One hundred doors level 100 walkthrough. Doors game passing some levels on Windows Phone. Walkthrough Doors on Windows Phone

If you love puzzles, riddles and thus take a break from routine work, then the game 100 Doors Challenge is ideal for owners of iOS and Android. Everyone will like the puzzle game 100 Doors Challenge everyone, because it has bright 3D graphics of doors 🙂, lots of animations and riddles with different difficulty levels. Not everyone is able to complete the game, so before you open our guide to the 100 Doors Challenge, try to complete it yourself. Only when you cannot find the answer - peep into our passage of 100 Doors Challenge.

The creation of 100 Doors of Challenge was done by Protey Apps, which invites players to get out of a locked room using logical thinking. A total of 109 doors or levels have been invented, but their number is increasing every day. And a little tip. The game does not need the Internet, so so that you do not get in the way of advertising, turn off the Internet during the passage. Don't thank.

100 Doors Challenge or 100 Doors Challenge for free from the AppStore.


How to complete the 100 Doors Challenge / 100 Doors Challenge

From the very beginning of the game 100 doors challenge, the player will find himself in different rooms, decorated as an office, laboratory, submarine or space station, or others. The developers made sure that the tasks in each room were different, so each level is a kind of mini-quest. If the first tests are designed for ingenuity, then logic and attentiveness are required. If you cannot get through the room, you can postpone it and return later. To solve tasks, you must:

  • use furniture and decor elements;
  • use your inventory;
  • raise hatches and open windows.

Control is carried out using a sensor, so to aim the gun at the door, shake the phone. To fire, you need to load the cannon and set it on fire with matches that go to help the player. But the inventory is not easy to get, you need to find it or pick it up as a reward for completing the level.

Remember that sometimes you need to travel to the past or the future to find a clue. And tips on how to do this appear at the beginning of the game.

Pros and cons of the game 100 doors challenge

There are much more advantages to the game of 100 doors than disadvantages:

  • bright design;
  • minimum phone requirements;
  • many levels with challenging puzzles;
  • no download fees and no in-house purchases.

Video walkthrough of the game 100 Doors Challenge from 1 to 25 levels

Passing the first 10 levels, levels 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

In total, 109 rooms are given, there is even training, and then the tasks become more complicated. Therefore, one cannot do without a little hint for the first 10 levels:

  • on the first level, just enter the open elevator;
  • on the second, you need to pull the ring near the door;
  • the third stage is completed after using the lever;
  • on the fourth level, simply push the bolt on the door to the right;
  • in the fifth stage, the key is hidden behind the painting;
  • at the 6th level, turn the round lever clockwise;
  • in the seventh step, also turn the lever to the right;
  • you can leave the eighth room by moving the curtains to the sides;
  • the ninth door is more difficult to open, you need to move the stone, lower the thorns, cutting down with a previously found ax;
  • at level 10, it is important to synchronously lower the rings near the door.

Passing 11, 12, 13, 14, 15, 16, 17, 18, 19 and 20 levels

The walkthrough of the game 100 doors incredible at level 11-20 also has its secrets:

  • at level 11, find the code or type in 3719;
  • on the twelfth, rotate the wheel until a red heart is highlighted at the top, and black at the bottom;
  • in the next step, get the key out of the trap;
  • at level 14, touch the dwarf's left eye so that he looks at the hand;
  • at the 15th stage, you need to get the key from the tree, for this, shake the phone;
  • in the next step, enter the numbers 3942;
  • at the 17th stage, move the pieces apart so that the field in the middle is clear;
  • water the flower garden at the 18th level;
  • on the nineteenth, click on the birds;
  • at the twentieth stage, put the puzzle together.

Passing levels 21, 22, 23, 24, 25, 26, 27, 28, 29 and 30

Passing the game 100 doors challenge to level 30 becomes even more difficult, but here there are some tricks:

100 Doors Challenge Walkthrough - 100 Doors Challenge Level 26 - 50 - Level 26 - 50

Passing 31, 32, 33, 34, 35, 36, 37, 38, 39 and 40 levels

Overcoming obstacles in subsequent stages is possible thanks to a number of recommendations:

  • at the 31st stage, enter the combination 4157;
  • then move the leaves and turn the lever a couple of times;
  • at stage 33, put cheese on the cart as it grows;
  • at the thirty-fourth level, try to eat all the cheese at once by quickly clicking on it;
  • at level 35, turn the cheese over, as indicated in the picture above the door;
  • at the next stage, open the safe, as in the picture, click on the second and fourth, take the cheese and carry it outside the door;
  • to complete the 37th stage, you need to sequentially click on the sweets: twice on the left, once on the right, once on the left, twice on the right and again on the left;
  • at thirty-eighth, pull the cup out the door;
  • at the thirty-ninth turn the wheel, as in the figure, but in the direction indicated in the instructions;
  • at level 40, follow the maze by clicking on the green arrows in the machine.

Passage 41, 42, 43, 44, 45, 46, 47, 48, 49 and 50

The incredible world of 100 doors until stage 50 is even more difficult:

  • 41 - click on the circles in this order: right-second, left-first, right-third, left-second, right-first, left-third;
  • 42 level is passed like this - turn the lever until the key falls out;
  • Forty three - Play Candy Go to beat the yellow candy.
  • forty-fourth - play the candy, according to the picture above the door;
  • forty-five - collect the picture by transferring things to the cells;
  • Stage 46 - select animals: octopus, bird, dog and worm;
  • 47 - drive in the combination 7193;
  • forty-eighth - hang the weight on the hooks and click on the button;
  • Stage 49 - slide one candle from the bottom to the right, the other slightly higher and to the left to get the key;
  • 50 - move your phone so that the blue-colored squares fall into the field, but you can also use your finger to control the arrows on the blocks.

Passage of 51, 52, 53, 54, 55, 56, 57, 58, 59 and 60 levels

Passage on further stages:


Passing 61, 62, 63, 64, 65, 66, 67, 68, 69 and 70 levels

Overcoming the game 100 doors of seasons will further be associated with the implementation of various tasks related to the ability to build a strategy:

  • 61 - beat the drums the way plants are hung;
  • at stage 62 - cut the door from the bag with a knife;
  • 63 - collect things in order: in the right box near the door, in the upper left patch, on the plant. After finding a spoon, stir the contents of the cauldron to find the last piece of the puzzle;
  • 64 - enter the combination 4235;
  • Stage 65 - take the cauldron with a poker, put it on the floor and break it;
  • 66 - enter the numbers 37810;
  • sixty-seventh level - close the barrel with a lid, put a cork there, after filling with liquid, move the barrel to the side;
  • 68 - point the pen at the guard, open the lock in this order: up and down three times, lower down, down again, lower, down;
  • at level 69, plant everything with flowers;
  • in the 70th, it is passed to tear off a red fruit with a knife, select a puzzle and point it at the door. Next, find other items in the chest at the top, direct the gold lever to the left.

Passage of 71, 72, 73, 74, 75, 76, 77, 78, 79 and 80 levels

  • 71 - head along W N S E;
  • seventy-second - click on the sword, open the chest and take the egg, then break it;
  • Stage 73 - move the cabinet in the directions;
  • seventy-fourth - move the signs in the order: Schnipp, Schnapp, Schnurr and Baselurre;
  • 75 - remove the dust above the door with a stick to clear the hieroglyphs to a pink hue;
  • Stage 76 - cut the tarp, then saw the box with a saw;
  • seventy-seventh - collect sorceresses of the same shade;
  • 78 - enter 5103;
  • seventy-ninth — take away the moon, open the lock, take away the moon;
  • 80 - unlock the top and left drawers, collect the parts of the key.

Passage of 81, 82, 83, 84, 85, 86, 87, 88, 89 and 90 levels

The game ends with the 9th season, but this is not the final of the puzzle yet. In the near future, as I promise the developers will release levels after 90, and we will definitely continue to solve puzzles on how to open doors:

  • 81 - enter the code 1440;
  • Stage 82 - click on a circle, a gray square, a straight square with round edges, a small triangle;
  • 83 - collect all the gears at the top, to get to the one that fell off to the left, you need to turn the valve;
  • 84 - enter 745948;
  • Level 85 - move the stone off the screen, move the chest to the right, click on the red button;
  • 86 - click on the lattice on the right side, then click on the button, move the numbers until a blue tint appears, then enter 715;
  • Stage 87 - click on the TV until the picture of the opened lock appears, then on the left side below. Activate the button, then return to the TV until a picture with horizontal lines is displayed;
  • 88 - click on the boxes according to the combinations;
  • 89 - spell Lock and Open;
  • Level 90 - Collect the lights so that they are on the same horizontal strip. The speed can be controlled on wheels, a suitable combination is 5 and 2.

Passing 91, 92, 93, 94, 95, 96, 97, 98, 99 and 100 levels

We will add soon)

Remember that new quests appear every week, so you have to be smart and be attentive to detail. A search for objects will simplify the passage and open more doors.


The famous Doors game, as well as the walkthrough now for Windows Phone! IN logic game\ "Doors \" you find yourself locked in a very strange house. You do not know what this place is and how you got there. Collect items and solve puzzles to get out of the house. Look for and use the items at hand to solve puzzles and find the right way to escape from the room. For example, you need intuitive actions such as tilting or shaking your phone. In this game, you have to open doors. But you still need to figure out how to open it. Each level has a clue that still needs to be understood. Doors game tightens simple interface, lack of time counters and very interesting tasks! Use all your wit and complete all levels! The full article has a video walkthrough of Doors of all levels! The goal of this game is to go through the doors.
Solve hidden puzzles in order to open the door and exit the room.

Doors game features:
- Lots of mini games that are great for entertaining in your free time
- To get to the next level, you need to solve the puzzle
- Sometimes you need to shake, poke, turn the phone
- Auto save

I went through this game quickly, but the frequent comments: \ "How to pass the level? Where can I get the passage? \" Made me still write instructions for the passage of the Doors game. Therefore, we look below the passage of the levels of the game.

Walkthrough of the game Doors on Windows Phone:
+ video walkthrough of the game Doors

Level 1: We just poke at the door.
Level 2: We take the key and insert it into the detector.
Level 3: We run our finger along the door from right to left.
Level 4: We turn the phone over.
Level 5: We move aside the rug, we take the key.
Level 6: We arrange the colors in circles like on the door. Green, blue, burgundy.
Level 7: We are looking for identical drawings.
Level 8: We arrange the numbers from lowest to highest. Code 2579.
Level 9: We shake the phone, move aside the fallen globe, take the key and open the door.
Level 10: Swap the red and white arrows. Algorithm: white top, red bottom, red in the middle, white top, white in the middle, white bottom, red bottom, red in the middle, red top, white top, white in the middle, white bottom, red in the middle, red bottom, white bottom.
Level 11: Arrange the numbers depending on the size of what they are located on from the largest to the smallest. Code 71138.
Level 12: You need to poke on the door when the time for the hour is 9.00 or 9.20.
Level 13: Arrange the colors in the circles according to the elements. Red, blue, light blue, green.
Level 14: Shake the phone, the fire will go out, poke at the fireplace and take the doorknob, insert and open the door.
Level 15: Collect the wire in "tags". In total, we have 9 fields of squares, from left to right we will number each field 1, 2, 3, etc. and move the pictures in accordance with their position (1,2,3,4 ...) Algorithm: 6 move down, 3 down, 2 to the right, 1 to the right, 4 up, 5 to the left, 6 to the left, 3 down, 2 to the right, 5 up, 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down , 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
Level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
Level 17: Press the buttons quickly so that everyone burns in green and quickly poke at the door. Better to start with the right buttons.
Level 18: We tilt the phone and see the numbers on the door. Code 28359.
Level 19: Arrange the buttons as on the chart. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
Level 20: Follow the arrows, there are as many arrows and you need to take steps. To go through, you need to start with 2 columns 3 lines.
Level 21: We spread the elevator doors with our fingers, take a stick, put it between the doors and go on.
Level 22: Spin the discs so that the arrows coincide everywhere. Algorithm: turn the right disk until the arrows match, the lower disk until the arrows match, the left disk until the arrows match, the right disk until the arrows match.
Level 23: Mirror digits from above. Code 25802.
Level 24: How many sticks go to the circle, we put such a number. Numbers from top left to right: 1, 3, 0.3, 6, 4.2, 4, 3.
Level 25: Hold the button until all the circles turn green.
Level 26: Arrange the colors in each circle as on the door. Click once on the bottom left, four times on the left middle, three times on the top right, two times on the middle right, three times on the bottom right, three times on the bottom left, two times on the top right, four times on the top left.
Level 27: A flashlight shines with a green light, we take it. We place sticks in circles to make a cross:> and Level 28: Arrange colors according to the suit of the cards. Black, red, red, black.
Level 29: Arrange the circles as in the picture near the door. Blue in the middle, red at the edges. We have 6 arrows, we will number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on arrow 2, arrow 5, arrow 1, arrow 5.
Level 30: We take the handle behind the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Doors # 1 game update + level walkthrough video:

Level 31: We hold two white sticks near the thorns and tilt the phone so that the doors open, and then poke the door with the third finger.
Level 32: Connect the changing green sticks on top. It turns out the code: 589635
Level 33: Arrange the circles according to your color. We poke in the following order: -s-o-k-s-o-w-k-s-o-w-k-s-k. (w-yellow, s-green, k-red, o-orange, p-pink, s-blue)
Level 34: If you tilt the phone, then the blue ball will roll, if you do this often, you will see numbers on the door. Code 2937.
Level 35: Display colors in squares on the right mirrored the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.

Update of the game Doors # 2 + video on the passage of levels:

Level 36: Poke at the door when things don't move from above.
Level 37: You need to have 4 blue bars in the middle. Algorithm: first move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
Level 38: We poke at the ball, it jumps up and we see a heart there. Make it red and move the door from right to left until it opens.
Level 39: Place the figures in the puzzle as indicated on the floor. So, then there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 squares two times, 4 squares two times, 2 squares three times, 1 square one time, 2 squares one time, 1 square four times, 3 squares three times, 1 square one time.
Level 40: We turn the phone over. We see the order of the flowers. Now we poke in order on the colors: red, green, blue, purple, green, green, purple, blue, green, purple.

Update of the game Doors # 3 + video on the passage of levels:

Level 41: We take the disc from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
Level 42: Move all discs from the left circle to the center. White on top, yellow on right, white on right, green on top, white on left, yellow on top, white on top, blue on right, white on right, yellow on left, white on left, green on right, white on top, yellow on right, white on right, red on top, white on left, yellow on top, white on top, green on left, white on right, yellow on left, white on left, blue on top, white on top, yellow on the right, white on the right, green on the top, white on the left, yellow on the top, white on the top.
Level 43: The sum along the diagonals and along the edges should be equal to 12. We arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6.5.1
Level 44: Using the squares, determine which numbers are suitable for the models. Code: 4286
Level 45: We hold the light bulb and when the light goes out, then poke at the door.

Doors # 4 game update + level walkthrough video:

Level 46: You need to hit the bells 9 times with a stick in this order as indicated on the door. To hit with a stick, you need to turn the phone over. Once in 1 bell, second time in 2 bell, third time in 1 bell, fourth time in 2 bell, fifth time in 1 bell, sixth time in 2 bell, seventh time in 2 bell, eighth time in 1 bell, ninth time in 1 bell.
Level 47: Thimblerig. You need to guess in which bucket the ball is hidden three times, and when we guess, we get a ball with a number. At the end, we will have a code panel. Code: 2530
Level 48: You need to make sure that all keys are pressed. Using the selection method, we find out that it is necessary to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
Level 49: An alien clock is burning above the door. We see that the first part is hours, the second is minutes, and the last seconds. When the minute jumps over, we begin to count the numbers of the seconds and find out what the symbols on the door mean. Decoding numbers:

Level 50: Collect the pyramid so that in each part you get the sum of the number inside. From top to bottom, left to right numbers: 4 || 44 || 452 || 2133

Update of the game Doors # 5 + video on passing levels:

Level 51: The number rises up alternately by 5 and 3, and down the same way at 9 and 7. The arrow indicates to us that we should get the number 51. Algorithm: press the down arrow (go down to 41), press the up arrow and until it reaches 46, quickly press up arrow again. If you wait until the number reaches 46, then according to the algorithm, next time you will go up by 3 numbers, and we need to go up by 5. Therefore, when the number is 44 or 45, click on the up arrow.
Level 52: First, we tilt the phone and a torn piece of wallpaper drives up to us. There is a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes in the opposite direction - the numbers are in reverse order. Code: 364401
Level 53: Collect colors in lines according to your color: red, green, blue.
Level 54: There are 6 stages in this level. You need to spread the square across the entire field so that it is filled. Stage 1: poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: we poke into the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: we poke into the cell 5 column 4 line, then down, left, up, etc. Stage 4: poke line 4 into 1 column, then down, right, up, right, up, etc. Stage 5: poke line 2 into column 2, then up, left, down, right, up, right, down, right, etc. Stage 6: poke line 3 into column 2, then down, left, up, right, etc.
Level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time they show. The sun on the door shows us either sunrise or sunset. If it is dawn, then the code is entered in a daily format, for example, at 11:55, then the code will be 1155. If, for example, the time is 11:15, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.

Update of the game Doors # 6 + video on passing levels:

Level 56: Spin the speedometers so that all the arrows show the maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.

Level 57: Open the safe door. There is a combination drawn on the door. V1 = 6, X4 = 14. The arrows indicate which direction to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.

Level 58: Shake the phone when the red dot hits the heart rate until all the lights come on and open the door.

Level 59: Above we have a strip with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. Display them in the same order as on the strip with flowers and get the password. Code: 1328

Level 60: Replace all cats with eagles. We have 16 squares in total, we will number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.

Update of the game Doors # 7 + video on passing levels:

Level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because the solution is constantly different. Algorithm: press the TEST button. We twist the first number until a check mark appears above it. We do the same with the rest of the numbers, until the checkmarks light up above all three. If you iterate over all the numbers, but the check mark did not appear above the number, then the number is needed already occupied by other windows.
Level 62: There is also no universal solution in this level. The numbers on the door are constantly changing, so you will have to go through this level yourself. It is necessary to arrange the numbers on the panel in the same way as on the doors.
Level 63: Everything is pretty simple here. The previous number must be added to each number. It turns out the code: 133489
Level 64: We need the right icons to get into the right cells. Stage 1: left, left, 4 times up, left. Stage 2: 2 times up, 3 times to the right, 4 times down, 1 time to the right. Stage 3: 5 times to the right, 1 time up, 2 times to the left, 2 times up, 1 time to the left, 1 time down. Stage 4: 1 time up, 4 times to the right, 2 times down, 5 times to the left, 1 time up. Stage 5: 4 times to the right, 3 times down, 2 times up, 1 time to the left, 2 times down, 1 time to the right, 1 time down, 2 times to the left.
Level 65: Shine a flashlight on the wall. We turn the phone over and see that the hidden equality will become true. Then add up the visible numbers. We turn the resulting number 180 degrees and we get the code: 2158

Update of the game Doors # 8 + video on passing levels:

Level 66: We need to arrange the numbers in order. Algorithm: 7 to the right, 7 up, 8 down, 6 to the left, 5 to the right, 6 twice to the top, 8 to the right until it stops, 5 down, 5 to the left, 3 twice to the right, 3 up, 3 twice to the left, 2 twice to right, 2 down, 2 left, 1 down, 1 double left, 4 double right, 4 up, 3 down, 3 left.
How to pass level 67: Turn on the flashlight and shine on the wall and on the floor. We see that 6 = 5 and the arrows are near 67. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5. So the numbers will be 55, 57, 58. Code: 555758
Level 68: You need to make moves with the knight (the knight walks with the letter \ "G \") so that the figure has visited all the cells. Algorithm: Let's number the squares from left to right from top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.
Level 69: Take a flashlight. We shine on the floor and see the numbers. You need to remember their location and press in ascending order one by one. First 1, then 2, etc. Arrangement of numbers from left to right:

Level 70: The constellations are confused, we need to unravel them. Our task is to arrange the stars so that the lines do not intersect. There is no one-size-fits-all solution! The stars are constantly changing their order. Therefore, here you have to think for yourself.

If you take a quick look at game process, then you will notice little new. Except for the levels, practically nothing has changed. But for this it is worth paying tribute to the developer, since the passage of the second part of Doors brings only pleasure thanks to the many puzzles.

Also worth noting are levels of a wide variety of styles - from the English spirit to Christmas snow-covered rooms. But that's not all, as the developer continues.

Level 1

Press the door button.

Level 2

Make the silver ball touch the two buttons on the floor by tilting the phone to the left and then to the right.

Level 3

Shake your phone left and right.

Level 4

Press the code pad and enter 5127, press Enter.

Level 5

Lift the lever, place it in the slot on the left and push.

Level 6

Take a knife and cut the rope. Take the key and open the door.

Level 7

Count how many blue, red, green and yellow pieces of glass there are. The code is 3617.

Level 8

Tilt the phone to the left, and when the grate releases the door, press the lock so that it does not return to its place. Repeat for the right side.

Level 9

Press and hold the two fingerprint buttons until the door opens.

Level 10

Press the button and remember where the lasers go: left down, right down, left up, right up. Left down, right in the middle, left up, right down. Left down, right in the middle.

Level 11

All blue parts need to be removed to the top. Press bottom left 1 time, top right 1 time, bottom right 3 times.

Level 12

Tilt the phone to the left and take the crowbar. Break 3 wooden planks with it.

Level 13

Take the logs and put them in the fireplace. Close the door. Press the white wheel when it rises - the green button.

Level 14

Take the wire cutters and bite off the lock. Open the panel and press the yellow button.

Level 15

Match the numbers with the arrows and move the doors in the indicated direction and order: left door left, right left, left down, left right, right down, left up, right down, right right.

Level 16

Press the buttons on the door to make the word KEY.

Level 17

While tilting the phone, make the sphere stay on the button until the bar fills up.

Level 18

The height of the weights must be correlated with their weight. First press so that they are the same height. Then press 4 kg 1 time, 8 kg 2 times, 16 kg 3 times, 32 kg 4 times.

Level 19

Click each fly and see how many segments they create. Get Code 4643.

Level 20

Count the number of tires from smallest to largest, get the code 0422.

Level 21

Collect 6 candies in the room and put them in the box on the door. Shake the phone to make the hat fall - 1 candy. Slide two gifts - two more. On the left is one big one. Another one is hidden under a tree. And the last one hangs on the jamb of the door on the right.

Level 22

Take a light bulb and screw it into the socket. Take the crowbar and break the door with it.

Level 23

Press the Start button and count how many red, yellow and green cars there are: 243. Level 24

Take the mop handle and connect it to the second part. Take the mop, put it in the water, pick it up again and use it with the water.

Level 25

Count the books in each row:

4 + 6 = 10 2 + 3 = 5 5 + 7 = 12 Code = 10512 Level 26

Watch for the appearance of the mouse in the hole and quickly click it to take it. Place it on the wheel. Wait until the battery is fully charged - the door will open.

Level 27

Make all the lights on the door light up. Press the buttons: on the left 2 and 4, on the right - 2 and 4.

Level 28

Shake the phone to make the ax fall out. Take it and hit the large box many times to open it. Take the bomb and detonator on the small box. Place the bomb to the door, use the detonator with it.

Level 29

Raise the weight above the box to the maximum height and release. Move the weight and the pieces of the box to find the key to the door.

Level 30

Take the plug and connect the wire. Drag the wire down to connect. Count the number of flashes between pauses - get the code 32415.

Level 31

Count the number of triangles on each flag - get the code 0841.

Level 32

Press and hold your finger around the door to make the green, yellow, and blue parts move. When between the lower and upper laser platforms appears empty place, press the bottom to shoot the laser.

Level 33

Press the button with chess piece to turn on the lights. Observe and tap the pieces in the same order: knight (second), rook (first), bishop (fourth), pawn (third).

Level 34

Press and hold the pumps on each side of each row to obtain the desired pressure. Make each piece of wood fall between the black stripes on the sides of the door. When everyone is in place, press the left red button. The elements will fall and you can press the right red button.

Level 35

Take the shovel and use it near the top of the red hose. When water starts to spray, you will see a rainbow. Dig at the end of the rainbow, take a coin from the pot. Throw the coin into the slot near the door.

Level 36

Note that each letter corresponds to a number for the column, and the row is marked on the door.

O = 34, P = 44, E = 12, N = 24. OPEN = 34441224 D = 41, O = 34, O = 34, R = 25. DOOR = 41343425 34441224 + 41343425 = door code = 75784649 Level 37

Take two paint cans and place them in the funnel. Tilt your phone left then right to get two other cans. Click the colored boxes in the correct order: red, purple, blue, cyan, green, yellow, red.

Level 38

Take the WRENCH and use it with the wheel to remove the bolt. Take a bottle of glue and use it with the wheel, put the bolt back in place. Use a wrench to secure it. Spin the wheel counterclockwise over and over until the door opens.

Level 39

Press the wheels in order - you will see which number each corresponds to:

A = 1, B = 5, C = 3, D = 6. Code = 1536 Level 40

Open the refrigerator, take the sausages. Put them in a bowl. Open the medicine cabinet and take the medicine. Put it in a bowl too.

Level 41
Complete the puzzle by placing the numbers in order. 1 - top left, then 2, 3, 4, etc.

Level 42

Drag the stone from the right stand to the left, avoiding the lasers.

Level 43

Follow the left track from A to B. Move the compass by tilting your phone. Click it and move in the direction indicated by the blue arrow. The order of movement (to the cardinal points): North, West, North, West, North, East, North. West, North (N W N W N E N W N).

Level 44

Shake the phone, take a screwdriver. Use a screwdriver to open the electrical panel and work with it on the wire inside. Drag the board blocking the door all the way to the right.

Level 45

Press 4 on the floor four times (quickly). Take the green object and use it with the robot's head. Drag the robot to the right to see the code bar and enter the code - 5134.

Level 46

Open the locker. Take a film strip and place it on the projector. Drag the poster down and press the button to turn off the light. You will see the code - 5137. Turn on the light and enter the code on the keyboard.

Level 47

Open the lower refrigerator door and take the ice block with the key. Press the stove knobs to melt the ice. Cool the key with a fire extinguisher, take and open the door.

Level 48

Take the stone from the heap. Select it in inventory, pull the slingshot to the left, release. So smash all the pots and find the key.

Level 49

Take a saw and saw off a piece of metal pipe towards the top. Take the red tool and use it near the cut piece of pipe to bend it. Use a saw to cut off the bent part to form a hook. Use it with a rope. Press the door button, then use the hook rope near the top of the elevator door many times until you catch it.

Level 50

Count it up. Drag the green dot up - you will see that A and B correspond to mathematical symbols. Press the white arrow button to change characters. 7 + 2 = 9, 3 * 4 = 12, 5-2 = 3. The door code is 9123.

Level 51

Count the number of planks between the black lines at the top. Consider the number on the floor as well. Get Code 1625.

Level 52

Play sapper. Click safe cells. Row 1 is everything. Row 2 is the third. Row 3 - 1, 3, 4. Row 4 - everything. Row 5 - 1 and 3.

Level 53

Click the bottom left of the floor to find a hidden panel. Take the triangle and place it on top of the stone triangles. It will show you the correct direction for the triangles. Click them to swap them correctly.

Level 54

The blue line should match the red one. Press the left handle 6 times, the right 5 times. Level 55

Take the lightsaber and place it in the niche in the wall on the right. Take it again and use it with the blue crystal to get a piece. Take it and place it in the niche in the wall.

Level 56

Make all fans run at the same time. Press the top two with two fingers to rotate very quickly, then repeat with the bottom two.

Level 57

Take an ice ax and break the block of ice with it. Take ice and put it in a bucket. Click the fireplace blocking thing to push it back and use the fireplace bucket. Santa Claus will drop you a present. Open it and use the key as intended.

Level 58

Take two bricks. Use one with a soldier. Open the locker and take the key. Use the second brick with the soldier. Open the door with the key. If you get confused, start the level over.

Level 59

Press the lever, press it again. Take the pickaxe and use it many times with three sets of blue crystals until everyone is in the cart. Press the lever twice - get the key. Press the lever to move the cart, use the key with the lock.

Level 60

Push the right monument until you see a crack. Press left until you see a zombie hand with a keyboard. Count: 1947-1914 = 33, 1885-1804 = 81. Press the keyboard and enter the code 3381.

Level 61
Take the sword on the ground. Press the sword in the stone and move left and right until you loosen enough to pull it out as well. Use both swords several times with the vase until it breaks - take the key.

Level 62

Drag the broken piece of stone along the ground to the left until it stops moving. Tilt your phone to the left - a skull will appear. Take it and place it on the silver cross on the left. Click and drag the skull to the left, then to the right. You will see that two boxes have opened. Drag the stripes blocking the red buttons to the side and press both.

Level 63

Drag the shield left and right over and over until it falls. Take it. Place the shield on the left spikes; press the lever. Shake your phone to relax your armor. Take the helmet and place it on the stick where the armor stood. Drag the helmet all the way down to open the door.

Level 64

Open the medicine cabinet and take the plaster. Tilt your phone to the right to drop the trash can. Use a plaster with a bottle, take gloves. Select the gloves in inventory and press the button with the handprint.

Level 65

Take the loop and attach it at the top right to the end of the rope. Take watermelons. Lowering the rope down, place the watermelon under the guillotine and release the rope to cut it. Continue until you chop all the watermelons - then you will find the key.

Level 66

Take the bucket. Move the barrel and take the gun. Shoot off the skull left horn. Take it. Place the horn on the red box to make a lever, place the bucket on it. Take three stones and put them in the bucket.

Level 67

Take the box on the floor and place it on the stereo. Shake the phone to make the zombie fall. Level 68

Take the crowbar. Press the aliens until they disappear. Don't forget what's hidden behind the chair.

Level 69

Take the deflated balloon on the floor and place it on the helium bottle. Take the rope and hook in the box. Click the balloon to inflate it. Use a rope with it, a hook - down the structure. Drag the entire structure up into the hole and release. See the key on the hook. Take and open the door.

Level 70

Turn off gravity, drag the table to the left. Turn on gravity. Press the red square button on the floor, drag the table all the way to the right. Turn off gravity and turn it back on. You will see a key in the fragments.

Level 71

Take weapon and select in inventory. Shoot 8 birds - the door will open.

Level 72

Click the stones in the swamp from left to right.

Level 73

Open the globe and take the telescope. Select it in your inventory, click and hold the sparkling planets in the sky, one after the other from left to right, to get the code 371.

Level 74

Tilt your phone to move fruits from left to right. Make them fall into Pacman's mouth until the green bar fills up to the end.

Level 75

Take the yellow lift and place it under the car. Open the trunk and take the wheel. Shake the phone - a metal stick will appear on the right. Take it and connect it to the lift. While pressing it, raise the car. Place the wheel on an empty spot, press the lift to lower the machine. Press it again to make the car drive away.

Level 76
Press 2. Press 3. Take the toolbox and flashlight. Press 2. Use the Toolbox with the blinking left lantern and replace it with a new one. Press the shroud to close it. Press 3 and pull the lever. Go back to 2. Take the crowbar. Press 1. Use crowbar with brick wall many times.

Level 77
Take the cannonball in the lower right corner. Drag it to the lock over and over again until the lock breaks. Click the hatch to get the box. Take the key, open the door.

Level 78
Slide the ball all the way. Click the colored squares to change the pattern: 2 times to the right, click green. 2 times to the right, press red. 2 times up, press blue. 2 times to the left, press red. 2 times up, press green. 2 times to the right.

Level 79
Move the suitcase and take the matches. Take the gray item. Take the skeleton's right hand (your left). Attach a gray object to the top of the broken arm. Tilt your phone and grab the red bottle. Use a red bottle with a broken arm. Use matches with her. Drag the resulting torch to the cobweb on the blue button. Click the button.

Level 80
Take a shovel and use it with a bunch of coal. Open the firebox and drag coal there, close the door. Spin the red wheel counterclockwise until the door opens.

Level 81
Take the WRENCH and use it with the guard's head. Take out the red plug. Drag the guard all the way to the left to open the door.

Level 82
Take two golden faucet valves. Place them on the left and right sinks. Press the red button under the right sink to stop the fan, turn on both taps. When you see the water flow, press the red button to turn the fan back on. You will see numbers: 3 and 1 on the left mirror, 6 and 7 on the right. Enter code 3167.

Level 83
Shake the phone, take the shovel, select it in your inventory. Swipe the pile of snow on the left side to make it smaller. Continue until the snow ends.

Level 84
Spin the wheel until you see all the numbers. When the keyboard appears, stop spinning the wheel. Press the keyboard and enter the code 7853.

Level 85
Drag the sword from under the man to the right. Click it to pick it up. Take the stone in the lower left corner. Hit the bear with a stone, then use a sword with him many times until he leaves. Take the key from the person who has risen and open the door.

Game "100 Doors - Seasons"
(android - Developer Bonbeart Games)
= answers, walkthrough: Levels 1-25 =

Similar games

100 Doors: Seasons Walkthrough

100 Doors: Seasons - answers to the game for phones, smartphones, tablets with an android system. Hints, answers for Levels 1-25. There are solutions for all tasks. Any help in completing the game 100 doors seasons.
100 Doors Seasons - Popular Series exciting puzzles, this is a free collection of new, interesting and funny puzzles that will cheer you up and develop your logic! The puzzle will appeal to both adults and children. Solve puzzles, ask your friends for hints, open all 100 Doors! Get rewards for passing and compete with friends for the first place on the leaderboard.

If it is difficult to complete this or that task, then you can find the game 100 Doors Seasons Walkthrough(100 Doors: Seasons) on our game portal Branto Ru.

Game "100 Doors: Seasons" - answers, walkthrough: Level 1

Just click on the door in front of you and it will open. Proceed further.

Game "100 Doors: Seasons" - answers, walkthrough: Level 2

Shake the phone (iPhone, smartphone, tablet) you are playing on. Bells will ring and the door will open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 3

Heat the screen by moving your finger from side to side, this will melt the ice. Come in.

Game "100 Doors: Seasons" - answers, walkthrough: Level 4

Flip over all four New Year's socks that hang over the door. One will drop a key. Pick up this key and open the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 5

Tap all six rockets quickly to make them burn at the same time. Then the missiles will fly away and the door will open.

Game "100 Doors: Seasons" - answers, walkthrough: level 6

Stop the 4 spinning circles (candy) to open the door. All circles must be stopped as quickly as possible, it is better to press at the same time.

Game "100 Doors: Seasons" - answers, walkthrough: level 7

Below are four gifts of different colors - red, purple, yellow and blue. You need to count the number of balls of the same colors and enter them in order. Red balls - 5 pieces, purple balls - 2 pieces, yellow balls - 2 pieces, blue balls- 3 pieces.
As a result, you will receive the following code: 5223 .

Game "100 Doors: Seasons" - answers, walkthrough: level 8

Shake your phone (iPhone, smartphone, tablet) so that the candy falls from the visor. Pick up this lollipop and hit the icicles hanging on the visor several times. When they fall, move on.

Game "100 Doors: Seasons" - answers, walkthrough: level 9

Move aside the "WANTED" poster stick. Pick up the hat and place it on the snowman on the right.
A green scarf hangs on the tree on the left. Put the scarf on the snowman. The door will open.

Game "100 Doors: Seasons" - answers, walkthrough: level 10

You need to tilt your phone to keep the curling stone in the blue zone. While he is in the blue zone, the scale to the left of the door fills up gradually. If the projectile leaves the zone, the scale will begin to go down. Your goal is to completely fill the scale.

Game "100 Doors: Seasons" - answers, walkthrough: level 11


Move the gift to the left side, to the button.
Now raise it to a certain height and drop it down onto the button.
Your task is to make the green ball on the scale on the right fly up exactly to the level of the green mark.
The door is open, go ahead.

Game "100 Doors: Seasons" - answers, walkthrough: level 12

Click four times on the toy box to the right of the door. You will get 4 masks of animals - bear, fox, wolf, dog.
Below in the snow there are traces of animals. Arrange the masks on the tracks from left to right: wolf, bear, dog, fox.

Game "100 Doors: Seasons" - answers, walkthrough: level 13

Pay attention to the clock on the left. You need to determine what time it is on them. The clock indicates the time is 11:47.
Try to enter 1147 on the dial to the right of the door. If it doesn't fit, then enter the code 2347 (11:47 am).

Game "100 Doors: Seasons" - answers, walkthrough: level 14


Tilt your phone so gifts appear on the floor.
There are 5 colored squares at the top above the door. Click on each of the squares, and you will see one or another number.
Red square - 3, blue square - 7, yellow - 4, green - 8 and purple square - 9.
The sequence is 37489, but the presents on the floor are in a different order; red, yellow, blue, purple, green.
The correct sequence would be: 34798 ... Enter it on the dial to the right of the door.

Game "100 Doors: Seasons" - answers, walkthrough: level 15


Turn the phone (iPhone, smartphone, tablet) over so as to raise the wooden rail to the left of the door to the level of the red shelf where the ball is located.
Then lower the device to the right so that the ball rolls out onto a wooden stand.
Move this stand further around the perimeter of the door until you find yourself next to the green shelf on the right.
Tilt your phone (iPhone, smartphone, tablet) to the right to roll the ball onto the green shelf.

Game "100 Doors: Seasons" - answers, walkthrough: Level 16

Pull down the rope on the left lamp hanging on the wall. Next, click on the dial to the right of the door, which is now exposed to ultraviolet light. You will see fingerprints on the keys with numbers 2, 4, 6, 0.
According to the concept of the game - you need to pick up the code yourself. The result will be 0246 .

Game "100 Doors: Seasons" - answers, walkthrough: level 17


Click on the door, snowflakes will begin to appear on it one after another.
Memorize their images.
There will be a total of 6 snowflakes in the sequence, representing four different types.
Remembering the sequence, similarly click on the snowflakes under the door.
If everything is done correctly, then the door will open and you can go further.

Game "100 Doors: Seasons" - answers, walkthrough: Level 18


Shake your phone (iPhone, smartphone, tablet) until the translucent hat falls off.
Next, move this hat aside and pick up the key.
Open the door lock with the key and go through the game further.

Game "100 Doors: Seasons" - answers, walkthrough: level 19

Drop down the painting on the right side of the door. Get the rocket out of the niche.
Move the gifts on the floor to the right side and take the second rocket. Shake your phone (iPhone, smartphone, tablet) so that the sock falls down. Click on the fallen sock and get the third rocket.
Place all three rockets on the door. Move the gift boxes all the way to the left and pick up the matches from the floor. Use the MATCHES on three rockets to blow up the door. Proceed further.

Game "100 Doors: Seasons" - answers, walkthrough: level 20


You need to count the number of sticks for each snowflake.
Snowflake at the top left - 4 sticks, snowflake at the bottom left - 8 sticks, snowflake at the top right - 10 sticks, snowflake at the bottom right - 6 sticks.
There is an arrow on the door indicating the countdown.
You need to start from the snowflake at the bottom left.
It is easy to guess that the correct combination would be: 84106 .
Enter these numbers on the dial on the door.

Game "100 Doors: Seasons" - answers, walkthrough: level 21

Note the stuffed deer above the door - it has a question mark on it. There is also a question mark on the candles on the left. Count the number of all the deer and candles.
There are 19 deer at the location. There are 17 candles at the location.
Enter a code 1917 and move on.

Game "100 Doors: Seasons" - answers, walkthrough: level 22

Click on the "start" button above the door. A mini-game will begin.
Three crosses will appear on the field. You need to remember which squares they were on. Each time after you see the crosses, they will disappear, and the entire field will rotate 90 degrees clockwise or counterclockwise. You need to guess the correct number of characters five times in a row.
The task is quite difficult.

Game "100 Doors: Seasons" - answers, walkthrough: level 23

Pull the rope with a red ball near the ceiling. The light will turn on.
On the left there is a nutcracker with a key in its mouth. Pick up the nuts from the floor on the right side and insert them into the nutcracker's mouth. Next, remove the ticks from the green garland above the door (on the right side of it). Apply the pliers to the nutcracker's mouth, then pull out the key. Open the door.

Game "100 Doors: Seasons" - answers, walkthrough: level 24

You need to rearrange all the green boxes so that they are located in the middle in the shape of a pyramid.
Boxes can either be placed in any free position, or on another box that is larger in size.
Reset the puzzle and start solving as follows:
● drag the small box from the right position to the left position,
● drag the box from the center to the right position,
● drag the smallest box from the left position to the center,
● drag the box from the left position to the right position,
● drag the box from the center (smallest) to the right position,
● drag the single box on the left to the center (now there are two boxes of consecutive sizes in the center),
● drag the small box from the right position to the empty space on the left,
● drag the box from the right position to the center,
● drag the box from the left position to the center,
● drag the box from the right position to the left position,
● drag the smallest box in the center to the right position,
● drag the box from the center to the left position,
● drag the box on the right (smallest) to the left position,
● drag the box from the right to the center (three boxes in the center of successive dimensions),
● drag the small box to the center, drag the box from the left position to the right position,
● drag the small box from the center to the right position,
● drag the box from the left position to the center (four boxes in the center of successive dimensions),
● drag the small box to an empty position on the left,
● drag the box from the position on the right to the center (five boxes in the center of successive dimensions),
● drag the last box to the center. The door will open.

Game "100 Doors: Seasons" - answers, walkthrough: level 25

Remove the rod that is to the right of the door. Take the fishing ice ax from the wall to the left of the door.
There is a fishing line with a sinker to the left of the door. Use a rod on this line and you get a whole rod.
Select a fishing ice screw and move it to the snow in front of the penguin. Hold in this position until a hole is formed in the ice. The ice screw should disappear. After that, use the fishing rod on the hole and get a fish.
Give the fish to the penguin. Proceed further.

If you have problems with 100 Doors walkthrough, you can always use our advice and information for action. We describe in detail the steps that need to be taken to complete the game. 100 Doors... In the most difficult places, we add pictures that can help you. Walkthrough 100 Doors read on our website.

Level 1

Click on all 3 panels to which the wires fit. The door will open.

Level 2

Pick up the batteries near the barrel and insert them into the fan. When the smoke clears, you will see the code - 5846. Enter it in the panel on the right.

Level 3

Find a spider at the top, a snake on the right. Move the fish to the water aquarium, the snake to the middle aquarium, and the spider to the left aquarium, where there is a spider web. The door will open.

Level 4

Lift up the two levers, insert them into the bottom of the cabinets at the sides. Pull any lever and open the hatches. Items fly away. Click on the door and it will open.

Level 5

Drag the three pirate flags onto the three barrels under the boats. The door will open.

Level 6

Assemble the bike. First, put the long frame on the stand, to the left of it is the seat, even to the left is the steering wheel and below it is the large wheel. Place the small wheel on the right. Remember to attach the pedals to the large wheel under the steering wheel as well.

Level 7

Shake your device to hit the stars. At the top, you will see the code. Enter it on the panel on the door.

Level 8

Shake the device, kill insects with a poke of your finger. Repeat the procedure as many times as necessary to open the door.

Level 9

Shake your device to make the mugs fall. A key will fall out of one circle - lift it up and use it to unlock the chest. Now open the door with the same key.

Level 10

Move the red spots to the red bulb and the green spots to the green bulb.

Level 11

Move the vines away by sliding your finger across the screen. Click on the door.

Level 12

Turn the two valves, turn your device so that both balls slide down the pipes.

Level 13

Click on the circle on the door, turn the device so that the ball flies to the center.

Level 14

Raise three rats - white, black and brown. Let the brown rat eat cheese, the white one - bags of grain, and the black rat - pieces of meat.

Level 15

Raise three warning signs. Place the sign with a lightning bolt on the wires in the middle, the sign of biological weapons on the green puddle on the left, and the sign of radioactive radiation under the barrel on the right.

Level 16

So, look at the glowing pattern above the doors. Now take a look at four other pictures. These are the four components of the picture above. Click on these drawings in order to build a drawing above the door from left to right. First the upper left, then the upper right, then the lower left, and finally the lower right. After that, at the top you will see the code - 2153. Enter it on the door panel.

Level 17

Pick up the bug, drag it to the center to pick up the key. Return the bug with the key back and use the key on the door.

Level 18

At the top there are numbers - 4123. According to these numbers, leave the liquid in the flasks below according to the risks. The left extreme bulb - 4 risks, the next to the right - 1 risk, then 2 risks, and the right extreme - 3 risks.

Level 19

Press and hold your finger on each TV. On the lower left, upper left right above the doors and the lower right, numbers will appear - 7, 5, 4, 4. Select a password from them. In my case, the password was 7445.

Level 20

Pick up a crowbar on the left, a shovel on the right. Open the box at the bottom of the screen with a crowbar, use a shovel on the sand in the box and sprinkle it on fire. When it's extinguished, open the door.

Level 21

Pick up the rope from the beam on the left, set it on the bell. Ring the bell many times until the clock eventually reads 12. The door will open.

Level 22

There are bolts on the doors. If the ears are open, then when the device is tilted, the door will move. Open the tab of one door, tilt the device. Fix open door by pressing the bolt. Open another sash, etc. When all the doors are open and locked, then you can go further. No codes needed (disregard the last door keypad).

Level 23

Hit the stone with your finger, pick up the amulet and insert it into the large totem. The door will open.

Level 24

Lift the gears and insert them between the rotating ones. If the gear does not fit into position, then just try another place.

Level 25

So, by tilting the device, move the blue ball to the green domes in a specific sequence. If you hit it wrong, you will hear a harsh sound. BUT correct sequence(at least in my case) was like this: top right, middle left, bottom right, top left, middle right, bottom left.

Level 26

Pick up the three barrel lids on top. Set the lids in three barrels from left to right as follows: barrel with a tap - rum, barrel with leaves - apple, barrel with holes - XXX. A key will appear in the rightmost barrel - use it on the door.

Level 27

Find 5 logs. Four logs are visible at once, but the last one is hidden behind a metal plate on the right side of the barrel. Just slide the stove over the barrel. Throw all 5 logs into the fire inside the barrel, the fire will be big enough to burn through the rope at the top where the key hangs. Pick up the key and unlock the door with it.

Level 28

Lift up the screwdriver and unscrew the four bolts with it. Go further.

Level 29

Open the basket, shake the device to entangle the snakes. Take them and place them in the basket. Click on the basket to budge. Proceed further.

Level 30

Turn the three valves from right to left. But first, take a wrench to use on the broken pipes, where the steam will come from.

Level 31

Click on any monitor and get the lunar rover to the green point.

Level 32

On the roof top left, pick up the saber and chop off all the octopus tentacles. Open the door.

Level 33

Pick up the revolver and shoot four chains. Next, pick up the crowbar and apply it to the edges of the boards. Open the door.

Level 34

Move the barely visible parts of the satellite to its layout in the center - there will be blue blades at the edges of the screen, and all other parts at the bottom.

Level 35

Lift the clock hands and place them on the empty dial. Press and hold the minute hand on this dial with your finger and set the time to 2-45. The door will open.

Level 36

Lower the stone heads on the door, take out two balls from their mouths and place them in the holes on the same door.

Level 37

Move the four TVs to the top so that there is a continuous pattern across the colors. From left to right: red-green-orange, orange-green-yellow, yellow-green, green-blue. The door will open.

Level 38

On the black stand on the right you need to put 5 totems vertically. And they need to be set according to the flags hanging on the left - black, red-yellow, red-white above, yellow even higher, and white-blue above.

Level 39

Raise the torch, light it with the burning torch at the top, now set fire to three baskets of firewood under the pyramids. Go through the door.

Level 40

Dress the diver. First a suit, then a spacesuit, then a pair of boots, then two mittens, and at the end - a rope for the spacesuit.

Level 41

Pick up a magnifying glass and aim at the barely visible letters on the door. You should get the word Enter.

Level 42

Pick up the oil can and the hammer. Shake the device so that parts of the person fall. Place the torso first and oil the hand areas. Place two hands in turn, applying them to the elbows, moisten the joint with the body with oil and hit with a hammer. Do the same with the head and legs. Legs should be applied to the knee area.

Level 43

Lift up the rubber hose, connect to the tap and pump out the water by clicking on the tap. Get the key from the chest, which you use to unlock the door.

Level 44

Look around carefully, find light and dark stones - 5 pieces each. Throw the light ones into the right urn, the dark ones into the left urn. The door will open.

Level 45

Remove the fuses from the compartments. At the bottom there are 4 digits - 8, 5, 9, 2. There you need to place fuses with exactly such serial numbers. To see the serial number of the fuse, you need to pull it out. Fuses that do not have a serial number must be placed in unnumbered boxes on the floor. The cells to the right and left of the door have serial numbers, but to see them, you need to remove the fuse from there. If the correct fuse is in the cell, then it glows green. With all the fuses in place, you will see a code bar in front of you. Dial the code from the blue numbers below - 8592.

Level 46

Remove the two plates on the left and right to reveal the numbers. Number 7 is in the shadow above under the canopy, 1 - below the grass on the left. In total, enter the code 15782.

Level 47

Pick up the rope and shovel. Use the shovel on the sand where you can see the skull on the left. Tie a rope to the visible chest, pull it from the chest up to the steering wheel. Turn the first wheel, then turn the second wheel. The chest will rise from under the sand. Take the key and open the door for them.

Level 48

Look at the formulas on the door. The letters are crossed out on the right. This means that when calculating the code, you should not pay attention to the letters. So, just remove the letters and count the simple examples. Get a simple four-digit code - 8316. Enter it on the keyboard below

Level 49

Pick up parts from two statues - with the green one, remove the earring from the ear and the red thing from the scepter in your hands, pick up another red earring in the bushes below. Attach the earrings to the ears of the red statue, and the piece from the scepter to the left hand. Above the doors, remove the round plate and attach it to the head of the red statue. To the right of the red statue, behind the bushes, find another tiara and attach it to the green statue. Take the hand from the body of the red statue and attach it so that it becomes the right hand of the green statue (looking at the screen - the left). Find the belt at the feet of the red statue and attach it just below the belly of the green statue. Finally, somewhere in the upper right corner, find a green thing and attach it to the scepter of the green statue.

Level 50

Take a broomstick and apply it to the sparkling dots at the top. 3 coins will fall. Place these coins through your inventory in the vending machine on the left. The door will open.

Level 51

Remove the key, open the chest with it and take out the pistol with the shot. Shoot the bottles with your pistol so that as many bottles remain on the shelves as indicated by Roman numerals under them. For example, there should be no bottles on the top shelf above the doors. there is the number 0.

Level 52

Hold the magnet while turning the device so that the ball moves through the pipes. As a result, he will touch the key. Pick up the key and unlock the door with it.

Level 53

Pick up the wrenches and apply them to the bolts. A suitable wrench will fit onto the bolt. If you do not get up, then pick up another. When all the keys are in place, simply slide your finger around each bolt counterclockwise to loosen them. Proceed further.

Level 54

Pick up a magnifying glass, drive it along the walls (wallpaper), not below the squares, until you find four numbers - 26, 09, 31, 45. Put these numbers on the squares like this = 26 + 09 + 31-45. Have you counted? Enter the number 23 on your typewriter below.

Level 55

Raise the hammer, shake the device to make the coconut fall. Break it with a hammer, take it into inventory and use it on the bottle on the right. Repeat the procedure two more times to refill the bottle. Take the bottle and give it to the pirate. Go through the door.

Level 56

Pick up the watering can, pull out the sand bars on the right, apply them to the sand to dig a hole. Apply the twigs to the acorns at the top. Pick them up and place them in the hole. Use the watering can on the puddle on the left; take it into inventory. Shake the device to cover the acorns with sand. Water them. A tree grows - the door opens.

Level 57

Move the magnets by keeping your finger on them. It is necessary to make sure that the magnets in the rows opposite each other are of the same color. As you know, the same poles repel.

Level 58

Click on the round thing at the top of the door, this is the compass. Rotate your device in a circle so that the compass needle rotates and points to the white directions. As a result, the door will open.

Level 59

Shake the device, pick up the cheese and give the hamster in the cage. Take it, place it on the wheel on the right. Now slide the electric charge up from the left side with your finger.

Level 60

Shake the device, the boards will fall. Remove the red thing from the top. Remove the planks at the bottom to the sides and pick up the red structure and cement block. Place a red structure from the ground under the gate, a cement block on top, and another red structure on top of it. Click on the homemade jack.

Level 61

Lower the lever on the right, numbers will appear on the left. Smooth and subtract them. I got the number 6 and this is the answer that needs to be entered on a typewriter below.

Level 62

Take a shot from the barrel and throw it into the muzzle of the gun to the right of the door. Take a handkerchief from the barrel, place it to the right of it and remove the cork. Take a handful of gunpowder and put it in the gun. Take the ramrod near the gun and use it on the gun to push the shot with gunpowder deeper. Take your gun and shoot the lock on the door.

Level 63

Take a shovel, open the furnace on the right and use a shovel to throw three handfuls of coal there. Use the shovel on the device on the left. Above you will see a glowing light. Drag it with your finger to the left up to the fuse. The door will open.

Level 64

Here is a game of tags. Move the numbers so that the cell in the center remains empty and the numbers are positioned as on mobile device: at the top 123, below 4, space 6, below 789. A key will appear in the center - unlock the lock at the bottom right with it.

Level 65

Pick up the metal handle. Insert it into the right hole to lower the right cage. Open it and take the key. Use the key to unlock the lock on the third hole (brown). Insert the handle there and lower the second cage. Pull out the key and use it to unlock the lock on the left hole (white). Lower the cage with the handle, open it with the key and take another key. Use this key to unlock the lock on main door- go further.

Level 66

Open the curtain and look at the pictures. At the bottom there are buttons of 4 colors. Plane - blue button, ship - blue, airship explosion - red, mountains - green. If everything was done correctly, then the door will open.

Level 67

Take a mop, wipe the floor below, pick up the letters and put two words at the top - BLACK PEARL.

Level 68

Assemble the drawing and insert the missing door element.

Level 69

Align the water in the two portholes by turning the steering wheel.

Level 70

Pick up the yellow spools from the ground, apply them to the canopy above the door, and lower the fly-proof duct tape. Shake the device and the flies will stick. Open the door.

Level 71

Collect the boards and throw them into the fire. Apply silicon with a stone, which will also be lying on the screen, later, when the boards are in place. Drag two torches in turn to light the fire. The door will open.

Level 72

Click on the mirror to the right of the door and memorize the sequence of numbers. Number the seven active keys from left to right from 1 to 7. Now play the sequences. Repeat three times, 3 lights will light up and the door will open.

Level 73

Pick up the shovel, take the rag from the awning above the doors. Use the shovel on the stems of two small plants. The shovel will break. Apply a rag to the lying shovel handle, then apply it to the burning tire. Now use a homemade torch to burn the last plant.

Level 74

Take the spider and place it in the jar. Poke your finger on the cobweb in the lower left corner of the screen, another spider will come running. Place it in the same jar as well. Take the butterfly to the left of the door, place it on the cobweb in the upper left corner of the screen. Take the third spider and throw it into the same jar. Finally, shake the device, the last spider will appear - in the can of it! The door opens when all 4 spiders are in the jar.

Level 75

There is a note at the bottom - read it. This is the sequence according to which you need to insert the colored springs. A1 is the intersection of column A and row 1. I think you can figure it out easily.

Level 76

Drag and drop characters so that the same character in the amount of 3 "clones" is on one TV.

Level 77

Just move the gold items from the table to the hanging bag. Take the key and open the door for them.

Level 78

Click on the red half of the flag, paint over all the spots on the left side of the screen in red. Click on the blue half of the flag and do the same with the blue color and blots on the right side of the screen.

Level 79

Pick up the red numbers - two are visible, the third is under the bush on the right. Zoom into the red-eyed skull and place the numbers on its three teeth. Moreover, the larger the tooth, the larger the number, and vice versa. Find three green numbers - two numbers are discreetly hidden under the bush on the left. Place them on the three teeth of the green-eyed skull following the previous pattern.

Level 80

Lower the bird to raise the painting on the right. You will see a safe. Enter the password 1135 (this is the time on the clock on the left). Remove the key from the safe and use it to unlock the chest. Take out the key from the chest and use it to unlock the door.

Level 81

Move the blue ball across the screen, you will see numbers with different colors. Try to type numbers with a red backing first. Didn't fit? Try blue or yellow. The correct answer is 367 (yellow background).

Level 82

Pick up a hammer and break two bottles. Read the clues on paper. Click three times on the skull, twice on the coin, once on the daggers. Take out the key from the chest and open the door with it.

Level 83

Catch a mole, apply it to three carpets and see the code - 258. Enter it on the code panel to the left of the door.

Level 84

Take a round plate from the bushes and apply it to the red snake. The stove will snap into place and the snake will be in your inventory. Take the torch on the right (there are two of them), use it on the yellow snake. The snake goes into inventory and the torch takes its place to the left of the door. Place the red and yellow snake in their positions above the doors. Take the bush at the left side of the door on the ground, place the green snake in place, and the snake itself in the position above the doors. The door is open.

Level 85

Take the log on the roof on the upper right, the log and the cross-shaped stick on the left. Place two logs in turn next to the logs in the center. Place the cross-shaped stick on top, and attach the piece of rag hanging to the right of the door on it.

Level 86

Examine the books on two tables and above the doors. Find the code according to the number of fish, dragons and birds. 5 fish, 1 dragon, 2 birds - code 512. Enter it with candles lit.

Level 87

Move the beetles in places so that from left to right there are 3 red, 3 blue and 3 green.

Level 88

Pick up the telescope under the table on the left, the mirror by the cabinet on the right. Put the pipe on the table, hang the mirror on the right wall, where the light from the telescope falls. You will see the code - 5109. Enter it.

Level 89

Click on the snakes; take it into inventory. Place them on the two slabs in front of the doors. The door will open.

Level 90

Just show paired cards.

Level 91

Click on the easel, look at the pictures and, according to this sequence, place three toys on the three stands.

Level 92

Take the stone head and click on the round buttons to lower the columns.

Level 93

Pick up the pliers and cut the wires - blue, green, red. Open the door.

Level 94

Pick up a metal groove, place it on the top bowl of water. Tilt the device to pour the water into the right bowl. Take the groove and place it on the right bowl. Tilt the device to the left to pour the water into the lower bowl. The door will open.

Level 95

Pull the numbered cloth out from under the tires. Everywhere 2 digits. Make a code - 374853.

Level 96

Shake the device, pick up the flag with bones. Drop the skull flag and take it into inventory. Raise the folded third flag. Number the flagpoles from left to right from 1 to 4. Leave the first one without the flag, the second flagpole - the skull, the third - the bones, the fourth - the last flag. If everything is correct, then the doors will open.

Level 97

Pick up the insect jar on the right and use it on the insects on the ground. Pick up the handle with the cloth and use it on the torch. Click on the crystal on the pedestal, a spider web will fall. Burn it with a homemade torch. Next, take a bucket and pour the water out of it directly into the fire. Take the crystal and go further.

Level 98

Shake the device and see what two-digit numbers can be seen under a bunch of others. You will get the code - 496317.

Level 99

According to the image on the door, you need to change the numbering of the numbers to the chest 1 = 2, 2 = 3, 3 = 1, 4 = 4. Next 1 = fire, 4 = spider web, 2 = snake, 3 = skull. Click on the fire, snake, skull, cobweb. Then at 3, 1, 2, 4. Insert both halves obtained in the circle above the doors.

Level 100

The last riddle remains to be solved. Take yes and count the number 1 in the lines and put this number in the last cells of the lines. That's all! Go through the last door and complete 100 Doors 3.