An outdoor pie game for preschoolers. Folk games card file. Russian folk game "Pie"

Outdoor games

Relay game "Who is most likely to take the grain to the elevator"

Purpose: to foster friendly relations between children, to develop gross motor skills of the hand.

Game task: wind the rope on the stick faster than the opponent.

Material: 2 cars on a rope with wheat grains.

Stroke:

2 children take part in the game. Children sit on a chair holding a stick with a rope from the car in their hand. They twist the rope onto a stick, trying to overtake the opponent and at the same time not drop a single grain.

The old game "Pie"

Purpose: To foster friendly relationships between children, respect for peers when dragging into their team, to teach them to observe the rules of safe behavior.

Game task: drag as many "pies" as possible to your team

Material:

Stroke:

1. Choose a pie with the help of a rhyme (or a buffoon can play a pie for the first time);

2. We are divided into two teams, we become face to each other.

3. The pie stands in the middle, rests his hands on his hips, puffs out his cheeks.

4. The teams say the words: “Here he is, how tall he is, here he is so soft, here he is so wide, Cut him up and eat! "

5. After these words, the players, one from each team, run to the pie and try to win it over to their side. Who will win, takes the pie to his team.

6. A new "pie" is selected from the losing team.

7. The team that takes the most "pies" wins.

8. The game ends when one of the teams does not have one person left.

Children play an active game, the teacher, if necessary, makes adjustments to the actions of the children.

Ball game "Question-answer"

Purpose: to develop the ability to choose the same root words with the word "bread" for answers.

Game task: when catching the ball, concentrate and give the correct answer to the question.

Material: ball.

Stroke:

The teacher asks a question and throws the ball to the child, the child answers and returns the ball to the adult.

Name the bread affectionately (Khlebushek)

What are the crumbs of bread? (Bread)

What is the name of kvass from bread? (Bread)

Bread Slicer (Bread Slicer)

Bread storage utensils? (Bread box)

Who grows the bread? (Grain grower)

Who bakes the bread? (Baker)

Name the factory where the bread is baked? (Bakery)

What is the name of the dough products? (Bakery)

An outdoor game "Who will collect the ears faster?"

Purpose: To foster friendly relations between children, to develop quick reaction, the ability to show honesty.

Game task: at the end of the music, be the first to take the spikelet.

Material: spikelets, one less than players.

Stroke:

Spikelets are laid out in a chaotic manner on the floor. Under musical accompaniment children walk (jump, run) around the hall. At the end of the melody, the players quickly take one spikelet at a time. Whoever does not get the spikelet is out of the game. When repeating the game, 3-4 spikelets are removed. The last player in the game wins.

Outdoor game "Friendly grains"

Purpose: to foster the desire to participate in games with elements of competition, to develop the ability to act in a team, to develop imagination.

Game task: the fastest to get together in one spikelet.

Material: 1 hoop for every 5 people.

Stroke:

Spikelet children form a small (inner) circle, and their seed children form a large (outer) circle. Participants in each circle hold hands. When the music starts playing, children walk in opposite directions - clockwise and counterclockwise. As soon as the melody stops, everyone disengages their hands. Children-spikelets take places in the hoops, and children-seeds must try to find their spikelet, run up to it and hug it before the rest.

Outdoor game "Show the spikelet"

Purpose: to develop attention, the ability to quickly respond to the signal of the leader

Game task: be the first to give the spikelet to the leader.

Material: wheat spikelets

Stroke:

The players are divided into two groups and line up opposite each other, holding their hands behind their backs. There is one player in the center between the ranks. In each team, a leader is chosen, who is given a spikelet. The leader behind his team discreetly places a spikelet in the hand of one of the children. After that, the player in the center gives the command: "Show the spikelet!" Children with spikelets should run out and give their spikelet to the host. the winner is the one who gives up the spikelet faster.

Game-relay "Bread Shop"

Purpose: To foster a culture of fair competition in competitive games, the desire to participate in games with elements of competition, to develop the ability to act in a team.

Game task: Faster than the other team to exchange soybeans tokens for bakery products.

Material: 2 shopping bags, tokens according to the number of players, dummies of bread.

Stroke:

Let's split into two teams. I will give each team a shopping bag. You will exchange your coin tokens for baked goods in our store.

(A child with a bag runs to the store, leaves a coin token. The mice are given a bread product, the child puts it in a bag, returns to the team and passes the bag to the next participant.)

Team game "Collect the loaf" (puzzles)

Purpose: to develop the ability to enjoy the results of collective work, to develop the ability to act in a team.

Game task: quickly and correctly assemble cut pictures with the image of a loaf.

Material: cut pictures with the image of a loaf

Stroke:

On 2 tables in envelopes there are cut pictures with the image of a loaf. It is necessary to collect the image faster and more accurately than rivals.

Outdoor game "Mousetrap"

Purpose: to develop in children endurance, the ability to coordinate movements with words, dexterity. Exercise in running and squatting, building in a circle and walking in a circle.

Move: the players are divided into two unequal teams, the big one forms a circle - a "mousetrap", the rest are mice. Words:

Oh, how tired the mice are

They ate everything, everyone ate.

Beware of cheating,

We will get to you.

Here we will arrange the mousetraps,

Let's catch everyone now!

Then the children put their hands down, and the "mice" remaining in the circle stand in a circle and the mousetrap increases.

Old Russian folk game"Reapers and Ploughmen"

game for a large group of children.

It will be appropriate for folklore festivals, especially those related to harvest and fertility. Moreover, in each group - both among the "reapers" and among the "ploughmen" there should be two or three people who know the text of the song. Then, by the end of the game, most children will be able to remember it. If there are no such expert players, then an adult driver can help the children pronounce and memorize the text.

The rules of the game of the old Russian folk game "Reapers and Ploughmen"

To play, children are divided into two equal teams. One team of "reapers", the other "ploughmen". In order to divide into teams, you can use folk counting rhymes, drawing lots. You also need a presenter for the game. He practically acts as an arbiter, so an adult is best suited for this role.

A line is drawn on the site, and at a distance of about 2-3 meters from the line there are two large circles - one of them is "arable land", the other is "cornfield". The ploughmen team stands on the other half playing field where “arable land. And the team of "reapers", respectively, where "cornfield". The driver stands a little to the side. The teams enter into a "dialogue", teasing each other:

Pahari:

And we plowed plowed fields, waving furrows with a plow!

The furrows are wide, the stripes are deep!

And you are thin reapers, your sickles are stupid!

Reapers:

We are young reapers, we have golden sickles!

We reaped grain, knitted in sheaves,

They drove to the current, threshed with a flail,

They beat out the grain, steel with pies!

After these words, the driver throws a block - a die. On the one hand, such a block should be planed, and on the other hand, preserve the bark. The planed side is "cornfield", the side with bark is "arable land". Any object can be used as a lot. For example, a matchbox, one side of which is sealed with yellow ("cornfield") and the other with black ("arable land") paper.

If the lot falls on the side that indicates "cornfield", then the driver shouts: "One-two-three! Run to the field! " After that, all the "reapers" try to run into the field. The player who is inside the circle is safe - he cannot be caught. "Pahari", run across half of the "reapers" and try to catch them before they have time to run into the "field". The captured "reapers" are transferred to the team of "ploughmen". Everyone returns to their original position. The game is repeated.

If the lot falls upside down with the “arable land” side, then the driver says: “One-two-three! Run to the arable land! " In this case, the "ploughmen" run away, and the "reapers" catch them.

The game ends when all players are on the same team.

Mobile game "Find and be silent"

Purpose: to teach to navigate in the hall. To bring up endurance, ingenuity.

Game description: The educator shows the children an object (spikelet), and after they closed their eyes, he hides it. Then he offers to look, but not to take, but to tell in your ear where it is hidden. Who found the first one and the leader in the next game


We asked our oven:

What should we bake today? -

We asked the stove

The dough is kneaded.

The dough was rolled out with a rolling pin,

Rolled out -

Don't get tired.

Stuffed with cottage cheese

And they called it pie!

Come on, the stove,

Give the cottage cheese a place!

(Children imitate the movements indicated in the rhyme.)

IN. Guys, what do you think can be made from the dough?

(Answers of children).

IN... Look, these plates contain different pastries (round, square and curly cookies; hemispherical gingerbread, bagels, buns). How would you go about decorating them?

(Answers of children).

IN. Right. Cookies can be sprinkled with poppy seeds, nuts can be pressed into the dough, or decoration in the form of balls and flagella made of dough can be glued. You can also apply a pattern using a stack.

(Children sit at tables.)

IN. Roll out the dough with a rolling pin and cut out the cookies using the molds you like.

(Children do it.)

Physical education

"Pie"

I bake, bake, bake

Children are all on a pie.

And for my dear mom

I'll bake two gingerbread cookies.

Eat, eat, mommy,

Delicious two gingerbread!

(Children d They eat movements that imitate kneading dough, sculpting pies. Stretch your arms out, palms forward. Shake palms. They sit down.)

IN. To decorate cookies with a flower, you need to roll thin flagella out of the dough, cut them into small pieces, slightly flatten each one - these will be the flower petals.

(Children do it.)

Arrange the petals in a circle over the cookie.

(Children do it.)

- Make a ball of a different color from the dough and press it into the middle of the flower.

(Children do it.)

To decorate the cookies with leaves, flatten a small dough sausage, sharpen and place on the cookies, then carefully stack the veins to make the leaf look like a real one.

(Children do it.)

Children transfer the finished products to a baking sheet, previously oiled. The filled baking sheet is transferred to the kitchen for baking.

Educator: Guys, we have prepared wonderful cookies, delicious and beautiful, like in a fairy tale. After sleep we will have tea, we will treat each other with cookies, and in the evening we will treat our mothers and grandmothers, whom we love so much.

ABSTRACT

Circle Classes

"Merry dough plastic"

in the middle group

Theme: Jingle Bells

Modeling of New Year's decorations

Software content:

Give an idea of ​​the folk traditions associated with bells;

Learn to create volumetric hollow crafts from salt dough;

Continue to teach different techniques for decorating stucco figurines;

Develop fine motor skills fingers;

Develop a sense of form, proportions;

To cultivate aesthetic feelings and accuracy.

Preliminary work:

Examination of bells, comparing their shape with bell flowers;

Preparation of salt dough;

Conversation about the upcoming New Year's holiday;

Preparation and decoration of group rooms for the holiday;

Laying out patterns from different elements in your free time.

Materials, tools, equipment:

salt dough, oilcloths, stacks, felt-tip pen caps, beads, beads, sparkles; picture " New Year's celebration"; small artificial herringbone; audio recording of bell ringing; cast bells of various types; routing.

Course of the lesson

Educator. Children, I heard our dolls say that they also want to celebrate the New Year, but, unfortunately, there is no Christmas tree in their doll corner. And today we received a parcel from Santa Claus. What's in it? (gets out a small artificial Christmas tree and bells, ringing them alternately.)

Children... This is a Christmas tree for dolls . These are bells.

IN... That's right folks, those are the bells. They are small and large, loud and quiet. Bells have been used by people for a very long time. Bells sounded the alarm when a fire broke out, bells called warriors to battle and greeted the victors. Small bells were hung around the necks of horses and goats. Let's hear how bells can sound differently.

(Listening to the audio recording "Bell Ringing".)

IN. How many poems and songs have been written about bells and bells! For example, these are:

The three rushes, the three gallops,

Dust curls from under the hooves.

The bell will cry

Now he laughs, then rings.

IN. Guys, why do you think Santa Claus sent us the bells? I think I figured it out. He wants us to decorate the doll Christmas tree with bells, which we will make and paint ourselves. And our bells will ring like this.

Russian folk game "Stream"

Target: Learning in a playful manner of walking, attentiveness, playing in a team.

Description: Children become couples holding hands. Hands must be raised up in such a way that a "house" is obtained. Pairs of children stand one after another, gradually moving forward. Something like a "stream" is formed, which is constantly flowing.

One person enters the beginning of this stream, passes under the raised hands of the players and grabs one of the players by the hand from the bulk, taking him with him to the end of the stream, standing up as its last link. The next pair of players rises to the vacant place, and the released player goes to the beginning of the stream and does the same - goes under the hands of the players, snatching the person he likes from the stream by the hand and leading him to the very end of the stream.

The options are:

Depending on the size of the playing area, the playing pairs walk with an even confident step straight or in a circle. At the signal of the teacher (clap of hands, whistle), the first couple, bending down, enters the "corridor" from their hands.

Russian folk game "Cabbage"

Target: To develop in children the ability to perform movements on a signal, the ability to coordinate movements with words, exercise in running, the ability to play in a team.

Description: A circle is drawn - "vegetable garden". In the middle of the circle, hats, belts, scarves and so on are folded. This is "cabbage". All participants in the game stand behind a circle, and one of them is chosen by the owner. He sits down next to the cabbage. The "owner" depicts with movements what he sings about:

I am sitting on a pebble, I am amusing pegs with crayons.

I am amusing pegs with small pegs,

Your city's garden,

So that the cabbage is not stolen,

They didn't come running to the garden

Wolf and fox, beaver and chicken

The mustachioed hare, the clubfoot bear.

The players try to quickly run into the "vegetable garden", grab the "cabbage" and run away. Whoever the "owner" catches is eliminated from the game. The participant who takes away the most "cabbage" is declared the winner.

Rules of the game: You can only run after the words "clubfoot bear."

Russian folk game "Grandfather Horn"

Target: To develop, develop quickness, dexterity, eye, improve orientation in space. Exercise while running.

Description: Children choose Grandfather by counting.

By the dew of God,

On the pop lane

There are cones, nuts,

Honey, sugar

Go away, Grandpa Horn!

The selected Grandfather player is assigned a “home”. The rest of the players move 15-20 steps away from this "home" - they have their own "home".

Children: Oh you, grandfather Horn,

Burned a hole in my shoulder!

Grandpa: Who's afraid of me? Children: Nobody!

Whom he has pissed off, he catches those who play with him. As soon as the players run from house to house and the driver and the assistant take their place, the game resumes.

Rules of the game: the game continues until there are three or four uncaught players left.

Russian folk game "Frogs in the Swamp"

Target: To develop in children the ability to act on a signal, to exercise in jumping on two legs.

Description: The shores are outlined on both sides, in the middle there is a swamp. On one of the banks there is a crane (beyond the line). Frogs are located on bumps (circles at a distance of 50 cm) and say:

Here with a wet rotten

Frogs are jumping into the water.

They began to croak out of the water:

Kwa-ke-ke, kwa-ke-ke

It will rain on the river.

With the end of the words, frogs jump from a hummock into a swamp. The crane catches those frogs that are on the hummock. The caught frog goes to the crane's nest. After the crane has caught several frogs, a new crane is selected from those who have never been caught. The game resumes.

Russian folk game "Golden Gate"

Target: To develop, develop quickness, dexterity, an eye, improve orientation in space. Exercise chain walking.

Description: A pair of players face each other and raise their hands up - this is the gate. The rest of the players take each other so that a chain is obtained. All children say:

Ay people, ay people

We have woven our hands.

We raised them higher

The result is beauty!

It turned out not simple,

Golden Gate!

The gate players say the rhyme, and the chain must quickly pass between them. Children - "gates" say:

Golden Gate

Not always skipped.

The first time he says goodbye

The second is prohibited.

And the third time

We will not let you pass!

With these words, hands are lowered, the gate is slammed. Those that are caught become additional gates. The "gate" wins if it succeeds in catching all the players.

Rules of the game: The game continues until there are three or four uncaught players left, you need to lower your hands quickly, but carefully.

Tatar folk game "Tatar wattle"

Target: teach joint action; develop the ability to navigate in space.

Description of the game: one subgroup of children stands along the hall, at a distance of 1 step from each other, takes hands and raises them above their heads, pronounces the words:

“Hang, you hang, my cabbage!

Hang, you hang, my fork!

How can I not curl cabbage,

How can I not curl up with a fork! ”.

Children of the second subgroup, holding hands, run like a snake around the players of the first subgroup. Methodical instructions: the players of the first subgroup must not be touched.

Then the subgroups change. (Repeat 2 times)

Mordovian folk game "Running along the trunk"

Target: consolidate the skill of balance; walking and running with a variable pace of movement.

Description of the game:

The words are spoken:

"White birch,

Black Rose,

Fragrant lily of the valley,

Fluffy dandelion,

The bell is blue.

Turn! Don't stop! ”

Children walk along a log (gymnastic bench) in a stream, accelerating the pace of movement, then run along the bench at a fast pace, slowing down, switch to walking and gradually stop. (Repeat the game 2-3 times)

Methodical instructions: do not push, keep a distance.

Russian folk game "Game"

Target: To develop in children the ability to act on a signal, independent choice of movements, exercise in building in a circle, walking with a change in direction.

Description: Children stand in a circle, join hands. The presenter is in the center. The players walk in a circle and chant the words:

Uncle Tryphon's

There were seven children

Seven sons:

They didn't drink, they didn't eat,

They looked at each other.

At once they did, as I did!

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best of all becomes the leader.

Rules of the game: When the game is repeated, children standing in a circle go in the opposite direction.

Russian folk game "Horses"

Target: To develop in children the ability to perform movements on a signal, to exercise in running with high knees, walking, the ability to play in a team.

Description: The players run across the entire area and, at the signal of the teacher "Horses", run, raising their knees high. On signal "Kucher" - normal walking. Walking and running alternate. The teacher can repeat the same signal in a row.

Artistic word:

Gop-gop! Well, gallop!

Fly, horse, soon, soon

Through the rivers, through the mountains!

Still at a gallop - gop-gop!

Rot, rot! At a trot, dear friend!

After all, it will be strength to hold back, -

At a trot, a trot, my dear horse!

Rot, rot! Don't stumble, my friend!

Rules of the game: You can only run after the word "catches up".

Russian folk game "Jump rope"

Target: To develop in children the ability to perform movements on a signal. Exercise in jumping on two legs, the ability to play in a team.

Description: One of the players takes the rope and spins it. Low from the ground. The rest jump over the rope: the higher, the more income and wealth will be.

Before the start of the game, the following words are spoken:

So that the spikelet is long,

To grow high flax

Jump as high as possible.

You can jump over the roof.

Rules of the game:

Whoever touches the rope is eliminated from the game.

Russian folk game "Frost red nose"

Target:

Description: On opposite sides of the site, two houses are designated, in one of them the players are located. In the middle of the platform, the driver stands up - Frost-Red nose.

He says:

I am Frost-Red nose.

Which one of you will decide

To set off on a path-path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frost catches up with them and tries to freeze (touch with his hand). The frozen ones stop at the place where Frost overtook them, and stand until the end of the dash. After several runs, another driver is chosen. Rules of the game: You can only run after the word "frost". The "frozen" players do not leave the place.

Russian folk game "Babka Yozhka"

Target: To develop in children the ability to perform movements on a signal, to exercise in running with dodging, jumping on one leg, the ability to play in a team.

Description: Children form a circle. In the middle of the circle the driver stands up - Grandma Ezhka, holding a "pomelo" in her hands. The players are running around and teasing her:

Grandma Hedgehog - Bone Leg

Fell off the stove, broke my leg,

And then he says:

My leg hurts.

She went outside -

Crushed a chicken.

I went to the bazaar -

She crushed the samovar.

Grandma Ezhka jumps on one leg and tries to touch someone with a broomstick. To whom he touches - he is "bewitched" and freezes.

Rules of the game:"Enchanted" stands still. Another driver is selected when there are many "enchanted" ones.

Russian folk game "Two Frosts"

Target: To develop in children the ability to perform movements on a signal, endurance. Exercise walking and running.

Description: On opposite sides of the site, two houses are designated, in one of them the players are located. In the middle of the site from opposite sides there are two driving frosts - Frost-Red nose and Frost-Blue nose.

We are two young brothers, Two Frosts Daring

I am Frost-Red nose, I am Frost-Blue nose,

Which one of you will decide

To set off on a path-path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frosts catch up with them and try to freeze (touch with your hand). The frozen ones stop at the place where Frost overtook them, and stand until the end of the dash. After several runs, other drivers are chosen. Rules of the game: You can run only after the word "frost", "frozen" players do not leave the place.

Russian folk game “Hlop! Clap! Run away! "

Target: To develop, to develop quickness, dexterity, an eye, to improve orientation in space. Exercise while running.

Description: The players walk on playground- they gather flowers in the meadow, weave wreaths, catch butterflies, etc. Several children play the role of horses, which nibble on the side of the grass. After the words of the presenter:

"Clap, clap, run away,

Horses stop you "

multiple players

pronounce:

“And I'm not afraid of horses,

I'll ride on the road! "

and begin to jump on sticks, imitating horses and trying to catch children walking in the meadow.

Rules of the game: You can run away only after the word “pump”; the child who is overtaken by the horse is temporarily out of the game.

Russian folk game "Zhmurki"

Target: To develop the ability to act on a signal, to learn to navigate in space, to follow the rules of the game.

Description: Children choose one participant, put a blindfold on his eyes. At this signal, those participating in the game rush in different directions, and a blindfolded child, standing in the middle of the play area, tries to catch one of the runners.

The one caught changes roles with him, that is, they put a blindfold on his eyes and he becomes a "blind man's buff".

Rules: Children should, while running, still make sure that the one of them who is blindfolded does not bump into any object; at the sight of danger they warn with a cry: "fire"!

The options are: The game can be played with a bell, which the children pass to each other.

Bashkir game "Equestrian competition"

Target: development of speed; consistency in movements;

Competitive moment.

Description of the game: players stand in pairs one after another on the same line. The “horse” player extends his arms back down and takes the “rider” by the hands. On command, the pairs run to the finish line, then change (repeat 3-4 times).

Methodical instructions: couples run straight, do not cross the road to others, do not pull the “rider” too much.

Russian folk game "In Leg"

Target: To develop, the ability to perform movements on a signal. Exercise in throwing.

Description: Children are divided into two teams of equal number. Circles with a diameter of about 30 centimeters are drawn along one of the lines, according to the number of players on one team. After that, the players of one team line up in a line with one foot in the drawn circle. The players of the opposing team stand opposite, at a certain, predetermined distance. Their task is to hit the players of the opposing team with soft balls. The game lasts according to the number of set throws (for example, 5 each), after which the teams change places. You can earn points for each hit. The team with the most points wins.

Rules: During the game, it is forbidden to throw the ball in the face, and it is forbidden for the players in the circles to take off the leg that is in the circle from the ground.

Russian folk game "Hawk"

Target: Develop the ability to act on a signal, exercise children in running in various directions, building in pairs.

Description: Children throw lots among themselves. The one chosen by lot represents the hawk. The rest of the children join hands and become pairs, forming several rows.

Ahead of all is a hawk, which can only look forward and does not dare to look back. On this signal, the couples suddenly separate from each other and run in different directions, at this time the hawk catches up with them, trying to catch someone. The victim, that is, one who finds himself in the claws of a hawk, changes roles with him.

The options are:

While running, children tend to throw a handkerchief at the hawk, if they fall into it, it is considered "enchanted" and another child is chosen to take its place .

Russian folk game "Bells"

Target: To develop the ability to act on a signal, attention, to train children to orient themselves in space by auditory perception, building in a circle, and round dance.

Description: Children stand in a circle. In the middle there are two people - one with a bell or bell, the other with a blindfold.

All children say:

Tryntsy-bryntsy, bells,

The daredevils rang:

Digi-digi-digi-don,

Guess where the ringing comes from!

After these words "blind man's buff" catches the dodging player.

Rules: Start catching only after the words "Ringing!" The player being caught must not run out of the circle.

The options are: Children forming a circle can dance in a circle.

Russian folk game "Mother Spring"

Target: Develop the ability to act on a signal, exercise children in walking, building in a circle.

Description: Spring is selected. Two children form a gate with green branches or a garland.

All children say:

Mother spring is coming

Open the gate.

The first March came

I spent all the children;

And after him and April

Opened the window and door;

And how did May come -

Walk as much as you want!

Spring leads a chain of all the children to the gates and leads them into a circle.

Rules: Do not break the chain

Russian folk game "Pie"

Target: To develop in children the ability to perform movements on a signal. Exercise in running, the ability to play in a team.

Description: The players are divided into two teams. The teams are facing each other. A "pie" sits between them (a hat is put on it). Everyone begins to praise the "pie" in unison:

Here he is, how tall,

Here he is, what a little little one,

Here it is, how wide it is.

Cut it and eat it!

After these words, the players, one from each team, run to the "pie". Whoever reaches the goal faster and touches the “pie” takes it away with him. A child from the losing team sits in place of the "pie". This happens until everyone in one of the teams loses.

Russian folk game "Malechina-Kalechina"

Target: To develop, agility, endurance, coordination of movements, a sense of sports rivalry.

Description: The players choose the driver. Everyone picks up a stick and says:

Malechin-cripple,

How many hours

It remains until the evening

Until the summer?

After these words, the stick is placed vertically on the palm or on the tip of the fingers.

The driver counts: "One, two, three ... ten!" When the stick falls, it should be picked up with the other hand, not allowing it to completely fall to the ground. Counting is done only until the catch with the second hand, and not before falling to the ground. The winner is the one who holds the wand longer.

The options are: The stick can be held in different ways:

1. On the back of the hand, on the elbow, on the shoulder, on the head.

2. Holding the stick, squat down, stand on the bench, walk or run to the drawn line.

3. Hold two sticks at the same time, one on the palm, the other on the head.

Rules of the game: The fingers of the other hand (wand) cannot be supported by a cripple-cripple.

Russian folk game "Forged Chains"

Target: To develop in children the ability to act on a signal, to exercise in building in two ranks, running.

Description: Two lines of children, holding hands, stand opposite each other at a distance of 15 - 20 m. One line of children shouts:

Chains, chains, break us!

Which one of us? - another answers

Steppe! - the first answers

The child, whose name was named, scatters and tries to break the second rank (aiming at the clasped hands). If he breaks, then he takes the pair of participants that he broke into his line. If he does not break, then joins the line, which he could not break. The team with more players wins .

Russian folk game "Salki"

Target: To develop in children the ability to perform movements on a signal, to exercise in jumping on one leg, with promotion, the ability to play in a team.

Description: Children disperse around the playground, stop and close their eyes. Everyone's hands are behind their backs. The driver, unnoticed by others, puts an object in one of them's hand. The words "One, two, three, look!" children open their eyes. The one who got the object raises his hands up and says "I am a tag." The participants of the game, jumping on one leg, run away from the tag. The one whom he touched with his hand goes to drive. He takes the object, raises it up, quickly says the words: "I am a tag!"

The game repeats itself.

Rules of the game:

1. If the player is tired, he can alternately jump on one or the other leg.

2. When the tags are changed, the players are allowed to stand on both feet.

3. Salka must also jump on one leg.

Bashkir game "Swallows and Hawks"

Target: develop attention; exercise in a fast run; develop orientation in space, attention.

Description of the game: players are divided into 2 teams and stand in two rows with their backs to each other. In one row - "hawks", in the other - "swallows". The host names one of the teams. The team that was named is catching up with the other. Those who are caught become prisoners of those who are caught. The team that has more players at the end of the game wins.

Methodical instructions: listen carefully to the driver, while running away, try not to bump into each other (repeat 3-5 times).

Russian folk game "Weaver"

Target: To develop, dexterity, endurance, coordination of movements. Exercise children in walking, running.

Description: Two ranks, tightly intertwined with their hands, stand opposite to each other, facing. In the middle of the corridor 2 "shuttles" will run towards each other on the right side of the corridor each. On command, everyone begins to sing a recitative:

I am a merry weaver

I can weave dashingly, dashingly.

Ay, li-li, ai, li-li,

I can weave dashingly, dashingly!

Rows with even walls approach and diverge, weave, at this time the "shuttles" must slip through. If they do not have time, then they “plugged in the thread.” (They do not weave well.) When the “shuttle traders” have run, they join the “village” and stand in a line.

Rules of the game: Shuttles should not bump into each other.

Russian folk game "Bear"

Target: To develop the ability to act on a signal, to train children in running in various directions, to teach them to orient themselves in space, to follow the rules of the game.

Description: The participants of the game by lot choose one comrade, who is entrusted with the role of a bear. On one side of the space reserved for the game, a small place is limited by a line, which serves as a den for the bear.

On this signal, the children rush from one end of the yard to the opposite one, and the "bear" catches up with them, trying to touch one of them with his hand, that is, "grease".

The “hardened one” also becomes a “bear” and is taken away to a den. The game continues in this order until there are more "bears" than the remaining participants in the game.

Rules: As the number of the bear's assistants increases, they all go out with him to the prey, are set in a row, and only those at the edges have the right to catch the players. You need to act only on a signal.

Russian folk game "Burners with a kerchief"

Target: To develop in children the ability to act on a signal, to exercise in running.

Description: Players stand in pairs one after another. The driver is in front, he holds a handkerchief in his hand above his head.

All in chorus:

Burn, burn clearly

In order not to go out.

Look at the sky,

The birds are flying

The bells are ringing!

One two Three!

Last couple run!

Children of the last couple run along the column (one to the right, the other to the left). The one who reaches the driver first, takes a handkerchief from him and stands with him in front of the column, and the latecomer "burns", that is, drives .

Russian folk game "Lame Fox"

Target: Exercise children in running in a circle, jumping on one leg.

Description: Children choose Lame Fox. In the place chosen for the game, a circle of rather large sizes is drawn, which includes all the children, except for the "fox". At this signal, children run in a circle, and the fox at this time jumps on one leg and tries at all costs to touch one of the running people with his hand. As soon as she succeeded, she enters the circle and joins the rest of the running children, while the victim takes on the role of a "fox". Children play until everyone is in the role of a lame fox; the game, however, can be stopped earlier, at the first appearance of signs of fatigue.

Rules: Children who enter the circle must run only in it and not go beyond the outlined line, in addition, the participant, chosen by the fox, must run only on one leg.