Here is the Japanese branch. Heavy tanks of japan. Japanese heavy tanks

Since there are no mods with penetration zones for Japanese tanks available for download. We bring to your attention a simple and understandable guide on how and where to punch Japanese heavy tanks in World of Tanks.

Definitely, those who play Japanese heavy tanks neglect dynamics and maneuverability in favor of armor and lethal high-explosive cannons. And while most players have not yet learned how to punch these monsters, in each setup you can see 3-4 heavy weights.

Questions about the penetration of TT arise already from the fifth level of the Japanese branch. And many will probably be surprised, but the armor scheme of these tanks is practically the same from level to level.

The first thing you should pay attention to, the roof of the strands is just made of cardboard. Only 30 mm of armor. This makes them a tasty morsel for artillery. And only because the Japanese have healed the glory of impenetrable, artillery, when choosing a target, gives preference to other opponents, but in vain. Artavodam note that it is possible and necessary to target the Japanese, this is a huge help to your allies.

Immediately behind the roof, in second place with a 70 mm reservation, is the rear of the tank, and just imagine this on the 5th level. Yes, often some even 70 mm of armor can penetrate with difficulty and only from a distance of 100 meters., But still this is a vulnerable part. As shown in the screenshot below, only the middle of the bead is 70mm thick. Many people mistakenly target the lower part of the stern, but there the thickness of the armor plate is completely different.

An attack on the forehead, or rather on the lower armor plate, is absolutely pointless. The point is that there is no difference in the thickness of the booking. The NLD of Japanese tanks is simply reinforced concrete, as are the wheelhouses (turrets). Avoid head-on collisions with these monsters. In order to inflict damage on the forehead, you must have a cannon of 100 mm or more.

If a Japanese heavy tank becomes a diamond, again, do not rush to despair. We shoot at the corner of the upper armor plate closest to us or the closest part of the tower. Marked with black dots in the screenshot. If the cannon of your tank is 75 mm or more, then you will penetrate the Japanese tank, if not, then hurry to change your position.

Tank screens, located along the entire stern, do not have huge armor, but as a rule they successfully extinguish attacks with splashes and land mines. At most, with a successful hit, you will only thicken the Japanese. The distances to the hull are still long and the attack can go without damage.

The above zones of penetration of Japanese ties are valid for almost the entire development branch. We hope this material gave at least a little idea of ​​how and where to penetrate Japanese heavy tanks.

Japanese combat vehicles in World of tanks brought patch 0.8.10, which added medium tanks of this nation. Japanese PTs in WoT boast excellent angles vertical guidance guns, among weaknesses it is worth noting the thin armor of most combat vehicles. Presently World players of tanks, light and medium tanks of Japan are available with the top-end ST - STB-1.

Among the most notable fighting vehicles Japanese development branch in WoT It is worth noting the Tier 5 Type 5 Chi-Ri tank, which has a drum loading mechanism that allows you to fire at a high rate. Fighting vehicles of 8-10 levels: STA-1, Type 61, STB-1 are quite comfortable, well-balanced tanks with good guns.

Japan Tech Tree in the World of Tanks

The Japanese development branch is shown in the figure. To view a larger image, click on the picture.

Should I download Japanese medium tanks in WoT?

It is not easy to play on Japanese medium tanks, because you need to skillfully use the terrain and obstacles in order to cover the weakly protected hull of combat vehicles. If you know how to successfully use good vertical aiming angles, then feel free to tackle the pumping of Japanese combat vehicles.

For beginners to download japanese branch development of medium tanks is not worth the first, because these machines of this branch do not forgive a mistake, and the game can turn into torment. In addition, there are only two classes of vehicles in the Japanese tank development tree, and a beginner should try playing tanks of all available classes in order to choose the most suitable type of vehicle.

Japanese heavy tanks

Japanese heavy tanks development branch was added to World of tanks in patch 0.9.10. And these combat vehicles fully live up to the name of their class. They are protected by thick armor, and their mass is enormous.

It will be difficult to penetrate Japanese heavy vehicles, especially in the forehead, where the thickest armor plates are installed.

The top Japanese heavy tanks are well protected. Type 5 Heavy, the frontal armor of this tank reaches 250mm. Perhaps a serious drawback of this tank will be the lack of cumulative and sub-caliber shells.

Should I download Japanese heavy tanks in WoT?

If you know how to competently use armor and transform the protection of your tank into victory, then you should try to pump the Japanese heavy.

When playing on them, you should also be wary of artillery, because you are a large, not agile, which means a convenient target.

Led by STB-1. Many people ask themselves the question: "Do you really need to download them?" I will try to answer this question.
I started pumping out the "Japanese" as soon as they appeared. Moreover, there was an action for the "Masters" with a prize in the form game gold... To be honest, I managed to get only one, but "free" 500 gold is also good.
I must say right away that I didn't like the "Japanese" before. Perhaps only 6 lvl Chi-To more or less corresponds to its level. They have no armor, weak dynamics and low penetration and one-time damage, which makes the gameplay very difficult, especially for inexperienced players.
Here is lvl 8, the STA-1 tank, is already starting to please. The main advantage is the high penetration of the main shells (218mm), which allows you to save silver even in high-level battles. Also, the tank has excellent elevation angles (hereinafter UHN), which makes it even better to use an excellent penetrating gun showing the enemy only the turret. However, here you need to remember that the tank has practically no armor and it is penetrated by everyone that comes across in battles in any projection. Is that the mask sometimes "catches" non-penetration. Particularly dangerous are artillery land mines, which can STA-1 even head-on with a bunch of "crits", which complicates the game, given the not very high dynamics of the tank. Comparing with classmates, we can say that STA-1 is very good. Its playing style is comparable to the American Pershing. The only difference is better dynamics, larger size and better weapon. We can definitely say that the STA-1 is one of the best medium tanks at its level and is capable of "dragging" battles to the top of the list.
Next comes the Type 61 at level 9. I must say right away that I really liked the tank and I consider it the best item at level 9, on a par with the T54. What is he good at? He is the owner of a unique weapon. And the most interesting thing is the "stock" one. The one that stands on the STA-1. Therefore, pumping to the "top" gun will not be so burdensome. This "gun has a rate of fire of 12 rounds per minute! With the rammer and brotherhood, the CD is about 4 seconds, which allows you to simply shoot any enemy, and sometimes even two. The only drawback of the gun is its relatively low penetration, which is compensated by premium shells. And the main the highlight is the "top" gun with a penetration of 257mm, with which you can pierce "head-on" almost all tanks in the game (targeting especially armored ones) without using the "gold." American Patton. The only difference is that the Japanese is better at everything. He has better penetration, the same average damage, higher damage per minute, the same elevation angles, better dynamics. However, again it is worth remembering about weak armor and large sizes. land mines no longer pierce as much as his younger brother, but all the same, the full damage from the "art" can upset. In general, I really liked the tank, since at the top of the list you can "drag" almost any fight. After all, the Type61 penetrates any classmate, which allows you to use the auto-sight, especially since the "Japanese" has excellent stabilization on the move and personally I often used it. The tank is great in capable hands and is capable of a lot even at the bottom of the list. The main thing is not to climb forward and play on the second line or because of the hillocks or hills using the UVN.
And finally, the crown of the Japanese branch is the long-awaited STB-1. The tank is ambiguous. It has many huge pluses and huge minuses. Let's start with the good. STB-1 has one great plus - crazy DPM. He is able to simply shoot any item 10 lvl, except for the French "drummer" of course. The interval between shots with "alpha" 390 with rammer, fraternity and ventilation is 6.6 seconds. Even the T62-A, which was previously out of competition, cannot oppose anything to the "Japanese" in close combat. However, there is one "But" here. The gun has a too long retraction of 2.7 seconds. and is characterized by "obliquity" at long and even medium distances, so the DPM is not always possible to fully implement. The pluses also include excellent dynamics, UVN and a low silhouette with high camouflage, which sometimes allows you to "jerk" and "shine". Of the bad moments, I will single out the same oblique "cannon" and still poor booking for level 10. Although the tower is a recochet, it also contains a lot of weak points, into which shells fly through. Although, 8 levels will give recochets not only from the tower, but also from the hull. The tank is unusual and its potential has not yet been fully explored. It is best to use it in a platoon game with other PTs, when you can fully use its DPM in close combat, and taking into account its dynamics, you can "carousel" enemy PTs and heavy tanks.
Whether it is worth downloading Japanese medium tanks is up to you. Personally, I liked the 8-10 levels. It is interesting to play on them, since the real skill is best shown on tanks without armor.


So far, there is only one branch of Japanese tanks in the game - medium tanks.

How do Japanese tanks differ from those of other nations?

Basically, Japanese tanks are distinguished by good guns, declination angles, as well as cardboard and barn dimensions. However, in game World of Tanks there are many fans of this nation. After all, the top tanks of this nation of level 8-10 are pretty good.

Advantages and disadvantages of the Japanese

Japanese tanks have good armor, as for a medium tank, quite normal guns with acceptable penetration, accuracy and rate of fire. They even somewhat resemble, though armor is worse.

The tanks 4-7 levels have large sizes, weak and medium dynamics, so many do not like them, and tactics should be very careful, because you can get a lot of damage. The dynamics are often not enough to get away from the opponent, and therefore the one who managed to play well on these tanks learned Zen games on the rest of the middle class cars.

But as mentioned earlier, they have good guns, everything is there: accuracy, rate of fire, and even at level 7! And one more great advantage: some guns are used as a Serbogold projectile with increased armor penetration. For beginners, I'll explain: sub-caliber, in contrast to armor-piercing, have a normalization of 3 degrees (for armor-piercing 5). I hope I have convinced you that this branch is interesting in its own way and it is interesting to download it.

Patch 9.10 brings good news for World of Tanks players - a new portion of "meat" is being introduced into the game. Yes, this is how the Japanese heavy tanks were dubbed, which are about to knock on the door of the random. “Wangyu that this will be the most unpopular branch in the game” - this is how the Amway921 guidebook dubbed the introduction of the TT Japan, and we completely agree with him.

Japan TT list: Type 89-I-Go / Chi-Ro, Type 91 Heavy, Type 95 Heavy, D-I Experimental, D-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy.
To be more correct, the second tier is occupied by a medium tank, Type 89-I-Go / Chi-Ro, and then heavy ones.

Each nation of World of Tanks has its own distinctive feature. For example, y is “German precision”, y is cardboard and portability, and so on. In Japanese TT, this feature reflects the gameplay - shedding and mobility, or rather the lack of it as such. Anything that can mean huge is suitable for the designation of these tanks - a barn, a bucket, a booth, meat ...
The players have found and still will find words to designate these ingenious machines.

To find information about heavy tanks in Japan, the game developers have put a lot of effort in order to get at least a grain of information. All TTs in Japan are paper projects that have never been implemented, and besides that, the developers “thought out” a lot of details, focusing on the style of the cars.

Typical blacks for these "moving boulders" are slowness, moderate armor, mass and presence of towers, moreover, several of them. Weaknesses of this kind make it difficult to play on already complex machines, but the towers are not the main problem of these machines. The main thing that will not give new Japanese people life is this. Well, let's compare these vehicles with the tanks of other nations.

Comparison with other nations

Recently, there have been indignations among the players. They demanded that Wargaming began to introduce unique vehicles into the game, and not replicas of tanks in each nation. For example, the branch is similar to the branch, the new French STs without drums are similar to German medium tanks ... Even the first Japanese TT premiere is, in fact, the German Tiger I, which, according to mythical stories, fell into the hands of the Japanese, or even never got to - a controversial issue. And as for the similarity with other nations, let's face it - there are no analogues to the mastodons of Japan, they are unique! There is really nothing to compare them with - no nation of heavy tanks is even close to the Japanese. But was this what the players wanted? ...

Features and disadvantages

Let's start with the advantages of cars, of which there are very few. The first plus is the gun depression angles. Due to the fact that the cars are tall, then the guns bend well here - from 8 to 15 degrees, depending on the car. Of course, this is a plus, but this plus will not brighten up all the minuses ...
The main problem for the Japanese is size. Any artillery, of any level, will punish these. After all, with a mass of 80-160 tons and similar dimensions, it is simply impossible to survive on maps like “”, “” and similar ones. And if there are more opponents in the team than 1-2 artillery, then the Japanese will not live up to the middle of the battle - it is easier to hit him than miss.
Another obvious mistake of the developers is the lack of "gold" ammunition in the 8-ki O-Ho. With a penetration of about 230mm BB, it will be difficult to survive with 10s to put it mildly.
Also, the disadvantages include machine-gun turrets, of which 2-3 units in units from the 4th level.

The sad thing is that the cars came out of cardboard - low-level cars up to 5th level with 20mm armor are forgiven, since these millimeters are typical for many nations, but vehicles from the 5th level are also characterized by the fact that they do not have strong armor. Something appears on the ninth and tenth levels, but, again, any artilleryman will multiply your tanking "by 0".

Tactical application

All that the heavyweights of Japan can do is play from the tower, but that depends on many factors. Firstly, there should be a map where there are such places - boulders, mounds, fences, walls and pillboxes - this is a “lifeline” for cars of this branch, but there are far from such places. Secondly, even if there is such a place, it should not be shot through by the ART-ACS, because the place where you meet your “first light” will be the last for you. And third - even if you got on a map where there are places of this type, you still need to get to that place. With a mass of 100-150 tons and a specific power of about 8-10 horses, this lesson will turn into a test for the driver of the car.

Outcome

As a result, I would like to repeat the phrase of the same Pasha Amway, whom we already mentioned at the beginning of the article: The branch of heavy tanks in Japan falls into a different climate than in our game at the moment. In a world where everything that moves is punishable by art, these machines will not survive and will not take root in World of Tanks
This phrase epitomizes the situation in which the new Japanese find themselves. Perhaps these machines would find their application in battles, playing the role of plugs and pears that absorb damage, but as long as there is an ART-ACS in the game, these machines will not have life ...