Stalker Histen to mercenary good weapons. Passage Stalker: fallen star. Honor of mercenary. Dark Valley and X18

Return to sorting. Swamps. Search for xenomorphs and inverter.

"Helicopter from hell"


We return to the Colonel Kopper for sorting. We tell the seen, he is shocked and asks to help out his people. Finding gear - Beryl and tactical storm rifle Colt M4A1 (for this you need to go down in the gun).

He also gives JJ high-quality normal skip, and the old one do not throw out - it is needed, we drag it with you.
From sorting do not leave - there is still things here.
SMS comes from Lesha Borman (if there is no SMS, then we go to it). We rent a quest for Snieper. We leave from the cave, we communicate with the warriors and after full-time vodka we will find out a lot of new things.

Next, to the hugo in the bar - we inform him everything seen. Next, speak with Sidor and he gives JJ photo.

And again to Borman. He offers us a job. Take. We go for the stuffed blood of blood, open the door. We pass a bit through the tunnel and climb the "second floor" with the transition along a narrow path to the gene.

He talks about Fritis and their experiments. We understand that German awards, weapons, etc. Now we really need !!!
Now you can safely go to the cordon.


"Search Father Vitaly"


On the second floor of a military checkpoint on Cordon, we encounter a conductor in the infracks of Satan. It holds JJ to the swamp. Already in the swamps, he sends the hero to the church and remains near the village. In the dilapidated church, we communicate with the father of the onufrey (it is on the second floor). We understand - now it is necessary to find Father Vitaly and the search need to start with the base of the gangsters (former base of the CN).
Between the cases, you can slightly "gain": in the cave under the railway bridge there is an artifact "Kolobok" and a faulty vintage (can be sold, and can be used in the further repair of the screw from the hugo cache in an abandoned village).

Next - to the conductor (location indicated on the map), it recharges the "CN" base. We speak with the gangster by the fire, then it tells that he saw the ass, who led himself inadequately and went to the Windy swamp. The gangster recrets JJ to the transition to the witchno swamp.
On the witch, we immediately go to the transition, which is visible on the map in Pda.

Not far from the transition, on the right side, if you look at the map, there will be a house in which JJ is waiting for a bit of fucking father Vitaly.

A pistol shot to his foot helps to wonder.
Important: he loses weapons. We treat it, we do not select weapons - after all, JJ in a backpack lies Ksyuha (AK-74U), which was previously stated (the quest "pursuit behind the sniper"). We run away towards the transition. Communication from Father Vitaly comes. After that, once again, talk with the father and give "Ksyuhu", we go to the weapon that I dropped the father of Vitaly and divide how the priests live, and what trunks have.
An alternative way to wear a barrel of the ass without its loss during dialogues: After the injury, the father of Vitaly discardes the "horses" trunk, we descend to pick it up, reset it again and pick up again. Everything. Consider that he forgot about his gun. As an option - to choose it only after the second gamer dialogue. Instead, you can give my "Ksyuhu" to the father ... for 12890 rubles.


"Searches for Geiger and his information"


We go to the transition to the abandoned village.
We arrive in an abandoned village and immediately dive in a break in the asphalt road. Heiger hides there.

Finally, a reliable info appears and the goal is already loyal. "Changing faces" exists - he is more alive.
We leave from Geiger, we select "Moonlight" near the store and urine three burers (in a small tunnel, where on sorting the bar). We find an interesting backpack and artifact "Vampire" in this cave.

Do not forget about the scroon from Hugo, which is also on this location and go to the transition to amber.


"Missing Commands"


On Yantar, a new meeting with the Greek - he still lives in the former Laboratory of Sakharov. After what we go boldly moving on the agro line. You can, of course, pop up in X-16, but it will not be particularly except for the extermination of snarks, the bumps of the standard whims of the PM and the collection of pile of arts - the teleportator almost at the very exit from the tunnel for Yantary JJ will not allow anywhere and thrown back to the Location amber near the complex .
On the Agroprom immediately our hero will meet Dadman.

After the conversation, you can run to the military base, but there is nothing to do there, except to kill the controller reincarnating from the stalker there.
And therefore we go to the dungeon of the Agroprom, where we see a standard set of three bloodsuckers, an art "Sea Yozh" ... You can look into the cache of the arrow, not forgetting about stretching at the entrance.
We actually require the transition to the laboratory dungeon from the game. " Clear sky".

We are looking for Lieutenant Ronna, along the way in one of the tanks "Khmona" the corpses of scientists for Khabara and Cakes.

Not lazy and well inspect all three tanks. As a reward "For attentiveness", you can deal with an exoskeleton: + 100kg of portable weight with the inclusion of running!

We find Rönna, talking to him and go together to the transition to Agroprom.

On Agro we go behind the lieutenant. Rongn flies on a nearby turntable, leaving the pda. Here we understand that it was the second missing helicopter, which means Rönne was a ghost, like the herthum herself.
So, Lieutenant Rongn flew and need to inform about this colonel on sorting.


"Return to sorting".
"The escape"


Come to Colonel Kopper and we report about the current situation. The situation is not ahti, the colonel is annoyed, but gives money. On this conversation ends and the colonel goes somewhere. But for no hope ... At the exit from the headquarters, the sniper is "beautiful".
Now JJ has two ways:
a) quickly, very quickly run away from the base;
b) Turn all amers, because stupid warors think that this jJ sewed them Polkan.
The destruction of amerikos warrers for further passage seems to do not affect. The corpses are searched perfectly - the GG does not get sick and does not die. When I was lucky, we find many interesting artifacts from Pindos.

We leave from the base and the SMS comes to us from Leshi Borman - go to him.
Borman says that things are our bad and need to wait, and the pass is no longer valid from the type amers. We find the old skip, we find the jacket of Bandos (gives Borman) and go to the seer (gives us a quest for the search for xenomorphs "Gifts from the Underworld" - 18 pieces instead of the inverter. Quest is very light - just need to run.
By the way, the box number 8 is located in the subway agricultural)
ATTENTION! If you go to the bar in the game interval between SMS from Borman and getting a task from it to the marshes, then in the transition from sorting to cordon, they will be waited for inevitable departures through scripts.
Go to Cordon on the first pass, as the pass from the copper, now the deceased, is blocked and go to the swamp.
After that, the transit to sort is no longer active!

"Marsh ... again swamps ..."


On the marshes to the bridge to the Africrain, the conductor, which again assigns JJ to the gangsd database.
The first thing I notice - Torgash appears in the bar, you can sell weapons at good prices, and later and spare parts of monsters.

In this bar, it is necessary to talk to the bandits at the rack. One of them will offer to fulfill the quest for eliminating a new gang of competitors in the swamps only by one knives. We get the quest "Cold Steel".

Addition from Grekkvin: If you do not take the quest "Cold Steel" on the swamp, then the sutowned in the Red Forest will not be the second part of the dialogue about the van. There will be only a repurchase option for 30,000 meals.

"Cold Steel"


One of the most interesting quests is to eliminate 12 bandyukov only throwing knives. For implementation, it is advisable to go under the station itself. There is an unpleasant moment: if the bandits begin to shoot and wounded someone from their, then it is almost impossible to finish the throwing knife - it is almost impossible - you have to replay. Knives after stripping the base can be selected.
From the quest you can refuse. It seems to be not established by anyone from the players, which will affect the further passage of the plot (except for the previously specified clarification by the van).
Based on the bandits, it is necessary to talk to the Greek - on the second floor.
We receive a note of the German serviceman with reference to the "changing persons" and, in addition, a dialogue has a dialogue from one of the bandits at the bar on the trophy Order.

One trophy is caught in Him for 5000 Ree, and one more can be able to get a trip from his friend. There is another quest in search of this very Prokhor - "Prokhor-machine gun".
Immediately after that, the messenger from Leshi-leader Bandyukov appears and presents us "Nimitsky's sleeper and indicating a certain Gosha Roshansky on a landfill that can take JJ to the war" (c).

After the dialogue with the Greek, in which he tells how the gang with his father, Vitaly, you need to walk to the church. There, the father of Vitaly appears, the conversations with which you can get an entertaining brochure.


"Gifts from underworld"


First Quest - Nail Polnik
We start the new game and watch two entrance videos. Appear on sorting. Go down below the hillock and speak with the bison, from which we learn that they have lost vodka with his partner. Then rotate 180 degrees and go to the bar. To walk to the bar, we need to go on the road and roll to the right or just go on the label. As they turned right - we go to singles and left (do not miss). When entering the bar, we see the inscription "Prolog" and approach the warhead in the khaki form is Hugo. We speak and end the quest.

Second Quest - Conductor for Colonel
We speak with the bartender, then we run to Sidych.
Short way to Sidica: We leave from the bar and go out on the road. Turn the right and try not to skip the tunnel to the top.
Go to the seeding and take vodka from the box, that immediately before the entrance It is useful .. We speak Sidor and learn that the Colonel needs a conductor. We run to the Colonel.
Short way to Colonel: We leave the Logova Sidic, turn left and run past singles on the hill. Next we run on the bridge, go on the road - and then by label. At the entrance we say that we have a deal to the Colonel and we are missing. (Do not miss until you pluck with the bartender). We speak with the colonel and finish the quest (counted failed)

Third Quest - Rent a room
Comes message from Hugo. We run into the bar. We speak with Hugo, and he asks us to rent a room. We run to Sidorovich the old way. We go and talk to him. We learn that the gang of Kuzbas-Mandaras is preventing him.

Fourth Quest - Colt Law
We go home, and throw all the canopies in the box - do not need. We go out on the street and here the gang leader is waiting for us .. I clog the arrow with him. We go out. And we go to the seed, to buy weapons. Sidework refuses. Or we go or go to the bar - there Hugo will give us 3 throwing knives. On the way to the factory, an ambush is waiting for you on the left side. We endure with a knife and take trash. We go to the plant and throw a grenade on the third floor. The removal of all is 75%. Having become all unfortunate and consurge into the seer. We speak with Sidor and finish the quest.

Fifth and sixth quest - Two on the swamp and cache
We speak Sidor and learn that fishermen do not communicate. What a reply "I saw behind the factory" or "saw how fishermen" does not matter. We run to the pool and see the corpses of unlucky. Search, we get a task to find what fishermen were looking for. What they were looking for is where the bucket of the excavator is. Maybe immediately will not interfere. But after a conversation with Sidor, the backpack is always in place. So it is possible to run to run.I get up face to the bucket - the back to the excavator and turn down the camera down. From the backpack we take xenophore and go to the seer. We give and learn what kind of xenform. We go to the bar and report Hugo.

Seventh Quest - Brutal
Going out of the bar to us the path blocks Bandos and says that the leader of Lesha's gangsters wants to meet him.
Quick way to Lesha: We leave from the bar, we turn to the right and go to the stop until I see the bridge. We climb, go to the gorge and fall into it. We speak with Leesha.
Eighth Quest - Sniper
We are given a contract for killing sniper. Lesha gives xenoform. We go to the sidora and change xenophore on SVD with two stores. We go to the puddle. To work the script that sniper will sleep, we need to find a document .. The document is on the outskirts of the shore near the flange. Take a piece of paper and sniper. Located in the factory, on the third floor, in the rightmost window.

Search. We repeat Lyukh.

Ninth Quest - Cross the perimeter
We go to the bar and speak Hugo receiving the information of the caches. We speak with the bartender and get a gear. We speak with the cat. Coti We will get a pass to the CHA. We go to the checkpoint. Weapons hide in the inventory. In the pistol slot lay the pass and pass with anyone without talking, (you can open the iron door). Go to Cordon.

Tenth Quest - Chase Sniper
We are going to the bunker of our thick sider. We search the cache and understand that our chest absorbed Greek.
We go out, look at the scene of your first entry in PM.
You can not fight in TD (X-18), if you meet the conductor on the cordon.
Sits near the fire, not far from the diesel locomotive near the tunnel.
When approaching blood blood, in which your mentor turned :)
Then read PDa

We are going to the factory that in front of the bridge. Speak with freedom. It is useful to see what happens to him.
We are moving away from the incident and run through the bridge, jump over mines. Next to the landfill. Go.

Separate controllers urine near - psychores acts at a distance.

On the road, go to the debt blockpost and speak with the Greek. He says that hiring went to TD. We are going to TD.
Past of the bridge, where it was necessary to get out from the Bandos base, go around the newsgrins. (Do not approach better.)

Dark valley
We are going to the X-18. We meet the half of the tushkanov and snarks. Do not wash anyone - do not spend the cartridges. There is still different way. Come in. We are met by Arnold Mercenary, we leave the dialogue, go beyond the back and uhay all. Well, who, how will it work out. From the corpse of Arnold Take three documents and a gun.
We go to the room on the second floor. Where in Solyanka pseudogigant. (Now there is vert), go under the pipe.

Then you yourself - go to the landfill.

Next we run on sorting to Lyukh. We hand over the quest.

Eleventh Quest - helicopter from hell
We are going to the Colonel and talking to him. We tell him about helicopters. He says to get a gear for a contract.
Gathering we get the floor down. We return to the Colonel and take a normal pass.
Twelfth Quest - Father Vitaly
We go to the bar and speak Hugo. Then go to the seer. On the threshold we are sent to SMS from Leshi. Speaking with Sidor, and he gives in the photo. Going to Leshe. He offers us a job. Take. We go for the stuffed blood of blood, open the door. We pass a little on the tunnel and climb the second floor to the gene with a stone ladder. Speak with Geno. We go to the cordon.

Cordon. We go to the southern to the window to meet with the conductor.
We go to the second floor, the military checkpoint, there we meet "Satan"

He holds us on the swamp.

Go. On the swamp.
We go to the church and climb the second floor - there is a father of Anuphrius
We speak with him. He reports the disappearance of Father Vitaly.
We are going to Satan's conductor. It is noted in the PDA in a blue field.
We speak with him, he spends on the base.
We arrive, we see the bandit (Arap) by the fire, talking to him.
In the dialogue, he mentions that the Father Vitaly went to the witch's swamp.
He also spends us there
We go to the witch's swamp.

Further, looking for Father Vitaly - we find. We speak with my father.
Listen patiently his story is interesting.
Father Vitaly's search location.
He is in the house on the swamp.
Do not be surprised, you need to hurt him.


Not reaching the transition, comes SMS from Father Vitaly with a request to return.
Return He tells about the gamer in an abandoned village.
After talking with him we go to the abandoned village.

Abandoned village
Thirteenth Quest - Geiger
We are riding a label to the gamer. You can go to it with 2 ways - I applied. We speak with Heiger. And we learn who was the person in the introductory video - changing faces.

Amber
Fourteenth Quest - Missing Comandos
We are going for amber, then to the camp of scientists. We speak with the Greek. We are going on Agroprom.

Speaking with your free costume. Located on the edge of the swamp, go straight from the transition from amber. Further go to the dungeons if you forgot where they are a screen. We descend, pass through the hall of the electric on the first-aid kits, we turn right into the transition. In the subway, we go forward and looking for Rlenna. It is easy, so there is no script.
We speak and follow the flyer. We rise with the lieutenant above, look at the arrive of the vertium and the disappearance of flying.
Take His PDA.

And we go for sorting - take the task.

Fifteenth Quest - Escape
We repeat the colonel. We do everything quickly - after a conversation with the colonel mentally, I remember him and rolle from the base right away.
If you hold back a little longer, you will see as a sniper kills the colonel and all the warriors attack you, enter into battle.

The corpses do not search. Saw Chuma and slow death. You can take a weapon and take ammunition from them. Eat for Lehe. On the way, SMS comes from him, the reason - on the basis of the colonel killed a sniper and warriors think that this is you. We are talking to Loeh and we go to the checkpoint (will move first in the bandit jacket.). Go to Cordon and go to the swamps. We take off to the conductor and go to the base of the Bandos. We speak with the Greek.

Color \u003d Green] Sixteenth and Seventeenth Quest - Prokhor-machine-gun and Gosh Lisen.
Prokhor we will meet in the X-16, and Gosh on the buffer-dump. We go and talk with all the bandits in the bar (on the swamp). We definitely buy a medal for 5-8 pieces. We go to the witch swamp - an abandoned village - Amber. I think everyone knows how to go to the X-16. We go and go down the stairs. At the very bottom will be a prokhor with the inventory. We run to the PC setting (in the original). We reach the top and we meet the changing person.

The worst begins. We go to the tunnel. We pass the tunnel, near the hole in the lattice lay the inventory into the pistol slot and go on. We teleports and welcome to amber buffer!

Amber Buffer - Transition to military warehouses
Before you lies the wounded fighter of the debt Lieutenant Yakovlev.
Give the first aid kit. We learn that we came during.
We beat off the attack of geeks. (geeks correspond to their name)
After completing the task, we approach Yakovlev and communicate.
Come SMS Employed the base from geeks. Follow the fighters.
We help debt in stripping base.
Before leaving, talk to Yakovlev, take the task to kill Chron, in return he will give you German medals.

Come SMS From Ivantsov to approach him.
We learn a lot of interesting and useful. Also get a reward tokens
To correct our price, Ivantsov advises to find the mushkaya Flaws in warehouses.
In order to repair the supplies.
Go to the wilderness.
We understand the chron.
Attention. Do not forget that you need to kill it only throwing knives.
If the task is to destroy the trading point is not considered to be ignoring and running to the base.
We rent a task.
We go to the landfill for meeting with Gauchery Ryazanov.

We speak with him. Carefully read the dialogue.
He helps you open the transition to military warehouses.
It also asks to find on the farm "Bedroom" to transfer a flash drive and scanner.
We go.

Army warehouses
On the farm will find in the house Corpse BredniaSead it and find a scanner.
We go to the repairman to be on the ex-base of freedom.
There are some tripes of fighters everywhere.
We go to the tunnel.

We meet Andrei Che.

Here be attentive. We answer the questions slowly and well thinking.
At the same time you will get a lot of useful information.
Sorry with Andrey.

We go to make mercenaries (Mercenar parking in original game)
And opens the transition to ATP. Go there. And read the continuation below.

ATP
Here we immediately meet Bid with a grouping freedom.
We explain to him that we are looking for the future.
We listen to the dialogue and follow the group.

Approaching the fighters, we communicate with Freedom fleece

We talk to him learn about the problem with food and gangsters in the forest.


Get acquainted and conduct a friendly dialogue.
Further one more interesting character. Ground.

We also know the necessary information for us.
Come back to K. Bid.
Learn everything about the truck with the plastic (which you picked up the transition path AU on ATP and gangsters in red forest.

In the same building climbing the second floor.


And we meet thunder. (Repairer)

We speak with him.
Now our way in the Red Forest to meet with fraternities.

Option of passing an episode to catch up with fugitives
After laying a flash drive in a pacheaker of the group. Search and conversation with German do not rush to leave the house of culture.
With German there is another dialogue and after it one of the plot tasks.
When you go for the Chernobyl, then the options for the development of events with the wounded two.
This video shows one of the options that many people do not work.

Many thanks to Hacker and http://stalker-worlds.ru for help writing passage

Passage Stalker Shadow Chernobyl: Passage of Fashion Falling Star Histen to Mercenary

Preface.

Modification of the fallen star. Mercenary honor is a continuation scene line Trilogy "Apocalypse". Events unfold after the unexpected ending "Debt. Philosophy of War", which entailed a lot of questions. The hero of the "fallen star" is a mercenary named John Joe, a person almost without weakness, a few, balanced, without a sense of humor, capable, practically, shaved with a tenth of opponents with bare hands. Almost without weakness is because he disinterestedly loves money and holy adheres to the unwritten code of mercenaries. And the player will need to really follow the concepts of mercenary honor.

Many decisions made and unexpected meetings in fashion lead to various plot turns and various ending fashion.
- at the beginning new game scroll roller telling a player summary Modifications of the apocalypse, search and debt. Philosophy of war.
- JJ mercenary appears on the location sorting. It is necessary to meet with a partner named Hugo. This also reminds recall in PDA, also in Pda there is a section of the magazine where the personal notes of the hero are entered.

Do not neglect watching the magazine!
- information is entered into it helping to comprehend what is happening in the zone!
- From the weapon at the hero, only a throwing knife in a pistol slot. Small nuance when throwing a knife. The knife falls a little to the world where you are aiming, we take into account this when throwing.
ATTENTION! Do not throw a knife and do not lose!
- How to start the car? In the main thing I go to the "Options" - "Management" and assign a key to the "Ignition" function. Or - to register in the console (to open the console in the game, press the key: ~ / E):
Bind Turn_Engine K ... Instead of dots, we put a key and press the Enter convenient to you. That is, if in the console, for example bind turn_engine kz, the engine will start the Z key.
- By the way, when JJ becomes a master in statistics - he sees what is in random caches.
- Quest - "Domino Principle" is performed subject to the murder of all stalkers "overwhelmed" on locations to the barrier! 120 "Dominoes" need to be destroyed when passing this quest. So you have to "circles" run on the locations.
More information about the task "Domino principle" JJ will enlighten the changing person - in one of the endings.

Where to get sow?

1. At Sidorovich on sorting - it is expanding in trading - as well as other different costumes.

2. falls out of a waswolf in the dark valley - near the transition to Cordon

Where to take PSZ-9MD Universal Protection (Duty Suit)?

1. In the X-10 laboratory (transition from the radar, the lower floor, (the first door of the deception) for the second code door (code -1)

2. Sidorovich on sorting - it is expanding in trading - as well as other different costumes.

3. At Pseudobarman for the first time in the bar - Randomno

Tip from Filoret for cache:

When JJ reaches the "Master" level - there is not a bad opportunity to open the caches. On the location of the AU there is a lot of CPS debt (corpses) of the level of the "Master" level, rush them, the opening of the caches and lifts (with a bad habar). We leave from the location and return back to the speakers, we arrange the Shmond re-cool. Locations Red Forest and Limansk in general, Khabar pleased.