Sweeping the mercury river Dota 2. New crips on the lines

Cost in the store Dota 2:

  • Battle Pass (1 level) - $ 9,99 / ₽630
  • Battle Pass (75 level) - $ 36.99 / ₽2,300
  • 5 additional levels - $ 2.49 / ₽160
  • 11 extra levels - $ 4,99 / ₽315
  • 24 extra levels - $ 9,99 / ₽630

New in 2018

Waste Cave - Command Battle in Dungeon / Soon

Battle Pass owners invite Roshan to leave his dungeon.

The battle will be held in a labyrinth filled with monsters, wonders and many others. Three people will search for a rare Roshan cheese and work to stay in the game. You will have to carefully navigate to earn experience and gold needed to destroy your opponents.

But not too long - Roshan's cheese causes collaps. Soon there will be nowhere to run.

Time for predators:

Deep under the log of Roshan is the wheel of the most rare cheese in the world. Join the underground race against other teams and fight them to get cheese in this crazy game mode.

Enter the dungeon:

Stepsing carefully and choose your way with the mind. Roshan's labyrinth is the refuge of the scratched beasts, cunning traps, and, of course, the place of storage of invaluable cheese. Work together to explore the labyrinth before the enemy team - or, more worse, Roshan is who are ready to find you before.

Trophies are waiting for you:

Out of the enemy's onslaught and the onset of Roshan to win and gain access to the Rochercher's wheel. In addition to joy from victory over enemies and sharp feelings You will receive bonus glasses for Battle Pass.

Research Caves

Go to the cave under river banks and fight. Just win games with designated heroes in ordinary matches to explore deeper parts of the battle cave. Exclusive object sets, bonus martial glasses and even space-rare Jade Baby Roshan: Each game becomes another step towards wealth.

Mod mutation

The magic of ancient gone, and the laws of existence are under threat. Waiting for you game Modewhich uses a random selection of gameplay modifiers, ranging from global RUNTURE changes and ending with the opportunity to resurrect commanders. With each new set of modifiers every day you need to be ready to destroy enemies and stop the madness of the mutation.

Sprays

Now you can speak, not even opening your mouth. With the new wheel of the chat, you can reset the selected images on the card so that friends and enemies knew how you feel.

Team Challenge

It's time to find out if you really have everything you need to become better. Moving along the levels of Battle Pass, you can earn Team Challenge tokens. Spend one tokena with your friends, and play a higher complexity. Imprieve stronger opponents, and your entire team can get more MMR glasses and martial glasses.

New Crimes on Lines

Get new recruits for a meaningless march to the enemy throne, thematically decorated in the style of the caves. These crimes can be equipped in the Global Objects section and will feel at home, wandering along the paths of any landscape.

In-game tips

It is important to recognize the achievements of others, and with the help of a new in-game function you will be a little easier to celebrate success. Feel free to praise your allies for successfully trained murder or even bright gangk in smokers. You can use the function three times for one game, a maximum of ten times a week.

At first, every time you will give 25 martial glasses, but as Battle Pass increases, your generosity will grow. From 92 levels you can give 50 points, from 337 - 100, from 1505 - to 200. You should not be economical, since you do not take these points.

Search by rolleam

Now the owners of Battle Pass can choose a preferred line before the game is started. Just choose new regime Ranked Roles with a chosen role - Kerry, Foreign Ministry, Offland or Sapport. The search will build a full group and show the position of each player to your team during the pre-game. You can still choose the one that best suits your heroes, but now you can build your strategy, knowing what roles your teammates want to play.

Dota Pro Circuit Predictions

Want to experience your forexistant opportunities? Battle Pass owners can now use a browser or mobile deviceTo predict the results of the match Pro Circuit to get additional combat points. Start making forecasts for matches, starting with MDL Major, and get ready to watch your combat level rises.

Favorite team

This year, we added team sprays (Team Sprays) to awards for the removal of the full team of Fantazy Card. Now you can fill in the battles in your route with the help of a dot dust card purchase (DUST). Demonstrate support for your favorite five teleportation effect, icon in the profile, as well as the flag emblem. Sources Full Covers Sereblined or Gold Cards to Get Additional Aprids.

Prize Foundation

Every year, Dota 2 Communities combine to make a large large prize fund in the cyberport. Increased Consumers to overcome last year's mark at $ 24,787,916, then each battle-pass user will receive 10,000 bonus martial glasses. In the witch, the stamping of $ 30,000,000 will be overcome, the players will receive 10,000 points.

Other features

Every week your balance of tokens is replenished. Tokens can be put at the beginning of each game. Make bets, and then get additional battle points in case of victory in the match. Your weekly balance of tokens increases with the level of your combat pass.

Tradition continues. All martial skipping owners can choose the next hero, which will receive the rarity object of Arcana.

Quiz while searching for a match:

Answer questions alone or compete with friends. For the right answers, you get extra glasses if most players were incorrect. You can receive special quiz achievements that will increase your combat skip level.

Immortal quality interference:

Repeated Immortal, but do not plan to give it to someone? Spend unwanted items for more combat pass points.

Wheel Rilai:

Compendium THE INTERNATIONAL.:

All combat skipping owners also receive The International 8 Compendium, which is your digital conductor on the year tournament. You can fill out predictions, guess the position of the teams along the tournament, participate in Fantasy Challenge, watch information about the tournament and much more

Awards for combat pass levels

Raise your combat pass to get more exclusive awards. You can raise the level by performing martial pass tasks, or purchasing sets with combat pass levels. Imaging your level, you can get an additional treasury with IMMORTAL quality items, a new landscape, improved courier, mockery of heroes and much more.

Each chest contains the subject of the quality of Immortal, and may also contain an ample rare, very rare or incredibly rare item. At the moment, only the first chest is available.

Importal Treasure i provides objects for the following characters:

As well as an additional space rather rare award - Emblem of the Crystal Echelon (about it just below).


Chests will be available at the following levels:

  • Immortal Treasure i: 1 - 10 - 22 - 34 - 46 - 80 - 220 (hereinafter repeats every 30 levels)
  • Immortal Treasure II: 1 - 98 - 112 - 132 - 152 - 230 (hereinafter repeats every 30 levels)
  • Immortal Treasure III: 1 - 164 - 178 - 194 - 206 - 240 (hereinafter repeats every 30 levels)
  • Level 125 - Bonus Set of 3 Immortal Treasures
  • Level 375 - Bonus Set of 10 Immortal Treasures

Sale is limited:

IMMORTAL quality items can not be transferred or sell before the completion of The International 9. Up to this point, it will be possible to give objects once. Incredibly rare items can be exchanged immediately.

EMBLEM OF THE CRYSTAL ECHELON

Sell \u200b\u200bfrom the crowd with a cosmically rare subject that outlines the emblem around your hero until the next The International. When you open each treasury, you have a chance to get space-rare Emblem of the Crystal Echelon. You can test this object inside the game.

Seasonal wheel of the sound chat:

In the DOTA community, a certain sound can describe the situation better than text or emoticons (Emoticons). With the return of the in-game wheel of the chat, the players can again express their emotions. Five new sets of commentators and sounds were added to the best last year's counterparts to offer you more options for sending your mood.

The Emerald ABYSS / Landscape / Exclusive Reward

Hell-Spar Anathema / Exclusive Award

This item will never be available for sharing or selling on the trading platform. It can be obtained until the end of The International. Includes opened styles. Reach the 255th combat check level to obtain a special subject for Lion. Custom Finger of Death effect and alternative styles that can be opened - the best reasons to start sending their enemies to hell over and over again.



Suppose you already know how much the ward bundle is and the most common places where they can be put. But when they put them and why? And most importantly - why should they put them in these positions, and not elsewhere else? The guy from the Dignitas site in his giant guide in Vardin tried to answer these questions.

Brief introductory word from the author

Today you can find a lot of guides in Varding, so to write one more, I decided to exceed all existing ones. Remember that there is no "proper" or "wrong" dota - there is a stupid or thoughtful.

I would still like to focus on the question "Why?". If you understand why things are made in a certain way, then you do not need guides and you will not need to remember more than 60 points of the Varding below. In this case, you yourself can come up with positions for wolds and check them. I think that exactly the knowledge of the answer to the question "Why?" Distinguished by a great player from good.

In this guide, even rare (situational) Wards with screenshots of the visible area they provide will be considered. At the same time, I will try to show how this "virgin" (visible region) affects the current goals of your team.

I reviewed a lot of existing guides at Wardam and even took the courage to optimize some of their positions. I tried, as I could, to show all the best placers of Ward. But know that the list below can still be updated repeatedly - I hope that your fantasy will allow you to do it.

Introduction (Basics of Varding)

This guide would not be full without brief administration. I will try to make it really brief. For those who do not present at all what Varda is, I recommend to read.

Observer Ward. The cost is 200 gold, when buying you get 2 Ward at once. Each Ward acts 6 minutes. In the store, the maximum can be two sets of Observer Ward. After purchasing both sets, you need 6 minutes so that the warrades become available again to buy in the store.

What do Varda give?
- Visible area ("Winit") within a radius of 1600 units. This allows you to observe important parts of the card, being anywhere.
- prevent neutrals.

Remember that "important parts of the card" are constantly changing. It all depends on the chosen strategy, the stage of the game and the general move of the match.

Regarding the radius of 1600 units, for beginners it may be incomprehensible, so for comparison I will say that the radius of the majority of heroes in the daytime is 1800 units. Those. Everything that Ward sees, you would see, standing in the same place. And yes, this means that the Wards do not see through the forest and high elevation.

Typically, Wards are buying supports, but if they do not do it, it is better to buy them on their own. Warda provides control on the map, can help with Gankom or prevent gangs on you, and also decide when you can safely fasten, and when you need to retreat.

Attention! All pictures in the news are available in large resolution - Just click on any of them.

So where to put Warda?


Dot designs on the map:

I red - Warda on the runes
Yellow II - Super Cheat Ward
III Pink - Aggressive or Protective Wards on Lines
IV Green - Forest Ward
V blue - Varda for Puff
VI White - Very rare (situational) Ward
Purple lines - Block the neutral camp to which they indicate

Each point will be accompanied by 2 screenshots. On the first you will see the place of installation of the Ward and the winn in one direction, and on the second - the war is in the other side.

I. Varda on the runes


All Wards in this category are given by one of the runes, but they usually have other Funzkia.

1) Ward in the forest DIRE (Darkness)

It gives good visibility of the river and the top rune, as well as the Camp of Neutrals Dire. This position can be effective for both commands, but it is preferable to use darkness forces to protect your own forest.
Also, this Ward is sometimes set with the aim of Gankka Lesnik (Ursa, Likan, Furion) of the opponent, but its main purpose is to show the runes at the beginning of the game and protect the top line from the Ganka thanks to the Vibrant of the River and the entrance to the forest.

The note. To get the best camp of neutrals, put this ward in the upper right corner of the cliff.

2) "Shop" Ward Radiant (Lights)

Gives a very wide vivalent of the rivers and runes, but most of it is useless. Ward number 1 is much better, but it is often counter-warya, in contrast to it.

3) Upper Rune + Foreign Ministry from Dire Side (Darkness)

Potentially good position for Radiant. She not only protects the solo middle of the hero of the forces of light from the ganks from the upper line, but gives the visibility of the top rune and the elevation on the Radiant side. Such Ward can be used in the early stages for the Haras of the enemy and clear seeking crips.

4) Upper Rune + Foreign Ministry from Radiant (Light)

The advantages are similar to 3 Ward, only this is usually used by the DIRE. Such Ward is preferable to 5 Ward in the early stages of the game.

5) an ancient neutral camp + upper rune

It gives a much larger virgin than 4 Ward, showing the camp of ancient neutrals and an upper rune, but not used to the average stage of the game. After all, during the early pharmacy on the lines, no one can kill ancient neutrals. At the beginning of the game, 4 Ward will be a little more useful, but later it is to definitely make a choice in favor of 5 Ward.

6) Lower Rune + River from Dire (Darkness)

It gives good visibility to the entrance to the Radiant forest, which will protect your forester, but for the light of light there are alternatives better. Therefore, this point is predominantly used by the DIE to protect the Solo of the hero of the hero from the ganks from the bottom line and from the Radiant forest. By the way, players of light strength often love to climb this hill (where Ward is placed) and hide in the forest for T1 with the DIRE tower.

Installation note. You can safely put this ward at 150 units farther from the edge of the ledge (as in the picture), without losing in the vibrant. If you put this ward directly to the edge of the ledge, then you will make it very vulnerable to the counter Varding, because the popular Centry Ward on the river, discovering Ward 7.8 and 10, will see this Ward in this case.

7) Roshan + Lower Runa Parts Dire (Darkness)

Ward 1 equivalent is only useful for the DIRE. Gives the visibility of the neutral camp, runes and entry into the Radiant forest. But remember that this Ward also gives the visibility of approaches to Roshan, so the counter-jarda will be much more often. Unlike Varda 1, this Ward can be used for aggressive gangster Lesnik of Light forces, because the distance from the bottom line to the neutral camp is not so large.

Installation note. If you install this Ward higher, then the trees will close the overview of the camp of neutrals or terrain to the right of it.

8) Roshan + Lower Rune from Radiant (Light)

Alternative to 7 Warda to protect the Lesnik Radiant. Gives best Overview The entrance to the Radiant forest, a little better overview of the approach to Roshan, but does not show the neutral camp. Therefore, the Dire will prefer to put Ward to position 7. And remember that Warda 7 and 8 are very popular and are located close to each other, so they are constantly counter-warya.

9) Radiant Forest + Lower Rune

Another alternative to 7 Warda, which is best suited for the protection of the Lesnik Radiant. This Ward gives a vivalent to the camp to the camp of the weakest neutrals (see the second screenshot on the left above), and also very rarely counter-cooking. The disadvantages of this Ward can be considered a weak Vivic of the river for the DIRE and the lack of Vizhen Typical DIRE approach to Roshan for Radiant.

Prompt: If you doubt where to put this ward, put it right on the turtle! I'm serious - there is a small turtle. Maybe this is such a metaphor from Valve *? Who knows...
*Those. This Ward is set with the calculation of slow dota (Turtle)

10) non-working ward on the bottom rune + neutral block from Dota 1

This warder was previously blocked by the appearance of neutrals in the nearest camp, but in Dota 2 their resc.eun was slightly moved (on the map this Ward crossed out). Now it makes no sense to put this ward - use better Ward 8 or 11.

11) Ward in the neutral camp + Lower Rune from Radiant (Light)

Blocks the appearance of neutrals that very spoils the life of the Radiant Lester. In addition, gives an overview to the rune and a good review of both the river and the part of the forest, preventing the ducks of the bottom line.

At the same time, Vizhen on Roshan is practically no, but putting such a ward on 3-4 minutes, you are talking to the Forest Ursa, not only blocking one of the neutral camps, and having seen her campaign on Roshan. In addition, Forest Enigma often uses this camp to double the number of his minions, so this Ward makes Gunc An Enigmum of the lower line ineffective. It is very important to understand that this Ward "Palenna" and quickly controverses, because neutrals will not appear in their camp.

The note: Put this Ward as high as possible to get the best degree in North-West (passage along the river to Roshan from Radiant)

12) Ward on the lower rune + block of left neutrals from the side of Radiant (Light)

Similar to 11 Wardu, gives the Vivita Lower Rove and prevents forest gangs. At the same time, the camp is the strongest (in front of ancient) neutrals, and Vard himself almost does not end, being far from standard points, like 7 and 8. It is best to put this ward if Radiant is in the peak of Enchantress or Chen, because these heroes love tame strongest neutrals.

The note: This Ward must be set with "surgical accuracy". A little to the right - and the neutral camp will not be blocked, a little left - the north is much worse. For accurate setting, I usually use a magic bush (see Vard 34) and put this wonder clearly north of it.

13) Anti-Gank + Lower Rune from Radiant (Light)

Very powerful defensive Ward, used by the DIRE to protect the hero solo on the complex. This Ward will give a vivalent of absolutely any hero trying to crumble you from the forest or from the river. Usually it is put when your hero is tolerate in solo against Triples. In this case, this ward in combination with 61 completely levels the enemy tripl, which will lose both neutrals and the possibilities of Gank.

The note: Many players, including pro, put this ward directly to the edge of the ledge (left and higher than in the first picture). But putting Ward as I propose, you not only save the Winnivo runes, and get an additional review on the southwest and south.

II Super Cheat Ward

Two points relating to this category give an overview of 1600 units within a radius of 360 degrees and are in key places of the map. Because of their popularity, expect to see in these places Warda and counter-warrada rival (for the sake of two points, it did not show a single card - see them in paragraph (i).

14) Cheat Ward Dire

It gives a review at once 2 neutral camps and a vivalent of a huge area behind T2 Tower. It can be used as an alternative to 47 Ward.

The note: It is better to place this Ward to the left of the white pattern on the rock, and not on the figure in order to have an overview of the camp of weak neutrals.

15) Cheat Ward Radiant

Gives a review of one camp of neutrals and all the actions of the forces of light with the lips of the tower on the Ministry of Foreign Affairs or from the bottom of the DIRE.

The note: In the first Dota Ward, delivered in the upper right corner of this rock, blocked the appearance of neutrals in the camp, but can not happen in Dota 2.

The first part of this rather big guide approached the end.

In Dota 2 Enchantress appears as a semi-capport with a specialization in the luster and farm exclusively in the forest. In addition, the goat in Dota 2 helps the allies with their auras and magicians. Making taps with Enchantteres in Dota 2 - just a fairy tale. The fact is that our forest driad knows how to tame estors. However, with Enchantres Hyde recommends not to rush immediately into battle. At first she is very wadded and mana is still not so much, and in order to pour Damag qualitatively to be sweeping on Aghanni.

Skills Enchantress Dota 2

Untouchable

ENCHANTRESS passion, which will provide a slowdown in an enemy attack for 4 seconds. If someone risked to beat the Enchantress auto-attack, it will earn a remorse of conscience and slowing the speed of attack on 30/60/90/120 units. This is a very effective skill, because sometimes the enemy does not even notice how much Damag fell. The player also should not be carried away by his first skill and take into account from Hyde to the goat Dota 2, which the ability is not compatible with BKB.

Interestingly, the passage in Dota 2 ENCHANTRESS works immediately after clicking on it auto-attack. Even if the enemy managed to cancel his action before the plug in Enchantteres flew, he would still receive a Honored Debuff - there was nothing to start on DRIADA.

Enchant.

The skill, with the help of which the goat of Dota 2 will be able to lure into its side of enemy crips or illusions, as well as slow down the heroes. Speaking in the guide on Enchantress Dota 2 on the enrollment of crips, it is worth noting that skills will last 80 seconds. When capturing Estrants, Enchantress has the opportunity to get your small army with exclusive skills - from disalebla to slowdowns. For Ganges, this skill will give a slowdown of an enemy by 20% / 30% / 40% / 50% for 5.5 seconds.

Nature "S Attendants

Enchantteres in Dota 2 there is also a good hack. Perfume DRIADA, her and allies of 10 seconds, restoring 10 hp. Since the treatment occurs gradually, the guide on the goat of Dota 2 recommends cutting the skills before the start of combat. Reading Hyde on Enchantress Dota 2, it is important to consider that the more ally heated from the skill, the less HP is restored. Depending on the pumping of fireflies-chyleries, more than 3/5/7/9 will become.

Nevertheless, restore the ENCHANTRESS skill in Dota 2 hp more than 900 points do not work out. And the allies are calendis only with an invulnerability of magic.

This skill is good will be for ENCHANTRESS when missing Laina and demolition taers. It is necessary to use the ability to be accurately due to the large manakosta (125/140/155/170) and rollback (45 seconds).

Impetus.

If you use the ultra enchantres in Dota 2 WITH CLEAR, then you can easily fill the faces to opponents. This is the very moment that was said at the beginning of Guide Enchantress Dota 2 - Aghanni solves the whole game. This skill of the goat in Dota 2 should be given from the maximum distance (2500 dothemeters) for maximum damage (15% / 20% / 25%).

Enchantress's ability can be looped for auto-attack, but it is better to control it yourself, because we have enough mana. Driad may not be afraid to accommodate the ultra on Line, because the krips still do not have time to sneeze, but we normally in the opponent's opponent.

Sequence of pumping skills in Enchantress

LVL 1 2 3 4 5 6 7 8 9 10 11 12 13
Skill
LVL 14 15 16 17 18 19 20 21 22 23 24 25
Skill

Hyde how to play for ENCHANTRESS DOTA 2

Beginning of the game

Enchantteres on this guy is going as a support. For this starting procure In Dota 2 ENCHANTRESS should look like this:

For lovers of Chen, the game for ENCHANTRESS in Dota 2 will be easier than simple. To begin with, we put the Warda in the forest or on the runes, and for 30 seconds we go to farm. It is important to understand that each of the neutral crips has its own chip, be a camp, slowing down or poison. Therefore, before the start of the forest farm, with Enchantteres in Dota 2, it is important to carefully examine who to kill for gold, and who is enchanting into the allies.

From the Disapelers-Euchists, Dark Troll Summoner and Centaur Conqueror will become good enchantress assistants. For Lina Lina, there is no better choice than Wildkin Warchief, with his Torando, and Hellbear Smasher, no one wants to get under his Clap. For a quick FB in Dota 2 ENCHANTRESS, it is necessary to enchant a centaur and go to the MIC.

After 15 minutes of such a guide game, Enchantress in Dota 2 should already be IMTEMBILD:

Mid game

Now it is time to Dota 2 Show Enchantress already like Lung Carrie. A lot will help DRIADA WITH. However, the mad manakost does not allow impetus to fully. To do this, you need to collect Orchid, which will give the necessary regen mana.

By this time, anxiety is no longer worth the sake of assistance. Better enchantress earn on them Zolotishko. But Aura Alpha Wolf is very useful. It will give 30% bonus to the damage. Hyde on the goat Dota 2 recommends enchanting Ogre Frostmage for its ICE Armor. It will help a tank very much.

Linging Hero

On what line the hero is better than when pumping it is visible in the following table:

End of the game

With a well-assembled guide Enchantress in Dota 2 there are no problems. It remains only to pay attention to their own protection. Good artifact There will be a link. To add Orchid, you can buy ROD OF ATOS and SCYTHE OF VYSE.