Walkthrough of the game Doors on Windows Phone. Find The Doors: walkthrough, levels How to open a hundred doors

Game "100 Doors - Seasons"
(android - developer Bonbeart Games)
= answers, walkthrough: Levels 1-25 =

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100 Doors: Seasons - Walkthrough

100 Doors: Seasons - answers to the game for phones, smartphones, tablets with the Android system. Hints, answers for Levels 1-25. There are solutions for all tasks. Any help in completing the game 100 doors seasons.
100 Doors Seasons - popular series exciting puzzles, this is a free collection of new, interesting and fun puzzles that lift your spirits and develop your logic! The puzzle will appeal to both adults and children. Solve puzzles, ask friends for hints, open all 100 Doors! Get rewards for completing and compete with your friends for first place on the high score board.

If it is difficult to complete this or that task, then you can find a game 100 doors seasons walkthrough(100 Doors: Seasons) on our game portal Branto Ru.

Game "100 Doors: Seasons" - answers, walkthrough: Level 1

Just click on the door in front of you and it will open. Move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 2

Shake the phone (iPhone, smartphone, tablet) you are playing on. The bells will ring and the door will open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 3

Heat the screen by moving your finger across it from side to side, this will melt the ice. Come in.

Game "100 Doors: Seasons" - answers, walkthrough: Level 4

Turn over all four Christmas socks that are hanging above the door. A key will fall out of one. Pick up this key and open the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 5

Quickly click on all six rockets so that they burn at the same time. Then the rockets will fly away and the door will open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 6

Stop the 4 spinning circles (candy canes) to open the door. All circles need to be stopped as quickly as possible, it is better to press at the same time.

Game "100 Doors: Seasons" - answers, walkthrough: Level 7

Below are four gifts of different colors - red, purple, yellow and blue. You need to count the number of balls of the same colors and enter them in order. Red balls – 5 pieces, purple balls – 2 pieces, yellow balls – 2 pieces, blue balls- 3 pieces.
As a result you will get the following code: 5223 .

Game "100 Doors: Seasons" - answers, walkthrough: Level 8

Shake your phone (iPhone, smartphone, tablet) until the candy falls off the visor. Pick up this candy and hit the icicles hanging on the visor several times. When they fall down, move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 9

Move aside the stick with the "WANTED" poster. Pick up the hat and place it on the snowman on the right.
On the left side of the tree there is a green scarf hanging. Put a scarf on the snowman. The door will open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 10

You need to tilt your phone to keep the curling stone in the blue zone. While he is in the blue zone, the scale to the left of the door gradually fills. If the projectile leaves the zone, the scale will begin to drop. Your goal is to completely fill the scale.

Game "100 Doors: Seasons" - answers, walkthrough: Level 11


Move the gift to the left side, onto the button.
Now lift it to a certain height and drop it down onto the button.
Your task is to make the green ball on the scale on the right fly up exactly to the level of the green mark.
The door is open, move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 12

Click four times on the toy box to the right of the door. You will get 4 animal masks - a bear, a fox, a wolf, a dog.
There are animal tracks in the snow below. Place the masks on the tracks from left to right: wolf, bear, dog, fox.

Game "100 Doors: Seasons" - answers, walkthrough: Level 13

Notice the clock on the left. You need to determine what time it is. The clock points to 11:47.
Try entering 1147 on the dial to the right of the door. If it doesn't work, enter the code 2347 (11:47 am).

Game "100 Doors: Seasons" - answers, walkthrough: Level 14


Tilt your phone to make gifts appear on the floor.
There are 5 colored squares at the top above the door. Click on each of the squares and you will see one or another number.
Red square is 3, blue square is 7, yellow is 4, green is 8 and purple square is 9.
The resulting sequence is 37489, but the gifts on the floor are in a different order; red, yellow, blue, purple, green.
The correct sequence would be: 34798 . Enter it on the dial to the right of the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 15


Turn your phone (iPhone, smartphone, tablet) over so as to lift the wooden rail to the left of the door to the level of the red shelf where the ball is located.
Next, lower the device to the right so that the ball rolls out onto the wooden stand.
Move this stand further around the perimeter of the door until you are next to the green shelf on the right.
Tilt your phone (iPhone, smartphone, tablet) to the right so that the ball rolls onto the green shelf.

Game "100 Doors: Seasons" - answers, walkthrough: Level 16

Pull down the rope on the left lamp hanging on the wall. Next, click on the dial to the right of the door, which is now exposed to ultraviolet light. You will see fingerprints on the number keys 2, 4, 6, 0.
According to the game's design, you need to choose the code yourself. The result will be 0246 .

Game "100 Doors: Seasons" - answers, walkthrough: Level 17


Click on the door, snowflakes will begin to appear on it one after another.
Remember their images.
There will be a total of 6 snowflakes in the sequence, representing four different types.
Having remembered the sequence, similarly click on the snowflakes under the door.
If you did everything correctly, the door will open and you can move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 18


Shake your phone (iPhone, smartphone, tablet) until the translucent hat falls off.
Next, move this hat to the side and pick up the key.
Open the door lock with the key and progress through the game.

Game "100 Doors: Seasons" - answers, walkthrough: Level 19

Lower the painting on the right side of the door. Take the rocket out of the niche.
Move the gifts on the floor to the right side and take the second rocket. Shake your phone (iPhone, smartphone, tablet) so that the sock falls down. Click on the fallen sock and get the third rocket.
Place all three rockets on the door. Push the gift boxes all the way to the left and pick up the matches from the floor. Use the matches on the three rockets to blow up the door. Move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 20


You need to count the number of sticks for each snowflake.
Snowflake at the top left - 4 sticks, snowflake at the bottom left - 8 sticks, snowflake at the top right - 10 sticks, snowflake at the bottom right - 6 sticks.
There is an arrow on the door indicating the countdown.
You need to start from the snowflake at the bottom left.
It’s easy to guess that the correct combination will be: 84106 .
Enter these numbers on the dial on the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 21

Pay attention to the stuffed deer above the door - it has a question mark on it. There is also a question mark on the candles on the left. Count the number of all deer and candles.
There are 19 deer at the location. There are 17 candles at the location.
Enter a code 1917 and move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 22

Click on the "start" button above the door. A mini-game will begin.
Three crosses will appear on the field. You need to remember which squares they were on. Each time you see the crosses, they will disappear and the entire field will rotate 90 degrees clockwise or counterclockwise. You need to guess the correct number of symbols five times in a row.
The task is quite difficult.

Game "100 Doors: Seasons" - answers, walkthrough: Level 23

Pull the rope with the red ball near the ceiling. The light will turn on.
To the left is a nutcracker with a key in its mouth. Pick up the nuts from the floor on the right side and insert them into the nutcracker's mouth. Next, remove the pliers from the green garland above the door (on its right side). Apply the pliers to the nutcracker's mouth and then remove the key. Open the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 24

You need to rearrange all the green boxes so that they are located in the middle in the shape of a pyramid.
Boxes can either be placed on any free position, or on another box that is larger in size.
Reset the puzzle and start solving it as follows:
● drag the small box from the right position to the left position,
● drag the box from the center to the right position,
● drag the smallest box from the left position to the center,
● drag the box from the left position to the right position,
● drag the box from the center (the smallest one) to the right position,
● drag the lone box on the left to the center (now there are two boxes of successive sizes in the center),
● drag the small box from the right position to empty place left,
● drag the box from the right position to the center,
● drag the box from the left position to the center,
● drag the box from the right position to the left position,
● drag the smallest box in the center to the right position,
● drag the box from the center to the left position,
● drag the box on the right (the smallest one) to the left position,
● drag the box from the right to the center (three boxes in the center of successive sizes),
● drag the small box to the center, drag the box from the left position to the right position,
● drag the small box from the center to the right position,
● drag a box from the left position to the center (four boxes in the center of successive sizes),
● drag the small box to an empty position on the left,
● drag a box from the position on the right to the center (five boxes in the center of successive sizes),
● Drag the last box to the center. The door will open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 25

Remove the rod that is located to the right of the door. Take the fishing ice ax from the wall to the left of the door.
To the left of the door hangs a fishing line with a sinker. Use a fishing rod on this line and you will get a whole fishing rod
Select the Fishing Ice Auger and move it onto the snow in front of the penguin. Hold in this position until a hole is formed in the ice. The ice screw should disappear. After that, use the fishing rod on the hole and get a fish.
Give the fish to the penguin. Move on.

The famous game Doors is now on Windows Phone! IN logic game"Doors" finds you locked in a very strange house. You don't know what this place is or how you got there. Collect items and solve puzzles to escape the house. Search and use available objects to solve puzzles and find the right path to escape the room. For example, you will need intuitive actions such as tilting or shaking the phone. In this game, you have to open doors. But you still need to figure out how to open it. Each level has a clue that you still need to understand. The game Doors is addictive simple interface, lack of time counters and very interesting tasks! Use all your wits and complete all levels! Inside there is Walkthrough Doors for all levels!

The goal of this game is to get through the doors.
Solve hidden puzzles to open the door and exit the room.

Peculiarities Doors games:
- Lots of mini-games that are great for fun in your free time
— To get to the next level, you need to solve a puzzle
- Sometimes you need to shake, poke, or turn the phone over
— Auto save

I completed this game quickly, but there were frequent comments: “How to pass the level? Where can I get a walkthrough? They finally forced me to write instructions for completing the game Doors. Therefore, we look below at the passage of the game levels.

+ Walkthrough of the game Doors on Windows Phone
+ Video walkthrough of the game Doors

(to watch a video walkthrough, click on the level number)

Level 1: We just point at the door.
Level 2: We take the key and insert it into the detector.
Level 3: We move our finger along the door from right to left.
Level 4: Turn the phone over.
Level 5: Move the rug aside and take the key.
Level 6: We arrange the colors in circles like on the door. Green, blue, burgundy.
Level 7: We are looking for identical drawings.
Level 8: We arrange the numbers from smallest to largest. Code 2579.
Level 9: We shake the phone, move the fallen globe, take the key and open the door.
Level 10: Swap the red and white arrows. Algorithm: white top, red bottom, red in the middle, white top, white in the middle, white bottom, red bottom, red in the middle, red top, white top, white in the middle, white bottom, red in the middle, red bottom, white bottom.
Level 11: Arrange the numbers depending on the size of what they are located on from largest to smallest. Code 71138.
Level 12: You need to push the door when the time on the clock is 9.00 or 9.20.
Level 13: Arrange the colors in circles according to the elements. Red, blue, light blue, green.
Level 14: Shake the phone, the fire will go out, point at the fireplace and take the door handle, insert it and open the door.
Level 15: Assemble the wire in “tags”. In total we have 9 fields of squares, from left to right we number each field 1, 2, 3, etc. and move the pictures according to their position (1,2,3,4...) Algorithm: move 6 down, 3 down, 2 right, 1 right, 4 up, 5 left, 6 left, 3 down, 2 right, 5 up , 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
Level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
Level 17: Quickly press the buttons so that everything lights up green and quickly poke at the door. It's better to start with the right buttons.
Level 18: We tilt the phone and see the numbers on the door. Code 28359.
Level 19: Arrange the buttons as on the chart. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
Level 20: Follow the arrows; there are as many steps as there are arrows. To pass, you need to start from column 2, line 3.
Level 21: We push the elevator doors apart with our fingers, take a stick, place it between the doors and move on.
Level 22: Spin the discs so that the arrows line up everywhere. Algorithm: rotate the right disk until the arrows coincide, the bottom disk until the arrows coincide, the left disk until the arrows coincide, the right disk until the arrows coincide.
Level 23: Mirror reflection of numbers on top. Code 25802.
Level 24: How many sticks go to the circle, we put that number. Numbers from top left to right: 1, 3, 0. 3, 6, 4. 2, 4, 3.
Level 25: Hold the button until all the circles turn green.
Level 26: Arrange colors in each circle as on the door. Click once on the lower left, four times on the middle left, three times on the upper right, twice on the middle right, three times on the lower right, three times on the lower left, twice on the upper right, four times on the upper left.
Level 27: The flashlight glows green, take it. Place the sticks in the circles to make a cross: > and<
Level 28: Arrange the colors according to the suit of the cards. Black, red, red, black.
Level 29: Place the circles as in the picture near the door. Blue in the middle, red at the edges. We have 6 arrows, number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on the 2nd arrow, 5th arrow, 1st arrow, 5th arrow.
Level 30: Take the pen behind the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Doors game for Windows Phone: Update No. 1

Level 31: We hold two white sticks near the spikes and tilt the phone so that the doors open, and then poke the door with the third finger.
Level 32: Connect the changing green sticks on top. The resulting code is: 589635
Level 33: Arrange the circles according to your color. We poke in the following order: z-z-k-z-s-o-r-s-z-k-z-z-o-z-o-k-z-o-k-s-z-o-k -s-o-k-s-o-w-k-s-o-w-k-s-k. (g-yellow, z-green, k-red, o-orange, p-pink, c-blue)
Level 34: If you tilt the phone, the blue ball will roll; if you do this often, you will see numbers on the door. Code 2937.
Level 35: Display the colors in the squares on the right as a mirror image of the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.

Doors game for Windows Phone: Update No. 2

Level 36: Poke at the door when the things on top don't move.
Level 37: You need to have 4 blue divisions in the middle. Algorithm: first you move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
Level 38: We point at the ball, it bounces and we see a heart there. Make it red and move the door from right to left until it opens.
Level 39: Place the pieces in the puzzle as indicated on the floor. So, that means there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 square twice, 4 square twice, 2 square three times, 1 square once, 2 square once, 1 square four times, 3 square three times, 1 square once.
Level 40: Turn the phone over. We see the order of the colors. Now we poke at the colors in order: red, green, blue, purple, green, green, purple, blue, green, purple.

Doors game for Windows Phone: Update No. 3

Level 41: We take the disk from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
Level 42: You need to move all the disks from the left circle to the center. White on top, yellow on right, white on right, green on top, white on left, yellow on top, white on top, blue on right, white on right, yellow on left, white on left, green on right, white on top, yellow to right, white to right, red to top, white to left, yellow to top, white to top, green to left, white to right, yellow to left, white to left, blue to top, white to top, yellow on right, white on right, green on top, white on left, yellow on top, white on top.
Level 43: The sum along the diagonals and along the edges should be equal to 12. We arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6,5,1
Level 44: Using the squares, determine which numbers fit the models. Code: 4286
Level 45: Hold the light bulb and when the light goes out, poke at the door.

Doors game for Windows Phone: Update No. 4

Level 46: You need to hit the bells 9 times with a stick in the order indicated on the door. To hit with a stick you need to turn the phone over. Once on 1 bell, second time on 2 bells, third time on 1 bell, fourth time on 2 bells, fifth time on 1 bell, sixth time on 2 bells, seventh time on 2 bells, eighth time on 1 bell, ninth time at 1 bell.
Level 47: Thimblerig. We need to guess in which bucket the ball is hidden three times and when we guess, we get a ball with a number. At the end we will have a code panel open. Code: 2530
Level 48: You need to make sure that all the keys are pressed. Using the selection method, we find out that it is necessary to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
Level 49: An alien clock is burning above our door. We see that the first part is hours, the second is minutes, and the last is seconds. When the minute jumps, we begin to count the numbers of seconds and find out what the symbols on the door mean. Decoding numbers:

Level 50: Assemble a pyramid so that each part adds up to the sum of the number inside. From top to bottom, left to right numbers: 4 || 44 || 452 || 2133

Doors game for Windows Phone: Update No. 5

Level 51: The number goes up alternately to 5 and 3, and down in the same way to 9 and 7. The arrow tells us that we should get the number 51. Algorithm: press the down arrow (go down to 41), press the up arrow and until it reaches 46, quickly press arrow up again. If you wait until the number reaches 46, then according to the algorithm next time you will go up by 3 digits, but we need 5. Therefore, when the number is 44 or 45, click on the up arrow.
Level 52: First, we tilt the phone and a torn piece of wallpaper approaches us. There's a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes backwards, which means the numbers are in reverse order. Code: 364401
Level 53: Collect colors in lines according to your color: red, green, blue.
Level 54: 6 stages. You need to spread the square over the entire field so that it is filled. Stage 1: Poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: poke into the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: poke into cell 5 column 4 line, then down, left, up, etc. Stage 4: poke the 4th line into column 1, then down, right, up, right, up, etc. Stage 5: poke the 2nd line into the 2nd column, then up, left, down, right, up, right, down, right, etc. Stage 6: poke the 3rd line into column 2, then down, left, up, right, etc.
Level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time it shows. The sun on the door shows us either sunrise or sunset. If it is dawn, then enter the code in daytime format, for example, on the clock it is 11:55, then the code will be 1155. If, for example, on the clock the time is 11:15, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.

Doors game for Windows Phone: Update No. 6

Level 56: Turn the speedometers so that all arrows show maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.
Level 57: Open the safe door. There is a combination painted on the door. V1=6, X4=14. The arrows indicate which direction to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.
Level 58: We shake the phone when the red dot hits the heart rhythm until all the lights light up and open the door.
Level 59: At the top we have a stripe with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. We display them in the order as on the strip with colors and get the password. Code: 1328
Level 60: Replace all cats with eagles. We have 16 squares in total, let's number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.

Doors game for Windows Phone: Update No. 7

Level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because... the solution is always different. Algorithm: press the TEST button. Spin the first number until a tick appears above it. We do the same with the remaining numbers until the checkmarks above all three light up. If you go through all the numbers, but the check mark does not appear above the number, then the number you need is already occupied.
Level 62: There is also no universal solution at this level. The numbers on the door are constantly changing, so you will have to go through this level yourself. You need to place the numbers on the panel in the same way as on the doors.
Level 63: Everything is quite simple here. We take a flashlight from the floor and shine it on the wall above the door. We see the numbers. To each number you need to add the previous number. For example, to get 21 you need to add 13 to 8. As a result, the unknown numbers are 13, 34 and 89. The code is: 133489
Level 64: We need to use the right icons to get into the right cells. Stage 1: left, left, 4 times up, left. Stage 2: 2 times up, 3 times right, 4 times down, 1 time right. Stage 3: 5 times right, 1 time up, 2 times left, 2 times up, 1 time left, 1 time down. Stage 4: 1 time up, 4 times right, 2 times down, 5 times left, 1 time up. Stage 5: 4 times right, 3 times down, 2 times up, 1 time left, 2 times down, 1 time right, 1 time down, 2 times left.
Level 65: We shine a flashlight on the wall. We turn the phone over and see that the hidden equality becomes true. Then we add up the visible numbers. It turns out 8512. We turn the resulting number 180 degrees and we get the code: 2158

Doors game for Windows Phone: Update No. 8

Level 66: We need to put the numbers in order. Algorithm: 7 right, 7 up, 8 down, 6 left, 5 right, 6 up twice, 8 right all the way, 5 down, 5 left, 3 right twice, 3 up, 3 left twice, 2 twice in right, 2 down, 2 left, 1 down, 1 left twice, 4 right twice, 4 up, 3 down, 3 left.

Level 67: Turn on the flashlight and shine it on the wall and floor. We see that 6=5 and the arrows are near 67. That is. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5. So the numbers will be 55, 57, 58. Code: 555758

Level 68: You need to make moves with your knight (the knight moves in the letter “G”) so that the piece reaches all the squares. Algorithm: Let's number the squares from left to right, top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.

Level 69: We take a flashlight. We shine a light on the floor and see the numbers. You need to remember their location and press one by one in ascending order. First 1, then 2, etc. Arrangement of numbers from left to right:

1 14 16 4
11 7 6 9
8 12 10 5
13 2 3 15


Level 70: The constellations are confused, we need to untangle them. Our task is to arrange the stars so that the lines do not intersect. There is no universal solution! The stars are constantly changing their order. Therefore, here you will have to think for yourself.

Guide to the game version for PC

« Doors and Rooms» is a puzzle game in the style of Escape from a Locked Room. This guide applies to the PC version of the game, adapted from mobile platforms. Unlike the previously released version " Doors and Rooms 1" For iPhone, iPad And Android App, the game is a shortened version of it (has fewer levels).

Game interface

At the top of the screen there is a decreasing time scale.

To the right of it the number of keys available is displayed. Their number decreases after a certain period of time.

In the upper right corner there is a backpack icon, clicking on which opens the inventory.

The inventory screen contains items currently available in the game. At the bottom of the inventory screen there are three buttons (from left to right): change the language, change the sound volume level, exit to the main menu screen.

Important

1.Keys are of great importance at some levels, because... in order to pass to the next level, a certain number of them is required. Therefore, if you do not meet the allotted time period and lose the key, you can go through the level again using a shortened version, i.e. without collecting all the items and documents, but enter an already known code, get a key or the desired item and solve the puzzle of leaving the room.

2.The game screen can be moved horizontally and vertically by holding down the left mouse button (LMB). At some levels this is simply necessary to see an object that is out of sight when the screen is in the center position.

Note. To enlarge the screenshot, click on it in the text of the walkthrough. To view additional pop-up screenshots, click on the active links highlighted in the text of the walkthrough in dark red.

Level 1

Click LMB on the door handle (1), open the door. We leave the room.

We look closer to the latch at the bottom of the door (1). We move it aside and get out of the approach. We open the door and leave the room.

We select the HAMMER (1) from the floor. Let's take it. To do this, open the inventory by clicking on the bag icon in the upper right corner of the screen, then click on the hammer, select the command “ Use" We break the front wall of the aquarium with a HAMMER (2). We take out the KEY (3) and open the door with it. We leave the room.

Pull out the cabinet drawer (1) and take out the TOY (2). In the inventory we disassemble the TOY (command " Dismantle"), remove the KEY. We open the door for them. We leave the room.

We select the REMOTE CONTROL (1) and BATTERIES (2) from the floor. In the inventory we combine them (command “ Combine»).

We use the remote control on the dark hole (3). We take the KEY from the extended toy and open the door with it.

We leave the room.

Remove the LEAF (1) from the wall. We look at it in the inventory (command “ Observe"). Enter the code you saw on the panel (2). We take out the KEY and open the door with it. We leave the room.

Take the PLIERS (1). We look closer to the device on the wall, to the left of the door (2). Cut the red, green and yellow wires (there is a hint on the wall). We open the door. We leave the room.

We look closer to the panel on the wall (1). We press the buttons and recreate the pattern of the letter E (2) drawn on the floor. We open the door and leave the room.

Click on the plates on the floor (1) in order 3, 1, 2, 4 . We take the KEY (2) that came down on the chain and open the door with it. We leave the room.

We look closer to the panel (1) to the left of the door. We remember the number of card suits. Let's look at the panel (2) to the right of the door. We set the number of card suits we saw. We open the door and leave the room.

We take the CORK (1) from the sink. From the tank we take out the key holder (2). Remove the ROLL of toilet paper (3) from the hanger. In the inventory we disassemble the ROLL, we find it on the cylinder code. We look closer to the lock on the booth (4), enter the code 217453 . We take the HAMMER. We break the mirror with it (5), pick up the MIRROR SHARD. In the inventory we combine the SHARD and the KEY HOLDER. We disassemble the cut key holder and take out the MAGNET. We combine it with CORK. Apply the combination to the drain grate (6), remove the KEY. We open the door for them and leave the room.

Click on the floor slabs (1) in sequence 3, 5, 2, 1 . Remove the BARREL (2) from the lowered hook. We open it in the inventory, take out the LEVER and CAPSULE. Install the LEVER into the connector (3).

The disconnect lines on the panel on the right light up.

We open the capsule in the inventory and look at the hint.

Let's see which disconnecting lines correspond to the clue. We determine which numbers are contained within the selected boundaries - 7239. We bring our gaze closer to the panel (1), enter code .

Take the PLIERS (1) from the shelf of the rack. We use them to cut the ventilation grill (2). We take out the RED KEY from the channel. Use it to open the cabinet on the right (3). Take the SCREWDRIVER from it. Unscrew it with it bottom screws in the locker on the left (4). We receive a SPONGE and a BLUE KEY. We lift the dirty CUBE from the puddle of oil on the floor (5). We knock over the container with CLEANER from the shelf of the rack (6). Dip into the spill on the floor puddle SPONGE and wipe the CUBE with it. We look closer to the safe (7). We look at the pattern of six dots and note that one of them is red, just like on the cube. We carefully study the CUBE and note the location of other points.

We dial the code and open the safe. Take the LEVER and YELLOW KEY from the safe. We combine the RED and YELLOW KEYS in the inventory, we get the GREEN KEY. Use it to open the cabinet in the center (8), take the METAL DISC from it. Install the disk on the door on the left (9). Let's look closer to the shield (10). Unscrew the screws using a SCREWDRIVER. We insert the LEVER into the socket and turn off the light. In the dark we look at hint. We turn on the lights and get out of the approach. We look at the disk and rotate it according to the prompt.

Click on the buttons:

3 to the right, in the center.

5 left, center.

2 left, center.

6 right, center

We open the door and go out.

We select the KAZANKA (1) and BAR (2) from the floor. Remove the ROPE (3) from the pipe. Dip the ROPE into the puddle (4). In inventory, place the ROPE soaked in oil in the KAZANO. Remove the construction helmet from the hook (5). In its place we hang a cauldron with a rope. Take the LIGHTER (6) from the table and set fire to the rope soaked in oil in the cauldron.

We bring our gaze closer to the numbers (1) that have become noticeable on the wall. We disassemble the masonry and look closer to the numbers on the panel (2). We determine the values ​​of the indices A and B: A=17, B=24 . We turn our gaze to the safe (3). Enter the received code 1724 , we take the PICK AX from the safe. Take the handle (4) leaning against the wall and insert it into the PICK.

Using a PICK, break off part of the plaster (1) to the left of the door. In the inventory we look drawing on the side of the LIGHTER. We take a closer look at the panel that has opened under the plaster. We repeat drawing from the lighter, starting from the red dot, and open the shield.


We study the wiring diagram (2) on the door. We determine which wires go to the green terminals. We compare it with the wires on the panel. In the inventory, open the BAR and take out the KNIFE. Use it to cut wires B, D, G. We open the door and leave the room.


A new game has recently been released. It has nothing to do with the topic 4 photos 1 word, but it is very interesting and I couldn’t pass it by, so I decided to post for you the answers to the game 100 doors - Escape. I’ll tell you more about the game if you don’t already know its meaning.

You must take the elevator from level to level performing various logical tasks. On each floor, you must first open it to move to the floor above. To do this, you need to figure out how to solve the task that the developers have prepared for you.

Of course, you don’t have to figure out from scratch how to complete the task in the game 100 doors - escape. Hints await you on each floor, and in the tasks themselves there is a logic by which you will go through the game.

For example, an interesting level 4. On it you need to enter a four-digit code that opens the elevator doors. But how do you figure out what numbers to enter? At the top of the door is written: “DOOR No. *255.” It would seem that this is just a set of some numbers, but this is not so. This is actually a hint. This means that the number of this floor must be multiplied by 255, we get 4*255=1020. 1020 is the code that will open our door.

The tasks on each floor are very diverse and all are somehow different from each other. Here is another one of the most interesting tasks at the beginning of the game. This is the next level 5. There we take out various objects from the box (or somewhere else). They need to be placed either in the urn on the left or in the box on the right. The selection takes place according to the principle: round to round, rectangular to rectangular. A fairly simple task, but not so easy to figure out.

All these and other answers are in our article about the walkthrough of the game 100 doors - escape, which I suggest you watch now.

Passage of 100 doors escape

Level 1

You need to unlock the screen, to do this you need to hold down the green button and slide it across the screen to the right.

Level 2

It’s a little more complicated here, but the developers still take pity on us. Here you need to place weights opposite the ovals in the wall.

Level 3

Here you need to make a chain. In order to close it, you need to rotate the circles along the edges so that the red wires coincide with the marks on the circles.

Level 4

I have already written about this level. Here you need to multiply the level number by 255. i.e. Enter code 1020 into the intercom.

Level 5

I also wrote about him. Square objects to the right, round objects to the left.

We have red movable lights and a diamond on the door. This means you need to place the red light bulbs so as to also form a diamond.

Level 7

We need to ring the bells. You need to hit them with a hammer. At the top of the elevator the order is encrypted: topmost, bottommost, third from bottom, second from bottom, fourth from bottom (second from top).

Level 8

There you need to sequentially add one or two to the number, depending on where they are located. I’ll tell you the result right away: the left column from top to bottom is 2,7,5,10, the right column from top to bottom is 3,11,12,8

Level 9

There is a balance to be struck here. To do this, add 10 kg to the weight. put a 2 kg weight. And on the second pan of the scales we put all the 3 kg weights.

You need to dial the code again on the intercom. In the window we see that the time is evening, and on the clock the time is 20:15. So we dial this number into the intercom - 2015

Level 11

This level is already more difficult. Here you need to put the ball in the hole and make it roll to the aquarium. To do this, you need to turn the phone over three times so that the ball rolls into the aquarium.

Level 12

You need to put all the items in their places. We put a ball at the goal, a puck at the stick, a tennis ball at the racket, and an aquarium at the boat.

Level 13

On the elevator door there is a large square and an arrow from it to a small one. This means you need to arrange objects in descending order of size: skyscraper, airplane, house, chair, ball, mouse

Level 14

You need to get the number ten. To do this, press the lever until the sum of the numbers that appear is equal to 10. Once you have found such a combination, press the numbers one by one and the doors open.

This is a difficult level. Select the hammer and press it on the top picture. After that, click on the table on the right 4 times (until the picture disappears). Then select the second picture and again click on the table several times until the picture disappears. Each time we count the number of clicks on the table that were required for the picture to disappear. This will be the code for the digital call. As a result, we get the code: 4257

The torch must be installed in the groove on the right. And the glass ball is above the bucket. When we click on the ball, a ray of light enters the bucket and a key appears from it. Use this key to open the door.

Level 17

We move the bear to the tree and turn over the phone. The hive falls into his clutches and the door opens.

Level 18

We spin the disk one by one and click on certain circles on each number. 1: click on the disk on the top left and bottom right, 2: on the left in the middle and on the right in the middle, 3: in the left column from top to bottom on all disks and in the right column from top to bottom on all disks, 4: top left, bottom left, right bottom, top right. All. level completed.

Level 19

We place the stick in one of the 3 windows. Then turn the gear clockwise.

Level 61- We take two swords (to take the second one, you need to shake it a little). Let's point all two swords at the vase, and the key will fall out.

Level 62- Let’s move the fragment lying on the right with our finger. Turn the phone to the left and a skull will roll out. We place the skull on the top of the left column, then we hold our finger on the skull and pull it first to the right, then to the left. The shelves will open, from which we pull out the metal inserts and press the pink levers.

Level 63- We turn the shield in different directions - the shield falls. We take it and place it on the leftmost spike. After that, press the switch to the left of the door and shake the phone. We pick up the helmet from the floor and place it on the stick to the right of the door. Pull the helmet down.

Level 64- Open the first aid kit and take tape from there. We tilt the phone to the right side, take the tape and point it at the bottle, and then at the glove. We select the glove and point it at the palm scanner.

Level 65- We select a piece of rope and attach it to the end of the rope on the right. We select watermelons. Pull down the right end of the rope and place the watermelon under the knives. Let's release the rope. And so we split all the watermelons. After the last one, a key will drop out.

Level 66- Move the barrel aside and select the pistol, and also select the bucket from the table. We shoot at the top statue with a pistol. We select the fallen horn and insert it into the switch to the right of the door, then hang the bucket on it. We select stones and put them in this bucket.

Level 67- We select the cassette from the floor and insert it into the tape recorder, then shake the smartphone.

Level 68- We select a stick and hit two flying monsters with it, click on the sofa and finish off the third.

Level 69- We select the blue ball and in the chest on the left there is a spool of thread and a hook. We put the balloon on a helium balloon and press the balloon to inflate it. We direct the spool of thread to the ball, then the hook. We move the ball so that the hook gets deep into the hole, release the ball - the keys rise.

Level 70- Click on the right button, drag the cart to the left side, click on the right red button, then click on the on/off button twice and pick up the fallen key.

Video walkthrough level 61 - 70