Naval Action - game review. What is myself

Before Assassin`s Creed 4 output: Black Flag. Modern players were familiar with pirated themes only on the films about Jack Sparrow. Yes, and the "black flag" was not quite about, and the old games, like the first parts of "Corsaars", few people were attracted due to small portions of the graphon and other serability. Some reversals toward ship battles are observed in, but there are marine shootings only part of the gameplay. It is not surprising that the appearance of Naval Action on the horizon was perceived by lovers of romance of pirate being with enthusiasm.

The game is being developed by the Ukrainian studio on the engine and promises to post the players in the very center of the Golden Epoch of Sailing Ships - from about 17 through the middle of the 19th century. All vessels will be classified in the British system: starting from anyone who does not need unintended troughs and ending with galleons with hundreds of guns on each board. Players will have the opportunity to modify the ships: change weapons, domestic and external modules, rigging, sails, shy color.

Armament in Naval Action should also be authentic. Guns, falconeta, mortar, carricades, fortrooms - all this will be present in full. When shooting will have to take into account the speed of the ship, the distance to the target, the direction of movement. Also on the results of shooting will affect the ability of the team and officers. Battery Shooting - not the only way WORK. In the case of which you can easily move the enemy ship or even take it to the board.

Another nice news - the realistic damage system is declared in Naval Action. In battle on the ship, anything can suffer: steers, rigging, sails, masts and, of course, the team. If not at all lucky - the powder warehouse can rush. Also, the game implements such a parameter as "buoyancy" - the ship can sink with him even with a full HP strip.

In addition to shootouts in the open sea, players can capture ports and even improve them through the construction of all sorts of fishing houses and berths. The richer is the port, the more the shipyards and casting workshops will be in it, and the more ships can produce the guild port. Naturally, the ports will manag other players to themselves, so they will have to take care of the defense - to build forts and coastal fortifications.

This list features Naval Action is still ends. At the moment, the game is at the stage of tests, although it has long gave her green light. Naval Action will be produced gradually: first the multiplayer part will be released with session fights, and a little later - global regime with economies and policies.

January 30, 2015









I present to your attention a new game of Naval Action from Game-Labs, many already familiar to the recently released, Wonderful Vargham Ultimate General: Gettysburg. Eliminating the shortcomings and bugs to their general workers along the way a long time and very tightly work on the naval, multiplayer game.

Actually, Naval Action is not a wargame and even a strategy in the usual understanding. By and large, this is a MMO on the theme of the golden century of sailboats. However, against the background, not a particularly joyful state of affairs with naval games in general and especially about the sailing fleet, the game may seem interesting and fans of serious strategies. Especially considering the scarpural approach of developers to everything, which is associated with wrestling ships and battles with their participation.

First, the game promises to realize the developed seating system for all the laws of physics. A reliable model of wind and movement displays the most realistic walking under the sails of that time. The position of the ship towards the wind, the total weight, previously undertaken upgrades and the overall condition of the ship directly affect its speed and maneuverability.

Developers write:

For the first time B. marine game The turn is correctly implemented, the ability to take back, detailed control of the solutions and other elements of the control of the sailboat era. Gradually disclosed hidden characteristics will make each ship unique ...

Secondly, great attention is paid to the system of weapons of sailboats. All types available in those days of artillery will be present - long-life cannons, carricades, mortars and others. Developed a detailed system of ballistics and damage. The artillery duels will influence the leveraged slope and the strength of the wind.

The same shot can break through the feed, damage the steering wheel, then sharpen and damage the attachments of the guns and get into the opposite side.

However, all this can be appreciated by video rollers that are already available online. More questions at the moment causes the world itself in which the player and his ships will be. It is known that the world will be fully open for research. Will this is an exact copy of the real world of the 1680th to 1820., Or all the same, the card itself will be fictional, but at the same time all the nation present in the game will remain historical - has not yet been decided.

The player will be able to recruit officers and team, trade and build their own military or trade empires. It is planned to manage the development of marine ports. But in general, as I understood, Naval Action will still be a game about the battle, and not about trade.

And in the game there will be Abordai, marine infantry, view from the deck for extreme shooting, the system of professions and skills for officers, classification of ships, Fredlifire (damage in its own) and a lot, a lot more. You can read details at the official developer forum.

The timing of the game is not yet defined, although closed tests Already carry out. Probably the same way that soon you can buy early access to the game.

"Naval Action" is an excellent thing on the theme of marine historical battles with great potential. But it should be remembered that it costs money and a one-time price tag in the area of \u200b\u200b$ 30 can punch the gap in your determination to pay for games in early access - dampness is shown by the naked eye.

Video: Trailer for the game Naval Action

True, in the segment of sea sandboxes on the subject of the sailing fleet - there are almost no competitors from Naval Action. So you can safely acquire and wait for the release, patches and an ideal balance.

Features of the game

1 If you like huge sailing ships, the period of 17-19 centuries, pirates, corsars and deck salts, sweeping all the living from the courts - then you are here.
2 Tens of species of warships From the Sky Frigates and Puzzled Galeon to Monsters of Linear Ships with hundreds of tools - there is, where to roast under any tactics.
3 Interesting damage and damage system - Conclusion of steering, sails, rigging, the ability to break through the case and gain water, fires, separate defeat of the team and sails.
4 Global card without dots and mini markers - Only compass and your memory. Start moving to the Caribbean islands, and to go to Argentina through the ocean you can easily easily get lost in the king of the archipelago and small ports.
5 Several types of cores, bombs and bookkeys - Application tactics depends on distance and type of purpose.

Everything is in terms of the implementation of the physics of courts, and Hardcore will allow during the battle to break away with the most demanding players.

  • The accuracy affects a pitching, wind speed.
  • On maneuvers weight of the ship and number of sails, wave.

Captains will have to regulate a lot of sailing, spinning and bold on the keys, changing the type of ammunition, to aim in the deck, then in the mast.

Battles for ports on global MapSomething like a browser game style during the Abordaja, Kraft ships and infrastructure improvements - except for continuous fighting here there is a field for strategic planning and development.

1. Port battles of nations, Fast battles in the port 20 to 20, absolutely free PVP all against all, robbery of the NPS of merchants or attacks on major caravans of hostile nations - if Ukrainian developers do not stop, get a cool battle sandbox.

2. Port Development System - berths, shipyards, warehouses, workshops, various trade and craft buildings. The port of the port makes the fraction stronger to orders, but requires a lot of time and resources.

3. An intricate trading system, juicy craft and several levels of craft, binding to resources and making missions against the NPC. In a bundle S. huge map For three days of real-time and emptiness of the impression of the impressions, two, but we hope that the creators do not slow down the speed - there is a toy.

"Naval Action" a unique sandbox for all seizures of maritime subjects, although the balance and cheat vessels under the control of AI are not always a pleasant precipitate.

It is possible that before buying you need to wait for more heels of patches, but if you take the topic fan today - you will not regret.

Naval Action is a multiplayer sandbox simulator dedicated to sea battles on sailboats. Developers promise to create open world, recreated on the cards of the 16th century, with the corresponding cities, ports and harbors. Naval Action boasts a magnificent picture: Beautiful landscapes and detailed ships inherent part of the game.

In Naval Action, you can build your ship and challenge the enemies of your nation. PvP is perhaps almost everywhere, but it is worth remembering that any action may have consequences, so if certainly do not want to become a pirate, it is better not to attack everyone in a row. In the game you can also capture the Caribbean ports. The battle in the game was instant, which made it possible to create accurate calculations for battles in which up to 50 ships participate.

The game offers a large selection of ships, with worked and reliable characteristics, such as speed, rotation speed, ship reaction to wind, realistic ballistics and weapons parameters, as well as much more. I add to this advanced physics and damage model. Moreover, you have to travel in the old manner - using a compass, sun and various labels.

Naval Action game Review

Naval Action (Sailboat Century) - customer, multiplayer online game. The plot of the game is associated with the sea, sea travel, ships, marine battles and other things like. There is some chance to enter the game in 2017. The budget of the studio creating MMORPG Naval Action looks like a small and, as a result, certain hits with the release are possible, but I hope nothing will happen. As far as the game is similar to such games as "Corsairs online" and "Pirates online" (Voyage Centure Online) I do not know, according to screenshots and descriptions from developers, I think I think prematurely. So, the developers themselves say about the "age of sailboats".

The developers themselves call Naval Action beautiful and realistic game On sea battles carrying a player in the most excellent period of history - the era of sailboats.

Battles:

Battles are based not only on a banal damage, but also on tactics, knowledge of the game and the experience of coupled with luck. So, it may not be enough to make several volleys around the ship. If no core can cause significant damage: damage some masts, punch feed, damage the steering wheel. In other words, there will be no such thing as "your ship has been applied 27849 units of damage, you have 3085 HP glasses left, like it pleases. Target as such also seems to be absent. Damage to the ship and the maritime battles themselves will be thought out in detail, of course, the question is how much it can be done. Nevertheless, the developers clearly declared the principle of realism implemented in the game.

Sea and navigation:

Navigation in the game will largely depend on the factors of peculiar and real world. Here are the words of the developers themselves:

Advanced model of wind and motion physics provides a realistic display of walking under the sail of that period. The position of the corners of the Ray relative to the housing, the position of the ship to the wind, the weight of the trumma, the change and the current state of the ship affect its speed and maneuverability. For the first time in the marine game, the turn is correctly implemented, the ability to "take back", detailed control of the solutions and other elements of the steamer era.

World of the game Naval Action:

The world of the game seems to be seamless with the possibility of various sea review from the player's ship: as shown in the screenshot below and in the form of a small boat on the seaspace with analogy with "Corsairs online". However, not a fact.

Sea screenshot in Naval Action. View from the Player Ship:

Ships:

The game has a big list of a wide variety of ships. available players. Maneuverability and speed of ships of the game "Age of Sailboats" are close to their real prototypes.

Several screenshots of ships in Naval Action:

The release date of the Naval Action is not yet officially declared, nevertheless is quite likely in 2017. Now the game passes Alpha - test, i.e., already now you can download and start playing Naval Action (century of sailboats). By the way, let Naval Action and not look like War Thunder.But nevertheless, she may well like the fans of the game "Var Tundender". At this, I finishing an overview of Naval Action, besides other, albeit little, albeit a little peculiar, guide.