Fallout Shelter on PC Description. Use elevators in case of emergency

Based on a conditionally free distribution model.

Fallout Shelter.

Cover games
Developers Bethesda Game Studios.
Behaviouur Interactive.
Publisher Bethesda Softworks.
Part series Fallout.
Date Announcement June 14, 2015
Dates of release iOS:
June 14, 2015
Android:
August 13, 2015
Microsoft Windows.:
July 14, 2016
November 3, 2016
2016 year
Xbox One.:
February 7, 2017
PlayStation 4, Nintendo Switch
June 10, 2018
Genre simulator
Age
rating
12+
Technical data
Platform iOS, Android, Windows, Xbox One, PlayStation 4, Nintendo Switch
Game engine Unity
Game mode single-user
Interface language English
Russian
Carrier digital Distribution
Official site (Eng.)
Media Files on Wikisklad

Game process

Players will have to build and manage their refuge as a caretaker.

The game does not require an Internet connection, but there is the possibility of in-game purchases for real money. Players must follow asylum residents and constantly maintain their mood at normal. Maximum inhabitants - 200.

To obtain resources you need to assign people to the appropriate premises, properly distributing their skills between force, perception, endurance, charisma, intelligence, dexterity and good luck, uses S.P.E.C.I.A.L system, similar to the Fallout PC system. The characteristics of each character will affect how well it is producing one or another type of resources and how high his chances are to survive in the emptiness.

As the levels of residents increase, they can be equipped with weapons and objects and to send out to explore the waste, which can bring additional weapons to the player, things, covers and bottles of quantum nuclear cola. Each resident can be trained by changing its parameters. The number of residents increases in two ways: the adoption of people who came from the wastelife, the performance of tasks, from lunchboxes and the natural biological way in special residential rooms. The player has the ability to change the names and the names of all the inhabitants of his asylum.

Balancing resources, such as food, water and electricity, is an important aspect in the game. The deficit of one of them leads to unpleasant consequences. So, for example, the lack of electricity displays the premises, lack of water leads to the irradiation of the inhabitants, and food to the loss of health. In addition, it is necessary to defend against attacks by raiders, Radtarakanov, mutated rats and claws of death, as well as Guli and Radaskorpion

In the shelter, many rooms differ in their functional accessories can be built: either the development of resources (food, water and electricity), or various bonuses (improvement of S.E.c.i.i.l. Players are sometimes rewarded with breakfast boxes (lunchboxes) containing various resources. As a bonus, the lid, antiradin, stimulants, rare and powerful samples of weapons, armor, and unique characters with a strong set of S.P.E.C.I.A.L and trash, from which you can collect new weapons in specialized rooms can be accidentally falling. Such boxes are available when performing in-game tasks and for the daily visit of the game during the week, as well as for real money.

Also in the game there are tasks that become available when building a cabitol. For each task you can send a maximum of 3 survivors from the asylum. The essence of the tasks to execute a specific goal (find Lanchbox, save the hostage (s), etc.). After completing the task, the player give a reward after which the detachment of survivors is automatically sent to the shelter

Reviews and critics

Reviews
Common rating
AggregatorEvaluation
Metacritic.(iOS) 71/100
(PC) 63/100
Initial publications
EditionEvaluation
Destructoid7/10
Game Informer7/10
Gamerevolution
IGN.6.8/10

The game received positive and neutral reviews from players and critics. DESTRUCTOID gaming blog gave the game 7/10 rating, calling it very pretty. He also mentioned the good visual style of Fallout Shelter, 3D scaling and about the fact that the processes can be accelerated for money, but for the risks of various incidents. Critics noted that special cards can be obtained only in boxes with breakfast. It encourages players to pay and allows them to develop faster.

Surnler Chris Carter said the following: "I like this game. I do not want to play it every day, but it is definitely worth the time that was invested in her. "

Pocket Gamer gave an assessment at 7/10 and said: "This is not the most exciting game about the postpocalipse, but there is a lot of what is special."

Russian publications are parallel between Fallout Shelter. And Dungeon Keeper, Tiny Tower, Simtower. According to one of the critics, the game is perfectly stylized under the requester of Vault-Tec. Among the disadvantages of the game, the reviewers allocate monotonous tasks and slow development without micropagles.

Fallout Shelter. - This is a survival simulator in shelter after the apocalypse of a group of people. Your role is a caretaker. The caretaker must control aspects important to life aspects: energy, food, water and the number of residents. The player has to develop and expand his asylum, as well as to deal with incidents, reflect the attacks Raiders and other representatives Waste.

Features:

Create perfect refuge
Build a bright future ... underground! Choose modern interiors and gradually turn more than 2,000 feet caves into the perfect underground dwelling.

Look after the prosperous community
Learn the needs of your wards and provide them with a happy life. Choose ideal classes for them, provide clothes and weapons, train them and train.

Changing the appearance
Turn the useless trash into new items! Change the appearance of residents in the hairdresser.

Take care of prosperity
In good refuge, specialists need specialists with different skills. Build a radio device to attract new inhabitants, or actively interest the personal life of your wards - pick up successful couples and bless lovers!

Explore waste
Send the inhabitants of their asylum to the surface, explore the scorched desert, where they are waiting for dangers and adventures, useful finds or sudden death. Look for new armor and weapons, gain experience and earn the covers! The main thing, do not let them die!

Protect their refuge
From time to time, idyllic life in shelter can break the dangers generated by a nuclear catastrophe. Asylum inhabitants should be prepared to protect their home from the threat outgoing outside ... or from the inside.

Volt-Tech provided tools, now it's about you. What are you waiting for? Start building asylum right now - free!

After the announcement of Fallout 4 on E3 2015, Bethesda developers understood that the players need something like that could be used on their mobile devices. What was the answer Bethesda? An exciting, in which you build your own asylum and try to make the most effectively manage people and resources to create a prosperous society in the world of postpocalypse.

However, the underground city management is not an easy task. Of course, the inhabitants perform all the hard work: turn the levers, they write notes, shake minzurics with unknown substances, holding them in the clips. But still you are a caulter, and you need to be careful when managing resources and your citizens, you will have to control unemployment and hunger. Here you need tactics.

Like residents in computer version Fallout, residents in Mobile Fallout Shelter have (from English. Strength Perception Endurance Charisma Intelligence Agility Luck), which defines their statistical indicators. Each indicator affects a certain aspect of life in asylum, so the optimal distribution of the abilities of your inhabitants is a key factor in their lucky existence.

Force ( S. - Strength): Residents with a high rate of force are ideal for physically hard work, best for work on power plants.

Perception ( P. - Perception): The insightful inhabitants are well versed in difficult information and are best suited to work on water treatment facilities.

Endurance ( E. - Endurance): Residents with high endurance are better than others to carry harsh conditions, they are suitable for studying the emptiness and production of nuclear cola.

Charisma ( C. - Charisma): Charismatic residents are most charming and are suitable for working on a radio station. They are also better than others flirting and attract inhabitants from the wasteland, so they can be used to faster asylum population.

Intellect ( I. - Intelligence): Smart residents are well versed in science, which allows them to work in medical institutions or scientific laboratories.

Agility A. - Agility): prompt and fast residents, are well suited for work in the dining room.

Luck ( L. - LUCK): Lucky inhabitants can be placed almost anywhere, especially if accelerated production is required. They also have great chances to find rare items in wasteland.

As soon as the population of your asylum has achieved a certain level, you can build training rooms in which residents can train the following skills (the higher level, the longer the workout time), or wear residents in various equipment, which can also improve skills.

Fair work for residents

As mentioned above, each shelter asylum has several S.P.E.I.A.L indicators that match. The correct placement of workers in the premises not only adds all happiness, but also increases production efficiency. Improvement of industrial premises increases their performance and size, which allows you to get more resources. You can schedule an extension in advance by placing rooms next to each other and combining the room of one level (maximum can be combined 3 rooms). Extended production premises also allow you to hire more workers. The maximum number of inhabitants in the game is 200 people.

You can check S.P.E.C.I.A.L. Any resident to understand for which room it is best suited, or just put it in a certain room and see how much it adds to the overall rating of production. Plus or minus next to the number shows, lowers or increases a resident of general statistics. If there is no sign (as in the picture above), then it means there is a free space in this room, and the figure of a moving inhabitant shows +.

Rating of happiness

You think that for happiness, your inhabitants are enough to be out of empty and away from Yao Gaev, but no! They also want a certain level of comfort and satisfying their needs in the underground house. The good news is that if there are no fires, corpses lying around, and radioactive cockroaches with meal, raiders and death claws, the level of happiness of the population will be at least 50% (it is displayed in the upper left corner of the screen).

You can increase the level of happiness by placing residents to their suitable work or building a radio. The happier of your inhabitants, the greater the production of food, energy and water. You can track the happiness of the inhabitants individually by pressing them directly in the shelter, or by pressing the button in the upper left corner.

Energy production

If the production of energy is lowered below the critical level, then not all is turned off at once. The first rooms will stop working away from the power plants, and their inhabitants cease to work and begin to worse. Therefore, make sure that you have the most important premises, such as dining and water treatment plants, close to energy sources.

The lack of energy can reduce the happiness of your inhabitants, so if you often happen interruptions in power supply, destroy unnecessary rooms, such as training rooms or radio stations, until you can consistently ensure their energy.

Keep three basic resources in sufficient reserve

Each room in Fallout Shelter has its own definite function, however the greatest value For healthy asylums have power stations, water treatment plants and restaurants / garden, because the deficit on these production lines may have devastating consequences.

The lack of energy makes the room with non-functioning (starting with those further from the plant), the lack of pure water causes radiation poisoning (the health rate becomes red, is treated with the help of antiraddin), the lack of food gradually reduces the health of the inhabitants, while they do not remember with hunger. To avoid all this, give preference to premises producing these resources, and after achieving stability in their work, build everything else.

Use robots to collect resources. It can independently collect ready-made resources from the floor on which it is located.

Reach goals for obtaining covers and lunchboxes

Three main objectives will always stand in front of you: earn the covers, arm a certain number of inhabitants and take awards when performing complex tasks, and than more complex taskThe more significant will be a remuneration. Do not forget to immediately pick up your award in the form of Lanchbox, to immediately use the advantages that she will give you.

What's in the box?

You will use covers (CAPS) to buy and upgrade the premises in the Fallout Shelter repository, but what is contained in Lanchbox? Each lunchbox contains at least one rare or unusual object, for example, a rare armor, a powerful weapon or a resident with a high level of S.P.E.C.I.A.L. You will earn lunchboxes when solving particularly difficult tasks, you can also just buy them on the "Store" tab for real money.

You do not need to buy something to enjoy the game and succeed in Fallout Shelter. Weapons, equipment and resources you will find in Lanchboxes will give you an impetus in the development of your asylum.

Rush

I do not want to wait long? You can quickly receive resources and small bonuses with a certain risk of fire or the appearance of radioactive cockroaches or crotox.

If the chances of the incident is less than 40%, then it is worth a risk, however, the more you accelerate, the more the chances of failure.

Send pregnant women to work

Of course, put to work - this is not a gentlemenkski, but wait, this is the Fallout Shelter postpocalypse and everyone should contribute. As soon as the lady finished making emoticons with your chosen partner, she can return to his suitable work. Her hasty return to the ranks of labor is not only the issue of equality, but also maintaining the number of resources on the desired level. Pregnancy in the game lasts a very long time, and the lack of workforce may have difficult consequences.

Explore waste

You can produce enough energy, food and water, but, unfortunately, your shelter is not self-sufficient. You also need weapons and in equipment that enhances S.P.E.c.i.a.L. to be able to protect against raiders and radioactive cockroaches.

Select residents with best endurance, arms them, give them armor and steamed with antiordin, and send them to search for mining. Do not forget to follow their adventures, everything that happens to your researcher is displayed in the form of text messages indicating the time. Characters will not receive damage or absorb radiation on back path In the storage, after you call them back with the "Recall" button.

So just wait until the character reaches the maximum possible negative state, and then return it home. All covers, armor and weapons, which found your explorer can only be put on the warehouse (DEPOT), so get it in advance in advance.

Make sure you have stimulants and antiradin for the treatment of waste researchers, otherwise they will not only be vulnerable to raid attacks and cockroaches, but also quite unhappy.

Who are such raiders

So, there are bad news: the raids are going to come and pick up your property, and claws of death are ready to attack shelter and kill all its inhabitants. Good news in what! The first step is quite simple - refresh the shelter's door so that it is more difficult to knock it out. If you have a little weapon, give it to residents with the best characteristics and assign them to the guard of refuge. If you have a lot of guns, aruded every resident, so if the raids will pass the lobby, then to come into effect with aggressive resistance. You can also drag the inhabitants to a certain room so that they fought, but only during the raid.

If you want to arm all the inhabitants of your asylum, then at the beginning of the game you will not have enough weapons for this. But the infection of radioactive cockroaches can occur anywhere and occasionally, the raider raid raids are also completely unpredictable. Therefore, keep some units in your inventory and distribute it on the fact of the attack in the right rooms. Thus, you can arm residents near the source of the threat and quickly eliminate it.

Use elevators in case of emergency

One elevator mine in the middle of your refuge is convenient and beautiful, but this means that the inhabitants will travel longer from one edge of refuge to another. An additional walk is good if they simply go to the barracks for their love affairs, but in the event of an attack of raiders, the invasion of radioactive cockroaches, or a fire in the room, the difference in a few seconds can lead to additional deaths. Do not forget to schedule several different routes at different levels to facilitate fast movement in case of an emergency.

Improve the statistics of residents with average indicators

While some inhabitants will have obvious talents in a particular area, many of the emptiness will not always be such. Fortunately, there is the possibility of increasing the indicators of S.P.E.C.I.A.L., for example, in a weapon or in the classroom.

When you have a 24-inhabitant, you get access to the gym, as well as to other additional rooms to increase the parameters S.P.E.C.I.A.L. After you build a room for the development of skills, send residents there to improve their characteristics.

Radio radio

You can get a chance to build a radio station if you consider that it increases the happiness of your inhabitants. It is true that the creation of a wireless broadcasting raises the mood of your underground people, but do not make too fast changes in layout to save people and energy.

You can also use the radio station to attract wanderers from the wasteland. definitely good add-on To your shelter, but make sure you have a well sorted out in the basics of the game before you spend the lid on it. The time between the arrival of new inhabitants from the wasteland is large, their characteristics are S.P.E.C.I.A.L. leave much to be desired. At the same time, the price of the radio studio is considerable, citizens should work there, and the pregnancy gives a much greater effect. From the radio in Fallout Shelter, the developers apparently stopped a bit.

Thus, the answer to the question of how to attract new people in shelter sounds like this - through pregnancy.

Loyal and incorrect solutions

True: Expand slowly

The construction of their own asylum in Fallout Shelter requires a lot of energy and labor, and if you expand it too fast, then soon exhaust the resources necessary to maintain the functionality of the premises and the level of happiness of residents. Street slowly. Make sure you can easily maintain the current asylum size to build additional rooms, and then you will put on the path of creating a happy society.

True: Focus on the construction of power plants before the expansion of the shelter

Water treatment facilities, restaurants and residential premises allow residents to be happy and healthy. But the power plants are necessary to work all this. Without energy, no object will function, and you will get a lot of displeased inhabitants sitting in the dark. Before you increase the load on the power plants, make sure that you can withstand it.

True: Place important objects near the etherstation

Sometimes you may accidentally begin to rejuvenate too quickly or lose some of the resources from the raiders whose attack was not ready. If so, and energy production drops below the critical level required to maintain normal storage operation, part of the premises away from the power plant will begin to disconnect from the power supply. To ensure the functioning of asylum during failures, place the most important objects (restaurants, gardens, water treatment facilities, medical rooms) near the power plants. So they will stop working in the very least.

True: Armed the researchers before sending them to the wasteland

A wild wasteland is dangerous, unarmed and easily equipped resident will not be able to protect himself from the Dutne, wild dogs, Radtarakanov, and whose mutants will throw a waste on them. In addition, if a resident hardly can beat himself from a gigantic ant, it is unlikely that he will bring you good prey. If you want to save the lives of your researchers, then make sure they are well armed for travel. Good weapons And the equipment must make your business.

True: Optimally placing residents to work so that they are most effective

Residents in your shelter are a workforce, and they are much happier when they work on a suitable job for them. Consider this and do not assign the tasks at random, and see first of all on the statistics of each inhabitant (check the instructions from above, if not sure what kind of work corresponds to a certain skill). It will make inhabitants happy and improve production efficiency - double benefit!

True: Watch your children who go into adulthood to appoint them to work on time.

Asylum residents against child labor, so you will not be able to assign a child to work until it reached the age of majority (this happens in a few hours of real time after birth). They are carelessly cleaned their youth moments with 50% of happiness, so they need to give work as quickly as possible. If you have so many inhabitants that you can't determine which of them has already achieved the majority, see the list of residents. Anyone with the status of a "coffee break" is probably the one you are looking for.

Incorrect: make a pregnant woman every woman in shelter

In addition to the obvious problem of turning your asylum into a children's farm, the presence of too much pregnant women will bring both a practical problem in the form of an increase in the number of residents that do not give you functional labor. For several hours that children need to achieve majority, the asylum infrastructure can be irreparably damaged after all of these new adults will transfer radiation poisoning.

Invalid: use the rush mode, if the chances of failure more than 40%

This mode (Rush) is one of the fastest and simple ways Get resources B. game Fallout. Shelter, however, there are certain risks of the invasion of Radtarakanov or the emergence of a fire. This risk is justified if the chances of failure less than 20% are acceptable to 30%, but not more than 40%, otherwise you are doomed to permanent disasters. Try the use of accelerated production in different rooms, or send residents to search for extraction in the wasteland.

Invalid: allow residents to not work

The less resident operates, the sadder it will be, and the less the average contribution of each resident in the production process will be. Look for any inhabitants with a "coffee break" and let them task, even if it is a study of empty or an increase in its characteristics. Everyone will be happy about it.

Invalid: Leave one or two inhabitants to deal with radioactive cockroach infection

Radtarakana is dangerous and quickly reduce the health of any resident, which is near, and, the more advantage in quantity, the faster the health will decrease. By moving to the struggle with the infection of one resident, you can prepare for the funeral and to the fact that the contamination will go to other objects. So send as many people, preferably armed as possible to fight cockroaches.

Invalid: worry when leaving the application

You may be nervous, leaving your refuge on the arbitrariness of the raiders and terrible insects when we postpone the gadget aside. But for concern there are no reasons. As soon as you turn the application, shelter goes under the autocontrol, during which only good things will occur: the birth of children, the production of resources, and no fires or raids. So very convenient to pump S.P.E.C.I.A.L. The inhabitants, especially when it takes to 16 hours of real-time.

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Game engine Game mode

Fallout Shelter. - Mobile video game, developed by Bethesda Game Studios, together with Behaviour Interactive and published by Bethesda Softworks. Part game Series Fallout. Based on a conditionally free distribution model.

It was released on the IOS platform on June 14, 2015, after the Bethesda's Electronic Entertainment EXPO 2015 conference. The release on the Android platform took place on August 13, 2015, on October 15, the version was available in Russian. The release for MS Windows took place on July 14, 2016.

Game process

Players will have to build and manage their refuge as a caretaker.

The game does not require an Internet connection, but there is the possibility of in-game purchases for real money. Players must follow asylum residents and constantly maintain their mood at normal. Maximum inhabitants - 200.

To obtain resources you need to assign people to the appropriate premises, properly distributing their skills between force, perception, endurance, charisma, intelligence, dexterity and good luck, uses S.P.E.C.I.A.L system, similar to the Fallout PC system. The characteristics of each character will affect how well it is producing one or another type of resources and how high his chances are to survive in the emptiness.

As the levels of residents increase, they can be equipped with weapons and objects and to send out to explore the waste, which can bring additional weapons to the player, things, covers and bottles of quantum nuclear cola. Each resident can be trained by changing its parameters. The number of residents increases in two ways: the adoption of people who came from the wastelife, the performance of tasks, from lunchboxes and the natural biological way in special residential rooms. The player has the ability to change the names and the names of all the inhabitants of his asylum.

Balancing resources, such as food, water and electricity, is an important aspect in the game. The deficit of one of them leads to unpleasant consequences. So, for example, the lack of electricity displays the premises, lack of water leads to the irradiation of the inhabitants, and food to the loss of health. In addition, it is necessary to defend against attacks by raiders, Radtarakanov, mutated rats and claws of death, as well as Guli and Radaskorpion

In the shelter, many rooms differ in their functional accessories can be built: either the development of resources (food, water and electricity), or various bonuses (improvement of S.E.c.i.i.l. Players are sometimes rewarded with breakfast boxes (lunchboxes) containing various resources. As a bonus, the lid, antiradin, stimulants, rare and powerful samples of weapons, armor, and unique characters with a strong set of S.P.E.C.I.A.L and trash, from which you can collect new weapons in specialized rooms can be accidentally falling. Such boxes are available when performing in-game tasks and for the daily visit of the game during the week, as well as for real money.

Also in the game there are tasks that become available when building a cabitol. For each task you can send a maximum of 3 survivors from the asylum. The essence of the tasks to execute a specific goal (find Lanchbox, save the hostage (s), etc.). After completing the task, the player give a reward after which the detachment of survivors is automatically sent to the shelter

Estimates

The game blog Destructoid gave the game 7/10 rating, calling it very pretty. He also mentioned its good visual functions, such as 3D scaling and about the fact that the processes can be accelerated not for money, but for the risks of various incidents. However, the critics touched the fact that special cards can only be obtained in boxes with breakfast, which encourages players to invest money and allow them to develop faster.

Chris Carter Reviewer announced the game: "I like this game. I do not want to play it every day, but the game is definitely worth the time that it was invested in it. "

Pocket Gamer gave an assessment at 7/10 and said: "This is not the most exciting game about the postpocalipse, but there is a lot of what is special."

System requirements

  • Operating system: 64-bit Windows 7, Windows 8.1, Windows 10;
  • Processor: Intel Core 2 Quad CPU Q9550 @ 2.83 GHz;
  • Video card: NVIDIA GeForce GTS 250 1 GHz or AMD Radeon HD 6970 1 GHz;
  • RAM: 2 GB;
  • Free scene on the hard disk: 2 GB.

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Links

  • - Official site Fallout Shelter

An excerpt characterizing Fallout Shelter

The beekeeper opens up the top well and inspects the head of the hive. Instead of solid rows of bees, shut off all the intervals of Sotov and heating, he sees a skillful, complex work of Sotov, but not in the form of virginity in which it happened before. All started and faded. Robbers - black bees - sneak quickly and stolen by work; Its bees, they spent, short, sluggish, as if old, slowly roam, would not interfere with anyone, nothing wants and losing the consciousness of life. Truta, Horshi, Bumblebee, Butterflies, staring on the fly about the walls of the hive. Some where between the coat with dead children and honey occasionally heard from different sides angry grinding; Somewhere two bees, on the old habit and memory, cleaning the nest of the hive, diligently, over forces, drag off the dead bee or bumblebee, not knowing what they do. In another corner, the other two old bees are lazily fighting, or clean, or feed one different, not knowing, hostile or friendly they do it. In the third place, the crowd of bees, gone each other, attacks some sacrifice and beats and shakes it. And weakening or killed by a bee slowly, easily, like the fluff, goes from above in a bunch of corpses. The beekeeper turns two medium-sized travelers to see the nest. Instead of the previous solid black circles, the back with the back of sitting thousands of bees and sustaining the highest secrets of their own business, he sees hundreds of sad, semi-shy and fallen coarse bees. They almost all died, not knowing this, sitting on the shrine that they were bluled and no longer. They smell like a rot and death. Only some of them move, rise, sluggishly fly and sit on the enemy's hand, can not die, stuffed him, - the rest, the dead, like fish scales, lightly fall down. The beekeeper closes his well, marks a chalk block and, choosing the time, climbs and burns it out.
So empty was Moscow, when Napoleon, tired, restless and frowning, went back and forth in the Chamber of Chamber of Challenge, waiting for the external, but necessary, according to his concepts, respecting decency, deputation.
In different corners of Moscow, people only became more discerned, observing the old habits and not understanding what they did.
When Napoleon, with due care, was announced that Moscow is empty, he angrily glanced at the informant about it and, turning away, continued to walk silently.
"Sing the crew," he said. He sat down in a carriage next to the duty adjutant and drove into the suburbs.
- "Moscou Deserte. QUEL EVENEMEDT INVRAISEMBLABLE! " ["Moscow is empty. What an incredible event! "] - He spoke with himself.
He did not go to the city, and stopped at the inn of the courtyard of the roadsomilovsky suburb.
Le Coup De Theater Avait Rate. [Calculation of the theater presentation.]

Russian troops were held through Moscow from two o'clock in the morning and to two o'clock in the afternoon and were fascinated by the latest left seals and wounded.
The largest crusher during the movement of the troops occurred at the bridges of Stone, Moskvoretsky and Yaiz.
While, raping around the Kremlin, the troops came out on Moskvoretsky and stone bridges, a huge number of soldiers, using the stop and cramped, returned back from the bridges and stolenly and silently laid past Vasily blissful and under Borovitsky gates back to the mountain, to Red Square, On which they felt someone in someone else that you can easily take someone else's. The same crowd of people as in the cheap goods, filled the living courtyard in all his moves and transitions. But there was no affectionately shut-off, lubricating votes of the guests, there were no peddlers and a motley female crowd of customers - some were uniforms and coinles of soldiers without a guns, silently with the burdens that came out and without Nashi. The merchants and Sidelts (there were few of them), as lost, went between the soldiers, unlocked and stored their shops and themselves with the wellms they were drove their products. On the square at the seating courtyard stood drummers and beat the collection. But the sound of the drum forced the soldiers of the robbers not, as before, bothering on the call, but, on the contrary, forced them to scatter further from the drum. There were people in gray caftans and british heads between soldiers, by gerbins and aisles. Two officers, one in the scarf on the uniform, at the thin dark gray horse, the other in the sheel, on foot, stood at the angle of Ilyinki and said something. The third officer prompted them.
- The general ordered anything to now drive everyone. What that, it doesn't look like! Half of people fled.
"Where are you? .. Where are you? .." he shouted on three infantry soldiers, who, without a guns, picking up the floors of the sinels, slipped past him in the ranks. - Stop, Channelails!
- Yes, please contact them! - answered another officer. - They do not collect them; It is necessary to go rather that the latter do not leave, that's all!
- How to go? There have become, they got up on the bridge and do not move. Or deliver a chain so that the latter do not run?
- Yes, come there! Gony w them! - shouted the senior officer.

Fallout Shelter. - This is a survival simulator in shelter after the apocalypse of a group of people. Your role is a caretaker. The caretaker must control aspects important to life aspects: energy, food, water and the number of residents. The player has to develop and expand his asylum, as well as to deal with incidents, reflect the attacks Raiders and other representatives Waste.

Features:

Create perfect refuge
Build a bright future ... underground! Choose modern interiors and gradually turn more than 2,000 feet caves into the perfect underground dwelling.

Look after the prosperous community
Learn the needs of your wards and provide them with a happy life. Choose ideal classes for them, provide clothes and weapons, train them and train.

Changing the appearance
Turn the useless trash into new items! Change the appearance of residents in the hairdresser.

Take care of prosperity
In good refuge, specialists need specialists with different skills. Build a radio device to attract new inhabitants, or actively interest the personal life of your wards - pick up successful couples and bless lovers!

Explore waste
Send the inhabitants of their asylum to the surface, explore the scorched desert, where they are waiting for dangers and adventures, useful finds or sudden death. Look for new armor and weapons, gain experience and earn the covers! The main thing, do not let them die!

Protect their refuge
From time to time, idyllic life in shelter can break the dangers generated by a nuclear catastrophe. Asylum inhabitants should be prepared to protect their home from the threat outgoing outside ... or from the inside.

Volt-Tech provided tools, now it's about you. What are you waiting for? Start building asylum right now - free!