Corsairs sailed to Guadeloupe where to look for Fadey. Passage of game Corsairs: To each his own - Kaleuche. Deliver the citizen to the settlement

Passage of Corsairs To each his own. Guadeloupe
Press Enter, exit to the world map and sail up from the island to the north, to Guadeloupe. Time can be accelerated by pressing + NAM. By pressing TAB you will have the maximum view of the map. Moor near the city, next to the church, find Fadey's house - it will be called that when you approach the door. Talk to the man, say that you are from Michel.
From the log: The conversation with Fadey took place. I didn’t get any money from him, but I got hold of some rare dagger. Not an equivalent replacement for money, but better than nothing. I am now heading back to St. Pierre to my brother for further instructions.
We sail to Martinique to our brother.
From the log: Well, it's time to get used to the role of a sailor for real. My dear brother gave me three whole months for this. Unheard of generosity!... Poor Lulu! She will definitely not wait for my return ... Although, to be honest, Lulu is Lately I care the least. But Michel's meaningful allusions to some kind of "adventure" are very alarming. My beloved brother unequivocally keeps back, and much. Well, okay, my time will also come ... It seems that Michel considers me completely worthless, judging by the patronizing and moralizing tone of the last conversation. Damn it! Now, more than ever, I want to wipe the nose of my arrogant brother. We'll see! And now, perhaps, it is worth paying another visit to Fadey, but not to drag it out. Let the fat man make a little fuss and help me with the work, since he shamelessly cheated on Michel's debt.
From the log: Fadey agreed to help me find a job. True, it was also not without teachings - well, when will they end? .. You need to come tomorrow to the local store and talk with a certain Gerard Lecroix. I need to deliver a load of bombs and gunpowder to the Port-au-Prince fort in Hispaniola. The freight charge will be five thousand pesos. However, according to Lecroix, this is only the first and easiest step in my assignment. I will receive further instructions from the commandant of the Fort.
Swim left-up to Hispaniola. Moor at the port of Port-au-Prince, which is approximately in the western part of the island. Exit to the jungle (the gate on the right far side of the city, when viewed from the pier). Turn right, run to the fort and go down. Go to the armory and talk to the commandant. After receiving 5000 pesos, find out the next task.
From the log: The commandant of the fort of Port-au-Prince gave me a responsible task: to urgently deliver a batch of naval guns to re-equip a certain frigate "Militant", which in this moment cruising off the coast of Porto Bello. I don't have more than two weeks. Should hurry up!
Swim there, as soon as you get the task, swim out once. Most likely, you won’t be able to swim far, because. you will be attacked over and over again by the same Spanish interceptor - wait for it near the fort and sink it with the help of allies. Or move away from him not on the map, but by the sea on acceleration, as soon as he disappears from sight, open the map. Then swim down to the shores of the southern Maine. Porto Bello is an enemy port, so sail a little west of it and go out to the open sea. When the alarm disappears, swim up to the ship "Militant", send a boat to it. Talk to the captain of the "Militant" ship, agree to help him in reconnaissance. Now I have a task of 250 doubloons, from Florian Choquet. It is necessary to get into Porto Bello and find out why the Alakantara galleon, which Choquet is hunting for, is not preparing to go to sea, and what happened to an agent named Silvain Laforet, or Jaime Silizio. The name of the informant needed is Jaime Sicilio, he is a merchant. The galleon bears the name of Alakantara. You need to get into the city at night, through the jungle. Time - no more than two days. Sail into Mosquitos Bay, disembark. Wait for the night. From the beach, go like this - straight, left, left, on the right there will be a gate to the city. Enter the city, carefully make your way to the far left. A bridge will lead to the shipyard, opposite the bridge there is a corner house - a tavern. Log in there. It is not worth talking to the innkeeper, because. he will call security and the scenario will change slightly. Find a drunk here who will offer you a drink. Agree to drink, then ask about the news in our area. He will start talking about the captured spy - ask him to the last, until a journal entry appears. Now you need to find some inconspicuous person in need of money. Beggar! Rewind time to 12 days or a little later, find a beggar in the city and offer him to earn money. Hide around the corner, rewind time to 23-00 or later, go to the shipyard on the pier and find out the information obtained by the beggar. Return to the jungle, to the shore of Mosquitos Bay, sail to the Inspirational ship and report the learned information to Captain Shock. But if you decide to ask the innkeeper, then.
From the log: Damn it! You must have been so careless! The damned tavern keeper, barely hearing about Jaime Silicio, called the guards. Now the whole city is disturbed. I'll have to go to Florian Choquet without salty slurping - I would have to carry my legs myself ...
Next, Florian will ask you to come later, you come, and he gives you one more task.
From the log: I have another assignment from Florian Choquet. It is necessary to sink the barque "Puebla" with a cargo of ammunition, going from Cartagena to Porto Bello. If I do this, then I will greatly facilitate Choquet's operation to capture the Alacantara galleon.
Swim along the coast of Maine to the right and meet the same ship. Attack it, sink it or board it - it's up to you. If you are going to sink it, first use the knipel to slow down the ship, and then the bomb. If boarding, then knipel, then buckshot.
From the log: The task set by Florian Choquet has been completed! Now I should go to Guadeloupe, to my old acquaintance Gerard Lecroix for a reward and another money assignment.
Next, sail to Guadeloupe, enter the store and talk to the merchant - Lecroix passed your reward through him - 400 doubloons.
Speak with Fadey in Guadeloupe. Ask about the thieves, find out about the captured Indian and the stolen collection of sabers, which, if found from merchants on the islands, will need to be redeemed. Go to the prison, talk to the commandant to let you through to the Indian. Go deeper through the entire corridor and talk to the Indian standing behind the bars. Return to the commandant and ask what needs to be done to free the Indian - Fadey's consent is needed. Go to Fadey, talk to him. He asks you for a penalty of 150 doubloons. Say that the man collapsed from the oak, asking for that kind of money. The amount is now 100 doubloons. Find and give Fadey 100 doubloons, go to the prison and give the note from Fadey to the commandant. Follow Titchingitu to the cell and report that the Indian is free. In a conversation with him outside the city, agree to accept the Indian into your team.

The burden of the Gascon:

Having received our ship, we sail to Guadeloupe. Having sailed, we go to Fadey. We speak with him and mention the debt. Fadey, in turn, says that he was robbed and, they say, there is nothing to pay him with, but he gives a very expensive dagger, according to him. After that, ask about the thieves, and he will say that one of them was caught and that he is in prison. We go to the prison and ask the head of the prison to talk with the Indian, he in turn allows. We pass along the corridors and find an Indian. He will call his name - Titchingit. After talking with the Indian, we decide to help him. We go to the head of the prison, and then to Fadey.

Fadey will break the price first at one hundred and fifty doubloons, and then he will drop up to one hundred doubloons. And we have ten days to buy them, otherwise the Indian will be hanged. In order to buy doubloons, you need to take money from the moneylender. If you have saved the doubloons, then you need to buy a total of sixty or sixty-five doubloons. After the purchase, we return to Fadey and redeem the Indian, return to prison and pick up the Indian, and after that we accept him into our team.

After the release of the Indian, we visit our brother in prison. We come and tell about the situation with Fadey. The brother will say that the dagger is a fake and that Fadey fooled us.

Passage of "Corsairs: To each his own." Guadeloupe


Passage of "Corsairs: To each his own." Guadeloupe

Also, he will tell you how to act in the Caribbean in order to get money: take tasks from governors, transport passengers and goods, try to rob merchants, acquire a letter of marque. He will also give us a drawing of paper bullets, which speed up the reloading of weapons. Now we need to visit the brother in three months and preferably experienced in maritime affairs.

We return to Fadey and talk about the dagger. He will begin to insist that the dagger is real and belonged to Cortes himself and blah blah .... We agree and say that the incident is over. After that, we drink Russian vodka and learn the secrets of how to drink a lot and not get drunk. After that, we ask Fadey for a task and get: "Caribbean customs."

After completing this quest, we use the remaining three months to earn money and level up at least to the fifth rank. It is possible, by the way, to dissect sea spaces for more than three months. Still, it's worth visiting your brother. He'll point you to three companies where we can raise big money and make connections. We have three companies to choose from: West India Company, the navy of England and the Barbados organization.

Caribbean manners:

Passage of "Corsairs: To each his own." Guadeloupe


Passage of "Corsairs: To each his own." Guadeloupe

Fadey will say that in a day you need to go to Gerard Lecroix in the store and talk about the assignment. We wait one day and go to the store. We arrive at the store the next morning and see Lecroix standing in the corner. We're talking about assignments. We need to get a load of bombs and gunpowder to Port-au-Prince in 10 days. We take on this task and immediately go to the place. Since if we do not deliver the goods on time, then we will fail an excellent chain of tasks and will not receive money, but we really need them. Upon arrival in Port-au-Prince, go to the far right gate, and then turn right and go into the fort's armory. Report and receive a reward: five thousand pesos. Also a new challenge.

We need to deliver fifteen guns to Porto Bello. We leave immediately and stumble upon a Spanish patrol. We wait until the fort significantly injures the ship, and then we board it. Now you can sail to Porto Bello, which is located in Maine. Do not swim to the city itself, but keep your distance, after that send a boat to the frigate "Militant" and talk with the captain for a new task. He will ask for intelligence.

At night we land on the Mosquitos Bay and go to the city. In the city, bypassing security, go to the tavern and talk to the drunkard, having bought him a beer in advance. He will tell you about the captured spy, and you will try him further and further so that you have a journal entry. Now we need to find a person who will get us information for money. They will be a tramp. We are waiting until 14:00, we find a tramp and offer him money for work. After that, we hide somewhere and wind the time until midnight and get new information. After all this, return to your boat, and then to the ship "Militant" and report everything you learned and get the last task.

You need to sink the ship "Pueblo", which carries a cargo of gunpowder. We board the ship and take a little to the right of Maine and find the ship we need. We storm or sink, it doesn't matter. Either way, return to Guadeloupe for your reward. We come to the store, but Levroy is gone. We speak with the merchant and find out that the reward for this chain of tasks is with him and amounts to four hundred doubloons. We collect the reward and complete an excellent chain of quests. Now you need three months to raise the level, earn money and try to survive.

Return the Priest's Manuscripts:

Passage of "Corsairs: To each his own." Guadeloupe


Passage of "Corsairs: To each his own." Guadeloupe

The city in which this task is issued may be different. So swim around the cities and ask if the priest needs help, and say that you are trying to truly help. After that, he will ask you to float to another city, take the manuscripts and return them back to him. After the return of the manuscripts, we receive rewards and ardent warnings about sins and devils, just like in the Bible.

Deliver a citizen to a settlement:

Passage of "Corsairs: To each his own." Guadeloupe


Passage of "Corsairs: To each his own." Guadeloupe

Sometimes, in cities, people will approach us with a request to transport them to another city for an appropriate fee. For example, to transport Brian Fink to Bridgetown in nine days for three thousand pesos. If you do not meet the deadline, the passenger will get off at the first port. Although, you can seize it and demand a ransom for it. Port Authority Fractal Shipping:

Passage of "Corsairs: To each his own." Guadeloupe


Passage of "Corsairs: To each his own." Guadeloupe

Sometimes, the heads of port authorities give tasks for the transportation of cargo to the port authority of another city. And they pay very well for this venture, but they give short terms. But nothing, even if you are late, the task will not fail - you can safely carry cargo to the city, you will simply be charged a small percentage for delay.