, Rose of Sharon Cassidy (former caravaneer and potential companion), traveling merchants and caravaneers, NCR troopers.

  • Related quests: Can You Find It in Your Heart? (Clear out the critters on the road to Ivanpah Lake).
  • Cold, Cold Heart (Spread word of Legion atrocities).
  • Keep Your Eyes on the Prize (Recon the Nipton Town Hall).
  • My Kind of Town (Convince Major Knight to assign an additional squad to Primm or receive the pardon for Meyers).
  • Heartache by the Number (Recruit Cass as a companion).
  • You Can Depend on Me (Buy out Cassidy Caravans from Cass)

Notable loot in the Mojave Outpost Barracks: Sunset Sarsaparilla star bottle cap, Duck and Cover, Nuka-Cola Quartz (2).

Mole Rat Ranch

The Mole Rat Ranch is just a piece of land with a bunch of friendly mole rats. A hostile brahmin can be found among them, usually having killed the entire pack when you arrive. Both the mole rats and the brahmin respawn. A bit northeast of the ranch is the farm the brahmin are coming from. There is a trough with bits of meat in it, implying that someone trained the brahmin to eat meat.

North of the ranch is a Mojave home with two average locked doors. It "s apparent that it was the home of a moonshiner as shown by the still in the kitchen and the numerous stalks of maize growing inside.

To the east of the ranch there is a ruined building (beware of traps on each entrance). Inside the ruined building there is a hard locked room that contains a sniper rifle and some .308 ammunition. There is a copy of True Police Stories and a Patriot's Cookbook on the shelf, and a copy of Locksmith's Reader to the right in the small bookcase at the front door.

Monte Carlo Suites

The Monte Carlo Suites is one large building with a big neon sign on the roof to the western side of New Vegas. The building has quite a decayed look, but the inside is more or less well preserved, excluding the demolished stairs (that deny access to the second floor). One thug of the Scorpions Gang usually guards the front door, other gang members can be found inside.

Faction: Scorpions.

Enemies: Roller, Yvette, Scorpions gang members.

Notable loot: .44 revolver (can be looted from Yvette).

Morning Star Cavern

The Morning Star Cavern is a small, single crescent-shaped room. The entrance to the cave is surrounded by rocks and skeletons. Next to the Hollowed-out rock, the Courier can find an explosives crate filled with various explosives.

Enemies: Night stalkers, Young night stalkers, Den mother.

Mountain Shadow Campground

The Mountain Shadows Campground is a small campsite with a campfire on the eastern side with various minor loot scattered around.

Notable loot: Sunset Sarsaparilla star bottle cap, Today's Physician, Lad's Life.

NCR Correctional Facility

The NCR Correctional Facility (NCRCF) is a former NCR prison. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision. However, most of the prison guards were pulled away to run the Colorado River border patrol, and the prisoners executed a daring escape. After that, the dregs of humanity known as the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion.

The prison has only one entrance, and it is guarded by Dawes. He can unlock the door for you at the price of 100 caps, or you can try pickpocket the key from him, or simply kill him for the key.

Buildings: Visitors Center, NCR CF Administration, Cell Block A, Cell Block B. Factions: Powder Gangers, NCR (formerly).

Inhabitants: Eddie (leader), Scrambler (Eddie's bodyguard), Dawes (the entrance guard), Carter (merchant), Hannigan (doctor), Meyers (ex-sheriff), other Powder Gangers.

  • Related quests: My Kind of Town (Convince Meyers to become the new sheriff for Primm).
  • I Fought the Law (Talk to Eddie and ask if he has any work).

Tools: Workbench.

Notable loot: Sunset Sarsaparilla star bottle cap, Tales of Chivalrie in the Visitors Center; a copy of Lying, Congressional Style in the NCR CF Administration; Patriot's Cookbook in the Cell Block A; Schematics - powder charge in the Cell Block B.

NCR Ranger Safehouse

The NCR Ranger Safehouse is hidden in a rock face, and requires a key to enter. The key can be received from Colonel James Hsu at Camp McCarran after gaining a reputation of Liked with the NCR.

There are three rooms inside the safehouse: a dining room (which contains a water fountain), a bedroom, and a generator room for the electricity.

Faction: New California Republic.

Inhabitant: Ranger Gomez (the Courier can request a small amount of a specific ammunition type from her every few days).

Enemies (outside): Deathclaws, Radscorpions.

Notable loot: Hunting revolver, Assault carbine, Trail carbine, NCR salvaged power armor, NCR Ranger combat armor, NCR Ranger patrol armor.

NCR Sharecropper Farms

The NCR Sharecropper Farms were built as part of the implementation of the Thaler Act, under which farmers from the NCR would come to the Mojave wasteland to farm the land in exchange for the NCR's military protection (and water thanks to a pipe from Lake Las Vegas).

This area consists of a partially enclosed field where the sharecroppers are growing crops, mostly maize. On the field there are several poorly built greenhouses and a barracks.

Buildings: Sharecropper Barracks, Greenhouses (10).

Faction: New California Republic.

Inhabitants: Lieutenant Romanowski, Private Ortega, Morgan Blake, Trent Bascom, Anne, other sharecroppers.

  • Hard Luck Blues (Speak to Morgan Blake at the NCR Sharecropper Farms).
  • The White Wash (Find out what Trent Bascom knows about Corporal White).

Plants: Maize, Honey mesquite, Pinto bean.

Notable loot in the barracks: Sunset Sarsaparilla star bottle cap, Chinese Army: Special Ops Training Manual.

Neil's Shack

Neil's Shack consists of a makeshift shelter. It is inhabited by Neil, a friendly super mutant.

Related quest: Crazy, Crazy, Crazy (Speak to Neil at his shack).

Nellis Air Force Base is a pre-War air force base that was once the United States Air Force Warfare Center. After the war it became the home to the Boomers, former occupants of Vault 34.

The entrance into this area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base"s main entrance can be approached from two different ways, with the most notable one being via the old road leading east from Fields" shack. When approaching from the old road, the Courier will encounter George, who provides the Nellis artillery timing details. The second approach can be accessed by the unmarked train tunnel (with a very hard lock) located north of Gypsum Train Yard.

Buildings: Nellis Boomer Museum, Pearl's Barracks, Loyal's House, Nellis Medical Station, Nellis Men's Barracks, Nellis Women's Barracks, Nellis Children's Barracks, Nellis Schoolhouse, Nellis Workshop, Biodiesel Refinery, and two hangars : Southwest Hangar (mess hall & munitions storage), Northeast Hangar (B-29 Bomber).

Faction: Boomers.

Inhabitants: Pearl (Leader), Pete (Keeper of the Story), Loyal (Mechanic), Jack (Mechanic), Janet (after completing Young Hearts), Argyll (Doctor), Raquel (Master-at-Arms), Boomer munitions manager (merchant), Boomer chef (merchant), Boomer teacher, Lindsay (Child), other Boomers and Mini Boomers.

""Show Related Quests & Notable loot""

Nellis Array

The Nellis Array is the second most impressive piece of solar-power engineering in the Mojave Wasteland, after HELIOS One. It is provides power for the entire Nellis AFB. Outside on the top of the array building are several broken solar panels.

Faction: Boomers.

Enemies (inside): Giant ants.

  • Ant Misbehavin" (Kill all ants in the generator room).
  • Sunshine Boogie (Repair the broken solar array panels).

Notable loot: Thump-Thump (a unique variant of the grenade rifle), 2 Mini nukes.

Nellis Air Force Base & Nellis Hangars

There are two hangars. One hangar houses the remaining parts of a B-29 bomber, while the other is used to house the VR terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here.