Ores in eve online. Mining - mining in EVE Online. Mining

(belts), which actually contain asteroids of various types. Using mining lasers, you just mine these asteroids, filling its hold with ore, which can later be processed (refined) into minerals, which in turn are used to build ships and modules (modules are any equipment installed on a ship).

In the empire (any region with security status from 1.0 to 0.5) the most frequent asteroids- Veldspar, Scordite and Pyroxeres (Veldspar, Scordite and Pyroxeres). They contain the largest amount of basic minerals, namely tritanium, pyerite and mexalon (Tritanium, Pyerite and Mexallon). The amount of minerals that you get by processing the ore you mined depends on your processing skills and standings to the corporation that owns the station where the processing is carried out. Sounds complicated, details later.

In general, summing up the above, mining is that any ship that has a turret slot and is equipped with laser mining can extract ore from asteroids for personal production or trade.

Eva provides a wide range of mining ships and equipment with varying degrees of efficiency.

1.1 Asteroid belts and ores.

As mentioned above, almost every system has asteroid belts, only their number varies. As a general rule, the lower the security status of the system, the better asteroids you will encounter.

If you are new to the world of EVE, I advise you to read more about the security status and how it affects gameplay. You won't go lowsec with the same ship and config as you did in the 1.0 system. However, this is not the topic of this guide, and I will not touch on it here. So do this homework before you make a money-losing mistake! In general, in systems 0.5 and above, you are practically safe under the protection of Concorde, which will come to your aid if you are attacked. However, you are not immune from the presence of thieves and suicidal gankers, who, sacrificing a ship, destroy your favorite technological ship in order to profit from the ore that was left of you. Remember that 100% security does not exist! But back to our topic...

All ores you find in 0.5-1 systems are classified as "low ores", while ores typical of zeros (0.0) and low are classified as "high ores".

The exception is anomalies (Ore sites) with belts, found by an onboard scanner (sensor overlay) - introduced in Odyssey. Those. Gravics are now classified as anomalies, which means they are instantly available when viewing the scanner overlay.

Gravics are of three types:
A) Containing 1-3 types of ore (Ore Site)
B) Containing all types of ores. (<размер>Asteroid Cluster or<название>deposit)
B) Containing ice.

Gravics of the first type are found everywhere in habitable space, and contain ore that is found in asteroid belts with slightly lower CC. For example, in highsec you can find gravic with jaspet/hemorphite/hedbergite found in low sec, or in low sec you can find gravic with spodumine/crokit. They have a fairly small amount of ore, which can be dug out by one miner in a couple of hours. After their appearance, they "live" for three days, after which they disappear. If such a gravity is "digged to zero", then it will disappear, and somewhere in another system of the region a new gravity will appear.

Gravics of the second type are found in climb-nulls and BX. Moreover, in the Claim Zeros, these gravity curves can, in fact, be generated independently. They live the same way, for three days, gravel like Asteroid Cluster immediately appear in the same system after its complete excavation. Wormhall gravels (such as Deposit) disappear after being dug up.

Gravics of the third type appeared with the introduction of the Odyssey, at the same time all the ice asteroid belts were removed. They have a significant amount



As you may already know, higher ores(namely Arkonor, Bistot, Crokite, Mercoxit, Dark Ocher, Gnesis) bring the best and most expensive minerals, and in Odssey and the amount of minerals in these ores is increased. This does not mean that inferior ores are unnecessary garbage. Some also make good money. And finally there is ice.

Some types of ores can only be found in certain systems. For example, Jaspet can only be found in Galente and Amaran 0.4 systems. You won't find it in Caldari or Mathar space. And keep in mind that all types of ores are found in 0.0. There you will find everything from veld to merkotsit, although of course not all at once in one system. Actually, for convenience, I recommend using the following ore map:

This is a great tool for those who want to find a convenient place for mining and do not know where the ore they need is located.

It should also be mentioned that each ore has two additional variations. The first gives 5% more minerals when refining, the second 10%

1.2 Minerals

Minerals are refined from ore. There are 8 types of minerals in total- 3 higher and 5 lower.

To the lower minerals Tritanium, Pyerite, Mexallon, Isogen, Nocxium. Higher minerals include Zydrine, Megacyte and Morphite.

Higher Minerals can naturally only be refined from Higher Ores, which you will only find in noughts (occasionally in low if compared to the ore map above). Actually, this explains the difference in price between low and high minerals. Below is a table of processing ores into the corresponding minerals, with changes in the amount of minerals that occurred in the Odyssey.

Refine- this is the number of units of ore (minimum) required for processing. V,m3- the volume of one unit of ore. The numbers below correspond to the amount of minerals obtained from perfect processing.

For example consider ombre. A pack of ombre is 500 units. Let's say you got 3467 units and brought them to the station with the refinery. For every 500 units at a perfect refining yield of 100% (yes, it is possible) you will get 307 units of Tritanium, 123 Pyerite and 307 Isogen. If you divide 3467 by 500, you get 6 packs of ombre and 467 units remain.

This is the simplest example, because you can pay taxes if you don't have enough Stand, or if you don't have skills for processing. The refining system will be explained in later sections, but the suggested table is useful for determining what to mine based on your mineral needs.

Tab. Comparison of mining standard mining lasers:




















1.3.2 Basics of mining.

There are two ways to dig (well, more, but there are still two main ways). The first is that you fly to the station as soon as you fill the hold of your miner (this takes quite a lot of time).

An alternative is mining into a temporary container - jet (just click on the ore in your hold and choose - discard). In the second case, you transfer the ore from the hold to the Jetison container until it is full (which is 27500 cubic meters, as opposed to your shallow hold). As soon as you have filled it, you change the ship to transport (industrials) - a specialized ship with a large hold, designed for transportation. Be sure to take your Jetison out every hour and a half as a maximum, as their lifespan is two hours. The main disadvantage of this method is that anyone can open your container and steal your ore. It doesn't happen that often, but it does happen. If someone takes an ore from your can, it will turn red for you in the overview, which means that you can open fire on it without fear of Concorde interfering. You can also team up with your corecorps to take down the thief, as anyone in the gank with you can also shoot at him. In general, this is how newcomers are bred - they steal ore - you open fire - return fire is coming at you = the result is your ship "vrek"

1.3.3 Industrials.

Each race has its own set of transport trucks. In Eve, where there is no restriction on the ships of only one race, this is very good.

AT Odyssey 1.3 new features of cargo ships have been introduced in the form of special holds for the transportation of ore and minerals.

Special holds are increased by studying the profile skill: Gallente Industrial

Two ships of the Galente race for miners:

  • kryos- has a special compartment for minerals (V=43 000m3 - 64 500m3)
  • Miasmos- hold for ore, ice and raw gas (V=42,000m3 - 63,000m3)

1.3.4 Entry into the corps.

Joining a corps is not required, but it can be helpful. In any case, there is nothing to prevent this. Many corps will accept players with random online schedules or noobs...there are so many corps out there that you're bound to find one to your liking. You just have to search the forums or gaming channels.

1.3.5 Sale of ore.

At the very beginning of the game, processing ore on your own will mean too much loss. At this stage, your cleaning skills are too low (if any). You can sell unrefined ore, but I suggest you don't. Why?

Most of the orders in the ore market are 90% of the value of this ore. This is due to the fact that many miners do not pay attention to prices and simply sell the ore. And the buyer will simply collect the sold ore and process it. This is not a scam, but a common market strategy. This however affects your own wallet because you simply don't get the real value of your work. Joining a corp will help here - it's very likely that at least someone in the corp has better (if not even perfect) refining skills than you.

If you want to play solo, learn at least Refining 4, this alone will help you. The worst thing you can do is RMB on your ore and sell it without even looking at the price. This is the most common mistake. Open the market, view buy orders, don't be lazy! Each mineral has a volume of 0.01m3 (compared to ore, which takes up much more space), so it's really easy to transport! Don't be afraid to take a little trip! Knowing the market is the basis for obtaining lawsuits by the miner and merchant, do not recklessly sell the ore that you have put so much effort into.

1.4 Various mining lasers.

There are many mining lasers out there and it can be confusing for a beginner, so a summary table is below. The table lists the main types of lasers (there are no meta 1-4 and fractional options. Variations of lasers are presented in other sections of the article)

This concludes our first section. If you have read it to the end, then you are already at the beginning of the path to a brilliant career! Which ships to pump further for ore mining are T1 mining barges: Covetor, Procurer, Retriever. The skills needed for barges are on the screen.

2. Processing ore into minerals

The recycling system in Eve is not very complex, but not as simple as we would like. In total, there are five factors affecting recycling:

  1. your skill Refining
  2. your skill Refinery Efficiency (requires Refining 5)
  3. Your corporate stand the owner of the station where the processing takes place.
  4. Station equipment processing

2.1 Calculate the quantity

Formula for calculation:

[Station Equipment] + 0.375x(1+[Refining Skill]x0.02)x(1+[RefineryEfficiency Skill]x0.04)x(1+[Specific Ore Refining Skill]x0.05)

To find out the equipment of the station, open the processing panel and look to the right.

You need a NPC corporation standing of 6.7 or higher to recycle with zero tax. Outpost players are not affected by this rule, because the station owner can charge any tax regardless of the stands.

All stations controlled by NPCs/players have 50% station equipment, while outposts only have 35%. Even with max skills, you won't be able to reach 100% exit from the outpost. The possible maximum is 97%. The percentage of losses equal to 3% - something that players living in the zeros must put up with. And in general, we agree that this is not such a big loss!

Well, actually everything. See...Nothing complicated!

3. Mathematical system

The previous section was not overloaded with mathematical equations. This was my attempt to start simple, but now it's time to get serious. The only way to compare ships is to compare their actual production volumes that they are capable of, and this can only be done with the help of mathematics (although nothing complicated!). If you can understand the basics, then you can apply it to any ship in the game, and you won't bother me with emails asking me how much I'll get in this or that case!

3.1 Skill system

Skills directly affecting the amount of ore mined:

Mining

Astrogeology- 5% increase in extractor output per skill level.

Ship Skill - bonus % of the ship on which you mine ore.

All skills in Eve, regardless of the specific skill, stack. Considering the example with Mining which gives a 5% bonus to the production of your mining lasers per level, then level 4 in Mining will give you 5%*4=20% bonus, a 5 level Mining 5%*5=25% bonus => odds. 1.25.

The effects of various skills you have already learned will in turn multiply. And, for example, if there

  • Astrogeology (level 4)
  • Mining (level 4) total mining will be:

[Base Laser Production]* 1.20 * 1.20 = [number of ore, m3]

In the case of T2 Miner II, which has a base prey 60 m3/cycle, You'll get:

60 * 1.20 * 1.20 = 86.4 m3/cycle (note that production is not rounded)

Simple enough? Let's continue!

3.2 Cycle

The cycle determines how many seconds it takes for the laser to complete one mining batch of ore. The ore you mine will appear in the hold at the end of the cycle.

Rare, T1 and T2 mining lasers have cycle 60 seconds(1 minute), and strip miners (both T1 and T2), as well as Modulated Deep Core Mining Lasers (MDCML) have a cycle 180 seconds(3 minutes).

Ice mining will be covered in another section along with ice strips and stuff, as the ice mining system is completely different from asteroid mining.

Before we continue, you should know that strips can only be installed on Barges or Exhumers. (Mining Barges or Exhumers). People are often afraid of a long cycle and wonder what is the point of a long cycle. Big superiority is actually more practical than... in short, in practice your hold will be full at the end of each cycle, which means that when you dig into the jet (and you will dig in this way) you need to empty it every minute... which means that you will make monotonous actions 60 times per hour instead of 20 in the case of using strips. At first, it seems that the difference is small, but then you will feel it.

3.2.1 The cycle and its relation to production

The cycle and the amount of ore mined are directly related. Due to the difference in cycles between strips and mining lasers, it can be a little unclear which is better. We can divide the strip mining by three, converting them to a minute denominator, or convert everything to an hour denominator, but all this is not entirely true, since Eve trunks the amount of ore mined that you receive per cycle.

Knowing that strips work 20 times per hour, and mining lasers 60 and to make the comparison as accurate as possible, we use Omber as the main benchmark for comparison throughout the rest of the guide and will compare how much omber our ships can mine in an hour compared to each other. This will greatly increase the accuracy, which is very important for us.

If the laser mining cycle (again, ice harvesters work on other principles and will be discussed later) is interrupted for any reason (an asteroid is mined or you turn off the laser), you will still receive your ore depending on the duration of the current cycle. For example, if you stop mining the laser after 30 seconds of work, then you will get 50% of what you should have received for the cycle.

Below is a general table of yields and cycles for each type of laser.

For now, ignore the crystals, they will have a section dedicated to them. In general, this is a good reference for calculating the efficiency of ISK / hour (also in one of the following sections).

3.2.2 Volume to quantity

People tend to get confused about the amount of ore they'll get by looking at the info tabs for lasers and strips. It's actually quite simple if you know how. You simply have to divide the volume of your mining by the volume of the unit of ore you mine, discarding the fractional part of the result.

If we return to our Omber, then having a production of, for example, 1789.67m3/cycle, the amount of Omber produced will be calculated as:

1789.67/0.6 ​​= 2982.78 units ->2982 units/cycle

So, you will get 2982 Ombers in your hold for each cycle… easy enough, right? And you were afraid for your brains!

We round off with the third section. I hope you didn't waste too many nerve cells on him. If yes, then you can get drunk and after that read the sequel!





4. Mining barges.

4.1 Development on the mining barge.

Mining barges and exhumers have separate roles rather than a linear sequence from worst to best barge as it used to be. Each of the barges outperforms the others in one specific characteristic.

  • Procurer have good protection(bonus to the volume of the shield).
  • Retriever have a large hold for ore (bonus for increasing the ore hold).
  • Covetor has a good ore mining speed (ore mining bonus).

A huge advantage of barges is that it uses strip miners, which means more module cycle time (less mouse actions).

The initial skill requirements for all barges are the same:

  1. Mining Barge (Tier I)
  2. Astrogeology (level III)
  3. Science (Level IV)
  4. Industry (Level V)
  5. Mining Frigate (Tier III)
  6. Spaceship Command (Tier I)

Skills directly affecting the amount of ore mined:

Mining - 5% increase in the production of extractors per skill level.

Astrogeology - 5% increase in the production of extractors per skill level.

With a lack of cap a fleet with links or rigs on a cap will help the ship Medium Semiconductor Memory Cell I\II, you can still stick imps - then the capacitor is stable.

And it helps to turn on the strips not all at once, but in turn after a certain period of time.


4.1.1 Covetor

Model Covetor with the highest production volume. The extra production comes at a price: compared to other exhumers, the Covetor has less advanced defense systems and a relatively small ore bay.

Can use full capacity extractors and ice mining modules.

Bonus for each level of Mining Barge skill: 4% increase in the yield of Fully Working Extractors

Reduced cycle times for ice extractors by 3%

  • Ore compartment = 7000m3
  • 3 high slots for Strip Miner II
  • 1 honey slot.
  • The capacity of the drone compartment is 50m3 (50 Mbit / s) - enough for defense against non-writing in high places.
  • basic: shield 1700 \ armor 1300. Signature 150m like a cruiser.
large ore storage.

Bonus for each level of Mining Barge skill: increase in the volume of the cargo hold for ore by 5%

Role Bonus: 50% increase in yield of Fully Run out Extractors

33.33% reduction in cycle times and storage energy consumption of ice extractors

Retriever is the volume of ore carried. Mining barges are equipped with electronic sub-systems specially designed to accommodate full capacity extractors and ice mining modules.

  • Ore compartment base = 22,000m3 (27,500m3=max)
  • 2 high slots for Strip Miner II
  • 1 honey slot
  • 3 low slots for Mining Laser Upgrade II
  • The capacity of the drone compartment is 25m3 (25 Mbit / s) - enough for defense against inscriptions in high places.
  • base: shield 2300 \ armor 1700. Signature 250m

In fit T2: 2*Modulated Strip Miner II(without crystals), 3* Mining Laser Upgrade II, 5k skills => we have ore mining per cycle ->

Retriever2185.36 m3 in 180sec. = 12.14 m3/sec.

4.1.3 Procurer

Procurer is a mining barge with a focus on defense.

Bonus for each level of Mining Barge skill: Increase shield hit points by 5%.

Role Bonus: 200% increase in the yield of Fully Used Extractors

66.66% reduction in cycle time and storage energy consumption of ice extractors

Procurer is strength. Given this, the designers were able to provide only one slot for mounting a single extractor or mining module for mining from ice. To neutralize the impact of this limitation on the production of a given ship, they came up with unique system loading that allows this single module to operate at triple efficiency.

Mining barges are equipped with electronic sub-systems specially designed to accommodate full capacity extractors and ice mining modules.

  • Ore compartment = 12000 m3
  • 1 high slot for Strip Miner II
  • 4 honey slot - you can tank with a shield.
  • 2 low slots for Mining Laser Upgrade II
  • Drone bay capacity 25m3 (25Mbps)
  • basic: shield 6000 \ armor 5000 (Shield max from bonus = 9375) Signature 200m.

In fit T2: 1*Modulated Strip Miner II(without crystals), 2* Mining Laser Upgrade II, 5k skills => we have ore mining per cycle ->

Procurer 2004.92 m3 in 180sec. = 11.14 m3/sec.

5. Crystals

Mining Crystal. There are many misconceptions about mining crystals, how they work and whether they are worth their upgrade. To further confuse things, when you are shown information on your laser, it is not entirely clear. So let's get started...

For each ore, there is a T1 and T2 Mining Crystal. However, crystals for merkotsit work completely differently from others, well, yes, there will be a separate discussion about them. I must say right away that there are no crystals for the extraction of ice, you don’t even have to look for them. Crystals affect the cap of the ship, reducing it.

Veldspar, Scordite, Pyroxeres, Plagioclase.

  • Ore Processing (level III)
  • Refining (level IV),
  • Industry (level I)
  • Science (level III)
  • Mining (level I)

Skills for T1 crystals required for ores: Omber, Kernite,Jaspet, Hemorphite.

  • Ore Processing (level III)
  • Refining (level V),
  • Industry (level I)
  • Science (level III)
  • Mining (level I)

Skills for T1 crystals required for ores: Spodumain, Hedbergite, Gneiss, Dark Ocher.

  • Ore Processing (level III )
  • Refinery Efficiency (Level IV)
  • Refining (level V),
  • Industry (level I)
  • Metallurgy (level III)
  • Science (level IV)
  • Mining (level I)

Skills for T1 crystals required for ores: Mercoxit, Crokite, Bistot, Arkonor.

  • Ore Processing (level III )
  • Refinery Efficiency (Level V)
  • Refining (level V),
  • Industry (level I)
  • Metallurgy (level I V)
  • Science (level IV)
  • Mining (level I)

Skills for T2 crystals require all of the above, except

Ore Processing (level I V) - one level up.

It will take you time to learn the crystals - is it worth it? Yes, it's worth it. Not only will this increase your loot, but it will also give you access to a perfect empire refining or close to perfect nil refining.

They all work very simply - the crystal is inserted into the T2 version of the strip miner or Modulated Deep Core Miner II, which can be placed in any spike. To put it simply, the T1 version increases the base output of the laser by 62.5%, while the T2 version of the crystal gives an increase in the base by 75%.

To use T1 crystals you need the skills listed above and oreProcessing 3 levels for example Omber Processing 3. To use the T2 variant of the crystal you will need already OmberProcessing 4 .

T1 strips have a base yield of 540m3. Why then do we need T2 strips with an output of 360m3.

It's all about the crystals. T2 strip + crystal gives more base output than T1 strip. Let's follow this with an example...

  • Strip Miner I - ore yield 540m3
  • Modulated Strip Miner II - 360m3
  • Omber Mining Crystal I - odds 1.625
  • Omber Mining Crystal II - odds. 1.75
  • Modulated Strip Miner II+crystal T1=360m3x1.625=585 m3 ore yield increased by 8.33%
  • Modulated Strip Miner II+crystal T2=360m3x1.75=630m3 ore yield increased by 16.66%

Let's calculate the loot on Kovetor with T1 and T2 crystals, with level 5 skills.

This concludes the story about crystals. As you can see, their study of themselves fully pays off, and this is a good step before moving on. Exhumers(if you are going to learn from them).

In any case, I advise you to learn the crystals as soon as you sit on mining barges.


Since its inception, human civilization has steadily increased its consumption of raw materials for
production. Therefore, the extraction of resources is an indispensable condition for the development of our world.
People learned how to get clay, stone, iron, coal, silver and gold jewelry, oil and much more. It is thanks to the developed mining industry that humanity was able to receive and use all these benefits. There were always those who were ready to go in search of places for the extraction of raw materials, providing humanity with everything necessary. To develop in EVE, you will need a large amount of resources to build ships and modules. The more you mine or buy, the more you can build.

The extraction of resources allows you to receive a stable income. A mining professional can become very rich if he knows what and how to mine. EVE is a multiplayer game, so feel free to collaborate with other pilots. Use these and many other features of the game to increase your income and expand your business.

To extract resources, it is enough to find asteroid fields or rare asteroid anomalies in almost any solar system. They are composed predominantly of rocks, those of ore asteroids. You can extract ore from them using the "Mining Laser" of various designs. The only limitation is the capacity of your cargo hold. Processed ore (minerals) can later be used to build modules, ships and other components.

BASIC SKILLS FOR ORE MINING

Let's start with the basic skills that most ships need. Each skill group has a base skill group on which all others depend (for example, Energy Systems Operation requires Engineering level 5). Therefore, if you do not use something, then you should not develop the corresponding skills.

Skill Name Bonuses
Astrogeology +5% Drilling Laser Efficiency
Drone Interfacing +10% damage and ore mining by drones
Drones +1 to the maximum number of drones. Maximum 5, to run simultaneously.
Exhumers Required to control the Elite Mining Barge (Hulk, Skiff, Mackinaw). Requires Mining Barge Level 5
Mining +5% drilling laser productivity
Mining Barge Required to control Mining Barge (Covetor, Procurer, Retriever)
Refining Increases the efficiency of processing all ore by +3%
Refinery Efficiency Increases the efficiency of ore processing by +2%
Processing Increases ore processing efficiency by 2% for a specific ore (ORE). Required to use "Mining Crystal"

Some refining skills have additional requirements, for example "Refining Gneiss" requires "Metallurgy 3" and " Efficiency increase processing 4".

DRILLING CRYSTALS

After learning ORE Processing at 3, you gain the ability to use Tier 1 Drill Crystals to mine the studied ore. After learning at 4, you can use T2 crystals. The use of crystals for digging increases the amount of ore mined per laser cycle. The increase in production even with the use of T1 crystals compared to T1 lasers is about 10%. Crystals are used in special lasers, namely "Modulated Strip Miner 2", "Deep Core Miner II" and "Modulated Deep Core Strip Miner II". When used, the crystals are gradually destroyed and at 100% wear they are destroyed. The percentage of wear does not affect the quality of mining, so even a 99% worn crystal will work no worse than a new one. If you dig solo or with relatively small bonuses, one crystal is enough for a day. Each T2 laser requires one crystal to be inserted, so you can use different crystals in parallel and mine 2 different ores. If a T2 laser has a crystal for example on Scordite, and you are trying to mine Gneiss, the laser will work but you will not receive a bonus from the installed crystal, nor will it be destroyed.

WHAT TO DIG

All ore except Mercoxite is mined with conventional mining lasers such as Miner I, Strip Miner I high cut lasers, Modulated Strip Miner II high cut lasers, and Mercoxite's Modulated Deep Core Strip Miner II lasers. Ice mining lasers and gas collectors are not considered.

Drilling lasers

Laser name Performance / cycle Peculiarities
Miner I / Miner II 60m3 / 60 seconds The smallest drilling lasers can be installed on any ship with turret slots. They have the smallest performance. The T1 version has several more technological options, they differ only in slightly reduced requirements for the reactor and processor.
Strip Miner I 675m3 / 180 seconds The most common type of rock cutting lasers used by miners. The increased cycle time more than pays off in their performance. They are installed only on drilling ships and heavy drilling ships.
Modulated Strip Miner II 450m3 / 180 seconds This is the T2 version of previous lasers. They are used exclusively with drilling crystals for a specific ore, because without them they are ineffective. With drilling crystals, the output is higher than on the T1 version.
Modulated Deep Core Strip Miner II 313m3 / 180 seconds These are more advanced T2 lasers. Due to their price, they are only used with crystals on Mercoxit, although any others can be installed. This is the only drilling laser capable of mining Mercoxite.

Depending on the level of your skills, implants, the ship used and its fit, the level of loot will vary significantly. For example, when using a well upgraded Covetor with 3 x "Mining Laser Upgrade II", the production from each "Strip Miner I" laser for a cycle of 121.5s will be 1407m3 (but more is possible).

WEM SHIPS

If you are going to mine on an industrial scale, you need a good ship. As mentioned earlier, any ship can be used, but everything will quickly come down to the size of the hold for the ore and the amount of production. For digging, special ships of the Outlying Rudno Expedition "ORE" are used. They are specially designed for mining ores, ice and gas collection. All ships have different profile loot bonuses, each ship is used for specific needs.
The table shows all the ships of the WRE drilling fleet, the flagships of drilling fleets and special purpose ships will be discussed in another article.

Ship, T1/T2 version Description and features of ships
/ , Small and fast ship with a hold of 5000m3. Can use Miner I/II level drilling lasers. This is a great ship for a novice miner, as it is available immediately after training, even for Alpha clones. The T2 version of the ship is used to extract gas and ice, respectively, as they have special bonuses for extracting a specific resource. If you're only going to mine ores, you don't need them.
/ These are ideal ships for solo digging in dangerous systems. They have a profile bonus of +25% on damage when using combat drones. Both ships have a medium hold, but very powerful shields compared to other barges, in a good fit, this allows you to fight off almost any NPC alone. Unfortunately, due to the equipment of the shields, they have the smallest output per cycle, but this can be partially compensated by mining drones. The T1 version has a 50m3 drone bay, which allows you to use 5 combat and 5 drilling drones in turn.
/ They are mainly used for mining ore in a fleet with a Porpoise or Orca level bonus. They have a bonus to increase the hold + 5% for each skill level, as well as a stock hold for the T1 version of 22500m3. Average loot and shields. Drone bay 25m3 in T1 and 50m3 in T2.
/ They are only used for mining in a fleet with a Rorqual level bonus. If there are bonus ships of the Porpoise or Orca level, logistics are required to transport the ore to the station, since a fleet of several such barges clogs the holds of the bonus ship in 10-20 minutes. There is a profile bonus for -25% drilling laser cycle reduction. Unfortunately, they have very weak shields, in case of danger it is strongly recommended not to engage in battle, but to retreat to the station or other safe place. Drone bay with a capacity of 50m3.

The T1 version of barges can be mastered to an acceptable level in about one week, for the T2 version it will take more than a month of profile study, as it requires a lot of skills in 5. All types of barges can be equipped with any drilling lasers, if of course you have the skills to use them.

HOW TO DIG

There are several ways to dig:

  • Drive to the station
  • Kopka in the bonus
  • Ore compression in Rorqual
  • Digging into a container
  • Collecting ore by truck

Drive to the station

After filling the hold, we immediately fly to the nearest station and unload. If we are not digging in our homework, then after digging, we carry the compressed ore to the homework using Miasmos. Suitable for solo digging or if you have a large hold, otherwise you will often fly between the station and the belt, and dig a little.

To the bonus

After filling your hold, all the ore is dumped in Porpoise or Orca. Periodically, the bonus operator takes the ore to the station. Suitable only for digging in the fleet. During the transport, the bonuses will be interrupted, so it is better to be at the optimal distance from the asteroid being mined.

Ore compression in Rorqual

After filling the hold, you fly up to the deployed Rorqual and compress the ore in the shared compartment. After that you take it back. Compressed ore takes ten times less space than uncompressed ore, so you can save time on flights to the station. Also, you can just drop all the ore in Rorqual, its pilot himself compresses the resulting ore and transfers it to the ship's hold. Since the hold of the rorky is huge, you can easily dig out the usual asteroid belt without unloading the rorky.

To container

After filling the hold, you dump the ore overboard and open the resulting container and load it completely. After that, you can fly to Miasmos and take it to the station. Good for solo digging when you have a small hold. Please note that a regular container weighs 1 hour in space, after which it self-destructs with all its contents. Also, it takes some time to prepare the container, so you should dig into the container until it is 100% full, in this case, on any ship and with any bonuses, you will have enough time to prepare and drop the next one.

Collecting ore by truck

This is the best dig option, you can say "Premium" if there is no Rorqual. The average between digging into a bonus box and a container. The entire fleet is digging into containers. When the container is full, someone flies around the belt to Miasmos and picks up the containers, after when the hold is full, he takes everything to the station. After digging, the ore is distributed among everyone according to the "History of the Fleet". So in this case, Mr. Truck does not dig and he has to deal with the “fleet accounting”, after digging, everyone is thrown off to him by some predetermined percentage of ore or ISK as payment for his labor. This is the best option, because you can not break away from digging.

NOTE

Many mining instructions say that you can mine ore well using warships with a large number of turret slots and installed lasers - this information is outdated by at least 3 years. You can dig well only on WEM ships, even if it is Venture, but you will not carry ore to the station every few cycles, and the output will be much higher.

USEFUL LINKS

Our calculator for mining and processing ore.

Mining in EVE Online allows you to enrich yourself literally from scratch. Therefore, many beginners are interested in the question - how to mine ore? In this guide you will find the answer to this question.

If you don't have an account yet, register for EVE Online on the official website. It's free! Be sure to come up with a complex password that you have not used anywhere before.

What is required in order to mine ore?

To start mining in EVE Online, you need any ship that is equipped with a slot for a gun turret - it can mine immediately after installing the appropriate modules. But for those players who are going to engage in mining activities seriously, it would be better to turn their attention to special drilling platforms, which have much more ore mining capabilities than other ships.

In the simplest case, to become a miner you will need a ship, a mining module (a drilling laser), as well as an initial mining skill. Getting it all is very simple and does not require special costs, so any new player can start mining in EVE Online from the very start.

What types of ore exist and where can they be mined?

There are a large number of basic ores in EVE Online. Each of them has several varieties. Each ore contains a mixture of any of eight main types of minerals.

In highsec, players can only find the most common types of asteroids and ores - these are mostly Veldspar or Skordit. In order to mine the rarest and most valuable ore, the player must move to zero systems and lose the protection of CONCORD.

Where can you mine ore other than asteroid belts?

The most accessible places in EVE Online where you can mine ore are asteroid belts. But they are not the only place where players can find asteroids with ore. Each player has the opportunity to find untouched individual asteroids, for example - when completing missions. In this way, you can even find very rare ores in highsec, where such types of ores should not be found in belts.

How can you mine a lot of ore at once?

Every pilot on the Mining career path in EVE Online always strives to maximize skills that are related to ore mining, as well as find the most best spaceship in order to maximize production. All this allows you to extract ore faster and more efficiently, which will undoubtedly increase the income of a miner in EVE Online.

There are also other ways to increase the speed and efficiency of ore mining. Many miners use space-dropped containers to store mined ore. This allows you to save time spent on the flight to the station for unloading. But you should be careful, as there are also dishonest pilots who can steal ore from such a container and even take advantage of this situation to destroy your ship.

Is it possible to dig ore in one?

Mining in EVE Online does not require grouping. Any pilot can work alone in the asteroid belt, extracting the materials he needs. However, the speed and efficiency of ore mining can greatly increase if the miners unite. An organized group of good miners in EVE Online can dig down the entire asteroid belt much faster than if each of them did it alone.

How can I transport a large amount of ore?

Usually, ordinary miners immediately unload at the station, as soon as their hold is completely filled. Those who are more inclined to risk for the sake of high profits store the ore in special drop containers, transporting them all at once using special cargo ships. Similar cargo ships have the ability to transport several tens of thousands of cubic meters of various materials, allowing the miner to spend more time on direct mining.

It doesn't matter if the above story is true or not. What matters is that mining is one of the most lucrative jobs for a pilot. A successful miner will enjoy wealth and prosperity. Just take it as a postulate - the miner is the main core of the EVE universe: everything that is produced, flies, destroyed and shoots originates from the materials mined by the miner. It is the foundation of the pyramid. Without it, there would be no economy. It is for this reason that the mining profession will never disappear.

3 Mining

The basics of mining in EVE are very simple. In each system you will find asteroid belts, on these asteroids various ore can be mined, then the ore can be processed (refine) in order to obtain minerals used by manufacturers to build all sorts of things in the EVE universe. Using mining lasers, you extract ore from asteroids. A large hold is required to transport ore from the belt to the station.

In an empire (any region with a security status or simply SS between 0.5 and 1.0), the most common asteroids are Veldspar, Scordite and Pyroxeres. They contain a large amount of essential minerals, namely Tritanium, Pyerite and Mexallon. The amount of minerals that you get by processing the ore you mined depends on your processing skills and standings to the corporation that owns the station where the processing is carried out.

EVA provides a wide range of mining ships and equipment with varying degrees of efficiency. This guide is designed to help you figure out what mining is and what it is eaten with. The first point is the basics of mining.

3.1 Asteroid belts and ores

As mentioned above, each system contains asteroid belts, somewhere more, somewhere less. The main rule is that the lower the security status of the system, the better the asteroids in it (however, this rule does not apply to the number of asteroids).

If you are new to the world of EVE, I advise you to read more about the security status and how it affects gameplay. You will not go into lowsec (systems with security status from 0.1 to 0.4 inclusive) with the same ship and modules that you used in a system with SS=1.0. Of course, no one forbids you to do this, but it would be stupid! However, this is not the topic of this guide, and I will not touch on it here. So do this homework before you make a money-losing mistake!

In general, in systems 0.5 and above, you are practically safe under the protection of Concorde, which will come to your aid if you are attacked. However, you are not immune from thieves and suicidal gankers who sacrifice their ship to destroy your ship.

Let's get back to mining. Let's call all the ores you find in systems 0.1 - 1.0 "Low Ends", and the ores that are typical for zeros (0.0) "High Ends". As you may already know, higher ores (namely: Bistot, Arkonor, Mercoxit, Gnesis and Crokite) yield the best and most expensive minerals. This does not mean that lower ores are not needed, because all kinds of minerals are required in production. And finally, there is ice, which is most often used by corporations in POS installations.

Some ores can only be found in certain systems. For example, Jaspet can only be found in the Galente and Amaran systems. You won't find it in Caldari or Mathar space. And keep in mind that all ores are found in zeros. There you will find everything from Veldspar to Mercoxit, of course, not all at once in one system. It would be an overwhelming burden to describe for each system the ores contained in it. The following map is called upon to assist in finding places where a certain ore can be found:

This is a great tool for those who want to find a convenient place for mining and do not know where the ore they need is located.

It should also be mentioned that each ore has two additional variations. The first gives 5% more minerals when processed, the second - 10%. All possible variations are presented in the table below:

3.2 Minerals

Minerals are produced by processing the ore you mine. In total there are 8 types of minerals - 3 "higher" and 5 "lower". The lower minerals include Tritanium, Pyerite, Mexallon, Isogen, and Nocxium. Higher minerals include Zydrine, Megacyte and Morphite. Higher minerals, of course, can only be obtained from higher ores, which you will only find in zeros (occasionally - in low, if related to the ore map above). Actually, this explains the difference in prices for higher and lower minerals. Below is a table of ore processing:

Let's explain the notation in the table:

First, a pack is the number of units of ore required for processing. The numbers below correspond to the maximum amount of minerals obtained during processing.

For example, consider Omber. A pack is 500 units. Let's say you mined 3467 units and brought them to the station for processing. For every 500 units at max refining yield = 100% (yes, it's possible) you will get 307 units of Tritanium, 123 Pyerite and 307 Isogen. If you divide 3467 by 500, you get 6 packs and there are still 467 Ombers left.

Everything is simplified here. Add to this the taxes for an insufficient stand (which are paid for with minerals), or a lack of refining skills. The recycling system will be discussed in the following sections. The proposed table is useful in order to determine which ore should be mined to obtain the minerals you need.

3.2.1 And what should I dig?

Considering that mineral prices change daily according to the law of supply / demand, the phrase “this mineral is always in demand” does not make sense. Eve-central

(http://eve-central.com/home/market.html) always has a great report on market prices for minerals with statistics for the last 180 days. If you want to start a mineral trading business (I warn you in advance that this is a very difficult hobby) or just be more efficient in your mining, you should check out this great site. No matter what you mine, here you will find those who need it. With the advent of large tonnage ships, the requirements for the amount of minerals needed to build them have increased quite a lot, so don't worry - you won't be in danger of oversaturating the market!

3.3 The beginning of a miner's career.

So, you just started playing Eve, you have motivation, but you have no idea what to do. We looked at what you can mine and what it will give you. However, you are sitting in your Ibis and do not understand where to go. This is fine. After all, that's why you're reading this section, right?

Before you do anything, I highly recommend completing the training missions if you haven't already. This will help you get used to game mechanics and interface.

Another good reason for taking the training is that the agent will pay you ISKs (or even give you an implant as a reward - you can sell it on the market) that will make up your starting capital in the mining profession. Another alternative would be to join a corporation and get help there. No matter which path you choose, you will need a certain amount of ISK to get started.

3.3.1 Your first ship

The best ship for beginner miners is undoubtedly the Caldari Bantam. Please note that Bantam is not the only mining frigate. For example, the Gallentes have Navitas - it is also great for mining operations. Each race has its own mining frigate. So if you do not want to bind your fate with the Caldari or have already chosen another race, you should look at the frigate branch in the infobase - there you will find a mining frigate of your race. However, many believe that the Caldari have the best mining cruiser in EVE (more on that later), so it makes sense to train your Koldari ship skills in the early days of a mining career.


Bantam frigate

I recommend that you learn Caldari Frigate 2, then Mining 1, then go to Caldari Frigate 4 and then to Mining 4. Considering that the skill of controlling Caldari frigates gives you a 20% bonus to laser production (of course only for Bantam), then one a day spent studying frigates for 4 undoubtedly pays for itself. After that, having learned Mining 4, you will be able to use T2 mining lasers, which are undoubtedly better than their T1 counterparts.

You will need to equip your Bantam with two mining lasers. It doesn't matter what you put in the medium slots - there is no equipment for the medium slots in the game that would increase the production of minerals. But you can learn the Mining Upgrades 1 skill and try to install one Mining Laser Upgrade (+5% bonus to mining volume per mining laser) in one of your low slots. Whether it fits or not depends on your Electronics skill. You should use Bantam until you have Caldari Frigate 4 and Mining 4. At this point, you should have accumulated enough ore, and you can find a decent offer to sell it.

3.3.2 Mining basics

There are two main methods of mining. The first is that you fly to the station as soon as you fill the hold of your miner (this takes quite a lot of time). An alternative is mining into a temporary container (jetcan). In the second case, you transfer the ore from the hold to the jetison container until it is full (capable of holding 27500 cubic meters). Once you have filled it, you change the ship to an industrial ship (usually called a carrier (hauler)) - a specialized ship with a large hold, designed for transportation. Don't forget to change your Jetison container at least once every 90 minutes. Such containers disappear after about two hours in space.

The main disadvantage of this method is that anyone can open your container and steal the contents. If someone takes an item from your container, then the thief will turn red to you. This means that you can open fire on him without fear of interference from the Concorde. You can also team up with your corecorps to take down the thief, as anyone in your corporation also gets the right to shoot him. But members of your fleet, who are not members of your corporation, do not have the right to shoot at the thief until he shows aggression towards them directly.

3.3.3 Industrial ships

Each race has its own set of carrier ships. A remarkable feature of EVA is that there is no restriction on the ability to pilot ships of another race in the game. Alternatively, I suggest you learn Mammoth (Minmatar).


Industrial ship Mammoth

The Mamoooth holds 16686 m3 with four Expanded Cargohold I modules and four Giant Secure Containers. Why GSC? Simply because, taking up 3000 m3 of hold space, they have an internal volume of 3900 m3. It turns out for each such container in your hold you will receive an additional 900 m3. None of the T1 trucks will achieve this volume, with the exception of the Gallente Iteron V, which requires the Gallente Industrial 5 skill, and is simply out of reach for a beginner.

However, as long as you're training on Mammoth, the Caldari Badger will be your best bet. Don't try to get Mammoth too soon, at least not before you transfer to a cruiser. Use Badger until you earn a few million ISK.

3.3.4 Joining a corporation

Joining a corporation is not required, but can be very rewarding. In any case, there is nothing to prevent this. Many corporations will accept players with casual online schedules or beginners...there are so many corporations that you are sure to find one that suits you. If you don't like something in your corporation, you can just leave it and look for another one! If you don't know where to look, visit the corporate recruiting thread on the forum or the Eve-University chat channel - a great place to ask your questions and get help!

3.3.5 Selling your ore

At the very beginning of the game, processing ore on your own will mean too much material loss. At this stage, your processing skills are too low (if any). You can sell raw ore, but I suggest you don't. Why?

90% of orders to buy ore on the market are at significantly lower prices. This is due to the fact that many miners do not understand the trading system or do not pay attention to prices and just sell ore. The buyer will collect the ore and process it. This is not a scam, but a common market strategy for understanding players. But we will not touch on this topic here. However, such a strategy hits your wallet, because you simply do not receive a real reward for your work. Joining a corporation will help here - it is very likely that there will be a person in it who has good (if not even excellent) recycling skills. For a small fee, he can process your ore. Many corporate players would rather help their co-corps for free. For them, respect is more valuable than a small amount of ISK from a beginner.

If you want to play solo, learn at least Refining 4, this alone will help you. The worst thing you can do is RMB on your ore and sell it without even looking at the price. This is the most common mistake. Open the market panel and view buy orders, don't be lazy! Each mineral has a volume of 0.01m3 (compared to ore, which takes up much more space), so it's really easy to transport! Don't be afraid to take a short trip to a station with more attractive warrants! Knowing the market is the basis for making a profit as a miner and trader, do not mindlessly sell the ore that you have put so much effort into!

3.3.6 Your first cruiser

So, you finally have the Caldari Frigate 4 and Mining 4 skill. The next stage of development is to transfer to the cruiser. Luckily, the Caldari also have the best mining cruiser, the Osprey.


Cruiser Osprey

Osprey is very good ship, which also has a 20% bonus on loot. I advise you to learn Caldari cruisers immediately to the third level. Level 4 won't be a waste of time, but in the beginning you might want to spend those 4 or 5 days on other skills like electronics or engineering.

As for the fitting, everything is very simple. 3xT2 Miners in the upper slots, if desired, you can install modules for tanking in the medium, add a heavy rocket launcher and drones for self-defense in 0.6 systems. In low slots, as usual, we put as many mining upgrades as possible. One is placed in any case, two - with good skills (Electronic 5, Mining Ugrades 4).

The next step is to learn Astrogeology at 4. It will give you another 20% bonus to mining and will be an intermediate link on the way to moving to Mining Barges (more on them below).

After you learn Astrogeology 4 you will have a choice. You can download Caldari Cruiser 4 and/or Mining 5 (both will take about the same time). Mining 5 is a good investment of time anyway. If you plan to board the barges right away, then the four in the Caldari cruisers is not important to you, because 5 or 6 days separate you from the first mining barge. If you are planning to participate in hostilities, then 4 cruisers might be a good idea and provide 20% bonus loot.

3.4 Various lasers for mining

There are many mining lasers, and a beginner can get confused in them, so we will immediately give a plate with a list of mining lasers and their features:

TypeExploitationMercoxit
Standard Mining LaserAny ship with a turret slot. Usually used when loot is low or the character's skill level is low.Not
Deep Core Mining LaserAny ship with a turret slot. Can be used to mine Mercoxit or any other oreYes
Modulated Deep Core Mining LaserAny ship with a turret slot. Can be used to mine Mercoxit or any other ore. Can use mining crystals to increase ore yieldYes
Mining Barge or Exhumer. Used to mine everything except Mercoxit.Not
Modulated Strip MinerMining Barge or Exhumer. Used to mine everything except Mercoxit. Can use mining crystals to increase ore yieldNot
Modulated Deep Core Strip MinerMining Barge or Exhumer. Can mine Mercoxit and any other ore. Can use mining crystals to increase ore yieldYes
Ice HarvesterMining Barge or Exhumer. Used to mine iceNot
Gas Cloud HarvesterInstalled on a ship with a free turret slot. Used to mine from gas cloudsNot

This concludes our introduction.

4 Recycling

The recycling system in EVE is not very complex, but not as simple as we would like. In total, there are five factors that affect recycling:

  1. Your Refining skill level
  2. Your Refinery Efficiency skill level (requires Refining 5)
  3. Your standing to the corporation that owns the station where the processing is carried out.
  4. Processing station equipment
  5. Your Ore Processing skill level

4.1 Calculating the amount of processed products you receive

The formula for calculating the yield of processing is as follows:

Refining Losses=[Station Equipment +(0.375*(1+[Refining Skill Level]*0.02)* *(1+[Refinery Efficiency Skill Level]*0.04)*(1+[Ore Processing Skill Level] *0.05))


0.375 - Tinoga constant (appeared thanks to Tinoga Enterprises Services). To find out the equipment of the station, open the processing panel and look to the right. The station equipment is marked with a yellow rectangle. In the event that your standing is insufficient or if you recycle at an outpost, you are subject to a tax (shown in a green box) that is calculated after processing. When we talk about recycling output, we never include tax here.. The volume you get after processing (in our case 84.5%) is nonsense, as it doesn't take into account your specialized skills, so just ignore it.

In order to have zero taxes, you need to have standing with NPC Corporation 6.7 and above. Player-controlled stations and outposts live by different rules - the owner of the station can impose any tax regardless of your standing to the corporation that owns the station.

At all stations, equipment efficiency is 50%, while at outposts it is from 35 to 50%. In addition Revelations modifications for outposts have been added, with which you can increase the capabilities of outposts. However, this is a costly business - an advanced processing modification will be very expensive. Thanks to them, you can get a 100% processing yield with 40% equipment (or even 35% with an implant - more on that later).

The very lazy can use the online refining yield calculator (http://eve.podzone.net/refining.php). As you can see, at most NPC stations (imperial/0.0) 100% refining output can be achieved with Refining 5, Refinery Efficiency 4 and Ore Processing 1. 5 is a waste of two weeks.

4.2 Implants for processing

AT Revelations 2.2 new implants for mining were introduced - Hardwiring - Zainou "Beancounter" H60, which reduces recycling waste by 4%. It requires the Cybernetic V skill and can be found in contracts.

This implant will allow you to have an excellent 100% processing yield in nullsec with fully trained skills even at most outposts (35%).

4.3 From the number of processed products to reality

Well, we know how much we get from processing, now we need to calculate how many minerals from one pack will fall into our hangar after processing. If you know all the pitfalls, you will achieve 100th recycling yield and zero tax, then you just have to use the table in section 3.2 and you will be savvy! Perhaps you still do not understand everything, so I will continue my explanations. As usual, let's look at a specific example. Let's stay consistent - use Omber to be specific!

For every 500 units of Omber, we will get 307 Tritanium, 123 Pyerite and 307 Isogen with the most researched processing. Let us not have perfect processing, but 88%. To find out what our output is, we simply take 88% of each figure. In our case:

  • 0.88 * 307 = 270.16 = 270 Tritanium units
  • 0.88 * 123 = 108.24 = 108 units of Pyerite
  • 0.88 * 307 = 270.16 = 270 Isogen units

EBA rounds down all figures relating to minerals and ores. So the fractional part is simply discarded, giving instead of 270.98 only 270, and not 271 as your knowledge of mathematics may tell you.

If you are taxed (for example 10%), then now you must deduct it. As a result:

  • (100%-10%) * 270 = 243 = 243 Tritanium units
  • (100%-10%) * 108 = 97.2 = 97 units of Pyerite
  • (100%-10%) * 270 = 243 = 243 Isogen units

Thus, as a result of processing, your hangar will be replenished with 243 Tritanium, 97 Pyerite and 243 Isogen from each pack of 500 Omber. In case of using advanced ore variations (+5%/+10%) to calculate Silvery Omber (+5%) processing products, you need to take 88% of 322 (307*1.05=322.35=322) for Tritanium, and not 88% from 307.

Naturally, an ore calculation calculator is available on the Internet (http://www.battleclinic.com/eve_online/ore_calculator.php), which is intended for those who do not rummage in Excel or are simply lazy.

Well, actually everything. See...Nothing complicated!

5 Mathematical system

The previous section was not overloaded with mathematical equations. This was my attempt to start simple, but now it's time to get serious. The only way to compare ships is to compare their actual production volumes that they are capable of, and this can only be done with the help of mathematics (although it's not hard!). If you understand the basics, you can apply it to any ship in the game, and you won't bother me with emails asking me how much I'll get in this or that case! If you ask anyway, I'll slap you, agreed?

5.1 Skill system

All skills in EVE stack. If we consider the example of Mining which gives a 5% bonus to the production of your mining lasers per level, then level 4 in Mining will give you a 5% * 4 = 20% bonus.

The effects of the various skills you have already learned will in turn multiply. And, for example, with a level 4 Astrogeology skill (also giving a 5% mining bonus per level) and Mining level 4, the total mining will be:

Base laser output * 1.20 * 1.20 = XXX

In the case of a T2 Miner that has a base production of 60 m3/cycle, you will get:

60 * 1.20 * 1.20 = 86.4 m3/cycle (note that production is not rounded)

Simple enough? Let's continue!

5.2 Cycles

Cycles determine how many seconds it takes for your laser to complete a full "mining cycle". The ore you mine will appear in the hold at the end of the cycle. Name, T1 and T2 mining lasers have a cycle of 60 seconds (1 minute), and strip miners (T1, and T2), as well as Modulated Deep Core Mining Lasers II (MDCML2) have a cycle of 180 seconds (3 minutes). Ice mining will be covered in another section along with ice strips and stuff, as the ice mining system is completely different from asteroid mining.

Before we continue, you should know that strips can only be installed on Barges or Exhumers. (Mining Barges or Exhumers). People are often afraid of a long cycle and wonder what is the point of a long cycle. There is actually a big advantage… in short, your hold will actually be full at the end of each cycle. This means that when mining into a jet container (and this is how you will dig), you need to empty it every minute ... That is, you will perform the same actions 60 times per hour instead of 20 if you use strips. At first it seems that the difference is small, but then you will feel it.

5.2.1 Relation of cycles and processed products

The cycle and the amount of ore mined are directly related. Due to the difference in cycles between strips and mining lasers, it can be difficult to compare mining with a barge and mining with a battleship. It's worth dividing the barge's output by three, reducing them to a minute denominator, or converting everything to an hourly denominator, but all this is not entirely true, since EVE rounds up the amount of ore mined that you receive per cycle.

Knowing that strips work 20 times per hour, and mining lasers - 60 times, for the most accurate comparison, we will calculate the amount of Omber mined per hour. The increase in accuracy is small, but this issue is extremely important.

If the mining laser cycle (I repeat, ice harvesters work on other principles and will be discussed later) is interrupted for any reason (an asteroid is mined or you turn off the laser), you will still receive your ore depending on the duration of the current cycle. For example, if you stop the mining laser after 30 seconds of operation, then you will receive 50% of what you should have received for the cycle.

Below is a general table on the production and cycles of each type of laser:

Ignore the crystals for now, they will be given another section. In general, this section is very helpful in calculating the efficiency of ISK / hour (more on this in one of the following sections).

5.2.2 From mining to ore

Looking at the information tabs of lasers and strips, people tend to get confused about the amount of ore they will receive. It's actually quite simple if you know how. You simply have to divide the volume of your mining per cycle by the volume of the unit of ore you are mining, discarding the fractional part of the result.

Let's get back to our Omber'y. Assuming a hypothetical production per cycle of 1789.67 m3/cycle, the amount of ore mined per cycle would be calculated as:

1789.67/0.6 ​​= 2982.78 units ->2982 units/cycle

So, you will get 2982 Ombers in your hold for each cycle… easy enough, right? And you were afraid for your brains!

The section comes to an end. I hope you didn't waste too many nerve cells on him. If yes, then you can get drunk and only after that read the sequel!

5.2.3 Production per cubic meter

Since mining lasers always mine the same volume of ore per cycle (regardless of the number of units of ore in this volume), a more useful value for estimating the amount of minerals actually mined over a given period of time is mining per cubic meter, rather than mining per pack. This value also makes it easier to calculate the cost of transporting and storing your future minerals.

The table below shows the output per cubic meter for each type of ore:

6 Mining Barge or Battleship?

This is one of the most popular questions. What to swing on - a battleship or a mining barge? What is the difference between them? What's better? All these questions will be answered in this section.

The first question you need to answer is do you want to occasionally PVP or are you aiming for a career as a professional miner and focus your character only on upgrading hardware and mining until you reach perfection (yes, it is achievable!)?

If you're not sure yet, learning to be a battleship isn't such a bad idea. The battleship digs at the level of an average mining barge (Retriever) or better, depending on the battleship you fly, and training for both options is almost the same in time ... if you decide to seriously engage in mining, then studying on a Retriever will be the best idea . It's time to apply the math from the previous section. Let's see how well you got it!

6.1 Battleship branch

The two most popular battleships for mining (since the release of Revelations) are Apocalypse (Amarr, tier 2) and Rokh (Caldari, tier 3). "Golden Banana" has long been considered the best, but now Rokh has taken over this title.

Both have 8 turret slots, however, Rokh has a lot more CPU, due to which this battleship can be equipped with 1 more Mining Laser Upgrade than Apocalypse. And there will still be room for a tank. AT previous versions In this guide, the Dominix-class battleship was also considered, well suited for mining in the zeros. However, here too Rokh outperforms its competitors, so we will no longer consider Dominix.

None of the existing battleships have mining bonuses, so the number of turret slots and CPU play a key role among them. We already know that Rokh and Apocalypse are the best, so let's focus on those two ships.

I believe that your skills are at the level that I indicated by the time the first section ended, that is, Mining 4, Astrogeology 4. If you are not going to board the barge, then you also need the Mining Upgrades 4 skill to put as many Mining Laser Upgrades (MLU) to your battleship (in the case of barges, this will not help you). I also believe that you have the Electronics 5 skill. Mining fit is very demanding on the CPU, so if there is no fifth electronics, then you need to learn.

Keep in mind that MLU is the only factor that allows battleships to compete with the Retriever. Without the MLU, the Retriever will outperform them in every way.

6.1.1 Apocalypse

This excellent "golden banana" can be equipped with 8 T2 Miners and 3 MLUs (this requires 4x Co-Processors II and you will lose 18 CPU, so there will be no room for tanking).


Battleship Apocalypse

60*1.2*1.2*1.05^3¹ = 100.0188 m3/cycle

If we consider Omber, then: 100.0188 / 0.6 = 166.698, that is, 166 units of Omber per cycle for each laser.

If you put in 8 lasers, then for a cycle in total you will receive 1328 units of Omber or 79680 Ombers per hour. This is 20.95% more than you can get on Dominix.

1 MLU gives a 5% bonus to the production of each module, but their impact should be counted separately and not added up.

6.1.2 Rokh

Rokh appeared in Revelations , and this is undoubtedly a great ship. It gets even better when you realize that it outperforms Apocalypse in terms of mining thanks to an additional fourth MLU. In addition, he still has some CPU left to install the Medium Shield Booster or Shield Extender. If you leave 3 MLUs, then you will have a lot of CPU for very good tanking. Don't forget about the drone bay (you can stuff 5 T2 medium drones in there), which gives extra protection. But in this guide, we will consider a purely mining Rokh. You must learn that he is superior to Apocalypse as a miner anyway.


Battleship Rokh

Let's see how much production we should expect:

60*1.2*1.2*1.05^4 = 105.01974 m3/cycle

For Omber: 105.01974/0.6 = 175.0329 i.e. 175 Ombera per cycle for each laser.

If you have 8 mining lasers installed, then you will receive 11400 Ombera units per cycle. Or 84,000 Ombers per hour. Not much more, but this small advantage makes Rokh the best battleship for mining.

6.2 Barge line

Before I continue, I’ll say right away - Procurer sucks. The Osprey digs better than him, so the first barge you should learn from is the Retriever.

6.2.1 Retriever

A huge advantage of the Retriever is that it uses strip miners - this means more cycle time (less mouse actions) and it is MUCH cheaper than a battleship.

Let's say you have the Mining Barge skill 4 (3% mining bonus per level) even though you only need a 3 to fly the Retriever. Let's also assume that you have a 5 in Astrogeology, because you are going to study at Covetor! Well, at the same time, given the seriousness of your intentions, you should also invest time in Mining 5.


Mining barge Retriever

Let's see how much mining you will get from the Retriever, supplementing it with one MLU (I’ll say right away that no matter what skills, no mining barge can fit more than one MLU). As I mentioned, Mining Upgrades 1 is enough for barges:

540 * 1.25 * 1.25 * 1.12 * 1.05 = 992.25 m3/cycle

For Omber, this is 992.25 / 0.6 = 1653.75 -> 1653 Omber units (from each strip) per cycle. If you have 2 strip miners you will get 3306 Omber per cycle or 66120 Ombers per hour. This is 20.51% less than Apocalypse and 0.36% more than Dominix.

As you can see, Retriever and Dominix are on the same level, while Apocalypse has a slight but significant advantage over the average barge. However, this is not a cause for concern, because in a month or so you will board the Covetor, and thank yourself for choosing to fly on barges! Although for random mining, Apocalypse is a good platform that does not require special pumping.

6.2.2 Covetor

Covetor is a very, very good mining ship. It is also cheaper than battleships (about five times cheaper than Apocalypse) and provides superior loot. Although the skill requirements may seem quite high, the loot is worth it.

Thanks to the third strip, Covetor is very good!

Possible production volumes:

540*1.25*1.25*1.05*1.15 = 1018.83 m3/cycle

For Omber: 1018.83/0.6 = 1698.05 ->1698 Omber units per cycle (from one strip).

We have three strips, so 5094 units of Omber will be mined per cycle, or per hour - 101880. This is 54.08% more than the Retriever and 27.86% more than the Apocalypse.

7 Crystals

There are many misconceptions about mining crystals, how they work and whether they are worth their upgrade. To make things even more confusing, when you are shown information about your laser - it is not entirely clear, and the EVE-O database simply gives incorrect information. So let's get started...

For each ore, there are T1 and T2 mining crystals. However, crystals for Mercoxit work completely differently from others, well, yes, there will be a separate discussion about them in the chapter on this ore. I must say right away that there are no crystals for the extraction of ice, you don’t even have to look for them.

Prior to Revelations, all crystals had the same required conditions. These conditions were invented with the expectation of mining higher ores in zero. In order to satisfy these conditions, pumping was required comparable in time to pumping to Covetor - this puzzled many novice miners ... CCP made a change to these conditions, which now became dependent on the ore class. So whether to teach you skills for crystals or not is up to you.

It is easy to understand the principle of their work - the crystals are inserted into the T2 version of the strip miner or

MDCM2, which can be placed on any ship. In simple terms, the T1 version of the crystal increases the base output of the laser by 62.5%, while the T2 version gives an increase of 75%. However, in reality, the increase in production will not be equal to 75%, since T2 versions of mining lasers have a lower base output than their T1 counterparts. However, in any case, the crystals provide some advantages. We will see this below.

As we saw earlier, mining lasers or strip miners that you can stake crystals on have lower base production than their counterparts. They WILL work without crystals, but the production will be significantly less than their T1 counterparts without crystals. So don't be foolish and stick with the T1 variants of the mining lasers until you can use the crystals.

To use the T1 crystals you need the skills listed above as well as Ore Processing 3, for example Omber Processing 3. To use the T2 variant of the crystals, you will need Omber Processing 4 already.

Always remember for comparison: T1 strips have a base output of 540. T2 strips actually provide a 16.17% bonus to the base output of T1 strips. However, let's look at all this with an example:

Let's say we have a Covetor with T2 crystals, we get the output:

360*1.25*1.25*1.05*1.15*1.75= 1188.63 m3/cycle

For Omber 1188.63 /0.6 = 1981.05 ->1981 Omber units per cycle from each strip.

If you have three strip miners, you will get 5943 Ombers per cycle, or 118860 Omber per hour. As mentioned above, this is 16.17% more than on Covetor with T1 strips.

7.1 How do I calculate production volumes?

The first thing you need to know is that the EVE-O database is incorrect, so don't try to figure out how T2 strips work based on it. Moreover, when viewing information about the T2 strip, many people are simply confused.

To find out your current mining amount (taking into account all your skills and bonuses) take a look at the “Specialty Crystal Mining Amount” (green box in the picture). Ignore the Mining Amount, it will only confuse you.

This concludes the story about crystals. As you can see, it pays off to learn them, which is a good step before switching to Hulk (if you are going to learn from it). In addition, crystals can be used with MDCM2, which are great to put on battleships. And in this case, crystals bring tangible benefits.

In any case, I advise you to learn the crystals as soon as you board the Covetor.

8 Achieving excellence

There are many skills and modules in the game that increase your loot. There is an opportunity to get the most out of all these skills and, as I call it, become the “perfect miner”. A perfect miner is one who can no longer increase his possible production in any way.

I did not describe mining links and gang modules because they CANNOT BE INSTALLED on a barge or battleship. These gang modules will be covered in another section, as Revelations had a lot of related changes.

However, Mining Foreman V is still up and running, so you can form a fleet with your alt and both will get bonuses even if you're on a barge or Hulk.

Mining Implants stack (stack), however, as you can guess, you can't put both a Highwall Mining Implant and a Foreman Mindlink at the same time.

The Michi implant is an item obtained from the COSMOS mission. This explains their scarcity and high cost. Highwall Implant is easier and more affordable. It is up to you to decide whether or not to buy them, in any case.

8.1 Mindlink not lost

From the time of Revelations Mindlink's work has been fixed, which we can only rejoice at. This is especially good due to the ability to use it with Mining Foreman Links and in squadrons.

This is a very good implant because

  1. It improves the effectiveness of the Mining Foreman skill by 50% (at level 5 your bonus will be 10*1.5 = 15%)
  2. It increases the effect of all Mining Foreman Links (gangs modules) by 50%.
Comment: Mining bonus will be visible in the attribute window, with Mining Foreman skill upgrades it will be 15% instead of 10%. This bonus does not work solo.

The inconvenience is that you must be in a squadron and be a squadron leader for this bonus to apply to you. The first bonus is given to everyone in the gank, regardless of the ship you are on, while the second one applies to Battlecruisers (BC)/Command Ship pilots with the Mining Foreman Link module active. In terms of the bonus, Highwall Implant and Mindlink are equal. Highwall gives you 5% directly, while Mindlink increases Mining Foreman V by the same 5%. However, there is an opportunity to get an additional 5%:

  1. 5% off Michi Implant
  2. 5% off Highwall Implant
  3. An additional 5% of the Mining Foreman skill, which will be distributed by a wing commander with a Mindlink in addition to you.

Ideally, you should have a max miner and a friend (or alt) with Mindlink as a wing commander. Only in this way will you become the “perfect miner”.

For example, let's look at the loot of Covetor with maximum skills and the indicated implants (without Drones):

360 * 1.25 * 1.25 * 1.15 * 1.15 * 1.05 * 1.05 * 1.05 * 1.75 = 1507.03 m3/cycle

For Omber: 1507.03 / 0.6 = 2511.72 ->2511 Omber units from each strip per cycle.

If you have three miners installed, then you will receive 7533 Omber units per cycle, or 150660 units per hour. This is 26.75% more than the Covetor with T2 strips and T2 crystals discussed earlier. Well, or for a complete comparison - 89.08% more than the Apocalypse and 127.86% more than the Retriever. Are you already starting to think that all this investment and time was not in vain?

Oh, yes… and yet the holy mother of destruction, who blessed you with a career as a miner, shows you the way with her light to the next stage of evolution… Hulk.

8.2 Improvements for wealth

Have you heard about the new mining upgrades that CCP first talked about? They were so unbalanced that they allowed Rokh to mine more minerals than Hulk'e. They cost a fortune, people spent millions and then, quietly, they were nerfed and these upgrades became meaningless. When the patch came out, the bonuses from mining upgrades were changed...those who know what I'm talking about should still be crying...thank God I didn't chase those upgrades.

As you know Hulk can have 2 MLU II... and yes, you will need to learn Mining Upgrades IV, while other upgrades only require Mining Upgrades I, but you save some ISK.

Don't forget about the Gypsy" KMB implant, which adds CPU to your ship. With it, you can install two MLUs on a Covetor!

9 Mighty Hulk

He's big, sexy and strong... he's the Mighty Hulk!

After the appearance of the Exhumers in RMR mining has become more profitable. The good news about the Exhumers is that if you fly on the Covetor, then only a few days separate you from the Exhumers.

Skiff, Mackinaw and Hulk - each ship has its own specialization. Skiff is used for Mercoxit mining, Mackinaw for ice mining, Hulk for everything else. Due to the fact that these ships are very different from each other, a separate section will be devoted to each.


Exhumer Hulk

After the debate about which is better - a battleship or a Retriever, the second important question is: "Should I buy the Hulk"? At the time of writing the first version of this guide, Hulk prices have yet to skyrocket. They were constantly increasing, which allowed them to reach the cap of 500 million ISK. Then prices approached the 100 million mark. As of today (December 2011) the price is 185 million ISK. Still, it's a lot of money, so before we lay it out we need to see if it's worth it. In general, it's worth it.

Simply put, the Hulk is a terrible mining monster. Its name quite well reflects its essence. It has 20% more loot than Covetor and can be equipped with a very powerful tank that can handle most rats (even at 0.0) or small gankers (spoiler dying on the Hulk is not uncommon).

Where does 20% come from? Well, in general, from the Exhumer 5 skill (15%) and an additional MLU that can be installed on the Hulk.

Let's do the math again, and compare the Hulk with the maximum Covetor:

360 * 1.25 * 1.25 * 1.15 * 1.15 * 1.15 * 1.05 * 1.05 * 1.05^2 * 1.75 = 1819.75 m3/cycle

For Omber - 1819.75 / 0.6 = 3032.92 ->3032 Omber units per cycle for each strip.

If you have three strips installed, then per cycle you will get 9096 units of Omber or 181920 units of Omber per hour. As mentioned above, this is 20.74% more than the maximum Covetor. Well, 175.14% more than the Retriever. Can't believe it, right?

In general, for three to four months of training, you can get an additional 175.14% of production. Still asking me if it's worth it?

9.1 Tanking the Mighty Hulk

As I mentioned above, Hulk not only digs well, but also has good tanking. In fact, with the right fit, you can solo nil by tanking rats in belts.

However, I remind you that you act at your own peril and risk. I wouldn't mine Hulk AFK (away from the keyboard), in case the tank gets busted or you get ganked - you will lose over 800 million in the short period of time while the game window was minimized.

The configuration that I used for solo mining in zeros is given below. I used it until I decided that it was too stressful for me, and started the alt on a tanked Dominix.

High- 3x T2 Strips Med- 1x Gistii-A Small Shield Booster 1x Eutectic Cap Recharger 2x Gist-B NPC Specific Hardeners Low- 2x MLU

A few words about the fitting! First, it's a real configuration that works... you can replace the hardeners with a rare T1 (for example, "Anointed I EM Ward Reinforcement"), but the rest of the modules should be just that. T2 Cap Recharger won't fit, only Eutectic.

Secondly, don't even think about tanking your ship without proper engineering skills. You will need Electronics 5, and Capacitor skill level 4. Such skills will leave you exactly 0 CPU in this config (if something doesn't fit, pump Mining Upgrades) so you absolutely need to use fractional things. The Gistii Booster is the key thing in this situation!

Thirdly, you must space the strips apart (try a 20 second interval) so that the capacitor charge has time to recover. Although in the case of T1 strips this is not needed.

Finally, don't be afraid to lose one MLU by replacing it with PDU2s or faction PDUs (True Sansha/Dark Blood) to make the tank better. If you can't afford all of the above, don't even bother tanking the Hulk. This section was written to show that the Hulk is capable of single-handed mining (and quite well). In fact, he survives the NPC respawn of three battleships with an escort of cruisers ... BUT, he is not invulnerable, and there is no need to cry if you do get blown up.

9.2 Payback time

It would be quite natural to ask yourself - after how many hours will your investment begin to give you a profit, paying for itself. As we found out, it is possible to mine 21% more ore on Halka than on Kovetor. However, its cost is 10 times higher compared to Covetor.

The payback will be higher, of course, in zeros, because the ISK income per hour is higher there. To determine the approximate amount of time you should spend mining, you need to know the price difference between the Hulk and the Retriever (185 and 18.6 million ISK as of mid-December 2011) and divide it by the difference (in ISK) of the amount of ore you mine by these two ships.

We will use Bistot as an example, as one of the most expensive ores in 0.0. Bistota is currently priced at 3700 ISK/unit. Multiply the number of units of each mineral obtained by refining Bistot (use the refining table provided in this guide) by the average price of sell orders for these minerals and sum the resulting values.

  • Pyerite: 170*4.8 = 816 ISK
  • Megacyte: 170*2950 = 501500 ISK
  • Zydrine: 341*800 = 272,800 ISK

Divide the amount by 200 (the required amount of Bistot ore to process) and we get that one unit of Bistot ore, if processed, costs 3875.58 ISK. But this is subject to 100% production from processing. Let's take something in between - 3800 ISK/unit for Bistot.

The ship price difference is 166.4 million ISK.

Hulk per cycle can produce 1819.75 m3, that is, 113 units of Bistot’a for each strip. From three strips - 339 units or 6780 units of Bistot'a per hour.

For Kovetor these numbers are respectively: 1507.03 m3/cycle and 5651 Bistot units per hour.

The difference in units of ore per hour is 1129 units or in ISK - 1129*3800 = 4 290 200 ISK

Finally, to find out how long it takes to mine in order to pay off the Hulk, we divide 166.4 million ISK by 4.3 million ISK and get a figure of 38.69 hours.

To pay back the Hulk, you need to spend about 39 hours mining Bistot in zero.

(In the original manual it was only 8 hours, but Hulk's prices have gone up since then, and Bistot's price has dropped almost threefold. So the payback time, as you understand, has increased markedly - approx. Akselson'a).

10 Drones

Drones cannot be ignored as they can boost your ISK per hour. Naturally, I'm talking about mining drones if you haven't figured it out yet... however, having a few combat drones in a bay is by no means such a bad idea as it might seem at first glance. Especially in the case of an annoying interceptor in the locale.

Before I continue, I want to give you one piece of advice that you should read and remember.

Although this statement has been constantly criticized, I still believe it is true. After reading this chapter, you will understand why.

As mentioned earlier, there are two skills that affect your drone mining volumes - Mining Drone Operations and Drone Interfacing. Remember that drones cannot mine Ice and Mercoxit.

Let's see how drones differ from each other:

Did you pay attention to anything? Take a look at the speed and you will immediately see how slow Harvester Mining Drones are! What is so important about this?

Flight time!

Unlike mining lasers, drones must fly back and forth, bringing ore into your hold. They need 60 seconds to complete their cycle. Travel time to and from the asteroid is not included in this figure. Simply put, Harvester Mining Drones are twice as slow as the T2 variant, and the base production is only 20% higher... and they are not cheap!

10.1 What drones do for you

As in the case of lasers, the production of each drone is calculated individually and the amount of ore that falls into the hold is rounded down. In my calculations, I use drone skill as max, but you can change the formula to suit your skill.

As stated above, Mining Drone Operations 5 will increase the production of your Drones by 25% and Drone Interfacing 5 by 100%. We also found out which drone mining should not be used: in the examples we will consider T2 drone mining.

25 * 1.25 * 2 = 62.5 m3/cycle

For Omber 62.5/0.6 = 104.17 ->104 Omber per cycle per drone.

If you fly five drones, then you will get an additional 520 units of Omber per cycle, or 31200 per hour. Here, however, the drone flight time factor mentioned above was not taken into account.

The problem with drones is that they lose a lot when mining bulky ores such as Bistot (volume 16 m3), as the number of ore units is rounded up each time the drone returns with its mining. This example clearly shows that even learning the Drone Interfacing 5 skill will not bring any benefit when mining most of the "higher" ores. Why?

In the best case drone production is 62.5 m3/cycle, so we get:

62.5/16=3.90 rounded down - 3 Bistot per cycle from each drone.

With the release Revelations Drone Mining Augmentator rigs have appeared (we will talk about them later), which help a little. In any case, whether to install this rig or not - the decision depends on your own prejudices.

10.2 Minimizing travel time

By bringing your ship close to the asteroids, you can minimize the flight time. If you are less than one kilometer from the asteroid, then the flight time will be close to zero. We still won't be mining 31200 Omber per hour, but we're getting pretty close to that figure. On this occasion, there was a lot of debate about the value of Harvester or Elite mining drones, saying that the short distance removes their minus in low speed and makes them more productive than T2 mining drones.

Sounds true in theory, but in practice it is not. In my experience (and I consider it quite extensive), I have not seen any dependence on the distance at which mining takes place. At least these drones will not pay off. Moreover, their high prices mean that the loss of such drones will be a very serious blow to your wallet, and you will lose mining drones anyway. There is no panacea to solve this problem. Losses of drones, especially in zeros, is a reliable fact. Your drones will die when they encounter rats. Seeing that pirates have appeared in the locale, you will always take care of your ship first and not the drones. The chances that you will have time to recall them before you find yourself under fire will be close to zero.

For those who have not yet felt the difference in prices for Harvester and T2 drones, I will write directly - the latter are 200 times cheaper. I will not deny that I advised you to buy expensive ships, modules, implants. I also agree with the impossibility of statistically proving that drones are lost more often than ships, modules, and implantants. I'm just following logic. Mining drones are essentially paper - one smartbomb will send them to hell...and I assure you - they are high-priority targets for pirates who prey on miners.

For all of the above reasons, I am of the opinion that Harvester Mining Drones are an absolute waste of money. In 99% of cases, their advantage in production volume will be offset by low speed. If you fall under the remaining percentage and still think that these drones will meet your expectations, then you can fly to Jita and get an A.

This concludes the section on drones. As you can see, these are far from useless pieces. In the case of Crokite mining, they will earn you an additional 7 million ISK per hour (as usual, an approximate number), so drones should not be ignored. However, increasing drone mining should not be prioritized over barge or crystal training. Drones are good for long-term study by veterans. As usual, you are free to have your own opinion.

11 Ice mining

Ice mining follows completely different principles. Instead of learning modules that increase production volumes, you will lower the cycle time, which means more cycles per hour, which in turn means more ice at one o'clock.

There is only one type of laser for ice mining in the game - these are T1 Ice Harvester strips and their T2 counterparts. It means that you can mine ice only on barges and exhumers.

As I said, in the case of ice mining, only the time of mining cycles plays a role. Below are the differences in this setting between Ice Harvesters I and Ice Harvesters II:

Each time the Ice Harvester completes its cycle, you will receive one piece of ice. The exception is the Mackinaw, which has a built-in bonus of 100% on ice production - it gives two pieces of ice per cycle instead of one.


Exhumer Mackinaw

The only skill that affects ice harvesting is Ice Harvesting, which reduces cycle time by 5% per level. Also, Ice Harvesters II requires the Mining 4 skill to use - but it does not change the cycle time or the amount of mining. Similar to MLU is the Ice Harvester Upgrade (IHU), which reduces the cycle time of each harvester by 5%.

The logical choice for ice mining is Mackinaw - there is no ship that can mine more. In addition, this ship is publicly available.

11.1 Outlining your cycle time

Before proceeding, you should know that unlike mining, if you have not completed a full cycle of work, you will not get your ice. The exception will still be the Mackinaw, which, if more than 50% of the cycle has passed, will still give you one piece of ice.

You may notice that Mackinaw has a 25% penalty to cycle time, but reduces cycle time by 5% per exhumer level. So if you have Exhumer 5 pumped out and you are using Ice Harvesters II, your cycle time will be:

500 sec * 1.25 * 0.75 * 0.75 * 0.95^2 = 317.28 sec

More specifically, every 317.28 seconds you will mine 2 units of ice from the module. If you have 2 harvesters installed, you will get 4 units of ice in 317.28 seconds.

To figure out how much ice you will get in an hour, you need to know the number of cycles that you make during this time. There are 3600 seconds in an hour. Divide by the cycle time and get 11 cycles per hour. That is 44 units of ice per hour.

11.2 Hulk or Covetor for ice mining?

While Covetor does not have an ice mining bonus, the Hulk has been provided with one hidden benefit: a 3% reduction in cycle time per level. This means that for T2 harvesters the cycle time is:

500sec * 0.75 * 0.85 * 0.95^2 = 287.67sec

You will be able to complete 12 cycles in an hour. For one unit of ice, you can get 36 units of ice per hour on the Hulk.

11.3 Ice types

Below is a table that shows the processed products of each type of ice:

The processing system is the same as discussed above, so we are not adding anything new here.

12 Mining Mercoxit

Before RMR , Mercoxit was considered the most expensive ore, as it was the only source of the Morphite mineral. And not only because of this. Among other things, for its extraction were crystals are a must, so only experienced miners with good skills could mine it. An additional factor was the large unit volume of Mercoxit ore, which made it even more difficult to mine on a commercial scale. All this was reflected in the price. Skiff solved the last problem, and Morphite prices went down like the Titanic in just a few months. Keep in mind that this business is still profitable. The truth is not as true as before: therefore, people who left the game before RMR and returning now will scratch their heads and marvel: “What happened to my money monster?”

Well, let's continue ... And we see that we need a new skill (yes, only one) - Deep Core Mining does not make sense to download above level 2, since it is a toxic and dangerous cloud that can appear when mining Mercoxit (it happened to me once) has a range of 5 km, and your lasers have a range of 15. You may wonder why the miner is so close to asteroids, but anything can happen ...

It doesn't really make sense to mine Mercoxit on anything other than Skiff, but this guide won't be complete unless I give you all the information. There are four modules for mining Mercoxit:

While MDCM2 can be used with any mining crystal on any ship, they are still worse than MDCSM2, which is a special type of Mercoxit mining strip. The normal Modulated Strip Miner II cannot use Mercoxite crystals. While MDCSM2 can use any crystals, and although its base production is 110 units lower than that of MSM2 (250 vs 360) - it does not matter.

What's really cool about Skiff is his 60% bonus on Mercoxut's loot - per level. How this affects the ISK hourly output will be shown in the next section. However, you can already estimate that with the Exhumer 5 skill, the bonus will be 300%. Not weak... especially for such a cheap ship.

In order to show the suitability of the Skif, we will accept the data that we received for the Hulk. The yield is:

250 * 1.25 * 1.25 * 1.15 * 1.15 * 4 * 1.05 * 1.375 * 1.05^2 = 3289.17 m3/cycle

The volume of Mercoxit is 40 m3, so 3289.17/40 = 82.229 ->82 units of Mercoxit per cycle.

Only one MDCSM2 can be installed on the Skif, which means you will receive 1640 units of Mercoxit per hour (20 cycles as for regular strips).

12.1 Is Mercoxit mining still profitable?

Yes, but only if you have Exhumer 5. Most pilots stop at Exhumer 4 because Hulk pilots don't want to waste 20 days for a measly 3% loot. However, the 60% bonus you forfeit for the Skiff makes a big difference (actually the same as with the Mackinaw).

Simply put, one unit of Mercoxit gives 2 units of Morphite. Currently (December 2011) Morphite costs 3300 ISK per item. As a result, we come to the figure of 10.5 million ISK per hour, which is very good for such a cheap ship (40 million ISK in Zhita).

In the 15th section, a summary table will be given depending on what you mine and where you fly. There you will see that Mercoxit, although not a leader, is not bad at all.

We round off with Mercoxit. As you noticed, I didn’t mention Mercoxit’s mining on a battleship: simply because it’s not feasible without crystal mining. And those who learn crystals take mining quite seriously and fly on barges.

13 Mining Foreman Links - gang modules

Gang modules were introduced in RMR , and did not work correctly. The laser optimization link (the most popular of the three) has been quietly patched to reduce laser cycle time instead of increasing production. In reality, this resulted in a much larger bonus than the loot bonus would have given, so it's for the best.

Well, enough with mathematics, a table describing all three modules is presented below:

As you can see, links by themselves do not provide any significant bonuses, but with some skills they become a truly powerful tool in the hands of a skilled pilot.

With a new system of units / wings / fleets in Revelations , just being in the gank does not bring more benefits. You must form at least a flight, and the pilot using the links must be a flight leader. This is a major change and the skills to get maximum effect similar to those that you have to download for the wing commander ... Well, okay. In general, the skills you need to use links are:

  • leadership 5
  • Mining Foreman 5
  • Mining Director 1

These are the minimum requirements, but not all of these skills affect the effectiveness of links. In fact, only the Mining Director is affected from this list. Remember I mentioned Mining

Foreman Mindlink I in section 8? Now he rules! Below is a table of skills that you will need to learn up to a maximum of 5 in order to get the maximum effect of links.

  • Mining Director - Increases link efficiency by 100% per level
  • Warfare Link Specialist - Increases the effectiveness of links by 10% per level.
  • Mining Foreman Mindlink (Implant for slot 10) - increases the effectiveness of links by 50%

Remember that Warfare Link Specialist has replaced the Squadron Command skill, but everything works the same as it did. So, if you have Mining Director 5, Warfare Link Specialist 5 and Mining Foreman Mindlink

the total effect of each link will be:

2% * 5 * 1.5 * 1.5 = 22.5%

Many do not understand how the Mining Director skill works. Simply put, the base effect of the link is multiplied by the level of the Mining Director skill, which means that there will be a “5” multiplier in the equation, and not 500%, as many people think.

Now you know what you need for maximum effect and what each link does. Let's see how all this affects the miners.

13.1 Mining Foreman Links – Ice Harvesting

We have already found out that the cycle time is reduced by 22.5%, but how many additional cycles will this give us? Mathematics will help us again:

500 sec* 1.25 * 0.75 * 0.75 * 0.95^2 * 0.775 = 245.90 sec

Rounding up, we get 15 cycles per hour. That is 4 additional cycles.

As you can see, Mackinaw will produce 16 units of ice per hour. We can consider this a significant advantage, especially important if a whole Mackinaw group flew to the ice belt.

And finally, the most delicious...

13.2 Mining Foreman Link - Laser Optimization

As I said at the beginning of the section, the laser optimizing link reduces the cycle time (it does not work on ice harvesters, by the way) instead of giving a direct bonus to the production volume. A cycle time reduction of 22.5% translates into an increase in production by 1/(1-0.225)=1.29 (29%)! Yes, this means that a maxed-out pilot team will increase our production by 29%! Yes, you can rejoice.

We can evaluate the operation of this link as we did with the Ice Harvesting Link, that is, count the number of additional cycles, etc. But, since we always considered ore as a production volume, and I showed that a cycle reduction of 22.5% is the same as a 29% mining bonus, we will consider it a mining bonus.

Let's see what our Hulk from the 9th section will be capable of:

360*1.25*1.25*1.15*1.15*1.15*1.05*1.05*1.05^2*1.75*1.29 = 2347.48 m3/cycle

For Omber 2347.48 /0.6 = 3912.47 ->3912 Omber units per cycle for each strip.

If you have 3 strips installed, you will get 11736 Omber per cycle or 234720 Omber per hour. We already know that's 29% more than our stuffed Hulk, so we're not surprised by that. And what about the comparison with the Retriever? Well, this is where superiority translates into numbers. 254.99%! Yes, you read that right…we can achieve amazing efficiency when we know how things are supposed to work!

13.3 Making it work

Addition Revelations introduced a new ganking system that requires a lot of understanding.

To become a squadron commander, you need to have the Leadership V skill. In addition, each level of the Wing Commander skill allows you to add one additional squadron under your command. Each level of the Fleet Command skill allows you to add one additional wing under your command.

To distribute bonuses to members of your squadron, wing or fleet, you must be a commander or must be selected as a booster. If you are a fleet commander, then you affect the entire fleet. If you are a wing commander, then you influence the pilots from your wing, and so on. The Fleet Commander can choose you as a Fleet, Squadron or Wing Booster regardless of your leadership skills.

14 Riga

Addition Revelations did not bring us, miners, an abundance of new products. In fact, the only novelty is the Drone Mining Augmentator, which acts as an implant for your ship (if this module is removed from the ship, it will be destroyed). It increases mining drone production at the expense of your ship's CPU.

Before doing anything, you need to be sure that the lack of CPU (-10%, the penalty can be reduced by 10% per Drones Rigging skill level) can render your strips useless. For example, a tanky Hulk cannot afford this rig. You can always take it out if you realize that you made a mistake, but in doing so you lose the rig itself (as happens with implants). It is up to you to decide if this rig is worth spending money on or not. With Drones Rigging 5, the CPU loss will be 5% instead of 10%, which is not much, but can still be significant.

To understand their usefulness, suffice it to say that even the T1 version of Drone Mining Augmentator will bring me one additional unit of higher ores (Bistot, Arkonor, Crokite) from mining drones (5 instead of 4).

The next section will show the benefits of rigs in ISK equivalent/hour. Not that the prospects are too outstanding, but it is necessary to achieve the title of “divine miner”.

15 And how much money?

In this section, we'll compare different ships in terms of the ISK/hour they can achieve depending on what they're mining and the prices of different types of ores. First, you need to determine the average price per unit of each type of ore.

15.1 Ore cost

Hack on the nose, what will be presented here is the average prices, AVERAGE. The main purpose of this subsection is to compare prices for ores. Mineral prices change every day, so be prepared to open Excel and work with it to get the correct amount for the current moment.

Section 3.2 presents the ores from which certain minerals are obtained. Using this table and the prices for each mineral presented above, we can determine the approximate price of 1 unit of each ore.

OrePrice, ISK/m3
Omber70,18
Gneiss77,54
Spodomain98,79
Scordite101,66
Veldspar105,1
Kernite129,17
Dark Ocher129,18
Plagioclase133,77
pyroxeres139,73
Jaspet151,58
hemorphite153,05
Hedbergite153,87
Crokite159,35
Mercoxit174,9
Bistot226,82
Arkonor263,66

We now have an estimated price for each ore (ISK/m3 is more convenient than ISK/ore since each ore has a different volume). The first thing you can see is that the higher ores are really more expensive than the lower ones.

What is important to learn from this table?

  1. Pyroxeres is the best ore available in the Empire
  2. Hemorphite is the best lowsec available
  3. Bistot and Arkonor are the best available in zeros

Looking at the market data over a wide period of time, Bistot and Arkonor will always be the best ores available in nullsec. Mineral price fluctuations can swap them, but won't throw them out of the top 3.

15.2 Ice prices

Again, these are average prices. Knowing the prices for each type of fuel, we can determine the prices per unit volume of ice:

MineralPrice, ISK/m3
white eye189,35
Pristine White Glaze227,58
Glacial Mass171,95
Smooth Glacial Mass207,28
blue ice361,04
Thick Blue Ice427,89
Clear Icicle154,85
Enriched Clear Icicle187,33
Glare Crust351,05
Dark Glitter517,1
Gelidus281,08
Crystallos165,57

15.3 And the winner is declared ...

Perhaps some of the readers will immediately look into this section without bothering with the wall of text above. In this guide, we have reviewed quite a few ships, and in order to compile a comparative chart, we will use the following ships from the evolution chain from beginner to digger god (i.e. me ^_^)

  1. our Retriever from Section 6
  2. our Rokh from section 6
  3. our covetor from section 7 (with crystals)
  4. our beautiful Hulk from section 9
  5. our divine hulk from section 13 ("divine miner" + boosters)

It is useless to consider all types of ores here - you can do it yourself. Purpose: to determine by eye the differences between mining in the Empire, lowsec and zero, discarding possible risks. Drones don't count here.

Mackinaw Fine Miner (Dark Glitter): 22,880,000.00 ISK/hour (as of this writing)

Skiff Fine Miner (Mercoxit): 38,244,000.00 ISK/hour (as of this writing).

15.4 Coolness of the miner

I suspect that I overwhelmed you with a bunch of tables and information ... Summing up, I'll just explain: the best option, based on the information given here, is a divine Hulk who ganks with a flight commander who has Laser Optimization and Drone Coordination Link (yes, two links can be installed on command ships, as well as on large tonnage ships).

The highest ISK income per hour achievable at the time of this writing is in theory approximately 63 million ISK per hour on Arkonor with drones. Although a year earlier this figure was 112 million. As you can see, mining is no longer a huge wealth generator. This decrease in income is due to many factors, of which it is worth highlighting: new drone regions, an increase in the number of Hulk pilots, and facilitating the mining process itself.

Of course, all this is a theory that does not include the time of transportation to the station, flights of drones to asteroids and back, the termination of the laser after the asteroid dries up, etc. But anyway, mining is a great profession if you are ready to invest money and time in this business and correctly swing your character.

Many pilots may already be preparing to go to the zeros in order to get access to the most delicious. Unfortunately, zero mining has its disadvantages - 100% processing is hard to achieve, or even impossible due to the lack of NPC stations. Moreover, nullsec is a rather dangerous place (compared to the Empire), although some believe that it is safer there than in lowsecs. And even if you can process your ore, you still need to deliver it to the empire for sale - this is already a matter of logistics.

This concludes the section. You can go to Excel, make spreadsheets to calculate your profit at current prices and current skills. You have all the information for this.

16 Rorqual - Big Mommy ORE

Outer Ring Excavation has pleased us with its novelty - the large tonnage ship Rorqual, designed to support mining in depth. It is worth saying that this ship has become very important for miners. The ship has huge skill requirements, including the costly Capital Industrial skill (the book costs 450 million ISK). Is the ship worth the cost? Read on.


Industrial large tonnage ship Rorqual

There have been all sorts of rumors about the role of this ship for months. As I mentioned above, this is a support ship, you can’t say better. It will be practically useless solo, but in the company of several Hulks, or one or two carrier ships, it is irreplaceable.

His bonuses are listed below:

  • 5% reduction in fuel consumption of in-line modules (Industrial Core) per skill level;
  • increase in the effectiveness of the operation of mining modules of intership coordination (Mining Foreman) - 10% per skill level (in expanded state);
  • increase in the range of remote pumping modules of the KBT-class shield (Capital Shield Transporter) - 50% per skill level;
  • increase in the number of hit points of drones and damage caused by drones - 20% per skill level.
  • Role Bonuses: increase in the range of research scanners (Survey Scanner) - by 900%; increase in the range of cargo scanners - by 200%; reduction in the need for computing power required to use intership coordination modules (Gang Link) - by 99%.
  • Can be equipped with Clone Vat Bay; can simultaneously carry 3 intership coordination modules

Let's see what gadgets can be installed on this ship.

16.1 The Industrial Core

With the help of the Industrial Core I module, Rorqual can be put into a state of siege, even inside the POS field. Fueled by heavy water, this module has the following key advantage - it allows the ship to compact ore on the spot using special blueprints from the market. The degree of compression for imperial low ores is 40, for other ores - 20. For ice - 10. Pretty tangible numbers. As in the case of processing, to start the compression process you need to have a certain amount of ore. Compression occurs within a minute if you do not have the appropriate skills. And 48 seconds if you learned the Industry V skill.

Let's assume that you have learned the Capital Industrial Ships IV skill. In this case, you need 750 units of heavy water (150 ISK per unit) to activate the process. The Industrial Core module lasts 300 seconds, so each cycle costs 112500 ISK. During the duration of the module, you can start the compression process 6 times (with sufficient pumping). Thus, each compression process will cost 18750 ISK. It's not all that up and running, is it?

Rorqual Siege Mode costs 1.35 million ISK per hour (preferably in a POS) if you have Capital Industrial IV. Not so much if you use a multi-miner module.

Bonus from Foreman link

In addition to compression lines, Rorqual also improves the efficiency of Mining Foreman links, which include Laser Optimization and Ice Harvesting links.

If we don't have this ship, as we found out, links bring a maximum bonus of 22.5% or a 29% increase in production. If we have the Capital Industrial IV skill, then we get:

2% * 5 * 1.5 * 1.5 * 1.2 = 27%

For production volume: 1/(1-0.27) = 1.3698 - about 37%.

In other words, Rorqual supplies the fleet with an 8% bonus for carriers or command ships. However, we cannot but agree that an 8% increase takes place when the ship is used not only for its intended purpose, that is, compression.

16.2 Capital Tractor Beam

I admit that they were preoccupied with great ideas. With a tractor range of 200 km, the Rorqual can sit comfortably on the asteroid belt, the tractor pulls itself in place, the compression is in place... you can forget about hauling!

However, in reality, it is almost impossible to see this. Indeed, for effective use, the ship must be in a state of siege for at least five minutes. And this is very dangerous. For this reason, Rorqual usually hides under the canopy of the POS.

16.3 Clone VAT Bay

If you equip the Rorqual with the Clone VAT Bay module (placed in the high slot), the ship can be used as a Cloning Station and receive clones directly to the ship. Although it seems like an unnecessary thing, there is a huge strategic advantage to be gained by using this module as a remote miner camp.

16.4 Rorqual fitting

The ship has 6 high slots, 7 medium slots, 3 low slots and 3 rig slots.

Obviously, the ship can be such a shield, like the Hulk. Whether a ship is in a POS or not, it should always be tanked. Therefore, we put one Capital Shield Booster, you can also afford EM and Thermal Shield Hardeners. Based on my many experiences, I can say with confidence that with three CCC rigs and 4 Cap Recharger II, along with shield boosters, we get the most stable tank.

CPR modules are out of the question, as they reduce shield pumping. Therefore, it is worth considering one Damage Control II with two faction PDUs - they can help a lot with tanking.

As for the high slots, you must install Industrial Core in one, and Foreman Link in one. The other four slots can be equipped with VAT Bays, Capital Tractors, or Remote hull/shield/armor repairers. What to put in depends on your skills and needs.

You must understand that my proposals are essentially standard and conservative. In my experience, you will appreciate the fastest capacitor regeneration you can get. Especially in cases where you need to quickly repair or jump away. Since the jump requires 70% of the capacitor charge, you should be prepared for short pauses if your path lies through many systems.

For large tonnage ships, I would install the best I have: Gist-X Hardeners or even a Shield Boost Amplifier.

17 Orca - Gang Mining Machine

Presented in an addendum Quantum Rise , Orca plays the role of a ship that gives huge benefits miners. The ship belongs to the class of industrial command ships, as it distributes bonuses to mining foreman gang links. Orca equips the gang commander with superior boosting abilities. In addition, the ship has a large transport compartment and a corporate compartment. In addition to all this, the Orca carries a ship hangar capable of accommodating several ships below the battleship class.


Orca industrial command ship

The ship can also activate jump gates, making Orka a highsec champion. It seems that Orka is created as a high-sec version of Rorky, only without the possibility of compression.

Mining in EVE Online- is the extraction of minerals through the development of asteroid belts, as well as ice blocks and gas clouds. This type of activity is one of the most accessible and common activities in New Eden. In 2015, mining as a whole remained the same, although it underwent some changes and improvements. Despite the apparent simplicity, there are a lot of not obvious subtleties and nuances of this lesson. The EVE Online mining guides that you will find here will help you learn more about this process, which is important for the entire economy of New Eden.

A huge proportion of the economy of the EVE Online universe rests on mining. Mining is the backbone of the game's trading and industrial system - ore is always needed and mining never stops. Resource extraction is also the collection of ice to produce fuel, which is necessary for huge ships and space bases owned by players.

The EVE Online community continues to grow every year and these are facts that are hard to argue with. Register in EVE Online and start writing history together with the rest of the Russian-speaking community.