Best equipment for light tank. WORLD OF TANKS: SAU - description, tips and what equipment to install. Reinforced sticking drives

Installing equipment on tanks

Equipment is various devices represented by systems, aggregates and nodes that allow you to upgrade technique, make it more profitable and adjust to your own game style. Properly selected equipment in the WORLD OF TANK will help minimize the shortcomings of the car and strengthen its advantages.

Types and description of the equipment

What equipment to put on tanks depends on the characteristics of the technique itself and on the goals that the player wants to achieve. All these devices are divided into removable and complex. The first moves from one machine to another without much restrictions. From complex equipment you can get rid of only for an additional fee.

Types and characteristics of removable equipment in tanks

As a rule, they enter inexpensive packets and have a convenient configuration that is selected at their discretion. Important condition - Slots under the additional equipment on the tank should not be empty.

Stereoscopic telescope

Adds 25% to the survey of the stationary machine. Sometimes the advantage of this device turns out to be decisive, as it gives tactical superiority on the battlefield. The minus is that the device works only in a fixed machine. Therefore, many players prefer an alternative option - enlightened optics. But when used by the use of stereotrubs, it is not bad to increase your chances of winning. Especially if the game is conducted on the "blind" machines with a review of no more than 330. On the melee tanks such equipment for tanks WOT. It is meaningless. It does not need it for both SAU.

Toolbox

Accelerate by 25% repairs. An indispensable additional equipment on tanks where you need to restore something. For example, on melee machines with a large margin of strength. They most often breaks the caterpillar or tool. Moreover, several times for the fight. The box is indispensable in those situations when the crew rolled the repair, but not yet reached the mark of 100%. Having reached the goal, this mark can be moved to another tank.

Masking Network

Adds imperceptibility to the machine that froze in standby mode. The best characteristics This option allows you to achieve in a bundle with the "masking" skill. Well function in bundles with stereo tube, as used for passive light. If you do not know what equipment to put on SAU and PT-SAU, then the grid can be one of the reasonable options.

Complex equipment

If it is on the technique, it is possible to return it only for gold - you have to give 10 units of this game currency.

Resselon

Allows you to charge 10% faster. If you go to the goal and find what equipment is better to put on the tank, then this row will be among the leaders. One of the most useful acquisitions because it increases rapidity. It is used by almost all tanks and self-propellas, including the most specific models. If you do not know which additional equipment to put on the art, it will be the optimal solution. Perhaps the need for it is not only in those machines, where the booster is already not bad.

Reinforced sticking drives

Adds 10% to speed information. This equipment for tanks in World of Tanks is intended for technology, which is preferably shooting from a place - SAU, Soviet equipment. Perhaps, best equipment For art in WOT. For the rest of the equipment, it is more expedient to establish the following to the list of the aggregate.

Stabilizer vertical pressing

Reduces 20% scatter during movement and reversal. A row is used by not only when shooting in motion. This is a universal device and on average tanks shooting due to shelter. Because you have to join a lot of tower, switching to goal. With the stabilizer, the mixture will take less time and the shot will be more accurate. This is one of the most reasonable answers to the question of which advanced equipment to put on the tanks of any level.

Enlightened optics

Adds 10% to the review. The review in the game solves a lot, allowing you to detect the enemy's technique earlier than the enemy will detect us. This is not much as it can add a stereotrub, but optics work constantly, unlike stereotrub, which is turned on in three seconds after the stop. Many players, deciding what better to put equipment on the tank, stop your choice on it. Everything is mostly put optics on light and medium tanks, but some gamers put this equipment on PT SAU with high dpm.

Improved ventilation

All players are wondering - what equipment to put on the lightweight tank? What equipment to put on the average tank? Of course, the valve, as everyone is called ventilation. It adds + 5% to all crew skills. Together with the martial brotherhood and the oppuccie is capable of improving the characteristics of the machine. This equipment is perfect for hard tanks, especially in the middle levels.

Antioxcine Stern.

When players decide what equipment put on heavy tanks, owners of heavy and sedentary cars speak primarily about the side. It will allow you to absorb from 15 to 50% of damage from artillery and Taran Fugasas.

Wet wet wet, filling CO2 tanks

Often, one enemy shot can blow your car because of the explosion of the waggelading, or set fire to it. That this does not happen, players use these bums that increase the strength of the wake-up and fuel tanks by 50%. Filling CO2 tanks reduces the likelihood of damage to the tank and fire as a result of it. Install such a module makes sense, for example, at T-34-85, kV-1c and some other machines.

Enhanced suspension

Players put this equipment mainly on Stock Machines, preferring instead of a running opening more powerful gun. But the stock chassis will not allow to put a new tool due to low lifting capacity. Increased lifting capacity can be just an enhanced suspension that adds 10% to it.

Equipment - systems, aggregates and nodes, allowing to improve the characteristics of the tank. It may be simple (removable) or complex (unknown).

Removable equipment can be moved from one machine to another, or to the warehouse for free. In order to dismort the complex equipment, it is necessary to pay 10 gold units.

Simple equipment

Effect: + 25% to a radius of a review from a fixed tank.

Description: One of the most useful types of equipment. 25% Bonus for review is very impressive, and sometimes decisive. A tank or self-propeller, who noticed the enemy first, has a huge tactical advantage. As a rule, this is the right to the first shot or the opportunity for various maneuvers (a change of position, retreat, turn to the enemy armor). Moreover, good review It is beneficial in the financial plan: if the tank sees further, he is less likely shooting in someone else's light, on the contrary, it shines allies, thereby earning loans - as a result, the piggy bank goes all income from his tune and part of income from the allied tune.

Stereotrub works only in a stationary position, so lovers active game Usually prefer an alternative - enlightened optics. However, in fact, even high-speed tanks can extract the tremendous benefit from the use of stereotrub. It can be a passive light for allies or careful progress from shelter to shelter: they got to the bush - they looked around if there were no danger, moving on.

Of course, the greatest benefit from stereotrubs will feel sowing PT-SAU, such as Ferdinand, ISU-152, Jagdpanther and others. The pipe will allow them to discover the enemy at the limit of visibility first, to shoot and leave the shelter to recharge.

For blind cars with 260-330 reviews (HETZER, SU-152, SAU-40 and others), stereotrub can become a real chopstick, especially at the end of the battle when you need to drag. With a stereo tube, even a weak tank is able to fight off several opponents traveling under the flame one by one, or to bring the fire of friendly artillery.

The pipe should not be used on the melee tanks, such as MAUS, E-100, IS-7, kV-5 and others. In addition, on the technique with a review 390+, the effect of the pipe will be excessive at a limit of visibility in its illumination of 445 meters. Of course, in this case, the tank receives a bonus to democating opponents, but still rational on such machines to use optics.

Verdict: The stereotrub is simply combined on the Gaubic Sau and on the Middle Fight Technique. For combat vehicles with a review 390 and more efficiently using enlightened optics. For all other, this type of equipment is recommended for use. For most ambideous snipers and lovers of passive light tactics, put surely.

Masking network.

Effect: Significantly reduces the visibility of the fixed machine.

Description: Unlike the "masking" skill, the network is useful not only for low-cost cars - a bonus for imperceptibility is fixed. Nevertheless, occupy the precious slot equipment to the camouflage network should be where it is really necessary in the bundle with the skill "masking".

The network in combination with stereo tube can be useful for passive light: a light tank with disguise, the network and stereotrub is driving in a bush near the path of movement of enemies and leads the fire of the Allies, remaining unnoticed. In addition, nothing prevents the use of similar tactics on PT-SAU: up a certain moment Low allies, and when the enemy comes closely, open fire yourself.

The grid can be useful and on SAU, if enemy light broke through it. If the lase is not going directly at you, but is engaged in search at a certain distance, it will be more useful to get lost, hiding the network, and not try to destroy the enemy yourself, thereby revealing its position. Even if the help is to wait for now, good disguise gives the chance to let the enemies closer and make a more prepared shot.

Verdict: Useful type of equipment. Recommended for light tanks, PT-SAU and SAU, whose carriages are swinging camouflage. The greatest benefit will bring to lovers of a cautious game and sniper tactics well-dismantled in the mechanic masking and detection in the game.

Toolbox.

Effect: + 25% to repair speed.

Description: This type of equipment is useful on that technique that something often criticized. First of all, these are caterpillars and an instrument. In this regard, the box will bring the greatest benefit on heavy melee tanks with a high margin of strength (E-100, E-75, T32, KV-5, IP-3 and others) - they often have to either become a rhombus or to dance the body, making it difficult to enemy aiming. In such cases, the projectile often flies into the caterpillar. American TT and PT-SAU, such as T29, T32, T30 usually play through the tower and often get the crit guns several times for the fight. In addition, superboraded machines, such as MAUS, often suffer from cristes of the gun - desperately piercing their armor enemies below the level like to go to the Fugas and spoil our life, breaking the main caliber. Acceleration of repair will be useful for PT-SAU - enemies are often deliberately knocking off the caterpillar to enter the flank and rear helpless self-propeller. Often, the caterpillar breaks down and broken by the Fugas artillery. Timely repair will allow to get away from subsequent shells that are broken "after".

It is important to remember that the effect of the box is folded with the "repair" skill, pumped from the crew. Moreover, without repair, the box will be practically useless. Another thing is when the repair swings, but has not yet reached 100% and this case is the most common reason for installing a drawer with tools. That is, when pumping repair at the crew on some TT or st, we put the box. When the repair is completely (or almost completely), it is pumped from all tankers, we change the box to some other useful equipment. It should be borne in mind that the time of repair of modules from different cars is different. For example, in German VK3601 (H) with 100% repair, a shot down caterpillar is repaired for 7 seconds. Setting the box helps reduce this time up to 5 seconds.

In general, the recommendations on the use of the box are the same as on the use of repair skills. Where repair goes first skill (and this is most of the equipment in the game), there and the box will be useful. And where we put a repair of 3-4 skills, there and the box will not be especially useful. Among such machines, it is possible to note LT and ST to 5 levels, as well as all the Gaubic Sau. The reason lies in the fact that for tanks with a small margin of strength stop under the fire due to the loss of the caterpillar, as a rule, leads to fast death. The caterpillar simply does not have time to be repaired (both with a box and without) and it is more expedient to use Remkomplekt.

Verdict: Box with tools Useful type of equipment. Recommended for TT, ST and PT-SAU from 5 level, whose carriages swing repairs. Most useful for heavy tanks with plenty of HP. It is removed for free, so it can be useful as a temporary measure for tanks, on which the necessary equipment has not yet been purchased.

Complex equipment

Resistor - Reduces the time of charging (recharging) tools by 10%. Not available for tanks with a charging machine (drum), except 59-16.

Improved ventilation - adds 5% to the level of ownership of the main specialty and additional skills All crew members (on skills do not affect). Not available for technique with open logging.

Strengthened entry drives - increases the speed of 10%.

Stabilizer vertical navigation - Reduces the spread when driving and turning the tower by 20%.

Enlightened optics - adds 10% to the radius of the review, but not more than 500 m. Exceeding this value increases the quality of the review, that is, disguised opponents will be discovered earlier. When sharing with stereo tube, bonuses are not summed up, a larger is used (that is, the pipe works in a state of rest, optics in motion).

Antioxcine subboings - increases the absorption of damage from explosions and taran by 20, 25, 30 or 50%. The action applies to the explosion of the shells that did not break through the tank or the "covered" tank.

Springs - increases by 10% carrying capacity of the chassis and adds 30% to the strength of the chassis.

"Wet" wet-containing - increases the amount of HP alert by 50%. Thus, it becomes more difficult to damage it and, accordingly, blow up.

The filter "Cyclone" - increases the engine strength by 50%. It makes no sense to put this equipment for sharing with equipment twisted revolutions, since the latter removes not a fixed number of engine strength points, and percentages of strength. Installed only by soviet tanks.

Filling the CO2 tanks - increases the strength of the tanks by 50%. Available only for tanks 6-10 levels.

Additional primrates - increases by 10% permeability on weak soils and 5% - by middle soils.

Video

If you play a "world of tanks", then for you it is unlikely to be a secret that the presence of an expensive tank is not enough to succeed on the battlefield. You need to be able to correctly develop your car, skillfully pick it up, as well as understand its advantages and disadvantages to fight, destroy opponents and stay alive. For each of the machines there are their strategies that may be more or less successful. Naturally, everything is largely depends on the player himself - to manage many tanks you need a lot of practices and skills. But still, without the right development, any tank even in the most skillful hands will be inffective. For example, you can take the Soviet heavy tank IP-3, which is very popular with the players of the "Peace of Tanks". This machine has a fairly high speed and big firing power, but you can not even imagine what threat it will represent if it is properly equipped. So, what equipment to put on IS-3 so that this tank becomes something incredible?

Tool

Already the initial tool with which the model is sold in the store can please a novice fan of tanks. Pretty high armor breaking, not bad damage, big rapidity - all this makes even the stock IS-3 powerful tank. But what equipment to put on IP-3 so that it becomes even better? You can start with a decrease in caliber to 100 millimeters, but at the same time the D-10T will add to the rapidness, it will not get the biggest scatter, and most importantly - the time of information on this tank will be given a possible minimum. But this is not the most optimal tool, instead you can put D-25T - here the rapidity increases only a bit, but the damage and caliber are not falling so critically. But the best tool for this tank is the BL-9, this gun increases the punching ability, rapidity, and minimizes the spreading spread. So, everything is clear here - it's time to deal next with what equipment to put on IS-3.

Selection of Tower

Stock Tank tank gives him only 175 millimeters of frontal armor. If you decide to leave it, then you will have to think firmly about what equipment to put on the IS-3, as you have to compensate for such a thickness of the armor. It is quite difficult to make it, therefore it is better to purchase an improved tower at which the thickness of armor will increase to 250 millimeters, and besides, another twenty meters of the review radius will be added. However, the speed of rotation of the tower falls slightly, but it is easier to compensate for the almost whole centimeter of the armor. If you look at the original TANK IS-3, the photo will make you impressive - it was a powerful car that forced the enemies to terrible. In skillful hands in the "world of tanks" IP-3 also enlightened fear on opponents.

Should I change the engine?

The original IC-3 engine is also good enough, but it is still worth replacing it. FROM new version The engine power will increase by fifty horsepower, which will allow him to add in speed. The IS-3 tank, whose photo is already forced to imbued with respect for it, initially quite fast for the heavy model, but with a new engine it becomes even more dangerous. Moreover, three percent is reduced by the likelihood of fire, and the weight of this motor is also less than fifty kilograms. In the game "The World of Tanks" IP-3 is a threat in any closure, but if it is properly and maximized it, then anyone will not last.

Installing a new chassis

Stock Communication is the name of the tank itself, but it can be replaced with a new one, to the labeling of which the letter M. But what does it give? It is not necessary to change it first, but it is still necessary to change it, because in the game "The world of tanks" IP-3 can boast of its grief. The new chassis will allow him to carry on three tons more, which can positively affect the outcome of any fight. Moreover, the car becomes more turning, as its rotation speed increases that an important role can also play in battle. Overview of the IC-3 tank is shown so far that in the maximum configuration it becomes more and more frightened. What will give him a change of radio?

Possible radio receivers

A stock radio receiver is not particularly impressive - it works only at a distance of 440 meters. That is, if you are too far from comrades, I will not help you think about the enemies, the notions are not displayed on the radars of your associates, and you will have to fight yourself. Therefore, it is very important that you change the radio to a better model. At the ninth level, you can install the radio that will transmit a signal by more than 600 meters, and on the tent you will have a chance to maximize this aspect of your tank, as you will find a model with a link range of 730 meters. Then teamwork will be implemented at the highest level. WORLD OF TANKS is a game that requires interaction between comrades. And if you go into battle as a group of single tanks, then you will be much more difficult to win than if you fought a close team in which the maximum understanding reigns.

Installation of additional equipment

As you know, each tank has three slots to install there with some useful objects that benefit in battle. Given the fact that you need to make an emphasis on fire power, you can choose a rather interesting kit. First, install the rate that increases the rapidity of the gun, which is very important if you did not decide to stop on the gun d-10t. Then be sure to use reinforced drives, as they guarantee acceleration information, which is one of the most weak places Your car. Do not forget about ventilation, since the crew play a big role in this car, and without ventilation it will not be so effective. Installation additional equipment It is not a versatile process, that is, it is impossible to say that the above-mentioned set is one hundred percent winning. You need to look in circumstances, because equipment options exists abundantly, and you will be from what to choose.

Tank advantages

So, IP-3 is a model that can be used for both defense and attack, but it looks best of all in the role of high-speed support, preferably with flanks. Among the main advantages that can be noted from this tank, there is a wonderful booking that you can do even better. But still most importantly, it is the power of the gun and high speed. Also worth not to forget about the good turning of this tank, which gives him more freedom of action on the battlefield.

Disadvantages of tank

However, it is worth saying. That IS-3 has and certain disadvantages with which you have to be reckoned. For example, many complain about low review range. SAMI a big problem IS-3 is, naturally, the speed of information. However, this you can normalize with the help of enhanced drives and experienced and skillful control of the machine. Otherwise, this tank is more than good, and with proper development becomes a magnificent attacking power of support, with which you have to be considered any opponent. IC-3 may impose a battle and alone, but it looks best when there are more powerful tanks, as well as light models - in general, in a group offset.

Each World of Tanks player must remember - strong tank quality can be strengthened. Weaknesses, respectively, must be eradicated. Achieve a technical balance in the car is possible using the crew (its skills and skills), equipment and equipment ..

Stock pocket does not pull

By purchasing the first level 2-3 tanks, buy equipment. At least removable. It includes: a camouflage network, a stereotrub and a tool box. They are transferred from technology to technique without the need to dismantle paid by gold. Therefore, it is not necessary to purchase with a dozen camouflage networks or stereo rub. Enough pairs of instances.

Masking Network (MS) reduces the visibility of the fixed machine. The action is activated 3 seconds after the stop. MS adds: 15% of imperceptibility for anti-tank self-propellants; 10% for light tanks (LT) and medium tanks; 5% for artillery and heavy tanks. MS is useful for a secretive and positional combat inherent in PT-SAU, as well as passive LT intelligence. The mass of MS is 100 kg, and the price is 100,000 credits.

Stereoscopic telescope Adds 25% to a survey of a fixed machine (no more than 445 meters). It allows you to detect the enemy before he is you. The right of the first shot is an important advantage in the game. Stereotrub, like MS, is suitable for wartsy PT-SAU or LT. She is good and so that there is a lack of many tanks - a low radius of the review. Sorry, the properties of this utility subject are not summed up with enlightened optics. The mass of stereotrums is 50 kg, the price is 500,000 credits.

Toolbox increases the rate of repair of damage by 25%. It is often installed until the crew pumps the repair skill, and after being removed. The weight of the drawer has a lot - 100 kg, and cost and suppressed - 500,000.

Complex equipment

It is dismantled with the car only for 10 units game gold or after the destruction. For this reason, experienced tankers hold the galloping of gold about the reserve. In the name of savings, think carefully in one or another module on your favorite tank. He is not rubber.

Springs They are divided into many types specified in Wot Wiki. Their main tasks: an increase in the carrying capacity of the chassis and softening damage during falling, so the springs are useful in two cases. First, they allow you to install (heavier) cannon or tower, if there are not enough experience to study the chassis. Secondly, they insure an easy and fast tank from severe damage when falling from hills and hills. The cost of springs varies from 20,000 to 600,000 loans. Not to say that this is the most useful equipment in the World of Tanks, but sometimes they make sense to be installed on a temporary basis.

Antioxcine Stern. - Another type of equipment that is not particularly popular. It enhances the protection of the tank from the fugasal shells of artillery and reduces the risk of the contusion of the crew members by 20/25/30 / 50% depending on the type of approach. The cost is gradually from 50,000 to 750,000. To buy such a thing is reasonably only for massive cars, often suffering from accented artillery fire. However, it is better to save a place for more useful accessories.

Improved ventilation (Class 1-3) adds 5% to all crew skills. An excellent choice for those who want to receive an advantage in battle. Equipment is not available only for cars with open logging. The cost jumps from 50,000 to 600,000 credits, and the mass is 100/150/200 kilograms. Improved ventilation must be installed on any tank regardless of the game style. What for? Then that recharging is faster, the review is better, and movement maneuverin. In combination with the skill "Combat fraternity", a commander's bonus and premium equipment, you can increase the standard characteristics of the machine by 32%.

Wet smoking Adds 50% strength to ... ammunition. Everything is simple. Not the most needed equipment in the game, but in isolated cases can help.

Resselon It can be a warm and gun, sharing at the middle and large caliber. It reduces the time of reloading tools by 10%. It is a pity, tanks with drum charging The useful device does not shine. Exceptions are: 59-16, Type 5 CHI-RI and SPAHPANZER SP I C. Yes, and because these machines have an alternative gun with standard recharge. The cost of the rate varies from 200,000 to 600,000 credits and do not regret them. Quick Recharge - more shots - Above the amount of damage - more seriously contributed to the victory.

Additional primrates In most cases, a waste of 250,000 loans. One of the most useless and rarely used types of equipment. Increases the permeability of weak and middle soils, but has strict limitations by type of equipment. Gruppes are put on only 12 cars and then mostly German. Use instead the skill of the mechanic-driver "King of off-road".

Filling tanks CO2. Adds 50% of tank strength, as reducing the risk of fire. It becomes available with the VI level of technology. Equipment divides the "honorable" place for unnecessaryness with primers and a filter "Cyclone". It is useful for those whose tank is burning in every battle of Aki witch at the bonorable of the Inquisition. The rest is also recommended to use the "Clean and Order" skill.

Enlightened optics - Useful object adding 10% to the review radius and working in motion as opposed to stereotrum. Put optics is possible on any tank. "Blind" machine is needed for obvious reasons. "Zorky" will erect the possibility of detecting the enemy to Absolut. Usually, the optics is installed medium and light tanks, in whose tasks include the search for the enemy. It is 500,000 credits.

Stabilizer vertical pressing installed on the lungs, medium and heavy tanks VIII-X level, as well as in some raging machines below. The module reduces the spread of the gun when moving and turning the tower, i.e. Enhances the accuracy of the go. It costs from 500,000 to 600,000 credits. His purchase is strictly recommended for fans of Soviet and American Art or TT.

Reinforced sticking drives - Need for any tanker thing. Regarding most of the guns are reduced slowly, and the drives reduce this drawback by 10%. For some machines, this equipment from the panacea turns into doping, increasing the already rapid reduction until indecent speeds. Falling it is not worth it, but half a million exactly.

Filter "Cyclone"increases the strength of the engine by 50% with a limitation on Soviet tanks and is infinitely far from the status of "hit sales". So it's not worth your 500,000 credits.

Summing up and distribution of advice

Not all equipment is equally useful and efficient. The most important thing for the player is to choose the perfect kit for a particular machine that reveals its potential completely. Take, for example, the "American" x level without explicit cons - T110E5. Good stabilization of the gun is complemented by a stabilizer of vertical tip. Fast recharge is accelerated by an instrument rate. Crew skills increase after installing improved ventilation. As a result, T110E5 becomes even more accurate, faster and more dangerous for the enemy. Soviet heavyweight VIII level IS-3, on the contrary, there are deficiencies. However, slow mixing of the guns is leveled by the actuators, poor shooting on the move - a stabilizer, and slow recharge - a large caliber rate.

Board Finally: do not waste great amount loans for the purchase of modules, and try to wait for festive shares from wargaming. Discounts on the equipment will allow you to replenish your own warehouse, saving significantly on purchases.

Bones (currency in World of Tanks) is very long and for many it will take several rank seasons to buy their first module (advanced equipment). And here it is extremely important not to guess with the purchase and for what tank to choose equipment.

We also pay attention to the removal of improved equipment will require 200 bons. Consider all available modules ascending usefulness.

Act: Increases repair speed by 40%.

Cost: 3 000 BONON

Treaty of purchase: -5 /10

Here is one important nuance: a couple of patches back the equipment has become "difficult." That is, now this useless rubbish for 200 bones is removed.For utility in the case of 99% of tanks, even "ordinary" equipment will be useful.From 1 to 10, the feasibility and profitability of such a purchase are about the same as at the reappearance of cigar from $ 100 bills.

It is worth buying if you hate these damn victories and adore overcome pain on all tanks. BDSM shorter ...

An example of application: T110E3. With a late crew and gold remedle.

Example of proper use: Leave it "on the store shelf."

Act:Enhance the speed of information by 12.5%.
Cost: 5 000 Bonov

Treaty of purchase: 2 /10

The whole essence of the module is simply n and to the hour. A quarter is better than ordinary drives, but here there is one thing - the usual drives also give a penny and inferior to most modules are extremely moved by newcomers.

Act: Increases a radius of a review by 12.5%, but not more than 445 m.
Cost: 4 000 BONON

Treaty of purchase: 5 /10

Tanks are generally a game about review. The universal module is put on any tank, in this whole essence. At some not to put "ventilation" because of the open logging, many are not put in Stub. Well, the cost below 1000 Bon will not be superfluous.

Act: Reduces recharge time by 12.5%.
Cost: 5 000 Bonov

Treaty of purchase:6 /10

Well, everything is obvious, the DPM thing is good and pleasant. Let the game with this module may be less effective than with jounted optics, but definitely beware and more pleasant. Ideally go on tanks without explicit weak Partiesthat need to somehow compensate.

An example of application: Most greatly looks at two tanks from the off town.

1) The strongest universal of the game is the Divine (well, except that you are blind, only TSSS!)

2) Aggressor with superlast, selection of bold, fast: T-62 / Object 140

A complex of stabilization equipment

Act: Reduces the spread when driving and when turning the tower by 25%.
Cost: 5 000 Bonov

Treaty of purchase: 9 /10

The module itself in the game is strong and a little imbalance, and doubly hard it becomes drummers. (! The stabilizer strongly affects the information after the shot!)

And if you are a lover of strong drums that do not have time to learn for the CD Pulk - this is 100% your choice! The following tanks with superlast are an example of the epic random breakdown of the knee, try not able to break away!
Bat.-Chatillon 25 T
T57 Heavy Tank.

T54E1

other. This module multiplies the pleasure of fast drums on 3. The author of the article nailed the cloud of bones to the instructions on the Stub - how to tear off here? !!

Act: Increases the level of ownership by the main specialty, as well as all the skills and skills of the crew members by 7.5%.
Cost: 5 000 Bonov

Treaty of purchase: 9 /10

Simply a cheat module. It gives extremely much: DPM, Stub, accuracy, maneuverability, disguise repair (peppers), review. Thanks to the department of Muzrauza for the fact that the numbers for the modules were taken from the ceiling, an ambulance hand!

It has only 1 disadvantage: not put on the tanks with open logging.Extremely hard integrated BAU of all parameters (do not forget that besides the parameters in the hangar, there are still a bunch of hidden tanks).Objectively, the object for breaking random.