Death of an empire. Passage of tasks of the Dark Brotherhood The Elder Scrolls V: Skyrim The Dark Brotherhood of whom to kill from three prisoners

Well, I said that any garbage on Skyrim automatically becomes gold, and maybe more later.

I want to warn you that in this text the spoiler sits on the spoiler and drives the spoiler. If you have not yet completed these tasks and intend to do it yourself, I highly recommend doing it yourself.

Lost innocence.

It all starts in Windhelm. Walking around the city, you can find out rumors about a strange house and an equally strange boy who does not leave there for a long time and performs some kind of rituals. After you talk with the right people (for example, with the innkeeper), you will have an entry in your journal and a pointer to the very house.

A pretty cute scene is played out near the entrance, now there is no doubt that the boy, Aventus Aretino, is clearly not just a teenager, but the house is cursed. Inside you will hear his pleas for help to the Night Mother ...

It turned out that Aventus had escaped from the orphanage, where Gerdrud the Good is in charge (the name is actually just a mockery, the old woman does not give her children a chance). In a circle lined with burning candles lies a human skeleton, a piece of human flesh and a heart. The book next to it tells about a mysterious ritual through which you can summon the Dark Brotherhood. Aventus, seeing you, will be delighted, his pleas have finally been heard. Do not have time to blink an eye and now you are already ordered to kill.

Next, your path lies in Riften, in an orphanage. Children "love" their mistress very much and as soon as she falls dead (so that you don't have problems with the law, I recommend waiting until Gerdrud leaves for his office), they will rejoice and start vying with each other to discuss how well they will heal now. Return to Windhelm, Aventus is happy, and you have become richer by 100 septims, plus you have acquired an expensive heirloom.

But you stole the order from under the noses of the Dark Brotherhood ...

With friends like that ...

You may want to rest in a warm bed after committing a murder. Or maybe you don’t want to. In two or three days a messenger will come up to you and give you a note. It depicts a black palm and has the inscription: "We know."

You can go to bed before handing over the note, no difference. In any case, after you fall asleep, you wake up ... In a strange, apparently abandoned hut. A mysterious lady dressed as an assassin will be sitting on the shelf. Behind you, three victims are kneeling, in bags over their heads. Their hands are tied. Astrid, that is the name of the stranger, will offer a game. Guess which of the captives was ordered by the fraternity. There seems to be no choice. The door is locked, and the elf has the only key in her pocket.

In fact, it makes no difference who exactly you kill, the most important thing is that you were ordered to kill, and you killed. The girl is pleased with the result and invites you to the shelter of the Dark Brotherhood, finally saying the password: "Silence, my brother."

All Hail Sithis! Passing quests of the Dark Brotherhood


All Hail Sithis! Passing quests of the Dark Brotherhood

(Offset) Death to the Dark Brotherhood!

But let's not forget, the elf has the key in her pocket. While she is getting off the shelf (and she does it veryooooo slowly), you can manage to finish her off and acquire beautiful light armor, a unique (very strong) dagger and a new quest. Looks like you need to talk to the captain of the Emperor's personal guard.

He dwells in a place called Dragon's Bridge, which is near Solitude. Captain Maron will offer you 3,000 septims if you destroy the entire Dark Brotherhood at the root, and at the same time tell you the password and the location of their lair. I wonder how he knows him? Oh yes, you have to go there alone.

Just rush inside and kill everyone you meet. Inside you will find a lot of unique and very expensive armor, four soul stones, a magical two-handed sword of Astrid's husband, a new cry ("Murder") and a few other little things like potions. Return to Maron and receive your honestly earned reward.

As soon as you go inside the shelter, look around, talk to new members of your family, and when you are ready, talk to Nazir about your first job.

Contracts: Kill Narfi, Kill Beitlid, Kill Ennodius Papis.

Narfi is the easiest target. A poor homeless man lives in the ashes of a house. Nobody will look for him. You can inform him that the dark brotherhood has come for him, or you can remain silent. Alternatively, you can shoot him while standing on the mountain. If you try to kill him in close combat, there is a chance to get caught and attract the guards.

Beitlid is a mine worker. During the day she wanders around the city in public, and at night she sleeps in her house. You can open her house and wait for her there, or wait until she goes there to sleep and open the door at this time. Also, if you inform Baitlid that you came from the Dark Brotherhood, she will attack you herself, and if you kill her, the guards will consider this as self-defense and will not interfere.

Ennodius is a man living in a tent near Anga Mill. Just kill him, the guards will not hear the screams.

Morning will never come

You will be informed about the girl, Muiri, who performed the ritual of the black mystery and appeals to the Dark Brotherhood. Astrid will ask you to find Muiri and complete her assignment.

The girl lives in Markat and often walks the streets. Just talk to her. She will tell the story of her former lover, the family that betrayed her and will give you lotus extract, poison, to lubricate the blade. You will need to kill Dufont, her lover, who lives in the Dwemer ruins with a gang of robbers, and, if possible, finish off Muiri's sister, Nilsin.

Being in ruins, be careful, there are traps at every turn, but there are many closed doors, it's time to raise your hacking skill. If you manage to open the door with the “Expert” difficulty level, then it will not be difficult for you to activate the Dwemer crossbows with exploding arrows and kill the lover and his retinue with two shots.

Now it was up to my sister. The girl lives in Windhelm. You can try to catch her at night at her family's residence, but it would be much more practical to meet her at the temple that Nilsin visits every day. She will sit with her back to the door. And there will be one. What a carelessness. Return to Muiri, she will give you several hundred coins (depending on the level) and give you a ring of alchemy if you killed her sister.

Whispers in the dark

Upon returning to the hideout, Astrid expresses her concern about Cicero, the guardian of the Night Mother's coffin, who recently arrived at the brotherhood's hideout. A psycho in clown clothes locks himself up at night in a room with a coffin and speaks quietly to someone. Astrid asks you to hide in the Night Mother's coffin and eavesdrop on the conversation.

It turns out that Cicero is angry that he is not Hearing and cannot hear the words of the Night Mother. But you can. The lady asks you to find Amanda Mottieri in Volanrud's tomb and talk to him. After the coffin opens, you will have a conversation with Astrid and Cicero. The head of the asylum does not want to return to old traditions and says that she needs to think things over. And it's time for you to go to Nazir for new contracts.

Contracts: kill Herne, kill Lubrick.

Lubrik is the worst bard in Skyrim, Astrid had to arrange a lottery, too many wanted him dead. You just need to come to the tavern, wait for the orc to go to his room to sleep and kill him there.

Herne is a vampire who lives peacefully at a sawmill with his girlfriend, also a vampire. They are always happy to welcome guests and look very hospitable. If you reveal your intentions, Herne will not resist fate, will not try to escape, but will simply challenge you to a duel. His passion will intervene and try to kill you.

Astrid considered everything and decided that it was foolish to go against the wishes of the Night Mother. She sends you to Volanrud, will meet with Amand Mothieri. He, along with his assistant, lives near the entrance to the tomb of the ancient hero of the northerners. Amand will offer neither more nor less ... Kill the emperor himself. And he will give you an expensive amulet, as an advance payment, in order to "cover the costs."

Return to Astrid, she is very surprised by such a contract and will send you to her longtime friend, a member of the Thieves Guild and an appraiser. If you are already a member of the thieves' guild, it will not be difficult to reach him through a secret passage. Otherwise, you will have to go through a dungeon with rats and bandits. In any case, Delvin (that's the name of the thief) will hand you a receipt for 15,000 septims and tell you the story of the amulet. It turns out that this amulet is given to every member of the Council. Looks like someone is about to stage a coup.

Until the death tear us apart

Amand made a detailed plan, because you just can't get to the emperor. First, you will need to kill his sister, right at her wedding. You will receive a bonus if you kill her while talking to guests (an ancient nordic tradition). Upon arrival at the place, I recommend to climb the low tower, the door to it will be to the left of the door of the temple, if you look in the same direction as the bride. There you will find the elven bow "Death of Firienel", several arrows and an elixir of marksmanship.

Astrid took care of you and sent an Argonian, Vizaru, to distract the guards and let you escape after the murder. Just wait for the bride to come out onto the balcony and shoot your bow. Vizara will start a fight and let you leave calmly.

Alternatively, you can climb the city wall, for this go to the temple, the entrance to which is directly opposite the bride, go up the stairs and open the door on the wall. Next, wait for Vittoria to begin her speech and throw a heavy statue over her head.

You will be rewarded with a spell to summon the spirit of the ancient assassin Lucien Lacance (a familiar name, right?), And if you killed Vittoria while addressing the guests, about a thousand gold.

First, talk to Gabriela at the Brotherhood hideout. You need to kill the son of Captain Maron, Guy Maron, and then put a compromising note on his body. Captain Maron is the head of the emperor's security service and if you kill him, then he will simply be replaced, so it is better to break the spirit of the captain and deprive his son of honor.

Guy will travel to all the cities of Skyrim to personally verify their safety. An additional condition will be the murder of Guy in one of the cities, and not on the road. In order not to attract attention, he will travel without protection.

You can try to steal the timetable of his path from the building in the village "Dragon Bridge", but it's enough just to follow his movements on the map. As soon as he stops in one of the cities, kill him.

For the task you will receive about a thousand coins and Olava's amulet, which opens an additional task to find the corpse of an ancient assassin lying in a cave and wearing the improved armor of the Dark Brotherhood.

The cure for insanity

Just think about it! Cicero completely lost his mind, began to swing his blade and wounded Vizara. Babette was able to save him, but Astrid asks you to find the psycho and kill him, especially since her husband went after him in a fit of rage. Search Cicero's room and take his diary. The jester is in the shelter near Dawnstar, and you have the password to the door. You will receive Astrid's personal Shadow Steed.

Near the entrance to the shelter lies a wounded Arnborn, he apparently pierced the artery of Cicero, so it will not be difficult to find him, you just need to follow the bloody trail.

There is a set of Jester's light armor on the table near the entrance. The best solution would be to take the hat and clothing, replacing the usual brotherhood armor with it. Follow the blood trail and re-slay the ghosts. After you pass the bridge and go down the stairs, search the table, there will be books that increase your shooting and melee skills.

Follow the trail further, fight the ice troll. Soon you will find Cicero, who is clearly out of shape and cannot fight. The only thing he will ask is to save his life. Your decision will not affect anything in the future, but he wears unique armor Cicero, similar in properties to the buffoonery, but much stronger. It looks like he was simulating a near-death state. Hit him and he will jump up, ready to fight. On the body, in addition to armor, there will be several hundred coins and a dagger corresponding to your level. Time to get back to Astrid.

But if you have spared Cicero, then he can become your partner.

Deadly recipe

The final part of the plan: you need to find a mysterious writer and famous chef hiding under the pseudonym Gourmet, then take his letter and poison the emperor. You will have a talk with Festus Kreks, he will give a tip to the court cook of the Jarl Markat, Anton Viran. You will need to find out from him the whereabouts of the Gourmet, get rid of Anton, and then from the Gourmet, and it is advisable to hide the body.

In a conversation with Anton, threaten him, then he will give you the name and location of the Gourmet. Tell him to keep Anton alive and then kill him. Your path lies in a roadside tavern. Balag gro-Nolob, that is actually the name of the Gourmet, has been living there for a couple of months, in the basement. He loves long walks along the lake shore ... Alternatively, you can catch him in the basement and hide the corpse behind two large barrels, in the same place. Or wait while he strolls by the lake, kill and drown his body. Do not forget to pick up the letter and return to the shelter.

Death of the Empire!

Advice: take all your personal belongings from the brotherhood hideout NOW, otherwise they will be lost later.

Talk to Astrid, take a root with a deadly poison from her and go on a mission in Solitude. Show the captain the Gourmet letter and go inside. Take the chef's hat off the shelf and put it on. Gianna, the cook, runs everything in this kitchen and will be delighted to see you. Add any ingredients you like to the famous broth, and do not forget about the most important, the root of the frypot. It's time to serve the dish.

The emperor behaves strangely, but having tasted the broth, he begins to praise him. Then he will feel bad and he will fall dead. You can not wait for this moment, RUN! Through the door, run out onto the bridge ...

ATTENTION!!! The whole intrigue of the line of these quests is revealed below. I strongly recommend that you familiarize yourself with the game before reading the following.

Captain Maron was waiting for you. He. And about a dozen soldiers. A rat has started up in the brotherhood, someone betrayed you, in exchange for the captain's promise to leave the order of assassins in peace forever. But Maron lied. The death of his son did not go just like that, and right at that moment another detachment of soldiers was storming the shelter. You can join the battle, but there are too many enemies. Just run as far as you can.

As soon as you get to the shelter, the task will be completed.

Death incarnate

Having killed several soldiers near the entrance, go inside. A fire is raging inside, the soldiers of the Empire are finishing off the wounded. Vizara's corpse lies right next to the entrance. Break through with the fight further, Arnborn turned into a werewolf and kills soldiers, but there are too many of them. You cannot save him. Above, Nazir is fighting another imperial, help him. As it turned out, Nazir does not suspect you are a traitor, but you need to find the rest. Walk upstairs, you will hear the voice of the Night Mother in your head. Take cover in her coffin.

Time passes. The sound of broken glass and water splash is heard. It is not clear how the Night Mother saved you from the fire. Nazir, urged on by Babette, tries to pull the sarcophagus out of the water. There is one last thing left, the Night Mother asks to find Astrid, she is somewhere in the shelter.

This is true. A wounded elf with terrible burns lies in a circle of candles. Next to her is a dagger. It was she who betrayed the Brotherhood, it was she who betrayed you, in the hope that the Brotherhood will survive. Now she has one request, Astrid asks for death. From your hand.

When the deed is done, Nazir and Babette will go to the hideout near Dawnstar, and it's time for you to deal with the real emperor, Titus Mead II.

Glory to Sithis!

You need to find someone who knows about the whereabouts of the emperor, for example, Amanda Mottier. He lives in a tavern in Whiterun. As it turned out, Titus is on his personal ship and is almost ready to sail. Captain Maron, if he survived your last skirmish, is at the dock with his guard.

It's time. Go to the pier. You can talk to Maron, he will get angry and attack. Just finish him off, the guards will mistake it for self-defense. Jump into the water and swim to the ship, there climb the cable up.

You are in the hold, a lone sailor stands with his back to you. Error. Walk along the ship, the soldiers there are not too strong, but it is better not to stick out. Find the captain of the ship and kill him, in your pocket you will find the master key to all the locks of the ship. Just go to the emperor's chambers, eliminating the guards along the way.

Here you are alone. Titus Mead II was waiting for you. "It's always like this with emperors and assassins." Everything is predetermined by fate. The only thing he asked for before dying was to kill the one who ordered him. When the job is done, go out on deck and return to Whiterun. You will have a talk with Amand, he left a generous reward in the urn, in the room in Volanrud. You can kill him if you like.

Take the money and return to Nazir and Babette. The money received for the contract (20,000 septims) is enough to furnish a new shelter. Then there will be only small contracts and tasks from the Night Mother. Which means you killed the emperor, congratulations.

Probably the most famous guild among the players The elder Scrolls. However, the Dark Brotherhood is only a memory of a once truly magnificent corporation. Previously, only its name already frightened even the most important people of Tamriel.

How to join the dark brotherhood

This guild differs from the rest in that it does not have official headquarters in different cities. It is also very difficult to get there. Go to the tavern and ask about the rumors to track down the Dark Brotherhood. To play Skyrim, you need to bring up the topic "Aventus Arentino" with you. However, it is not discussed everywhere. You can try to find out about the boy in the Ivarstead settlement without reaching the gray beards. This man is performing some dark sacrament in Windhelm. You need to find his house, and then get inside by breaking open the door. By the way, there may be a couple of local residents near the house. Don't worry, they won't "notice" the hack. Go to Aventus, who will introduce you to the course of his history, as well as tell you about your new mission.

Lost innocence

Aventus will ask you to finish off some old lady. She does not allow children to live in peace. Go to the orphanage in Riften and deal with her in her room. Do not kill her elsewhere as it will make too much noise.

Return to Aventus and collect your Skyrim mission reward in the form of a heirloom belonging to the Aventus Arentino family.

With such Friends ...

Find yourself a lodging for the night anywhere in the city, all the same in the morning you will find yourself in another. You will not immediately be able not to move during sleep, from the third time it may work. By the way, even before you start looking for a brotherhood, you may be attacked by an assassin. And just after that, you will no longer be able to go to bed and wake up every time in a different place. And all the time they will send you a note with the text "We know."
When you wake up in some abandoned building, Astrid will come up to you and demand to pay back her debt. That is, to commit the murder of a person. Look around and see three captive people with sacks on their heads. According to Astrid, one prisoner was ordered to her, and others accidentally caught her eye. To complete the Skyrim game, you will need to deal with one, but you can kill all of them. After that, it turns out that the essence was not in the murder itself, but in the feeling of deprivation of a person's life. She will then map the hideout and provide the password. And also give you the key to this house. Then you can get away

Their Sanctuary will be marked on the map. It is located south of the Pine Forest Cave. And the password will be the words "Silence, my brother." Find the indicated place and say the password. Now you are accepted into the fraternity. You will receive the clothes and will be able to chat about the current state of the Dark Brotherhood.

Asylum

Astrid will provide you with the task. You need to get the first kill orders from Nazir. Walk forward. Then you will notice the members of the hideout gathered around some girl entertaining them. However, you find Nazir and get your contacts. To complete the Skyrim game, you will need to kill Beyild in order, then Narfi and then Ennodius Pafia.

Beytilde

To complete the task, sneak into her house at night at approximately three o'clock. Kill her asleep.

Narfi

The fight won't hurt you, but be careful when killing anyway.

Endoy Paphiy

It will be even easier than the rest of the kills. To play Skyrim, find a tent in the wilderness with a sleeping ordered person. Complete the task. Finally, all three victims are dead and you can return. Cicero, along with the Night Mother, came to the shelter. And Festus is incredibly happy. He is confident that after this, dogmas will finally reign in the hiding place. Talk to Astrid and get the next task. Do not forget to report to Nazir on completed contracts and collect your reward for completing the mission in Skyrim in the form of 400 coins for each.

Goodbye love

Astrid will ask you to go to Markarth, and then take an order from Muiri. She is a chemist's assistant. You will need to finish off a man named Alain Dufon. He was once Muiri's lover. In addition, the customer will tell you to deal with Nilsin with a split shield. Do it first.

Find Nilsin in Windhelm and kill her. She can be seen walking in the middle of the night. In addition, twice she will visit the hall of the dead. The next victim - Alain Dufon, you can find in Raltbthar. Three bandits will block your way there. Kill them immediately, you won't be able to pass them unnoticed. Then you have a choice: either go forward to the closed door with the "Adept" level, or turn left after you see the first broken gate, and move around. Then you will meet again three bandits, one of whom will fall asleep. There is an unlocked door ahead of you and all your goals behind it. And two more bandits. Kill everyone to play Skyrim. Return to Mairi and receive your reward - a ring and 600 coins. As you can see, the passage of the Skyrim game does not skimp on rewards.

Whispers in the dark

In this mission from Astrid you will have to find out who Cicero is talking to when he closes in the room with the Night Mother, or rather with her coffin .. Find yourself a hideout in Cicero's room. Actually, there is only one thing - the coffin of the Night Mother. Hide and listen to your ears. You will learn that Cicero is talking with none other than the Mother of the Night herself. It's more of a monologue. In addition, he is a Hearing and Dovahkiin! The Night Mother will ask to go to Volundrud, and there to talk with a certain person named Amon Mottier. Astrid is not happy with this idea and asked to give her time to reflect. In the meantime, you can do two more orders

Contracts: Kill Lurbuk and Kill Hern

The passage of the Skyrim game in this task involves you killing a vampire named Herne and the orc-bard Lurbuk.

Lurbuk

He lives in the settlement of Morthal, or rather in the "Heathers" tavern. He is there all the time, moving only between his room and the hall. Better, of course, the first option - no one will see you.

Vampire Herne

Lives with his vampire wife Hurt at the Lunar Sawmill. It will be best for you to go to him between midnight and one in the morning. The vampire will just be going home. And you shoot an arrow between his shoulder blades or cut his throat. If the wife leaves the house, you will have to kill her too. This completes the execution of these tasks. You can return to Nazir for a reward for completing the Skyrim game (again 400 coins per order). By the way, Astrid will say that she has already thought everything over and allows you to go to meet with Mothier in Volundrud.

With the Death of Silence

So it begins new mission from Astrid. And as already mentioned, you should find Mottier in Volundrud. In addition, Astrid will give you an order to assassinate the Emperor Titus-Mead II himself. And there have not been such cases since the time when Pelagius Septim III ruled! Of course, you will agree, but do not miss the diary on the floor, because it will provide you with an additional task right there in the cave.

You will be given an amulet and a letter sealed with a seal. To play Skyrim, take these items to Astrid, who at first will take your words about the order as a joke. Then, after reading the letter, she will understand that everything was said seriously. Move on to assessing the amulet. To do this, you will need to get to Delvin Melory, who lives in Riften. The easiest way to get there is if you leave the shelter where you dealt with the old woman. On the way, you will be stopped by a wooden bridge, because it will be raised. Therefore, make a jump down, and then go through the corridor. Find Delvin and ask him that your amulet belongs to a member of the Council of Elders. Sell ​​it to Delvin and take the receipt from him. Then go back to Astrid, who will inform you that you should already get to work. Kill Vittoria Vici first. She is the Emperor's cousin. If you want to earn another 1200 coins, find Nazir and take the next three orders.

Contract: Kill Dikus

Head north of Skyrim to the Caprice Hel wreck. Find and kill the raptor. That's all.

Contract: Kill Anoriath

Here the passage of the game Skyrim forces you to deal with the long-eared shopkeeper. He does not leave Whiterun and usually stays behind a stall in the marketplace during the day. At night, his haven is the "Drunken Hunter" tavern. You can slaughter him in his sleep, or shoot him with an arrow between his shoulder blades.

Contract: Kill Ma "Randru-Joe

It will be a little more difficult here, because your target is not in one place, but moves with the caravans. You can find him at Makart, there, in the camp, he will make a stop. Don't miss this opportunity. For example, you can hide near a river, shoot a bow and immediately jump into the water. You have completed the orders, so head back to Nazir and collect your legal reward for completing Skyrim of 1200 coins. By the way, you can immediately get a new order if you wish.

The Dark Brotherhood is a secret clan or guild of professional assassins who, in fact, are engaged in the implementation of various murder contracts. They live in special shelters hidden from view, scattered around the world.

As you might guess, they do not have a recruiting point, and in order to join them, you will have to attract their attention yourself. I'll tell you how to join the Dark Brotherhood and the passage of their quests.

First, we need to find a boy who escaped from an orphanage in Riften and promised to call a murderer from the Brotherhood to end their evil abbess, who uses children for her own enrichment. There are several ways to do this:

  • Talk to the bartender at any tavern about rumors.
  • Maul in Riften can talk about and about the Dark Brotherhood. Information can be obtained free of charge by showing him one of the.
  • Visit the Riften Orphanage itself.
  • Talk to Idesa in Windhelm, or eavesdrop on her conversation with other residents.

In any case, a journal entry will appear about a boy named Aventus Aretino performing a ritual to summon the Dark Brotherhood. We leave for his house in Windhelm, he is located near the entrance to the city, on the right side.

We actually find him inside during the ritual, and he thinks you are the killer.

Lost innocence

We receive the quest " Lost innocence"(Innocence Lost), in which we have to kill the abbess named Grelod the Kind in an orphanage in Riften. Nothing complicated - we go there and kill her in any way convenient for you. After that, children will come running to you and will rejoice at such a coincidence of circumstances. Here is the harsh world of Skyrim.

Nevertheless, we return to Aventus, we receive a reward, and then go to your or tavern and go to bed. However, you will wake up in a completely different place ...

If you don't go to bed right away, then a courier will soon come up to you and hand over a strange letter, in which there will be an image of a black palm and the signature “We know”.

With friends like that ...

We will wake up in some unknown hut, where Astrid, the head of the Dark Brotherhood in Skyrim, will speak to us. She will say that we owe you a favor, since we stole her contract to kill Grelod. We receive the quest " With friends like that ..."(With Friends Like These ...), where, as a reckoning, you will have to choose among the prisoners the one for whom there is a contract and kill him.

To begin with, you can talk to them and learn a little about them, and then make your choice. Regardless of who we kill (maybe even everyone), we are accepted into the Brotherhood and invited to the sanctuary, which is located west of Falkreath.

If you kill Astrid, then you will be able to cut out the entire Brotherhood. After the murder, it is enough to talk to any guard, and he will send you to the commander Maron.

But we are not like that, so we kill the prisoner and go to the Brotherhood's refuge, at the entrance we answer “Silence, brother”. We speak with Astrid, who sends us to Nazir to fulfill several small contracts.

We talk to him and we get three contracts:

  • Kill Beytilde(Kill Beitild) - Found in Dawnstar.
  • Kill Ennodius Papias(Kill Ennodius Papius) - lives near Anga's Mill.
  • Kill Narfi(Kill Narfi) is a beggar living in Ivarstead.

Nothing complicated, just slam them gently, since they are all at a distance from prying eyes. Then we return to the shelter.

By the way, do not miss one of the words of power from "Death Sentence" in the Brotherhood hideout. The wall is in the large hall, right after Astrid's room.

Goodbye love

Upon returning to the sanctuary, we receive the first large contract from Astrid.

In the quest " Goodbye love(Mourning Never Comes) we have to go to Markarth and get a contract from Muiri.

She wants the death of her former lover, who deceived her and quarreled with her adoptive family. At the same time, she offers to kill her half-sister, who drove her out of the house.

Alain Dufont hides in the Dwemer ruins of Raldbthar. It's close enough to the entrance so it doesn't take long. You can easily kill him if you go from the side and go to the platform above him, and then set fire to the oil.

After we go to Windhelm and kill our sister. However, this part of the quest is optional.

We return to Muiri and get a reward: gold for Alena and a ring with a bonus to alchemy for his sister.

Whispers in the dark

Upon returning to the hideout, Astrid will meet you and give the quest “ Whispers in the dark"(Whisper In The Dark). She suspects that Cicero is plotting a coup and is persuading one of the family members. Our task is to get into the coffin of the Night Mother and eavesdrop with whom he will speak.

Nothing complicated. We open the coffin, climb in, listen to Cicero talking to the Mother. And then we prepare the valerian, since the corpse of the Night Mother herself will begin to speak to us. She instructs us to speak with Amaund Motierre, who is in Volunruud.

We get out of the coffin and report all the news to Astrid and Cicero. However, Astrid is not particularly thrilled with this turn of affairs and forbids us to go to Volundrud. In the meantime, she ponders the current situation, we were asked to fulfill several more contracts from Nazir:

  • Kill Lurbuk(Kill Lurbuk) is a lousy orc bard in Morthal's tavern.
  • Kill Hern(Kill Hern) - Vampire in the Half-Moon Mill.

After completing the contracts, the next quest will become available.

With the death of silence

Astrid agrees that not completing the Night Mother's quest would be foolish and gives the quest “ With the death of silence"(The Silence Has Been Broken). We leave for Volundrud, which is north of Whiterun.

Amon Mautier is located near the entrance, in the room on the left. He gives us the task to kill the Emperor of Tamriel Titus Mede II. The load gives a letter and an amulet for Astrid.

We return with the news and receive a task to go to Riften to Delvin so that he can estimate the cost of the amulet. Those who passed do not need to introduce him, so we go to the Ragged Flask and talk to Delvin.

He will say that these amulets are worn by members of the Council of Elders and he is ready to buy them. We take away the IOU and return to the Brotherhood's refuge. There we immediately get the next quest from Astrid.

Until the death tear us apart

In the quest " Until the death tear us apart(Bound Until Death) we go to Solitude to kill Vittoria Vici right at her wedding. She is the cousin of the emperor and the head of the Eastern Trade Company, so the emperor will have to travel to Skyrim to deal with the chaos that has arisen.

We will receive a bonus if we kill her while addressing guests from the balcony. A very simple task, we go to the wedding site, go up to the balcony (door on the left in the arch), wait for the bride and groom to rise, kill her from behind out of stealth, immediately use invisibility and scratch from there. There will be no hunt for you like that.

Vulnerability

Then we get the quest " Vulnerability"(Breaching Security) on the assassination of the son of the head of the emperor's bodyguards, the Maron commander, Gaius Maro. He is just leaving with an inspection of the main cities of Skyrim, so there is no better moment. We will get a bonus if we kill him in one of the cities, and not on the way.

We leave for the Dragon Bridge, go into the building next to the commander and his son and pick up the schedule. Then we go straight to Whiterun and wait for him to arrive at the tavern to sleep. There we cut him, throw a fake letter on his body that he was preparing a conspiracy to assassinate the emperor and return to the sanctuary of the Brotherhood.

The cure for insanity

While we were going about our business, something bad happened in the shelter. After returning we find the wounded Vizara (Veezara) surrounded by other members of the Brotherhood. It turns out Cicero tried to kill Astrid, but Vizar prevented him. Then the jester disappeared, but Arnbjorn went after him.

We receive the quest " The cure for insanity"(The Cure for Madness), where we have to hunt down a nutty jester. We go to his room and find his diaries. We read them and find that he went to an abandoned shelter near Dawnstar.

Astrid sends us after him and gives us the infernal horse Shadowmere.

Near the entrance to the sanctuary at Dawnstar we find the wounded Arnbjorn, who could not enter, because he does not know the right phrase. We promise him that we will go after Cicero and send him to Astrid.

We follow the trail of blood after Cicero, killing ghosts along the way, you will also meet a strong troll Uderfrykte, be prepared. In the end, you will have a choice, kill the jester or spare. The latter will allow, after completing the quests of the Brotherhood, to take it with you as a companion.

A killer recipe

Back to our imperial affairs. The next step is to kill the emperor's personal chef in order to sneak into the castle unnoticed under his guise. The purpose of the quest " A killer recipe"(Recipe For Disaster) - a mysterious Gourmet.

The catch is that no one knows what he looks like or where he lives. Therefore, first we will go to the Under-stone fortress in Markarth in order to scout out the information we need from his friend Anthon Virane. We intimidate the poor fellow and learn that the gourmet is actually an orc named Bolagog gro-Nolob, who lives in the Nightgate Inn. Do not forget to deal with Anton after the conversation, for example, when he is asleep.

We go to the tavern and wait for the Gourmet to come out to the lake (this happens around 12 PM), kill him and throw the corpse into the water to get a bonus. You can also kill him in the basement, and drag the corpse into the corner behind the racks. The main thing is to take the pass from his body.

Death of the Empire

Well, finally, the preparations are over and we are going to kill the Emperor of Tamriel! We receive the quest from Astrid " Death of the Empire"(To Kill An Empire), in which we have to go to Solitude and poison Titus Mead II using the poisonous root of the fried oven.

We go to the city in the Castle Dour, show Maron the Gourmet pass and go to the kitchen to Gianna. We put on the chef's hat and start preparing the signature dish, the main thing at the end do not forget to put the root in the cauldron.

We carry the food to the table, stand at the door opposite and observe the effect. As the emperor dies, we leave through this door, since Astrid has agreed on a free exit through the tower.

However, there Maron is already waiting for us, and the slain emperor turned out to be a double. Someone turned us in in exchange for the safety of the brotherhood, however, Maron is not going to comply with the agreement and his troops are already storming the shelter.

Death Incarnate

We are running as fast as we can from Solitude (I personally used invisibility) and hurrying to get to the shelter. Next to him we get new quest « Death Incarnate"(Death Incarnate). But we do not make it in time, the corpses of our comrades are already everywhere, and the sanctuary itself is blazing.

We wade through fire, smoke and imperial troops, trying to find the survivors. We see the last moments of the life of Arnbjorn, who in the form of his last strength tries to take away as many Imperial agents as possible.

We make our way further and meet Nazir, who fights with Arcturus. We help him to deal with the enemies and outline the situation for him. Run with him on until the Night Mother comes in contact with you and asks you to hide in her coffin. We run to him, climb up and wait until everything is over.

After the attack, only you, Nazir and Babette survived. However, by the order of the Mother, we go to Astrid, who does not look like herself at all. All burned, she performed a dark ritual and summoned you. She will tell you that it was she who betrayed you to Marona for the sake of a bright future for the family, and then asks to kill her. We fulfill the contract and take away the Blade of Woe.

Glory to Sithis!

However, we still have a work in progress. We speak with Nazir and get the quest " Glory to Sithis!"(Hail Sithis!), Go to Whiterun, talk to Amon Mothier in the tavern and find out the whereabouts of the real emperor.

He was about to sail back to Cyrodiil, but his ship, Kataria, was still near Solitude, so there was still time. At the same time, you can clarify where Maron is and finish him off at the same time. We go to the docks and deal with him, then we jump into the water and sail towards the ship.

We will climb into the hold along the chain from the anchor. We make our way to the end of the hold to the captain's cabin and take the key to the door from the corpse. Or you can immediately break open the door opposite, climb the stairs and break open the door to the emperor's chambers.

Titus Medes II is already waiting for us and before his death asks to finish off the one who ordered him. We kill the emperor and return to Whiterun to Amon.

We get the location of the award. If you decide to kill him too, you will receive several rare precious stones from his body.

We go to Volundrud to the room where we first met him and in the urn we find 20,000 gold pieces, after which we return from the shelter in Dawnstar, where Nazir and Babette are already waiting for us.

This is where the main quest chain of the Dark Brotherhood ends.

Additional quests

We can furnish a new shelter, for this we take the quest from Nazir " Where to hang the head of the enemy"(Where You Hang Your Enemy's Head), and then we go to Delvin in Riften. You can buy several additions for the sanctuary from him:

  • New flags(New banners) - 1000 gold
  • Torture(Torture chamber) - 5000 gold
  • Poisoner's Corner(Poisoner's nook) - 5000 gold
  • Secret entrance(Secret entrance) - 5000 gold
  • Master bedroom(Master bedroom) - 3000 gold

Also, the Night Mother will give a repeating quest " Dark Brotherhood Forever"(The Dark Brotherhood Forever) with various assassination contracts. If you have not completed all of Nazir's contracts, you can do them now.

If you buy a torture room, then there you can elicit from the victims the location of the caches with gold.

Joining the Dark Brotherhood

To begin with, we can ask around various rumors in the taverns of Skyrim or just people. From rumors we learn that a boy from Windhelm Aventius Aretino appeals to the dark brotherhood. We go to Windhelm, find Aretino's house there, go inside and see how the boy performs a dark ritual and calls out to the mother of the night.

Lost Innocence 1

We approach the guy, he is glad to us and entrusts us with a contract for the murder of Grenode the Good from the orphanage in Riften. We go to the Noble Orphanage, which is located in Riften and kill the grandmother. Children are happy, and we are with them. We return to Aretino in Windhelm, he is pleased and gives us a silver plate worth 100 gold. After completing the quest, we need to wait for a certain time and after that in one of the cities of Skyrim a messenger will run up to us and give us a mysterious note, which will show a hand and the inscription "We know", after that we need to sleep for eight hours.

With friends like that ... 2

After we were given a note and we fell asleep, we wake up in an incomprehensible place, and an incomprehensible woman in an assassin's clothes is talking to us. The woman's name is Astrid and we need to pay for the murder of the old lady, for we stole her from Dark Brotherhood, and we can pay with what? Life, but not ours, but the life of one of three people with bags on their heads, who are in the same room with us. It doesn't matter which one of them we kill. And we can also destroy Astrid herself and then the quest "Goodbye, Dark Brotherhood" will start, see paragraph 5 of the content "Goodbye, Dark Brotherhood". While we are in no hurry to kill Astrid, we will kill one of the three targets ... or all three at once, as your humble servant did. We approach Astrid - she is happy with us and gives the key to the hut, and also gives out the location of the dark brotherhood. The TB Refuge is located west of Falkreath. We go there and call the password "Silence, my brother." We go inside and talk to Astrid. In the hideout, you can find the "Stone of Barenziah", which can be given to Vex in the "Ragged Flask" under Riften, if we joined the Thieves Guild. You can also find a useful word of power there. We go to Nazir and take contracts for murder from him.

Main Quest Line

Contract: Kill Beytilde

We need to kill Beitild, who owns the Mine in Dawnstar. We go to Dawnstar and find Beytild there. There are two ways to destroy our victim. You can tell her that you are from the Dark Brotherhood, and she herself will begin to attack you in the middle of the entire public, and you can calmly kill her. You can wait until 12 o'clock in the morning and kill her when she sleeps. I chose the first one because it looks more legitimate.

Contract: Kill Ennodius Papias

We need to kill the former owner of the sawmill in the village of Anga - Ennodius Papia. Here the most difficult thing is to get to the village itself, but its location is indicated by a marker on the map, so this difficult task is quite simple, and killing Ennodius is generally easier than ever, you can talk to him and he will run from you, it's pretty funny.

Contract: Kill Narfi

We need to go to Ivarstead. Those who completed the main quest will find it easy to get there. In Ivarstead we need to find the Beggar Narfi, he is in his own burned down house. I felt sorry for him, the house burned down, and even the dark brotherhood came. The author of this passage is generally a compassionate person, but what you will not do for your sake, gentlemen readers. Try to kill him secretly and give him the opportunity to run away, so that the guards would not notice you, the author of this passage threw him into the river and Narfi carried off the waterfall.

After completing all three contracts, we return to the sanctuary and see the scene of the arrival of the mother of the night and ... Cicero. Astrid will give us a new contract, and we give the completed ones to Nazir.

Goodbye love 1

This is our first serious contract that Astrid gives us. We need to go to Markarth and find Muiri there. After talking with Muiri, we will need to kill her former lover Alain Dufon and additionally Nilsin the Shattered Shield in Windhelm. Don't forget to take Lotus Extract from Muiri. First, let's kill Dufon, for this we go to the Dwemer ruins with the difficult to pronounce name "Raldbdthar". We interrupt the bandits at the entrance, we go inside. We destroy the robbers, and if you go around and open the door of the expert level, then you can bypass the bandits in the central hall and shoot them from Dwemer catapults, however, the projectile will not hit Dufon and we will have to finish him off manually. After killing Dufon, we leave the ruins and go to Windhelm to kill Nilsin Shattered Shield, but this is an optional task. Killing Nilsin is simple: either during her sleep, or at 7 pm, when she is in the Hall of the Dead. Nilsin is a good person, besides, her sister was killed, so if you do not really need gold or you are not a murderer (which is impossible, given that you belong to the dark brotherhood), then you don't have to kill her. We return to Markarth and talk about our successes to Muiri. If you have completed both of her orders, she will be happy and give you more money, as well as her ring. After that, if you have Mara's amulet, you can marry her. After talking with Muiri, we must return to the hideout and talk to Astrid.

Whispers in the Dark 2

We need to hide in the Night Mother's coffin. If you suddenly went to look for the coffin from the side of the door locked at the master's level, then go around on the other side, where the door will be open. Having found the coffin, we break open the lock and climb inside. Soon Cicero appears, and the mother of the night speaks to us. After Cicero discovers us, and we become a rumor in his eyes. Astrid doesn't like all this, so she instructs us to go and get more contracts from Nazir. Nazir will give us two more contracts.

Contract: Kill Lurbuk

We have to go to Morthal and kill the orc-bard Lurbuk there. The best way is to wait until Lurbuk falls asleep and most of the tavern visitors leave. It's about 2 am. After that, you can safely destroy this funny character.

Contract: Kill Hern

This time we need to destroy the vampire Hern (I love our localization). We leave for the Lunar Outpost - this is the hardest part of the contract. Herne himself is a fairly easy opponent and he, like his girlfriend, can be destroyed with any weapon, despite the fact that he is a vampire. You can kill both himself and his girlfriend. It all depends on the time and place of the murder. AI packages are dumb, so use "wait" as you see fit.
We return and hand over the contracts to Nazir. After we enter the hideout, Astrid will meet us.

With the death of silence 3

Astrid decided to listen to the Night Mother and sends us to Volundrud to Amon Mautier. Finding Volundrud is not difficult, given that a marker on the map points to him. Arriving in Volundrud, we find Motierre and take a letter and an amulet from him, as well as learn about a very unusual goal. We return to Astrid in the shelter (see Silence of Tongues).

Silence of Languages ​​(optional)

At the exit from Volundrud we can find a diary (it lies next to the skeleton to be killed and a pile of gold), the diary says that someone important is buried here and we need to find a ceremonial weapon. Both weapons are located in the first location.

With the help of two ceremonial weapons, we will be able to open the door to the Elder Cairn. We find Quenel of the Language and kill him. You can take a sword from his corpse. Next to Quenel is the Word of Power, we study it. The quest is complete.

After we have returned to the Hideout and talked to Astrid, we need to go to the Ragged Flask, an inn located in the Rat Hole, which is located in Riften. Finding the "Rat Hole" is simple, go to the square and jump down into the canals, get out of the water and look for the right door. After finding Delvin Mallory in Ragged Flask, give him the amulet for evaluation. We return to Astrid and listen to her further instructions.

Before going to the wedding, I advise you to drop by Nazir and fulfill his contracts.

Contract: Kill Anoriath

Killing Anoriath is extremely easy ... I would say stupid. You can kill him right in the city, just tell him that you are a hunter, and he is a game. Anoriath can be killed in other ways, for example, when he goes hunting out of the city or in his own bed. I killed him in public.

Contract: Kill Ma'randru-jo

Our next target is a Khajiit wizard who travels with caravans. The hardest part is finding the caravan, but the location of the caravan is tracked on the map. Having found Ma'randru-jo, the easiest way is to select the second point of dialogue with him and he will attack you himself, forcing you to answer. In case your character is Khajiit, Ma'randru-jo will have a unique dialogue with you.

Contract: Kill Dikus

The lightest of these lightest contracts. Dikus is an Argonian marauder and at the time of our search he is just cleaning one of the wrecked ships, namely, the "Hela's Caprice". Having found "Hela's Caprice", you can destroy it in any way possible and at any time. You can talk to him. After Dikus dies, clean out his camp and Hela's Whim.
After completing all three contracts, we return to the shelter to Nazir for a reward and take another contract.

Contract: Kill Agnis

We need to kill the old handmaiden Agnis at Fort Greymore near Whiterun. In the Fort there can be both bandits and Stormcloaks or Imperials. If the soldiers attack you, fight, and if not, then Agnis is inside the fort in the left wing and it is quite possible to kill her without running into trouble. After killing the grandmother, we return to Nazir for a reward. After completing the contract with Agnis Nazir will give us two more contracts.

Contract: Kill Helward

We have to kill Helward, Huscarl of Jarl Falkreath himself. This contract can be completed first, since the hideout is located next to Falkreath. In a conversation with Helward, choose the first or second dialogue option. He will attack you himself. If the jarl and his assistants then attack you, then there is another way. We wait until 2 am and kill him secretly in our own bed. He is a VERY easy opponent.

Contract: Kill Maleuril

This time, you need to kill the Dunmer researcher Meilurin, who is conducting his research in the Dwemer ruins of Mzinchaleft. We need to go to the ruins. At the entrance we interrupt the bandits and inside we do the same. After we find Maleuril. You can talk to him, or you can kill him without talking. We return to Nazir for the award and the last contract.

Contract: Kill Safia

This is Nazir's last contract and, as he himself claims, the most difficult. In fact, the same insanely simple task, only Safia's corsairs pose a danger. If you have been through the Thieves Guild, you have probably already encountered one of the crew of the captain of the pirate ship "Scarlet Wave", docked at the docks of Solitude. We are heading there. Personally, no one attacked me, and I calmly dealt with Safia one on one. After Safiya's death, we go to Nazir for a reward.

Until death do us part 4:

We have to kill the emperor's cousin at her own wedding. Tragic. You will receive a bonus if you kill Vittoria Vici while she is giving a speech in front of the guests. Go to Gabriele and Babette, they will help you with very practical advice. We go to Solitude. The wedding is open and takes place in the open air. Don't waste your time, time is precious. The best way killing Vittoria Vici - dropping a statue on her or shooting from a certain point.

Climbing the stairs, you can go around the wedding from above, find a statue (it is one and in the shape of a head) and, at the right time, throw it on Vittoria.
There is another scenario for the development of events.

Entering this door:

You will find yourself in a convenient place for archery, besides, Gabriella left you very nice and nice gifts there.

I would advise you the second method, but in any case Vizara appears and covers us, and we must run away as far and quickly as possible, if you do everything right - the guards will not attack you, but guests will attack (if they find us, of course, in the first version it will be quite problematic for them). Do not be afraid for Vizaru, everything will be fine with him. We return to the shelter and receive the following order.

Weak Point 5

Astrid instructs us to talk to Gabriella and ask her for the details of the next assignment. We do as Astrid says. We need to kill and dishonor the victim, in this case, Guy Maron, an agent of the Imperial Security Service. First, we go to the village of Dragon's Reach, which is located near Solitude. We kidnap Guy's route schedule from the Post Penitus Oculatus, wait for the day corresponding to the schedule, and with the help of fast travel we get to the desired city. The most important thing is to follow Guy's schedule (no need to follow him!). Where to get the schedule is written above. Personally, I killed Guy on the evening of Fredas at Markarth's Watchtower. After killing Guy - plant a compromising letter on him and return to Gabriella's hideout. If you kill Guy in Dragon Bridge or on the road, you will not get much interesting reward, so I advise you to follow Guy's schedule exactly and kill him in the city. If the task is not completed completely, then you will miss a very important part of the story.

Cure for Madness 6:

While we were away, a small tragedy happened in the shelter. Cicero went berserk and wounded Vizara, but not fatally. Gabriella meets us and asks to speak with Astrid. After talking with Astrid and seeing everything with our own eyes, we go to search Cicero's room. In Cicero's room we find the diary and take it to Astrid. Coming out of the shelter, we see a picture of the legendary horse of the dark brotherhood - Shadowmane - emerging from the void. Shadowmane is yours now.
Before you go to carry out the task, go to Whiterun to Olava the Faint for a prediction (if, of course, you received this task).

NOT NECESSARY.
After receiving the prediction, we have to find an assassin from the past. To do this, we need to go to the forest stronghold.

The forest stronghold is the base of the Outcasts of Reach. We go inside, we cut through the rogue, we go through the guillotine trap, we find a door with a master level lock, we go here:

And we take the key to the door of the master level from the outcast. We open the door, kill the outcasts on the bridge and go to the next location - a huge bastion of outcasts in the open sky. It is difficult to give you advice, especially considering that my character was strong enough and hacked to death all the outcasts, taking the bastion by storm. However, you can just try to run past them, in any case, we need to get to the Witch's Nest. In the Nest, the hottest part awaits us, a bunch of witches and sorcerers. When you reach a room with a throne and a bridge that can be lowered, pull the lever, which is located to the left of the throne. Behind the secret door lies an assassin from the past. The assassin has the Dark Brotherhood Ancient Armor set. Reaching the end of the Witch's Nest is not worth it, because the reward is zero.

(sequel to "The Cure for Madness")

We leave for Dawnstar. We are heading along the map marker in the direction of the Dawnstar refuge of the Dark Brotherhood. At the entrance to the shelter, we see Astrid's wounded husband, talk to him and go inside the shelter (we learned the password from Cicero's diary). After entering the shelter, pick up the set of buffoon clothes in the first room of the shelter. We make our way through traps and guards into the ice caves. In the caves we defeat Udurfrukta - the troll. We pass through the tomb and find Cicero. And now we have to decide whether to kill Cicero or not. It's up to you to decide. If you kill him, the mother of the night will be disappointed, and if you leave him alive, he will appear later (not as an enemy, but as a very useful ally, and in fact, Cicero was right, it turns out later). Return to Astrid and report success.

Killing Recipe 7:

Astrid instructs us to talk to Festus Krex. We go to Festus and ask him about the details of our assignment. We need to go to the Markarth Podstone Fortress and find Anton Viran there. Having found Anton, we talk to him and convince him to tell about everything he knows about the Gourmet, and then we kill. At about 1 o'clock in the morning and Anton and his henchmen will sleep - kill him while everyone is sleeping. After killing Viran, we go to the "Night Gate" tavern, but we do not kill the orc as soon as we find it, but wait for him to walk by the river. At one o'clock in the morning, Balagog goes to bed. Orc wakes up at six o'clock. At noon (12 o'clock), Balagog goes on a treasured walk.

This is the best place to kill Balagog (he will stay here for up to 4 hours). After killing - throw his body into the river (move the cursor to the body, press and hold the E button and move) and lift the gourmet certificate from the body. After we kill Balagog, hide his body in water, take the letter from the body, return to Festus Kreks for a reward and further instructions.

Death of an Empire 8:

The Hour of the Emperor is drawing to a close. We need to talk to Astrid and ask her about the details of the Emperor's assassination plan. We leave for Solitude, find Commander Maron there and present him with the Gourmet letter. We go inside the Dark Castle. We talk with Gianna, and then we take from the shelf, which is located to the left of Gianna, a chef's hat. We put on a cap and talk to Gianna. We need to prepare a dish, and this is the most comical moment of almost the entire Dark Brotherhood, you can put anything in the dish, from carrots and vampire ashes to imperial sepim (coins), very funny. Don't forget to add the very last ingredient to the broth, the frypot root. Since we will analyze the murder of the Emperor with poisoned food, and not with anything else, I strongly advise you to add the root of the fries, otherwise the quest will go on a different course (namely, you will have to kill the Emperor manually). After preparing the broth, we follow Gianna to the imperial table and poison Titus Mead II (and we also get a lot of pleasure from what we have seen). You can take the imperial clothes. After the death of Titus, we kill Penitus Oculatus and run from the Castle through the door in the hall, where Titus was killed (behind the table). A surprise awaits us at the exit from the castle. We were set up and deceived. We destroy the Penitus Oculatus and run to the very bottom of the tower, the guards will be waiting for us, but we can pay off from her or just run away. After getting out of Solitude, we return to the shelter of the Dark Brotherhood.

Death incarnate 9:

Near the shelter, Penitus Oculatus is waiting for us, we destroy them, poor Festus was fired upon and nailed to a tree. We go inside the shelter. Everything is flooded with oil. In the first room lies Vizara, covered in blood and stripped, in the next Arnbjorn fights, but, unfortunately, he cannot be saved. We kill Arcturus, Penitus Oculatus, who attacked Nazir. We speak with Nazir. After the conversation, we run to the mother of the night and hide in her coffin. After a certain lull they find us ... Babette and Nazir, they were saved. After everything that we have experienced, we learn from the Night Mother that Astrid is alive, we go to her and see what is left of her. We speak to her, and after conversations we take the blade of grief, kill her and become the head of the dark brotherhood. We return to the Mother of the Night.

Glory to Sithis! ten:

The true emperor must be killed! Amon Mautier's contract must be fulfilled. We're going to talk to Nazir. After talking with Nazir, we must find Amon Motierre at the Prancing Mare located in Whiterun. Having found Amon, we learn from him about the Emperor, as well as about the Commander Maron (add the additional task "Kill Maron"). After talking with Mothier, we go to the port of Solitude. Maron is in the port, he will be extremely surprised by our visit and in a state of shock will try to kill us. After killing Maron, we are looking for the emperor's ship, or rather, we go towards the marker on the map.

And here is the majestic Imperial battleship Kataria. You can get inside the "Kataria" through the anchor hole using a chain.

Having made our way into the ship, we can use both stealthy and assault tactics. In any case, there are several main doors inside the ship that need to be opened. The first door is the expert level door on the second floor (where the cells are). Behind the door there will be Lieutenant Salvar's cabin, on his body there will be a master key from "Katariah", which can be used to open the emperor's chambers, locked with a lock on the "Master" level. In general, the opponents on the ship are pretty weak and easy to defeat. Finding ourselves in the chambers of the emperor, we talk with Titus Mead II, we try to use the first version of the dialogue in conversation with him, given that he will ask you to fulfill his dying request to murder his employer in the spirit of American movies. The Emperor's chambers contain many valuable items, such as weapons made of expensive materials and ebony boots.

After killing the Emperor, we return to Whiterun to Amon Mottier, find out the whereabouts of our reward and - if we took the last request of the Emperor Titus Mede II - we kill Amon Mottier. I have fulfilled the request of the late ruler. Several expensive gems can be found on the body of Amon Mautiers. After all, we go to Volundrud, the Nordic mound, in which we first met Amon Mottier. The burial mound contains an urn with our reward, and there are 20,000 Imperial septims in it. We return to Nazir in the Dawnstar hideout of the Dark Brotherhood.

Additional quests

Where to hang the head of the enemy:

The task is given to us by Nazir after returning to the Dawnstar refuge of the Dark Brotherhood, after completing the quest "Glory to Sithis!" We must equip and rebuild the Dark Brotherhood's Dawnstar Hideout. All the necessary upgrades for the Dawnstar Hideout can be purchased from Delvin Mallory in the Ragged Flask located in Riften. The total cost of all upgrades is 19,000 septims (we got 20,000 septims by completing the quest "Glory to Sithis!"). After a complete upgrade of the sanctuary, the quest will end.

The dark brotherhood is forever:

These are random tasks given by the mother of the night. The purpose of the tasks is to fulfill the contract of a random employer.

Approximate chronology of quest events:

  1. We speak with the Mother of the Night and get the location of the customer.
  2. We get a goal from the customer.
  3. Let's eliminate the goal.

Quest rewards vary depending on the level of the hearer:
600 septims, 750 septims, 1000 septims, 1200 septims.

Collect hidden treasure:

After acquiring a torture room from Delvin Mallory, four prisoners will appear in it. By lowering the health level of the prisoners, you can find out the location of the four hidden treasures. Each treasure contains approximately 1,000 to 2,000 septims, offsetting the cost of purchasing a torture room.

Return of Cicero

ATTENTION: In order not to spoil your impression of the game, it is advisable not to start reading this entry before the start of the quests "Medicine for Madness" or "Glory to Sithis!"

If you do not kill Cicero in the quest "Medicine for Madness", after completing the quest "Glory to Sithis" he will appear when we leave the Dawnstar Vault in front of the entrance and start a conversation with us. In a conversation, he will joke very sharply, but do not be alarmed, he is grateful to us for his own life and decides to join us, and he will also be available as a funny and useful companion. Leaving Cicero alive is the right and wise decision, considering Astrid's further actions, which we can learn about at the end of the "Death of the Empire" quest. Cicero is not a traitor.

Goodbye Dark Brotherhood

An alternate history of the Dark Brotherhood. In this story, we have to destroy this faction. You can start the quest only during the introductory quest "With such friends ...", killing Astrid in it at the moment when she orders to kill one of the three prisoners. After the murder of Astrid, the quest "With such friends ..." will be failed, but the quest "Goodbye, the Dark Brotherhood" will begin.

After the start of the quest, it will be possible to free the captives. After we leave the building, we go to any city and tell the guards that the leader of the Dark Brotherhood was killed by us, and after that we will be sent to Commander Maron in the "Dragon Bridge". We inform him that we have destroyed the head of the Dark Brotherhood. After we reported the information to Maron, Maron will send us to the sanctuary of the Dark Brotherhood, so that we kill all members of the assassins guild.

We have to find the entrance to the shrine of the Dark Brotherhood. Having found the black door, we call her the password "Silence, my brother" and go inside, and inside everything is according to the worked out scheme ... We kill everyone. We return to Maron and listen to his pathetic speech, and after that we get 3000 septims for his labors. The quest is extremely linear and you don't need to think too much about it.

"Late funeral"
(Delayed Burial)

Even before joining the Dark Brotherhood, you can complete the "Late Burial" quest given by one of its members. On the road north of Whiterun is a wrecked wagon with Cicero spinning next to it. Based on his story, he is taking his mother's body to a new crypt, but the cart broke down, and the owner of the nearest farm refused to help. Cicero will send you to Loreius Farm near the road and ask you to convince Vantus Loreius to help him. For the service, he will pay you 400-600 gold (depending on the level).

Note: if you do not want to help Cicero and support the owner of the farm, and also inform the guards, then after you join the Dark Brotherhood, when you visit the farm, you will find its owners killed.

"Lost innocence"
(Innocence Lost)

In order to join The Dark Brotherhood in Skyrim, you need to complete one quest. To launch it, you just need to listen to the whispering of the townspeople or ask someone for fresh gossip. One way or another, but you learn that a certain boy from Windhelm named Aventus Aretino threatens to perform the Dark Sacrament and summon the Dark Brotherhood. This will launch the Innocence Lost quest. And in fact, when you make your way into his house (the castle is of minimal difficulty, but you will need the master keys), you will see a child performing a dark ritual. Aventus will be delighted with your arrival, mistaking you for a representative of the Dark Brotherhood. Accept his assignment and go to carry out.
From a conversation with the boy, it will become clear that he is an orphan. After the death of his mother, Aventus was sent to an orphanage in Riften, but he soon escaped from there. The reason was Grelod the Kind, a guardian of orphans, who in every possible way mocks her wards. She will have to be killed.
Grelod spends all the time in the shelter, sometimes locking himself in his little room. It would be best to eliminate it there; orphans will be delighted with what they have done. Return to Aventus, who will also be glad to see you and will pay for the service with a family jewel - a plate worth 100 coins =).

"With such friends ..."
(With friends like these ...)

A few days later, you will be found by a messenger who will hand over a note with the mark of the Black Hand and the inscription "We know." After receiving it, go to bed - awakening will not be pleasant and will start the quest "With friends like these ...". You will wake up in an old abandoned house in the north of Skyrim. Astrid (Astrid) - the representative of the Brotherhood will meet you and say that you acted not quite honestly - you took away the contract that belonged to the Dark Brotherhood. And you will have to work this debt right here: Astrid brought three tied victims and offered to choose any one to kill. It makes no difference who to choose: Vasha is a daring Khajiit who, according to him, is not the first time he gets into such trouble; Alea Quintus is a nervous and sharp-tongued single mother; Fultheim the Fearless is a mercenary who in his life managed to send many souls to the next world *. Kill anyone and your debt will be forgiven. However, Astrid is in no hurry to let you go: she will offer to join her family - the Dark Brotherhood. When you agree, she will give you a password and direct you to the hideout.

The last Skyrim hideout of the Dark Brotherhood is located in Pine Forest near the city of Falkreath, hidden in rocks right next to the road. According to the old tradition, the door will ask the question “What is the music of life?”, To which you must answer “Silence, my brother”. Astrid will already be waiting for you inside. She will tell you about herself and also offer to meet her family. After meeting, contact Nazir, most often he can be found either in the common room or in the dining room. It is he who will give you the first tasks.

* Basically, you can kill Astrid too. But then the road to the Dark Brotherhood will be closed to you. However, there are those who want to know about her death. After the murder, go to any guard and report what happened. You will be directed to the commander Imperial Legion To Maro, the sworn enemy of the Dark Brotherhood. He dwells in the Dragon Bridge settlement, which is not far from Solitude. Commander Maron will be overwhelmed by your news, and will also share that he recently discovered their hideout and sent his people to storm it. And he will offer you to join this operation ...

"Nazir's contracts"
So Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them both at once, and each separately.

(Beitild) - Owner of the mine in Dawnstar (Dawnstar). She used to do business with her husband, but now she is at odds with him and is his competitor.
(Ennodius Papius) - An empire from the Anga "s Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) is a beggar living on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple; eliminating them does not require any trick. After completing the contracts, return to Nazir.

Goodbye Love
(Mourning Never Comes)

Astrid will give you the next contract. You need to find a young Breton woman Muiri, who will tell you the details of the next task. Muiri lives in Markarth and works in the alchemy shop The Hug's Cure. The girl will tell you that she wants to take revenge on her former lover named (Alain Dufont), who seduced her in order to rob her friendly Shattered Shield family.
In fact, Alain Dufon is a robber who, along with his gang, is hiding in the Dwemer ruins of Raldbthar. His camp is set up inside not far from the entrance, the corridors are patrolled by guards, and the victim herself is surrounded by several fighters. Exactly above them there will be a ledge with stationary Dwemer crossbows aimed at the gang. You can try to shoot the entire group of them.
But also Muiri asks you to provide one more service for an additional reward - to kill (Nilsine Shatter-Shield). The deceived family declared Muiri a traitor and abandoned her, which is why the girl so sophisticatedly decided to take revenge on them. Nilsi lives in the western part of the city of Windhelm, the house is locked with an "expert" level lock, but the victim already leaves it at 6 am, her path will lie through the deserted city cemetery.

For completing a contract with an additional task, you will receive a significant monetary reward, as well as a special gift to Muiri - a ring enchanted to increase the effectiveness of the potions you create.

"Whispers in the Dark"
(Whispers in the dark)

The arrival of Cicero, Guardian of the Night Mother's coffin, turned the life of the Dark Brotherhood's refuge upside down. Astrid suspects that he plotted a betrayal against the Dark Brotherhood and even managed to win someone over to his side, as a muffled conversation is periodically heard from his room. You have to find out what Cicero is up to and with whom. The best place Mother's coffin itself turns out to be spied on, climb into it and wait. Cicero will come soon, but he will not say anything interesting. Instead, the Night Mother will speak to you. She will say that she has chosen you as a Listener, and now you will voice her will. And her very first will will be a conversation with Amaund Motierre in the tomb of Voluruund.
It's time to leave the coffin and declare yourself to Cicero. At first he will not believe you, but say the secret phrase that Mother whispered to you "Darkness comes with the death of silence", and he recognizes you. However, Astrid will not be happy with the news. She must consider the situation, and in the meantime will send you to Nazir for new contracts.

"Nazir's contracts"

Nazir will provide you with two contracts - to kill a Nord (Hern) and an Orc (Lurbuk).
is a vampire living with his vampire friend Hert in the Half-Moon mill, north of the hideout. It is not necessary to kill a girlfriend, but it is not forbidden either. Do not forget about the vulnerability of vampires to fire, as well as the fact that in battle they can infect you.
is an orc bard from Marthal who lives in a local tavern. They say that the bard of him is useless, and Nazir even had to arrange a lottery for the customer. At night, the orc sleeps in one of the rooms.

"With the death of silence"
(The Silence has been broken)

Astrid considered your conversation and gave the go-ahead to speak with Amon Mothier. Go to Volundrud's Tomb near Whiterun. You don't have to go far - Amon, along with his guard, is literally in the next room not far from the entrance. The Breton will say that his order is not so easy, but you will receive a decent reward for it. The victim is the Emperor of Tamriel (Titus Mede II) himself. To prove the seriousness of his order, Amon provided a letter and a valuable amulet. Take them to Astrid, who hesitates to give an answer right away, so she will send you to Riften to Delvin Mallory to estimate the true value of the amulet. Delvin is located in the Rat Hole Tavern in the lower tier of the city. There you will most likely not be welcome, but no one will touch you in the tavern. Delvin will tell you that such amulets are worn by members of the Council of Elders and they just don't part with them. He agrees to buy the amulet and gives a receipt for Astrid.

"Until the death tear us apart"
(Bound until death)

Finally, Astrid decides to fulfill the contract. In order to eliminate the Emperor at a minimum cost, a number of conditions must be met. The first is to kill (Vittoria Vici), who is the head of the Eastern Trade Company in Solitude, and also the Emperor's cousin, that is, represents the interests of the Empire. Soon, she is due to marry Asgeir Snow-Shod, who has ties to the Stormcloaks, so this marriage could be a step towards peace between these warring parties. However, if Vittoria Vici is killed, then her death will most likely be attributed to the Stormcloaks, and this incident will force the Emperor to visit Skyrim.
Go to Solitude, the wedding is in full swing. The newlyweds sit in front of the public under a small balcony, which they will periodically climb to deliver a solemn speech. In order to receive the bonus, you must kill Vittoria exactly at the time of the performance. There are two options for completing this task unnoticed:
1. Gabriella will tell you about the parapet, which is just opposite the balcony. Moreover, the caring sister left you a nice gift - on that very parapet, an enchanted bow, several arrows and a potion that increases bow damage will be waiting for you.
2. Babette will tell you about another way to solve the problem. A bulky stone and very old statue hangs directly above the balcony. If you make the right effort, then the statue can fall directly on the victim's head. To get to the wall, from which you can throw off the statue, go up the stairs, which is located next to the Gloomy castle.
To make it even easier for yourself, take an invisibility potion or a spell with the same effect with you. With the proper skill, the guard will not notice you.
When the deed is done, Veezara will come to your aid, sent by Astrid to distract the guards from you. While the lizard is taking the hit, run out of the city.
In addition to the money you are entitled to as a bonus, you will receive the summon of the spirit of the legendary assassin, who will fight by your side (in this spirit, you will recognize an old acquaintance from the Dark Brotherhood of Cyrodiil).

Note: On Vittoria Vici's body, you can find a wedding dress that includes a wedding dress, sandals and a flower wreath, as well as a key to the house of the deceased.

"Vulnerable point"
(Breaching Security)

Your next target is (Gaius Maro), the son of Captain Maron and an agent of the Imperial security forces. Guy was sent to the cities of Skyrim to assess the situation and prepare for the arrival of the Emperor. When the victim is dead, it is necessary to plant a fake letter on his body, which will indicate his involvement in the conspiracy against the Emperor. Astrid believes that the defamatory name of her son will make Captain Maron harmless for the next attempts to remove Titus Mede II.

In the shelter, talk to Gabriella and she will give you everything you need to complete the task. The target will begin its journey from the Pentius Oculatus outpost, which is located in the settlement of Dragon Bridge. In order to receive a bonus for completing, you will have to kill an agent within the boundaries of any of the cities that he visits. Information about his route is on the timetable, which can be stolen from the same outpost:

Mordas - Solitude - imperial tower, evening - Dark castle.
Tirdas - Windhelm - royal palace, evening - barracks.
Middas - Riften - Mistvale fortress.
Turdas - Whiterun - Dragon's End, evening - Prancing Mare tavern.
Fredas - Markarth - Under-stone fortress, evening - city.
Lordas and Sandas - at the discretion of the target.

As a bonus, you will receive Olava's talisman, which will start an additional quest (more on that later).

"Cure for Madness"
(The Cure for Madness)

During your absence, something happened to Cicero. According to eyewitnesses, he attacked Astrid and wounded Vizara, and then escaped. Arnbjorn went after him, but no one knows where he went. Astrid sends you to search for evidence in the escapee's room. Look for last part his diary. It will contain Cicero's notes on the abandoned Dark Brotherhood hideout in Dawnstar, as well as the password for the door: "Innocence, my brother." Tell Astrid about it. She will order you to find and kill Cicero, as well as find Arnbjorn, he may need help. Moreover, for a quick journey, the head of the shelter will provide you with a horse, born of the Abyss itself - Shadowmere, also known to us from the previous part of the Elder Scrolls.

The werewolf will sit right in front of the hideout door. Send him home, and yourself go in search of Cicero by traces of blood on the floor. Dawnstar Hideout is considered the first Dark Brotherhood hideout in Skyrim, but has been abandoned for over a century. Restless ghosts will await you inside, which will not please your invasion at all, as well as several traps. A huge and strong troll Uderfrykte wanders in the ice labyrinth. When you get to Cicero, he will already be greatly weakened. You will have the choice to kill him or keep him alive and lie to Astrid.

Note: Summon the spirit of the legendary assassin and listen to his advice. The ghost of Lucien Lachance will say that the Guardian of the Night Mother's coffin is a special position and his murder is not welcomed by the Brotherhood.
If you decide to keep him alive, then soon Cicero will meet you at the entrance to the Dawnstar refuge and offer to become your companion.

"Killing recipe"
(Recipe For Disaster)

The last step of preparation for the assassination of the Emperor remains - the elimination of the so-called, the greatest cook, who is invited to the court to prepare dishes for the table of Titus Mede II. The catch is that nobody knows who this chef really is. However, the identity of the Gourmet's closest friend is known - this is a court chef from Markarth named (Anthon Virane). It is located in the Podkamennaya fortress. Talk to him and, after threatening the Dark Brotherhood, find out the identity of the Gourmet. After this unnecessary witness must be killed. It is best to do this late at night, when two of his assistants go to the next room to sleep.
The foodie turns out to be an orc (Bolagog gro-Nolob) who lives in the Nightgate Inn. At night he sleeps in the basement, and during the day he goes out to the river. The bonus task will be to throw the body of the murdered into the water, but before that, do not forget to take a letter from the body, which will be useful to you in the next quest.

"Death of an Empire"
(To Kill An Empire)

Everything is ready to fulfill the contract. You will have a talk with Astrid, who will tell you about your next actions, and also give a special poison - the fries root. The Emperor has already arrived in Skyrim and is at the Gloomy Castle of Solitude. It's time to play the role of the Gourmet. Go to the castle doors, there Maron will already be waiting for you. Show him the letter taken from the Gourmet's body, and go inside to the kitchen to the cook Gianna. You can immediately put on one of the chef's hats lying on the shelves on the left, otherwise Gianna will still ask you to do it. During the cooking, she will periodically ask you what ingredients to use, so at the end, do not forget to offer her to throw the poisonous root that Astrid gave you. When everything is ready, go with the cook to the dining room. Wait for the Emperor to taste the dish and, after making sure of the result, run through the door on the other side of the table (it is convenient to immediately stand next to it), Astrid said that she “agreed” that no one would interfere with your escape.

But on the bridge, they will still be waiting for you. Captain Maron and his servants have trapped you: instead of the real Emperor, you, it turns out, have poisoned a double; Moreover, Astrid has betrayed you by trading your life for the sanctuary of the Penitus Oculatus. However, the captain, inflamed by the death of his son, was not going to comply with the terms of the agreement, his people are already storming the shelter. Run away from Solitude to save yourself and manage to save the hideout in Pine Forest.

"Death Incarnate"
(Death Incarnate)

The shelter in Pine Forest is already under siege, you will have to kill several Penitus Oculatus warriors before you can get inside. Fight off the attackers to find at least one of the survivors. Unfortunately, no one but Nazir and Babette can be saved. The task is complicated by the fact that the cave in which the refuge is located is gradually crumbling, filling up almost all the passages. Go to the dining room, where Nazir will already reflect the attacks of the guards and help him. Then you will hear the voice of the Night Mother, who will call you again, but this time to save you. Go to the room with her coffin, climb into it and hug the Mother. The flaps will slam shut and the collapse will not harm you. A little later Nazir and Babette will pull out the coffin. The shelter will be almost covered up, burying the bodies of the dead.

The Night Mother will speak to you again. She will send you to Astrid, who also miraculously survived and is in the same cave. It turns out that she performed a Dark Sacrament on herself in order to try to rectify the situation, and is close to death. Take the Blade of Woe next to her body and kill Astrid at her request. So her soul will receive forgiveness and go to Sithis.

"Glory to Sithis!"
(Hail Sithis!)

The Night Mother wants to speak to you again. The contract is not canceled and must be killed. Talk to Nazir, who will support you, and also inform you that together with Babette he will move to the Dawnstar hideout, since it is pointless and dangerous to stay here.
In the meantime, go to Amon Mautier, who moved from the tomb to the "Prancing Mare" in Whiterun. The news that the contract will still be fulfilled will delight him, and he will inform you that the Emperor is already about to sail to Cyrodiil, however, you still have a chance to get to him. The ship Kataria, on which he sails, is still docked in the port of Solitude. Also in the port is located and, therefore, you have the opportunity to return the favor to him. Have patience, lockpicks and go to fulfill the contract.

After killing the captain, who is on the dock of the Imperial Trade Company warehouse, sail straight to the ship, which is on the water in the middle of the bay, climb up the anchor chain and get into the hold. Wait for the movers to finish their work and hide in the room. On the way, you will have a dining cabin containing a bard and one guard. Both will sit with their backs to the stairs. Wait for the second guard to hide in the adjacent room and run to the stairs. Ahead of you will be a door with an "expert" level lock and another staircase. Further - the chambers of the Emperor with a lock of the "master" level.
The Emperor is already waiting for you. He is ready for his death, as he knows that the Dark Brotherhood does not retreat. However, before dying, he will ask you to kill the one who ordered him. Your right to comply with his request or not.
Amon Mautier already knows about what happened, and your reward is already waiting for you where Mautier performed the Dark Sacrament - in the tomb of Volundrud. The urn will contain 20,000 gold pieces.

"Where to hang the head of the enemy"
(Where You Hang Your Enemy "s Head)

Nazir and Babette have already settled in Dawnstar hideout, but its external appearance still leaves much to be desired. Nazir will invite you to talk to the already familiar Delvin Mallory from Riften, who will agree to help you with the situation. Go to the Rat Hole and meet the Buyer. Here are his rates:

New flags - 1000 gold;
Torture Room - 5,000 gold;
Poisoner's Corner - 5000 Gold
Secret entrances - 5000 gold;
Master's bedroom - 3000 gold.

Everything will be ready for your arrival. The rooms are furnished, the victims groan in the torture chamber, and Nazir has already found new people.

"The Dark Brotherhood is Forever"
(The Dark Brotherhood Forever)

This is where the main questline for the Dark Brotherhood ends. But the Night Mother will continue to talk to you, so do not forget to visit her, and she will supply you with new customers. If this money is not enough, then Nazir, as before, will have simple contracts (if you have not yet fulfilled them).

Additional tasks

« Nazir's contracts »


I

So Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them both at once, and each separately.


(Beitild) - Owner of the mine in Dawnstar (Dawnstar). Previously, she was engaged in business with her husband, but now she is in a quarrel with him and is a competitor to him.
(Ennodius Papius) - An empire from the Anga "s Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) is a beggar living on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple; eliminating them does not require any trick. After completing the contracts, return to Nazir.



II

Nazir will provide you with two contracts - for the assassination of the Nord Hern (Hern) and the orc Lurbuk (Lurbuk).


V
Empire style living with his vampire friend Hert in the Half-Moon mill, just north of the hideout. It is not necessary to kill a girlfriend, but it is not forbidden either. Do not forget about the vulnerability of vampires to fire, as well as the fact that in battle they can infect you.
An orc bard from Marthal who lives in a local tavern. They say that the bard of him is useless, and Nazir even had to arrange a lottery for the customer. At night, the orc sleeps in one of the rooms.


III

The following contracts available after completing the quest "With the Death of Silence" are not required. Their implementation can become an additional source of income for you, and also help to gain respect from Nazir.

(Deekus) - Argonian, marauder. He makes a living by finding on sunken ships. His camp is located in the very north of Skyrim on the seashore.
(Anoriath) is a Bosmer from Whiterun. Has a shop in town and co-owns The Drunken Hunter with his brother Elrindir. Sometimes he leaves town to hunt.
(Ma "randru-jo) is a skilled Khajiit mage who travels with a caravan of merchants between the cities of Skyrim - Markarth and Whiterun.


(Helvard) - A Nord warrior from Folkreath. Lives in the Jarl's Long House and is his Huscarl. "Finding an Assassin from the Past"
(Locate the Assassin of Old)

This quest can only be obtained after completing the Breaching Security quest. Moreover, you must fulfill an additional condition. As a reward, you will receive Olava's talisman, which gives you the opportunity to learn a special prophecy.

Travel to Whiterun and present the talisman to Olava the Feeble. She will understand that you have come from Gabriella and will tell you that soon you have to find the Dark Brother - an assassin from the past, who found his rest in one of the tombs in the northwest of Skyrim.
Your goal is the tomb of the Forest Hold (Deepwood Redoubt), located in the mountains near the village of Dragon Bridge. The dungeon inside and outside is stuffed with Outcasts, as well as all sorts of traps, there will be one door locked with a "master" level lock, but in the nearest room there will be one of the Outcasts who has a key to it.

You have to go through the tomb; from it you will find yourself in the Forest Valley - a spacious camp of savages, surrounded on all sides by rocks. It is necessary to cross this camp and enter the next tomb - the Witch's Nest (Hag's End). There, witches and a sorcerer will already be waiting for you, and magical runes will be added to the traps. You don't have to go far: in one of the rooms behind the throne there will be a secret door that opens with a lever on the wall. The same assassin will be lying behind the door in a small room.



"Search for hiding places"

If you bought a "torture room" from Delvin Mallory when restoring the Dark Brotherhood's Dawnstar hideout, this will give you a few more additional assignments with a pleasant reward. There will be four victims of torture in the cell, and, accordingly, there will be the same number of caches they point to in order to end the torture.

The first cache is located in an old swamp stump south of Solitude.

The second is to the north of Windhelm in a hollow stone.

The third is located in the tundra west of Whiterun, also in hollow stone.

The fourth cache, in which the treasures are hidden, is located in a hollow stump near Riften.

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