Dying Light. Passage of the game (2). Dying Light Side Quests Walkthrough Where are the meteorites in dying light

During a conversation with Bracken, Jade will hear you .. And then an explosion will occur. Go to Dr. Zera and protect the laboratory.

After killing Rais' people, you will not find Zere in the laboratory. Therefore, go to the headquarters to Rais.

Enter the building through the roof and look for Dr. Zere.

Dying Light Walkthrough Video - Part 16: Assault on the Lab

Once you find Dr. Zere, you will be captured by Rais's men. After, Crane will be placed in the arena, where there will be a huge pile of zombies.

Kill the walkers until the destroyer is launched into the arena.

Dying Light Walkthrough Video - Part 17: Arena

Deal with the destroyer, and then pick up the first aid kit that Rais will throw at you. Further, Crane will kill Raisa's fighters, and Raisa himself will chop off the brush. After that, he will jump out of the gate.

Escape from Rais's headquarters and head to the Tower. Along the way, Crane will lose consciousness, and when you wake up, you will see Bracken ..

Dying Light Walkthrough Video - Part 18: Escape

Saviors

Go in search of people who will help you get to Sector Zero.

After talking with Senk, go to the tunnel. There you will meet one of the Saviors. His name is Hasan and he will guide you through the tunnel.

Dying Light Walkthrough Video - Part 19: Explorer

On the way to Sector Zero, Hassan will contact you by radio and say that he handed you over to Raisa with giblets.

When you jump into the water, the people of Rais will already be shooting at you. Get out of the water and start killing enemies.

Once cleared, find your way to Sector Zero. Troy will contact you there. After the conversation, go to her meeting.

Dying Light Walkthrough Video - Part 20: Sector Zero

Find ISCR

While at Troy's, Crane will ask her to contact Jade. The conversation with Jade will fail, so Troy will say that the last time they spoke with Jade, she was at the university east of their location.

After, Crane will talk to Brainstorm. He will tell you that Rais has two outposts in Sector Zero, in which there are many supplies.

Go and capture the first outpost.

Dying Light Walkthrough Video - Part 21: Meeting Troy

Higher education

It's time to find Jade, so head to the university.

When you get to the university, ask the survivors about Jade. Find Fidan and he will tell you everything. Then leave the university.

On the street, Troy will contact you. She will say that they intercepted the data and that you urgently need to see it. Return to Troy.

After looking at the records, you will need to help Troy convey a message so that everyone knows that there are still survivors in Harran. And in return, she will arrange for you to meet with Jade.

Now let's help one person. Find a source of smoke and an injured parkour driver nearby.

Talk to the parkour guy, then take his bag and go in search of three hookah parts.

Dying Light Walkthrough Video - Part 22: Legless Spider

After collecting all the parts of the hookah, take them to strange David.

After talking with David, go in search of the meteorite shards.

Dying Light Walkthrough Video - Part 23: Strange David

Turn on the generator and on the minimap you will see areas where the meteorite fragments are located. Collect all the shards and take them to David.

Dying Light Walkthrough Video - Part 24: Meteorite

Fiery face

In order to complete the task from the Clever Man, clear out the second guard post of Rais.

Now go down the drain and find Michael.

When Michael tells you what's what, go up to the 10th floor and place the explosives in rooms 105 and 106.

After, return to the place where Michael was and take his detonator. Get out of the building and detonate the charges.

Dying Light Walkthrough Video - Part 26: The Message

Meeting point>

Jade will contact you and arrange a meeting point. Travel to the red building by the Emerald Canal.

Arriving at the place, you will not see Jade. And after reading the message on the wall, it will be clear that Jade has kidnapped Rais and he is waiting for you in the museum.

Museum

To find out how to sneak into a museum unnoticed, you need to find a caretaker who used to work in the museum. Go and find him.

After talking with Tariq, find the underwater entrance at the Emerald Pond and enter the museum.

They will be waiting for you in the museum. Destroy Rais's guards and look for Jade.

Dying Light Walkthrough Video - Part 27: Museum Entrance

When you find Jade, defend against the zombies together. Afterwards, it turns out that Jade was bitten and infected ..

Rais will toss an antizine syringe to Crane to choose whether to save himself or Jade. Jade will inject a dose of antizine to Crane, and she will turn into a zombie. Crane will have no choice but to wring his neck, but not Jade.

Dying Light Video Walkthrough - Part 28: Loss

On air

To prevent Harran from being bombed along with the survivors, you need to tune the radio to your frequency and transmit a message. To do this, go to the sewer and through it get to the radio mast.

When you are near the radio mast, the Smart Man will say that you need a key card to the substation. Go and look for the card in the containers.

Dying Light Walkthrough Video - Part 29: Radio Tower

Having found the key card, go to the electrical substation and turn on the transformer there. Then, turn on the control panel at the foot of the radio mast. Next, climb to the very top of the radio mast and connect the amplifier.

Access: after completing the second half of the "Pact with Rais" quest.

Region: eastern part of the map, not far from the flyover, talk to Macarius.

Reward:

Difficulty level: average.

The quest becomes available immediately after you complete half of the "Pact with Rais" storyline quest. In the Slums there is a task in which one person will shout something. It is located on the south side of the overpass. First you need to knock on the door to talk to a survivor named Macarius. It turns out that his wife is giving birth and he urgently needs alcohol. Alcohol will serve as a good disinfectant for his wife. So, you need to find several bottles and take them to Macarius.

At some point, he will ask you to bring him more alcohol, so you will have to do a huge race again in search of a couple more cans. You will also have to run a little for the reward. The reward is kept behind some doors that are locked, so you have to unlock them. As you open them, you will receive a reward for your task.

Zombie Land Survivors Guide

Access:

Region: Harbor, talk to Neil there.

Reward: 5000 experience points to Survival, 2000 bucks.

Difficulty level: average.

You can take the task only after completing almost the second half of the main task "Pact with Rais". So, you will meet a man named Neil. Neil turns out to be a journalist. He will need to return interviews with outbreaks about the epidemic. In general, this is the whole problem, since all his data remained in the Internet cafe, which is located a little higher on the map. When completing this task, we recommend that you take along more weapons with you, since the enemies you will come across are quite difficult. In the cafe, you will need to get to the second floor, so you have a choice: either run with a breeze, or break through with a fight. You can get to the second floor from the back. The doors inside the building will have to be broken. When hacking, be sure to listen to what is happening around you, as the infected may unexpectedly arrive.

We categorically do not recommend you to enter the cafe very quickly. Inside you will be greeted by the bomber, so if you run inside, you will not have time to change your mind before the bomber will explode. It is best to enter carefully, and then when you provoke him on yourself, then quickly run out. As a result, there will be no suicide bomber, and you can safely go through. Inside the cafe there will be one interesting note, a mini-statue and notes that our journalist Neil needs.

Now it's time to pick up the most basic thing - the camera. Here the camera is already on the overpass, and there are about three hundred infected people. We recommend moving to the overpass from the depths of the island. It will climb too high from the water side, so you have to walk and climb the flyover a little further. The job will become easier if you have a skill such as Vault in the Dexterity tree. With this skill, you can quickly run and jump over zombies that block your way. If you do not possess this skill, then we recommend that you climb on a car or a bus and fight off zombies there, and if you are pressed, then use firecrackers. So, the camera is in a black wheelbarrow. This wheelbarrow is located on the eastern part of the overpass, mainly behind the railings, which serve as a barrier. It is not difficult to notice it. With the help of firecrackers, you will have to distract another part of the zombie, at this moment you will need to rush to the trunk of the car. After the car starts to fall into the water, then wait on land and after that, chat with Neil on the radio transmitter. As soon as the conversation ends, you have to dive behind the camera. Please note that you will have to swim to the very bottom. Once you get this damn camera, then go back to the journalist Neil and take his well-deserved reward!

Seaweed

Access: after completing the second part of the "Pact with Rais" quest.

Region: Eastern Slum, Harbor, talk to Job Board.

Reward: 2500 experience points to Survival, 500 bucks.

Difficulty level: easy.

The quest can be obtained after you complete the second half of the main quest "Pact with Rais". A man named Job Board gives you a request from a girl named Sofia: she needs to collect a couple of seaweed. This girl lives in the southeastern part of the harbor. She makes medicines from aquatic plants for local residents, thereby helping everyone to survive. The most useful and richest lake will be marked on your map. And outside of the assignment, you can go there to collect useful herbs purely for yourself. As soon as you collect the seaweed and return to Sofia and immediately receive a well-deserved reward from the girl.

Bandages and medicines

Access: after the events take place after the quest "Brothers, sisters".

Region: Tower, Ground Floor, talk to Job Board.

Reward: 2500 experience points to Survival, 1500 bucks.

Difficulty level: easy.

The quest can be taken immediately after the events before the main quest "Brothers, Sisters". You can take the quest from the same Job Board. You will need to find three syringes, gauze and pain reliever. To complete the task, you need to take all these items to a person named Toygar. If you do not have all three suitable components, then carefully inspect each first aid kit. In general, everything related to medicine should be carefully examined, it will not be difficult for you to find all the necessary items there. In extreme cases, you can buy it all from a merchant. Gauze is cheap and not in short supply.

Hero

Access:

Region: Old City, Tower Troy, talk to the boy Ozan.

Reward: 2500 experience points to Survival after each race, access to the storage where weapons are stored.

Difficulty level: average.

You can take this quest only after you reach the Old City. You will need to find a boy named Troy. The boy is on the upper bridges. Once you find him, then chat with him. It turns out that his general name is Ozan and he will ask you to show how cool you can be. If you cope with his request, then he will give you access to the treasury of his father.

To start his first test - take a teddy bear. You will need to run through the markers that are located on your radar. There will be only six markers in the first part of the race. You will not be able to pass this test if you do not use "Slide", "Roll Forward", "Freerunning Mastery" and that's all. In addition, you will need to avoid roads that will lead to descending or falling from the roof. It is better to spend a few seconds on the hook than a minute on the rise of a high-rise building.

After you have completed the first test, then a little later you can go back to the boy and start a new test, which will now have five checkpoints. This time, the test will be with an intellectual bias. You don't have to use your great reflexes and more yet. Here it is best for you to follow your every step and when crossing the street it is best to use the cable. Another problem may arise at the very end. The last marker is high enough. After the fourth, you need to make a "soft landing", that is, it is best to fall onto the garbage bags. After that, rather climb white transport and from it further climb up the columns.

The last race will be more difficult - there is little time and the obstacles are difficult. You need to go through all six markers, each of which has its own special "trick". At the very beginning, it is best to jump down and turn sharply to the right. Soon you will need to quickly get across the street, so a pillar nearby will help you with this. Then move up to the first marker. Keep running. At some point, you will need to carefully go down and cross the street. As you pass the next marker, then jump to another pillar and cross the next street. You will soon arrive at the second marker quickly enough. Then you just have to jump off the roof extremely safe and land on the debris. The rest of the race will be only linear further, so you can easily make it.

Binoculars

Access: after completing the second part of the "Pact with Rais" quest.

Region: Slum East, Harbor, talk to Job Board.

Reward:

Difficulty level: easy.

The quest becomes available immediately after you finish completing the second half of the "Pact with Rais" storyline quest. So, the fishermen who live in the Harbor ask you to bring them the Binoculars (to see the enemies that will approach them). This task can be taken from a person named Job Board, who is located in the city (middle of the zone). After that, you can start looking for binoculars. The description of your assignment will contain an excellent hint on the location of the search. Turn around and find the antenna, which should be located at the top of the hill. This is where you need to go.

Once you find yourself near the antenna, try to check each level of the antenna to find the binoculars. It is located halfway to the very top of the building. On such a long climb, it is best to try not to miss it. As you find this item, then take it quickly and head back to the harbor. Now return these binoculars to Santiago and receive a well-deserved reward for your efforts.

Cubes for a boy

Access: the task goes into the task "Dungeon" and "Troll", available immediately after the end of the task "University".

Region: Safe Zone "Magic Fortress", talk to Kadim.

Reward: 5000 experience points for Survival, 15000 experience points for Survival, 10000 experience points for Survival, Blueprint: Angel Sword.

Difficulty level: easy.

The task becomes available to you only after the completion of the "University" storyline task. The quest can only be taken from Kadim, who is located in the Magic Fortress (safe zone in the east of the city). So, the boy will ask you to bring him all the cubes. He lost them all as he scanned the lower floors of the building. Well, it's time to go looking for everything.

The location of the cubes: the first cube you will find immediately on the stairs that take you out of the floor where Kadim is sitting; three more cubes can be found on the platform of the stairs below; going down one level lower - find four more cubes; three more cubes will be in the box; the other will be near a box on the floor; your last cube will lie on the floor just around the corner.

As you finish collecting the cubes, then rather return back to Kadima. Next, tell a man named Rupert about what you heard and soon, after a short conversation, a new task will appear called "Dungeon". Take the key from Rupert and return back to the basement. Open the previously locked doors and move to the left branch. You can easily go through the basement and find the closed doors where Rupert's wife will be. It turns out that Rupert's wife has converted and must be disposed of. As you kill her, do not leave immediately, but find a closed chest in this room. After that, head back to Rupert. To finish your assignment - just talk to him.

Before you leave, there will appear new character and will ask you for help. This character will be a little girl, but the weirder thing is that she hears something. We need to help her. Exit this safe area and find the Troll that the little girl heard. Soon it turns out that the Thug is in the courtyard below, along with a couple of low-level zombies. It will be necessary to kill everyone. After you kill the Thug, the Destroyer will appear, which will also need to be defeated. In the battle with the Destroyer, try to use evasion. As soon as you kill the Destroyer, you will need to meet with Rupert in the workshop, which is located in another part of the town. As you arrive at the place, he will give you the blueprints for the "Angel Sword" (excellent recipe). In addition, in this workshop you can also find a couple of pistols.

Stop and abstain from now on

Access: after you kill the Runner for the first time.

Region: old school, talk to Erol.

Reward:

Difficulty level: average.

The task becomes available immediately after you kill the Runner for the first time. You will soon learn from one of the Tower guards that a couple of well-armed men are heading to school. Find this school (the western part of your map) and talk to the guy there, who stands near the building. After the conversation, he will let you inside. Erol will be located immediately by the doors. Talk to him and agree to complete a new task.

It's time to head north, where the key point is located. A message soon comes from Karim, which was not addressed to you. Next, kill all the zombies close and search the bodies as soon as possible. You need to find the Walkie-talkie at the corpses. The radio is at one corpse in yellow clothes. As soon as you find the necessary item, you will immediately receive a new task. Now head south to find Gabriel's house. You will have a marked area - here in it, in the north-western part, find a ladder. This staircase will lead you to the basement. There will be nothing so interesting here. Just move around the basement until you find a new staircase. Eventually, you will find yourself on the main level of this building. As soon as you go up the stairs, you will encounter Rais' soldiers, so you have to work with them a little.

As you clear the area here, then move to the elevator, which is located on the opposite side of you. It turns out that the light does not work, so you need to climb the mine to the top. Eventually, you will meet Karim. Just have a peaceful conversation with this person. Once your conversation is over, you can leave this place and head back to school. Upon arrival at the place, talk with Erol again. He now needs to find the paint. Move to the building, which will be marked on your map. If you still haven't cleared this safe zone, then there will be a very large accumulation of zombies on the roof. If this space has not been freed, then you have to do it now. If released, then just find a can of paint. which is located at the edge of the roof.

After that, it remains to find two more paint cans. The second bank will be located in the outer scaffolding, the last one in the inner (corner of the building). As soon as you get the indicated amount of paint, then return to the school and go up the roof there. On the roof you will need to paint over four dots (they will be highlighted) and after that, go back to Erol. The task does not end there, as he will ask you to get the bag for him, which is in the basement. Get out and go to the back door of the school. Go downstairs to the basement and carefully examine the yellow room there. In this room, you need to open and check all bags and boxes. As soon as your task is updated again, then rather go through this building and after that, go up the stairs. There is nothing to change in this task, you will not succeed. You just have to talk to Karim on the roof. Before the final part of the mission, you only need to open and search all the cargo that has been dropped.

Chasing the past

Access: in the process of completing the "Museum" assignment.

Region: Safe Zone "Old City", summit, talk to Tariq.

Reward: 10000 experience points to Survival, 2000 bucks.

Difficulty level: easy.

The quest is available during the passage of the quest associated with the Museum. So, you will need to talk with Tariq, after you received information about the museum from him, he will ask you to help him in the case of the recently found orphan. The little boy needs his brother, who is probably still alive. It is located in the Old City.

Take the task of Tariq and go to the indicated place on your map. There will be a marked door at ground level - enter it. Once inside, go up the stairs and open the doors that are on the first floor on the right side. You need to take a close look at the apartment. Eventually, you will find one entry. As you listen to this recording, then move to the floor above and look into the apartment, which is located on the left side. In this apartment, you will find a new entry, which will already hint that it is necessary to check the basement. Search the basement. When you find a new recording, then listen to it. After that, head back to the apartment on the second floor. Here you need to take the keys to the doors that are locked in the basement. Take the keys and go downstairs back to the basement.

Downstairs, in the basement, open doors at number four. Examine the open room and after that, take out some weapon to kill the person who has passed through the doors on the opposite side at the moment. Now you can return back to Tariq. He gives you the keys to the treasury of the local museum. To get to this place, you will need to dive into the lake in the southern part and find an underwater passage there. Once in the right place, you will find a couple of locked chests. These chests are your reward for the work done.

Coffee

Access: after killing your first Runner.

Region:

Reward: 25000 experience points to Survival, 1200 bucks.

Difficulty level: easy.

You can take the task right after you kill your first Runner. You can take the task from Job Board. You will have to search and collect coffee for Toygar. Coffee will usually be found in bars and shops. To complete this task, you will need to bring Toygar twenty pieces of coffee. It all depends on your patience and endurance. As soon as you bring the required amount of coffee, the task will be completed.

Crayons for children

Access:

Region: Tower, talk to Job Board.

Reward: 2500 experience points to Survival, 1200 bucks.

Difficulty level: easy.

The task, as before, is available after you kill your first Runner. The task can be taken from Job Board in the "Tower". These crayons could defuse the situation in their hideout. So, you have to go to school and find some crayons. The school you want will be located on the right side of your map (industrial area).

Once on the spot, go around the school and climb over the barricades. Next, make your way further inside. If you have not been here before, then you will have to talk a little with the man at the door. Either way, you are given permission to find key items. The first three sets of crayons will be on the table in the first part of the room. The other two sets will lie in a small corridor at the back and on the right. Another set will lie on the ground, it is difficult to notice it in pairs, so it is best to use the "Night Sense" skill or simply examine every centimeter. As you collect the required amount of crayons, then go back to the "Tower". The crayons will need to be given to Kate, who is in room 204, so you will need to take a little lift.

And do you believe?

Access: after you finish the "University" quest.

Region: Western Old City, Library Safe Zone, talk to Mafid.

Reward:

Difficulty level: average.

The task becomes available immediately after the completion of the main task, which is associated with the "University". Find the man named Mafid near the window in the library. He hears some strange sounds from the quarantine area, so he wants to know what is happening there. So, exit this building and head towards the northwest direction of the Old City. Soon you find out that something is playing there. Climb up and make your way to this place. Inside you will meet a man named Ishak. After talking with him, you learn that he needs the "Night Herbs", which are located on the northern shore. These herbs grow near the shore. You should go there at night. Please note that in these places you will meet not only zombies, but also a couple of Toads. We recommend that you prepare a ranged weapon. As you collect the necessary herbs, then go back to Ishak and put them in the indicated place. Next, Ishak will tell you about some kind of prophecy that ends your current quest and starts a new quest called "The Shadow of the King".

Dying lunch

Access: after completing the "Pact with Rais" quest.

Region: upper right corner in the Slums, Penultimate Safe Zone, talk to Irwin.

Reward: 2500 experience points to Strength, 500 bucks.

Difficulty level: average.

The quest becomes available after you complete the "Pact with Rais" storyline quest. You have to go through a rather difficult test. You will have to start the test at the top of a small house, which is located in the southwest direction. First, talk to the filmmaker, after which you have to lay down forty zombies from a double-barreled gun in the allotted time, while you need to try not to die.

With this cannon, you don't have to try to aim at the head, since you will inflict such damage that you will demolish most of the body. Just collect enemies in heaps, and then start shooting in crowds at once. When recharging, it's best to back off. After completing forty kills, then return to Irwin for a reward.

Coming to him a little later, you start a new test. This time you have to shoot sixty zombies! You will now have a machine gun at your disposal! So, if Viruses get too close to you, we recommend that you step back as soon as possible. In addition, now you need to try to shoot your opponent in the head and not shoot with heavy fire. At some point, Toad will come to your merry company. The toad will come out from the place where you started the task. As soon as the zombies become small enough, then move to the railway station, which is located nearby. At this point, finishing off zombies to the specified number will not be difficult for you.

The last test is the hardest, as now you have to take thirty headshots (headshots). You have to make thirty headshots in the allotted time. There will be a lot of zombies on the field and at some point two Thugs will come. Do not forget to use the scope for more accurate accuracy! If you headshot the Thug, then you get ten headshets, so keep in mind. Basically, you just need to stay calm and aim more accurately. An accidental kill will not be counted in any way, so you need to aim in any case. If you run out of cannon fodder, then we recommend that you leave the bus and go to the overpass. After that, you can go for a reward.

Electronic parts

Access: after you kill the Runner for the first time.

Region: read what Job Board writes.

Reward: 2500 experience points for Survival, Blueprint: Electrician.

Difficulty level: easy.

The task becomes available after killing the first Runner. You will receive a message from old Job Borda. He will inform you that now Toygar needs to bring a couple of electronic parts. You will have to find five sets of electronics. Keep in mind that they are very rare and very expensive, but in any case it is possible to find them. Look more often in locked chests and in cities in general. After collecting the kits, return to the indicated goal and get your worthy reward there.

Escorts

Access: before you find yourself out of the Slums in the Old City.

Region: covers the entire territory of the Slums.

Reward: different.

Difficulty level: average.

The quest becomes available immediately after you move from the Slums to the Old City.

Nick Pesto

So, at the gas station, you'll find a fairly busy American named Nick Pesto. He will ask to take him to the "Tower". But his whole problem is that along the way it is necessary to grab a couple more items with you. To begin with, he will lead you straight to Rais's group. Raisa's thugs will be standing near Nick's bag, so first you need to get rid of them so that the path is clear. In general, we recommend that you first throw a couple of firecrackers in order to attract the attention of the zombies. When the zombies arrive in Rais's group and the fight begins, then you need to make your way past all this carnage and take Nick's bag.

Nick will get his favorite ring in the bag, but there was no passport in the bag, so we go further. Move to the next point. Most likely, on the way to the key point, you will be attacked, but the enemies will not be too strong. In addition, in battle you will still be supported by Nick (but you should not rely on him strongly in battle). After you pick up your partner's passport, you can go straight to the "Tower". Try to follow Pesto straight, as at some point your movement will be interrupted by the Thug. Use against it standard tactics battle - hit and run away. After you find yourself in the shelter together, Nick gives you "Hell's Blueprint" as a worthy reward for his escort.

Trading agent

Your next client is Farouk (who is also a sales agent). You can find Farouk on the bench in the "Tower" near the Slums. As you talk to him, you will need to provide a new escort. This case will be broken down into three stages. The first two stages of the escort will be fairly easy. Just accompany Farouk while he bypasses his clients and protect him from various raids that will occur.

The last stage is complicated by the fact that you can stumble upon the thugs Rais or some other strong enemy. We recommend that you immediately prepare some very powerful firearms or melee weapons. In addition, your health reserve should be maximized, you will have to use the sprint if something threatens your sales agent! If all goes well and he arrives at the Tower safe and sound, then you will receive the Fire Launcher Blueprint.

Werewolf

Near the warehouses, which are located in the very center of the Slums, you will meet a cursed person. It is in his curse that the matter lies - you will need to collect the indicated ingredients to heal. You will need to drive him around the market (of course to defend) while he selects the ingredients he needs. After he collects all the necessary items for his potion, you can safely take him to the "Tower". As a reward, he will give you the "Blueprint of the Holy Ghost". And keep in mind that somewhere at the end of the route, the Thug will visit you again.

Stealing from Rais

This task will greatly facilitate the passage of firearms... In the south-west direction from the "Tower" is a former member of the thugs Raisa. This person's name is Akhmet. He will be hiding inside a small blue house. In order to get to Akhmet, use the door behind the counter. After you get to him, you will need to escort him to the storage about which only he knows. While you are moving, everything should go relatively calmly. The difficulty of this quest begins after you cross the railroad embankment. At some point, you are first attacked by Raisa's thugs. Keep in mind that there will be a machine gunner on the roof, so first we recommend that you shoot him first (as it can create a huge number of problems)! Next, deal with the rest of the enemies. As soon as you fill up everyone, then immediately heal (if you need it).

Then there will be a fight with the Thug, zombies and Toads, so get ready. Everything will happen before you arrive at the "Tower". This is a very difficult escort, but in return you will receive a worthy reward - "Puff-Puff-Pass Blueprint".

Fisherman

Chat with a local fisherman at the Tower. It turns out that his name is Omar and he needs to go around the town and collect a couple of very important things. You have to fight a lot in this escort. On your way will be such monsters as the Toad, the Thug and even the Infected (this is not counting those ordinary zombies, of which there are a lot). The most dangerous moment will be on the bridge, since the Thug stands there along with a very dangerous barrel that can explode, so we recommend that you first lure him to a more convenient place, and only after that, kill him. As soon as you take Omar to the items he needs, you will still need to reduce him to a place of constant fishing. As a reward, he will give you the "GTFO Blueprint".

Family doctor

Access: after completing two parts of the "Pact with Rais" quest.

Region: Eastern Slum, Harbor, talk to Victor.

Reward: 3750 bucks.

Difficulty level: easy.

Chat with Victor located at the harbor. To start the test, you must use his medical bag. So, you have to deliver four supplies of medicine to different points in the Slums. In addition, you will not be able to use your grappling hook. When you move to the first marker, it is better to keep to the left side, as otherwise you risk being much lower than the key point. After this point, a direct race will follow to the second. After the second point, you will need to turn in the other direction and run to the third point. From the third point, it remains only to run straight to the last - point keys. Try to keep an eye on the Bombardiers. Generally speaking, the race is quite simple. To start a new race, you will need to meet with Victor a little later. In the new race, there will already be many more key goals. First, you need to visit the house in front, after which you will need to immediately turn to the left in order to reach the next point, which is already two floors higher than the previous one. In the end, you just have to make the same circle in order to run the remaining points.

You will be given a lot of time, so basically all you need to do is not let the Infected or Bombardiers kill you. The bottom line is simple: you avoid skirmishes and are constantly on the move.

Fan zone

Access: after completing the "Higher Education" assignment.

Region: you get when you are in the eastern part of the map, at some point you will receive a message.

Reward: 10,000 experience points to Survival, 1,500 bucks.

Difficulty level: difficult.

The task can be taken after you complete the "Higher Education" plot task. As soon as you get close to the Fan Zone (which is located in the eastern part of the Old City), you will hear unknown messages. By getting a little closer, you can find out the source and even get a task. After that, you will have a corresponding marker on the map. Noah will give you advice on the messages you received. In the very center there is a barricade and to get there, you will need to use a couple of pitards as a distraction. On the central floor, you first need to find an elevator. As soon as you find it, then call it and ride it up. On the top floor, look for what might explain the strange messages you received. Go to the conference room and find staff cards there. In addition, you can still find a pistol there along with excellent ammunition.

Using the found card, open the equipment for video and sound recording (it is located in the corner of this building). Two doors will lead there, one of them will be blocked, but the other will be free. Go there and find the computer room. As you find, turn on the indicated computer and carefully examine this room. After that, head back to the elevator.

When you take the elevator, it will stop about in the middle and you will have to use the mine. Next climb into ventilation shaft and in the end, find yourself on the floor that you have been looking for. At some point, a psycho with a military rifle will attack you, so you have to use a firearm. There is also an option to pounce on him with a very strong melee combat weapon and just not give him a chance to get up.

In general, as soon as you kill him, then activate the supply of energy. In this room, you can take a huge number of throwing knives. When you are about to leave, then use the elevator to return you back to the first floor. This completes the task, but you can still go to Troy or Noah for an additional reward.

Firefly

Access:

Region: safe zone, which is located in the southeastern part.

Reward: 5000 experience points for Survival, 10 pcs. signal flares.

Difficulty level: difficult.

You can take the quest right after you have completed the first half of the "Pact with Rais" quest. So, you need Zayed and he is in his safe zone, which is located in the southwest direction of the city. To start a task, you just need to talk. He will ask you to get supplies for him, which are in the hangar in the north. Go there, and when you arrive at your destination, you will need to find a way inside this hangar.

If you have a grappling hook with you, then pull yourself up to the roof that hangs on the side of the building and then sneak inside. There is another option: in it you will need to move to the eastern part of the hangar. Further, with the help of iron fasteners, climb to the lower roof and jump further until you find yourself near the entrance to the hangar. Jumping here will be quite problematic, so it's best not to rush.

Rais's soldiers will be sitting inside this hangar, so you will have to fight with them. It is best to use ranged weapons against them, as always, since the guys also have a couple of guns with them. First, get rid of the soldiers sitting upstairs. After that, go to the farthest part of the path. At the end, you will be able to descend extremely safely to the carriages. Now open the doors and find the zinc you need (all the zinc will be there). As soon as you take zinc, then immediately move through the doors or to the upper paths. From here, move to the rooms on the side. You will find turpentine on the floor here. After the assembled components, you can safely return back to Zayed.

A man in a gas mask

Access: after you finish the second part of the "Pact with Rais" quest.

Region: Fisherman's Wharf, talk to Musa.

Reward: 5000 experience points to Survival, Warmaster.

Difficulty level: average.

The quest can be taken only after you have completed the first half of the main quest "Pact with Rais". Musa will guard the gate. He will tell you about a sick person who has put on a gas mask, runs around and brings a lot of problems to everyone. Go to the marked marker and find an almost completely closed garage in a huge building. Open this garage and have a little chat with the local inhabitant of this place. It turns out that he is quite eccentric (the man in the gas mask).

You will have to find his treasure bag, which he threw near the lake. Before moving on, we recommend that you first check if you have a night? Since if it is night, then you will not be able to see anything in the water - if it is day outside, then rather go to this place. Yes, the search area will be quite large, but the closer you get to the center, the smaller the search area becomes. So, in this search, an oar will greatly help you, which serves as a guide. Immediately behind this paddle is the bag of a man in a gas mask. Once you find it, take it and go back to your customer.

In return, he gives you valuable information. With this information, return to the guard and tell everything that the man in the gas mask told you. After that, go to search the house of Gürsel (the guy you first shook up money in the village). Upon arrival at his home, you find a gas mask in his basin in the kitchen. It's time to talk to Gürsel. He is on the street near his house. This completes the task and do not forget about your reward from Musa.

Gasification

Access: after you finish the second part of the "Pact with Rais" quest.

Region: make a radio call.

Reward: 5000 experience points to Survival.

Difficulty level: easy.

As you get to the "Tower" you will soon be informed that they have run out of gas for some reason. At this point, the task begins. So, you need to go to Jeff, which is located near the local railroad. The railroad will be located far enough away (opposite end of the map). Once you get to the necessary place, then go to the blue house - this is where Jeff sits. In the house, go up to the second floor. You will only be able to talk to this person through the window. In general, during the conversation, find out what you need to do in order to resume the gas supply.

During the conversation, you will learn that you need to find the valve. There are three gates in total. One valve is located in one of the tunnels, the other is located directly under the flyover and the last - the third, is located near the bridge. The valve located near the bridge has two problems at once. The first problem is that you must first climb the bridge, and then jump off. You can climb upstairs nearby. There will be many zombies at the top and you will need to kill everyone. After the massacre, jump and face the next problem. Inside the territory that encloses the valve, there are stronger and larger infected. To overcome them, try to dodge more actively and attack them quickly. As soon as you kill all the enemies, you can open the valve. To get out of this place - use the pillar that stands nearby.

As for the tunnel valve, it will not be difficult for you to find and twist it, but still you cannot do without a fight. It is best to take some sturdy melee weapon in your hands. You will need to kill a large number of zombies, because if you do not do this, they will be able to prevent you from turning the valve.

The last valve will be located under the overpass. Finding this valve will also not be difficult for you, but as usual there will be infected. To clear the area of ​​corpses, grenades would be of great help to you, they will be very effective and will be able to remove almost all enemies at once. If you do not possess such a weapon, then it is best to use a remote weapon, while luring the infected. Tactics are also suitable here - hit and run away.

Your next target is the valve, which is responsible for the primary distribution. Go there, but try not to go straight into the structure, as there will be very strong infected, it is not easy to walk past them, and subsequently you cannot get to the higher valve. We advise you to go outside to the opposite side of the establishment and find there a drain that will lead you straight to the gas complex, where the required valve is located. There will be a couple of strong infected near the valve, so they should be removed first. After that, you can safely turn the valve.

Now it's time to hurry and quickly find the marker marked on your radar. This marker is the zone that is responsible for the direction of the gas. Go quickly there and turn off the gas in three valves. They will all be located on the same platform. To find them, follow the blue pipes and watch when the white valves appear. If the area is burning, then there is a valve that you need to twist. Once you're done, go back to Jeff. As you arrive before him, then chat and after, you can safely leave here. Then something will happen and in the end, you will receive a well-deserved reward.

Good night mister bahir


Access: after you finish the "First Quest".

Region: Tower, top, corridor.

Reward:

Difficulty level: average.

The quest can be taken immediately after you complete the "First Quest". As you return back to the "Tower", then listen carefully to what kind of noise is heard here. It turns out that a couple of people are trying to knock down the doors to room 202. At some point, they will ask you to pick the door lock. Do it quickly and check the room carefully. After you talk to Lena, then go up to the roof of the "Tower". on the roof you need to find a guy named Yusuf. Yusuf is located on the left side around the corner. Talk to him and go to the new mark on your map.

So, in the pharmacy and in general around the pharmacy there are still some survivors. Move to the indicated marker and find people. Once there, talk to the leader. He will begin to tell you what a supposedly good product he has (but you saw the truth in reality - his product produces extremely negative effects). Get ready for battle, so take your weapon and kill all the villains.

Please note that the enemies will be serious. They will throw throwing weapons at you, attack with strong melee weapons, and the leader will constantly dodge your attacks! We recommend that you take some fast and deadly weapon, as otherwise they will quickly get rid of you.

As soon as you defeat these guys, then make a small radio call and the task will be completed. The task will be completed at this stage, but we recommend that you look inside the pharmacy before leaving and take there a note and the "Blueprint of a Toxic Grenade".

Shooter

Access: after you finish the "First Quest".

Region: top of the Tower, talk to Dawood.

Reward: 3500 experience points for Survival.

Difficulty level: easy.

After you return from the "First mission", at some point you will stumble upon a man named Dawood. He gives you a new task. So, it will be necessary to find a cannon for him and bring it back to him in the "Tower". If you took this task at the beginning of the game (as soon as possible), then most likely you will not have an extra trunk, or, more precisely, there will not be any at all. It's time to go in general in search of weapons. The further you move away from the shelter, the more the chance to find some useful and valuable loot will grow. We recommend that you check all the chests and huge trucks (there is a chance to find valuable items in them). In addition, usually the chests with valuable loot will be locked, so we recommend that you take a couple of lockpicks with you (you can of course, and more, if today is not your day).

As soon as you find a trunk that can be shared with the customer, then quickly go back to the Tower and hand it over to Dawood. In return, he gives you the key from his "Thrift store", but so far he has not given any reward. Now he needs to bring one figurine, which is currently in his shop. In principle, it’s not bad to go so far, because on the way it will be quite good to get lost.

Move quickly to the Dawood store. The necessary thing will lie behind the door in the garage (somewhere at ground level). In general, go through, unlock the doors and take everything you can, as there will be many of the most useful things. Most importantly, don't forget to take the figurine. As you return back to the "Tower", then on the radio you will receive a message - you need to return to Davud as soon as possible. So, at the place of arrival, to collect more information - chat with Salma. At this point, the task briefly stops. A little later, at some point, you can find Dawood in one sewer (when you make your way into the old part of the city). In general, as you find it, just chat and don't do anything yet.

The task will continue when you find yourself in the Old City. There will be a message on the radio that will give some information about old Dawood. A new mission "Lost in Space" will appear immediately. In general, you will need to carefully comb the southwestern part of this territory (Old City). At some point you will have a marker relating to this task - follow to it. You will find yourself near the building. You need to go inside through the entrance, which is located on the top floor. There you will meet Dawood again. In the future, you will have to kill all the walking corpses, then go to the back rooms and look in Sammy's closets. As you find the boy, then chat with him and this task will be completed.

Healing potion

Access: after you complete the "Higher Education" task.

Region: Safe Zone "Magic Fortress" (eastern part), talk to Rupert.

Reward: 10,000 points to Survival.

Difficulty level: average.

There is a kindergarten inside the house (eastern part of the city), and it still works and is headed by a man named Rupert. Go to him for a new assignment. So, you will be asked to find insulin for one of the children (he has diabetes). You will have to comb several local pharmacies looking for a cure. Note that the pharmacy in the south belongs to Rais. You can go there immediately, but you have to kill all the thugs. It is best to ambush them by shooting from a long distance. There is also an option to throw a couple of firecrackers at him, so that in the end, the infected who are in the vicinity run up to the thugs.

In general, after you kill everyone, you will need to break the lock on the doors to the pharmacy. How to do it - start looking for insulin. Alas, there won't be anything here, so it's time to move to the next pharmacy (located in the northern part). This pharmacy will not be located on the ground, so if you are going to enter the apartment downstairs, then you will find a couple of materials and a figurine there.

Open the metal doors that block the way to the pharmacy. As you do this, then rather move around the pharmacy and turn off the alarm, which screams incredibly strongly (the second room on the left side). After you have dealt with the alarm (and no matter how quickly) the infected will come to you, so you will need to clear this place first.

After you have cleared the pharmacy, then we start looking for insulin. If you don't find anything here, then call Troy. Use the computer located at the back of this building. On the computer, you can find information on finding the medicine you need. As soon as you get the address you want, go to the southern part and when you approach the house, lower it down to the ground. To be in the right place, you will need to be under the window of the building and use your "cat" in order to be inside afterwards.

When you search this room, do everything extremely quietly, since very strong enemies + infected (of which there are a lot) will be located not far from you. Move carefully to the kitchen. There will be a message on the refrigerator - take it and leave this place.

So you have a direct lead to the pizzeria. Go to this establishment and kill all the zombies inside. As you clear this place, then start looking for insulin. As you find the medicine, then finally go back to Rupert and give him the medicine. This will complete the task!

Smoking herbs

Access: in the early stages.

Region:

Reward: 3500 experience points to Survival, Blueprint: Natural First Aid Kit.

Difficulty level: easy.

So, a man named Job Board has one task. Go before him. He will instruct you to collect twelve pieces of lavender plants. The task is a little problematic, since you will have to look for these plants for a lot of time. In general, lavender will grow in the east of this territory, but even there there is not so much of it that you can collect the required number of plants at a time.

We recommend that you use the "Night Sense" skill to better find plants (as they can grow in pairs in very dense vegetation). It is best to search a little higher, somewhere near or even on a rock, islands, but not near the coast. In the process of this task, you will find many useful plants, so it is best to take everything that only comes across, since absolutely everything will come in handy during the passage of the game. Once you have collected all the plants, go back to Job Board.

Envious runner

Access: after you complete the "Pact with Rais" quest.

Region: southeast safe zone, contact Volkan.

Reward: 1000 experience points to Dexterity.

Difficulty level: difficult.

A man named Volkan thinks he is the best runner in town. It's time to prove to this person that he is wrong. You will need to conduct a series of tests, which consists of a couple of races. These tests only converge on basic things - speed and reflexes. You won't give a lot of advice here, but still there are a couple of things that simplify the process.

To begin with, try not to brake on the markers, do not brake and keep moving on. You don't have to make tight 180-degree turns anywhere, so you can save a lot of time. Dash quickly through each marker and don't slow down.

It will be forbidden to use the "Cat" in every race, which is quite fair game. But no one forbids you to use your skills - for example, "Vault", which will allow you to overcome a couple of infected, while you will not lose speed at all. The next useful skill is Roll Forward. This skill will help you not to waste precious time in the moments of falls that you will undoubtedly have. Further "Freerunning skill" is a very useful and irreplaceable skill that helps in any case. "Freerunning Mastery", "Maximum Freerunning" - these are the same useful skills, but in order to take them, you first need to make good progress in the higher level.

Killing Guide

Access: after you pass the "Pit".

Region: Tower Downstairs shop, chat with Buckshot there.

Reward: 2500 experience points to Strength.

Difficulty level: easy.

Go for a new assignment to a man named Buckshot, who is in the shop at the bottom of the "Tower". So this man has an interesting idea about how to enable people to understand what is happening in Harran. But first, you will need to complete a couple of his tasks.

First, you need to kill 40 infected with a baseball bat! Get down very carefully from the starting point and then jump from the trailer, thereby overcoming the barbed wire. Eventually, you will find yourself on the street. We recommend you aim higher, besides, it is even better to take a larger swing. As soon as the "clients" run out, then go a little to the right side and there will be a new pack of rotten corpses. At this point, you can easily gain the missing number of kills.

After you pass the first test, then you are immediately offered to pass the second. This time you will need to kill zombies using throwing stars. As soon as the test begins, take your weapon and start shredding the next zombies. There will be no problems with ammo, so throw the stars as often as possible to get the indicated number of kills as quickly as possible. The targets will be located completely on all docks, so you need not just stand still, but move. At some point, the easy targets will run out and Toads will come to replace them, which will attack you from a distance. It's better not to mess with them for a long time and kill them right away, since they can create a huge number of problems for you. Better yet, get away from them and go to a new pack of ordinary zombies and continue to quietly fill the murders.

After you complete the last task, you can safely return back to the "Tower" and receive your well-deserved reward there, along with a bunch of compliments that the locals will tell you.

Legless spider

Access: during the passage of the assignment "Public person".

Region: Old City, top of the building, chat with a man named Spyder.

Reward: 10000 experience points to Survival and 1500 bucks, for the second task 15000 experience points to Survival and 1500 bucks.

Difficulty level: average.

Near the courtyard in the Old City is a man named Spyder. On your map, he will be marked as a new quest giver. Extend to him and talk to him. In the end, you will need to take the package that lies near him on the ground. At this point, the current task begins.

You need to find three pieces of Shishi in the northeastern part of the Old City. The marker that is marked in the farthest east section will be located at ground level in a small shop. You will get all three pieces of Shishi in this store, but there is a problem - the territory of the store is overflowing with hordes of zombies. Firecrackers will help a lot here. Throw them and when the infected are distracted, go rather inside the shop.

Once you take all three pieces of Shishi, then go northwest to a man named David. At the place of arrival, it turns out that his apartment is under siege by Raisa's thugs, so it will be necessary to save David. We recommend that you bring some kind of firearm to shoot them and not be shot yourself.

Make your way slowly to David's apartment. Along the way, you will meet even more Rais bandits than there were on the street. It is best to lure them out to the door, where you yourself will ambush them. Once it’s over and you untie David, be sure to make sure you put down all the thugs. As soon as everything calms down, then talk again with the hostage. After the conversation, a new safe zone opens up and in addition you are given some more money.

After David sits down in his place, then once again talk to him and get a task that is related to the main one. The new coherent task is called "Hell Above". So David has an idea of ​​what this terrible epidemic is about. It will be necessary in the city to find a couple of samples of the fallen meteorite.

Exit the building and head north towards the lake. This lake should contain debris from a meteorite. In the beginning, you will not be able to find anything, but not far from this lake there is a generator, which is surrounded as usual by the infected. In general, it does not matter whether you kill everyone there or lure out, the point is that you need to start the generator located there. As a result, all the necessary samples are illuminated with a small light silhouette, which will make it easier for you to search.

Walk around the entire lake and collect all the samples that are only there. If zombies wandering around here bother you, then either hit them, or distract, or just shoot at the nearby explosive cylinders. After you collect all the samples, then return quickly back to David. She will give you money and some information about what caused this epidemic.

Lighter gas

Access: after you kill the Runner for the first time.

Region: Tower, contact Job Board.

Reward: 2500 experience points to Survival, Blueprint: Fry Them and Kill Them.

Difficulty level: easy.

A man named Toygar needs to bring five cans of gas for a lighter. The task is certainly difficult, since gas is rarely found, but the reward is definitely pleasing. The blueprint that you receive as a reward will add fire and electrical damage to your weapons (Wrench, Chopper, Pickaxe, Army Shovel, Sickle)!

Midnight Bride

Access: how to complete the second half of the "Contract with Rais" quest.

Region: Harbor, contact Job Board.

Reward: 2500 experience points to Survival, 1000 bucks.

Difficulty level: easy.

About this building, you need to turn to the old Job Board. Take it and together in the evening go to the eastern part of this map. You will have a marked area where the "Midnight Bride" should grow (this is a delicate flower, purple). In general, the easiest way to find this plant is with the flashlight on.

As you pluck pieces of this flower, then go back to a man named Gyursel. He will give you a reward for the work done. The road back is going to be quite long and there are many dangers in store for you (lights, zombie attacks - night after all), so just be extremely careful.

Mothers Day

Access: after completing the "First task".

Region: top of the Tower, Brecken's room, contact Lena.

Reward: 3500 experience points to Survival, 697 bucks.

Difficulty level: average.

Lena gives this task immediately after the meeting with Bracken and Jade takes place. Chat with her on the way out. She gives you a task that is related to the cure for seizures. The medicine is in the city, or rather in a person. who still dwells there.

Well, leave the "Tower" and move in the northeast direction. You can walk along the flyover almost all the way. If you move exclusively on the roofs of transport, then you are not in danger. As soon as you find yourself near Gazi's house, then go down from the flyover. The bags that will be located next to each other will make it easier and soften your fall from the overpass. So, knock on Gazi's house. After you have received complete silence in response - pick the lock on the door. Inside you will find that there is no one here, so you need to search the neighboring two houses (Gazi probably lives in one of them).

Before you get to Gazi's house, you will have to find a couple more items. Tear off your map and look at the markers. You need to find a videotape and some chocolate. Go to the main streets, and from them go through the tunnels and find yourself in the city. In the city, you first need to go to the video store, and then look into the pastry shop. Be careful, as you may come across strong enough zombies. As a couple, you will meet the infected, who are dressed in armored suits - you need to be careful with them. So, in the video store, you can go through the back door, which is located on the first floor of this building. Once inside, go to section "C" and find the necessary videotape there. Due to the noise, at some point you will attract three very fast runners. There are two options here: either you run away and fight off them along the way, or you immediately accept the fight and kill them. When the runners come at you, then immediately attack them.

Nobody will guard the pastry shop, and there will be no alarm inside. Go there and find some chocolate there. Once you finally take all the necessary items, then return back to Gazi. Suddenly Gazi still does not want to let you in. We'll have to break into his house, so go to the side of his house and climb to the top. In general, climb to the roof and at the top find the hatch that leads inside. When you find yourself inside and are engaged in searches, do not forget to take the statue with you along with the note. Finally, chat kindly with the inhospitable Gazi. As you talk, take the medicine with you - it will need to be taken back to the girl Lena. Lena will be on the eighteenth floor of the Tower. After you bring her the medicine, you will receive a worthy reward for her work.

Oh, where are you, brother?

Access: after you have completed the second half of the "Pact with Rais" quest.

Region: north of the Tower (underground), contact Osman.

Reward:

Difficulty level: average.

There are tunnels in the northern part of the map - look there and you will find in one of the cells a person whom you have already met before. Talk to him to find out how you can help him. He will ask you to find his brother.

Leave this place and head south towards the market. After you hear strange sounds, then go to the building, which you will have marked. There is a lock on the doors on the left side - it will need to be broken. As you do this, then find the ventilation shaft inside above your head. Next, crawl along these ventilation passages, thereby making your way even more into the building.

Eventually, you will find yourself in a warehouse. There will be a Bombardier and if he did not work at the moment when you were in the ventilation, then avoid his attention. After, you will need to repel a huge attack from the zombies, which will attack you from the side of the hall.

As you settle all the problems, then go to the small room, which is located in the corner. There you will meet a brother who needed to be found. After that, go out through the doors (which are located behind him) and return rather back to Osman. A new problem awaits you at the exit: the market alarm went off and now there is a huge number of infected. You will have to wade through crowds of enemies, as there is no other option.

If you have the opportunity, it is better to grab some more explosives on the way to Osman, since you will meet a considerable number of Rais' thugs there. In addition, it would be nice if you also took a firearm with you. As you kill all of Raisa's bandits, then find Osman as soon as possible. To complete this quest, you will need to talk to him. After the conversation, he will give you three keys to the local city storages.

Outposts

Access: at the beginning of the "Public face" quest.

Region: Troy Tower, talk to the man named Savvy.

Reward: 10,000 experience points to Survival.

Difficulty level: difficult.

So, a man named Savvy will tell you about the Rais strongholds, which are located in the old part of the City. In these strongholds there will be a huge number of thugs, so the local survivors simply cannot gather strength and squeeze them out of there, for which you can fill your pockets to the brim with cartridges, materials and first-aid kits, and recapture the strongholds of Raisov's bandits.

After you have prepared your firearms and melee weapons, it's time to climb up to the tall building that is located in the Old City area (it will be marked). There is an elevator near the roof - it will help you get to the main part of the outpost, where a skirmish will soon take place. Through the elevator shaft, make your way to the top floor of the base. In order to complete this task, you will have to kill a rather large number of Rais' thugs. And if you use the elevator down at each of the outposts, then you will have a constant element of surprise. This is especially useful when combined with the Takedown skill.

Soon there will be two office floors to comb, so we recommend you get some good firearms. If you stand in an open area, then you will die without any problems. We recommend that you also avoid the center until you get rid of most of the opponents who are running here. Do not forget about your radar, as it will help you assess the upcoming threat in each room.

After you kill all the enemies, then carefully examine the building. Here you can find emergency packages that you will need to bring back to your base. These items will give you a lot of experience for the Survival skill. A little later, it will be necessary to clear out the outpost of Raisa's thugs. which is located on the radio. This place is also very valuable for loot and experience, so if you have the opportunity to clear this place, do not hesitate.

On hooks

Access: after you complete the second half of the "Pact with Rais" quest.

Region: northern edge of the Slums, talk to Fatin and Tolgan.

Reward:

Difficulty level: average.

Talk to the Courier located near Job Board (Tower). So, the courier will tell you about two people who work for a very wealthy businessman in Iran. You also need to find these people and cooperate with them a little.

Find Tolga and Fatin. Go to the northern part of the map to the gas station. Once you find them, then talk to them and find out what you can do in their current task. On your map, immediately after the conversation, warehouses (in the south) will be marked, so you need to move out. Move to the railway junction and make your way there to the central warehouse. On the opposite side of the room, climb onto the carriage, after that, jump onto the striped yellow rungs to climb even higher. Pull up to the top tracks. Eventually, you will find yourself in the designated part of the warehouse.

On the spot, you will need to kill very strong zombies in the company of the Thugs. After you clear this place from enemies, then open the chests and in one of them find the Blueprint: Lighter. Next, you will need to break the boxes that are located in another part of the room to get hooks (they are hidden inside the boxes). Now you can go back to Fatin and Tolge. A little later, they will be able to give you a new task.

As soon as the radio call is over, go back to the meeting with the guys. They are located in the northwestern part. So, the task will be quick, since you will need to quickly pick up three car batteries at the bus station. The guys will instruct you where to go, where to look and much more.

Go to the station and search three of the four vehicles standing here. Yellow doors open to you on the side, so you can get inside through them. Car batteries are constantly in front of the bus, not far from the steering wheel (slightly below). Do not forget to grab a couple of firecrackers with you if you do not want to find yourself in major skirmishes. And even without this, you will need to take firecrackers, as you can be pinned on the bus when you are inside. In general, take the batteries and then go back to the guys. Upon arrival, you will receive a decent reward for your work.

A little later, another call comes in. This time the guys will be already in the Harbor. You will need to give them a dozen power cables and duct tape each. You will have to collect all the materials yourself, so the current part of the task will refer to convenient occasions, and not to a quick passage. That is, you will not be able to pass it in one sitting. In general, we leave the search to you.

After you got out and carried the materials to the guys, then you will now be sent in search of the sonar. It will be located on the opposite part of the bridge, so again you will need to take firecrackers with you, besides this, the "Vault" skill would be very useful here, since in the future you will mainly encounter zombies with balloons and Kusaki. You will have to either distract these enemies, or just kill, in order to buy some time to search. The camp you find is just a couple of tents. In this mini-camp you can get lost a little and find the very same sonar. In addition, there is also a warehouse with first aid kits. Before completing this task, it will be very useful to carefully examine this place, as there are many necessary items.

Poisonous herbs

Access: after you have completed the second half of the "Pact with Rais" quest.

Region: Harbor (eastern part of the Slums), talk to old Jobe Board.

Reward: 2500 experience points in Survival, 1000 bucks.

Difficulty level: easy.

So, go to Job Board and get a new assignment from him. After that, head to the stream, which is marked on your map near the ravine. As you find yourself in a ravine, then move along the water and carefully inspect the area, since you need beautiful purple flowers - it is them that you will need to collect. The flowers are called - Wolf's doom. In total, you will need to collect ten pieces of such plants, after which you will return to Musa and give them to this person. Musa is located in the Harbor, inside a small workshop. Give him these plants and get money in return.

Posters

Access: how to open the Old City.

Region: key points will be located on your radar.

Reward: 10,000 experience points in Survival.

Difficulty level: difficult.

So, in the Old City there are tests called Posters. Each such Poster has its own task, and the test begins the moment you come up to it. One is located in the western part of the center of the Old City. It will be located high enough on the roof and its test is that you will need to shoot ten jumpers. This test should begin only at night. At the time of the test, you are given a double-barreled gun and infinite ammunition for it. It is best to stand on the balcony where you begin your test. Jumpers will climb towards you. You should try to kill them before they get to you. You should fight back until the enemy group begins to noticeably shrink. As the number of opponents will be significantly reduced, then rather go down and soon new enemies will appear there. Here you will need to stay away from the usual infected so that they do not interfere with you. As you meet the time and kill ten jumpers, the test will be passed.

The next Poster is located in the northeastern part of the center of the Old City. In this test, your best bet is to be extremely inconspicuous. This time the Poster will take place in the daytime and you will need to kill eight Infected from behind using the Takedown skill. At the same time, it will not be possible to use distracting tricks, so it will become a little difficult when completing this task.

The best skill for this challenge is Crushing Vault. Moreover, even if a zombie noticed you, you can jump over it (while stunning it) and hit your opponent from behind with the "Takedown" skill. With enemies that are located on the roofs of buildings, it is much easier to act according to this tactic, since there they do not accumulate in large groups of corpses. In order to kill your targets, use the stun and the "Takedown" skill. If you do not have the Vault Jump skill, then it is best to stay below and try to quietly sneak up on your enemies. Of course, it will become much more difficult for you to perform the test in this way, besides, it takes a lot of time, but you will not have any other choice without skill.

The next Poster is located north of the center of the Old City. This challenge will test your climbing skills. A high tower will be given, which you will need to climb as soon as possible, so first you need a plan, because if it is not there, then you will be faced with a fiasco every time. In order to climb up this tower, you will first need to climb along the neighboring one. First you need to jump off the railing, at which you appear at the very beginning, and then run straight to the farthest tower.

You will need to jump first onto a small canopy between these towers, and then rather get off the building that is located on the right side for a quick ascent to the top. Next, go to another tower and half the way up you will need to climb along the right side, and after that, go to the left side. As soon as you find yourself near the top, then move a little to the right side and pull yourself up rather quickly. Now turn around and jump to the adjacent tower. Once you find yourself in the indicated place, the task will be completed.

The fourth Poster is located in the northeastern part and this time it will not be located on the roof, but on the ground. You will have to sail into the sea and pick up six boxes there, which are located at the bottom. The test is very simple - dive as deep as possible into the water and collect the boxes (four) on the right side for a start, after which, as soon as possible, float up and take some air. Then swim rather to the next boxes, take some air again and dive. In general, dive for the last two boxes, pick them up and the test is passed on this!

The poster, located in the farthest eastern part, will test your climbing skills again. To get started, just move to the marked tower, but do not immediately try to climb this tower from the outside, as you simply will simply have nothing to catch on. Walk around this building and climb inside through the window. As soon as you find yourself in the window, you should not immediately go forward, as you will instantly fall down and subsequently lose a lot of time. Just stand on the windowsill and look ahead carefully - there is something to catch on. Jump forward. Pull up now and after, make a couple more cautious jumps upward. If you do everything carefully and correctly, then you will have a fairly large amount of time left. As you find yourself at the top, there will be another window. Get out through this window, climb to the top and on this the next climbing puzzle will be completed. If you fall down, then you still have about fifteen seconds left to climb back to your current position and even higher.

There is also a Poster in the southeastern part of the Old City that will test your fighting skills. So, you will have infinite ammo as usual. This time you have to kill zombies with balloons. Your position is on one of the hills, so it will be much easier for you to destroy key targets, while you will not be attacked. If the zombies with cylinders have not turned towards you, then shoot at their legs so that they fall. After that, all you have to do is shoot the cylinders while they try to get back on their rotten legs. When your targets will end, then move to another place on the transport that will be located here. In general, you just have to get the required number of kills and this test will be passed.

The new Poster is located in the southern part of the Old City. This time you have to complete the race. There are a lot of problems in this race, so let's take everything in order. To begin with, you should cross the gap between the metal cables not along the ground. After you pass the third key point, do not try to swim for a long time. Get out of the water as soon as possible and activate your sprint, in order to have time to come to the next point in time. Otherwise, the race will be easy, but you shouldn't relax either. It is very important that you have pumped all the skills in the Dexterity skill. The skills in this tree are very important in races. In the future, everything is simple.

The next challenge also applies to races. It is located in the northwestern part of the Old City. But this race will not be the same as the previous one. The timer will take pity on you, and there won't be any particularly difficult puzzles. But in return, you will have to quickly run away from a huge number of Toads! Better not even try to wake up this whole crowd. We recommend that you constantly throw firecrackers to distract you and do not move straight ahead so that the Toads hit you. You need to actively dodge everyone, while not forgetting to throw firecrackers, otherwise you just need to quickly run to key point.

There is another Poster near the city center that will test your climbing skills for the last time. You will have a fairly long time, so do not strain too much and move to the key point. First, look for the white van that is to the left of the blue building under the bridge. In general, jump on this transport, and then on the blue roof. From this place you can get to the bridge. After a couple of seconds have passed, you will find yourself at the base of the key tower. Climb further now, along the way shifting from the left side to the right. You have already had similar ups, so you will not find anything new. In this test, even small mistakes will not lead to a complete failure, since there will be a fairly large amount of time in stock.

After you pass all these tests, a man named Bozak will contact you and ask you to find him. It is located in the western part of the city center, with a safe zone not far from it. In general, as you find yourself nearby, then climb to the top of the house. At the top you will find a flag and a useful Blueprint: Exploding Throwing Stars. In addition, Bozak himself will be here. While he is talking, rather pack your things, as in the end he will turn out to be a psycho and he will have to be killed. This concludes the very long and painful passage of Posters.

Psychopath

Access:

Region: north of the Tower, talk to Jeffie.

Reward: 2500 experience points in Survival.

Difficulty level: average.

Go to the man named Jeffy, who is located north of the "Tower" in the Slum area. He will offer you to pass the next test. To begin with, you will need to cut off 40 of the infected hands in a short time, which will be allotted to you. For this test, you are given an unrealistically cool, indestructible weapon! But the test still remains difficult to pass. To begin with, you will need to aim lower and not allow desires to hit the head every time. You need to beat the corpses on the torso and arms so that you finally get the maximum number of severed limbs. It all starts on the roof, where you will make (if you follow our instructions) more than twenty glasses, but you still have to look for new clients for home surgery. We recommend that you descend to the ground on the left side, while in the process of descent, be extremely careful. A fence will be located nearby: climb over the fence and rather run to the parking lot, where there is simply a huge number of zombies! A couple of swings at this tidbit and you've already passed the test! At the same time, you should not choose targets - hit everyone who gets caught. After you complete this challenge, take the money you earn from Jeffie and come back a little later.

In the next challenge, you will have to impale fifteen Infected on spiked traps. To begin with, go to the left side and you will be able to land there at a minimum - four on thorns using the "Grabbing" skill. When planting zombies on thorns, first you should let them come a little closer to you, and only then plant them in the place where you need them.

So, in the third test, you will need to break thirty legs of a zombie, as is usually given a short period of time. The test is not easy again. To begin with, you should aim at the kneecaps, that is, not at the feet or at the sides. When you start marking your legs, position is of no small importance. If you get close enough to the infected, then in the end, in any case, hit him in the stomach, and even if you aim at the right place - keep this in mind. In order to make a correct blow, it is necessary to observe the distance between the backswing. There will be quite a lot of targets, but still there will not be enough again, so you will need to go to the highway. Take the exit there on the right side and from there jump to the entrance, which is located on the opposite side. A huge number of zombies are waiting for you in this place. Another very important point is that you need to advance further at the very beginning of this test, until the moment when the time in the timer begins to report.

The fourth challenge is interesting because you have a cool new weapon - a real sword. With this sword, you will chop your enemies like a sausage. Aim constantly at the heads and necks, do not stop waving these weapons, move and overcome packs of standing zombies! As you clear the gas station, then you will need to go around the gas station building on the left side to hack down a new pack of infected.

Immediately after the previous test, the following will follow. This time you have to take a huge ax and hack thirty infected in two. If you're not careful, then the objectives will run out before you get the required number of kills. Wielding an ax, you need to know that in order to split the enemy in half, you need to press on him and swing well. Once you get thirty kills, the test ends there. And instead of giving you a reward, the guy will try to kill you, so get ready for him to attack you. Kill the psycho and take his safe zone to you.

A race to death

Access: how to get to the Old City.

Region: northwest of the center of the Old City, talk to Bayram.

Reward: 2500 experience points for Survival, you get money for each victory.

Difficulty level: average.

Chat with a man named Bayram and unlock a new challenge. We advise you to take as many firecrackers as possible before performing this test. To begin performing this test, you will need to wait until night. During the passage, you need to sprint as often as possible, forget about your stealth and use firecrackers so that you do not have a whole horde of enemies behind you. As you get to the finish line, you can start a new test a little later.

The new challenge is another chase. Now it is better to take the grappling hook with you. This time, the hook will be much more useful firecrackers. The new race will be long enough, so the hook is simply indispensable, except that it will not be prohibited in this race. We do not recommend moving around the buildings all the time. It is best to use a straight path and no matter that it is on the ground, you need to get to the finish line as quickly as possible. You will be noticed by a lot of very different evil spirits (including the Jumpers), but no one can catch up with you.

As you complete the next test, then come for the next one the next evening. The third test is very easy compared to the previous ones. This time, your best bet is to move around the rooftops. The grappling hook can be used again, so grab onto those places where you can overcome difficult obstacles. You will have a few seconds left if you push a little. Keep in mind that your reward for victories will increase each time and for winning the third test you will receive as much as $ 1,500, so it's time to think about passing the next test.

Your last race will go very quickly. You will get some good money for this easy test! Just zip quickly across the area while grabbing onto the grappling hook. You shouldn't worry about distracting maneuvers, as the enemies pursuing you simply won't have enough time to catch up with you. For the last victory, you will receive 2500 bucks!

Weapon Master Rupert

Access: how to find yourself in the Old City.

Region: University, talk to Fidan.

Reward: 5000 experience points to Survival.

Difficulty level: average.

In the library of the university, which is located in the Old City, talk to the man named Fidan. He will share with you information about an excellent gunsmith who is located in this territory. Fidan will ask you to find this person. Travel to the northeastern part of the Old City. Move into the flesh until you see the penthouse, where, according to the idea, Rupert should live.

So, climb up and make your way inside this building. Rupert will be a little lower in kindergarten. Chat with him and find out more about this place. Soon the task goes to another task, and the current one ends at this point.

Spare glasses


Access: early stages of the game.

Region: Tower, talk to Job Board.

Reward: 3500 experience points to Survival, 1000 bucks.

Difficulty level: easy.

Go to Job Board and after, go to the next room to Kalik. He will tell you about where you can find his apartment, which is located on Ivy Road. The location of the apartment is not far away, if you look at your map, it will be slightly higher on the right side of the "Tower". All in all, go to this place. As you find the desired building, then climb to the top along the iron bars that are located outside the windows of this house. There will be a hole in the roof - jump into it and find yourself inside. So, inside the house, the glasses will lie in a small bag, somewhere on the middle floor. In this task, the "Night Sense" skill will be very useful to you.

Next, you will have to find a book in the same apartment. Now go to the first floor and examine all the rooms that are there. The required book should be near the bookcase that fell. You can also take a little time to see what else Kalik is collecting. In general, after you have found the necessary items, return back to Kalik in the "Tower" and receive your reward.

Steal from a thief

Access: after completing the second part of the "Pact with Rais" quest.

Region: safe area of ​​Jaffar.

Reward: 5000 experience points to Survival, 1000 bucks.

Difficulty level: easy.

Jaffar, who is supposed to give you the task, will not be trusted at first after the events in the "Pact with Rais" quest, so you will need to convince him to tell you what happened in the area where he is. So, at some point, he will ask you to carefully inspect the construction site, where Raisa's thugs can find something of value.

Go to the marked marker that is indicated on your map and gradually make your way inside. Use your grappling hook to climb up. It is best to take some good ranged weapon for this task. If you do not have one, or for some other reason do not want to use it, then hide behind some boxes and carefully lure enemies to you and gradually kill them. When you are fighting with so many enemies, then you will really need first aid kits, and a lot of that. You just have to put a huge number of people here.

After this big carnage is over, open the blue container that is on the back of the site. Inside this box, you will find a couple of dynamite checkers. Take all this good and quickly return back to Jaffar. In the end, you will have the dynamite.

A little later it will be necessary to return again to Jaffar. At this stage, a new task begins. It's time now to chat with a man named Kurt (he is on the opposite side of the garage). It turns out that he needs to get new toys for his interesting experiments.

Go to the overpass and find a truck in this place. The truck is located at the edge (you will immediately find it, as it almost flew off the road). Next to this truck there will be a Thug in the company of Toads and ordinary zombies. First you need to destroy the Toads, with the help of which these monsters can easily kill you. Here some kind of remote weapon will be very useful to you, it can be both a firearm and a throwing weapon. After the carnage is over, climb to the left side of the vehicle and take the battery there. This battery should then be taken to Kurt. After that, you will be sent to the local dump. At the junkyard, you need to find six metal parts, six kitchen utensils and six power cables. Carefully comb this area and after, as you find all the items, go back to Kurt.

While Kurt goes about his business, leave the garage. You should return only when the bomb is ready and when it is ready, Kurt will call you to him. In general, go back to Kurt and take the bomb from him. Next, the bomb will need to be carried to the tunnel, which is marked on your map. As you find yourself in the right place, then plant a bomb at the very end of the tunnel and leave sooner from here. Trouble happens and the plan starts to fail, so go back to the explosives soon. As you re-activate this bomb, now you run much faster than last time. After you get out of this tunnel, then return back to Kurt. This will complete the task and you will receive your reward. In addition, you will receive the Recipe: Kurt's Bomb.

Best runner

Access: after you have completed the second part of the "Pact with Rais" quest.

Region: northwest direction from the Tower, talk to Rocket.

Reward: 1000 experience points to Survival.

Difficulty level: easy.

A man named Rocket lives in a barricaded building not far from the Tower. After talking with him, he will give you a series of tests. Each such challenge will be a race as usual. Keep in mind that your Survival level should be such that you can take the Grasping Hook skill, so first you need to level up a little.

So, the essence of your first test is that you will need to pull yourself up with a hook to the rooftops. Thus, getting to the markers. If you still have the Forward Roll skill, then it will be much easier for you to pass this test. With this skill, you will be able to "softly" jump down, while not receiving damage or wasting precious time.

The next race will be the same in style, but a little more difficult. The grapple has no cooldown, so use it as often as possible. With the help of the grappling hook, you will be able to complete this race without being on the ground. The whole point of this race is that you need to grab, pull yourself up and move along key points. Pay attention to points that have varied ledges or uneven areas. Make time for your hook to buy a lot more time in the end. Before falling, throw out the hook constantly and as a result, you will be able to fly in the air. After you pass the second marker, turn sharply to the left and leave. Go around the fortifications of the gas guy and rather run to the next marker, which is on the side of the streets. As a result, you will simply avoid the safe zone, which would have taken you much longer.

Come back a little later to start your next run. The only way to fail in this challenge is to fall hard and very often. Use your grappling hook to move up and down the markers. With it, you can quickly overcome obstacles and avoid direct damage to you. At the same time, your falls will also not cause support. Get to the finish line and get a well-deserved reward. Let it seem to you that everything ended there, but it is not so, a little later, when you find yourself in the Old City, your task will become active again.

The fourth run becomes active when you reach the southwest side of the Old City. At this place, you will again meet the old Rocket. He has a small race for you, which has an unrealistically large number of active markers. Move to the first wall and climb over it, then run directly to the key point. Next, there will be a direct race without any deviations. It is necessary to act extremely quickly and accurately.

After completing the previous race, go back to Rocket a little later and start performing the last test. Five markers are waiting for you along with a perfectly laid route! Go quickly to the first key point. Take the covered trail ahead and turn right a little later. After that, run to the second key point rather. Jump onto the wall on the left side and as you find yourself near a new point - climb to the top. Next, you will need to carefully move around the houses in order to eventually be at the third point. Next, use the nearby solar panels, which are located on high poles, to go through the parking lot, which is further away. You will have a huge amount of time left to have time to take the last point, but it is important not to jump off the roofs before taking the last point, but to move exclusively along them. Falling down will cost you in your worst life, and at best, you will shovel off very serious injuries. To go down in the end, more gently, use the garbage bags that are nearby. They will not only soften your fall, but also provide you with a brilliant victory! In the end, you will find yourself at the finish line and this is the end of Rocket's tests. You turned out to be the best runner.

Bunker

Access: after the task "Find Embers".

Region: the roof of the safe zone of the Old City, talk to Ihsan upstairs.

Reward: 10,000 experience points to Survival.

Difficulty level: average.

Ihsan is looking for a cache of supplies, which should be somewhere in the Old City. He has suspicions that one of the clerks in the city knows something about the cache, but then a problem arises, since it is necessary to somehow extract the necessary information from this person. Therefore, he asks you to get the information you need.

Find the building that is located in the western part of the center of the Old City territory. What you need to find will be on the very top floor and do not confuse this place with the roof. Make your way carefully under the constructed barricade and wake up a man named Tabit (he will sleep in a safe zone). As you talk to him, he will send you in search of the Mayor's seal.

Climb to the very top of the hotel called "Atar". This hotel is located in the southwest direction. It will be marked on your map. The entrance is on the roof of this building. Climb to the top and after, make your way inside. Inside, wander a little along the corridors and go around the neatly sharpened barricade. There is a hole behind the barricade that will lead you into the elevator shaft - get through there. Then go down one level below and keep going down. Soon you will come across a hallway leading to the first floor. Make your way and after, use the computer in charge of the system of this hotel "Atar". Using the system on your computer, you can find the Mayor.

As you find out where the Mayor's number is located, go there and take the seal there. There is a drawer in the same room. An infected person will sit in the bathroom, so be careful, as you will have to quickly attach it. After you have taken the seal, then go back to the lowest floor and dismantle the barricade there, and then go outside. Now is the time to take the seal to Tabitha.

After you've handed over the seal, it's time to head to your local City Hall. As you arrive at the place, climb up the gate and move to the main door. Once inside, you will need to defeat the Infected, the Thug and even the Bite, which simply overwhelm this building. If this is not done, then one of them can unexpectedly reach you and kill you.

In general, as you deal with all the enemies, then go to the basement and break open the doors there. There will be a lone Toad inside, so swap it down quickly. You now need to get into the bunker. Talk to Tabitha on the radio and find the key that can unlock the doors. The key is located outside, in a westerly direction. At the place of arrival, you will meet police zombie. Along with this wonderful company, there will also be a Destroyer. The key of course is with the Destroyer, so you have to kill everyone.

As you get the key, then go back to the bunker, which is in the basement of the City Hall. Tabit is already in the basement near the bunker door. After talking with him, then use a couple of physical methods to convince him that he was not very pleasant to work with. After that, open the bunker and find the warehouse on the right side of the tunnel. It will be locked, but if you use the ventilation, then you can get inside. Once inside, collect everything you can and return to the Storekeeper to get a lot of experience from him. This completes the task.

Prodigal son

Access: after you complete the second part of the "Pact with Rais" quest.

Region: Slum, Antenna, talk to Alexey.

Reward: 5000 experience points for Survival, Blueprint: Classic Zombie Mode.

Difficulty level: easy.

After you activate the Antennas for Rais, talk to Alexei there. It is on the second antenna where you were. After talking with Alexei, you will need to find his son. Go to the "Tower" and take the elevator upstairs. On the top floor, talk to the man named Ayo, who is located in the corner. This person has information about Cristove, so you need to know it.

As you get all the information that Ayo possesses, then leave the "Tower" and move to the skyscraper, which Kristov was supposed to inspect. As you find yourself near the skyscraper, you will receive a radio call from Kristov, but he will not be near at all. Head north and find the hotel there, where he is waiting for you.

As soon as you find yourself in the right place, then rather close the gates so that the enemies do not get close to you. But in addition to those enemies, there will be Toads, Thug and Biters inside, so you will need to clear this place in order to start moving on. On the left side of the house, break the window and make your way inside through it. Turn the switch inside rather. As a result, the location will become a safe zone. Go on and soon you will meet Kristov on one of the buses. Chat with him and then return to his father. Now it will be necessary to persuade Alexei to change his current position.

As you finish your task, Raisa's thugs will come to visit. We'll have to put everyone down as soon as possible. As you kill all the enemies, do not forget to talk to Alexei for the last time, as he will give you Blueprint: Classic zombie mode.

Shadow of the king

Access: after the task "Do you believe?" is completed.

Region: begins immediately after the prophecy is spoken.

Reward: 7500 experience points to Survival.

Difficulty level: easy.

Head south-eastward through the city straight to the marked area on your map. Upon arrival, you will see beautiful doors made of glass, there will also be lists of addresses, which are indicated in blue. So, you need number 77. Go there and climb the stairs on the right side. Next, you need to find number 107, which will be the same as the stairs, on the right side (there is a number on the next floor). In room 107 you need to find a key card. How to find this object, then go down below. Use this card to open the premises of the former staff. Take other key cards in this room, basically you only need a key card from number 206.

As you take the key card, then go to the first floor and turn to the right side straight to the elevator. Go up the elevator shaft to the second room. The room is at the very end of this corridor. The numbers on the doors have slanted and now it seems that it is number 209. But you do not leave and go inside. In the room, open a box with a load and take everything that is there. On the small table, do not forget to pick up Rais's notes. This completes the task, but in addition to the task, you can wander around the hotel and find many useful things.

Availability: early game stages
Location: Job Board in the Tower
Reward: 3500 Survival experience and Blueprint: Natural First Aid Kit
Difficulty: easy

Job Board has a quest to collect 12 lavender plants. The task is a little tricky, because you have to search for a long time to find everything. They grow in the eastern part of the map, near the water, but even there lavender is not so common that you can quickly collect it.
Use Night Sense - it will help you spot plants in dense thickets. Look higher on rocks / islands, not down near the water. There will be a bunch of other useful plants, so take whatever you can as you work. The more crafting you do with herbs, the higher the usefulness of this quest.

Envious runner


Availability: after the "Agreement with Rais"
Location: Volkan is in the Southeast Safe Zone
Reward: 1000 Dexterity XP
Difficulty: difficult

Volkan is a runner who thinks he is the best in the zone. Prove him wrong by running a series of races. Everything about them comes down to speed and reflexes, so you won't give a lot of advice here. Still, here are a few things that will make racing easier.
First, don't dwell on markers. Keep sprinting and run over the marks. There is no need to turn 180 degrees anywhere, so you save a lot of time zipping through each marker and then adjusting your angle so that the next point is in front.
The Cling Hook must not be used on all races (and this is fair enough). However, there are skills that matter. Vault Jump allows you to overcome zombies without losing speed at all. Roll Forward will help with a couple of falls that await you; Freerunning's skill is necessary anyway, and it works great. Freerunning Mastery and Maximum Freerunning are absolutely optimal, but you need a lot of advancement in the levels to get to them.

Killing Guide


Availability: after the "Pit"
Location: Talk to Buckshot in the Lower Tower shop
Reward: 2500 Strength XP
Difficulty: easy

Buckshot is the man from the shop in the Lower Tower. He has great ideas on how to help people find out what's what in Harran. Help him out. As part of this challenge, you need to complete a couple of tasks for him.
The first is to kill 40 zombies with a very good Baseball Bat. Carefully climb down from the starting point and jump from the trailer over the barbed wire to hit the streets. Aim high and swing to kill the ubiquitous zombies. When the objectives are over, run to the right, where you will find an even larger pack of opponents. There you can easily get the remaining number of kills.
The second request comes shortly after completing the first. This time, Buckshot wants you to show your Throwing Stars skills. Pick the right weapon as soon as the challenge begins, then aim for these cute, adorable zombie heads. Ammo is not a problem, so throw fast and often to earn quick kills.
Your targets roam all the docks, so don't stay in one place after you run out of easy victims (normal zombies). There are Toads attacking from a distance. Attack if you see her and hit accurately, but don't waste time fighting them. Better advance, move on to the next bunch of regular zombies and kill them!
You've now completed The Killing Guide, but not quite. Return to Bakshot for your reward and listen to everyone, enjoying the fruit of his (and your) labors!

Legless spider


Accessibility: during the "Public face"
Location: Talk to Spider at the top of the building in Old City
Reward: 10,000 Survival experience and $ 1,500, and then another 15,000 Survival experience and $ 1,500 for the second quest
Difficulty: medium

Spyder is located on the rooftop of a building next to the courtyard in the Old City. He is marked on your map as a quest giver. Talk to him and take the package lying next to him on the ground. This is how the quest begins.
Look for the three Shishi Pieces to the northeast, at the other end of the Old City. The easternmost marker is at ground level in a tiny shop. You can get all three parts right there, but pay attention to the large number of zombies around this place. If available, use the Firecrackers to get in and out without a hard fight.
Take the pieces to the northwest and give them to a man named David. Raisa's bandits surround his apartment, so take a firearm or other ranged weapon with you to knock them down without getting shot.
Break into David's apartment, where more thugs await. Kill them all by luring them out the door in front of which you are standing in ambush. When the fight is over, untie David and make sure all terrorists are in the zone. When it gets quiet, talk to the saved one again; you will open another Safe Zone and get some money from him.
Talk to David when he takes his place to receive the Hell Above related quest. He has ideas about the causes of the outbreak. You should find some Meteorite specimens in the city.
Go further north and look at the small lake where the fragments are supposed to be. At first you won't find anything, but there is a generator near the water, surrounded by Zombies with cylinders. Kill them (or lure them away) and turn on the generator. This will highlight the samples, making them easy to find, even in daylight.
Go around the pond and collect all the samples. Now it's easy to get hold of them. Hit Zombies with balloons in the legs to knock them over if they get close to you, or just run past, picking up what you need. When you have collected all the materials, take them to David. He'll give you some money and a lot of gossip about the flash.

Lighter gas


Availability: After you kill your first Runner
Location: Job Board in the Tower
Reward: 2500 Survival experience and Blueprint: Fry Them and Kill Them
Difficulty: easy

Toygar needs five units of Gas for Lighters. He rarely comes across, but the reward for this quest is very pleasing. The blueprint you receive adds electrical and fire damage to a Wrench, Pickaxe, Army Shovel, Chopper, or Sickle. Very well!

Midnight Bride


Location: Job Board in the Harbor
Difficulty: easy

Refer to Job Board for this collection quest. Take it and head to the east side of the map in the evening hours. There is a marked area where the Midnight Bride (delicate purple plant) grows. It's easier to find and collect with the flashlight off.
Pick five plants and return to Gürsel for your reward. The path is not short, but there is nothing to worry about, not counting the zombies, chases and the danger of getting lost in the dark! Normal situation for most evenings, in general.

Mothers Day


Availability: upon completion of the First Quest
Location: Lena is near Brecken's room in the Upper Tower
Reward: 3,500 Survival XP and $ 697
Difficulty: medium

Lena begins this quest after her meeting with Jade and Bracken ends. Talk to her on the way out and accept the task to find a cure for seizures. A person who still lives in the city should have it.
Leave the Tower and head northeast. The flyover allows you to go most of the way. Avoiding zombies is easy if you stay on the roofs of cars and buses. Jump off the flyover when you are close to Gazi's house. There are trash bags piled up to cushion the fall (don't miss!). Knock on Gazi's door, and when he doesn't answer, pick the locks. There is no one in the first location, so take a look at the other two houses nearby. Gazi lives in one of them.
Okay, in general, we need to get a couple more items before we can get into Gazi's dwelling. Take a look at the map and use the marker to find the Videotape and some Chocolate.
Head towards the main streets and use the dark tunnel to return to the more populated part of the city. There is a video store and a pastry shop. Pay attention to more powerful zombies, because some of them wear protective suits. Check out the video store first. The entrance is from the back, on the ground floor. Break in and take the Videotape from Section “C”. Three fast runners will come running to the noise. Either defeat them at the back door, or escape from the building and kill them gradually, climbing on buses and other obstacles. Attack the runners when they come at you.
No one special protects the confectionery, and there is no alarm in it. Go there, find Chocolates and return to Gazi. He won't let you in anyway. So approach his building from the side and jump from the dais to the edge of the roof. There you can hook onto the roof and pull yourself up. Then it is easy to get out onto a solid platform, find a hatch and invite yourself into the house. In the process of searching inside, grab the Statue and the Note, and then talk to Gazi. Take your medicine before you leave. Deliver it to Lena, on the 18th floor of the Tower. Don't forget to charge her for the hard work!

Oh, where are you, brother?


Availability: after completion of the second half of the "Contract with Rais"
Location: Osman is underground at the very north of the Tower
Reward: 5,000 Survival XP and $ 1,000
Difficulty: medium

Look into the tunnels at the northern end of the map after completing Rais's quests. There, in the cell, lives a person whom you saw before. Talk to him and find out what you can do to help. He will send you to find his brother.
Leave the area and head south to the market. Enter the marked building when you hear screams of pain. Pick the lock on the door on the left and find the entrance to the ventilation duct above your head. Crawl along the ventilation, going deeper into the building.
Walk all the way to the end of the canals and fall into the storage room. Avoid the Bombardier (if it hasn't already triggered when you were in the ventilation), and then repel the large wave of Infected that rush into the hall.
Open the door to the small room in the corner to meet the guy you were supposed to find. Then, exit through the door behind him, return to Osman. There are many zombies gathered due to the market alarm system, so jump over them and run.
Return to Osman Tunnels, bring explosives with you if you can. There are a lot of Raisa's men in the zone, and they don't have much room to dodge. Firearms are also a good idea. Kill Rais's men and then look for Osman. Talk to him to complete the quest. He will give you the Keys to three vaults in the city.

Outposts


Accessibility: Start "Public Face"
Location: Talk to Savvy at Troy Tower
Reward: 10,000 Survival experience
Difficulty: difficult

Savvy tells you about the Rais strongholds in the Old City. They are full of bandits, and most of the local survivors are unable to challenge them. However, you can fill your pockets with bullets and useful materials if you beat off these locations.
With your firearms and best melee weapons ready, head to the high-rise building in the Old City that he will mark. An elevator next to the roof leads to the main part of the Outpost, where the battle begins. Make your way through the elevator shaft to the upper floor of the base. To complete this mission, you must take out a huge number of bandits. If you use the elevator down at every Outpost, retain the element of surprise. This is useful if you have upgraded Takedown!
Switch to ranged weapons (and, if possible, a mouse and keyboard) and sweep both floors of the office, using as much cover as possible. It is easy to die quickly when standing in an open area, so avoid the center until you have eliminated most of the enemies in the area. Use the minimap to quickly assess the threat in each room before entering.
After killing all opponents, ransack the building. There are Emergency Packages to take back to base. They will give you tons of Survival experience. Later, clear the Radio Outpost. It is equally valuable in terms of loot and experience. So if you get the opportunity, don't hesitate.

On hooks (quest line)


Availability: after completion of the second half of the "Contract with Rais"
Location: Tolga and Fatin are located near the northern edge of the Slums
Reward: 1000 Survival experience
Difficulty: medium

Talk to the Courier next to Job Board in the Tower. He will tell you about two men working for a wealthy Iranian businessman. Your task is to find and assist them in a certain project.
Report to these people (Tolga and Fatin) - they hang out at the gas station in the northern part of the map. Talk to them and find out what you can do about their task.
They will mark several warehouses to the south on your map. Go to the train junction and infiltrate the main warehouse. Climb onto the carriage on the opposite side of the room, then jump to the yellow-striped rungs to climb higher and pull yourself up onto the upper tracks. This will take you to the designated part of the warehouse.
Kill the tougher zombies and the heavy Thug, who also walks around this place. When it's clear, open a couple of chests, find the Blueprint (Lighter), and then scatter the boxes on the other side of the room to get your Hooks hidden inside the wooden crates.
Return to Tolga and Fatin as soon as you can. They will have work for you again later! (the quest flows into "Assault and Batteries").
After the radio call, meet again with the two smart guys. They are in the northwest. You will be given a quick quest where you need to pick up three Car Batteries at the bus station. They will tell you where to go, which makes the search pretty quick.
Get to the station and board three of the four buses parked there. The yellow side doors open and you can get inside. The car battery is always at the front of the bus, next to the steering wheel, but lower. Take Firecrackers with you if you want to avoid major battles, because you clearly don't want to be pinned into a corner in transport. Throw firecrackers away from your location, climb inside, grab the Car Battery and get out. Return to Tolga when you have all three and receive your reward.
There will be another call later. Now the quest flows into "Iron". The couple is in the Harbor. Meet with them and hand over ten rolls of Duct Tape and Power Cables. You need to collect them yourself, so this is more a quest for an opportunity, and not one that you can go and complete in one sitting.
When you hand over these items, you will be sent to retrieve the Sonar. It's at the other end of the bridge, so grab the Firecrackers and it wouldn't hurt to have Pivot Jump on your skill list. There are a large number of Biters and Zombies with balloons, and they need to be distracted or killed in order to buy time for the search. The camp you find is just a row of tents. There you will find chests with loot, various components and the Sonar itself. You will also find a First Aid Kit warehouse. It makes very much sense to take some time to comb this place before finishing the quest.

Poisonous herbs


Availability: after completion of the second half of the "Contract with Rais"
Location: Job Board in the Harbor (East of the Slums)
Reward: 2500 Survival experience and $ 1000
Difficulty: easy

Get this quest from Job Board, and then head to the stream in the distant marked ravine. It is best to do this when you are already in the area, because otherwise it will take a lot of time.
When you get into the ravine, run along the water and look out for beautiful purple plants. This is the Wolfbane that Musa needs. Collect 10 pieces, going from one end of the stream to the other, and then return to Musa. He is in the Harbor, in a small workshop. Give him the plants and - get money!

How to unlock: The mission can be taken after completing the mission "Power Outage". Move to the 20th floor and go to room number 202, near which there will be several people. You will have a talk with Bridgesh, who will say that Bahir has locked himself in the room.

Difficulty level: AVERAGE.

Reward: 3500 experience points.


You must use the lockpick to open the door. Make sure you have at least one lockpick (you can get it from the quartermaster, buy it from a seller, or craft it yourself). Complete the mini-game.

Go to the room and talk to Bahir. Pick up the flask with antizin from the floor and talk to the man again. After talking with him, go to Lena, who will be in the clinic, on the 18th floor of the tower. Chat with Lena, and then go to the stairs. This time you need to go up to the roof and find Yusuf sitting near the scaffolding. Talk to Yusuf and find out where he bought the flask.

You can now leave the tower and move to the pharmacy located northwest of it (on map # 1). After arriving at your destination, talk to Bento or immediately attack the bandits, because the situation cannot be resolved peacefully. Use Molotov cocktails or throwing weapons to kill enemies. These enemies are good at melee combat, and some of them use throwing axes. Stay on the move until you unlock a new safe spot. Talk to Lena.

2. Mother's Day
Dying Light Walkthrough

How to unlock: Complete the second chapter of the Emergency Blackout storyline, then talk to Lena.

Difficulty level: AVERAGE.

Reward: 3500 experience points, $ 500, Weapon Upgrade (Champion).


You will automatically receive this mission after completing the main quest "Power outage". Wait for Lena to speak to you and learn about Bracken's wounds and the need to find the appropriate medication.

Leave the tower and head towards the building located in the southwest of the map. Some objects will be added to the map. The westernmost building on the map is Gazi's house (on map 2a). Chat with a man, and he will tell you that you must first deliver him a gift for his mother.

First, go to the movie store (on map 2b). Here you will encounter several mutants who are standing near the only entrance inside. Try to kill them or distract them with fireworks. Go to the door and open it, use the lockpick. Go inside, close the door behind you and activate the alarm using the switch on the wall. You can now start looking for a movie. If zombies are crowded near the main entrance, then you can leave the store through the back door, after removing all unnecessary from the passage.

After you find the movie and leave the building, move to the nearest store (on map 2c). The strategy is similar: kill or distract the zombies standing near the entrance, go to the door and press the button to open it. Go inside, kill the zombies and find a box of chocolates on the floor.

You can now return to Gazi's house. He will take gifts, but he will not help you. You need to find an alternative way. Go inside the house through the roof using the brown hatch. Go down to the first floor and after a short conversation, pick up the tranquilizers lying in one of the rooms. Leave the house through the roof using the hatch.

Return to the tower to give the medicine to Lena and receive the reward described above.

3. Shooter
Dying Light Walkthrough

How to unlock: The mission can be taken after completing the main mission "Power outage". Go up to the 20th floor of the tower and find the room where Dawood lives. Talk to him to activate the quest.

Difficulty level: AVERAGE.

Reward: 3500 experience points.


You need to give Dawood absolutely any pistol. You can find it by studying the game world, or pick it up when completing one of the future quests by killing an enemy with a firearm. After receiving the pistol, return to the tower and go up to Dawood. Give him the gun and get the key to the pawnshop as a reward, thereby taking another quest.

Head to the Dawood store located east of the tower (# 3 on the map). You can only enter the pawnshop by opening the gate. There will be several zombies nearby, so you will have to fight them. Distract or kill enemies, open the gate by holding the indicated key for a while. During the process, you should not be attacked. Inside the store, you can find a lot of materials. Make sure to grab the figurine that Dawood was talking about.

After your return to the tower, listen to what Brecken has to say about Dawood. Follow the 20th floor and talk to Salma.

4. Voltage
Dying Light Walkthrough

How to unlock: You can start this task after completing the main mission "Air Cargo". Go down to the lobby on the first floor of the tower and talk to Alfie.

Difficulty level: AVERAGE.

Reward: 4500 experience points, blueprint (Electric cutter).


Alfie will ask you to restore two substations. It is very important that traps can only be prepared at night. If you talk to Alfie during the daytime, you will have to wait until nightfall. There is a bed on the 19th floor. It is also available at one of the substations. The second option is better, since you do not have to go to this place at night through the whole city (see on the map).

You have to get to two substations - one in the north (4a on the map) and the other in the east (4b on the map). Stay out of sight of the infected while traveling. You can acquire a skill that allows you to see at night. The only way to enter the small building in the northern substation is to use a lockpick. But the lock is still not so easy to pick. Interact with the levers at both substations and return the power supply.

Your next target will be the central station to which you will need to get. It is located in the south of the Slums (4c on the map). Avoid meeting mutants, don't get into fights. Climb higher to reduce the likelihood of encountering enemies. Find the main terminal in the south building. Use the terminal and unlock the safe area. Complete the quest and receive your reward by talking to Alfie.

5. The man in the gas mask
Dying Light Walkthrough

How to unlock: You can take this side quest during the "Pact with Rais" story mission and visiting a fishing village. After you clear the village from zombies, meet with Musa, who is standing near the main gate.

Difficulty level: AVERAGE.

Reward: 5000 experience points, Weapon Upgrade (Champion).


Musa will ask you to find the person in the gas mask who has recently sabotaged. Move northwest (5a on the map). After arriving at your destination, open the gate and talk to Shakura (masked man). Listen to a long story.

Make your way to the lake north of your position and jump into the water. Dive and look for a bag underwater. Don't spend too much time underwater! The bag will lie next to an inverted boat (5b on the map). Exit the water and return to Shakura to listen to him again. Return to the fishing village, find Gürsel's house and look for a gas mask. Talk to the old man about it. Return to Musa for a weapon upgrade and experience points as a reward.

6. The prodigal son
Dying Light Walkthrough

How to unlock: You can start this mission after completing the main story chapter "Pact with Rais". After you deal with the armed enemy at the gas station, you can climb to the metal balcony of the nearest radio tower (6a on the map). Alexey will be here.

Difficulty level: AVERAGE.

Reward: 5000 experience points, blueprint (Classic Zombie).


You will have a talk with Alexey, he will ask you to find his son Kristov in the tower. Go to the tower and ask about Kristova. You will be sent to Ayo, who is on the 19th floor. From Ayo, you learn that Cristov was spotted near a newly built tower. Leave the tower.

Wait for Kristov to contact you via radio. You learn that he has locked himself inside a nearby motel. Follow there (6b on the map), ignore the bus full of infected mutants, and go inside the motel. On the balcony there will be a Toad, on the main square - the Thug. The thug can be left at the end of the mission. Close the door as quickly as possible to prevent other areas from entering the location. Once in the motel, find the power switch (you will also unlock the safe area) and meet with Christoff.

Return to the place where you communicated with Alexey. Find a person in a small building under a radio tower. After talking with him, you will be attacked by enemy mercenaries. Use melee weapons or throwing weapons. Molotov cocktails should not be used, as they can harm Alexei himself. After the battle, talk to Alexey again and receive a reward.

7. Full throttle
Dying Light Walkthrough

How to unlock: You can get this mission after completing the "Voltage" side quest when two substations are activated. Listen to Alfie on the radio.

Difficulty level: AVERAGE.

Reward: 5000 experience points.


Alfie asks you to find Jeff's fortress. The fortress is located in the western part of the location (7a on the map). After arriving at your destination, jump over the fortification or climb to the roof of the "fortress". Get to the small balcony, go to the half-open shutter and talk to Jeff, who will report the new target. Leave this area.

Now you need to find three gates.

1. The first valve is located under the flyover (7b on the map). There will be a toad near the valve. Defeat an enemy in close combat. You can kill the rest of the zombies or distract with fireworks. Turn the valve for a few seconds.

2. Move to the next valve located in the tunnel (7c on the map). When you get to the tunnel, on the left side, find a passage that leads to narrow rooms. Before moving on, kill the zombies to avoid being surrounded. Turn the second valve.

3. The next valve is to the northeast of here, near the railway bridge (7d on the map). There will be a small fenced area inside which you can see the Thug. Climb the near bridge, get rid of the toad and the thug using ranged attacks. Go there and turn the third valve.

4. Now you can go to the main valve (7e on the map). Note the toad, several runners, and a thug nearby. In order to get close to the main valve, you need to dive under the water at the location indicated in the screenshot above. Swim through the tunnel and find the same valve. Kill another brute, turn the valve and run out of the tunnel as fast as possible.

This is not the end of the mission. You need to turn on the three valves of the blue gas line. They are located on the surface and you need to look for blue pipes. You need to do this as quickly as possible, since infected and runners will appear on the location. Avoid the flames, talk to Jeff and quickly leave the area as an explosion is about to occur.

8. Inspection of the tunnel
Dying Light Walkthrough

How to unlock: talk to Blake in the tower and get to the building with red smoke coming out of it (8a on the map).

Difficulty level: AVERAGE.

Reward:


Move to the building with smoke (8a on the map), knock on the door and talk to Ryan, who will give you a note. Wait until Crane speaks to Haman on the radio.

Move southwest, find a tunnel in the south (one of the two on the map). Open the trunks of the cars that you find here. There will be a package in the limousine. The limousine itself is parked at the side door (8c on the map).

After you receive the package, return to the tower. Use the elevator to go up to the 19th floor. Find Aziz in one of the rooms.

Note. If you did not find the package in the limousine, then most likely it is in another car.

Leave the tower and return to the junkyard where Ryan lives (8a on the map). When you are there, you will see that several bandits have occupied the territory. Attack enemies using Molotov cocktails and throwing weapons. Use the fence to take cover. Move as some opponents throw different weapons at you. When the battle is over, knock on the door and talk to Ryan.

9. On hooks
Dying Light Walkthrough

How to unlock: talk to the envoy in the tower and listen to Tolga and Fatin on the radio.

Difficulty level: AVERAGE.

Reward: 1000 experience points.


Start a dialogue with the envoy in the tower lobby. He will tell you about the tasks of the billionaire Volkan Dahl. Wait for Fatin and Togla to contact you. This will happen at some point when you are exploring the world. You must meet people in the safe area (9a on the map). Move to the warehouse (9b on the map). When you are near, climb onto the roof and break one of the glass pieces to get inside. The balconies can collapse here.

There will be several zombies in the warehouse, among which at least one is a thug. Fight or flee. There are hooks at several different points in the building. Destroy pallets with hidden hooks. After finding at least one set of hooks, climb to the roof using the balconies and return to Fatin and Tolga.

10. Firefly
Dying Light Walkthrough

How to unlock: meet with Zayed in the safe area (10a on the map).

Difficulty level: HEAVY.

Reward: 5000 experience points, blueprint (Signal flares of Zayed), 10 flares.


During a conversation with Zayed, you will learn the names of the materials needed to make rockets. Move to the hangar to find them (10b on the map). Use rock climbing to get to the roof. There will be bandits here. Attack one and the rest of the opponents will appear. The last enemy with a pistol will remain inside the warehouse. After the battle, pick up the police rifle.

There are three things you need to find in the warehouse. First, find zinc powder. There are few mutants to kill. Next, open the cars and search each of them. The blue containers will contain the same zinc powder.

After you collect 2 containers of zinc powder, return to the balconies above. Find the broken part shown in the screenshot above. Open the door to another room where the zombies will be. The last room contains turpentine.

If you have all the ingredients, then return to Zayed and get a new blueprint from him - Zayed's signal flares.

11. Steal stolen goods
Dying Light Walkthrough

How to unlock: talk to Jaffar in the safe area (11a on the map).

Difficulty level: AVERAGE.

Reward: 5000 experience points, 1000 dollars.


Learn about the people of Rais who are showing strange activity at the nearest construction site (11b on the map). You should not go there until you have a rifle. There are many bandits in the location, and at least three of them carry firearms. When all the enemies on the roof are dead, keep moving, killing the rest of the opponents. Runners will appear (while shooting).

Clear the construction site and start searching all around. You will find keys in one of the smaller buildings to the east. Use these keys to open the cabinet to the north. Find a chest, open it and take three dynamite bombs. Return to Jafar and tell him everything. In addition to other rewards, you will also have dynamite.

12. Spare glasses
Dying Light Walkthrough

How to unlock:

Difficulty level: EASY.

Reward:


On the first floor, find Khalek, talk to him about spare glasses and find out where his house is. Leave the tower and head south to Khalek's house (12 on the map). Enter the building through the door near one of the balconies above. There are spare glasses on the floor in the briefcase. The book you are looking for is also in the room on the first floor. Return to Khalek and give him all the items found.

13. Where is my mother?
Dying Light Walkthrough

How to unlock: When you find yourself in the fishing village, you will find two women who are knocking on the door of one of the huts. Talk to Melikha.

Difficulty level: AVERAGE.

Reward: 5000 experience points, 1000 dollars.


Use the lockpicks to pick the door lock. The castle is of medium difficulty. Search all the rooms and inform Meliha that you haven't found anyone.

Ask anyone in the village where to find Haruna. You will find out that he is under a broken bridge (13a on the map). Jump into the water, swim to the platform near the large pillar and talk to Haruna. Now you can return to the village, go to Yasmin's hut, and chat with her to find out where her mother is.

Move to the southwest of the village, find the place on the map where the building with Jamil is located (13b on the map). You will recognize it by its red paint. You can walk inside from the street or through one of the balconies. Search all floors and kill all zombies. Lock all doors in the house by moving the cupboards. Finally, move the third wardrobe closet that the boy is sitting in. Talk to him.

Now you need to get to Salim's house, which is located to the southeast of the map (13c on the map). When you're there, knock on the door. After the conversation, get ready to defend yourself from the infected people who will come to the siren sound. There will be runners here. Be careful when there are 2-3 runners around. Try to climb to the roof of the building and push the monsters down. Fight until all the monsters on the map are dead.

Now you need to destroy Salim. He wants to fight you in close combat, so try, on the contrary, to keep your distance. Use Molotov cocktails or mines. After killing Salim, search his body and find the keys. Go inside the building, search the wardrobe and find a hidden hatch leading to the basement. Go downstairs and free Aida.

Return to the fishing village and take the reward from Melikh.

14. Guide to Zombieland for the Survivors
Dying Light Walkthrough

How to unlock: meet with Neal at the boat (14a on the map).

Difficulty level: AVERAGE.

Reward: 5000 experience points, 2000 dollars.


Talk to Neil and find out that he is a journalist and needs help. He lost his bag with his reporting materials.

Follow to the internet cafe located in the south of the Slums (14b on the map). There are zombies near the entrance, so you have to deal with them. Use the lockpicks to open the door. Immediately after opening the door, run back, because the bombardier will go at you. Get ready to kill some more runners. After the battle, go inside the cafe and find the notes.


Now go to the broken bridge located in the eastern part of the city. When you are in place, move along the roofs of cars, running away from mutants. You must find the black car of the reporter, which is shown in the screenshot above. The car was near the collapsed barrier. Open the trunk, the alarm will turn on. The car will start to fall.

Leave this place and head down the bridge. Dive into the water and find a car at the bottom of the lake. Get the camera out of the trunk, float to the surface and take it to Neal.

15. Spotlights
Dying Light Walkthrough

How to unlock: You can start this mission some time after completing the "Tension" side quest. Talk to Alfie in the tower lobby.

Difficulty level: AVERAGE.

Reward: 5000 experience points.


This time you need to find the spotlights attached to the broken bridge (15 on the map) and collect the light bulbs. The task is quite tricky, as you can only get your hands on the bulbs after sunset. However, don't go there too late, as it will be morning by the time you get to the bridge. When moving to the spotlights, you can use the balconies to hide from the infested and the jumpers.


Regardless of which method you choose, get to the highlighted area located directly under the lamps. There will be no jumpers here, so relax. However, move while standing on the roof. Go to the south pillar on the bridge and go up to the location shown in the screenshot above. You have to jump from one edge to the other. This will take you to the balcony.

Find the rope and grab it to reach the north balcony. Be careful as the door will open and several monsters will come to you. Kick the zombies from the edge, but make sure that the hero doesn't fall down after them.

Enter the north tower. The stairs cannot be walked, so use the yellow pipe to climb higher. When you find yourself in the right place where the pipe will go to the right, you need to be careful not to fall down. Go up to the balcony.

Use the stairs, and when you get to the end, use the other balcony. Open the red door and approach the glowing green lights. Interact with them to get them out. When you collect all the bulbs, then on the south wall find the interactive edge and use it to climb higher.

Remove all other bulbs. Now you can go to the small safe area and use the bed to wait for the morning. If you are not afraid of the night, then use the rope and go down. Return to Alfie and give him the bulbs.

16. Oh, where are you, brother?
Dying Light Walkthrough

How to unlock: You can start this quest by talking to one of the survivors you meet. You will learn about a man living in a tunnel near the lake. Go there (16a on the map), go through the north door inside and examine the corridors to find Osman's hideout.

Difficulty level: AVERAGE.

Reward: 5000 experience points, 1000 dollars.


You need to find Nazim. Go to the building marked on the map (16b on the map) and use the door that will lead you to another location.

Search the first rooms to find keys near the dead body, as well as a ventilation shaft. Move along the ventilation shaft into a small room, you will see exploding zombies. Go to the room and get ready for a tough fight against the runners. Try to climb the high shelves and fight from there. After the end of the fight, go to another room and talk to Nazim, who is badly wounded.

Return to the tunnel to Osman's hideout. The bandits will attack the shelter. Attack them for fear of ranged attacks. You can lure them into narrow corridors. Then talk to Osman, get money from him and keys to one of the three chests on the map (all chests are marked 16c). Inside the chests there are valuable crafting resources and weapons. Which of the chests to open - decide for yourself.

17. Midnight Bride
Dying Light Walkthrough

How to unlock: check the message board in the fishing village.

Difficulty level: EASY.

Reward:


You again need to collect plants, but this task will be somewhat more difficult than other quests of this type. Herbs can be found on the western part of the map (17 on the map), but they can only be collected at night. Don't wait until evening comes, but get out early. At 9 pm the plants will become "active". Collect 5 Midnight Brides and return to the village. Give them to Gürsel.

18. Binoculars
Dying Light Walkthrough

How to unlock:

Difficulty level: EASY.

Reward: 2500 experience points, 1000 dollars.


You need to find binoculars. You need to look around the radio towers and the rooftops of tall buildings. If you don't want to waste time, then visit the radio tower in the eastern part of the Slums (18 on the map). There you will find binoculars, on one of the balconies in the center. Return to the fishing village and return the binoculars to Santiago.

Aromatic herbs
Dying Light Walkthrough

How to unlock: Once in the tower lobby, check the message board for a mission note.

Difficulty level: EASY.

Reward: 3500 experience points, 1000 dollars.


You need to collect a few pieces of lavender, which is easy enough. Find the lavender icon on a map near you. Go there and collect the plant. After collecting 6 lavender, return to the tower and give it to Toygar.

Algae
Dying Light Walkthrough

How to unlock: take a look at the message board in the fishing village.

Difficulty level: EASY.

Reward: 2500 experience points, blueprint (recipe for Sophia's healing potion).


You need to find special algae. Find the icon of these algae on the map (for example, by the lake north of the village), follow there and look for algae. Most algae are naturally found in the water. So dive in the lake. When you have collected 5 servings of seaweed, return to the fishing village and give them to Sofia.

Poisonous herbs
Dying Light Walkthrough

How to unlock: check the notice board in the fishing village.

Difficulty level: EASY.

Reward: 2500 experience points, 1000 dollars.


You need to find a wolfberry. Find the wolfberry icon on the map and travel to the location. For example, south of the tower. Collect 10 wolfberries and return to the village. Give them to Musa, for which you will receive a reward.

10 - 11. The Big Bang Theory
Dying Light Walkthrough

How to unlock: You can unlock this mission after completing the Steal Stolen quest. Wait for Kurt to personally get in touch with Crane.

Difficulty level: AVERAGE.

Reward: 4500 experience points, blueprint (Kurt's bombs).


Talk to Jaffar (11a on the map) and talk to Kurt (10a on the map). After that, head to the highway and find a truck with a battery (11c on the map). There will be opponents near the truck, among others - a toad and a thug. Eliminate them or distract them with fireworks, then go to the truck and remove the battery from it.

Return to Kurt with the battery. He will make you a list of other necessary resources that you need to find: 6 pieces of metal, 6 power cables and 6 household goods. You can find these objects by studying the world. Can be borrowed from the Quartermaster or purchased from vendors.

Give all the parts to Kurt and leave this place as it will take him some time to make the bomb. Return to him when he contacts Crane by radio himself. Take Kurt's bomb off the table.

You should plant a bomb in the adjacent tunnel (11b on the map), but as Kurt says, you cannot do this during the day, as jumpers are hiding inside. Go to the tunnel in the evening, hide somewhere on the side of the tunnel and wait until darkness falls. You will see the jumpers leave the tunnel. Let them go away.

If the monsters notice you, then quickly run to the nearest light trap and activate it.

Now go into the tunnel, get to its end and plant a bomb in the place indicated on the map. Do not rush to run far, because the first time the bomb will not detonate. Listen to Kurt, return to the bomb to fix it. Now, run away from the tunnel as quickly as possible to avoid being killed by the blast wave. Return to Kurt for your reward.

11. Total protection
Dying Light Walkthrough

How to unlock: You can start this task some time after completing the quest "Steal the stolen" and starting the mission "The Big Bang Theory". Meet with Jafar in the safe area (11a on the map).

Difficulty level: AVERAGE.

Reward: 7500 experience points, 1000 dollars.


Go to the indicated place where Henson's group should be (11e on the map). When you're there, listen to Jaffar. You need to turn off three generators at the location. The problem is that there are zombies roaming around. Fight them or distract them. Be even more careful when approaching any switch. One of the generators will be located behind the closed door. Use the LOCKPICK to open this door.


After you turn off the power, you will find Hanson's body near one of the generators. Start climbing the building marked on the map. You need to do this in the place shown in the screenshot above. Plan every step, take your time.

When you find yourself on the roof, you will find several corpses. It is not necessary to examine them, just take the recorder lying on the chair. Listen to the tape and wait for Crane to contact Jaffar himself. Take your reward.

Crayons for children
Dying Light Walkthrough

How to unlock: This quest will appear at least after the fifth main mission.

Difficulty level: EASY.

Reward:


You need to find six packs of crayons. To do this, go to the school, use the "Survivor's Sense" skill to find crayons. Return to the tower and go up to the 20th floor. Give Kate all the crayons you find.

Electronic parts
Dying Light Walkthrough

How to unlock: check the bulletin board in the tower lobby.

Difficulty level: EASY.

Reward: 2500 experience points, blueprint (Electrician).


You need to find two electronic components that are rare crafting materials. You can find them while exploring the world, but sometimes they are sold by merchants. When you have these two components, then return to Toygar and get a new blueprint.

19. Birth of a baby
Dying Light Walkthrough

How to unlock: After you hear screams in one of the buildings of the Slum, you will have an icon for this mission on the map. Go to the building marked on the map (19).

Difficulty level: EASY.

Reward: 5000 experience points.


Climb onto the balcony and open the hatch. Go down to the lower floors and move the closet to find a passage. Knock on the door and talk to Makari. The person will ask to bring him three bottles of alcohol (alcohol).

You can find bottles while exploring the game world (mostly found in refrigerators or cupboards), obtain from quartermasters, or buy from vendors.

When you bring Macari alcohol, he will send you for a new one, and so on two more times. As a result, you will bring him 9 bottles of alcohol. After that, go into the room and find out what really happened.

Secret. In addition to experience, you will not receive any reward for the quest. But look around the room carefully and you will see a secret.

20. The queen of witches
Dying Light Walkthrough

How to unlock: You can start this quest after visiting the school building during the 5th main mission "Siblings". Some of the survivors will tell you about a witch named Dahlia. Head to one of the safe zones (20a on the map) to meet her.

Difficulty level: AVERAGE.

Reward: 1500 experience points, blueprint (Dahlia's mushroom potion), potion.


We learn from Dakhliya how she can move among the survivors and be unnoticed. Wait until nightfall and go to the cave located in the southern part of the Slums (20b on the map). You have to submerge in the water in the right place, as shown in the screenshot below. Swim into the cave, which can only be accessed by water.


Start exploring the cave. You need to collect 10 mushrooms. You can find them on walls and shelves. Use Survivor's Sense. Also, get ready to fight zombies. Fortunately, there are no jumpers in the cave, but there are a few scorers and runners. In order to collect the last two mushrooms, you need to jump on ledges, which are located quite far from each other.

When you collect all 10 mushrooms, then return to Dakhliya and receive a reward.

Lighter
Dying Light Walkthrough

How to unlock: check the bulletin board in the tower lobby.

Difficulty level: EASY.

Reward: 2500 experience points, blueprint (Set them on fire and kill them).


You need to collect 5 gas lighters. This is a rare craft material and can be found while exploring the game world. If you want to find these materials faster, then mark this task in the journal as active. You can also occasionally buy them from a retailer. When you collect all the lighters, then return to the tower hall and give them to Toygar. You will receive a new blueprint (Set them on fire and kill them).

Coffee
Dying Light Walkthrough

How to unlock: check the bulletin board in the tower lobby.

Difficulty level: EASY.

Reward: 2500 experience points, 1200 dollars.


You need to find 20 cans of coffee. They can be found while exploring the open world, in particular, they are more likely to be found in homes. Coffee can be purchased from vendors. When you collect all the coffee cans, return to the tower and give them to Toygar.

23. Bandages and medicines
Dying Light Walkthrough

How to unlock: check the bulletin board in the tower lobby.

Difficulty level: EASY.

Reward: 2500 experience points, 1500 dollars.


Again, you will need to find several craft materials: 3 syringes, 3 packs of painkillers and 3 packs of another ingredient. In order to find materials faster, make this task active in your journal. Go to the nearest pharmacies and you can find the ingredients you need. One of the pharmacies is located west of the tower (23 on the map). If you have all the necessary items from the list, then return to the tower and give them to Toygar.

21. Assault and batteries
Dying Light Walkthrough

How to unlock: You can start this quest after the On the Hooks quest. Wait for Tolga and Fatih to contact you. Listen to their conversation.

Difficulty level: AVERAGE.

Reward: 1000 experience points.


Go to the school. Find employers and talk to them. Now you need to go north to get to the bus station (21 on the map). When you are at the location, clean it from toads on the roofs and several infected. You don't have to attack the thugs. Just distract them and sneak behind your back.


You need to steal three car batteries, so you have to look for buses. Some of the buses will be closed, and a lockpick will have to be used to open the door. Check the bus element shown in the screenshot above to see if there is a battery inside. After collecting three batteries, return to Fatih and Tolga.

22. Stop and abstain from now on
Dying Light Walkthrough

How to unlock: You can start this activity after attending school during Chapter 5, Siblings. Return to the school and walk to the entrance that was previously inaccessible. Talk to Edward and Ex-Governor Erol.

Difficulty level: AVERAGE.

Reward: 10,000 experience points.


The man asks Crane to help him get rid of Rais's men who are trying to kill him. Go to the area indicated by Erol (22a on the map). Start exploring. You will hear voices from the radio. Find the dead mercenary, search the body and take his radio.

Now you need to go to the adjacent building (22b on the map). Find block # 5 and check its northwest corner. There will be a door leading to the basement. Go downstairs and find the stairs to get to the first floor of the building. Now you will meet bandits. Use any type of weapon, but still Molotov cocktails have a significant advantage.

Search the building for a broken elevator. Open its doors and jump from one edge to the other. Before pressing the jump button, you need to touch the edge. Finally, go through the open door and start exploring this floor. As a result, you will reach the room in which Karim will be. Talk to him and find the stairs leading to the roof. Leave the building by going down the same path.

Return to Erol and talk to the employer. You need to find paint. Move west (22c on the map), find 3 paint cans. Two banks are located on the scaffolding and the third bank is on the roof of the building. Return to the school and get to the roof, for example by jumping to the balcony above the main entrance and using the stairs. Use paint to write the word HELP.

After that, go downstairs and talk to Erol. He will tell you to find a bag full of money. Walk around the building and find the entrance to the side. Follow to the locker room with lockers and wait for Erol to contact you by radio. You will find out that you have been deceived. Walk through the school killing zombies. Climb to the upper floors and soon you will reach a hatch leading to the roof. Meet Karim again. You can now search for Erol's boxes and collect valuable items.

24. Iron
Dying Light Walkthrough

How to unlock: You can take this side quest shortly after completing the Assault and Batteries mission. While exploring the world, Fatih and Tolga will contact you by radio. Meet them at the fishing village.

Difficulty level: AVERAGE.

Reward: 1000 experience points.


In the first part of the quest, you must bring the guys some crafting materials: 10 power cables and 10 ribbons. They are not very common in the game world, so finding them can take a lot of your time. Look for them inside buildings, especially those that you visit during other missions.

After you bring the parts to Fatih and Tolga, you need to find the sonar. This time, the mission objectives will be more specific. The object can be found on the territory of the military camp on the bridge, near the eastern edge of the map (24 on the map). Part of the bridge is destroyed, so you have to climb up and then use the rope. Start climbing west of the mission objective (15 on the map).

In the process of passing the "Spotlights" quest, you can see a description of how to go upstairs. In this mission, you must get to the safe area. Look at the metal balconies that will take you higher.


Your goal is to reach the metal balcony where you can grab the rope shown in the screenshot above. With its help, you will fly over the destroyed part of the bridge.

Start exploring a military camp where you will face zombies. The sonar (echo sounder) you are looking for is in the last tent. This tent is the only one to the east. After receiving the sonar, listen to Tolga and Fatiha on the radio.

Clue. Wait for the boss of Fatih and Togla, Volkan Dal, to contact you. This will allow you to activate another side quest, Launch. This mission can be completed in another area of ​​Harran - Antenna. Read the description below. It is noteworthy that this side quest is the only one on that location.

20. Hunt for the Thug
Dying Light Walkthrough

How to unlock: You can unlock this mission after completing the quest "The Queen of the Witches". Meet Dakhliya in the safe area (20a on the map).

Difficulty level: AVERAGE.

Reward: 1500 experience points, blueprint (Potion of Dahlia from the liver).


As a reward for completing Dahlia's previous quest, you will receive a potion. Drink this potion.

Clue. If you have sold or discarded this potion, make a new one using Dahlia's blueprint. True, you will have to find mushrooms in the same cave.

Drink the potion and hallucinations will appear. After they disappear, talk to Dahliya. She will tell you to find a new ingredient. Find a zombie called Thug, defeat him and examine the body to find his rotten liver. Return with her to Dakhliya and give the organ. You will receive another potion and a new blueprint.

20. A blow to the kidneys
Dying Light Walkthrough

How to unlock: This quest will be available after you defeat the Thug and bring his liver to the woman in the previous mission from Dahlia. Meet Dakhliya in the safe area (20a on the map).

Difficulty level: AVERAGE.

Reward: 2000 experience points, blueprint (Potion of Dahlia from the kidney).


As a reward, if you remember, you received a potion. Drink it.

Clue. If you sold or discarded this potion, then you will have to find and kill the new Thug.


Once again, drinking the potion will cause you to hallucinate. We need to find a new ingredient. You must find the scorer. You will often meet these monsters in the process of completing the main tasks. One of the locations with them is shown in the screenshot above.

Note: You can find many common Infected here, so don't rush to inspect the body of the fallen bombardier. As you kill everyone, examine the body and pull out the bombardier's kidney. Return to Dahlia and give her the kidney. As a reward, you receive a new potion and its blueprint.

20. Bring me the brain of a monster
Dying Light Walkthrough

How to unlock: meet Dakhliya in the safe area (20a on the map).

Difficulty level: AVERAGE.

Reward: 2000 experience points, blueprint (Potion of Invisibility).


This mission will become available after completing the previous mission, where you fought the bombardier and looked for his kidney. As a reward, you received a potion and a blueprint for it. Drink this potion.

Clue. If you sold or discarded this potion, then you will have to find and kill a new bombardier.

Drinking the potion will cause hallucinations. Return to Dakhliya and talk to her. There is one more ingredient to find. If you remember, in the process of completing the main story mission "Brothers-Sisters" you sneaked up on the monster, killed it from behind until it escaped, and ripped off a sample of its skin. You can find this monster in the same way as described in the passage of the main story mission. You must go to one of the infected zones at night and ambush the enemy, sneaking up behind him. Kill him before he escapes. Peel off his skin.

Return to Dahlia and give the ingredient. You will receive a new potion and blueprint. Drink a potion that will again cause hallucinations. When they disappear, then talk to Dakhliya for the last time.

Additional missions. Old city

Side quest selection menu in the Old Town:
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1. Radio station
Dying Light Walkthrough

How to unlock: You can get this quest after completing the main story mission "Find ISKR". Find Savvy and talk to him.

Difficulty level: HEAVY.

Reward: 10,000 experience points.


You can now go to the radio station (1 on the map). The entrance to the inside is on the first floor, but it is barricaded. You can get around these barricades. Examine the southern part of the building and find the red wires shown in the screenshot below. Follow the wires and find the entrance.


You need to eliminate all Rais bandits who are inside the radio station. You can catch the first ones by surprise. If you have a skill, then sneak up on them from behind and kill.

Sooner or later, you will be noticed by other opponents. Deal with everyone using firearms or throwing weapons. The mini-map in the corner of the screen will tell you where the nearest enemies are. Use cover. A little later, new enemies will arrive, wait and do not lose your vigilance. When you protect the radio station, then complete this task. Leave the building and get to the functioning elevator.

2. Capturing offices
Dying Light Walkthrough

How to unlock: The mission will be available only after completing the "Find ISKR" storyline. Go to ISKR headquarters and talk to Savvy.

Difficulty level: HEAVY.

Reward: 10,000 experience points.


You can go towards the office building (2 on the map). Try to stay on the rooftops to avoid colliding with zombies. There will be bandits with firearms on the roof of the office building. Try to attack them from the best weapon... For example, an automaton. Stay behind hiding places, kill the infected ones who come running. Walk towards the building, from the north side, using the ropes. Find the door inside.

Go down to a lower level and attack the enemy first. Fight the bandits inside the office. We need to clear two floors. After a while, a second group will appear, so do not lose your vigilance. Defending the building will complete the mission. Leave the building and go to the door on the first floor.

3. Lost in space
Dying Light Walkthrough

How to unlock: You will be able to get this task only if you have completed the additional mission "Shooter" in the Slums, during which you were looking for a pistol for David. Get to the building where Sammy is located (3 on the map).

Difficulty level: EASY.

Reward: 5000 experience points.


You need to save a boy whose father was infected. Using one of the windows, climb into the building and deal with all the infected. Find Sammy inside the closet. Talk to the boy, and then talk on the radio with Troy.

4. Bunker
Dying Light Walkthrough

How to unlock: You can find Ihsan in the safe zone, in the northern part of the Old City (on the roof of one of the buildings). (4a on the map).

Difficulty level: AVERAGE.

Reward: 10,000 experience points.


You will learn about a bunker with a lot of supplies inside. On behalf of Ihsan, move to the meeting place with Tabit in the central part of the map (4b). There are several options for how you can get inside Tabitha's hideout. It is located on the middle level of the building. Talk to him. To find out the location of the bunker, you need to convince the mayor to seal Tabitha.

To find the seal, you need to head to the hotel in the western part of the Old Town (4c on the map). Try to navigate the rooftops as you can only get to the hotel through the rooftop. Find a hatch on the roof and go downstairs. Move the cabinet blocking the path. Some of the corpses on the floor hide their loot behind them. Fight zombies in narrow corridors.


You need to get to the hotel hallway on the first floor of the building. There will be a terminal that you can interact with. Use it, after which you can go to the first floor. Move to one of the ledges and enter the room in the yellow zone on the minimap. The mayor's seal is in the chest shown in the screenshot above, at the foot of the bed. Open it, but to do this you will need to win a mini-game. Hacking of medium difficulty.

Leave the hotel by moving the closet. Return to Tabitha and give him the seal. He will tell you the location of the bunker.

The bunker is located near the Tabitha hideout (4d on the map). There will be several zombies around. You must reach the main door behind the bars, which you can climb. The download of the new location will start. Kill the infected in the city hall. There are two scorers in the large room on the left. Go to the stairs and go downstairs. After a while, you will find yourself in front of a locked door to an underground bunker. Talk to Tabitha on the radio and leave the bunker.

To find the key to the bunker, you need to go west (4th on the map). The key is in the hands of police captain Halim, who has turned into a monstrous mutant. Before you defeat the boss, you need to fight the rest of the mutants. In particular, kill the runners. As for the captain himself, the easiest way to destroy him is to use a machine gun. You need to aim for the head using cover and shoot. Fighting the captain head-on is a bad idea. But if you have a good melee weapon, you can try to attack and dodge. Regardless of your tactics, search the corpse and take the bunker key.

Again, go to the city hall (4d on the map) and go down the stairs. There will be zombies here. At the entrance to the bunker you will meet Sabit. After a short conversation, Sabit will attack you. Do not step back towards the stairs as a bombardier may appear there. Instead, kill Sabit near the bunker entrance using melee weapons and dodging his attacks. When you get your way, use the key to open the bunker and get to the locked warehouse. Turn left and look up. Make your way through the ventilation shaft and you will find yourself in the storage. Take everything that is there.

Gunsmith Rupert
Dying Light Walkthrough

How to unlock: This mission can only be obtained after completing the main story chapter "Higher Education". Talk to Fidan at the university to learn about the gunsmith.

Difficulty level: EASY.

Reward: 5000 experience points.


Now you can go towards the house where the gunsmith lives (Rupert's apartment on the map). As is usually the case, you need to climb the building, because the entrance is only on the balcony. Find Rupert's apartment and talk to him. Here you can get several additional quests (the first one will be available right after your conversation with Rupert).

5. Healing potion
Dying Light Walkthrough

How to unlock: You must have completed the previous side quest, "The Gunsmith Rupert".

Difficulty level: AVERAGE.

Reward: 10,000 experience points.


After talking with Rupert, leave the building. There are two marked pharmacies on the map of the Old Town (5a on the map). You must visit them and find insulin there. First, move to the pharmacy in the northern part of the location. Deal with the zombies and open the door using the lockpick. There is no need to use the grate at the back of the building, as this will activate the alarm and new monsters will appear. Search all rooms and closets inside the pharmacy, but you will not find insulin here.

Now head to the pharmacy in the central part of the Old Town. There will be several bandits around the pharmacy. There is also a machine gun. Attack opponents from the roof or from another hill. Monsters will come running to the noise and help you deal with Raisa's people. Smash the pharmacy, but there is no insulin here either. Talk to Rupert and use the computer on the counter.

Now you need to gain access to the apartment of Ikrem, the father of a diabetic girl. It is located east of the pharmacy in the center of the location (5b on the map). Find the window and go up to it. Examine the apartment and kill the infected. Find the kitchen and pick up Ikrem's note. Listen to the conversation and leave the building.

Next, you need to get to the pizzeria to the north of the Ikrem apartments (5c on the map). There will be monsters around the pizzeria. Distract them with fireworks and quickly run inside. Find Ikrem's corpse and turn it over to find insulin. Go to Rupert and give him the insulin.

Constructor for a boy
Dying Light Walkthrough

How to unlock: This simple quest can be unlocked after completing the previous Healing Potion side quest. Find a boy named Kadim in the kindergarten.

Difficulty level: EASY.

Reward: 5000 experience points.


Kadim will ask you to find the lost construction blocks. Examine the stairs and find 9 blocks. Use the "Survivor's Sense" skill. Return the found blocks to the boy and talk to Rupert.

Dungeon
Dying Light Walkthrough

How to unlock: Another simple quest that will become available after the previous task "Constructor for a boy". Talk to Rupert in one of the kindergarten rooms and raise the issue of strange sounds coming from the basement.

Difficulty level: EASY.

Reward: 15000 experience points.


Rupert will give you a key to the basement. Go down the stairs to the very bottom, in the corridor to the right of the entrance you will see a basement. But first, go to the left side, explore the room and find the fuse box. Turn off the power and go to another part of the basement. Open the red door and kill Rupert's infected wife. Return upstairs and talk to Rupert.

6. Troll
Dying Light Walkthrough

How to unlock: You can unlock this mission only after completing the "Dungeon" side quest. Find the girl in the kindergarten and talk to her to learn about the troll that chases children at night.

Difficulty level: HEAVY.

Reward: 10000 experience points, blueprint (Angel Sword).


Leave the building and go down the ropes. You will find yourself in the courtyard north of Rupert's apartment (6a on the map). Defeat the infected bandit. Use a Molotov cocktail and melee weapons.

After killing the bandit, you will meet with a real troll. Use the same tactics as in the case of the battle with the Destroyer in the arena of Rais during the passage of the main story mission "The Pit". Wait for the mutant to prepare to attack you, dodge to the side and attack him while he prepares for a new attack. Use firearms and grenades. But remember that shooting and other noise can attract runners to the location. After the battle, listen to Rupert's message on the radio and get to his workshop southwest of your current position (6b on the map). Take the blueprint (Angel Sword) and remove the useful items from the nearby chest.

7. Do you believe?
Dying Light Walkthrough

How to unlock: You will not receive this mission before you complete the Higher Education main quest. Find Mufid at the university and talk to him.

Difficulty level: AVERAGE.

Reward:


You will learn about a mysterious place where music is heard (7a on the map). After you find yourself there, climb up to the balcony above, enter the building and talk to Ishaq.

You must wait until nightfall (the bed is nearby) and go to the northeast of the location (7b on the map). Avoid encounters with mutants at night and get to the indicated area. You need to find night herbs here. Only 6 pieces. Return with the herbs to Ishak and after talking, put them in the bowl.

8. Shadow of the King
Dying Light Walkthrough

How to unlock: you need to complete the side quest "Do You Believe?"

Difficulty level: EASY.

Reward: 7500 experience points.


Stand where you completed the “Do You Believe?” Quest. Talk to Ishaq, after which you will need to get to the southeastern part of the Old City (8 on the map). Go there in the afternoon, after you find yourself in the yellow zone, find the fountain of blood shown in the screenshot below. Examine it. The footprints will lead you to a nearby hotel entrance. Follow the linear path exploring the hotel where you need to activate the elevator. Slide the elevator doors to the sides and climb onto the roof using the opening at the top. You will find yourself on the second floor of the building.


Find room number 206 and find out that it is blocked. Return to the floor below and go to room number 107, which you can access. In the room, find the key card to the staff quarters. Go to the lobby on the first floor and find the door to the staff room (Only Staff). Use the found map, go inside and kill the zombie lying on the floor. Examine the shelf with keys and find the key to room # 206.

Return to room # 206 on the second floor using the elevator shaft. Go inside, kill the zombies and inspect the room to find out that Rais was here. Use the pick, pick the lock on the closed cabinet. Take the unique pistol Rais. Listen to Crane's comments and then loot the premises. The quest is complete.

9. Fan zone
Dying Light Walkthrough

How to unlock: You can take this quest only after completing the main mission "Higher Education". Meet Noah on the balcony outside ISKR's headquarters.

Difficulty level: AVERAGE.

Reward: 10,000 experience points, $ 1,500.


You learn from Noah that a distress signal is coming from the fan zone. Get to your destination (9 on the map), go around the zombies in the yard, since you don't have to fight with them. Climb and overcome the barricades and calmly go to the elevator that you can call. Follow the elevator to another floor. Look around and pick up the key card and firearms. Go to the door in the corner, to the right of the place from where you started to study this floor. Get to the electronics room and find the laptop. Read the message and you will realize that you have fallen into a trap.

Leave the studio and try to call the elevator. Failure! Climb to the roof of the elevator through the hole and move along the ventilation. Do not stop at all, otherwise you will be killed. After exiting, go to one of the side rooms to hide from toxic gases. Find and kill the enemy in the gas mask using the pistol or machine gun you found earlier. Get to the fused room and restore the power supply. Return to the elevator and leave this place for good. Return to Noah and collect the reward.

9. Legless Spider
Dying Light Walkthrough

How to unlock: will become available automatically after Savvy contacts you while exploring the Old Town location.

Difficulty level: AVERAGE.

Reward: 15,000 experience points, a unique weapon upgrade.


Wait for Crane to be contacted by Savvy. You will learn about the signal flashes that he noticed. Move to the southwestern part of the Old City (9a on the map). If possible, then climb onto the roofs, because your goal is on one of the roofs. You will have a talk with the wounded runner, nicknamed Spider, and then take his bag.

Your first task is to find 3 parts of the hookah that Spider should have gotten (9b on the map). You can collect these parts in any order, but each time you will engage in battle with monsters. When you get all three parts, then go to the location of David (9c on the map). Take your time, as David is now held captive by the Rais bandits. You should first kill these bandits. Use a machine gun, shoot from a distance, hiding behind cover. After that, enter the building and free David. Talk to him.

Next, you need to find fragments of the meteorite. These materials are lying near a small reservoir to the north of the current position (9d on the map). Three fragments are stuck in the rock, one fragment is under water. If you find it difficult to find a fragment, you can return here at night. These fragments will glow green at night. But if you use a generator, you will attract toads and runners. When you find all five fragments, then return to David and get a unique weapon upgrade.

10. Chasing the past
Dying Light Walkthrough

How to unlock: The quest will not be available until you complete the main mission "Museum". You should meet Takir in the safe area on the roof of one of the buildings (10a on the map).

Difficulty level: EASY.

Reward: 10,000 experience points, 2,000 dollars.


Take the recorder from Takir, move to the building where Takir lived with the boy - in the south of the Old City (10b on the map). Go through the main entrance, fortunately, there is no need to climb the building. Follow the stairs to the first floor and go to apartment # 2.

Search all rooms and examine the closet. Crane will be able to listen to the boy's first audio recording from the recorder. Leave the apartment and go up the stairs to the second floor. Enter apartment # 3. Listen to the next part of the recording and head to the basement. Search the basement and find a door that can only be opened with a key. Return to apartment # 3 and find the keys to the basement in the main corridor.

Go back to the locked door in the basement. Go to the bloody room (using the keys). There is a dog on the table. Examine the dog and take Mike's collar. A cannibal will jump out of the next room. Kill him. Leave the building and return to the safe area. Talk to Tariq, give him the collar and take the reward. In addition to the money, you will receive a key to the museum.

The best way to the vault in the museum (10c on the map) is through the underwater tunnels, which you will visit during the passage of the main story mission "Museum". Make sure you have lockpicks as many of the cupboards in the room will be locked. Get to the vault of the museum and open it with the key.

Additional missions. Antenna

25. Launch
Dying Light Walkthrough

How to unlock: You will unlock this quest after completing Fatina and Tolga's final quest in the Slums. If you remember, you had to find a sonar. After that, Volkan Dal will contact you, but the quest itself will become available only at the moment when you find yourself at the Antenna location. The transition to this location is in the northern part of the Slums, in a safe zone near the construction site (25 on the map).

Difficulty level: AVERAGE.

Reward: 10,000 experience points.


When you get to the indicated place, go up to the tunnel from above and go into it. Look at the door on the left and move to another location.

You will start exploring this location in the sewers (1a on the map). You must go through the tunnel where you ran away from the infected monsters during one of the main quests. There will be no jumpers here this time. Kill other opponents.

After leaving the tunnel, follow to the northern part of the location (1b on the map). Stay close to the shore because somewhere there will be a cave entrance that serves as Volkan Dahl's base. Talk to Volkan Dahl here and attach the sonar to the back of the boat. After a short scene, the quest will be completed.

.
5. Brothers-sisters. 6. Pit. 7. Saviors. 8. Find ISKR.
9. Higher education. 10. Fiery face. 11. Meeting point. 12. Museum.
13. On the air. 14. Clinic. 15. Evacuation.
Additional missions: Slums, Old Town, Aerial.

Happy viewing.

Afghan bear

At one of the locations in the Old City, we can find a pink bear. By clicking on it, you can hear "I love you!". If you continue to press further, then within a minute (after a series of repetitions of the phrase), at one point the bear will say "I told you I love you!"... Further, after the next press, he will say "Dont touch me!", then when pressed, it will shout "Stop!" and then on another press, his eyes turn red and he explodes. As a result, we get a drawing "Stasis Field Projector" that freezes our enemies in the air.

Machete blade


Climbing onto one of the buildings with the help of the grappling hook on the roof, we can find boxes on which pink bunnies are drawn. Having climbed over them, we will see a wall with pink bunnies and a box that does not open. You need to kick him for 1-2 minutes, while our character comments on everything that happens on the screen.

After our main character has worked with his foot for 2 minutes, the box will suddenly open, it contains a drawing called "Korek Machete"... This recipe from an ordinary piece of iron, found absolutely everywhere, will make an Über weapon, increasing the damage of our machete to 500, now you can cut off the heads of whole crowds.

Unknown flying object


We need to collect something called "Unknown", and there are only 2 of them. Next, we come to one of the houses in the Old City and insert these "Unknown" into the eye openings of the skull, after which something appears, something like fragments of a meteorite. They start to glow, and after the eyes of the skull light up, and it explodes with "Hollywood" special effects, leaving a recipe on the floor called "Right Hand of Glova"... As a result, homing stones are obtained, if thrown, they themselves will fly to the enemy and explode with the same "Hollywood" special effects.

Secret materials


Scully and Mulder's house from the TV series can be found in the game. X-Files, in this trailer there is a "creative mess" on the table, but on a piece of paper attached to the wall, we can see a drawn alien creature, as well as a kind of screenshot from the game, which is marked with a UFO and signed below "They are out there?" which in translation means "They are there?".

Also on the left on the cabinet we can see a map and an inscription in white, a check, this is the word "Believe" which in translation means "Believe!", the same word is written on the trailer.

You can even do your own investigation.
P.S Thanks to tntoss for this UFO Easter egg.

The Joker was here


This is a reference to the movie. "The Dark Knight", specifically to the focus with the disappearance of the pencil who did Joker.
P.S Thanks to HellBoy_UA for the Easter egg. Unfortunately, he did not indicate how and where to find the Easter egg.

However, everything looks like Easter eggs! In my articles, I have noted the most interesting ones. There are only drawings left, but they are not so interesting, and they stand out only by their names.

And finally, I'll show you one thing interesting place , there is nothing special in it, and you will not find any loot in it either. The place can be counted as an Easter egg, but what this is referring to is not clear.

The place is located near the islet with EXPAlibur, on the rock we can see this:


And below in the water we can see a drowned, uninfected girl, what she is doing there, who she is is not clear.



Well, that's the end! Most likely, this is the final part of the Easter eggs for the game, but still post everything that you find in the comments. Who knows, maybe there will be a third part.