Corsairs to each have their own dishonest competitor. Corsairs to each his own. "Burden of the Gascon. Continuation", as well as "The Girl in the Jungle" and "The Way of the Dutch West India Company"

"Corsairs" is one of the few domestically produced games that has gained worldwide fame. Many players appreciated the idea and how well-crafted the adventures they faced. However, it is worth noting separately last game series, called "To Each His Own" - is a kind of culmination, a collection of all the good that was in previous parts, and placing it within one. The result is a very interesting project that will allow you to try yourself in the role of a gallant pirate who needs to surf the seas and oceans, complete tasks, fight both on land and on water. And it all happens in open world, that is, no one binds you to a specific plot - you can sail to any part of the world at any given moment. You can make money by trading, you can pirate and rob ships - no one restricts you, so you can do what you see fit. Well, life here is incredibly busy. Unfortunately, you will not be able to guide you through it - you will have to learn everything on your own, but the quests that you can get during your journey can be described.

There are also additions in the game, such as "Corsairs: To Each His Own Kaleuche", the passage of which is not necessary to consider, since not everyone may want to purchase DLC. The same goes for other add-ons. DLCs ​​such as "Corsairs: To Each His Own - Gwick" will not be considered here, the passage will only concern base game, so there is no need to search for quests added to the game by downloadable content.

Rum for the Bartender, Call Girl and Return the Priest Saint-Pierre's Manuscripts

The first quests that you come across in game world are unlikely to present any difficulties for you. You do not need anything supernatural, special weapons or unusual ships, so you can safely take on them. The passage can take you tens, even hundreds of hours, because life here is leisurely, and if you want to enjoy it, you can take your time. But if you take on a quest like Rum for the Bartender, you are bringing yourself closer to completing the game. So, in this quest you will have to meet real ghosts who will travel on an equally real ship. And it is from them that you will need to pick up the rum. To do this, first find out the password that you will need to tell the captain of the ghost ship, and then meet with the ghosts themselves. By using the password, you will verify your identity and receive a rum to be delivered to the bartender.

The passage of "To Each His Own" may be different - it depends on the essence of the quest: in some cases you will have to get down to business instantly, and in some you may not be in a hurry. For example, as in the "Call Girl" quest, where you will need to order a special woman of easy virtue for one high-ranking person. You will need to find out information about the right girl from the pimp, and you will understand that it will be possible to pick her up only within an hour, from eleven to twelve in the evening. But then on any day, so you can not rush.

But the quest "Return the manuscripts of the priest Saint-Pierre" must be done as soon as possible, but it is not difficult. You just need to deliver the manuscripts from one church to another, but you will have to prove that your thoughts are not dirty.

"Warehouse Worker", "Stolen Jewel" and "Cannibals"

The passage "To Each His Own" will periodically surprise you, as you will be offered to complete rather unusual tasks. For example, "Warehouse Worker" is a two-part quest. It will be given to you by the seller in the store, who lost a valuable employee - an employee from the warehouse. You have to find him. It is clear that there is no time limit, but you can immediately head into the jungle and find a pirate village, in one of the shops of which the missing employee will work. He won't want to come back, so go back and give the merchant the news. This will end the first part, but you can immediately start the second. The merchant needs a replacement, and you will find it in the pirate town. After paying a certain amount, agree to conduct a screening of candidates, and if you take a nap, then when you wake up, you will see three pirates in the tavern who have expressed a desire to get a job. Choose one of them, which and send to the city. The next time you go there, the merchant will say that you brought in a great employee. For which he will generously reward you.

But there are also less convoluted quests in the game, such as "The Stolen Jewel". As you wander through the jungle, a scene will unfold in front of you - two natives will run away in an unknown direction. You can chase after them, but it will do nothing - the passage of "To Each His Own" requires a deeper approach. Better go to where they fled from, and there will be a corpse. Examine it - you will find earrings. They can be quite expensive to sell, but is it worth it? Again, think about what will be best for you, and ask the villagers to whom these jewelry may belong. It turns out that these are earrings stolen from the wife of the governor, who will generously reward you for finding.

If you want to fight, then you need to take the "Cannibals" quest - it can be found from one of the inhabitants of the post near the city. He will tell you that his friend is going alone to rescue his daughter from the clutches of the aborigines. Join him and go to the cannibals' hideout - there you will have to fight, but when you cope, it turns out that your partner's daughter is alive. And you will also find another hostage who can also be rescued. As a result, you will be rewarded by both the partner and the rescued hostage.

"Burden of the Gascon" - story quest

After completing these tasks, you will have access to story quest"Burden of the Gascon", which you can complete, but it will take quite a long time. So get ready for it and get started. Your goal is to buy a ship, assemble a team and go to Guadeloupe. In the project of quests not related to storyline will periodically help you progress to the finals. Naturally, there is no need to rush to this, but still it should be understood that the game has a logical end, which you must come to in the end. After purchasing the ship, you will need to go to the tavern, where you can assemble a team at a time - there is one sailor who is ready to offer you as many as forty pairs of hands, but only if you take everyone at once and fulfill his conditions. They are quite simple - you need to have a suitable atmosphere, food and medicine on the ship. You can buy a little bit of everything just to meet the requirements, but that's not all. You need a navigator, and he is in custody, because he owes a large sum of money to the moneylender. Go to him and find out what you can do to give this amount. Immediately you will receive side quest"Spanish Engineer", as you have to rescue a fellow moneylender kidnapped by pirates. At first you can try to persuade the latter to give the engineer, but as a result they will still have to be killed - in the game "Corsairs: To Each His Own" the passage of quests often comes down to this. Then you will swipe hand-to-hand combat with the Spaniard himself, who never wants to believe that you have come to save him. Defeat him and take him to the city, but avoid the guards. When you bring the engineer to the usurer, the latter will give you receipts that the debt has been repaid - you need to take them to the prison so that the navigator will be released, and the Guadeloupe quest will be activated.

Guadeloupe, Caribbean Mores and Dishonest Competitor

This is one of the most difficult quests, here you will find danger around every corner. Passing it may require you to have a lot of skill and dexterity in handling both your character and the ship on which you will sail. You need to sail to Guadeloupe, where the multi-level mission will begin. First, you will need to talk to one person who will direct you further. There you will learn about a collection of sabers stolen by the Indians, which you need to return, but you will not find it without the help of a native who was imprisoned. It can be bought for a lot of money, but there is nothing to do - you can only argue with the commandant and bring down the price a little. Having freed the Indian, you can equip the expedition, but at the same time you will still need to do one job, which will be given by the quest "Caribbean customs". Again, danger awaits you around every corner, the passage is unlikely to seem easy. As part of this task, you will first need to deliver a load of cannons, sailing past the enemy port, then get important information, hiring a beggar for this, and then completely intercept the enemy ship with a cargo of gunpowder. It won't be easy, so get serious. Well, the next quest is, basically, running around with errands. The "dishonest competitor" ends up being a smuggler who gets in the way of a local merchant. Make an appointment and give him a warm welcome - it is not necessary to kill him, since he will pay a decent amount for his life.

"Burden of the Gascon. Continuation", as well as "The Girl in the Jungle" and "The Way of the Dutch West India Company"

The passage of the game "Corsairs: To Each His Own" moves forward, and this is signaled to you by the fact that you can continue the quest "Burden of the Gascon". But first, try to get the quest "Girl in the Jungle" - for this you only need to travel through the jungle until you see how the girl runs away from three men. She will ask you for help, saying that her father wants to marry her off to one person, and she loves a completely different person. In any case, inform the men that you yourself will deliver the girl to her father, and then decide whether to let her go and do a good deed, or take her to her father and receive a reward. After that, you can take on the "Burden of the Gascon". To do this, you need to return to Martinique and talk to your friend Michel, who is imprisoned. He will offer you several options for the development of events, which will start the quest "The Path of the Dutch West India Company The passage of "Corsairs: To Each His Own" branch here, as Michelle offers you three different options for achieving your goal. The first is to join the West India Company, the second is to join the ranks of the English army, and the third is membership in a secret organization ...

"Dutch Gambit", different options for passing

It will be very difficult to describe the passage in detail here, since it branches and can go in a variety of ways. This is one of the most interesting parts game "Corsairs: To Each His Own". Passage " Dutch Gambit", the quest, which will lead you to the goal that interests you and Michel, will take quite a long time. You will need to complete a large number of assignments, deal with dangerous opponents and carry out difficult orders. You can even say that in some places you will have to look under every stone. passing this chain of quests may well require this.Whatever path you choose, the result will still be the only one - you will complete all the tasks and collect enough money to free Michel.

Million for Michel, The Pirate Saga and Shark Hunt

Check if you have a million - after all, that is how much is needed for Michelle to be free. Of course, the amount is simply huge, and it will be terribly sorry to part with it, but it's still yours best friend... And most importantly, this is a key character in the game's plot, so don't be stingy. However, in the part "Corsairs 3: To Each His Own" the passage is not so simple that this is all limited. It turns out that there is not enough money to buy out Michel - you need to fulfill what he promised, but did not do. To find out what is at stake, talk to Michel himself, find out terrible secret- you have something impossible to do. Your goal is to take over and overthrow the local government! But the island has its own full-fledged fleet, how can you cope with this? Then you will find out that among the pirates there are those who are not satisfied with the government on the island either.

It's time to move on to the quest " Pirate saga". In it you have to find all the influential pirates who will be ready to join forces with you to storm Tortuga. But one, the most important pirate, you will miss - the legendary Shark. You will have to spend quite a lot of time, but, alas, that's all. your attempts will be in vain - the Shark disappeared without leaving a trace.But in the quest "Pirates: To Each His Own" the passage simply cannot come to a standstill, so you just need to be distracted by other things.

The Return of the Baron, Isle of Justice, and Immersion

From this point on, real miracles will begin in the game. You will need to find a shaman who makes special medallions that allow you to open access to the mysterious island of justice. Naturally, you will need to complete quite a few errands and wait a couple of months before the medallions are ready, but it's really worth it. Only then will you be able to continue moving in the game "Corsairs". Each passage of the "Island of Justice" may seem difficult, since this is a turning point in the game. After all, on this incredible island, you will nevertheless find the Shark, and he will agree to join you, but for this you will need a ship, which, unfortunately, does not exist. And this whole quest will revolve around trying to get a ship for the Shark.

As for the "Immersion" quest, here the wonders will continue. The passage of the game "To Each His Own" will take a completely unusual twist - you will have to go down under the water to find the ancient Mayan city there. Such unexpected plot delights await you in this wonderful game.

The denouement is close ...

So, the passage of the game "Corsairs: To Each His Own" is approaching its logical conclusion. It remains for you to complete a number of side and story quests to free Michel, capture the island of Tortuga, and also see many other wonders associated with the Maya. The time spent playing this game is by no means boring, and the project is not too long - you decide how long you will play. You can go exclusively through the quests of the storyline, or you can carry out all side assignments and travel around the world. Naturally, this passage does not cover "Corsairs: To Each His Own" ships, sabers, guns, ammunition and many other aspects that do not directly relate to the plot itself. You have to study this on your own, and you are guaranteed to get a lot of pleasure from the process.

The final

As a result, everything will come down to the search for an ancient relic - a Mayan mask. And, unfortunately, not only you will be looking for her - your "millionth" brother Michelle will also want riches, betraying you and practically killing you. But here you can get revenge. First, you will have to fight the Indians, and then Michel himself, who is the main boss in the game. With each passing minute, everything will become more difficult, since you will already be fighting with everyone at once, including your brother. Well, everything will end, of course, with your victory - if you have a real artifact in your hands, then you will need to finish off Michel, and then the final video will start. But the game does not end with this - you get the opportunity to further surf the oceans - to pirate, trade, live, and, of course, go through those quests that you did not have time to before.

Passage of the Corsairs To each his own. A dishonest competitor
From the magazine: The owner of the Bas-Tera store has some problems - he can't even leave his store for a minute. I need to convey the letter he has given to the commandant of Bas-Tera before the end of this day - apparently, a request to the authorities for help. I will be paid 300 pesos for this service. From a conversation with the merchant, it became clear that someone was trying to ruin his business, selling goods clandestinely at low prices. I contracted to help him. I think the search for a competitor should start with a survey of local smugglers - they probably have a stigma in the gun ..
From the magazine: I managed to trick the smugglers - they made an appointment. It is necessary to come tonight to the port department of Bas-Tera, they will meet me there and take me to an underground store. You can contact the commandant and transfer further investigation to him, or you can do the case on your own ... I was escorted into the house, where I also met with the dishonest competitor. The negotiations ended in a fight. I sent to the forefathers the villain himself and his two henchmen. I think this is the most reliable way- while in hell. he can no longer harm anyone. Now you can go to the store owner for a reward. For the service of finding and eliminating an underground competitor, I received 15,000 pesos from a merchant. Very good...
Passage of the Corsairs To each his own. Delivery of prayer books
There is a church to the left of the residence - talk to the father who reads the prayers. Ask if the church needs help and tell them that your intentions are sincere. A monk from the city of Saint-Pierre asked me to bring prayer books to their parish. You can get them in any colony of France, in a church, you need to try to keep within a month. When you go to Guadeloupe, stop by the church and grab the prayer books. Prayer books received, I will go to Return trip... For the delivery of prayer books, the holy father thanked me by presenting an illuminated amulet.
Passage of the Corsairs To each his own. Return the manuscripts of Priest Willemstad
Cuba island, Santiago settlement.
From the magazine: Father Denis gave me an assignment: to bring precious theological manuscripts, given by him for the purpose of enlightenment (and by order of the higher authorities) to the priest of Santiago and not returned on time. I undertook to help in solving this delicate problem.
Go to church
From the magazine: Here I look at people and am amazed! Every one of his laziness and irresponsibility strives to hide behind lofty intentions. How could such valuable things be given to a stranger with absolutely no guarantees? And the priest ... Now chase that Afranio Urtega, the captain of the Dilichencia, throughout the archipelago.
We go to port management
From the magazine: Failure again. But what a versatile person, however, this Afranio Urtega is: the priest trusts him so much that he instructed him to deliver a valuable cargo, and the port officials are shaking hysterics at the very sound of his name. Let's see how things turn out when we finally meet in Bridgetown ... (port can be any).
As a result, we find and take away theological manuscripts.
Passage of the Corsairs To each his own. Robbing the church
Fuck the church treasury! Where is this world going! While Father Benoit is casting curses on the heads of the atheists, I should take more effective steps. For which, if not the Lord, then the padre will reward me for sure ... Perhaps they could not go far. We go to the tavern and ask the tavern keeper about the robbery of the church. He invites you to talk to the regulars of the tavern. We sit down to the drunks and have a drink with them, then we ask them and find out. Rumor has it in the city that some local bandits got hold of God's money, who, moreover, were smart enough to lay low. I ought to visit them hunting grounds... We go into the cave, there are bandits near it, we kill and make Father Benoit happy.
Passage of the Corsairs To each his own. Warehouse worker
Find a store near the prison, chat with François Laroux about work. The owner of Saint-Pierre's shop asks to find his missing employee named Gralam Lavoie. Agree to find a person from the warehouse. His name is Gralam Lavoie. You need to look outside the city, for in Saint-Pierre itself, according to the merchant. There is no Gralam. The award is indicated in the amount of one thousand pesos. Go out into the jungle, at the fork, first move to the left, then at the next location - to the right. Here you need to go along the left path and get to the pirate's nest, there and look for a worker. Return to the shop assistant in Saint-Pierre, report that you have found Lavoie. After receiving the money, start the second part of the assignment. It is necessary in the same pirate nest to find a new employee for François Lara's store.
From the magazine: I found Gralam Lavoie at Le François. He clearly does not intend to return to his employer. Well, my mission has been accomplished - I can go to the customer for my thousand. The merchant asks to find a new assistant for him in the store. Since no one wants to go to work for him in Saint-Pierre, you should look for those who wish in Le François. If I find a suitable candidate, then my services will be well paid.
Return to the pirates in the village, right opposite the gate there is a tavern - go inside and talk about the account of the worker with the innkeeper. Give him 1000 pesos, he will pick up the right candidates for you in an hour. Return in an hour to the innkeeper in the pirates' tavern, there will be three men standing in a row. I spoke to the candidates, kindly provided to me by the bartender Le François for a thousand coins, and chose the one most suitable from my point of view. Now is the time to take the new employee to the owner of the Saint-Pierre store. Talk to each - they will offer different rewards, if you choose the one, they are in the center of the tavern. One offers 25 doubloons, that's 2500 pesos (+500 pesos by default), in the store they will give 3000 pesos for it, for a total of 6000 pesos. The second one offers just 2500 pesos (+500 pesos by default) in the store they will give 4000 pesos for it, for a total of 7000 pesos. The third one offers 500 pesos and a bag of amber (10 units, the cost of one unit is 213 pesos, blue amber is 713 pesos, for a total of 2843 pesos, the seller will give you 5000 pesos for it, for a total of 7630 pesos). You need to choose the one with amber. Tell him that the choice fell on him. Wait for him to leave the tavern, then go out yourself. Together with him, return to the store in St. Pierre, talk to the merchant after the man hands over his part of the reward. Go to the store in an hour and get 5000 pesos as a reward from the seller. Lara described the employee as a very valuable employee. The worker is delivered to the merchant.

Open the map and move to the shores of Guadeloupe. Having dropped the anchor, go to the house of Fadey, which will be indicated by the sign of the same name. Chat with the man you find inside and tell him that Michelle sent you. However, he will have no money and he will reward you with a saber. Do not forget to ask him about the questions you are interested in. Then go to the prison and talk to the commandant. You need to get permission to visit the Indian.

Continue the passage of the game Corsairs: To each his own and go inside the chamber to talk to the prisoner. Then return to the commandant and find out from him what is needed in order to release him to freedom. It turns out that just the consent of a certain Fadey. You can go to him and chat. At the end of the conversation, he will demand 150 gold. But you should not immediately agree to this amount, because he will then throw it off to 100. You can go to the moneylender and buy several precious stones... But you won't have a couple, so get on the boat and start your journey to Martinique Island to get two more missing doubloons there.

But you can not try too hard, because you cannot free the prisoner yet, so after landing on the island, you can find Michel and talk to him. It turns out that Fadey did not give you the original of the old saber. He also noted that you need to take a task from him. Now in the passage of the Corsairs: To each his own go to the tavern and talk to the innkeeper to help pick up a new team. Then return to Guadeloupe and find the cunning Fadey to return 100 gold to him.

Then you can give the receipt to the commandant and free the red-skinned Tichingita from captivity. Chat with him and persuade him to join your team. Go to the church and talk to the priest, it turns out that he was robbed. You can offer your services. Now in the passage of the game Corsairs: To each his own you have to go through a quest. So head to the tavern and ask the owner about the robbery of the church. He doesn't know anything.

Go to the table and chat with a pretty drunk man. It turns out that this was done by a local gang of thieves who are hiding in the jungle. Move there. As soon as you find yourself at a fork, then turn first to the left and then to the right. Be careful, because in the thickets you will meet three. Walk up to them and chat. They will offer you to buy the loot for a small amount.

Caribbean customs

As soon as dawn comes, go to the shop and chat with Gerard Lecroix. Then visit the tavern and get some sleep. Go to the store again and talk to Gerard to get a task from him, which is to transport the cargo to the port of Port-au-Prince, located on the island of Hispaniola. Open the map and start sailing.

After docking, head to the jungle. When you reach the fork, turn right, and then head towards the fort. There you will meet the commandant, go up and talk to him. As soon as you earn 5000 gold, you can take the next task. It consists in transporting 15 cannons to Porto Belo, where the frigate owned by Florian Choquet is located. It is worth noting that this is located near South Main Island.

Be careful because one of the Spanish interceptors will attack you along the way. Let him go to the bottom and continue swimming. Since the port you are heading to belongs to the French, you need to move a little west of it. After the passions have subsided, slowly get up to the Warrior. After talking with his captain, agree to help him in the reconnaissance operation. Now you can head to Mosquitoes. As soon as you dock, expect darkness to fall. Make your way into the city and head towards the shipyard.

When in the passage of the Corsairs: To each his own you will find yourself near the bridge leading to the shipyard, then look into the tavern. Find a person here willing to buy you a drink. Then ask him about the latest news in the area. It turns out that a spy was caught here recently. Then he will ask you to find a beggar. Wait for the morning and go to the city in search of him. When you find a beggar, offer to earn some money by finding out something for you. Then head to the pier and wait for him to find out the information obtained.

After listening to him, return to the ship and head to the ship "Inspirational" to tell Captain Shock about everything. Also take from him the next task, which is to board the ship "Pueblo", which transports gunpowder to the shores of Alakantara.

I advise you to take a course along the coast of the Maine, where you will meet him. In the further passage of the game Corsairs: To each his own you should intercept the ship, and then head to Guadeloupe. Go ashore and go to the local shop. Find a merchant in it, from whom you can get your honestly earned money. Then you can start transporting goods that you need to take from the owners of local shops.

A dishonest competitor

After you enter the store, go to the merchant and take the task from him, which is to bring Robet Dumas from the tavern. Agree and go to the entertainment establishment. There, find a man dressed in a mask and a hat. After talking with him, return to the shop and convey the essence of the conversation. After delivering the letter to the address, receive a small reward.

As soon as he offers you to find a competitor Lara and force him to close the shop in which he sells contraband. Continue the game Corsairs: To each his own and return to the tavern to tell in it that you are looking for cheap products. You will immediately receive an offer to meet, agree and go to the specified building. Wait for him and move to the building. After that, he must be informed that a detachment of soldiers is already waiting outside the door. In order to hide, he will offer you a bribe of 10,000 gold. Take it.

When the smuggler disappears, head to the shop and tell the merchant that there is no more competitor, for which you will receive another reward of 15,000 pesos.

Jungle girl

You can meet this character in Guadeloupe. She will run away from three bandits and ask you for help. After you take the girl home to Bas-Tere island. It turns out that her father, the owner of one of the local shops, wants to marry her off to a moneylender. However, her heart belongs to someone else. It is worth noting that if you deliver the girl to the address, then her father will reward you in the amount of 7,500 gold.

The burden of a Gascon. Continuation

Now you should return to the island of Martinique to visit Michel, who is still in prison. After talking with him, he will offer you to choose from several options for the development of events:
- become a member of the West India Company located on the island of Curacao;
- become a member of the British Navy;
- become a member of an unknown organization located in Barbados.

Dutch West India Company

Begin the passage of this storyline in the passage of the game Corsairs: To Each His Own, going to Curacao. Drop anchor off the coast and get to the place where the headquarters of the GVIK are located. You can recognize them by a rectangular plate with the corresponding inscription. Be sure to let them know that you want to work for them. Then climb up to the second floor and find Lucas Rodenburg there. After you talk to him, get the first task to complete.

First task. Balthazar's escort

After receiving the installation, head to the port office of Willemstad, in which you need to find and talk to Ridderbock Balttazar. Then you can go out to the open sea again, but very carefully, because the Fierce One will now begin to overtake you. Since a rather powerful ship is under his control, it is almost impossible to leave.

I advise in the passage of this battle in the game Corsairs: To each his own to get to the fort and sit there, because this is the best position of all. After repelling the attack of the enemy, head to the island of Sant Martin and find Balthazar in the city. Then you will be rewarded and you can safely return to Curacao. To disembark and go to the GVIK residence and report on the completion of the assignment to Rodenburg.

Second task. Acevedo's secret letter

Now you have to visit Cuba and find Don Simono in Santiago to hand him some documents. By the way, this person holds an important position in the bank. Start your trip to Cuba and try not to be seen by the Spaniards. I advise you to drop anchor on the right side of the cape, and then gradually move to the bay called Anna Maria.

Once on the shore, continue the passage of the game Corsairs: To each his own and go to the city gates. It is worth noting that you do not need to go through them around 00:00, because there is a guard there. As soon as morning comes, then go to the bank located in the alley opposite the residence. Find Simon there and talk to him. Then he will offer you to come back tomorrow. Now be prepared for the fact that as soon as you cross the threshold of the bank, you will be immediately stunned.

Opening your eyes, you will see opponents, just do not tell them about everything right away. Wait for the leader to leave. You are now under guard. As soon as one of them leaves his post, quickly run up to the chest and get the harpoon out of it. Then apply it to the enemy and get out of the room.

After taking a few steps, you will stumble upon Verona, also use a harpoon on it, and then go down below. Once on the first floor, find a chest there and take away all the things you had previously taken away from you. You can get out of the building and head to the bank.

Find Simon there and take the return message. He will tell you that a person must certainly perish. You can get out of the city and climb aboard the ship. Once on the ship, head to the island of Curacao.

Third task. Fleetwood

After in the passage of the game Corsairs: To each his own you once again find yourself at Rodenburg, you will be puzzled that he will let you go for a week. In the meantime, you can deal with the delivery of goods for shops or the port. At the end of the rest, go back to Rodenburg and take the next task. Then head to the port office and deposit your ship. It's worth noting that this will be completely free.

Passing pretty interesting game- Corsairs: To each his own. Hope you like it. Subscribe, like and comment!). A little about the game: Corsairs: To each his own! is a game from the series of games "Corsairs", developed by BlackMark Studio based on the Storm 2.8 engine. The game was released on December 7, 2012. It was originally developed as an unofficial add-on to the game Corsairs: City of Lost Ships, but later the Akella company, which is the official distributor of all games in the series, decided to publish it commercially. Technically, the game is based on the previous game in the series - "Corsairs: City Lost ships", Which drew criticism for the outdated graphics. The main character- Charles de Maure is a French nobleman who came to the Caribbean to find his missing brother. Here he will have to find himself, discover new character traits, face lies, cunning and cunning, find his love, learn the unknown and overcome all obstacles on the way to the goal. A little bit of savings: http://steambuy.com/goods.php?idd=142221