Far cry 4 animals map

Map game world action game Far Cry Primal exactly matches the one used in the shooter Far Cry 4. This was noticed by the journalists of the Polish portal grynieznane.pl, who took screenshots of maps from both games and shared them with Gamepressure employees.

The similarity of the territories in which the events of both games unfold is not difficult to notice. The outlines of the riverbeds, as well as the location of the lakes and their coastlines, are almost identical. In the games themselves, these areas look different, but it is clear that the material from Far Cry 4 served as the basis for the creation of the Far Cry Primal world.

This similarity could easily be explained if Far Cry Primal were set in the prehistoric Himalayas. However, in reality, we are talking not just about different territories, but about different parts Sveta: new game takes gamers to Eastern Europe.

Shortly after journalists found this similarity, a source close to Ubisoft confirmed to a Kotaku employee that the Far Cry Primal map was not drawn from scratch. According to him, the developers simply used a ready-made heightmap field to create the game world of the latest part, which stores data on the height of each point in the terrain.

This is not the first time Ubisoft has used the same materials for different projects. So, the Far Cry: Blood Dragon map was based on the Far Cry 3 map - the creators simply copied the southern island from the latter. However, pricing is important in this situation: the retro-futuristic offshoot of 2013 was sold for $14.99, while Far Cry Primal is positioned as a full-fledged big-budget product and is offered for the standard $59.99.

It is curious that anthropologists from the Canadian McGill University took part in the creation of Far Cry Primal, according to Ubisoft. As noted in one of the developers' diaries, they helped the authors to recreate one of the territories of the Mesolithic era, on which the Carpathians are now located.

Make it easy for yourself to create game cards not only developers from Ubisoft are trying. In June 2013, it was revealed that Naughty Dog had borrowed a Boston subway map for The Last of Us. Cartographer Cameron Booth accused the studio of plagiarism, but the incident was resolved amicably.

Far Cry Primal was released on PlayStation 4 and Xbox One February 23, 2016. On March 1, the game became available on PC. The foreign press received it warmly enough: the average score on the review aggregator Metacritic is 75-79 points out of 100 possible. Many journalists noted the excellent atmosphere, successful character design and well-developed elements of survival in the gameplay, but noted the lack of story content, monotonous battles and a meager selection of weapons. Among other advantages, critics singled out an "organic", "holistic" world.

We present to your attention a revised version of the most complete map Kirata from Far games cry 4.

V new version for ease of use, scales have been added along the perimeter of the map, the values ​​of which coincide with the X and Y coordinates displayed in the game map.

Now, to visit the places you are interested in, it is enough to determine their approximate coordinates on the map we offer and, when moving in the game, periodically check with the game map, observing changes in the X and Y values. For example, you are in the village of Banapur (X:214.7 Y:425.2).


Do you want to get to the point of entry to Kirat from the prologue of the game with Darpan. Determine on the map we offer that the coordinates of the entrance to Kirat are approximately equal to X: 840 Y: 860. You open the game map, move it so that the X and Y values ​​on the game map become approximately equal to X:840 Y:860, and put a marker in the center of the screen. Now you know where you need to get on the game map.


We also remind you of the way to visit locations outside the Kyrat play area. For example, to visit the Himalayas:
- go to any of the exit points indicated on the map (in fact, there are many more of these points, you can look for them yourself);
– turn on the trainer with super speed, super jump and immortality;
- jump as high as possible and hold down the "forward" key, ignoring the timer;
- another option - turn on the trainer with super speed and flight mode and select the height above the ground you need;
- after overcoming an imaginary barrier invented by Ubisoft, the timer will turn off by itself, and you can safely move on at normal speed and explore any areas behind the map;
- if the timer does not turn off, still continue to quickly move outside the map;
- in the end, try again, slightly changing the direction of movement, and everything will definitely work out (the path to overcome the barrier should be the shortest, and in most cases it is enough to move perpendicular to the mountain edge);
- after that, move to the edge of the clouds (to the pale green area on the map we offer);
- jump down, just don't be afraid (the fall will take 10 seconds, but don't forget to turn on immortality);
- another option - in flight mode, move through the air, but to facilitate orientation, go down lower to the ground;
- you will find yourself on a desert plateau separating Kirat from other (hidden) locations;
- now move to the southernmost part of the map to black area HIMALAYS, but just do not cross the border of the area, otherwise you will fall off the edge of the map and die;
- look up and you will see mountain textures high above your head a little ahead - this is what you were looking for, but could not find;
– turn on the trainer with a super jump at least 200m high and jump into the Himalayas;
- another option - in flight mode, increase your height on the ground until the Himalayas are lower than you and calmly move to the area of ​​​​interest in the Himalayas.

Video on this topic - Journey to the Himalayas, to the Temple of Akash (Willis task # 2 "Murder from above") with the help of a trainer.

The map of the game world of the action Far Cry Primal exactly matches the one used in the shooter. This was noticed by the journalists of the Polish portal grynieznane.pl, who made screenshots of maps from both games and shared them with Gamepressure employees.

The similarity of the territories in which the events of both games unfold is not difficult to notice. The outlines of the riverbeds, as well as the location of the lakes and their coastlines, are almost identical. In the games themselves, these areas look different, but it is clear that the material from Far Cry 4 served as the basis for the creation of the Far Cry Primal world.

This similarity could easily be explained if Far Cry Primal were set in the prehistoric Himalayas. However, in reality, we are talking not just about different territories, but about different parts of the world: the new game takes gamers to Eastern Europe.

Shortly after this similarity was found, a source close to Ubisoft confirmed to a Kotaku employee that the Far Cry Primal map was not drawn from scratch. According to him, the developers simply used a ready-made heightmap field to create the game world of the latest part, which stores data on the height of each point in the terrain.

This is not the first time Ubisoft has used the same materials for different projects. So, the Far Cry: Blood Dragon map was based on the Far Cry 3 map - the creators simply copied the southern island from the latter. However, pricing is important in this situation: the retro-futuristic offshoot of 2013 was sold for $14.99, while Far Cry Primal is positioned as a full-fledged big-budget product and is offered for the standard $59.99.

It is curious that anthropologists from the Canadian McGill University took part in the creation of Far Cry Primal, according to Ubisoft. As noted in one of the dev diaries, they helped the authors to recreate one of the territories of the Mesolithic era, on which the Carpathians are now located.

Not only developers from Ubisoft are trying to simplify their task when creating game maps. In June 2013, Naughty Dog was revealed to have borrowed a Boston subway map for The Last of Us. Cartographer Cameron Booth accused the studio of plagiarism, but the incident was resolved amicably.

Far Cry Primal was released on PlayStation 4 and Xbox One on February 23, 2016. On March 1, the game became available on PC. The foreign press accepted it quite warmly: the average score on the Metacritic review aggregator is 75-79 points out of 100 possible. Many journalists noted the excellent atmosphere, successful character design and well-developed elements of survival in the gameplay, but noted the lack of story content, monotonous battles and a meager selection of weapons. Among other advantages, critics singled out an "organic", "holistic" world.