Armor sets for different classes. Equipment Armor in the game dragon age 2

Dragon Age 2 has a wide variety of armor, armor and clothing. However, the best of its kind are unique sets (sets) for all three classes presented - warrior, rogue and magician. For each period of the life of the protagonist in Kirkwall, there are three of them, there is a unique set that has increased characteristics. New things give their owners, depending on the class, additional bonuses to health, defense, attack, armor and other indicators. Each set consists of four things - a helmet (hood), mittens (gloves), carapace (armor, robes) and boots.

Unique items, like ordinary items, can be sold to merchants in the city's markets. Although it is better not to part with them without special need; they will not be returned back, and new ones will not be found. Almost all unique sets are earned in hard battles against strong opponents. The first unique set of armor is fully assembled in the first chapter, the second and third, excluding the rogues, in the last. After the first visit, you cannot return to some locations where the kits are located, explore unfamiliar territory at once, examining all the boxes, barrels and chests, so that later it would not be offended for the missed opportunity to get hold of unique things.

The places of appearance of things from the first set (set) for all classes remain unchanged. The headdress is picked up from the body of the murdered Magessa Tarone (task "Enemies Among Us"). The gloves lie among the cobblestones in the Trail on Broken Mountain location, at the first right-hand dead end from the entrance, before descending the stairs. The robe is picked up from the remains of the dragon in the large hall in front of the entrance to the pristine teig (mission "Expedition to the Deep Paths"). The boots are in the chest in the last room before the exit to the Winmark Pass, location Slums in the catacombs (task "Wolves in sheep's clothing").

Warrior Armor Set - Armor of the Fallen(Set Bonus: +1 Strength, +20 Health; Requirements: 21 Strength, 14 Physique):

  • Helm of the Fallen- 50 armor, +11 health, +27 attack.
  • Gloves of the Fallen- 30 armor, +7 health, +1% critical hit chance.
  • Carapace of the Fallen- 126 armor, +28 health, +67 attack.
  • Boots of the Fallen- 45 armor, +10 health, +24 attack.

Rogue Armor Set - The last descent(Set Bonus: +1 Agility, +20 Stamina; Requirements: 21 Dexterity, 14 Cunning):

  • Last Descent Helm- 46 armor, + 2% critical chance, + 5% critical damage.
  • Last Descent Gauntlets- 28 armor, +1% critical hit chance.
  • Last Descent Armor- 116 armor, + 5% critical hit chance, + 13% critical damage.
  • Last Descent Boots- 42 armor, + 2% critical chance, + 5% critical damage.

Mage Armor Set - Spiral eye(set bonus: +1 magic, +20 mana; requirements: 21 magic, 14 will):

  • Spiral Eye Hood- 43 armor, +11 mana, +27 to attack.
  • Spiral Eye Gloves- 26 armor, +7 mana.
  • Robe of the Spiral Eye- 107 armor, +28 mana, +67 to attack.
  • Spiral Eye Boots- 38 armor, +10 mana, +24 attack.
The spawn locations of some of the items from the second unique set (set) are slightly different. A headgear for all classes is picked up from the body of a slain leader of thugs in a winding alley on the way to Arishok ("Following the Kun" quest). Gloves for all classes are in the chest before going down to the hall to Quentin (task "All that remains"). Robes for all classes are in different places: for a warrior - in Olaf's armory in the Upper City market, the third chapter; for a robber - during a skirmish in the "Hangman" tavern (task "Find and lose again") or at the merchant Magnus on the Ragged Shore in the former camp of the Tal-Vasogoths; for the magician - in one of the graves of the mountain cemetery on Broken Mountain, the third chapter. Boots for all classes are in the chest on the second floor of Bartrand's estate in the Upper City (quest "Family Matters").

Warrior Armor Set - Stonemaul Gift(set bonus: +2 Strength, +3% Armor; Requirements: 25 Strength, 15 Constitution):

  • Stonemaul Helmet- 85 armor, +16 health, +41 attack, + 2% critical hit chance.
  • Stonemaul Gauntlets- 51 armor, +1 rune slot, +10 health, +24 attack.
  • Stonemaul Plate- 213 armor, +1 rune slot, +40 health, +102 attack.
  • Stonemaul Boots- 77 armor, +1 rune slot, +14 health, +37 attack.

Rogue Armor Set - Enasalin(Set Bonus: +2 Agility, +3% Dodge Chance; Requirements: 25 Dexterity, 15 Cunning):

  • Enasalin's Helmet- 79 armor, + 2% critical hit chance, + 6% critical damage, bonus to opening locks.
  • Enasalin's Gloves- 47 armor, +1% critical chance, +4% critical damage.
  • Enasalin Defender- 197 armor, +1 rune slot, 6% critical chance, 15% critical damage.
  • Enasalin's Boots- 71 armor, + 2% critical hit chance, + 5% critical damage, bonus to disarm traps.

Mage Armor Set - Overseer(set bonus: +2 magic, +3% defense; requirements: 25 magic, 15 willpower):

  • Overseer's hood- 72 armor, +16 mana, +41 attack, +2 to the speed of mana recovery.
  • Overseer's Gloves- 43 armor, +10 mana, +24 attack.
  • Overseer's Robe- 181 armor, +1 rune slot, +40 mana, +102 attack.
  • Overseer's Boots- 65 armor, +14 mana, +2 to the speed of mana recovery.
The places of appearance of things from the third set (set) for all classes remain unchanged. The headdress is picked up from the body of the slain renegade Grace (task "Serve cold"). Gloves are automatically issued (quest "Kun's Requirements"). The robe is picked up from the body in the Bone Pit (quest "Massacre in the Mine"). The boots are removed from the body of the murdered blood mage Khion (mission "On the loose").

Warrior Armor Set - Mantle of the Protector(Set Bonus: +3 Strength, + 5% Armor; Requirements: 31 Strength, 18 Constitution):

  • Helm of the Protector- 132 armor, +20 health, +1 rune slot, +58 attack, +3% critical hit chance.
  • Protector's Gauntlets- 79 armor, +12 health, +1 rune slot, +35 attack, +1% attack speed.
  • Carapace of the Protector- 331 armor, +2 rune slots, +50 health, +145 attack.
  • Defender's Boots- 119 armor, +1 rune slot, +18 health, +52 attack, + 4% physical damage.

Rogue Armor Set - Mantle of the Protector(Set Bonus: +3 Agility, + 5% Dodge Chance; Requirements: 31 Dexterity, 18 Cunning):

  • Helm of the Protector- 122 armor, +1 rune slot, +3% critical hit chance, +6% critical damage, bonus to opening locks.
  • Protector Gloves- 73 armor, +1 rune slot, + 2% critical chance, + 8% critical damage.
  • Protector Armor- 306 armor, +2 rune slots, + 6% critical chance, + 16% critical damage.
  • Defender's Boots- 110 armor, +1 rune slot, + 2% critical chance, + 6% critical damage, bonus to disarm traps.

Mage Armor Set - Mantle of the Protector(set bonus: +3 magic, + 5% defense; requirements: 31 magic, 18 willpower.):

  • Defender's Hood- 112 armor, +20 mana, +58 attack, +2 to the speed of mana recovery.
  • Protector's Gloves- 67 armor, +1 rune slot, +1 magic, +12 mana, +35 attack.
  • Robe of the Protector- 208 armor, +2 rune slots, +50 mana, +145 attack.
  • Defender's Boots- 101 armor, +18 mana, +52 to attack, +2 to the speed of mana recovery.

In DA II, you won't be able to choose your own armor for your companions, but you can improve them. Each of your party members has their own unique armor, which provides 4 slots for their improvement. In this subsection, we have posted information about where and when these improvements can be found and what bonuses they give.

Armor Aveline Wallen

Throughout the game, Aveline's armor changes three times. In the prologue, her armor is titled: "Modified Officer Model", in I act the armor will change and will be called: "Guardian Plate and Mail", and starting from Act II, her armor will finally change its name to: "Guard Captain's Plate".

Modified officer model Guard Captain's Plate
Podlatnik is a form of guards (increases attack). Can be purchased in Act I in the Lower City during the day from the merchant in the "Armor Rack" shop.
Strong Armor - Guardian Form (Enhances Armor). Available from II act in the Lower City during the day at a merchant in the "Armor Shop".
Flexible Chain - Guardian Form (adds a rune slot). Dropped by the Pirate Leader of the Fell Order on the Ragged Shore during the Pirates on the Cliffs quest in Act II.
Joint protection - guard form (increases protection). Dropped by Jiven during the quest "A Service and a Error" in Act III.

Anders Armor

Anders' armor is called "Cape of the Apostate", for the whole game the armor will change its appearance only once after the completion of Anders' personal quest "Justice", while the icon of the armor itself in the inventory will also change.

Renegade's Cape Improvements for armor, place and time of their finding Renegade's Cape (after change)
Armor spacers (strengthens armor). Can be purchased in Act II during the day in the Lower City from the merchant in the "Liren of Ferelden Goods" shop.
Lyrium Weave (increases attack). Can be purchased in Act II during the day in the Casemates from the merchant in the "Goods for Magicians" shop.
Essence of Spirit (increases resistance to magic). It can be found in Act II in the dungeons of the casemates in one of the boxes during Anders' quest "Disagreement".
Sign of the underground mages (adds a slot for runes). It can be found in the III act in one of the boxes when examining the location "Secret meeting place" during the quest "Serve cold".

Armor of Varric Tetras

Originally, the armor is called: "Patchwork Leather Jacket Varric (custom-made). "But during Varric's personal quest" Haunted House ", his armor may change its name to" Varric's Patchwork Leather Armor "provided that Hawk allows him to take the Lyrium shard for himself. these changes will not be reflected in the inventory.

Varric's Patchwork Leather Jacket Improvements for armor, place and time of their finding Varric's Patchwork Leather Armor
Painted Leather Harness (adds a rune slot). Can be purchased in Act I in the Lower City during the day from the merchant in the "Clothes Shop".
Lining with secret pockets(increases attack). Can be purchased in Act II in the port during the day from the merchant in the "Doubtful Goods" shop.
Silverite Buckles (adds a rune slot). It can be found in Act II in Bartrand's estate in one of the chests during Varric's quest "Family Matters".
Serpent Skin Leg Straps (adds a rune slot). It can be found in Act III on the Deep Paths in one of the chests during the quest "Finding Nathaniel".

Merril Armor

In DA II, Merrill's armor is called "Robe One". With the established romance with Hawk (th), her armor will change not only its name to "Clothes of the Dalish Outcast", but also its appearance. The inventory icon will also change.

Robe the First Improvements for armor, place and time of their finding Dalish Outcast Robes
Brocade lining (adds a rune slot). Can be purchased in Act II in the Upper City during the day from the merchant in the "Jean Luc's Robes" shop.
Carved Ironwood Buttons (increase health). Can be purchased in Act II at the Dalish camp in the "Master Aylen's Shop".
Silver Dalish embroidery (accelerates health regeneration). Found in Act II at the top of Broken Mountain in a pile of bones.
Galla Horn Buckles (adds a rune slot). Can be picked up in Act III from the body of Keeper Maretari during the Merril quest "A New Path".

Bethany Hawke's armor

Initially, Bethany's armor will be called Hawke's Wings. There is only one update available for him in the game. Further changes to her armor will depend on the decision of Hawke (a) during the quest "Expedition to the Deep Paths". Bethany's armor can be exchanged for either the Robe of the Circle of Mages or the Robe of the Guardian. The next time the game gives you the opportunity to take Bethany back into the group, her armor will have a full set of improvements.

Hawke Wings Improvements for armor, place and time of their finding Robe of the Circle of Mages Guardian Robes
Heirloom protective signs of Amells (increases resistance to magic). It can be found in Act I in a chest at the "Amell Estate Cellar" during the "Birthright" quest.

Carver Hawke's armor

Initially, Carver's armor is called the "Standard Model for the Fereldan Vigilante." There is only one update available for him in the game. Further changes to Carver's armor will depend on the decision of Hawke (a) during the quest "Expedition to the Deep Paths". Carver's armor can be exchanged for either "Knight-Corporal's Plate" or "Guard-Lieutenant's Plate". The next time the game gives you the opportunity to take Carver back into the group, his armor will have a full set of improvements.

Standard Model for Ferelden Vigilante Improvements for armor, place and time of their finding Knight Corporal's Plate Guardian-Lieutenant's Plate
Ferelden plate with a belt (enhances armor). It can be found in Act I in a chest at the "Amell Estate Cellar" during the "Birthright" quest.

Isabela's Armor

Isabela's armor is called Threads of the Eastern Seas. Its usual appearance can only change during an affair with Hawk, although the name and icon in the inventory will remain the same.

The threads of the eastern seas Improvements for armor, place and time of their finding
Rigid corset (increases protection). Can be purchased in Act II during the day in the Lower City from the merchant in the "Clothes Shop".
Supporting belt (adds a rune slot). Can be purchased in Act II in the Upper City during the day from the merchant in the "Jean Luc's Robes" shop.
Felt insoles (increases the chance of a critical hit). It can be found in Act II in a box in the Foundry in the Backyard during the Catch a Thief quest.
Boiled Leather Plates (adds a rune slot). It can be found in the III act at the location "Cave in the Mountain" in a pile of bones during the passage of the quest "Killing Crows".

Fenris Armor

Fenris' armor is called "Refuge of the Transmuted Spirit". And although during an affair with Hawk, Fenris will tie a red scarf around his right wrist, and wear a small Amell coat of arms on the belt on the left side, this will not make a radical change in the appearance of the armor and the icon in the inventory will remain the same.

Refuge of the transmuted spirit Improvements for armor, place and time of their finding
Tevinter Spiritual Glyph (adds a rune slot). Can be purchased in Act II in the Upper City during the day from the merchant in the "Jean Luc's Robes" shop.
Lyrium Scale (adds a rune slot). Can be purchased in Act II in the port during the day from the merchant in the "Doubtful Goods" shop.
Reinforced belts (increases attack). It can be found in Act II in the chest at the "Abandoned Slave Traders' Lair" during the Fenris quest "The Bitter Pill".
Enchanted Resin (adds a rune slot). Drops from high dragon in Act III at the location "Bone Pit" during the quest "Massacre in the Mine".

Armor of Sebastian Wael

Sebastian's armor is called the Vaeleus Heirloom. Its appearance and icon in the inventory do not change throughout the game.

Vaeleus Heirloom Improvements for armor, place and time of their finding
Improved articulation (adds a rune slot). Can be purchased in Act II during the day in the Casemates from the merchant in the "Armor Shop".
Reinforced Bracers (Increases Attack). Can be purchased in Act II in the Upper City during the day from the merchant in the "Equipment of Olaf" shop.
Armor (increases the chance of a critical hit). It can be found in Act II in a chest at the "Harimann Estate" location during Sebastian's quest "Repentance".
Protection of Faith (adds a slot for runes). Can be picked up in Act III from the Templar Lieutenant's body during the "Serve Cold" quest.

Armor Sets

Hello everyone. In Dragon Age 2, there are many individual gloves, boots, helmets, etc. But there are not many kits. In total, each class is "provided" with 3 sets of armor - for each class. So we read.

Warrior

Armor kits for different classes

Armor sets for different classes

Armor of the Fallen(To be performed in Act 1, except for the breastplate):

1. Gloves - In a cubbyhole in the cave, along which we go to the cemetery on Shattered Mountain.

2. Boots - Quest - "Wolves in sheep's clothing" (Sairabaza quest)

3. Helmet - Quest - "Enemies Among Us" (from the corpse of Tarohne)

4. Bib - Quest - "Expedition to the Deep Paths" Dragon on the Deep Paths

Armor sets for different classes


Armor sets for different classes

Stonemaul Armor(acts 2-3):

1. Gloves - Quest - "All That Remains" (Chest in the Assassin's Lair) (Act 2)

2. Boots - Quest - “Family Matters” (Chest In Bartrand's Estate) (Act 2)

3. Bib - At the merchant Olaf In the Upper City (Act 3)

4. Helmet - Quest - "Following the Kun" (on the way to the Port location, an automatic transfer to an additional location will occur, where the helmet is taken from one of the corpses) (Act 3)

Armor sets for different classes


Armor sets for different classes

Robber

Armor sets for different classes

Armor sets for different classes

Armor Last Descent(act 1-2)

1. Helmet - Agate, armor 46, 2% critical hit chance, 5% critical damage - white-lipped leader of blood mages, quest about the missing templars. Removed from her corpse.

2. Gloves - armor 28, 1% chance of a critical hit - a cave on the Broken Mountain, quest "The Long Way Home" with Merril and an amulet. From the corpse at the rubble.

3. Chest - armor 116, 5% critical hit chance, 13% critical damage - in the Dragon on the deep paths in the second location.

4. Boots - armor 42, 2% critical hit chance, 5% critical damage - catacombs under the Lower City, quest with a Qunari magician. A chest at the site of a fight with bandits.

Set Bonus: +1 Agility and +10 Stamina / Mana

Armor sets for different classes


Armor sets for different classes

Enasalin's Armor(Completed in Act 2)

1. Helmet of Enasalin - Quest - "Following the Kun" (Act 2).

2. Gloves of Enasalin - Quest - “All That Remains” (chest in the assassin's lair) (Act 2).

3. Armor of Enasalin - Quest - “Find and Lose Again” (the guard in the Hanging Man in the Find and Lose Again quest, if there is no Aveline in the group) (Act 2)

4. Boots of Enasalin - Quest - “Family Matters” chest in the Family Matters quest (Act 2).

Armor sets for different classes


Armor sets for different classes

Magician

Armor sets for different classes

Armor sets for different classes

Armor Spiral Eye(act 1):

1. Gloves - a cave on the Broken Mountain, quest "The Long Way Home" with Merril and an amulet. From the corpse at the rubble.

2. Boots - catacombs under the Lower City, quest with the Qunari magician. A chest at the site of a fight with bandits.

3. Hood - white-lipped leader of blood mages, quest about the missing templars. Removed from her corpse.

4. Mantle - in the Dragon on the deep paths in the second loka.

Set Bonus: +1 Magic, +20 Mana / Stamina.

Armor sets for different classes


Armor sets for different classes

Overseer's Armor(act 2-3):

1. Gloves - Act 2, chest, Assassin's Lair (All that remains)

2. Boots - Act 2, Bartrand's Mansion, chest (Family matters)

3. Torso - act 3, burial ground on the Broken Mountain (New path)

4. Hood - Act 2, Winding Alley, on the corpse of the leader of the robbers (Following Kun)

2 magic set bonus, 3% protection

Armor sets for different classes


Armor sets for different classes