What a chess figure only goes on a diagonal. Chessmen. Pawn

Chessmen. From left to right - King - Queen - Elephant - Horse - Rye - Pawn

Chess play special figures. Let's see how it looks, is called and for what rules every one goes. In addition, chess pieces have their own specific value, classification, weak and strengths. Let's start the description from the most important figure - the king, and then continue from the strongest - Queen, to the weakest - pawn.

King

The French king Louis Xiv said: "The state is me!". Chess king And there is a state, that is, the personification of the player. This is the most important figure on, so the impossibility of protecting your king leads to the defeat, and the irresistible attack on the enemy king leads to victory in the party. Despite this importance in the game, the king is a rather weak figure, it can walk in any direction, but only one field for the course. Therefore, protect the king from the very beginning of the game and until the end of the party.

Queen

Queen is often called the Queen and in many chess kits depict this figure of a woman. The king and queen look like, so do not confuse them, immediately determine which of them who. The queen is the strongest figure on a chessboard, he can go to what the amount of cells wants in any direction horizontally, vertical and diagonal. The loss of Queen is often irrelevant for playing and often it is surrendered in such situations.

Rook

Rye in the classic set of chess pieces looks like a defensive castle tower, this species corresponds to its European name. Also, this figure can be depicted in the form of a battle chariot or it may look like an old marine combat unit - Rye. According to this figure, this figure occupies an honorable second place after the queen. Rye can walk on any number of cells vertically and horizontally. At the beginning of the party, each playing 2 tricks.

Elephant

In the classic set of figures, a chess elephant is not at all similar to an elephant from the world of animals. Height, he is inferior only to the king and queens. The upper part of this figure externally is the personification of the hoods of Western priests, which corresponds to the English name of the elephant - Bishop, which is translated as the bishop. Elephants go in any direction diagonally on any number of fields. At the beginning of the party, you have two elephants, everyone has a diagonal colors on each party, that is, one will only go to diagonals from light fields, and the second only on dark fields, from here they are called respectively white and black elephants.

Horse

Chessmen. Horse

The only figure on the board, which externally immediately determine, even the smallest children, just begin to play chess. Only a horse can jump through their own and other people's figures, and the trajectory of moves in this figure is also unusual. Horse walks first by two / one cells vertically or horizontally and on one / two cells horizontally or vertically perpendicular to the initial direction. The specified description of the course of horses sounds very wonderful, and remember how a horse walks just - it goes to the Russian letter "g". Elephant and horse are approximately equal in strength and they are inferior to the root in value, but exceed the pawn.

Pawn

Chessmen. Pawn

At the beginning of the party, you have 8 pieces and pawn is the weak figure. The pawn walks only forward to one field, eats forward by the nearest and also only one field. From the starting location, the pawn is the right to jump immediately on 2 cells forward. At the same time, jumping on 2 moves, if the enemy pawn turns out to be directly on the side of yours, then the opponent's opponent can take your pawn, putting it out of your place and on 1 cell closer to you - this is called taking a passage. The weakest figure in the game of the game can become the strongest, so the pawn, reaching the last horizontal, turns into any shape at the discretion of the playing, even in the queen.

We described what are called, look and walk chess pieces. In the next article we will touch on weak and strengths and recommendations, what to do with them in a particular position or stage of the party.

IN chess party 6 species of figures are involved - king, queen, rook, horse, elephant, pawn. At the disposal of each player at the beginning of the party 16 figures: the king, queen, two rooks, two elephants, two horses, eight pawns. Total on the board 32 shapes.
The initial position of the figures looks like this:

Pawn

Pawn, the only figure that goes only forward, can not walk back. Nominal pawn cost 1 point.


In the initial position (white - on the 2nd horizontal, black - on the 7th) player can move the pawn on one or two cells forward. After the first running, the pawn can only move forward on one field in one move. Beats enemy's feet can be hit on one field forward diagonally to the right and left. The pawn hits the figures in one rule, but goes differently. This is its difference from other figures.

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Two connected with a pawn interesting rules in chess. The essence of the first rule is as follows. (8th for the white and 1st for black) and turns into any shape, except for the king. Such a transformation is one move, and the next move goes to the enemy.

The second rule is taking on the aisle. At its progress, the pawn can beat the enemy's pawn if she switched.

In fig. 3 White pawn made a move on two fields ahead. A black pawn can beat white and become a broken field, and not on the field where the white pawn has become, as it happens with ordinary takes. Performing on the aisle is possible only at the next time, through the course this right is lost.

Horse

The horse goes through an unusual trajectory, resembling the letter "G" - moves on 2 cells ahead and one cell to the side. Of all the figures, only a horse can jump over their own and other people's figures. The horse can attack any sign of the enemy, being in an inaccessibility for them. When hitting the horse occupies a shot down figure. The nominal value of the horse 3 points. Located in the center of the board, it has 8 affordable moves, and in the angular field - only two.

IN real life "Make a horse's move" - \u200b\u200bit means to perform some kind of unusual or cunning step.

Elephant

Elephant is a strong, long-range figure. The nominal value of the elephant is 3 points, and it is about equal to the horse. This comparison is somewhat conditional, since in an open position an elephant can be a stronger horse, and in a closed - a horse is often stronger than an elephant. The horse and elephant are in chess to "light figures".

Elephant walks and strikes off in all directions diagonally on any number of cells, as shown in the figure. An elephant, which walks through white cells, is called white, and in black - incense.

Rook

Rye, like the queen, are considered a heavy figure. Its nominal value is 5 points. And beats vertical and horizontally to any number of cells.

Specific move in the chess game - casting. The casting is correctly performed so - the king moves on 2 cells to the roaster and the flare is rearranged for the king. Rocking can be made subject to the following conditions:

  • the king and the rook with which the casting occurs, before that, they did not make moves in the game;
  • horizontally between the king and the roof there are no other figures;
  • the king is not under the blow of the opponent's figure;
  • the field through which the king and the field is moving to which it becomes not under the blows of the opponent.

Long casting is performed towards the queen flank, short - in the side of the royal.

It is impossible to rearrange the root. In chess, there is a rule: took - go. If you first move the flare to the king, the enemy has the right to demand the progress completed, and the casting will not take place. Cocking is the only course in chess when one move is performed by two figures.

Queen

Queen is the strongest figure in chess, with a nominal value of 10 points. The queen walks in all directions vertically, horizontally and diagonally on any number of cell cells. Queen is an important figure. It is strong and mobile, effective in attacking and protection. Queen must be protected from the blows of the opponent's figures. The loss of the queen or the exchange of it on a figure of a smaller dignity leaves little chance of victory.

Equiform Queen can be exchanged for the queen, two rooks or three light enemy figures. There are cases when the experienced chess player specially gives the queen to achieve a certain goal in the party. This is called "Victim". Beginner lovers need to remember that the queen must be stored and used as the strongest figure.

King

The king is the main figure in chess and has no nominal value. The party is played when the king dies - get mat. The king can not be kept under the fighting of the opponent. He needs constant protection. Like the queen, the king goes and strikes the vertical, horizontally and diagonally, but only one cell in any direction. Located in the middle of the board, the king holds under the blow of 8 fields.

At the end of the party, when the shapes on the board remain an order of magnitude less, the power of the king becomes equal to about the strength of the light shape.

Shah is such a position when the king is under the blow of the opponent's figure. The king is impossible. It is necessary to go to another field, protect yourself, to protect yourself or simply beat the enemy's figure, which announced Shah.

In fig. 10 White King can get away from Shah, an elephant can cover the king, the queen can beat black fine.

The party ends when the king gets mat. This means that the king is under blow (shaha) and go to him nowhere - free fields are under the blows of the opponent.

Curious situation in the game - Pat. The king is not under Shah, but nowhere to go to him - all the free fields are under the blows of the opponent's figures. Other figures also do not have moves.

In this case, the party ends in a draw.

According to the accepted system of counting for the victory, there are 1 points, for a draw of 0.5 points, for defeat 0.

Some figures have a double name. Before the revolution, an elephant was called an officer, a lady - a tour, Queen - Queen. Among the chess players, these names are not distributed, sometimes lovers use them.

If you decide to learn how to play chess, first things should be dealt with the name of chess figures. This will significantly speed up and simplifies the process of further training. Chess game is one of the oldest, she has been many centuries. Its development was continuous: Initially, people played grains, then the balls from clay, and only to middle eyelids on the board there were those figures that are familiar to us.

Today, during the game of chess, each player uses six species of figures. They differ in color: one white shapes, and the second is black. At the same time, the "army" and one, and another player consists of 16 figures. We will look at more than a little further. Each figure has its own place on the board and a certain trajectory of movement, a way or ways to move during the game. So let's deal with the name of the figures in chess by pictures and photos.

1. (King) is the main figure on the "battlefield", around which the game is built. After all, the end of the game comes exactly when the king of the opponent is being blocked. Despite its status, the king is quite limited in movements, it can move only on one cell in any direction. But at the same time he has an advantage - the possibility of castling. This term means a joint running with the rook, during which the king goes to a safer place.

2. (Queen) is the most active, strong and second figure in the game during the game. Its capabilities in the path trajectories are most diverse. The queen can walk both up and down on the board and left and right, as well as on white, and in black diagonals. The queen - a hard figure in terms of an enemy, because it has great opportunities to protect the king and almost at any time can be in the right place. The queen is usually almost the same as the king, but slightly lower and often with a small ball on the top.

3. (Rook) - This figure is moving only vertically or horizontally and is limited by obstacles. At the start, the player has two cruise, which are placed around the edges of the field. Sometimes lovers call them "tours", but experienced players "cuts" the rumor.

4. (Bishop) - also a steam figure, is considered easy, it usually looks like a low turret with a pointed droplet. This form can remind the monk clothing - so it is. The figure appeared precisely because of the fact that the Catholic priests were fond of chess and brought something to her.

5. (Knight) - usually looks like an appropriate animal. His feature is an unusual movement manner, namely the letter "g" in any direction. The horse is easily jumping through obstacles (rival figures) and at the beginning of the game stands next to the rook.

6. (Pawn) is a chess soldier who first robs into battle, opens the game. Everyone has 8 pawns. They go most simply - in one cell and only forward, although they can jump over the cell as the first turn - and the enemy figures are removed only by defrost. Pawns play an important role, they defend other figures, and reaching the opposite edge of the board can be returned instead of themselves any feet of the figure and the Queen, and Rudew and a horse. The exception here is only the king.

Good day, dear friend!

In childhood, the author of these lines first taught to play checkers. When was the fuzzy acquaintance with chess, your humble servant was slightly confused. Unlike checkers, in this game the figures move in different ways. Immediately the question arose: how do chess figures go?

I'll say that the phrase "in pictures" in the title means it means chess diagrams .

Comparison of figures with horses, elephants, knights, braces, etc. In my opinion, somewhat artificially. And only leads the child from the world of Chess somewhere in another area.

At the very least, personally, I did not even have such analogies in childhood.

And by this, what is called, "to the barrier." We will understand how the shapes go on the board, and not anywhere else. About everything in order.

Queen

Let's start with the strongest figure. May walk in all directions: diagonally and straight (up, down and toide). Moreover, at any distance.


To jump over other figures is not allowed (it can only do horse).

Any figure of the opponent standing on the way, the queen can beat. On the chart - horse. But an elephant from his own camp - prevents the queen to move.

Simply put, the way of movement of the queen combines the possibilities of the rook and an elephant.

King

Now the most unique figure is the king. main feature - You can not beat the king, it is not provided for by the rules.

Similar to the progress of the queen. The difference is that the king can move only on one field, and the queen for any quantity.

The moves can be done in all possible directions, - forward, backward, diagonally and to the side.


The same "Makar" the king and beats the rival figures. Or how sometimes inexperienced players say - "eating" or "rubit".

Rook

Along with the Farzend, is considered a "heavy" figure. Direction of movement is straight. Up, down or sides.

Distance is any if other figures are not blocked by the trajectory. You can not jump over their rook.


That is, in comparison with the Farzend, the rook cannot walk on the diagonal.

Relative "weight" (value) Frudes - 5 pawns. For comparison, the horse or elephant is equivalent to three pawns. Queen - nine.

That is, as a rule, the rook is stronger than a light figure (horse or an elephant), but a little weaker a pair of horse + elephant. And two rooks a little stronger queen.

Horse

What chess figure goes the letter r? That's right, of course. And only horse.


On the diagram green Painted fields that can "write" a horse in the center of the board.

Another essential ability of the horse, - he can jump through the figures, including the rival figures:


White horse has the ability to beat the Black Elephant, despite the obstacles in the form of a pawn. Horse, like an endless barrier, jumps them.

Elephant

Elephant, like a horse, is considered a light figure. The direction of movement is exclusively diagonally. For any distance.


Also, like other figures, (with the exception of a horse), an elephant can only move along the free space of the board. An alien figure who met on the way - he can beat, his own just prevents the movement of an elephant:


In the position on the chart of the elephant, only 2 moves - on the E5 fields and on the F6, passing the Black Ladus

Pawn

Despite its uncompripability in terms of value (strength) of the figure, in the diversity of its capabilities surpasses other figures.

The main features of the pawns: walks only forward, hits diagonally, can turn into other figures and beat other pawns "on the aisle". About everything in order

Initial move

Pawn in the starting position can move on one or two fields ahead.


The general rule of the promotion of the pawn can be formulated as follows:

If the pawn rests on another figure on its path, it cannot continue the movement.

Whether in the place of the pawn queen or rook, they could take an opponent's figure, but such a "delicacy" is not allowed. It will rest in another figure until the path is free. Or will not get the opportunity to take.

Take

The pawn trajectory is diagonally on one field and exclusively forward. Back not walk, you can't take a pawn.

For example: 1. F3: G4 or 1 ... E5: D4

The pawn on the B5 field vertically cannot pass, but it can take a horse. 1. B5: A6

This rule has an exception: taking on a passage. Sometimes called - through a broken field.

Taking through a broken field (on the aisle)

The rule looks like this:

In a situation where the pawn, which is in the original position, is 2 or 7 horizontally, makes the course of 2 fields and slips through the field (cage), which is under the fight of the enemy pawn - it can be broken by this pawn.


1.C2-C4 B4: C3 or 1 ... F7-F5 2. G5: F6

Through a broken field, you can only take a pawn. The other figure is not allowed to take a pawn.

The ability to take on the passage is provided only for 1 stroke. In other words - as a response move on the move of the opponent's pawn.

Transformation

Eating the unique ability of the pawn - the possibility of turning into another figure.

This is a starry hour of any pawn! Crown career, so to speak.

Transformation rule:

When the pawn comes to the last, eighth horizontal (black - respectively, first), - she is obliged to turn into a figure of the same color, with the exception of the king.


In practice, it looks like this: the pawn is placed on the transformation cage, removed from the board, and another figure is put on this field. What exactly, the chess player decides.

As a rule, the pawn is converted to the queen, of course. So on the board may arise a few queens. Two queen of one color on the board appear often.

It happens that the transformation occurs simultaneously with taking. One does not interfere:


The pawn hits the enemy figure and at the same time turns into another figure. It turns out a double effect: 1.D7: C8F.

In conclusion, I will remind you that the rules of movement of figures are only one of the partitions of the rules chess game. Agree, the goal of the game is not to "walk". And in winning.

And therefore I urge you, dear friend, explore other articles on the rules of the game on our blog.

Step by step, and you will plunge into the world of one of the most exciting and useful gamesinvented by humanity. If not yourself.

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There are 6 in chess different species Figures: king, queen, rooks, elephants, horses and pawns. Two people play chess: one black figures, the other - white. Each player has 16 figures (combat units): one king and queens, two trough, two horses and an elephant, and 8 pawns. Each figure goes differently ...

For example: Grossmaster Atalik Sath for about a year could not learn how the horse goes !!!

In our school, you or your child will learn for 1-2 hours to walk all the figures!

That's what it looks like. Below and on the left of the chessboard there are letters and numbers. They are called chess notation.

Our coaches will talk about copyright for rapid and efficient notation.

Thanks to the notation, each field has its name, for example: A3, E5, C4, H6, etc. Notation serves to write each move made. First, the figure is recorded, which makes the move, then the field from which it walks, and at the end - the field to which it was like. For example: KG1-F3, E2-E4, D2-D4, etc.

Each figure has its own designation.

Russian designations of figures: king (cr), queen (f), rook (l), elephant (s), horse (k), pawns are not denoted. During their course, only fields are indicated (this is visible above: E2-E4, D2-D4, etc.).

English designations of figures: king (K), queen (q), Rye (R), Elephant (B), horse (N).

Also, the figures can be marked with small patterns.

King

Many incompetent chess players call the king of the strongest figure. This is not true.

During lectures with our coaches, you will learn that

The king is the most important and main figure, without which it is impossible to play according to the rules. All chess pieces have their value, but not the king. According to the rules, it cannot be beaten - that is why it is impossible to say how much it costs.

The diagram shows the possible moves of the king and its schematic image.

The king can go to any neighboring cage next to him in any direction (horizontally, diagonal or vertical), but only if this field is not attacked by enemy figures or is not occupied by its own. The king also beats, as she walks, that is, it can eat any enemy shape standing nearby (if it is not protected).

There is a situation in chess when the king can move to a larger number of fields. This is called castling.

Cocking is a joint move of the king and the rook: the king moves into two fields towards one of the looses with the simultaneous movement of the rook on the field traveled by the king. Cockling on the royal flank is called a short castle (indicated 0-0), casting to the queen flank - long casting (indicated 0-0-0). Cocking is impossible in cases where the king becomes the field attacked by the opponent or at the moment when it is already attacked. Also, according to the rules, it is impossible to make a castle if the king intersects the field attacked by the opponent.

A chessboard is divided into two flank: the queen (lines A, B, C, D) and the Royal (line E, F, G, H). The flanks received their names from the location of the figures (the queen initially stands on D1, the king - on E1).

Queen


Queen is the strongest figure. She walks both as an elephant, and as a rook (elephant's moves and the rooks we will look at it further).

The queen can walk on diagonals, verticals and horizontals for any number of fields. Beats the same way.

The diagram shows the possible moves of the queen and its schematic image.

At the beginning of the party, each of the opponents have one queen. White queen is initially on the D1 field (up to the line "A" is a query flank; it was described above), black queen - on D8.

Our experienced coaches will tell about the inexpediency of the early input of the queen in the game.

The earlier the queen enters the game - the higher the danger that it will be attacked by weaker rival figures. By exchange the queen on any shape, except for the enemy queen, is unprofitable (because the queen is stronger).

Also, enrolling for training in our school, you will learn:

Chess game is divided into three stages: debut - the beginning of the party (1 stage), Mittelspil (from him. Mittel - middle, spire - game) - Middle party (2 stage), endgame (from him. And - End, Spire - game) - End of the game (3 Stage).

In the initial position, white and black have 20 possible moves (4 stroke horses and 16 running pawns). This can be seen independently (when you learn how all the figures go).

Output: there are 400 methods for playing only the first move on both sides. Further more...

Rook

Rye is the second strength figure after the queen. Two roots are approximately equal at the strength of the queens, but it may be stronger.

Rye walks along vertical and horizontal on any number of fields. Beats also.

At the beginning of the party, each player has two trough. They are located at the corners of the board (fields A1, H1, A8, H8).

Many people who are far from chess are called Rudvi.

In our coaches you will learn that this figure is called the rook. And just like that!

Rye can also make moves differently than is described above. This move is castling (long and short) - see the figure "King".

In our coaches you will learn what is the foundy endgame and why he is the most difficult and most common ...

Elephant

The elephant is noticeably weaker than the rook and much weaker than the queen, but approximately equal to the power of the horse.

Our school coaches will tell about these situations.

For example: put a mat with a single king with two elephants, and two horses (with proper protection) - no.

At the beginning of the party, each of the opponents has two elephants. They are located on the fields C1, F1, C8, F8. Each party has a white-bloodged and black elephant. It will be more understandable after you learn how the elephant goes (see chart).

Elephant goes to diagonals. Now it is clear that it can only control half of the board (32 fields from 64). One white elephant controls white fields, the other is black. Elephants black are no different.

Beats an elephant just as he walks. If there is an enemy figure on his way, he can pick it up, becoming on her field.

When you have two elephants, and the enemy has an elephant and a horse (or two horses), it is considered that there is an exemplary material equilibrium on the board.

At our experienced trainers, you will learn that the presence of two elephants is almost always an advantage and learn how to use it.

An elephant is wrong to call an officer (as well as a freight - the tour, and the queen - the queen).

Eruded, experienced and strong specialist will help to figure out the correctness of the name of chess pieces.

Horse

The horse is considered one of the weaker figures, although it happens so that it is better to have a horse than an elephant. In exceptional cases, the horse may even be stronger than the queen (!!), however, however, as any, a weaker figure can be better stronger.

About such cases you will learn from our coaches (one of the more entertaining topics)

Chess horse is most like a regular horse (which you can not say, for example, about an elephant and switter).

At the beginning of the party, both parties have two horses. They are located on the fields B1, G1, B8, G8. Learning to walk the horse is difficult (at the beginning of the article mentioned it), but ...

Your child will be able to learn this in a short time and in an affordable, even game form thanks to experienced chess school staff.

On the chart of the horse stands on the E4 field. Hence, he can go to 8 different fields (and in eight directions).

Help: horse, king and queen can be like in eight different directions from one field. Elephant and swivel - only four.

Let us list where it can go the horse from the E4 field: F2, D2, C3, C5, D6, F6, G5, G3.

The horse goes a kind of zigzag - through the neighboring field (even occupied) vertically or horizontally, while removing from the place of the initial position to one of the adjacent fields diagonally.

Simply put, the horse walks the letter "g": two fields vertically and one horizontally or vice versa - two fields horizontally and one vertically.

The horse is very strong in closed positions (when the pawns of both sides pretended to each other), as he is the only figure that can jump over the obstacles in its path.

Previous information about Kone - a drop in the sea from what you need to know about it. You will learn about everything else, enrolling for our school.

Pawn

Pawn is the weakest one, which is not even considered the figure. Pawn is just a pawn.

At the beginning of the party at the parties of 8 pawns. White are located on the fields A2, B2, C2, D2, E2, F2, G2, H2. Black are located on the fields A7, B7, C7, D7, E7, F7, G7, H7.

Pawn walks only on one field vertically forward. True, from the initial field, it can go immediately into two fields ahead.

Since the pawn is the weakest, all other figures are estimated in a nursing equivalent. So,

In our school you will learn that:

- Horse and elephant are about three pawns each;

- Rye - approximately 5 pawns;

- Queen - approximately 9 pawns.

There is no one hundred percent specific, as a lot depends on the specific position on the board, therefore it is impossible to say for sure.

From the school coaches you will learn about what positions are we talking about and how to determine the value of the figures

In its location, the pawns are divided into open, horse, elephant, central (queens and royal). The name of the pawns is determined by the name of the figure facing it.

Beats the pawn is not as walking (in contrast to other figures):

And she beats the painter (on one field diagonally). (See Diagram).

Since pawn and so weak, it is endowed with another interesting ability: Taking on the aisle.

The chart "Discovery" is shown in the dynamics. Black pawn walks with D7 on D5 and crosses the D6 field, which attacked the white pawn. In this case, the white pawn has the right to pick up black and stand on the field that it initially attacked, that is, on D6.

You will learn from the lectures of our school in more detail, under the supervision of professionals in 1-1.5 hours

Another unique pawn ability is to transform into any shape.

Imagine that in the position in the chart, the white pawn was on E7 (where the arrow begins) and went to E8 (where the arrow ends). Consequently, the pawn resembles the last horizontal (for white - this is the eighth horizontal, for black - the first). In this case, the pawn has the right to turn into any shape (of course, except for the king - after all, he is the most important and every part can be only one). The diagram shows which figures can choose a pawn for its transformation (queen, elephant, rook, horse). Almost always pawn turns into the queen, since the queen is the strongest figure (why turn into something weaker?)

Our school coaches will tell about situations when it is advantageous to turn a pawn to other figures other than the queen. This understands interesting and instructive examples.

Chess pieces are divided into lungs and heavy. Lightweight - horses and elephants. Heavy - rooks and queen. The king is not a light, not heavy figure (just the most important). Pawn - not at all shapes.