Passage of Chrono game. Travel between worlds. Color: Green, Yellow, Yellow

There are two parallel worlds in the game (a bit similar to temporary periods in Chrono Trigger.). The player is constantly moving between them, performing quests, receiving new characters in a detachment or more perfect equipment. Same characters out of different worlds It is often different in something (for example, in the same world, the girl from Arni writes poems, and in another world it has long been abandoned this occupation); Some members of the detachment can even meet with their twins in another world. Often the player has to look for objects or places that exist only in one world. In addition, events in one world sometimes affect the events in another, which allows you to get a new character or perform the task.

You can move between the worlds only through the wormwort on the beach of Opass, in which Serge accidentally falls at the very beginning of the game. Moving can only exercise with the help of astral amulet.

"New game +" and alternative endings

Another distinctive feature Chrono Cross. - Ability to start a "new game +" and see alternative endings. As in Chrono Trigger.After passing the game, you can start it again by downloading the data last game. Thus, the found objects and some learned techniques, as well as the received characters disappear, but their basic parameters remain the same (that is, if Serge had 900 units of health at the time of the game, it would also be in the "new game +" 900 units). In the "New Game +" player can see twelve alternative endings. The ending will depend on the game period, during which the player will defeat the last boss. In other words, it is possible to fight with the elder time at almost any moment the game - Serge starts the game with a key subject, allowing to get directly to the final boss.

Plot

Characters

IN Chrono Cross. There are 45 characters available for choosing, although it was originally planned to create 64. To create them, the developers team made great efforts, inventing prototypes and unique character traits. Each character has essence (Darkness, light, nature, land, fire, ice) and three unique techniques that he studies over time. Characters can meet with their doubles in the proclaiming world (if any), many are associated with key story scenes.

Some characters talk with an emphasis. For the North American version, developers have created a system that converts the existing text and creates an emphasis. Since it is impossible to get all the characters for one passage, the players will have to start the game anew to see another version of the development of events. To do this, you can use the "new game +".

According to the plot, the main hero of the game - Serge (Serge, セルジュ, Sedzu), 17-year-old young man from a small fishing village of Arni (Arni, アルニ, Aruni). Once, during a walk through the beach, he delays him in another world through suddenly opened wormwort. Serge will find out that in another world he drowned 10 years ago. He decides to find out what happened to him, and why he was tightened into another world. So he goes to long journeyAt the end of which he would save his planet. Serge helps the girl Kid (Kid, キッド, Kiddo) - energetic and experienced teach. She, in incomprehensible for Serzh reasons, is looking for a mysterious artifact - Frozen flame. Kid is a reception of Lucca (Lucca, ルッカ, a hand), a heroine from Chrono Trigger.which links killed (Lynx, ヤマネコ, Yamaneko) many years ago. Since then, Kid craves to take revenge on him. Links, the brutal agent of the supercomputer fate (Fate, フェイト, Fethito), is trying to find Serzh, although young man does not know what. As a result, he managed to get the body of Serge; In the future, it turns out that this is part of the plan of fate to capture the frozen flame. Links travels along with Arle (Harle, ツクヨミ, Tsukuyumi), a mysterious girl-harlequin. Subsequently, it turns out that the god of the Dragons (Dragon God, 龍神) sent it to spy on the battlefield and at the first opportunity to steal the frozen flame. Arle has to play the role of the villain, so as not to be revealed - it fights against Serge, helps the battleship to manipulate acacia dragoons (soldiers guarding order in El Nido).


Chrono Cross.

Developer: Square.

Publisher abroad: Square

Year of release: 1999

Platform: PlayStation 1

Similar games: Final Fantasy Series, Chrono Trigger

"What Was The Start of All this?

WHEN DID THE COGS OF FATE BEGIN TO TURN?

Perhaps IT IM IMPOSSIBLE TO GRASP THAT ANSWER NOW

from the Deep. within the Flow of Time.

But, For a Certainty, BACK THEN,

We Loved So Mony, Yet Heda SO Mach,

We Hurt Others and Were Hurt Ourselves ...

Yet Even The Wind, WE Ran Like The Wind,

Whilst Our Laughter Echoed,

Under Cerulean Skies ... "

About this game tell a lot: "Yes, this is the worst JRPG in which I ever played!" - Solved alone; "Chrono Cross is the best of ever created," they say other (and such people much more). But

i can assure exactly: this game will give you a lot of emotions, and will forever take the corner in your heart.

The game was created by the Dream Team team as Sicvel to the CHRONO TRIGGER (1995 release). Also to the Chrono series ... can be attributed less popular game Radical Dreamers (1996). Writer Chrono Cross - Masato Kato (Final Fantasy VII, Xenogears and some other projects). Designer characters - Yuki Nobuter (Anime The Vision Of Escaflowne, X, Paradise Kiss, Design of Personalia from the ... Of Mana.). Composer Yasunari Mitsuda (took part in the voice acting Chrono Trigger; Posted by the soundtrack to Xenogears, Tobal, Shadow Heart, to the first episode of Xenosaga; as a sound engineer worked on FF V and Secret Of Mana.) Art Director - CHRONO CHRONO TRIGGER, FRONT MISSON , Xenogears, the first episode of Xenosaga).

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

The plot game is unfolded as follows. Our hero, Serge, lives in a small fishing village (Arni). While skiing on the beach (Opassa Beach) with his girlfriend (Leena) SERGE loses consciousness. He woke up on the shore of the same beach. Returning to the village he sees that everything changed. Leena does not know him, the headman replaced, the familiar people do not notice him, and come home Serzhu with a perturbation kicks a completely unfamiliar man, saying that he was already living here for 5 years. Looking around, by sinking Serge finds out that there really lived neki serge, but he died 10 years ago, his mother is a little later. Serge heads to his own grave, where draguns are attacked by him. He is saved by a charming stranger named Kid. She also suggests Serge friendship. In the game, it turns out that the world is two - alternative and home world ... What is still for these two worlds; What is a frozen flame; Who are Lavos, fate and dragons; And what happened 10 years ago, when Serge mysteriously moved from one world to another - all this will have to find out.

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

In the game you will find 11 endings (not counting "Game Over"), and different endings are achieved in different moments of the game. At first passing, only two endings are available: "bad" and "good", they are achieved only when full pass Basic plot. With subsequent passages, you provide 9 remaining endings, some of which can be obtained at the very beginning of the game; Some interesting artifacts will also be available, you will leave almost all items, elements, and money.

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

All in Chrono Cross is built on contradiction between the worlds. If in one world a man did a bad thing, in another world he comes quite differently. Answers to the questions of one world can give you in another. If you need to find a creature, and it is extinct in this world - look for

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

In the game 40 of the playful characters, from the rock star, cook, unlucky artist, to repka, the skeleton of the dead circus and straw idol. Each hero has its own history, some of their goals, some even accent or speech defect :) The game more than once you will provide different ways to pass, from whose choice will depend on what character will join you, and it is possible to leave. The group with the main character includes two more characters you have chosen.

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

Forget about random battles, as in Final Fantasy 9. Forget about the locations that are sissed by monsters, where 15 shacks with an opponent occurs on the passage of 10 meters. In Chrono Cross, all enemies are visible on locations, and they can be stretched out. If you did not share some kind of treasure chest, or the monster does not want to move away from the entrance to the door you need - then the battle begins. The battle occurs on a separate screen, in JRPG traditions. But from any battle with monsters, and even with bosses, you can "make legs".

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

Shrono Sross is deprived of the concept of experience. After each battle with monsters, you get a minor increase to stats and, possibly, what thread material or subject. The level is replaced by stars. After the victory over the boss, you get one star, which gives a good increase to stats, and opens up new slots in the element grid.

About the combat system. In Chrono Cross, it is original. The menu item is divided on a white part: attack, element, protection, escape. Normal Attack It is divided into 3 species: weak, medium, strong. It is obvious that the strong attack causes the damage more than the average or weak. But it is less accurate. Through several weak blows, a couple of medium, the accuracy of the attack rises to 99%, and you can already complete the enemy strong blows. In the Chrono Cross operates an interesting stamina scale. Endurance is spent on the implementation of physician strikes, as well as when using items. How is the endurance replenish? Everything is very simple. With every simple impact, you spend your endurance, but you fill the endurance of your allies.

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

What are the elements, and where is the magic? In CC, it is replaced by elements. Elements are consumed and unsuitable. Consumable - when used in battle you are forever spent units. This element, but the stock of spent elements can be easily replenished in the nearest store. Consumable Eluments are various kapari, ointment, first-aid kits and medicines. Uncommitable elements (various combat magic, improvements and medicines) can be applied only once for the fight. After the battle, they are automatically rigged. Elements are extracted from chests, various caches, sellers.

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

Elements are 7 species: red (fire), blue (water), green (nature), yellow (earth), black (dark), white (light), as well as seventh, multicolored, but you will learn about it in the process of passing . Each element and hero belong to any element. Elements pairs are opposite: red-blue, green and yellow, white-black. The opposite elements are effective act against each other. For example, a black element "Wild Cats" causes much more damage to a hero with a white element (Serge, for example). There is a colors counter in battle, it consists of 3 fields. If all fields are painted in one color, the force of the element of this color increases, and the power of the element of the opposite color decreases. Also, the counter of colors is needed when creating beings. With each use of any element (no matter, your element, or an enemy element) is painted one of the fields, in that color as

applied element. All items are placed in the element grid. It can be placed in it several identical elements so that any element can be used several times for the fight. An element grid is divided into several columns. Than the right of the pillar is located in this grid, the stronger strong elements can be applied.

Retro Review of the game "Chrono Cross" with the support of Razer


Retro Review of the game "Chrono Cross" with the support of Razer

Throughout the game, you will be signed by a magnificent soundtrack written by the famous Yasunari Mitsuda. In the battles you will be encouraged by combat melodies, and calm and sad music will play in sad and serious moments. Even the most inconspicuous locations are perfectly visible. And, even though Chrono Cross and was created to heal the public before the release of the real Giant Final Fantasy IX, it deserves to compare with this great series. Any self-respecting person should play it. And the masterpiece is a game or not - to solve you.

Chrono Cross.


* Tips.


* At the very beginning of the game, go to the Arni in the home world, talk to a girl who dreamed of becoming a poet and when you get free access to any of the worlds, go back to Arni, but already in another world, and talk with the same girl herself in the cafe. Then go to the ARNI in the home world and talk again with the same girl, and that will give you a collection of poems. You will return with him to another world and talk to this failed poetess once again. She will not demand a book from you, but will give you Rainbow Shell.
* Get a big egg in the Fossil Valley Valley (it guards a huge bird) and deliver it to another world. Then at any time, when you want to enter the Fort Dragonia, go down on the elevator and find there 5 incubators. Lenten the egg to the operating incubator of the torus in the middle, and the wonderful dragon Draggy will hatch out of it.
* To get into your detachment Glenn and
Macha, answer "no" on the offer to save the KID when it is poisoned. And then Glenn and Macha (Korcha's mother) will join your squad. Glenn and Serge can carry out a joint attack called "X Strike".
* In Termina, talk to a man polishing the statue, then go to Korcha, he captain the ship. Talk to him, and he will advise you to go to the bar and find a person who could help you get to Viper Manor. Go to the bar and see a man standing near the door. This is Guile.
* After talking to Lenna, go to Cape Howl, and when you leave, Karsh will come to you, and the Kid will immediately appear. You can invite it to your squad.
* Select the option "No" when after Cape Howl Kid will ask for permission to join you. Then return back and you can enable Lenna to your group.
* Luccia works in the laboratory Viper Manor Lab. To "recruit" it after the KID is poisoned and you will need hydra, do not go to the Hydra Marshes swamp in the home world, and go to these gates in another world and go along the path to the end. Here you will find two monsters guarding Life Sparkle. This is a wonderful flower, which is growing on a poisonous soil and is magically able to cure any poisoned. Separate with bosses, take the flower, go to Viper Manor in another world, but do not discover anyone. Therefore, go to the laboratory, release spy from the cage, then go to the terrace and meet Luccia. She will tell you that conducts experiments with flowers in a small pool. But she does not have a Life Sparkle flower to complete the experiment. After she leaves, lower the found flower in the pool, the flower will immediately revive and become Neo Fio. She will join your squad. Return to the laboratory and talk to Luccia again. She will also join you. By the way, when you enter the laboratory for the first time, free the animal that is locked in the corner cell.
* After the concert, defeat all Marsters Marbule, return to the Fargo ship, go to the restaurant and talk to Niki. She will join your squad.
* In the home world, take the shark tooth with a fisherman, and then in another world show this tooth scared Mojo, and it will join you.
* Skelly is a skeleton that you will find in another world in the Fossil Valley Valley. He will join you after finding all his bones. Some of these bones are located in the Shadow Forest forest, the Cursed Island of Island of The Dammed, on the island of Water Dragon Water Dragon Island, in Galdove and Hydra Marsh Mars. After you collect all the bones, he will leave, and you follow him in his grandmother's house in Termina. This house is right from the statue of General Viper. Skelly Talk a little with his grandmother, and you will leave and return a little later, then he will join you.
* In another world, go to El Nodo Triangle. Go to the bottom. Take Star Element Star Element on Heavenly Dragon Island in Sky Dragon Island. People will tell you that there is a monster here who attacks everyone who has a stellar element. Climb up the stairs, open the empty chest, and immediately Starky attacks you. Win him, and he will join you.
* This trick will work only in the early part of the game. After you wake up in your room, descend to the restaurant, find the head of the Heckran in the room of the Orcha Cook, give Pochu (this is a pink dog, which you will see in front of the Radius House house), and he will join your company.
* Go to Mountains after Cape Howl and see a brown monster. You should not fight with him, try to find purple flowers, Narvit them, and then come back to Termina. Go to the place where the father and brother Glenn are buried. Here you will see it together with the daughter of General Viper. Glenn will suit you and ask him to give him flowers for free. Do not refuse your friend.
* Click the Start button on the world map to move to home world from Opassa Beach. Go to the Swamp Hydra Humour and find there Hydra Humour. Give it kid.
* When you get a flying arrow flying arrow for Serge, go to the "Bend of Time" (Bend of Time) and launch it. Then from Chrono Trigger, instead of the Great Serge, will appear Big Ozzie.
* After you find all six dragon relics (Dragon Relics), turn on Karsh to your detachment and go to the damned island (Island of the Damned) in another world. Go to the place where I fought with Garai and Solt, you will see Rerrow here, disperse with the enemies and get the Momento Pendant and Tech Skill 7 level medallion for Karsh "s called Axomatic. Then go back to the home world with Riddle in your own The detachment, sit in the ship and go to the island that "smokes" with a small smoke. This island is close to Vipor Manor, it is called Forbidden Island. Go to the shore and go to the house. In this house you will find Dario. Talk to him, and Riddle It will give you a MOMENTO PENDANT medallion. At the same time, he will begin to remember some amazing things, then the sword Nastermune will appear, Dario will pick it up, and the fight will start again. Win it once, and your SEA Swallow is transformed into Mastermune. Next he will go to Viper Manor will start to restore it. At the same time, keep in mind that Mastermune is essentially the second weapon, which can have Serge, and can cause a fatal blow to almost any enemy.
* Double and triple Tech Skills.
1. SERGE LV5 + LEENA LV7 + RAZZLY LV7 \u003d Delta ATTACK (WHITE).
2. Guile LV5 + SNELF LV7 \u003d SWORD STORM (back)
3. Serge Lv3 + Glenn LV3 \u003d X-Strike (Red).
4. Kid LV3 + MEL LV3 + Double Take (Red).
5. NORRIS LV7 + GROBYC LV7 + PITCH BLACK (Black).
6 RADIUS LV7 + VLPERT LV5 + Vital Force (White).
7. Karsh lv3 \u003d Zoah Lv7 \u003d Dragon Spike (Green).
8. NLKKL LV7 + MLKI LV7 \u003d FLAMENCO (RED).
9. Neofio LV7 \u003d TURNIP IV7 \u003d TOSSED SALAD (GREEN).

* Always win roulette.
The next trick allows you to win each time in a roulette in a casino on Zelbess. When the roulette pointer starts to rotate, suspend the game action when the red tip will be between the western and southern point of the tape measure. Then, repeatedly press O (Circle)And renew the game. The ball will stop every time in the northern point of the wheel of the roulette, allowing you to double the money you put.

* Using Feel Elements.
Use Feel Element, and then use the item that has the opposite color of Feel Element to cause more damage to the enemy. Example: Feel Element - yellow and then used green element.

* Substitute 100 dragons.
Note: For this, three-ka requires a turbo controller.
When you meet a person who feeds dragons in the barn, you can earn prizes depending on how many dragons you feed for PEGO. Feed all 100. Install the turbo on X. And, use D-Pad to move back and forth.

* To resume the game without any problems very quickly, hold the L1 + L2 + R1 + R2 + SELECT + START button simultaneously

* Unlimited money, Dragon "S Glory" S, Viper "S LVL 7 Tech Skill.
After Serge is "reborn", visit Termina (in the home world). At the same time, the Viper must be in your detachment. Talk to the bartender, go to the long room, inspect the flag on the back wall. Viper will shortly talk about the flag, and then take the Tech Skill 7th level, "FlagBearer". He will also receive Dragon "S Glory. Get out of the room and log in again, inspect the rear wall. Viper must be in your squad, and although there is no more flag here, he will say the same phrase as before, and get another flag of Brearer And Dragon "S Glory. Repeat this procedure as many times as you want. Note that Dragons Glory can be sold for 4000 gold. And Dragon "S Glory adds to the attack 3 points, the likelihood of hitting + 3%, power of magic +2 points. In addition, it can be disassembled, receiving: 1 Denadorite, 2 Scale, 2 FUR and 2 Fang.

Chrono Cross.


Continued on the PSX of the famous Chrono Trigger game on Super Nintendo, released in the 1995th year and remaining the best RPQ better. We hope that the modern version will not disappoint you. The game is very complicated, and we had to spend a lot of time and volume of the magazine to describe it in detail. But it is worth it.

* Management.


Start. - The beginning of the game, as well as the pause mode at any time.
SELECT - Changing the leader in the detachment.
D-Pad - Move characters across the screen, select options, view menu and InVentiry.
X. - confirmation of the choice, as well as a survey and inspection of various territories and items.
O (circle) - Cancel and run.
Triangle - Log in to the menu screen.
Square - Opens the key items (Key Item Window).
L1 and R1 possess the same functions as the buttons X. and O (circle)respectively.
Buttons L2. and R2. Practically not used.
It is clear that you can always change the installation of the button control at your own discretion to the Customize submenu.

* Basics of the game.


- Traffic.
The movement plays a very important role in the game, as you need to examine the world to advance further along the plot. Being on the world map, you can easily move from one place to another in the direction you need using D-Pad. You can also use an analog joystick, and it is much more convenient to play with it.
When you are in dungeons, caves, cities, villages, etc., you can choose your own button configuration in order to make it easier to drive the character's movement. To do this, enter the Submeni Customize Sub Menu and select Convenient buttons to move characters.
- Attacking I. combat systems.
The attacking system is original enough and, apparently, in other role-playing games has not yet been used. During the battles, each of your characters have a time band (Time Bars), but you cannot see it. When this indicator of some character is filled, it can receive.
When Battle Menu appears, you can choose one of four options on it. The first, second and third options have the right figure, which denotes the probability in percent (%) of a successful attack. Please note that the first option has the highest percentage of getting, the second is smaller, and the third is even less. This is essentially physical attacks. At the same time, it is natural that the first level attack is the weakest, and the third level attack is the strongest, therefore the probability of a successful carrying out more powerful attack is noticeably less.
When performing attacking actions, it is necessary to take into account the vitality (Stamina) of each character. It is indicated by the letters of STA in characters. The digit to the right of these letters determines the number of attacks that one or another character can perform. For example, if the vital force is 7, then you can hold 7 first-level attacks. If, for example, life force 4, then you can spend two second-level attacks. Life strength can be recovered, and this ability depends on the characteristics of Stamina Recovery of each of their characters.
After the fight, get a request: "Do you want to use your items?" (This is the fourth option) to treat your character. As a rule, it needs to be done, but try not to use "Consumable" (Consumable) items. This will allow you to approach more serious fights, from which it is impossible to evaporate, better prepared.
Try to use the first level attacks first, then the 2nd and, finally, the 3rd level. Such a sequence will be the most efficient.
Your enemies also have a temporary indicator, and if it is filled during attacking actions, the enemy immediately counteracts and will not wait until you finish your attacking actions.

- Elements and Innate system.
The game Chrono Cross has some innovations in the system of elements. Each character, no matter, the enemy is or a friend, has a certain elementary affiliation. For example, Innate Serges White (white), and its elemental affiliation is also white. Here is a list of the opposite elementary accessories of characters. White (white) is opposed to Black (black), Red (red) with Blue (Blue); Yellow (yellow) is opposed to Green (green). An element system is essentially a system of abilities (ability) and, to a certain extent, magical ability. Elements are two types: Consumable (Consumable) and non-consumable. Catering elements disappear after you use them, and not spent saved with you. In addition, there are two more types of elements, one of which can only be used during battles. These are so-called, attacking elements that cause damage to the enemy (Attack Elemens), and the second that can be used both in the course of battle and in the "peaceful" time. They are called "therapeutic" elements (CURATIVE ELEMENTS).
To use the attacking elements, you must "place" their characters. To do this, use the Allocate Command command to the Element Submenu submencence when you click the button Triangle. At the same time, you post an item in any free space (character available), which is called Allocation Space. Remember that these spaces have their own levels. The higher the level, the stronger the effect rendered by the element. For example, the Medical Element Cure Element, located at the fourth level of ALLOCATION SPACE, has a much stronger heavily effect in terms of HP recovery than the therapeutic element placed at the first level. Innate level, i.e. The level of "elemental affiliation is indicated by the letters LV. In the combat menu, these levels resemble tiny columns, the same as the equalizers of the sound system. So, for example, if the number 4 is worth the number 4, and you use the second level of the elements, then you are" Istracted " Only two levels, and two will remain.
Remember a very important rule, non-consumable elements can be used during the battle only once. However, in the next battle you can do it again, etc.
Each of the elements has its own affiliation (Innates), and try to use it if you understand how it is done. For example, if you use an attacker element against an enemy having the opposite elementary affiliation, then you will apply much more powerful damage. For example, if you have a photoray, which represents the white elementality (White Innate), and you use it against the enemy having a black innate, then damage will be much more powerful than usual.
During the battles, you will see the word "field" in the upper left corner of the screen, and next to it three mug. The element that you use can produce, the so-called field effect, if you can fill the circle in the same color. Then the elemental affiliation will become much higher. For example, if you are able to "fill out" Field Effect with white, then all the elements that have a "white" belonging will be much more powerful when you use them. Naturally, all elements having a black affiliation (Black Innates) will act noticeably weaker and will become more sensitive to attacks of white elements. You can use it as an important strategy element to deal with enemies. Elements can be bought at Element Shops stores, which are located in the city or get them from defeated enemies.

- Items and key subjects.
Items can be used to make (Forge) weapons, armor and other additional equipment details (Accessories). And the key subjects play a fundamentally important role in the development of the game. To use key subjects, click SquareAnd the menu will appear where all key items that are at your disposal will see. To select or use the item you want, click X..

- Weapon, armor and other gear.
To improve or make a weapon, you must go to the Blacksmiths (BlackSmiths). This is something like a weapon store. And he will prepare a weapon for you. You cannot buy weapons and other auxiliary equipment. Blacksmiths themselves make it. However, remember that all this will have to pay. You can also disassemble (dissemble) weapons on the parts of which it is composed. It may be useful when you want to create a very powerful weapon, and one of need elements Already included in the existing weapon.

* Character performance.
On the main menu, you will see the character indicators (Character Stats) in the upper right corner. Here are their description.
Innate. Elemental personality character. It is indicated by a color circle.
HP. Hit Point points. Indicates the total number of damage that the character will be able to "stand out". If the HP level falls to zero, the character is considered killed.
Str. This is an abbreviated designation of force. Determines how powerful the physical attacks of the character. Other ATK designations. or attack.
ACC. It characterizes accuracy and determines the likelihood that your character will successfully hold an attack. If the level is 99%, then almost all your attacks will be successful. This is essentially the likelihood of hitting (HIT).
Mag.. Characteristic of magic. Determines the power of attacks of your character using elements. The higher the level of magic, the stronger the element attacks. MCC designation can be used.
RES. Characteristics of stability, resistance. Indicates the likelihood that your character will be able to resist physical attacks. If the level of resistance is zero, then you have no chance to make a physical attack.
AGL. Characteristic Agility (Agility), or rather, speed (SPEED). It characterizes the speed with which the TIME BAR indicator is filled with each character in the course of combat. Although you do not see it on the screen, however, you will quickly understand.
M.res.. This is the characteristic of the resistance of magic. The difference consists only that this resistance is not to physical attacks, but to magical. If it is at the level of 50%, then half of the physical attacks of the enemy passes you. On the Status Screen screen you can detect additional information about your character's ability to restore life force (Stamina Recovery).

* Status Unhealthy / Ailments (Abilities).


Ailments status can be called abnormal (Abnormal Status) in the sense that the unhealthy character moves much slower, fading poorly and makes a bunch of completely meaningless movements. On the other hand, Status Abilities strengthens your character's ability along the fight.

Characters:
* The main character.


- Serge.
Weapon: Swallow. This is something like a spear-Rhotina.
Element: White (White).

This young man is from the city of Ami. He never was going to become an adventure crawler, but it was so fate, and he must move in space and time to discover who he really happened and what happened to him. This is a very silent character. He does not say, but it takes quite meaningful decisions.

-Kid.
Weapons: Dagger (Dagger).

The young mysterious girl will help Serge in all adventures. It will help to slip away from the dragons and find out all the secrets that his life is enveloped.

- Fargo.
Weapon: Sword (Sword).

The captain of a very interesting ship. Almost he is invincible and has a very high rank, but, in addition, it is a sculpted type. For example, he so disguised his ship that he turned into a ghost ship, which is almost impossible to see. He sincerely worries the fate of SERGE, and he will help that in the course of the game.

- Greco.
Weapons: Glove (Glove).
Elemental belonging: Red (Red).

Lives in the city of Termma. This is a cheerful, cheerful and friendly guy who will be happy to join the Serge and the company.

- Grobyc.
Weapons: Glove (Glove).
Elemental belonging: black (black).

He, in fact, is a cyborg, but knows how to think and act independently. Never accept orders and comments from those who are weaker than him, even from officers. When he found that Serge and the company are very strong, with pleasure joined the detachment.

- Karsh.
Weapons: Ax (AHE).

One of the four devas warriors living in Viper Manor. He is the first one who will meet Serge in another world (Other World) and after a while will join him with other devas, because it will be very grateful for the help of their mom's Miss Riddel.

- Korcha.
Weapons: Lure (knows how to lure his opponents in the Western).
Elemental belonging: blue (blue).

This guy is coming from Guldove. Known as a very capricious and unpredictable person. Perfectly controls the boat, but the fisherman is completely nickdy. In the end, he join Serge and helps to figure out the time of time (Time) and spaces (Space).

- Leah.
Weapons: Ax (AHE).
Element: Yellow (YE / TOW).

This maiden is terribly strong and can make serious competition to any of the characters. Although very reminds Ayla from the game Chfono Trigger, in fact, she is about a flock girl living in the village of Gaea "s Navel. Join the detachment in the hope of finding his family.

- Mars.
Weapons: Glove.
Elemental belonging: blue.

Another of the four devas living in the Viper Manor village. Do not underestimate her strength and ability, although it looks pretty ridiculous. Initially, it will be your enemy, and then with the other two devas joins the Serge in gratitude for his help.

- Norris.
Weapons: Pistol (GUN).

Young soldier from the city of Ros. He literally worshiped this bastard of Lynx, but finally recognized the true ideas of his devilish plans. Then joined SERGE.

- Rierre.
Weapon: Sword (Sword)
Elemental belonging: yellow.

Young, but already famous hero. At first, he will meet Serge when he first proves to Viper Manor, and then join and take part in the adventure.

- Radius.
Weapons: STAFF.
Elemental belonging: green.

Very respected leader of the village of Arni Village, the hometown of our hero (a music note). It is one of the four great dragons (Great Acacia Dragoons). Once he had a serious fight with Masamune, which ended tragically, and this imposed his imprint on him.

- Orcha.
Weapons: Frypan (Frypan).
Elemental belonging: Red (Red).

Once he was one of the best cooks in Viper Manor, but somehow turned it into a monster. Then he will voluntarily join SERGE and will provide him with a variety of help.

- PIP.
Weapons: Unknown.
Elemental affiliation: unknown.

Over it was carried out some experiments in Viper Manor. You caress him when he tries to drive on the ship Fargo. He will join your detachment, will provide a variety of help in the course of your adventure. Do not pay attention that it seems like a dead. In fact, it is a worthy fighter.

- Riddel.
Weapon: Rod.
Elemental belonging: White (White).

Riddel is the daughter of the most powerful person in El Nido. She will join your squad because it shares the convictions of SARGE and is ready to provide him with all the help.

- Sprigg.
Weapons: STAFF.
Elemental belonging: Green (Green).

Pretty strange old lady. She did not see this world for many years, because some kind of mysterious way was in a different dimension - Dimension. Nevertheless, she will help Serge and get it out of this measurement, and at the same time in other situations will tell her word.

- Steena.
Weapon: Sword (Sword).
Elemental belonging: white.

Young cute maiden, in fact, is the chief of Guldove in the home world of Home World. She knows a lot about this world, owns information about dragons and fate (Fate). It really wants to help Serge, join the detachment and at the same time will show his skill of possession of the ball.

- Viper.
Weapon: Sword.
Elemental belonging: yellow.

The most powerful person in Ei Nido. He deceived his bending traitor Lynx, and although he is pretty old, but SERGE and his friends will be useful and will be useful.

- Zappa.
Weapons: Hammer (Hammer).
Elemental belonging: red.

Zappa is a blacksmith and works in Termina. Get smith spirit from him, which will allow you to call the blacksmith at any time when just want, and, of course, he will join Serge.

- Zoah.
Weapons: Glove.
Elemental belonging: yellow.

Fourth of Devas. He will join Serge with his countrymen in gratitude for the help of Miss Riddel.

* Tips and tips.


* You always see your enemies and can decide whether to fight with them or not. And choose the enemy in the forces. If you are weak, you can escape from the fight. However, even if you see the enemy, you do not always know how many of them. Therefore, you always need to have some HP in stock so as not to suffer damage.
* Try to talk to each you will see. In role-playing games it is necessary because you will always get the necessary information.
* Do not miss shipping items. This is sparkling green pyramids. It is best to fix health, to get enough to relax in the tent and you can not even use magic for this purpose. And, of course, be sure to remember the game.
* During the battle, carefully follow your HP level, and when the indicator will warm up, it's time to treat this character as quickly as possible. Otherwise, it will not be possible to execute the goal. Not only lose your comrade, but also miss the move, because you cannot attack the enemy.
* Watch out all the most secluded corners, select all items as you only later learn how important it was the subject that missed.
* Very good to fight with enemies near the shipment point. You can easily increase your level here, even if HP is not at the height.
* It is not always necessary to buy all new items that you will see. Buy weapons and armor, if necessary, save a lot of money, and the attack and defense will be at the height.
* It is not terrible to lose only one of the members of your squad, because after the battle it will be automatically revived, but it will only have one HP point. Remember this and pay the wounded comrades in a timely manner.
* Enemies in this game very much resemble the hero. They have the same weaknesses. They will chrome when weaken. If their HP indicator is at 20%, it means that you have almost won. Use this situation and finish off the opponent.
* Field Effect in the upper left corner of the screen is often changing. Use them to properly build a battle. Use a black element against white; green against blue; Red against yellow and, of course, on the contrary.
* Try to always buy at least 7 or 8 pieces of each element. Especially those you have to pay our comrades and yourself after the battle.
* You can often shy away from battles. Use it when the HP level is very low or you need to regroup your detachment. At the same time, you can even take away from the boss.
* Be sure to find all treasure chests, but at the same time follow the HP level all the time. When it is low, and you see powerful monsters overlapping the path to the chest, the very wise will move aside and not fight them, but wait, when you feel better.
* It is very important in most battles with bosses carefully follow the Field Effect. If the boss uses a red element spell in the attack, then it may be advisable to go back back here after the next shipment point, bringing with you two comrades who have accessory to the yellow element. He is very good against red.
* All enemies have weaknesses, many of which are often defined by Field Effect. You can always find out when looking at the upper left corner of the screen.
* The game takes place in two worlds. They are pretty similar, but there are significant differences. Try to remember them and then you will know in what world you are and you will not wander through the same sites, thinking that you are in another dimension.

Passage.


When you insert the disk into the prefix and start the game, look at the magnificent video. And when the ability to enter a name appears on the screen, then enter it as Serge, then it will be easier for you to use the passage.
Every time, when you start a new game, there will be different characters in your detachment. However, Serge and Kid (Girl in Red), always in your squad, but the third will change randomly. It does not have any influence on the development of the plot.
When you get a management over Serge, go to the right and in the next room you will see a whole bunch of steps and the likes of such things. Try to move down to the left, go through these "steps" and go to the door with a light bulb. Of course, you will see a security guard, but try not to come across to your eyes, until you are ready to fight. In the next room, go to the left to the door and see a fork. Select a track leading forward and go to the door with torches on both sides. Go to the next room and see a ray of light. Use an action-button on this ray, and it will go out. Return back, get to the center of the platform in the middle of the staircase, go through the central part and press the action button. Your detachment will be moved to the top platform and, after several conversations, go to the doors at the top. When Serge tries to open the door, it will flash the scene in his head: Kid is a knife, and he keeps his sword in his hands. When Serge comes to himself, he will be in a brightly lit home.

* Arni Village.


When you wake up, inspect the room, find items and 200 gold. Then go down the stairs, talk to my mother, her name is Marge. She will say that Lenna awaits you. Talk to a man under the giant fish-saw, select your Probably Right option and get Komode Shell. Take a look at the store, interesting items are sold there (it is located in the city center). Then go up right, go to the huts, enter one of them, go down, talk to the fisherman, and he will tell you a wide variety of stories from his life, and then give sharks sign - Shark Tooth.
During the conversation with Leena, she will remind you that she needs to get a necklace -Komodo Scale Neckless, will complain about the pranks of children and ask you to go to Lizzard Rock to fulfill her request. Select any option, it does not matter, and then LEENA will visit you at Opassa Beach when you go through Lizard Rock.
Talk to a guy who sits downstairs, then select the option and get a few more items. Go to the left, enter the forest, talk to a guy in blue with white, select the first option, fight it. During the battle, he will give you some tips, but if you do not understand Japanese, there is no sense from them. In fact, it is not very strong, to defeat it easily, and even lose, do not be mistaken, because this is a training level. Inspect the house on the left, but there is nothing interesting, then return back to the Market Square market area, turn on the right track by the old man and exit the city.
Be sure to talk to Poshul (Pink Puppy). He will join your detachment soon. Lay the Heckran Bone bone under the bed and show him. This will be enough.

* Cape Howl.


This cape is located in the upper left part of the west coast. There is nothing to do here, but pay attention to the rock on which the names of Serga and Leeena are cut. Enemies here are real weaklings, but here hot geysers can be very dangerous.

* Lizard Rock.


Go down to the right, log in to Lizard Rock, where you have to find a necklace for Leena. As soon as you enter the mountains, go to a purple rock, which is on your way, and Serge will automatically shift it. Go to the left and see a rainbow lizard. It will rush in the nurse. Here is another magenta cliff on the left, move it so that she blocked one entrance to a small tunnel. He will need you to trap a lizard a little later. Now go up to the left in the following zone. Here you will see another rainbow lizard. She will also rush in a nurse, pursue it, and she will run in a circle, and after catching it up, the fight will begin. However, these stupid lizards are very weak, and after the battle you will get the right thing. Then go to the easiest left, enter the hole in the ground, take the treasure chest and go to the bottom where you are shaped with a purple Nus, and then slide the purple block directly into the water. As a result, the treasure chest will rise upstairs, and you can get it. Then go back to the room in which they were a little earlier. Return back to the start of the start, see again a lizard, and to catch her, you must first go down down, at that place where she is and then, when she rushes past the tunnel, you must move the purple rock from the left side to overlap the tunnel . Then go around, scare the lizard in the locked tunnel. She will have to take a fight. After dealing with it, go to the lowest right and in the next zone to take a tree in the middle and depart against the eternity. When you find yourself on the cornice, you will see a lizard walking here, the one you frightened a little earlier. Press the button O (Circle)To turn right in front of her. It is quite simple. After dealing with her, a giant lizard appears and attacks you.

- Fight with Mama Komodo boss. HP: 160.
Element: blue.

This scramble is simple. Attack continuously, but wake up its water attack, because it will immediately cause damage to 25-30 HP. She has only 60 HP, so it's easy to cope with her. After the battle, go to the left and move until you leave the zone. Then exit along the shore left to the beach Opassa Beach.
When you meet Leena in Opassa Beach, she will ask whether you got her necklace. Then she puts the necklace on the neck and plunges into memories. Select the I REMEMBER option, otherwise you will never be able to achieve a high level of martial art for LEENA. When a girl speaks about their collaborative future, select the WELL Never Forget This Day option (we will never forget this day) and, before Leena can tell SERGE anything, browst the video station, where Serge looks into the water and sees some scraps of memories. Aura surrounds Serge, and a gigantic tidal wave rushing along the coast. Serge loses consciousness.
A little later, some man leads Serge into a sense and tells him that Leena returned to the AMI village. Go there, but you have to go through the mountains again. This time the enemies will be different and noticeably stronger. Do not forget to look for treasure boxes, there are very necessary items.
Return to the village, do not forget to collect on the way various subjects. At the same time, you will notice that the terrain has changed very well from your last visit. Leena does not know anything, but no one even wants to believe that you are alive. As if everyone agreed and arranged some kind of conspiracy. It doesn't matter that you will say Leena, it will still assume that Serge is dead, and will advise you to go to Cape Cowl to see his grave and a tombstone.

* Cape Howl (friend).


Note: If Poshul is in your detachment, you will see a very funny scene in which SOLT resets Poshul "a straight from the rock.
Cape Howi is still in the same place. You, like a player, already understand that it turned out to be simply in another dimension. When our hero gets to the grave, he will notice that Serge has already died 7 or even 10 years ago. Then the Karsh, Rerrow and Solt will appear. They will decide, then this is a real ghost. A little later, Kid will appear, which will join the Serge in the next battle.

- Boss with boss: Karsh, Rerrow and Solt
HP: 320.
Elements: Green in Karsh; Yellow rherogog and sol.

This battle is pretty simple. Attack, attack and attack. Do not pay attention to the conversations about the items, just note that you always need to carry the elements of each color with you. Attack and battle will end soon. The enemies will run away, and Kid will want to join you. But if you want Leena to be in your detachment, refuse Kid (Refuse) and continue to deny, despite her requests, and she will go to Termina. And you will automatically find yourself in the village of Arni. If you allow KID to join you, then Leena will never participate with you in the game, and if you refuse, Leena will pass with you in Termina. Even if Kid does not join your detachment, Poshul will join you, regardless of whether it will agree to join you in the home world (NME WORLD). However, all this will happen only if you refuse Kid. After that, go to the Fossil Vallet Valley, which is right in the north.

* Fossil Valley.


Talk to the guard in the mountains, select Yes, We, Are, and it will allow you to pass. When you hurt to the top, the skull approaches you, tell him yes and get a key item. Go further down to the left, quickly pick up the egg and get up again. Dodo is very strong, and you can not handle it yet. To the left of the place where you picked up Heavy Skull is BellFlower. Take it and continue the way. A little later, meet Rerrow and Solt, and fight again.

- Battle with the boss Rerrow, Solt.
HP: 52 (SOLT); 60 (Rerrow).
Element: Yellow in both.

This fight is very simple. They will try to attack you, thinking that they use a black item, but, in fact, the white elements will use, and they cannot bring serious damage to Serge. Attack, timely to do, and the victory will be yours.

* Termina Village.


When you find yourself here, learn that Glem needs BellFlowers. Then you can look around, as well as visit the hotel in the far right corner. Then, if you refused to accept Kid into your squad, it will appear in front of you after Glem leaves and makes a few comments on Leena (counting that she is your beloved), and then upset will leave.
Now go to the right, move on, until you see a person in a purple robe, which performs some kind of magic trick. Then see Riddel and Glem, who will ask them to sell them the flowers that you find out in the mountains, and buy them for 500 gold. But you can give them them and free if you want. Leena will tell you that everything has changed strange after the mysterious monster appeared in this earth. After a long conversation, pass under the wooden bridge and talk to Korcha near the boat. He will suggest you to ride where necessary, if necessary.
Go to the city center to the north of the bar and the hotel. Talk to the guy who polits the statue of Viper. He will tell that Viper is a defender of the city of Termina, and it is unlikely that your squad can enter the house. When Kid appears and hear the conversation, he will want to go through with you to hold the Viper and, regardless of what option you select, it will give you a teleporter, and you can turn it on your squad if you want.
Here the game has three different continuations depending on what character you attach to your detachment.

Option A. Pierre.
Enter the blacksmith, talk to a man in black and see Pierre a little behind. He wants to go with you on a journey, but it will surely want to get a hero's medal. Go to the left, enter the wooden house, talk here with children, then go out and talk to a boy in red clothes. He will give you a medal of the hero. Return back to the blacksmith, talk to Pierre and, this time, give him the medal you got from the boy. After this conversation, he will join your squad.

V. Nikki version.
Talk to a man in the dressing room on the ship, in the western part of Termina, and then Nikki will appear. Inspect her, explain what are looking for and ask to distract the guards from the Shadow Forest forest.

Option S. Guile.
This is the easiest option of all. Just go to the bar, talk to a man at the back of the room and select the Ask for His Help option. He will talk to Korcha, and he will deliver you to the Viper Mansion house.

Option A. Viper Manor Entrance.
When you find yourself at the entrance to the house, Pierre will be a security guard, and you will have three possible choices. If you select the "non-responsible" option (deadand), then the guards on the other side of the gate will fit, open the gate, but as soon as you try to break through, there are still guards, so you will have to break them all. After the battle, wait for Rerrow and Solt, fight them, and then then finish another guard, whom they will cause help. It is clear that this battle will be noticeably more difficult.

- Boss with the boss: Solt, Ketchop, Rerrow.
HP: SOLT - 80; RRERR - 90; Ketchop - 260.

In this battle first, enter with Ketchop, it has very powerful attacks. After you bring it serious damage, approximately 140 HP, it will help to resist Rerrow and Solt, who will rise next to him and use their attacks on members of your squad and will be able to apply at least 60 HP damage. Therefore, make sure all your comrades are in perfect order. Separate with Rerrow and Solt, and then get to Ketchop.

VL V. Nikkl, Shadow Forest.
Pass as far as possible to the east of Termina Square Square in the Shadow Forest Forest. You will notice that the guards left somewhere (if you come here before, they will just be in place). Move further deep into the forest and find Nikki, which is trying to persuade a monster listen to his song. It is clear that he has serious problems, and he apparently cannot cope with the demons. Help him, and in a fight four against three, you will definitely defeat. Then follow Nikki under a small waterfall, let him join your squad and tell his secret. In fact, in order for your squad to get into the house, you need to lure the monster so that Quaffid devoured.
Enter the inside, read the letter, learn numerous details of your further action. Take Angry Scapula, and then Aroma Pouch in the chest. Look at round plants. At the lower plant, the green pollen, the top plant has a red pollen and the plant on the right - blue pollen. Take a little pollen of each type.
Pollen will fly around the plant very limited time, so you need to act quickly. It will come in handy for you for monsters of the corresponding color. The monster of red is located at the entrance to this place, the blue monster is located near a small waterfall, and green in the previous room before Quaffid. You must drop pollen close enough to Quaffid, so that when the monster is getting close, he could die it. At the same time, every time he will move a little forward. Click the ECHEN button above it, and everything will be with it about "kei. If you are leapped by a green or blue pollen, then you will have to fight him. But if you need red, then for some reason he suddenly hits, will be small, apologize and Hand you give you Skull Daggery Flame. Go through the middle of the forest and get ready for a fight with the next bosses.

Bossing with bosses: Zoah, Rerrow, Soil
HP: SOLT - 80; RRERR - 90; Zoah - 200;
Elemental affiliation: yellow (all).

Now you already understand how items in the game act, attack enemies in the usual way. This battle is not particularly difficult. After the victory, meet the Spirit (Wraith), win it. Then slide a huge stone to block the output, move a little ahead and stay here at night. At night, act will be noticeably easier. Option

C: GUILT, VIPER Manor Bluffs.
This place is not very extensive, but maybe the most difficult in the game. The guard at the top will pop in you with cobblestones, each of which can cause damage to 10 HP. From them, however, it is quite easy to dodge, but beware of small geysers that produce very hot jets. Wake up the rocks, stop just below the geysers and, when they stop fountaining, quickly take up to the top. Please note that sometimes near the geysers can find some useful elements. When you get to the top, deal with ACACIA soldiers, and then prepare for the meeting with the boss.