The first sorceress of the talis is where it stands. WoW Legion Suramar Guide: World Quests, Reputation, Ancient Mana. The offensive on Suramar

The story of Suramar will continue in Patch 7.1 with a quest chain, the Uprising achievement and Arcanist's Manasaber mount. The quest chain is already available for testing at 7.1 PTR and we got so carried away with it that we went through the whole one!

Spoilers ahead! If you would like to enjoy the story development yourself, in the game, please stop reading right now.

For completing each part of the storyline, players receive an item in the range from 830 to 850 ilvl as a reward. In addition, the Nightfallen for Reputation will sell new item Recipe: Potion of Prolonged Power.

Insulation

When you return to Suramar everything looks fine at first. The Nightfallen live an ordinary, quiet life in Shal Aran, regaining their original appearance, and the cave is full of refugees and jewels.


However, the connection with the Lunar Twilight has ceased (Crackdown), so during the inspection you will find many killed or captured townspeople. Suramar infests even more demons than ever before, even those that will immobilize you and immediately remove your disguise.


The Moonlight Teleport is destroyed and your first task is to help the inhabitants (many of them you met in the initial quests of Suramar) to escape. The mistress of the Lunar Twilight has been killed, but her family is safe. Benefactor Scarlet and her girls skillfully fought off the demons and now go to Shal Aran, they do not need to be saved. Master Devlin will not leave until he takes his priceless vase, and Torvos does not want to leave his son Valant.

You will help them escape in one of the gondolas, and then you need to contact Oculet to open a new portal to Shal 'Aran at the top of Evermoon Terrace.

Missing

First Arcanist Thalyssra has received bad news of the Nightfallen rebellion and needs your help.

Nightborne deserts from the army (More Like Me). Viktoir brings you the news that the inhabitants have been captured (Missing Persons), taken to Astravar Harbor and put on boats sailing to Demon Island.


Hurry and save them (Hostage Situation) by disguising as a prisoner and freeing the citizens from demons (In the Business of Souls, Smuggled!). For this you will receive a level 830 relic.

Trade tyranny

Lee has made a deal for years. First Arcanist Thalyssra needs your help to act on the new information.

Lee "yo warns you that the Vantira want to be a model example in the center of Suramar so that others can see what happens for disobedience. He was thrown into a magical prison where the guy slowly dies in full view of the city. You must find the location (Essence Triangulation) Vanthir and rescue him before it's too late (Nullified, Sign of the Dusk Lily, Waxing Crescent!) For which you will receive Level 835 Shoulders and Chest.

Inside Shal "Aran there is a hologram of Lee" for years and during the first five weeks of imprisonment, she has a new message for you. She will even alert you to the Nightborne's new obsession with Pepe:

There are no promotions yet. I suspect Elisande is quite comfortable in this climate in the city. It's quiet here. Perhaps our people are afraid to cry after the atrocities in the Lunar Twilight ...

I am unable to locate the Vanthir. I don't see his name.

Funny, Elisande is the most unpunctual person I've ever had the misfortune to serve.

I'll report back as soon as I can. Take care.

At your request, I have asked about the situation at the Corrupted Soul Hold. Your efforts seem to have slowed down the smuggling significantly. But unfortunately, most likely, they will not leave it that way.

There are rumors of a clean-up of deserters following the events in Astravar Harbor. Advise your people to be on the lookout. More defectors may join you.

Good news, in the palace new fashion... Everyone is obsessed with decorative orange faces on their heads. Weird.

As usual, I keep looking for our mutual friend. As soon as I find out more, I will speak with you personally.

Be strong, First Sorceress!

I'm so glad Vanthir is safe. Give him the best! I hope to meet him in person soon.

The tension is growing. The Twilight Lily really scared the nobles. They disagree on how to handle the situation and see violence as the most appropriate option. I am worried for those trapped in the city.

I noticed some movement in the Promenade - they are strengthening the position. Don't lose sight of them.

I will let you know when I have more information.

Your new allies did not go unnoticed.

I don’t know where you found such a group, but I love how they infiltrate the Promenade.

Anxiety is growing. The nobles no longer entertain themselves with illusions about avoiding hostilities. Elisande will not allow them to remain indifferent while foreigners invade Suramar.

We haven't won yet, my friend.

Be careful and stay strong. See you soon.

I do not have much time. Unfortunately, this report will be short.

Elisande is furious. She's planning something, but I don't have any details.

I am more attentive than ever. As soon as I know what she is planning, I will immediately contact you.

Be careful.

Elven problem

The Alliance and Horde have arrived in Suramar. First Arcanist Thalyssra needs your help in preparation.

In this chapter, you will meet Tyrande Whisperwind, Lady Liadrin, and Vereesa Windrunner. They set up a military camp on the other side of the city gates. Tensions rise as various elven cultures intersect in the Nightborne. This is especially emotional for Tyrande, she was born in Suramar and does not trust Thalyssra.


You help set up the camp, cleanse demons in the Great Promenade (Down to Business, Powering Down the Portal), and contact the night elf and blood elf spies in the city (Taking a Promenade). You then defeat the Break An Arm. As a reward, you will receive level 835 legs or feet.

Tyrande:

I'm glad to see a friend's face on the battlefield.

It's ... hard ... for me to go to Suramar again. It has been ten thousand years since my feet last felt the grass on these lands.

Then we escaped the Burning Legion.

I would never have believed that I would have to return to my place of birth in order to snatch it from the hands of those whom I once considered my people.


Lady Liadrin:

Vereesa is so obsessed with revenge against the Horde that we cannot trust her with our flank.

Tyrande is a sentinel. She knows nothing about this type of war. As long as her intelligence is useful, she must save Kal Dorai from the main attack.

My blood knights are the only ones able to withstand this conflict.

Crafting war

First Arcanist Thalyssra needs your help to equip and train her growing rebel army.

Each person is loaded with work, so you will be helping all the NPCs! First, Shal Aran is overflowing with refugees, and there is not enough lasso dora fruit to feed everyone. You will go to Azsuna with Valtrois to redirect the magical ley lines to Shal 'Aran (Oculeth Ex Machina). In this quest series, Valtrois assists Stelegoza, and they argue who is better at magic and the placement of ley lines (The Art of Flow). however, at the end of the quest, they become good friends and bombard each other with compliments (A Dance With Dragons). As a reward, you will receive a level 840 accessory or ring.

Then, the Alliance and Horde start having problems in the camps (Trolling Them). You will have to expose the Nightborne scouts and put an end to the pranks of the Alliance and Horde on each other. For example, in the Horde camp you will find a gold disc called "Sunwell Part".

Your ultimate task is to bring the army of the Nightfallen into combat form. Victor is dissatisfied with the fighting spirit of the warriors and sends them to the Black Rook Fortress to fight the ghosts (We Need Weapons, Citizens Army, Learning From the Dead). This will reward you with Level 840 Shoulders or Wrists.


After your return, Roselet attacks Meredil (Trial by Demonfire), so you need to prepare your army for the test.

The offensive on Suramar

The combined might of the elven armies is poised to attack Suramar. All they need is your order.

Tyrande, Liadrin and Vereesa follow Thalyssra's plan to storm Suramar (Ready for Battle). Khadgar is very impressed that Thalyssra got the consent of all three!

You fight your way through the Grand Promenade and the Concourse of Destiny with the support of the Alliance, Horde and Nightfallen. The Kirin Tor creates a base on the second floor of the Harbor (Full Might of the Elves), and Oculet creates a new teleport to Shal Aran (Staging Point). Your reward is a level 840 helmet or cloak.


Khadgar and Oculet become good friends. Oculet is impressed by Khadgar's account of the moving Dalaran.

Elisande's Report

The rebels are ready to attack the Nightborne gate.

Elisande insults three elven leaders and casts a powerful temporary spell on the members of the rebellion, effectively freezing them in place (Gates of the Nighthold). Only you and Khadgar escaped the spell as they were not on the front line.

Elisande:

Kaldorei? You have disgraced a glorious past by hiding in trees and hiding behind false piety. You have grown up like savages, like trolls that roam your forest.

Kael "Dorai? You peasants playing nobility, too willingly mingled with the lower races, diluting the bloodline. You are not worthy of the names of the high elves.

Sin "Dorai? Of all the elves, I thought you would only understand the choice I made to save my people. Instead, you allied with the monsters and losers."

You all demean your proud origins. All of you have forgotten the ancient power that is yours by right.


You both want to break into the time bubble to get Tyrande out, but this is too risky a strategy. Thalyssra points out that Lee's coded messages "years in recent times do not come and she is afraid that these events are connected. When you decode her messages, you learn that Lee “has been at new council meetings (Those Scrying Eyes) for years. She advises not to attack the main gate, and informs him that there is an unsecured entrance under the Sanctuary of Order. After that, her message is abruptly cut off.

Together with Valtrois, you explore the barrier under the Sanctuary of Order. This magical barrier is not powered by the Nightwell. Elisande draws her strength from nearby ley lines. After researching them (The Seal 's Power), Valtrois begins working on a plan to deactivate the barrier, rewarding level 845 feet or chest.

Infiltrating the Citadel of Night

It's time for the final assault on the Citadel of Night.

Lee was "captured for years by the evil First Sorceress, Adrias Narassin (A Message From Our Enemies). He is most likely a distant relative of Atrikus Narassin from the original quest lines."

You and Thalyssra go to rescue Li "years, but your Withered army cannot withstand the Nightborne fel magic. After rescuing A Challenge From Our Enemies, you will begin researching defenses against fel magic and testing new ways to counter enemies in Resisting Arrest - In the meantime, Oculeth is exploring the Terrace of Order to collect Survey the City and some notes from his old workshop for Experimental Instability. Now you can stand against Felborne No More. Your reward will be a level 845 relic.

Strong as our will

The Nightfallen will need your help to rise from their knees and become a full-fledged army.

The essence of the Waltrois plan is that you need to cut off several lines of force at once. This will definitely break the barrier. After placing the breakers (), you follow to the Sanctuary and fight the Breaching the Sanctum. With a telemancy orb and help from the fel-resistant of the Withered, you fight your way through the Sanctuaries of Order. Adriasa's shield is vulnerable to the Withered, and they defeat her with ease.

Khadgar and Thalyssra are waiting outside the entrance to the Citadel of Night. They say that you heroically destroyed the time barrier and freed the captured Alliance and Horde. For this, you get level 850 legs or arms.

Khadgar deliberately tells you, "The Withered won't stay here long. They are gathering an elite group of champions and will fight to the end. I am sure you are familiar with this tactic! We will be right behind you."

There are still a few left untold in Suramar plot lines for example: the fate of Lady Li "years, but it looks like they will be told in future Legion updates.

v WoW Legion is full of secrets and mysteries, and although the surroundings of the once great city are now, albeit picturesque, but still ruins, the city itself is bubbling with life to this day. The adventurer is only able to get to the most eventful Legion location at level 110, but a huge heap of quests, two Mythic dungeons, a raid, and a whole lot of interesting things are definitely worth the wait.

There is something to do in Suramar, and first of all, you can admire the local landscapes - they, as always in World of Warcraft, are simply mesmerizing. But these are trifles, the most important thing begins after Khadgar himself contacts you to ask for help with some interesting case (quest "The Discovery of Khadgar") - here the plot of Suramar starts.

There is no need to talk about the plot - there are solid spoilers, so just know that the plot of Suramar is worth following and completing it completely, besides, for this, a good reward is put in the form of reputation, gold, artifact power and even an epic mount. but about all this in order.

This guide will help newbies get their bearings in Suramar, as well as those who just want to make sure they haven't missed anything. For convenience, it is divided into several sections.

Generally story quests the Fouled are not difficult, but Telemante Oculeth is worth mentioning. Soon after your acquaintance with him, Oculet asks you to take some things from his old dwelling, and in the course of the "The Subtle Art of Telemancy" quest, you find yourself in the teleport system. Finding the ones you need is quite simple - Oculet's tools are in the Distortion Lab and Telemetry Lab, but there are also a couple of secrets hidden here.

The "library" teleport will take you to a distorted space, from which Oculet will hasten to pull you out, but if you examine the distortion more closely, you can find hidden treasures. So that Oculet does not have time to "save" you ahead of time, you need to quickly get to one of the shining purple circles and follow this way until the end of the distortion. At the exit you will find a statue of an elf and a reward in the form of a chest with small change and the power of the artifact.

Then Thalyssra will send you to explore the Anor Basin on the quest "Connecting to the Lines of Ley". Valtrois, who is just there, will not be happy to see you, but when she finds out about Thalyssra, she will become much more accommodating. Together with Valtrois, you need to activate the ley line of the Anor Basin, and the puzzle itself, which is proposed to be solved, is extremely simple, but after activating the ley line, you get the opportunity to activate other ley lines throughout Suramar. It is better to take care of this in advance, since further in the plot you will still be forced to run around all the caches, and it will be better if you do not have to run too much.

Side quests

Side quests Suramara is not inferior to the plot ones in terms of twist, and sometimes even surpasses them. The main reward for completing them will be, again, the power of the artifact, but the achievement "Good Suramaritan" without them, too, will not be obtained.

If you've passed the vrykul settlement of Jandvik before, where vrykul and nagas fight day and night, you must have noticed that both of them don't like you. However, you can become Jandvik's Jarl - you can start the plot of this settlement in the forest near the village, where a vrykul lady named Toril is only waiting for someone to help her drive the naga away.

In addition to the power of the artifact, several portions of ancient mana and the useless title of Jandvik Jarl, you will also be able to breathe underwater and quickly swim in the nearby bay, and since this is where several local quests take place, such a reward will definitely be useful.

In the same place, in the city of the nightborne, you can complete the quest chain "Blood and Wine" and get the pet Unleashed Manazmey for the quest "Balance as a gift".

One of the local quests in Suramar sends you to train the withered to make sense of them. The goal of training the Withered is to reach Telemantus Oculeth at the other end of the ruins, and at the same time survive, bringing at least one withered with them. This is not as easy as it might seem, but with the right approach, anything is possible.

  • After ten thousand years under the influence of the Nightwell. Their ruler is Grand Master Elisande, who was forced to declare an alliance with the Burning Legion after a new invasion began. The Ghul Dan and Demons used the Nightborne as pawns during the war on the Broken Isles.

    Becoming

    Legion to World of Warcraft.

    The Nightborne were once ordinary night elves who lived in Suramar. The Great Sundering left most of the city on the ocean floor, but some areas remained where they were thanks to the efforts of the Highborne, who created a magical barrier around them. The barrier lasted more than ten thousand years, and the inhabitants of Suramar believed that the outside world had long since been destroyed. Under the influence of the energies of the Nightwell over the past millennia, they have turned into new race called the nightborn.

    As soon as the city ran out of food supplies, the inhabitants began to use magic from the Nightwell as a source of food and were able to avoid starvation. The punishment for crimes among the Nightborne was exile, which denied the elf access to the Nightwell. At first, the exiled turned into a darkened, hungry. If the starvation continued, then he degraded into a withered, devoid of the last sparks of reason. The latter condition is irreversible and ultimately leads to death.

    The duel of honor between two Nightborne is called Tal Ashar. Usually such fights take place among aristocrats who fight for power. The victor, who destroyed the enemy in battle, gets the opportunity to take his office or clears his name from false accusations. Since the whole life of the Nightborne is permeated with the magic of the Nightborne Well, the battle takes place in a place where destructive spells will not harm anyone but the combatants, although they can put up defenders who will take part in the duel in their place.

    Allies of the Legion

    Nightborne faces from "Twilight in Suramar"

    With the outbreak of a new invasion by the Burning Legion, Grandmaster Elisande decided to accept Gul Dan's offer and removed the magical barrier that protected Suramar. The Nightborne became allies of the Legion, although not all of them agreed with Elisande's decision. their thoughts in secret. Demons filled the streets, and the common people constantly felt fear. The struggle for power continued between the loyalists who tried to win the favor of Elisande and the Legion.

    The first sorceress Thalyssra, who managed to escape the city, began a massive uprising, uniting the nightborne, the darkened, the withered and the night elves who lived around the city or were refugees from Val "balls. famous family. With the help of the heroes of the Alliance and the Horde, the rebels have made great strides.

    Manavino

    Source of information in this section - add-on Legion to World of Warcraft.

    The Nightborne consume energy from the Nightwell in an unusual way - through processed manavino. Judging by what was seen in Suramar, this wine even comes with several gradations of strength. The inhabitants of the city are so accustomed to such a way of using energy that they hardly switch to others, including the ancient mana from ley lines, and they call it "garbage feeding." By the way, Suramar children are not forced to drink wine. For them there is a manasok, to which they, however, get used no less than adults to their wine.

    As soon as the Nightborne ceases to consume the energy of the Nightwell, they feel exhausted and helpless. Grandmaster Elisande took advantage of this to suppress any rebellions following the arrival of the Legion. She announced a shortage of magical wine and ordered it to be dispensed in limited portions, which were barely enough even to maintain strength. At the same time, sycophants and rich people still almost bathed in the manavin, watching their less rich or cunning relatives fall right on the streets from overwork.

    The situation was taken into their own hands by the darkened - the exiles from Suramar, who tried to start a new uprising and drive out the demons. They organized a chain of wine delivery to poor areas, stealthily stealing a couple of bottles from the boxes owned by the rich. A familiar gondolier delivered the stolen wine to the Twilight Moon Tavern, from where it was distributed to those who felt the most thirsty. For example, mothers who gave their portions to children so that they did not have to suffer, and wither before their eyes.

    Famous representatives

    • Elisande is the Grand Master and Ruler of Suramar.

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    Nightfallen is a faction located in Suramar, on the Broken Isles. Unlike other factions, the Nightfallen are initially hostile to the player, so you cannot immediately start pumping your reputation without completing preparatory tasks.

    Revered with the Nightfallen is required for the Broken Isles Diplomat achievement, which in turn is required for the Broken Isles Pathfinder, Part 1. Exalted with the Nightfallen counts towards the Friends of the Broken Isles achievement.

    Small overview Nightfallen:

    In this guide, we will tell you about the ways to level up your reputation and about the rewards that can be obtained from the Nightfallen.

    1. How to upgrade reputation with the Nightfallen

    1.1. Hostility with the Nightfallen

    Before you can interact with the Nightfallen, you need to earn their trust. The required quest chain consists of 6 parts, and the achievement Nightfallen But Not Forgotten is given as a reward.

    Quests are issued only at level 110. Having pumped the character to maximum level, open the adventure journal and start the quest that leads from Dalaran to Suramar. There are a ton of other quests in Suramar that have nothing to do with the achievement, so we'll describe each part of the chain in detail:

    • Twilight is the first part of the chain, starting with a quest from the adventure journal. The first quest is called The Opening of Khadgar, the last one The Thirsty for Magic.
    • Nutrition of Shal "Arana begins with Shal" Aran, nutrition of Shal "Arana ends.
    • Chief Telemancer Oculet begins with Oculeth's Workshop, ends with Reconnaissance ....
    • Sorcerer Kel "danath begins with Old Ally, ends with Legacy of Kel" danath.
    • The Masquerade begins with the Masquerade, the First Contact ends.
    • The Light in the Dungeon begins with Arcane Union, ends with Burden of the Valewalker.

    After completing all the tasks and obtaining the achievement, you will be able to complete world quests for the Nightfallen.

    1.2. World Quests

    Once you reach level 110, you will be able to complete World Quests. These quests appear on the map for any max-level character and does not need to be accepted in the usual way. Arriving in the active mission zone, you can immediately begin its implementation, as on additional objectives in Draenor.

    On the Broken Isles, World Quests involve one of the following:

    • battle with other players;
    • killing the world boss;
    • completing a goal in a dungeon or as part of a group;
    • tracking and killing rare elite monsters;
    • participation in the battle of pets;
    • fulfilling a goal associated with one of the available professions;
    • tracking and killing common elite monsters;
    • fulfillment of single goals.

    Thus, you can choose an activity to your liking. Not all tasks give reputation points, so choose them wisely. It should also be noted that the difficulty of the tasks is different. Some of them can be done alone, some will require a group.

    Team up with other players! It will be easier and faster this way. With an increase in the level of equipment, it is possible that the need for help will disappear, but at the moment it is simply necessary.

    If you are going to build reputation on World Quests, we recommend installing the World Quest Tracker addon or the Broker_WorldQuests plugin for the Data Broker addon. This will make it easier to interact with the World Quest interface (for example, you can see exactly how soon a quest will disappear and what reputation you get for completing it).

    Reputation with the Nightfallen is earned by completing world quests in Suramar. For one task you can get 50-350 units. reputation, depending on the purpose. The necessary tasks are not available at any time.


    There are also additional tasks, during which you will have to complete several main tasks in a particular zone. After completing 4 world quests in Suramar, you will receive a quest from the Ambassador of the Nightfallen (she is also the quartermaster of the faction). For completing additional assignment given 1500 units. reputation.

    1.3. Kirin Tor World Quests

    Most Broken Isles World Quests grant reputation with one of the six main factions. However, some missions are issued by representatives of the Kirin Tor. World Quests from the Kirin Tor can appear in any location.

    They are generally slightly more difficult than normal world quests. For example, you may be offered to carry a certain object to the target, following a certain route. Of course, this is much more interesting than just killing monsters.

    After completing the Kirin Tor quest, you will receive an improved reward. Since the reputation with the Kirin Tor could be pumped back in Wrath of the Lich King, you can choose a token that gives reputation to one of the new factions.

    By handing over the quest to the Kirin Tor Messenger, you will be able to receive:

    • 750 units reputation with the Nightfallen
    • 1500 units reputation with any other Broken Isles faction

    1.4. Training of the Withered

    Once every few days you will be asked to visit. With her help, you will be able to participate in the scenario - recruit the withered and send them for valuable resources. The number of Withered recruits depends on the amount of Ancient Mana (Suramar's currency) available. To access the scenario, complete the main storyline in Suramar. When you reach the task of Gathering troops, start the scenario. The size of the withered army depends on the amount of Ancient Mana you are willing to spend. The prices are as follows:

    • 8 Withered - 400 Ancient Mana
    • 10 Withered - 650 Ancient Mana
    • 12 Withered - 900 Ancient Mana
    • 15 Withered - 1,300 Ancient Mana
    • 20 Withered - 2,000 Ancient Mana

    The goal is to kill as many monsters as possible while keeping the withered ones alive. By killing monsters, you gain points. The higher the score, the more valuable the reward will be.

    As you progress through the scenario, you will be able to open chests with improvements for the withered (for example, a bonus to health or combat skills). To take the loot from the chest with you, you will have to exclude a few withered from the battle, which will be carried to the starting point.

    The scenario ends the moment the last withered dies.

    1.4.1. Loot from the script

    As a reward for completing the scenario, you can get not only improvements for the withered, but also other items. The higher the score, the better the loot. You can get:

    • items that give reputation with the Nightfallen (maximum 425 units per scenario);
    • items of equipment for the character and defenders from;
    • giving items;

    1.5. Signs of the Nightfallen

    Mark of the Nightfallen gives 250. reputation. They can be found in chests scattered across the Broken Isles, and can also be obtained as a reward for completing Order Hall quests.

    1.6. Dungeons

    In some Legion dungeons, you can get reputation with certain factions. Reputation with the Nightfallen is earned by killing bosses in the Quarter of Stars and the Catacombs of Suramar.

    1.7. Duration of leveling with the Nightfallen

    Given that World Quests appear irregularly, it is difficult to give an accurate estimate. On average, it takes 1-2 months to level up reputation with the Nightfallen (assuming you complete all World Quests that appear).

    If the tasks refer to other factions or give too little reputation, pumping may take longer. However, it can be sped up by collecting tokens from chests and visiting the dungeons mentioned above.

    2. Reputation rewards with the Nightfallen

    The quartermaster and ambassador of the Nightfallen are called. Below is a list of items that can be purchased from her (with an indication of the cost):

    ItemReputationPrice
    Shoes of the Night MessengersFriendliness500
    Irongrove Refugee BootsFriendliness500
    Twilight SlippersFriendliness500
    Plundered Felsoul SabatonsFriendliness500
    Treasure Map: SuramarRespect20
    Gift of the Mana SeekerRespect100
    Telemant's mobile beaconRespect300
    Warlord's GauntletsRespect500
    Deathlord's GauntletsRespect500
    Farseer's GauntletsRespect500
    Gauntlets of the Order of the Silver HandRespect500
    Gloves of the Black Harvest CouncilRespect500
    Gloves of the DreamgroveRespect500
    Gloves of the High PriestRespect500
    Gloves of the Shattered AbyssRespect500
    Gloves of the UncrownedRespect500
    Gloves of the Guardians of TirisfalRespect500
    Grandmaster's LeggingsRespect500