File for accurate shooting in the world of tanks. Secrets of shooting in World Of Tanks. Installation of mod for increasing shooting accuracy

With the Chaos Barrel mod, you will forever get rid of annoying desynchronization, during which the projectile flies not at all where the standard sight is looking.

Why is this needed?

Many experienced players play with the server sight, insuring themselves against unpleasant situations when the game and server sight do not match, as a result of which an annoying miss occurs. But two information on the screen is not very pleasant, and there is a risk of confusion. Therefore, the Chaos Barrel was created, which will combine these two scopes. Now you will never miss, if the weapon is looking at some point, the server sight will also be aimed there. In that key feature modifications.

To get started, do not forget to activate the server sight in the settings, the modification will not work without it.

How to install?

Copy configs folder to \ World_of_Tanks \ mods \. Copy the rest of the folders to World of Tanks \ mods \ 1.3.

After installing the modification, you will never face such a situation.

Hello comrades tankers! This issue of the series "secrets of the game" is dedicated to shooting in World of Tanks. If you are new to the game and you are not interested in the intricacies of its mechanics, then you can immediately go to its last section, which is called - "How to shoot correctly". You will find a link to it below, the rest, most of the video may seem boring and not interesting to you. And the rest of us will figure out what a shot is in the world of tanks.

How is a shot in World of Tanks

Sitting at your computer, you find a target, switch to sniper mode, aim with the hope of inflicting good damage, press the mouse button and at this moment, your computer sends a command to the game server, the shot is fired, and I return the results. At any moment of the battle, the server has an accurate picture, it knows where you are, what projectile is loaded in your tank, the exact location and inclination of your gun and, having received the command to fire, it builds a parabola of the projectile flight, taking into account the force of gravity. By the way, for artillery, in order to provide an interesting gameplay and its unique role, the coefficient of attraction is taken much higher than the real one. Otherwise, it would have fired like a KV-2, about any mounted firing, and even about this class of equipment, it would not have been. To make the game more interesting and for more realism, each weapon has its own spread coefficient. The trajectory of the projectile's flight does not begin strictly along the axis of the barrel, but within a small cone, the dimensions of which depend on the accuracy of the gun. This provides a small spread of hits.

In addition to accuracy, each weapon has two more important, but not documented characteristics:

1. Maximum range of destruction of a projectile

2. Projectile speed.

If the first indicator represents interests and affects the game only in low-level battles, then the projectile flight speed, which means the lead you need to take before firing, you will have to independently evaluate for each type of projectile, for each weapon and each of your tanks. Remember, the speed of the high-explosive shells of the tank is often lower, and the sub-caliber shells are always higher than the armor-piercing shells.

After the trajectory of the shot has been calculated, the time and place of its end, the shooter receives its coordinates and a short hit result. Shot, failed, ricochet, critical, or missed. Then, according to these data game client addresses the appropriate visual effect, and sometimes, due to the poor quality of communication, the result of the shot does not always reach the player from the server or arrives with a great delay. In this case, you may not see the transfer, one of the rather rare cases of missing a shell will occur. Now let's move on to the basic principles shooting world Of Tanks.

Scatter circle

As already mentioned, the shells in the game do not fly exactly into the crosshair of the sight, but within the circle of dispersion, the size of which depends on the specific weapon. Moreover, the chance that the projectile will hit any point of this circle is not equal, but its subordinate and the distribution of the gaus. This means that the likelihood of hitting closer to the center of the scope is much higher than the center of the aiming circle. Moreover, this distribution depends on the initial size of the information circle and does not depend on the weapon used, not on the class of equipment, not on paying for a premium account, not on the time of day and the phase of the moon.

By the way, the displayed scatter circle may differ from the one that is currently calculated on the game server. Usually, this is due to the poor quality of the Internet, here you can be helped by enabling the server crosshair checkbox in the game settings. However, they should not be used in other cases. The client sight, as a rule, is quite consistent with the server one, but it slows down much less.

Shooting accuracy

The size of the spread circle, which means that the shooting accuracy of World Of Tanks depends on:
1. Basic accuracy of the gun.
2. The skill of mastering the main specialty - the tank gunner (it is additionally influenced by the skill of the commander, which is given to the crew members, one percent to the skill, for every 10 percent of their commanding ability).
3. Combat brotherhood and ventilation.
4. Additional rations, a box of cola and similar disposable, approximate consumables.
5. Temporary increase in gun spread caused by tank movement.

Try to hit the center of the target in a dash, it's not an easy task. Is not it? In order to accurately hit the target, you need to freeze, exhale, hold your breath and gently pull the trigger. Although shooting from a tank gun is much more difficult, in the game we only need to hover the cursor over the target and wait a little while the virtual tanker is virtually engaged in virtual aiming. At this time, the visible circle of scatter gradually decreases, when the aiming is complete and the circle has reached the minimum value for your tank, you can shoot, the chance of hitting will be the highest.

A useful fact, as we have already said, that in addition to the basic aiming coefficient of the gun, only the basic skill of the gunner affects the accuracy of shooting with full aiming, and this influence is very noticeable. A good gunner will shoot better with a bad gun than an untrained one with an accurate one. To demonstrate this, let's run some tests. In the upper left corner, the results of firing from the Z-6-7 cannon are shown with the crew behind the tank free of charge. Thus, the gunner has 55 percent proficiency in the profession. Further, the same gun, but the crew is trained to 100 percent. In the next window, the crew of the same tank received maximum level possession of the profession, ventilation, fighting brotherhood and additional. ration. And finally, for comparison, in the fourth window, the results of firing from a tank with one of the accurate guns in the STUK 72 M-70 game with a gunner who owns 75 percent of the specialty.

Yes, hard in training, easy in battle. A skilled crew may well offset the lack of accuracy of any weapon.

Aim time

Modern tanks are able to stabilize the gun and automatically follow the target chosen by the gunner, and the tanks of the early and middle of the last century, presented in the game, did not yet have such capabilities and shooting on the move for most of them was inaccurate or not at all possible. To simulate the movement of a real tank, in our game, when moving, when turning the tower, even when firing, the circle of dispersion increases sharply and you have to wait until it narrows to a minimum value. Moreover, the higher the speed and rotation of the tower, the more the circle increases. The increase also depends on the chassis installed on the tank, which has its own undocumented dispersion coefficients when driving and turning. Detailed data on these coefficients can be found on the website of our information partner wot-news in the section extended information about tanks. Please note that the characteristic of mixing time is mistakenly called mixing speed, which introduces some confusion.

Take, for example, the American T-34 firing tank. At the same aiming speed, the indicated time in the characteristics of the gun of three and four seconds will be required for aiming, if the tank with one hundred percent gunner accelerated at a certain reference speed and, having stopped abruptly, began to converge. And if you go very slowly in first gear, then the spread circle will increase much less. Mixing after stopping will naturally end much earlier.

So, the mixing time does not depend on the following characteristics:
1. The appropriate characteristics of the tool.
2. From the possession of the specialty of the gunner, which, as we remember, depends on the possession of the skill of the commander, combat brotherhood, ventilation and approximate consumables.
3. Additional: the skill of the gunner and mechanic drive (the main entrance and the turn of the tower), from reinforced drives pickup and stabilizer vertical guidance.

Let us dwell on the last point in more detail. In theory, the enhanced pickup drive and the stabilizer differ quite significantly. The first increases the aiming speed and useful properties of firing from a standstill, while the second reduces the spread circle and is suitable for shooting while moving. However, in practice, their functions partially overlap.

The stabilizer as follows from the description is perfect for those tanks on which you shoot right away. It significantly reduces the spread circle when driving. And for tanks with which you are used to shooting from short dashes, but with full mixing, there is practically no difference between the drive and the stabilizer. Under equal conditions, from a smaller circle, the weapon is reduced in the same time as from a larger one from a reinforced drive. Moreover, when shooting from a standstill, the stabilizer reduces the spread circle after the shot, which is also a kind of movement. And in this case, mixing with the stabilizer takes less time than with the drives.

So if a vertical stabilizer is installed on your tank, then its use is more profitable than reinforced aiming drives. According to one of the developers of the game, better known by the nickname Vader, this rule is generally true, except for a weapon with very slow mixing.

How to shoot correctly

Now let's give some tips on how best to shoot. We say right away that in this series, we do not consider any techniques from artillery. This is an independent and very large topic, which will have to be devoted to a separate program, or even more than one.

So the first thing is to get down. Of course, shooting without targeting is sometimes necessary, but there are very few reasons for such shooting. This is useful on some light to medium, literally a few heavy tanks with good rate of fire and gun stabilization. Projectiles that, even at maximum speed, in most cases hit the crosshair, but if you are not sure about the gun of your tank, all the more you know that they are not intended for shooting on the move, it is better to stop in a more or less safe place and wait for complete reduction and do damage.

Except for the cases of shooting on the move or shooting at opponents who have got used to your tank from the side and go forward and backward interfering with aiming, it is better to use a sniper scope. In a sniper scope, you can calculate the weak zones of opponents and have a great chance of inflicting damage, but pay for this with a very narrow field of view. The enemy, literally appearing a couple of meters from your target, can go unnoticed and, as a result, confident in safety to shoot at you. Therefore, immediately after the shot, switch to normal arcade mode with the left shift button. This will allow you to assess the situation on the battlefield and change position, etc. Make such switching a habit and the benefits of it will not take long.

By the way, in order to increase the rate of fire, reduce shortly before the end of reloading, so that by the time the tank is ready for the next shot, you have had time and finished aiming at the target.

I repeat once again, on some light, medium and even heavy tanks, in motion, especially in a tight battle, use sniper scope on the contrary, it is not worth it. Instead of targeting a weak point, you can overlook where your opponent is aiming or where you are eating. In this case, you must have some experience of shooting while moving, and it is better to shoot at the side or karma of the enemy. Because even poorly forehead-armored tanks can ricochet many hits. You must understand that on the move the best weapons can give a pass; in such a situation, you should not expect to make a shot that will destroy the enemy. Hope for the best and count for the worst. By the way, when you are constructed on the move, you can shoot with an auto scope. This will prevent the enemy driving behind you, will not allow you to focus on shooting at you, and you will get an extra chance to inflict damage.

Remember the penetration zones of all tanks. Consider the angles of inclination of the armor and the work of the used ammunition. This point in World of Tanks is perhaps the most difficult. There are hundreds of tanks in the game and about most of them, at least at the levels at which you play, first of all, you need to know the maximum number of characteristics. Roughly speaking, knowing even only the places of penetration of any opponents you may meet will increase the number of your victories by 5-10 percent. Moreover, the more you know about the enemy, the easier it is to deal with him. For example, knowing the reload time of your enemy will allow you to make an extra shot at him, in the turning speed - to spin him, the viewing range - to choose a safe distance for shooting, and so on. This will help you useful mods- booking panel with the reload time of the enemy and the penetration zone World tanks of tanks.

If you have to shoot through non-transparent vegetation at the silhouette of the enemy, before firing a shot, feel for an accessible part of it. Moving the sight on the enemy tank, you will see that the border on it appears and disappears. It disappears when the cursor moves from the target to the obstacle covering it. Thus, you can assess what part of the enemy is available for a shot, and not waste the projectile in vain, hitting the ground, or even an ally standing next to him.

There are exceptions to this rule. When you shoot through the gaps of another tank, including a destroyed one, the enemy's outline does not appear, but the projectile can still hit the target. And although shooting is so a little uncommon, it is often very useful.

When shooting at moving targets, take into account the projectile's flight speed and take an appropriate lead. The speed is individual for each weapon and for each type of ammunition. And the necessary miscalculations will be carried out by your hands automatically as the experience grows, but this experience must be obtained. To get it, you just need to remember that you need to shoot at moving targets with a slight lead. Not into the tank itself, but where it will be in a second.

When shooting at long distances, if the tank disappears from the light or when shooting ahead of time, a well-measured shot can pass by. Why is this happening? At the beginning, we said that the projectiles in the game fly like in reality along a parabola. If you are aiming at the enemy's tank, then the arc is calculated in such a way that the ending would be just the same at the point of the enemy at which you are aiming. But when you are trying to hit an enemy moving or missing from the light, your line can rest on the surface located far behind him. The trajectory in this case will be calculated from the calculation of the affected this distant point, which is shown by the sight. And the projectile will go above the enemy. It is very difficult to give a simple and universal advice on how to shoot in this case. Therefore, if you see that the aiming point is far behind your target, and you cannot change this, wait until the enemy lights up again so as not to waste your shot and time.

Let's summarize.
1. Reduce!
2. Use a sniper scope.
3. But know how to shoot from arcade mode.
4. Remember the places of penetration and characteristics of all tanks.
5. Use the silhouette of the enemy tank to find its accessible parts.
6. Shoot ahead of moving targets.
7. Enemies missing from the light, sometimes it's better to wait ...

So, in this program, we figured out how shooting occurs in World Of Tanks, learned how to increase accuracy and reduce the aiming time, how best to shoot at the enemy. In the next series, we will see what happens when a hit occurs in armor-piercing, sub-caliber, high-explosive and commutative projectiles.

With the Chaos Barrel mod, you will forever get rid of annoying desynchronization, during which the projectile flies not at all where the standard sight is looking.

Why is this needed?

Many experienced players play with the server sight, insuring themselves against unpleasant situations when the game and server sight do not match, as a result of which an annoying miss occurs. But two information on the screen is not very pleasant, and there is a risk of confusion. Therefore, the Chaos Barrel was created, which will combine these two scopes. Now you will never miss, if the weapon is looking at some point, the server sight will also be aimed there. This is the key feature of the modification.

To get started, do not forget to activate the server sight in the settings, the modification will not work without it.

How to install?

Copy configs folder to \ World_of_Tanks \ mods \. Copy the rest of the folders to World of Tanks \ mods \ 1.3.

After installing the modification, you will never face such a situation.

adaptation for 1.5.1.3;

IN game World of Tanks, a lot depends on the quality of the Internet connection, and yours depends on it. If you have a high ping, then you may have such a problem as the client's scope out of sync from. At such a moment, you are sure that you have shot at the target, and the projectile flew past, but in fact, the server sight is only being brought to the target.

Video example:

Mod for increasing shooting accuracy for World of Tanks will help to minimize the number of such situations. In this mod there is full compatibility of the server and regular scope. Accordingly, the weapon will now be guided by the server sight and such a factor as desynchronization is no longer a hindrance for you.

Also, don't forget to enable the server crosshair in the game client. There is also a small minus of this sight is the twitching of the gun.

By update 0.9.17, the sight was updated and improved, the fluctuations were significantly reduced.

The mod for increasing the accuracy of shooting for World of Tanks 0.9.18 will greatly help in battle and insure against accidental misses due to ping jumps, and, accordingly, will increase yours in battle.

Updates:

10.06.2016:

24.05.2016:

tested for World client of tanks 0.9.17 WOT

01.04.2016:

updated for micropatch 0.9.14.1

13.03.2016:

Fixed a bug in the archive.

Updated for client 0.9.14 WOT

14.12.2015

  • adapted for 0.9.12;

31.08.2015 before version 1.08:

  • adapted for 0.9.10;
  • removed conflict with ProTank mods;

06/26/2015 to version 1.04:

  • Error correction;

Installing the mod for increasing the accuracy of shooting:

  1. Download and unzip the archive
  2. Move the mods folder to the game folder (WOT /).