How leagues differ in path of exile. New League Path of Exile - Descent. Bestiary League Unique Items

GGG came up with an original move. So that Path of Exile after the announcement console version not completely, in update 2.6 a solo league is implemented. What it is? This is just a solo playthrough of the game without the option to buy anything from the auction house. If you want to get valuable gear from Uber-Atziri or Shaper - yourself and kill him. If you don't want to - well, run in that lousy gear that falls on the map.

This is how the developers describe the Solo League (SL).

Until now, SL has been built on parole. Players could tell that they had reached a certain level without assistance, but this was impossible to verify. In update 2.6.0, it is planned to officially add an option to the game, by choosing which, the SL rules will be applied to players automatically. Their progress will be recorded in the ladder, and if they want to trade or play in a group, they can abandon the SL mode at any time.

Eventually, most characters in SL mode will be carried over to normal mode. Some players will be able to hold out longer than others before deciding to play in a group or trade. For example, you can play up to level 20 and then want to buy a rare item that will triple your attack speed, and your friend will get to low-level cards and only after that he will start trading. Reaching levels 20 and 70 will be noted in the SL ladder.

Implementation plan and rules:
When creating a character, you can choose the SL version of the league. The option does not appear immediately, but only after reaching a certain goal, for example, freeing the Noblewoman.

Trading is not available in SL mode and joint passage group games. These leagues will have their own stashes, master progress, Atlas progress, etc. Different characters in the same SL can exchange items through the cache. This is progress that you have made alone, without the help of other players.

The league ladders will record the highest level you reached before transferring your character to a regular league.

A button on the character selection screen will allow you to transfer him to a regular league. After that, the character will appear in the regular league ladder and will be able to trade and be a member of the group. You can transfer earned items to a regular league through a temporary character.

Another button will transfer all characters and all the progress of your league account, such as masters, contents of stash tabs, Atlas, etc. After transferring them, you can create another character for SL at any time.

Challenges are split between all four leagues (for example, Rift, Solo Rift, One Life Rift, Solo Rift).

No one will know if you completed the Challenges in the SL or the regular league, but it is very important that the SL mode does not feel like a must. If you don't want to play it - play in the regular league! But if you like playing solo, this mode will allow you and other players to officially track your solo progress.

Technically, regular characters and SL characters are in different leagues and won't see each other in chat.

Interestingly, the solo league is expected exclusively on the PC version of the game. Nobody even thinks to complicate Path of Exile in this way. SL is an interesting innovation, and when a new league starts in early March, this game mode will certainly need to be tried out ...

First, let's take a quick look at what's new in the game in general, in addition to the new system, which I will describe below:

  • The settings have been replenished with a new function, available only to 11 directs, it has a special ability to simulate sunlight. It allows any light source to look much more spectacular and to display shadows in real time, depending on their position relative to the light. This update is perfectly visible in the cave and if you use, for example, fire spells.
  • Along with light, water now uses more advanced technology for simulating real-life behavior, although I, for example, did not look at it very often during the gameplay.
  • Various functionality was added for the group, for example, the ability to teleport to the location where the group member is.
  • More settings for dropdown items and new mechanics special display of the rarest items (in addition to unique ones, a white column of light will appear above them by default).
  • Several new spells have appeared and some of the old ones have been reworked, for example, now people make builds that they dubbed “melee summoner”, based on the new ability Smite and the reworked old Dominating Blow.

For a long time now, the phrase “new league in PoE” has meant that the developers at Grinding Gear Games are ready to introduce players not only to a set of new items, but also to a unique game mode that includes unique mechanics.

The league cannot satisfy the tastes of absolutely every user and sometimes only has a negative effect on the game, but so far the reviews about the current league, judging by the comments, are still positive if you look only at the mechanics in general. It should be noted right away that it contains small bugs that sometimes make you feel indignant, but I have not personally noticed the most critical ones, or they have already been fixed.

The new league was given the short name Delve (Descent) and is something like an endless dungeon. In fact, this is the first gaming activity of this kind in the world of Path of Exile.

Roughly speaking, it does not need to be constantly updated and you just move deeper and deeper into this very dungeon, so far I saw a system message about players who have reached a depth of 350+ meters.

According to the lore of the game, which can be partially recognized from the promo video, a certain NPC under the name Niko or Niko the Mad will invite players to explore a very ancient mine, where a very valuable resource "Azurite" was once mined (not to be confused with Azerite from WoW).

At one fine moment, the mine depleted almost all its resources, as a result of which the workers left it and it was filled with pitch darkness, in which, of course, various unknown and already familiar creatures began to multiply and multiply.

From a game point of view, as I said, this mine is just an endless long dungeon that constantly lengthens in depth, opening up access to more advanced resources. And as the depth increases, various monsters also increase in level, becoming more deadly and vicious.

So far, I personally really liked the idea of ​​such a system, so it's a little pity that it will go away after the league ends, although it could become a full-fledged source of farming, like various Atlas maps.

As I said above, there is one very interesting system tied with the Delve league, which, by the way, at the time of this writing, should receive an important update based on user feedback.

As soon as you create a character in a new league, right after leaving the first city, Niko will meet you and offer to go on an exciting journey, but for now you can just read what he tells you, since it is too early to go to the mine.

The game sense of darkness is that without a source of special light, it will inflict periodic damage on you, almost as quickly as a red-hot grate, and all opponents become invulnerable.

To avoid this, the NPC has a special trolley, which is a source of light and, in addition, automatically lays a special cable to connect many control points along your entire path. Moreover, the cable itself is attached to special beams, which are also equipped with a light source, that is, you can safely run around it.

The minecart is a technological marvel and therefore requires a special resource, Voltaxic Sulphite, which I will simply call sulfite hereinafter.

You can collect this very resource simply by finding special objects (nodes) that appear in each location in a random place, they can look like ordinary ore or a chest. Approaching, just click on it, after which Niko will magically appear, who will quickly collect sulfite, filling a special fuel scale. But you should immediately think about the maximum capacity limit, everything that you collect over it will go into oblivion.

The main stock of this very resource can be viewed by opening a special interface on hotkey V and there on the right side we are looking for a vertical scale, as it accumulates, it will be filled with yellow.

So if you have typed a cap of this resource, you can go to research new system of this league, even if you are of a small level. As I already wrote, the mine contains monsters of various levels, depending on the depth.

In the future, this limit can be safely increased by spending a special currency and thereby pumping your minecar, but we will talk about this separately when we get to this point.

My advice to you: as soon as you have collected the maximum possible amount (or a certain required amount) of sulfite, immediately go to explore the mine, if, of course, you are sure that you can kill mobs at this depth.

You can go to the entrance to the mine from anywhere by clicking on the small candle icon in the lower right corner of the portal interface, in the same place where the teleportation points to the maze are your personal storage.

Once you move to new location, in front of you you will see Niko, a strange technological device that reminded me of an ancient underwater breathing apparatus.

There is also a portal in the same style and an entrance to the mine, it is worth noting that for the first time a player enters the mine through the entrance and only then through the technological portal.

You open the special mine interface and now you will have a choice of where to go to explore the darkness, and keep in mind that the central branch is up to a certain moment automatically connected by special points to which you can easily teleport.

To the left and right there are various corridors of the cave, covered with darkness, and already in them there are various points with resources, to which you have to go along with the minecar.

It is for this that sulfite is needed, roughly speaking, the main mechanic of this mine is that after choosing a point, you and the minecart must successfully reach it together in order to turn the resources into control point(of course, monsters from the darkness will attack you along the way).

As soon as the minecart reaches a certain room in which there is a mechanical circle (shown by a yellow circle on the map), it will turn its control point and give you a reward, although in most cases you will first need to start a special event and fight off mobs.

Near the point itself, there are usually always chests containing resources of a certain type, but on the way from point to point in the darkness, you can also find various containers, which can only be opened by entering the darkness.

Also, the character always has with him several special flyers (English flare - some semblance of a signal rocket), which can be thrown, while creating a temporary zone of light, and thereby, for example, regain his health and shield.

The most problematic points in the dungeon, perhaps, are those in which the passage is walled up, in this case the user needs to destroy a special wall in the darkness with the second available item - dynamite. The problem here is that the point may be on one of the sides, which has a path nearby, and it usually takes two explosives to destroy, ideally you need to do this after throwing a flyer under your feet.

In conclusion of this point, it is worth noting that in the mine you can get almost any equipment or currency from the game, and unique things can also fall here.

  • Azurite - a small icon with a Roman numeral, denotes the place where you can collect the same azurite and it is the main currency for improving the minecart, the number means how much you get by picking up one item.
  • Currency.
  • Armor.
  • Ring.
  • Chest - any item from the categories above can drop here, except for azurite.

As you go deeper into the mine, the basic functions of the minecart will gradually decrease and this brings us to the system of improving the functions of this league, here azurite is used as the main resource.

But first, it's worth talking about the most useful system in the new league, namely new type items - "Resonator", which is an older and more powerful option for enhancing items. They come in several variations and are sold by Niko.

To put it bluntly, the Resonator is an ancient way of converting an ordinary white item into a blue gold one, but there is one peculiarity here that arises from special items that can only be obtained in the dark corners of the mine.

Before use, each resonator must be charged by placing a certain number of the above items there, and by themselves these items create a chance to endow the item after improvement with special properties.

For example, to make sure that you have a mod for strengthening your minions or increasing physical damage, that is, resonators bring the ability to control it to the random improvement effect.

Upgrading your mine cart and dynamite flyers occurs at that very strange device, standing to the right of the NPC, at the entrance to the mine. In fact, there are not so many improvements, but it is this system that the developers want to remake soon. At the time of this writing, the improvement process is saved only for the character. And, for example, if you want to try another build, you will have to start all over again, it is at the request of users that everything will soon be tied to the account.

For the minecarts, such improvements are available as an increase in the supply of sulfite, an increase in the character's resistance to darkness damage, and an increase in the radius of light. And initially, I advise you to pump exactly the last two, as this will allow you to kill more mobs and collect various containers outside the world.

Next, you can improve your flyers and dynamite, for which there are three identical possibilities: how much the character can carry with him, the increase in duration (flyer), increase in damage (dynamite) and the range.

Also, each subsequent improvement of something will require significantly more azurite.

On August 31st, the new Path of Exile league starts - The Descent.

Peculiarities:

The new Delve league will invite players to delve into the eternal depths of the Azurite Mines, where secrets and gifts are hidden.

Azurite Mine Poe

Thanks to the inventor Niko, who drew the power of Voltaxic Sulphite to create the Crawler, a weapon that can pass through darkness. Just do not move away from the light, otherwise the darkness will swallow you.

Do not forget to use torches when you want to deviate from the path of the weapon, as well as dynamite to destroy walls. Valuable rewards can be found behind them.

The azurite obtained in the mine can be turned in to Niko. For the new currency, you can improve the Crawler, buy dynamite, torches and other useful materials.

In the bins of the mine, you will find various biomes. Lost cities can be found as you progress through the mine.

Thanks to ancient civilizations, you can create special items, as well as change their properties using fossils.

The mine is an endless dungeon. The deeper the player descends, the more difficult the monsters are on the way.

New skills:

The new league will give players 10 powerful spells. In addition, the developers have reworked two types of character archetypes: Pathfinder and Protector.

New items:

The Descent add-on will give you several new unique items. Players will have 18 items and 7 sets of divination cards.

As they journey through the world of Path Of Exile, players will be able to obtain a rare key to the Old Reliquary. After using the key, you will be able to get one of 150 unique relics from past leagues.

Tonight there was a long-awaited announcement of a new league for PoE, in this short news post I will tell you what it brings with it (a lot of things, extremely interesting).

For the first time! Infinitely Scaling Content in PoE

For the laziest, who did not even manage to watch the video trailer:

The essence of the new league is that you can go into an endless mine, which with each new step will become harder, monsters are stronger, and so on. Similar modes are already present in other ARPGs, however, the YYY certainly did their best and added great amount unique features for your brainchild.

Conditions in the mine itself:

  1. Darkness reigns in it, which will quickly kill you ... Collect special fuel on the surface of ordinary locations for trolley that will save you from this darkness ... Move away from the trolley - you are quickly eaten by darkness, a few seconds and you are dead. The fuel runs out and when it runs out you stop the current run, then return with new fuel and continue the hike from the last checkpoint.
  2. Same there will be torches , in order to receive short-term lighting to some places with loot, but Torches will have to be taken care of separately. Their number and duration can also (and should) be increased by another type of resource that will be collected in the mine.
  3. The mine is made in the form of an endless web of different "rooms" , mini locations, with transitions between them.

Myself Endless content:

  • The monsters are getting stronger. Their levels and characteristics are increasing.
  • Rooms differ in content , various types of enemies, loot and so on.
  • There is walled places that need to be punched with Dynamite (which is also enhanced by the resource of their mine).
  • Content progressing , with time surpasses the top tier map in difficulty .
  • Content promotion will be recorded in special ladder, so what is it new race for the strongest and most powerful!

Important!

The content is endless both sideways and downward. Difficulty only increases when you go down ... Therefore, if you find yourself a comfortable level of enemies, you can endlessly fight with different types of enemies of this difficulty level!

New league skills (and rework of old ones)

In Game 10 skills will be added / changed , some of which are confirmed that it will be aimed at the possibility of creating melee warrior saint wielding minions and toxic archer with damage over time.

League changes will affect ascent classes Pathfinder (Huntress) and Protector (Priest) .

Recycled Reliquary will be returned

The new Reliquary will contain 151 items from old Leagues ,including Bounty Hunter etc. Drop chanceeach subject in the Reliquary Equal ... However, in order to balance this and preempt 100.5 million players with Headhunters, with The creators of the game have reduced the frequency of key spawns , regarding Legacy Reliquary.

According to one of the foreign streamers, ZiggyD Gaming, which is in close contact with YGG and had the opportunity to ask the creators of the game directly what the chance of an answer was given " For about 500-1000 hours of play, 1 key will drop «.

Bestiary League Unique Items

Will be added the opportunity to get Aspect unique items of the Bestiary league across Divination cards (perhaps somehow, but so far only fortune-tellers have been shown).

New unique items and divination cards

New unique items will be added, some of which can only be obtained from the mine.

There will also be just new uniques, of which there will be 18 in total, as well as 7 new divination cards.

More about league mechanics

After you meet and use a certain number of veins with fuel for the trolley in ordinary locations, you can go to the Descent.

Gameplay is this: trolley rides, it shines ... Within a radius of about the screen next to her, you are not hit by the darkness debuff mines. If you go behind the trolley, it slows down , if ahead - accelerating , if lagged behind completely - stops ... So to control her speed so that she does not leave the devil knows where it will be possible.

Around many monsters appear, you kill them, objects fall from them , and then attention !!! THE TROLLEY AUTOMATICALLY DEFEAT THEM, SO YOU CAN NOT BE DISTRACTED BY SELECTING AND DISTRIBUTING SPACE IN THE INVENTORY. She does this in a certain radius, because if you run away from her using torches behind some tidy passage in the wall, where there are chests, loot will not automatically be collected.

At the end of the move between rooms, atin driving into the "room« , That is check point , you meet the bulk of opponents and, most likely, loot. Here the trolley stops and awaits your further decisions on forwarding .

If you die or teleport to safety! - This descent is over, next time you start from the previous checkpoint or room you left off. You will need to collect new fuel and so on.

Collecting more special resources in the mines, you can improve your Crawler (minecart), enhance dynamite and pump torches.

Super Powerful Targeted Crafting

In this league a combinable currency will be added .

"SHO IS THIS ?!" :

Everything is like with objects. There is a currency with sockets inside, there is a currency that is inserted into these sockets. The first one does not have its own properties, but it can accommodate from one to three sockets (from what we were shown), and also either upgrades a common item to a rare item, or alters a ready-made rare item. Most likely, there are more types of such currency, but this is all that was shown. The second type, the one that is inserted, guarantees certain properties on the object. It can also exclude modifiers you don't like.

As a result, we get an unrealistically powerful tool for crafting rare equipment, which can make your build very strong because the accuracy of the selected parameters is amazing, it's like a couple of times reinforced Essences.

GGG Official Quote ()

November 20, Thursday(1:00 pm) - Completion of Beyond / Rampage Provisional Leagues
November 20, Thursday(11:00 pm) - End of the 9th racing season
November 24, Monday(3:00 pm?) - Distribution of prizes for races
November 28, Friday(5:00 pm?) - Weekly rampage / beyond-race starts
December 5, Friday(5:00 pm?) - End of the weekly rampage / beyond-race
December 12, Friday(5:00 pm?) - Update 1.3.0 is released and new temporary leagues start
December 15, Monday- start of 1st PvP season and 10th racing season
December 20-21- 1st tournament weekend *
December 27-28- 2nd tournament weekend
January 3-4- 3rd tournament weekend
January 10-11- 4th tournament weekend. End of the 10th racing season
January 17-18- final tournament of the 1st PvP season (for weekend winners)
~ January 19- start of the 2nd PvP season and the 11th racing season

(* tournament weekends are held according to the Swiss tournament system)

Chris also revealed what will happen to chests, craftsmen, and hideouts at the end of the temporary leagues:

GGG Official Quote ()

Transfer of wizards, hideouts and characters

On Thursday November 20th at 1:00 pm PT, characters from the Provisional Leagues will be moved to the Standard and Hardcore Leagues. This post aims to provide more details on what will happen and how, and what changes will be carried over from the interim leagues to the main game.

When the temporary leagues are over, there will be a short period of inactivity at first - the servers will be stopped while we merge masters and hideouts between leagues. The unification will take place separately in pairs of leagues: Beyond / Hardcore and Rampage / Standart, according to the following rules:

  • Remains the master with the greatest reputation
  • For each craftsman, favor points (which are used to buy decorations) are added together
  • Of the two shelters, the one with more decorations is left. Decorations from the second return to the chest
  • Items inside crafting devices are stored separately for each character, so they just stay in place (and the character will move to another league)

If you are not sure which of the shelters has more decorations, you can simply erase the unnecessary shelter by creating it anew, or pick up the decorations manually.

Characters from temporary leagues will be transferred to a similar type of "parent" league - from Rampage to Standart and from Beyond to Hardcore. Please note that this process will not be instantaneous - we will need some time after the temporary leagues are completed.

Chest tabs from temporary leagues will also be transferred to permanent leagues - it will be possible to pick up things from them, but it will not be possible to put new ones. These temporary tabs will exist as long as there is at least one item.

When the transfer is complete, we will add visual effects Silver / Gold Halo for players who complete 5/8 or 8/8 challenges, respectively. The first 50 players to complete 8/8 challenges will receive exclusive jerseys (we will contact the winners separately regarding the required sizes).

Transferring the mechanics of temporary leagues

Temporary leagues (like Rampage and Beyond) are a great way to test new ones game mechanics... Upon completion, we choose which mechanics will be included in the main game and in what form. This is how the roaming exiles from the Anarchy league and the altars from Domination appeared in the game.

The changes described below will not be included in the game immediately after the end of the temporary leagues - most of them will appear in the 1.3.0 update

Untained Paradise

Before the weeklong race at the end of November, we will significantly reduce the experience gain on this unique map. Its amount will remain pleasant enough, but it will no longer be decisive for winning the ladder race.

League Rampage

We decided not to include the Rampage mechanic permanently in the game. Starting in 1.3.0, Rampage effects can be obtained by using league-specific unique items.

Also, Rampage will remain as an option for Zana - it will be possible to get to the map with the rules of this league. Zana's rates for opening portals to other leagues will be changed in 1.3.0

League Beyond

Portals and demons from this league will not be permanently included in the game. Beyond will be added to the list of possible map mods and is also available through Zana. Also, in the future you will have other ways to meet Abaxoth and his minions.

Forsaken Masters

Version 1.3.0 does not contain a new global add-on. The current version of the game is still called Forsaken Masters until the next major expansion and Act 4 in 2015. Update 1.3.0 is technically part of the Forsaken Masters.

The spawn rate of the wizards will not be changed. The mission at high levels of locations will begin to give more reputation points than now. After the release of 1.3.0, it will become easier to pump masters to level 8. When Forsaken Masters is no longer an active expansion (with the release of 1.4.0), the masters will remain an integral part of the game.

Unique items

After Rampage / Beyond ends, league-specific unique items in normal game will stop falling out. They can still be obtained by entering the map from one of these leagues through Zana portals. We may also be using these unique items as race / PvP rewards in the future. As stated above, Rampage-only ones will be able to activate a stripped-down version of the Rampage effect.