IP 3 skills. Combat efficiency and dignity

IS-3 refers to emotion tanks. Someone infects swallowing shells screens, someone suffers from shells from the Vertukhan, who know how to send Soviet guns, and someone on the contrary enjoys playing on this heavy level level 8.

What is his charm? In combination, not bad, albeit punching armor, good mobility, disguise and excellent gun.

Yes, you did not hear, oblique BL-9 is really an excellent tool, which allows you to fill damage among any levels. Despite the long gravity and bad accuracy, shoot with the IS-3 one pleasure. Big alpha in 390 allows you to exchange in HP, and a good breakdown of 225 mm and 265 gold - fight with any opponent. A small DPM is easily corrected by a calcined game, and accuracy and reduction is the right positioning itself in battle.

IS-3 armor in World of Tanks. It sounds strange, so it is worth talking about it in more detail. Our tank is not at all MAUS or E-100, which is enough to put a rhombus, unscrew a bit of the tower and happily catch the shells without damage, but he is not a boy for whipping like cardboard French. Side screens are saved from crazy shells and allow you to perfectly tank on board. But then the feature of the IP-3 pops up is his sick nose. The tanking board is too brazen or trying to put a rhombus, you substitute the enemy of the cheek at a small angle, followed by the ammunition. I think you should not write, what such purses lead to. Because of such a form of armor, you constantly have to be cautious tanking sideways, but when you collide with the enemy, keep the tank smoothly. Another weak point IS-3 is the roof of the tower, easily made by higher tanks, remember this and do not go to the clinch with them.

Rides Is-3 by fields battles WOT. excellent. Maximum speed of 38 km / h, good dynamics and maneuverability. It spoils this magnificence only the inability to unfold in place, but you can survive, we are not a tiger-2, constantly putting a diamond and fearful that some LT will come to his board. You will almost always have time to find yourself in the right place, if you wish, support RASH ST or Capture.

Pumping modules IS-3

Playing the top tank is much nicer than on the stock. What to do in the newly purchased technique and what is better to download first of all you will learn by reading a small text below.

  • You're lucky. On the stock IS-3 in the world of tanks, you can immediately install the BL-9 top gun and start comfortable pumping the following modules.
  • The new tower will give more HP, armor and slightly improve the review, our tank will be more difficult to break through, which will help you to live longer in battle, apply more damage and more confidently tank if necessary.
  • IS-3 is a very fast tank, but not in stock, so you download the running part with which you immediately feel the ease of management and an increase in maneuverability and can also install any equipment without limitations by weight.
  • Now the engine time comes with an increase in 50 hp and improving the dynamics.
  • Only a radio remains, although it can be forgotten about it and proceed to pumping the next tank called IS-8.

Pumping Crew Skip-3

The tank with a 50% crew does not go and does not shoot, from 75% it looks like a newly learned walking child, from 100% something else can, and with an experienced crew ready for any tests.

We have 4 crew members, which can be achieved from previous IP. Of course, any tank is needed to repair, an exception can only be done for the commander who takes the light bulb. Further pumping depends on your game style.

Aggressively playing, it is worth taking the second ability to combat brotherhood, which will give a slight increase to all the characteristics of the IS-3, allowing you to quickly ride and shoot.

Another extreme will be masking for lovers to shoot from a bush or dissolve in the middle of a clean field on the Soviet tank.

The best option for most players will be the following pumping, allowing to play differently and not leading in various situations:

The commander swing the master for all hands, after which they are not afraid of contusions of other crew members. The gunner gets a smooth turn of the tower, facilitating the shootouts from behind the corner and catching fast enemies. Mechanics - driver Take the road off-road king. A radio set can be hammered by a disguise, or try to improve the review with the help of a radio engineer.

If there is already a third specialty, then you should prevent disguise or her together with mobility and review.

Equipment and equipment for IS-3

The equipment affects the tanks in the game very much, literally transforming them. Do not stand and forget about the consumables who will save you in a difficult moment or give an advantage on the battlefield.

Resistor and stabilizer vertical navigation We need many tanks and IS-3 did not exception. In the third slot it is worth putting improved ventilation if your crew has a combat fraternity or strengthened drives Putting, if the BL-9 minimizes you strongly strains.

Some players believe that the problem of ammunition explosions is solved by installing wet beagedBut this is not the best option. She will not save from crits and will not be so useful as other equipment.

If you do not feel sorry for money, then take a big repair kit along with a big first aid kit. They will give + 10% to the speed of repair and +15% to protect the crew from crits, while eliminating all damage with one touch. A more standard option will be a small repair kit and a small first aid kit along with a fire extinguisher in the third slot. Such a set of equipment will allow you to confidently feel at battle, not afraid of a random Crete or Fire. The most risky guys can take gasoline or an octo in the third slot, and the most cautious is gold and ordinary repair kits together with the first-aid kit.

Video Hyde IS-3

Small video from official Canal World of Tanks, which will show you is-3 in action.

How to play well on IS-3 and raise statistics

So, how to bend on the IS-3, be useful for the team, have fun and improve your statistics?

Is-3 will suit many players thanks to their versatility, so how to play it only to you. Good option will be aggressive game Together with art. With it, you can apply a good damage and greatly facilitate the work of your team, but it requires a certain experience of playing World of Tanks, as a newcomer can easily stumble upon superior to the forces of opponents or to catch several open-terrain shells. However, if you pay attention to experienced players in your team, you will quickly notice successful routes and places for your IS-3. Also try to ride with a pair of other tanks, distributing the damage between themselves and the focus of one goal. For such a game you need combat fraternity, ventilation and standard set of consumables.

For more accurate players, a good option will be the game at the middle distances, in which you will follow the allies and maintain fire on them to light, or taking damage to yourself if necessary.

If you are not lucky and you turned out to be at the bottom of the list, then do not despair, because your cannon is able to pierce any opponents into vulnerable points. Follow the allies, avoiding hijacking and helping them to straighten with the enemy. A bad idea will be the seat in the bush, because, remaining alone, you can do little to make even a damaged enemy level 10.

So, always use your speed and dynamics, do not be afraid of the armor's enemies of any level, and remember that the IS-3 is capable of tanning, although carefully.

Soviet examined heavy tank of the eighth level World of Tanks - IC 3. in its tactical and technical parameters, IC-3 is considered a heavy breakthrough tank.

For a more in-depth understanding of the Soviet Uz-3, it is necessary to disassemble a fully review of all opportunities. IP 3 has a good dynamics for heavy dynamics, crushing damage for a shot - 390 units, excellent booking and shielded side.

These features allow you to comfortably feel in any situations on the battlefields. Depending on the position in the command list, the tank can be used in different ways. With classmates - IS-3 can break through direction, confidently extending damage.

With high-level opponents, the tank can support the attack of the hollow. In addition, litter can quickly change the flanks by performing the function of the middle tank.

Of course, even the famous "sicky nose", which is the business card of the third Isa, is not devastable. When formulating a rhombus, the risk of breakdown of VLD increases. In addition, complaints cause a margin of safety, a small radius of review - 350 meters And the weak corners of the vertical guidance of the gun.


The crew of the IC 3 tank consists of 4 people. The choice of reckoned peppers for the IS-3 is characteristic of any heavy tank in the game. From personal skills, you can use such a set:


"Sixth sense" - mandatory skill for the commander.
"Smooth rotation of the tower" is useful to the gun.
The "king of off-road" - will help the driver.
"Non-contact units" is perfect suitable.

Among the mandatory perks, the following skills are discouraged: "repair speed", "combat fraternity", "masking". Please note that the choice of skills must be advised.

For example, instead of "disguise" for the driver's mechanic, you can roll out the perk "King of off-road". This will make the tank more noticeable, but will increase the parameters of the patency on complex soils.

To hide the shortcomings of the machine, you need to choose optional equipment. The main task of the players on the IS-3 is to realize the damage apparatus as possible, which, by the way, is 390 units per shot.


In addition, it is not necessary to forget about mediocre accuracy, not very good time information and stabilization. Therefore, the optimal set of modules will look like this:

  • Resselon.
  • Ventilation.
  • Stabilization of vertical guidance.

It is necessary to clarify that some players prefer to put the enhancement of the entry drives, reducing the time information, against the improvement of all the characteristics of the machine. However, such a choice is often unjustified.

The fact is that ventilation gives an additional bonus to all characteristics, including speed information. If you roll out all the crew members of the "combat brotherhood" skill, then a full bonus is obtained, equivalent to the use of additional soldering. In addition, it reduces the time of reloading tools, which allows you to confidently feel in melee.

Selection of equipment


Here, too, everything looks quite standard for this class of technology. In particular, the choice for the IS-3 will be as follows:

  1. Fire extinguisher (manual).
  2. Remkomplekt (small).
  3. First aid kit (small).

Instead of a fire extinguisher, you can make a choice in favor of the surge, to get an additional bonus to the skills of tankers.

The most important question of newcomers, it is much easier to break through IP 3 in battle. Everything is very simple, the sicky nose easily breaks through if you know the values \u200b\u200bof the breakdown of your Ordia, the image below shows a detailed designation zones of vibration of IP 3.

The main places, the bottom armor leaf, shooting in VLD is desired only if the breaking is greater than 205 mm. And the main thing is not to get into the fixed crawler truck, because it adds 20 mm booking.

How to play IP 3

To determine the battle tactory on IP 3, it should be started with the fact that the machine is very easily mastered even inexperienced players. In addition, we will not forget that the "Troika" is a car of the first line, so you do not need to shoot a damage on someone else's light hiding in a greenhouse.

The tank must be ahead, using the power of his gun as much as possible. At the same time, rushing in the proud loneliness into a bunch of enemies is clearly not worth it: the fireless and article approach to "conclude" of any heavy. In addition, a low accuracy characteristic of the "Soviets" and long-term reduction does not contribute to shootouts at a distance. Therefore, ideal conditions for the IS-3 are urban maps.

To fully enjoy the high potential of technology, you need to learn how to play competently on the armor: to hold on to the shelter, to substitute the tower and tank on the onboard screens. By the way, the screens are quenched from the hit not only from classmates, but also high-level opponents.

If there is a need to leave the shelter, you should not leave the rhombus, hoping for a ricochet. In this position, the VLD gets up with a plane, respectively, if it is guaranteed, a breaking will be guaranteed.

IS-3 One of the few tanks in the game, which catches ricoes at right angles: "Picky nose" performs its function. It does not need to forget about the dance: the deviation of the housing from side to the side at an angles of 5-10 degrees. This technique makes it difficult to air weak places, increases the likelihood of incures and gives time to recharging guns.

IC-3 feels well in the clinch, but only with opponents equal to the silhouette. Considering with high machines, IP substitutes the roof of the tower, where only 20 mm armor. Always remember one important nuance: any tank is well tankers with a complete margin of strength. Therefore, to sit in the bushes on such a car with 100% health will be simply riding madness.

IP 3 video

How to play an IS-3 tank with great popularity

IS-s causes stunning emotions even from one of his appearance. Someone he is wildly annoying, someone simply does not know how to apply it, well, someone gets unprecedented pleasure, playing on this hard technique level 8.

So what is it so good and why became incredibly popular?

He has a wonderful armor, quite quickly moves, masked and his wonderful combat guns.
IS-s has a sink called BL-9, which allows you to make a serious damage to all opponents at any level. Yes, maybe the tank has no good accuracy and it is configured for a long time, but it's more terrific to shoot it. He has huge breakdown numbers and impressive alpha at 390 degrees. Therefore, you can try to hang with any opponent.

In IS-h and armor abound. This is a very strange statement, so it is worth explaining in more detail. The tank, of course, is not able to take a position, which may be MAUS or E-100. They shoot them, but do not fall. But he is not as simple as it seems. Sometimes he manages to dodge enemy shells and it is possible to manage perfectly. But IS-Z has one feature, because his nose is quite impressive. During the arrogance and assertive attacks, the tank substitutes a nose with an ammunition under the blow. Such a breaking can lead to the instant death of the tank and nothing can not be changed. Therefore, playing on the IS-Z has to constantly observe the distance and be careful. Therefore, you need to move mostly sideways, and with a direct collision with the enemy you need to keep the tank as soon as possible. By the way, the roof of the IS-s has very weak protection, so the tank is higher, it can quickly and skill it.

Well, on the battlefields on the IS-Z, you can destroy enough, because it makes it great. Speed \u200b\u200bdevelops up to 38 km per hour, quite dynamic and maneuverability is also high. But there is one small problem, it is not able to turn around in one place, but this can somehow survive. After all, IS-Z with its characteristics may well always have time to get to the right place and make an attack or dodge someone.

Pumping tank IP-3

Top tank causes much more positive emotionsThan an ordinary vector. Therefore, the entire acquired tank must be improved as soon as possible. Well, on the new IS-Z, you can instantly install a good gun called Bl-9, and then start pumping the rest of the modules.
The replacement of the tower will immediately make a tank overview much better, because of this it will be possible not to be afraid of unexpected attacks of opponents, which will significantly extend the service life of the tank. IS-Z is very fast, but not in a new state, which is why it is necessary not to forget to pump the chassis, which will immediately change maneuverability in best side. The engine will also make the tank more dynamic, and then only the little things will remain, because the most important will already be done.
By the way, about pumping the skips of the crew also in no case should be forgotten. After all, that tank, whose skills stand at 50% at all unable to go and shoot normally. With which 75% of things are not much better, reaching 100% you can play at best somehow. Well, those who scratched the crew to experienced, can overcome any complexity and tests.

Four people travel around the tank, of which this crew consists. The crew can be taken with you from the previous military equipmentBut only it needs to be improved anyway. One commander does not need a special relationship, so it needs only a light bulb.

Weak places IS-3

Equipment Tank IS-Z

Equipment is extremely important for playing World of Tanks, because they are instantly transformed. It is necessary to purchase stabilizers, vertical vertical vertices and many other useful pieces. It will not be superfluous to improve ventilation for a comfortable condition of the crew.
For those who do not regret money, you can buy a large repair kit and pharmacy accessories. After all, the repair of the tank will occur much faster and protect the crew better. All damage and malfunctions can be eliminated using one button.

How to learn to play virtuosically play and raise statistics

IS-Z will have to taste most of the players due to the fact that it is very universal. Therefore, with a game, almost any tactic is suitable. A wonderful option will be an aggressive game. However, this will be learned, because newcomers are simply not able to benefit their team and damage the enemies. After all, opponents have also earned a lot of experience and can easily destroy any newcomer. But if you do not look at experienced players and rely only on your own strength, you can independently detect good places For tank, shelter and routes. By the way, you can try to ride a team with two or three tanks. The damage will not be so strong, and the target is faster.

Who loves to play carefully and carefully, beautiful suitable game At the middle distance, where you can simply support your team, tyranny one goal, and to remain in the shadows.

Well, if a player for some reasons is at the bottom of the list, it is possible to attack from the long distance. After all, it is quite capable of putting a huge opponent damage from any distance. You need to simply follow the team, avoid direct hits for yourself and helping them shoot. By the way, hiding in the bushes at all is not an option. After all, the remaining one tank will not be able to make an unexpected enemy who unexpectedly.
It is necessary to use speed and dynamism to the maximum, be bold and brave and glad to rush into battle. It was then that it will show himself in all its glory and any player will be able to appreciate his ability to dignity!

IS-3 tank grandfathers. How to play this wonderful tank, is it worth studying or not, what gun to put? What peppers swing first. You will find answers to these questions in this article. The IP-3 letters are decrypted as Joseph Stalin, and the figure is nothing more than a series of model. The tank was released at the very end of the war, or rather somewhere in May of the 45th year and therefore did not have time to brake, although the bars were.

The military called the IS-3 "Pike" for the fact that in front of the tank consisted of two cooked steel sheets at the maximum angle in order to minimize the shell.

In the game, he is very good in these cheeks and if you hit the situation when you leave one on one way there and the result will not make yourself wait a long time, the award will be a good damage. If you, vice versa, play it on it, so that you caress the roma under the corner of 45 degrees as far as possible to the enemy so that he beat in board but not directly, and at the angle then his shells will rickety since it is a very impenetrable board. You can also a tank of the tower of the pits and all sorts of irregularities. It is necessary to call in the hole gently tap the tower and give Damag then to call back into the hole.

IS-3 weapons consist of:

1. A gun with a wedge shutter, a twist brake 3 shot per minute of 122 millimeters.

2. Turrel 12.7 -mm.
The motor was in the feed along with the transmission. Playing on Is -3 Single pleasure. His armor is great for the pouring of the sides. Perfectly ricochet should only get up under as far as possible an angle to the enemy. Our tank makes his tank in the tower, caterpillars, ass.

Perks for the crew of the IP-3 are swinging in this order.

  1. For the commander, the lamp is required, and for the rest of the crew repair (you can swing all the repair later, for gold to make the commander to make a lamp).
  2. Combat fraternity to the whole crew.
  3. Reduce the spread of weapons when driving and turning the tank will not be superfluous.

From the equipment, I would advise you to put the reinforced actuators, the fan, the rate of interest.

Here is the coligen model of the punching tank.

The crew is under the tower on the left of the commander, on the right of the gunner. Driver mechanics can be achieved if you get into the bottom.

The fuel tank on the right in the course of the movement of the Bucket Tank is behind the tower, and the engine as we spoke above behind the tank.

As a tank on Is-3, see this video.

We invite you to see the gallery with this wonderful tank any image from the gallery can be downloaded to your computer and install the desktop background.















IS-3 is a heavy tank of the USSR 8 level. Speed \u200b\u200band damaging tank. It can be effectively used both in the attack and in defense. It has a bad overview, long information and vulnerable wake.

Pumping

  • For the study, 77,000 units of experience are required. Previous Tank - IP;
  • First of all, we investigate the top weapon with a decent purse;
  • Next, we study the top tower. It increases the level of tank security, its review and the amount of HP;
  • We study and put the top chassis, which will have a positive effect on the tank maneuverability and will allow installing heavy equipment;
  • Lastly, we will increase the range and buy a top radio;
  • The next tank in the branch - IS-8. It requires 164.700 experience for its study.

Top equipment

Overview

As in real lifeAnd in the game IS-3 is the development of the IP and IP-2 tank, the style of the game will be about the same - support for the middle and near distance, breakthrough directions with mesmer defense, flanking attacks and defense of the base.

Booking, compared to Tank IP, is greatly improved, and it protects against guns like D-25 and ZIS-6, but practically does not save from long-term 105-mm cannons. The tower is better booking than the case.

The head of the tower completely protects against the top guns of the royal tiger and other tanks, however, has a thin cover that makes its way through the rule of three calibers. The boards have falsebrats that absorb without damage to the shells of any guns and calibers.

The powerful top gun BL-9 has good armoredness, damage and rapidity, but poor accuracy that does not allow it to be used on distant distances.

The length of the hull does not allow to hide behind small houses, but at the same time the tank has a low silhouette, so you can look good enough to disguise the tank.

Because of the small angle of vertical tip, it is necessary to fully show the enemy the slim board of the body and the tower, and the bad review does not allow you to see the hoppy PT-SAU earlier than to be detected by itself, but good maneuverability and high speed allow you to quickly leave from under the shelling and take Defense.

Also, the "sick nose" of the forehead makes it difficult to rumbish rombing.

Benefits

  • High alpha damn
  • Speed \u200b\u200band maneuverability like a middle tank
  • Strong forehead tower

disadvantages

  • Long reloading and reducing the top gun
  • Bad accuracy
  • Small angle of vertical tip
  • Weak body booking
  • Leaning to fire

Crew skills and skills

Equipment and equipment

conclusions

The tank is capable of much. Here you have an attack in the forefront and the support of the allies and the defense of the base. The gun is powerful. But, given such a big scatter, it is especially not fair.

Overview of Khrenovy. To see enemy tank It is necessary to reduce the distance that we know how to do. Thanks to the engine with good maximum speed.

How to break through es-3

The angular armor IS-3 is able to give you a lot of ricochets and impass, if you do not know where to shoot. You can easily spend some of your shells, trying to shoot the tower with excellent front desk or side at a large corner.

Patient Moz heavy tank The IP-3 is considered a belay tab, which is located in the tower and in the housing, so at a convenient case, you can critting it. The crew of the IP-3, located in the tower, is well protected. Mehvoda, located behind inclined front armor, will get much easier.

Booking IS-3

Weak spots

  • In the frontal part of the case there is a vulnerable area in the form of a hatch mechanic-driver. This zone booking is only 60 mm.
  • The roof of the tower is protected weakly. The thickness of the armor in this place is only 20 mm.

Location modules

On the left side of the IS-3 has one great problem In the form of a waters located along the entire front half of the tank, including the tower. While the engine and fuel tanks are located in the rear of the tank.

On the right side, there is a similar situation, except for the wage of the ammunition slightly increased. In general, the right side is practically no different from the left. The tower is the most firm place of the tank, so it is better to shoot on the sides in the hope of damaging the ammunition, the engine or fuel tanks.

In the frontal projection, Damag passes to the Nizhny Brononistist, but if you ended up in the clinche, then all the fire is sent to the surveillance devices. The upper armorist is at a large angle, which leads to mass ricochetes.

The rear of the tank makes it possible in case of breaking through the engine damage. Damage to the engine leads to a loss of tank speed or to a fire. The back of the tower is a difficult target, especially if it is rotated.






Historical reference

By decision No. 5583 of April 8, 1944, the design of a new heavy tank was launched. At the 100th factory, where the leading tank engineers were G.N.Moskvin and V.I. Tarotko, they decided not to move away from the IS-2 developed in the production of the design, but at the same time the upper front side of the housing was performed from two connected and strong inclined to the vertical plane of armor sheets turned in the plan at a large angle.

From above, these sheets were covered with a triangular roof, tilted to the horizon at an angle of 7 °. In this roof, right above the head of the driver mechanic had a hatch through which he could sit in the tank and leave him. Subsequently, such a constructive solution was called "Picky Nose".