The surge where to find Maggie's leg. Walkthrough of The Surge. Biological Impact Study

The game was released not so long ago, so there is not much information yet, but I think it will be useful for many who play or will play.


Weapon types

There are five types of weapons in the game:

  • One-handed- The easiest weapon to use. It has average values ​​of "damage", "attack speed", "strike force" and "power gain". In general, a sort of balance, but on the other hand, the weapon does not particularly stand out.
  • Pole (Staff)- slightly worse in performance than one-handed, but it has a higher range and attack radius, which is very useful. If you have any problems with killing enemies, then try the pole. The tactics are very simple - hit from afar, jumped back, repeated. With a sixth, you can easily score even the most terrible enemies.
  • - The most versatile weapon in the game. It has a good "attack speed", high "damage", "energy gain" and "strike force", thanks to which it interrupts the enemy's actions well. Has the best tackle.
  • Double mount (Twin-rigged)- has the highest "attack speed", but low "damage", "energy gain" and "strike force". Although the "strike force" is low, some attacks, like backflip with a fire jet or "pinwheel", have a high chance of interrupting the enemy's actions, so it's not so scary.
  • Heavy weapons (Heavy-duty)- has the lowest "attack speed", but the highest "damage" and "strike force". It is good at interrupting the enemy’s actions or even knocking him down, but the main problem is that while you swing, they can hit and interrupt the attack, so armor with high “stability” is recommended. It is also better to try to use counterattacks after dodging through crouching/jumping. you will have the right time to hit, or counterattack after the block. Heavy weapons are best for back attacks. there is a chance to kill the enemy with one hit. The slide strike is quite slow, but if you shoot down the enemy with a strike drone in advance, then it might work out!


Attack

  • There are two types of attacks in the game: a horizontal attack and a vertical attack, and these attacks can be combined, allowing you to use different combo options. Combination attacks are, in most cases, better than just attacking with horizontal/vertical attacks only. For some weapons, combo attacks can also grant access to special attacks. For example, the weapon Maybug Throttle v.2.0 (Firebug Throttle v2.0)”, when performing a back flip, the weapon will still release a fiery stream forward, which has a high probability of knocking the enemy down and throwing him back, and when performing a “turntable”, it will still release fire from both hands, thereby creating a fiery circle around the character. Let's say " MG Judge v.2.0 (MG Judge v2.0)» If you have energy, when using an enhanced vertical attack, it will release an electric charge.
  • By holding down the horizontal / vertical attack button, you can carry out an enhanced attack.
  • If you press the attack button while running, your character will make a slide followed by an attack. The attack animation depends on the weapon type.
  • If you press the jump and attack button while running, the character will perform a jump attack. The attack animation depends on the weapon type.
  • Attacking unprotected body parts marked in blue deals more damage and has a higher chance of interrupting the enemy's actions than attacking protected body parts marked yellow.
  • A simple attack of the enemy (without selecting body parts) deals moderate damage, which can sometimes be even more than if you hit any particular part of the body.
  • The attack animation may change depending on the body part you are attacking.

Block

  • Block completely absorbs damage, but not all attacks can be blocked. When blocking, there is a chance that the enemy's attack will be interrupted and he will be temporarily stunned. The chance of this depends on the "Impact" of your weapon and bonuses from gloves for this parameter.
  • If you press the attack button after a successful block, your character will perform a powerful counterattack that has a high chance of stunning and knocking the enemy down.

Evasion

  • In addition to the standard dodge, holding down the block button and pressing the right stick up (Q + mouse wheel up)/right stick down (Q + mouse wheel down) can cause your character to crouch or jump respectively, allowing you to dodge an enemy attack. Extremely useful against enemies who like to swing or kick in the legs, as well as enemies who do "pin" or lunges.
  • But that's not all! If you immediately press the horizontal attack button after a successful dodge, your character will perform a counterattack (a jumping knee strike or an overhead strike), which will not only interrupt the attack of the enemy, but also can stun him, allowing you to easily attack him. It is clear that vertical attacks cannot be evaded in this way.

Stamina consumption

  • Each attack consumes stamina, which is displayed as a yellow bar in the upper left corner of the screen. If you carefully look at this scale during an attack, you will notice that after the stamina per attack is subtracted from the scale, a thin line remains in this place, which begins to decrease rapidly. For slow weapons, if you press the attack button just when that bar is about to decrease, the next attack will cost half stamina, for fast weapons, you need to press the attack button before the small bar begins to decrease. If successful, the scale will flash orange. So try not to spam the attack button and save stamina.

Attack in the back

  • If you stand exactly behind the enemy (the frame will turn orange) and press the attack button, you can knock the enemy down. The next attack will deal 3x damage. At the same time, if you killed the enemy with this attack while aiming at any part of the body, then this part of the body will be counted as cut off, which will allow you to easily get a drawing / resources. High damage weapons benefit the most from being attacked from behind.

Drone charging

  • If you have enough energy to carry out a drone attack and there is no target to attack, if you press the drone attack button, you can charge it for a subsequent attack in the future. At the same time, if you have several modules for the drone, then you can charge them all, which is very convenient.
  • Master dodge via crouch/jump followed by counterattack. This will significantly reduce the time of the battle and increase the likelihood of a successful outcome.
  • Don't forget to block with a counterattack. This is especially true for weapons with high damage.
  • Learn different combos for your weapons and memorize enemy attack combinations.
  • Implant « » paired with an implant « Electric generator (Voltaic Dynamo)»can significantly save you first aid kits. True, you will have to sacrifice the amputation of a limb.
  • When using weapons with high damage, there may be a problem that the damage is too high and the enemy dies in a couple of hits and there is no way to cut off the limb. For such cases, it makes sense to switch to a weapon with less damage.
  • The game has "robot dogs" enemies. If they cut off the tail (you just need to select it through the target and hit it until it falls off), then you will get an implant " Additional core”, which increases the charge of the power unit, which can be extremely useful.
  • It is better to wear armor as a set. the set gives good bonuses. You can find out what bonuses each set gives by reading the article " ". Assembly of parts from different kits armor also has a right to exist, but it all depends on your playing style.
  • Tackle great way start a fight, and some bosses can simply be scored in a tackle. It is best to use weapons like " Single mount (Single-rigged)».
  • Later armor doesn't mean it's better. Armor in the game is a kind of variation of types: light armor, medium armor, heavy armor, and something in between. In fact, you can go through the game without any problems in the first armor " LYNX”, so choose the armor that you like and suits your play style.
  • Use a drone. Yes, it is not very strong, but very useful. For example, ranged attacks can lure enemies out, and a shock drone can knock enemies down during your attacks, which will allow you to interrupt the enemy’s counterattack and give you time to deal additional damage.
  • From the right hand, not only resources for crafting / upgrading hands fall, but also resources for upgrading weapons. So, if you don't know what to chop, chop your right hand!
  • Before you run somewhere, look around the corner! Maybe someone is standing there. It is also worth listening to the sounds. some opponents emit them, which allows you to know about them before you see them.

1. Cheat implant "Implanted electrodes (Implanted Electrodes)"

This implant allows you to restore energy without any attacks and has a cooldown of only 15 seconds, which opens up wide possibilities. It can be found in the location Biolaboratory "Solution"", if you jump onto the platform, which is located to the right of the stairs near the Operations Center ( video→):

  • Infinite First Aid Kit

The game has an implant " Medi-Voltaic Injection”, which restores HP at the expense of energy. So, paired with an implant " » you can get an infinite first aid kit. You just restore your energy, and then at the expense of it hp, wait for the rollback of the implant and repeat. Simple and effective!

  • Endless piu-piu

As you may know, the drone uses energy for its attacks and thanks to the implant " Implanted electrodes"You can very actively shoot enemies from afar. With a level 2 implant paired with a helmet that reduces the energy cost for drone attacks, there is enough energy for two shots, and when paired with implants " Exosuit Capacitor (Rig Capacitor)" and " Sustaining Array"you can get more shots, and if you also charge the drone in advance ... This tactic is extremely effective for shooting enemies from behind cover or shooting enemy drones, which becomes extremely important towards the end of the game.

2. Secret location

After defeating the Black Cerberus boss and upgrading your exosuit to gain access to the locked doors, go to the boss fight and open the previously locked door, run a couple of meters ahead and immediately turn right and jump between the four crates down. There you will find a good reward!

  • What determines the end of the game?

The ending depends on whether you download the virus that Dr. Chavez gave you or not.

  • What does New Game+ give?

Every time you start new game+" you keep your power block level, as well as all your equipment, implants, blueprints, drone modules, but you lose key items. Enemies hit harder and have more HP. You also get the ability to upgrade your equipment by another +five levels, and higher-level resources will fall from enemies to upgrade. Some of the enemies in the locations have been replaced with special ones. Some enemies will wear armor pieces from different sets. New Game+ can go on indefinitely, but upgrading gear beyond the Mk. XX is impossible i.e. after "New Game+++" you will find real hardcore.

  • What is the best weapon in the game?

I don’t know about the best, but the most versatile and quickly available is “ Imperator P.A.X v.2.0 (P.A.X Imperator v2.0)", which you get for defeating the first boss in a special way. It has good "damage", high "impact power" and a comfortable hit in the slide. I can also note from the good ones " Maybug Throttle v.2.0 (Firebug Throttle v2.0)", which is given for defeating the second boss in a special way and " Rod-firearm v.2.0 (Spitfire Rod v2.0)”, which is given for defeating the third boss in a special way.

  • Where to get " Medaxinol (Modaxinol)» for Davey?

Located in the location "Biolaboratory "Decision"", in the greenhouse, the door to the room can be opened after you get the power unit " Botox” for your drone.

  • How to get a pole Carmina (Codename: Carmina)» in the showroom at the location « Research Department", right next to the Operation Center?

After defeating the Black Cerberus boss and gaining access to the locked doors, open any of the previously locked doors in the Research Department location and look for a moving nanostructure, there will be an overload cable next to it (requires 30 power unit level), after reloading, the stand with the pole will be unlocked and you can take it.

  • Where is Maddy (Maddy) in location " Nucleus»?

The first time you can find her, run from the Operations Center, raise it before that to the second floor, down the stairs to the second floor and turn left, go through the ventilation and behind the container you will see Maddie. You will need to talk to her and she will run away. The second time you can find it under the Operations Center, by lifting it up to the third floor before that (just jump under it). As you approach her, you will hear her laugh. Then run to the right a little and jump down to the left, walk through the ventilation and take the elevator up. When you find her, go up to her and after talking, take the necklace. Then give it to Alec (Alec) and honestly say that Maddie died.

  • How to get an armor set IRONMAUS»?

To do this, you first have to defeat five melting machines (looks like a huge yellow tractor) and pick up the “ shiny coin". You can find the first smelting machine in the starting location, not far from the first boss fight, next to the toxic puddles. The second and third can be found in the location "Production Center B" in the smelter. The fourth is located in the location "Biolaboratory "Decision"", to the right of the greenhouse in toxic waste. The fifth is located in the location "Production Center B" right in front of the entrance to the "Air Tower" zone. As soon as you collect all five coins, go to the location "Production Center B" to the entrance to the location "Research Department" and almost reaching the door you can see a machine gun " IRONMAUS”, walk up to him and drop five coins, after which the wall will open and you can pick up a set of armor.

  • Where Sally?

Sally can be found in the CREO Administration Hall location in the Server Room area. If you run to the end of the room and look at the big letters, you will immediately understand everything.

  • Where to get weapons Parsifal v.2.0 (Codename: Parsifal v2.0)"?

Just chop off the right hand of the red terminator in the Research Department location, you won't miss it.

  • Where and how to get "Sunglasses"?

You don't need to talk and complete Joe's quest (the one that sits in the pipe and asks for spare parts) and as soon as you get to the location "Research Department"(having fallen through the ventilation), run a little straight ahead, open the door with the drone and take the goggles in the room on the left.

  • Where and how to get weapons »?

After you remove the insulation by overloading the block in the location " CREO administration hall» in the area " Server", return to the location" Research Department» to Dr. Gene Berett, attack him and cut off his right arm and get " Valkyrie (Codename: Valkyrie)».

  • How to complete Irina Beckett's quest and get the pole " Peacemaker ( peacekeeper?

The first time you can meet her on the stairs in the location " Production Center B", to the left of the bridge-pipe, where she will ask you for a good pole, for example " Biomaster SERU HSS”, which can be found in the location “ Biolaboratory "Solution"» in the zone « Climatic zone "Tropics"", or you can try to kill one of the guards standing near the Ozercenter and knock out the pole from him " Negotiator (MG Negotiator)". The second time you can meet her in the location " Production Center B» in the zone « air tower where you just need to talk to her. The third time you can meet her in the location " Production Center B» next to the Operations Center, where she will ask you to help her collect a full set of armor « MG Gorgona (MG Gorgona)» and you will need to craft her missing pieces of armor. The last time you can meet her in the location " CREO Administration Hall”, if you talk to her, she will attack you. Cut off her right hand and get a pole" Peacemaker (Peacekeeper)".

Detailed walkthrough of the game location "Administration Hall" in the game The Surge- all secrets, audio recordings, plot items, how to kill the Black Cerberus boss

  • Abandoned workshop
  • Production Center B
  • Biolaboratory "Solution"
  • Production center B (how to get to the next location)
  • Research Department
  • administration hall
  • Core - final

Returning to this location, run to the very large door behind the screen, which was guarded by two representatives of the security service. It will now be open, and not far from the screen is lying new weapon "Legionary MG".

Secure access to CREO 1

Go to the elevator on the right. Wait for the download to start.

Unregistered site / No entries found

Climb up and go to the operations center on the right.

Operations center on location

Use the terminal to talk to Sally. Use the workbench and station if needed. Get out. After breaking the grate on the left, you will find that the path is closed. The door can be opened using the terminal on the other side. Thus, go through the door nearby.

All-seeing eye

Once you're at this location, don't rush up the steps ahead on the left. A little to the right of them there is a descent. Follow there, break the grate and go into the tunnel. After breaking the boxes on the right, find in the niche Audio recording of Malory Stark dangerous game» . There is a dead end here, so follow the other way. Take the exolift and kill two or three opponents. It turns out that you went around the stairs, on the other side. There is only one way forward - break the grate and follow another tunnel. Take the exolift down.

Arsenal

Take the exolift below where the Black Cerberus was giving instructions to his comrades.

How to kill Black Cerberus?

At first glance, Black Cerberus seems like an ordinary soldier. But do not try to relax - this is just the first part of the battle! Get closer to him to start the fight. In the first stage, use a fast weapon to dodge and instantly counterattack.

Black Cerberus

Evading his slow attacks, by the way, is quite simple. Immediately after that, you should strike your own blows! As soon as the health level drops to 25% (approximately), the Black Cerberus will knock the gamer back with a shock wave and hide.

PAX, familiar to you from the first part, will appear from the large doorway. You will have to destroy this clumsy robot a second time, after which the duel with Cerberus will continue. Focus on attacking PAX legs. Do everything the same as described in our first article on the passage of the "Abandoned Workshop" in The Surge.

The advent of PAX

Recall the main aspects:

  • We need to attack the legs.
  • You should not be face to face in front of PAX, otherwise you will be destroyed by two or three blows of his long pincers.
  • Don't rush into long combos - as soon as PAX gets his leg up, you need to run away from him or switch to another one without getting hit.

When the robot is finished, then finish off the Cerberus. Do the same as before.

After defeating the boss, pick up the loot - new weapon "MG Judge 2.0" and Black Cerberus equipment hand drawing.

Go into the room and go up the stairs. In addition to loot from the terminal, load audio recording of Howard Bonham's "Intercepted Message".

Go to the ventilation tunnel and reload energy circuit level 10. This is VERY important to do, as this is the only way you will have access to the security exosuit. Go back to the operations center and break the glass on the left. Retrieve the Prototype Security Exosuit and install it at the Medical Station. Now you can open all the doors that you could not use before.

Security exosuit prototype

NOTE. Before proceeding with the story, let's go back to those few doors and collect the missing audio recordings and implants.

Abandoned workshop

Return to the Abandoned Workshop location and go down to the power plant. Follow the left to get even lower, into the basement, which connects the main assembly line and the power plant. There is a security door here - open it and in a small room, find implant "Improver v.5".

Production Center B

At this location, not far from the operations center, take the elevator down and then turn right to find the stairs. Climbing up, on the left you will find a security door. Open it.

security door

Find in the room implant "Improver v.5", and from the terminal load CREOnet audio recording "Security Protocol 97:17:04".

Return to the train leading to the Abandoned Workshop. Near the train there will be a corpse, next to it lies Goodbye Audio.

Rise through the gate to the air tower. If you remember, there was one security door. Behind it you can find implant "Vanadium cell v.3" and weapon "MG Negotiator".

Biolaboratory "Solution"

There are three security doors in this location, but they all lead to the same external sewer corridor. Inside you can kill some enemies and find two implants - "Pneumatic Calibrator in" and "Red Cable X".

Research Department

This location also has several security doors, but they all lead to the same hallway. So, it's best to go through the air tower of the production center B. Follow the exolift at the place where they fought Big SISTR 1/3. In the end, you will reach the pit - jump down to go to the biolab. The security door will be ahead - open it.

If you go now, then for the first time you will meet opponents in the “Cocoon” equipment. You can chop off their limbs to get blueprints. Inside the hidden corridor you will find two terminals located next to each other. Download from one CREOnet audio recording "Security protocol 20:51:40", and from another audio recording of Dr. Lawrence Murphy "Entry #17". Go left and kill another enemy. Here is the third terminal with audio recording of Dr. Lawrence Murphy "Entry No. 14".

SECRET WEAPON. If you want to get this weapon, then to the left of the last terminal, where some particles are floating right in the air, find energy circuit level 30. Hack it.

energy chain

You will hear a message that the exhibits in the foyer have been opened. Go to the operation center and find a raised metal case near it (if you are facing the door of the operation center, then on the left). Break the glass and take new weapon - pole "Code name: Kamina".

Weapons on display in the foyer of the exhibition floor

All-seeing eye

Return to the location to the place where you fought with the Black Cerberus. Upstairs, near the exolift, there is a security door. Open it up and take it audio recording of Officer Andre Pearson "Missing Office Supplies", which lies between the cabinets on the right. Call the elevator, kill the enemy and go upstairs. Pick one more here audio recording of Malory Stark's "Descending".

Having dealt with the cyborgs and picking up behind the boxes on the right implant "Health injection v.5", follow through a couple of doors to get directly into the administration hall.

CREO Administration Hall

CREO Administration Hall

Follow the only possible path. Behind the far door you will see a grate. Break it and go through the tunnel to the right. Destroy the crates to get implant "Plasma regenerator v.5". Go down on the nearby exolift. Go through the tunnel and go down on the other one. Destroy the bars and take away implant "Extractor v.4". The nearby exolift leads to the beginning of the location - approach it to save this short route.

Go back to the upper tunnel and go to another part. Come down and take audio recording of Malory Stark "Betrayal". Break the bars and open the door to get into the room. On the terminal on the left, download audio recording by Norman Laur "Answer: Ans: Not decided yet?!".

A door ahead leads to a grille and new ventilation. The door on the stairs to the left - into the hall where you were, but only to the other part. Go right through it and turn to the boxes to the right. Find among them implant "Medi-electrochemical injection v.5".

Climb up the stairs at the other end. Turn right through the screens and kill a couple of enemies in front of the door. Behind the tree opposite the door, pick up implant "Mechanized counterweight v.4". Find inside the office audio recording of John Guttenberg's "Legacy".

Audio recording of Malory Stark "Alone" located near the stairs that you climbed here. Stand with your back to her. On the left hand there will be a small fence, while on the right there are steps leading to Guttenberg's office (they just were). Go around the fence on the left and you will see an audio recording behind it.

There is a large staircase leading to a huge door. Kill all the enemies, but do not rush through this door. To the right of it there is a smaller door - having made your way there, you can get into the server room. And again, don't rush. Turn around, standing with your back to the small door, and go to the front passage.

After killing the enemies, you will find two doors in the corridor. Enter the passage on the right to see Hackett's hanged body and listen to his video. Under the corpse of Hackett can be found audio recording of John Guttenberg's "The Singularity". There is a panel at the back of the room - interact to open the small room to the right of the hanging body scene and find implant "Pneumatic calibrator v.4".

Hackett's corpse

The second door leads to an exolift that takes you to the "Retraining Camp". But first, try to open the large door in the previous hall - nothing will come of it. Go through the small door on the right and go down to the server room.

Server

Download immediately CREOnet audio recording "Security Protocol 00:03:12" from a nearby terminal. Near the wall next to the stairs leading down, a corpse is lying with audio recording of Malory Stark "Part of the System". This is the final audio recording of the Down the Rabbit Hole series.

Get down. Here will be level 85 energy chain crate, inside which lie two nanocores, as well as energy chain level 10 removing insulation. Reload it, and then go to the large door and enter the meeting room. Watch the recording to understand what happened here. Next, you will hear that the launch of "Utopia" begins.

Door to meeting room

Follow outside and go to the retraining camp, which we wrote about above.

Retraining camp

After going down and going into the room through the grate, behind the stove on the right, find audio recording of Ed Nakana's "The Liberator - Excerpt from Interrogation". To open the door, on the wall opposite it, find drone power circuit and reload. So you will return to the beginning of the location. But you need to go straight from the meeting room to the right route, to the yellow energy barrier, where great amount mobs. Killing Cerberus will give you implant "SNS inhibitor v.4".

The elevator is behind this barrier

Enter the elevator to go to the next location.

At the beginning of the game, search every corner. A lot of scrap metal lying around here and there. Sometimes at a time you can collect more than from the death of 10 opponents. You can also find rare modules.

Having found the enemy, first of all pay attention to his weapon. If you don’t already have one, then be sure to saw your right hand. Even if the enemy has a two-handed weapon, saw with your right hand. The weapon will be right there.

At the same time, remember that sawing off a limb does not guarantee 100% receipt of a part or module.

At the first stage of the game, best weapon there will be a Red Saw (Aspir Vibro-Cutter). Very fast with fairly high damage. Invest in the upgrade to the maximum. The cyborg with her can be found in the first open room. He will hide behind the curtain. But try all the weapons, perhaps something else will suit you personally.

First of all, upgrade the core of the suit. Ideally, you need to bring the indicator to 20. Then you can already pump body kits.

The game has minibosses. They die once and never rise again. But they give a lot of scrap metal and unique items. The battles with them are hard, but the effort is worth it.

Returning to base resurrects all enemies on the level. So think carefully before returning. I did this - fought until I died. Then he did a run for the fallen scrap metal, then returned to the base and pumped the character. And all this without a single battle. Yes, the enemies in the game are unobtrusive.

Quick passes around the location is, of course, good. They are a great help to reduce time, and it is not necessary to clean the corridors again. But sometimes it's worth going back to the old locations to check all the doors and corridors again. It happens that there are closed passages and rooms that you could not get into due to low level or insufficient skills.

Try to bring opponents to open space. Even if you have to fight two enemies at the same time for this. It's better to fight two enemies than one enemy and a camera.

By the way, about two opponents. Enemies do not damage each other. Therefore, it will not work to pit them against each other.

Destroy the tree. If you see something wooden (boxes, containers), hit without hesitation. In most cases, there is sure to be something useful or a passage to something useful.

Use the block as a last resort, when you already understand that you won’t have time to dodge. In theory, swipe breaks the block. Everything would be fine, but for some reason, the game takes some ordinary blows of the enemy for strong ones.

When entering new rooms, always check the corners to your left and right. Enemies often like to hide there, who attack at the most inopportune moment.

Feel free to give a goosebump. Better to run away alive than die heroically. As a rule, even fast opponents stop chasing when you leave their zone of attention.


Try to attack the shooting enemies first, because. they like to come from behind and attack in the back when you can't dodge.

When fighting several enemies at once, try to turn off target lock. Then the probability of an attack along the perimeter (damage to several targets at once) becomes higher.

There is no stealth in the game, but you can approach (just approach) the enemy from behind unnoticed. With such an attack, the damage will be higher, and the enemy will most likely fall and allow you to land a few more hits.

If you understand that death is inevitable, try to move away to the wall or edge of the room (ideally, to the exit, but in this case it is better to give a goose). So it will be easier for you to pick up the fallen scrap metal.

Technically, you can collect scrap metal indefinitely by respawning enemies in a location. But remember that it will not work indefinitely. The exoskeleton has some leveling restrictions. After each location (in fact, after defeating the boss) you will receive a new, improved version of the exoskeleton.

Also read our great review on

Dealing with " Black Cerberus» go to the room where he hid from the fight while you were entertained « P.A.X.". Climb up and listen to the audio recording, and don't forget to collect the crowbar. Now go down and break through the partition into the technical corridor. Causing overload in chains, go forward and take the elevator. Once at the top, open the door and exit to the operations center through the newly opened shortcut. Enter the operation center and to the left of the entrance you will see a showcase with a suit security services. After breaking the glass, take the suit and sit down in the medical station. Install a new platform and exit. Now you have the opportunity to open doors that require authorization.

Before we move on in the story, it's worth going back a little and completing the task for Norris and Maddie (at the same time farming a little). Run to the elevator and go down to " Production Center B". Next, head to the door leading to the "Research Center". Along the way, don't forget to grab Maddie's leg from one of the robots of a similar model. When you get to the Exhibition Floor operations center, return your leg, and then go to the elevator, which is to the right of the center. Climb up on it, turn left and move further along the corridor. After getting out into the next room, go forward to the second door on the right. Go out into another technical corridor and make your way through two "liquidators" to the door with authorization, behind which there will be an exolift.



At the bottom, you will stumble upon new enemies in the "Cocoon" outfit. These are robots, and quite strong and interesting opponents. First of all, they are interesting for their combat mechanics. Their "Cocoon" flows smoothly throughout the body, providing protection to the part of the body that was attacked. That is, you take aim at the enemy's unprotected head, inflict one or two blows to the head, and armor appears on it. On the one hand, this is terribly inconvenient, but on the other hand, it facilitates the collection of spare parts. After dealing with the enemies and getting everything you need from them, find chain knot. Call an overload, then inspect the premises. In the back of the room, there is another enemy in a "cocoon" and several audio recordings. Once you're done with your inspection, head back to the operations center in the "Exhibition Floor". After leaving the operations center, turn right and go to the opened window. You will find a new weapon - the "Codename: Kamina" pole. A security guard in the Cerberus set will run near him. And he's a great source for this kit and parts for level 4 upgrades. Now you can return to the "Administration Hall".

Returning to the arena of battle with " Black Cerberus» Ride the elevator and approach the authorization door. After calling the elevator, deal with the arrived security officer and go up. After reaching the destination of the elevator, exit and listen to the audio recording. Now go right along the corridor, deal with the enemy and go through the doors. Behind them, turn left, and you will exit to the location " Creo Administration Hall».



Immediately jump to the left into the artificial waterfall. Listen to another audio recording and rise On the stairs. Deal with the security guard and the drone. Now turn behind the protective screens and break through the enemies to the next door. Next, you will find yourself in a new technical corridor. Turn right at the fork and go down on the elevator. When you reach the balcony, you will find the Implant "Healer" of the fourth version. After that, go a little to the right and, going down on the exolift, you will open another short path.

Having visited the operations center if you wish, go back to the fork in the technical corridor and examine the remaining path. You will exit to a spacious area with two security officers. Having dealt with them and searched this nook, go further. Soon you will exit to the office part. Go through the doorway in front of you and you will meet Irina. This time the conversation with her will end in a fight. After passing through the door, near which the girl was standing, you will open another short path to the base.



Come back and rise On the stairs next to the room where the girl was standing. Then go up another ladder and go right. Behind the crates, an enemy and a "copper-electrochemical injection" implant will be waiting for you. After the enemy is defeated and the implant is picked up, run to the left. Rise up On the stairs and, having dealt with the enemies, run behind the screens. After going along the corridor to the end, you will reach the office John Gutenberg. After examining it, go back to the screens and jump into the artificial waterfall. Same as last time, in stock audio recording.

Then go around the waterfall and run past the stairs, at the top of which are the "security guards". Open the door on the left, which is just behind the stairs. Go to the exolift and go down, you will find yourself in the "Server Room". Gather everything useful, listen to audio recordings and overload the site chains. The speakerphone will announce that lockdown has been lifted. Go back and up the stairs. Having dealt with the enemies in the Cerberus, open the door and go through to the meeting room Creo. Something crazy is going on in the room. Almost the entire board of directors is dead and only one continues to move, being in an unconscious state. Apparently, something went wrong in the midst of the vote to activate Project Utopia. At this stage, there are four votes - "for" and three - "against". When the last "living" member of the board begins to agonize, Sally, or rather her hologram, will appear and begin attempts to resuscitate the person. However, the man will die without voting, and the program will automatically count the victory in favor of activating Utopia. After that, the preparation of the rocket for launch will begin.



Exit the meeting room and run through the door opposite the stairs. clean up corridor from enemies and move on. The door without authorization will take you to the Creo studio. Don Hackett, the man whose videos have accompanied you throughout the game, hangs and sways measuredly from the ceiling against the backdrop of a green screen. Behind the closed door in the studio you can find another implant. The door opening panel is nearby. After searching the room, exit into the corridor and go through the next door. Having dealt with two bezopasnikov, get down downward. You will be taken to " Retraining Camp". Deal with the tripod and go through the door. In the presence of another "cut" to the operations center. After visiting the base, go back and take the exolift up. Come out to the stairs to the meeting room and, standing with your back to her, run forward to the passage closed by the force field. Near him is a large group of security services. As soon as the enemies are finished, the force shield will disappear. You will be able to go to the elevator, which will take you to the location " Core».

After leaving the elevator car, listen to the audio recording in front of you and overload the section of the circuit. He demands Level 80 exosuit, so if your level is lower, you will have to pump up. But it is not at all necessary to arrange an overload, just without it you will not be able to raise a strong “health module”. Get down on the stairs and iditol to the left. There will be two paths (or one) in front of you. If you have enough level, open the locked door in front of you and go downstairs. After dealing with two robots, you will find an implant. Now go back upstairs and go to another passage on 1st floor loading bay. Go forward across the bridge, along the way go down the stairs on the right. One of the boxes contains a "plasma regenerator". After picking it up, climb back and cross bridge. When you reach the freight elevator control panel, activate it and wait for the elevator to arrive along with the operations center.



Will sit inside Norris he lost his daughter again. Promising to find her, go out and move on. After climbing the stairs, deal with the enemy in the Cocoon set and open the door. Fight your way through the enemies up the stairs and enter the first open space on the way. Door. Next, you will fall into the corridor and meet the loader. After passing through it, Warren will be at the operations center (above it, to be exact). Drop down to the roof and take the SNS Disinhibitor Implant. Now jump off the roof of the operations center and go back to the stairs. Having climbed to the very top, listen to the audio recording and exit in the door.

After dealing with the enemy, turn right and go up to panel elevator control. Raise the operations center to the second floor and go past the doors. Around the corner in a small room, deal with the robot and pick up implant. Then go further and go down, three enemies will be waiting for you. One of them is a robot in Cocoon, so be careful. Having made your way through the opponents, open the door and go down to " nitrogen supply station". At the bottom, turn left and deal with the enemy, and at the same time with the boxes. The reward will be an implant - "Vanadium Cell". Then run to the right of the descent, there is an enemy and a closed door .. Opening the door, you will activate a short path to the stairs, along which you can climb to the operations center.



Walk left and jump down. Run a little ahead, turn into the corridor right. Take the exolift and run forward again to the room with the broken robots. Deal with them or just run to the elevator. Rising up, exit the corridor. To the right of the corridor there will be a new enemy. A strange creature put together from pieces dark matter. This type of enemy is very dangerous. First, he hits really hard. Secondly, it restores health. Thirdly, in order to kill him, you need to arrange an overload for him. As with chains, it's just very difficult to catch the moment when overload is available. One extra hit and he'll regenerate some health, after which you'll have to hit him again. It is best to use fast and short attacks. Then immediately retreat and wait again.

Having dealt with the new enemy, go right. Behind the door, you can listen to the audio recording and open a shortcut. Also have elevator but it's too early to use it. Standing with your back to him, run forward and climb On the stairs. After breaking through the partition, you will find yourself in another corridor. Get down on the exolift and run through the gassed area. Having got out into a small room, kill the flamethrowers, arrange an overload chain section and go to the passage to the right of the exolift. Once in the location Preparing Utopia: Classified", deal with the enemies, listen to the audio recording and go to the console that stands near the rocket. If the console is activated, then the protocols of the Utopia project will begin downloading the virus. And it will be one ending (not a very good one). Accordingly, if nothing is loaded, then the ending will be different (it is positioned as good, but is it?). From the panel, run to the right and climb On the stairs. You will move to another location.



After downloading, you will find yourself in the location " Core. Launch pad 02." Near the wall of strange black elements, turn left. After going all the way to the top, you will find an audio recording. Nearby there will be a weapon - "Death of the Gods". After that, go down and go back. After running through the large hall in which there was (or is) a "rocket", go up the stairs to the right. Having made your way through two "safeguards", look for a partition and, having broken it, go into the corridor. Run forward until you run into chain section, which can be reloaded. Having done this, go back. Go down the same stairs you came up and run into the passage in front of you. Run into the corridor of the "nitrogen supply station" and, having dealt with the flamethrowers, go down on the exolift. Break through enemies, as well as poisoned substances and vapors, and exit the technical corridor. Go down and in front of the enemy, turn right. After climbing the stairs, turn left and go down. Approach the exolift and climb up.

Run along the corridor to the room with the robots and, ignoring them, run into the corridor on the right. Take the exolift, then run to the right and after running past the black mother monster, run to the elevator. Having risen, exit the booth and deal with the "tripod" and "Cerberus". Replenish the supply of injections at the machine and go up the stairs to " Launch Pad Station 01". Passing the trailer on magnetic rails, run forward, jump into the hole and run to the exolift. After leaving on the platform, under which two monsters are crawling, jump down and immediately run to the section of the chain to overload it. After that, immediately jump back and, turning around, run to the stairs leading down. After descending, go past the door and take the exolift up to panel elevator control. Call the operations center upstairs and go down to it.



From the center door, go to the cliff on the right and jump down to the red platform at the bottom. Look around, behind the boxes you'll see Maddy.Look for a small ladder up and, after climbing it, deal with the enemy in the Cocoon. Now jump into the hole on the right. Once on the platform with a partition, break through it and go into the corridor. Run along it to the exolift, and soon you will reach Maddie. The robot girl is finally and irrevocably broken. Take a memorabilia from her remains and return to your father.

By giving Norris the daughter's item, you will receive implant. Exit the operations center and open the door in front of you. Once inside, immediately turn left and go up the stairs. Upstairs, deal with the monster or just run to the stairs. Rising up, reload core and go down on the exolift, it will be located behind your back. Now run along the corridor to the next elevator and go down even lower. Once on the second floor, listen to the audio recording and open Door. After running into the corridor, immediately turn right and run up the stairs, ignoring the enemies. After getting out of the poisoned room, go left and move to the elevator control panel. Take the elevator down to the second floor and run into the operations center.



After leaving it, run to the left and look for the stairs down. After going down, exit through the door on the right. There will be one more in stock. panel elevator control. Take the elevator down to the first floor. Stand with your back to the entrance to the center, run to the left. Soon you will see the inscription "Data checksum error". Once you reach the room with the black matter creature, run past and run until the download starts. After it, you will find yourself in the location "Core Launch Pad 02". Run forward and you will soon reach the final boss arena.

Get out your favorite "Maybug Choke" and go to the knot of the chain section. Start overloading it and the boss will appear, " Unauthorized process". He will throw you away from the core and, materializing from black particles, will rush to the attack. As with past boss fights, mobility is very important here. Take aim at one of the boss's forelimbs and start circling around him. At the right time, take one or two hits, bounce and keep circling around, dodging attacks. As soon as the boss and the core of the overload will connect red flow energy, jump to the core and overload it. The "process" will take the form of a humanoid and start attacking you much faster. You don't have to change your behavior. Continue circling and waiting according to the learned pattern. The boss attacks - you dodge and attack back with a short burst. Repeat until the boss is defeated. For the victory you will receive a weapon " Chameleon”, as well as the opportunity to see one of the final videos. And, of course, the opportunity to start a new game with all your equipment.



Keywords: The Surge, Exoskeleton, Creo, Lynx, Rhino, implants, scrap, part 6, shining coin, Creo Admin Hall, Core, Unauthorized Process, Utopia

After finishing the first boss, take the elevator to magnetic road CREO and go to Production Center B. After downloading, go up the stairs and go to the registration panel drone. By activating it Warren will get his own assistant drone. You can talk to him, but nothing useful will come of it, so go to the elevator. Enter the cabin and get down.

In the arrival zone, move to the right until you see an enemy drone. Following the prompts of the game, give the order to attack the enemy to your assistant. Now go ahead to operations center, everything except the medical station will be blocked. Relative to the operations center, go left through the door, behind it will be highlighted chain section, which can be reloaded. Deal with nearby enemies and restore power. An unknown person will again get in touch with Warren, this time the dialogue will be more constructive. The girl's name is Sally and she's locked in the administration hall. Main character learns about distress signals that come from this sector. Sally asks for help, since there is nothing special to do, we agree and leave the operations center.



Iditol to the place of an overload of a chain and you pass further. There will be enemies ahead - this is a local security Service, extremely harsh guys, so it's better to wait a little with them. On the right is another enemy, but already simpler, and on the left behind the boxes there are no enemies at all. Jumping down you will see human kneeling. Hobbs, which is the name of this unfortunate person, will ask you to restart his exoskeleton. Fulfill his request and, having listened to a bunch of gratitude, go further, not forgetting to pick up audio recording from the panel.

Jump down to the crazy workers and engage in battle with them. After dealing with the first opponents, go left and look for a locked Door, because of which pleas for help are heard. Overload the chain, open the door, and after breaking through the boxes, you will see Davey. After leaving the room where the second survivor was sitting, go up On the stairs and run to the right. So you will get back to the operations center, where rescued people are already waiting for you. Hobbs, in gratitude, will give you details, but the restless Davey will ask you to find implant, without which he allegedly will not last long.



At this stage, it would be good to do farm. Run a little along the memorized route. Cut off arms, legs and other parts of the body, collect parts and as much scrap as possible. Having upgraded all your equipment to another level, return to the place where you found Hobbs and after jumping down, go right behind the containers. Two more workers will be waiting for you. The one standing next took a position at laser gun, be careful with him, or he will shoot you on the way. The best way get close to him - tackle. Having dealt with this problem, move on. Get down On the stairs down, but not to the end, and lure the big guy with a club higher. After calming him, go down to the end and run up to the left On the stairs, there is another enemy at the laser installation. From the tower you will see a small technological bridge, along which the pipes go, run along it to the other side and deal with the worker. Now go forward to the exolift, climb up and, opening the door from the panel, you will get the first shortcut in this location.

After visiting the operations center, go back through the studied path, but first in front of the bridge turn left. Upstairs you will find more audio recording. Now go back to the bridge and cross it. There will be a staircase down in front of you, going down one flight along it, you will stumble upon Irina. The girl also survived, but unlike Davey and Hobbs, she is able to take care of herself. All she wants from Warren is a new pole, but you have nothing to offer her yet. Going down the stairs even lower, you will stumble upon a couple of representatives security services, and if you want to please Irina, then you can take away the necessary equipment from them. If you decide to get a pole, you will not receive anything in return. Defeating the "safeguards" is difficult, but possible. At this level, tactics work best - hit and run.



Then go up the stairs and run forward. Once in the corridor with two enemies, you will hear someone Benjamin speaking on the speakerphone. He's stuck in departure area', but it's impossible to get to it yet. Run along the corridor to the end, clear the room from enemies and go up on the exolift. You will find yourself in the technological mezzanine, along it you can run to the next elevator, which will take you to the room near the stairs where you met Irina. The bottom is swarming robot, the enemy is serious enough, and this spacious room - the best place for a training fight with this type of enemy. Take aim at back leg and start circling around him, as soon as the opportunity presents itself, attack. As a rule, the robot opens only during attacks.

After dealing with the enemy, go to the stairs leading up. First, lure the nearby cyborg to you, then deal with the second one near the laser installation. To the left of the room you just left, there will be another robot. After dealing with him, rise On the stairs and you will find yourself in a room whose walls are painted. Behind the containers on the left are four enemies in scarab gear at once. If you finish them correctly, then you should have enough blueprints for the entire set. After you finish with them, pay attention to standing near the wall machine with soda. Remember the coin collected from the melting machine? This is exactly the place where you can exchange coins for a set of armor. Now, of course, this cannot be done, but now you know where to return. The path further blocked closed door, so it's time to head back to the operations center.



Having finished all your business in it, leave the center, go down through the "slice" to the bridge, get over to the other side. After passing along the corridor, stop near the exit to the wide bridge. There are many enemies in the presence, so you won’t break through. First, lure the robot to you and deal with it, trying not to go far on the bridge. To simplify the battle, you can try push it down, but it's very difficult. Having won the battle with the robot, lure the worker wandering from side to side. After him, two cyborgs will remain on the bridge behind laser installations. You should start from the left, as it is closer. Approach him in such a way as to take aim at him, and shoot with a drone. After you deal with the left, you can take on the right. But just do not run ahead of him, right in front of him hole into which you can successfully fail. Go around the side of the enemy and cut him down.

After moving to the other side of the bridge, you will find yourself in the department processing. Run left to the stairs and at the bottom you will see the second melting machine. Climb down, jump over the gap to the platform with the smelter, then to the next platform, and run to the elevator in front of you. Climbing upstairs, clear the room and activate all the panels. Now go down and deal with the smelter. It is best to do this from a swoop and, after making 2-3 hits, run back to a safe distance. After the smelter falls and gives out coin, run back to the elevator, but go not to it, but to the left. Near the door will swarm robot, you can just run around it. Having reached the stairs, climb up and, having dealt with two cyborgs, open another short path to the exolift, where you can get directly to the operations center.



After pumping the costume, go back to just open door and get down. Run forward through the doorway and go down even lower. After dealing with the enemies, cause an overload in chain, and the door near the panel is unlocked. After passing through it, you will find yourself at the site of "removal of toxic waste". Go forward along the corridor, deal with enemies, cut off arms and legs from enemies and you will have a new set - " Liquidator».

Near the panel listen audio recording and move on. In the next room - another worker and a robot. Lure the worker first, then deal with the robot. Go past the locked door and climb up On the stairs to the very top, destroy another robot, take it from the shelves implant and get out. Before you go down, go to the boxes that are to the left of the stairs and listen to the audio recording, now go down one flight and go up the stairs to the right. Deal with enemies and search the room. After listening to the audio recording near the corpse, go down the stairs. Walk a little forward to the faulty elevator and reload chain. Now there is another shortcut to the base.



Return to the elevator, but do not rush into it. Since you are nearby, it is worth trying to deal with representatives security services nearby. Or go to the elevator and go down. After exiting the elevator, go left. Run past the locked doors down, overload the chain and return. One of the doors will be open. You can open another short cut, leading to the beginning of the "toxic waste disposal" section. Returning back to the chain overload place and going to the left, you will enter the arena to the second boss.



Meet - LU-74"Fire beetle". The fight with the second boss requires a lot of mobility. First you need to beat him off a few legs. Dodge a blow with a limb, then strike it and immediately bounce. A few hits and the boss will fall on its side. Once this happens, hit closest leg until it falls off, and back off. Repeat the above steps until the boss loses three legs and explodes. After that, the second phase of the battle will begin.

The beetle will now activate its engines and start flying. The most vulnerable place is now module, located under the body of the robot, and you need to focus attacks on it. After dodging the attack of the robot, run up and hit in a jump to the module, then immediately retreat before the boss falls on you. And again run around, dodging the attacks of the "beetle", waiting for the moment to attack. To make your life easier, you can also break off the remaining paws.

Tags: The Surge, Exoskeleton, Creo, Lynx, Rhino, Implants, Scrap Part 2, shining coin, Production Center B, Sally, Recycling, Smelter, LU-74