Deck for passing keltuzad in normal mode. Normal Walkthrough of the Lair of the Frost Wyrm. Strategy of the game against Safiron

Blizzard recently announced the development of fresh update for his card game... It will be called "Goblins and Gnomes", contain as many as 120 new cards and will be released in December this year, that is, very soon. I read this announcement and remembered that I had not even fully told you about the update. And this is generally a shame and shame on my gray head. After all, only the last quarter remained unconsidered, which, moreover, I had been open for a long time and all that remained to be done was to go through it and write a review. Therefore, please do not throw slippers too much, I will now correct the situation. So, my review of the last quarter called "Lair of the Ice Serpent".

(Lair of the ice serpent in which the villain Kel "Tuzad lives)


This time we will be confronted by only two heroes, from whom it blows cold.

Sapphiron


(Paladin Uther VS Sapphiron)


Sapphiron has the power of the "Ice Breath" hero, the use of which costs zero mana and destroys all non-frozen enemy creatures (that is, our creatures). How can you fight with him so disgusting, you ask. Do not worry. On the very first turn, you will receive a frozen hero card on your side of the field, which gives immunity to ice breath to creatures on both sides of you. Therefore, it is logical that we play against Sapphiron with only two creatures and it is desirable that they be fatter. And if one of them is killed, we just post a new one. Alas, this tactic does not work for heroic regime... In it, Sapphiron has 45 life units and there is no frozen hero on the field. I suspect it will appear there if you lower Sapphiron's life units to 30. Unfortunately, I was not able to verify this. The maximum that I managed was to reduce his life to 31. Therefore, be sure to write in the comments if you can defeat him under such conditions.


(behind a frozen hero like a stone wall)


For defeating Sapphiron, you will receive two Fissionable Ooze cards.


(Fissionable Ooze card is open)


Cal "Tuzad


(Magician Jaina VS Kel "Tuzad)


Kel "Tuzad initially has 30 units of energy and 10 units of armor. Has the power of the hero" Ice Blast ", which costs zero mana, deals two units of damage to the enemy hero (that is, us), and even freezes him. do not take heroes with weapons against Kel, as they will still not be able to use it. This is not entirely true. The most important thing is to quickly remove all the armor from the foe. As soon as this happens, Kel "Tuzad will change" Ice Blast "to" Chains ", which cost eight mana and allow him to gain control of a random creature until the end of the turn. Well, he will summon two provocateurs, which, however, will not help him much.


(Kel "Tuzad loves to do various mean things)


For defeating Kel 'Thuzad, you will receive two Shadow of Naxxramas cards.


(Opened Card "Shadow of Naxxramos")


And, of course, the legendary "Kel" Tuzad "card.


(the legendary card "Kel" Tuzad "is open)


Now let's move on to the tests. More precisely, to the test, because this time there is only one here and in it we will play the Paladin Uther.

Paladin Uther vs. Kel "Tuzada

Since Uther's deck is full of Fissile Ooze cards, as well as cards with a buff, it will not be difficult to defeat Kel Tuzad. The main thing is to be careful and do not put all your creatures on the field at once. Remember the Twisting Nether card, which destroys all creatures ...


(the main thing is not to overdo it;))


For completing the challenge, you will receive two "Vengeance" cards.


(revenge card is open)


And, as a bonus, here is such a nice picture.


(defeated Kel "Tuzad with the same cat that we sometimes" stroke when loading ")


And that’s all. Now you can sit quietly, save coins and wait for the next update - that about goblins and gnomes.

A video of the gameplay in which I defeat Kel "Tuzada with Rogue Valira. For those who do not understand why I do not clear the table and lay out all my creatures, let me remind you that Kel" Tuzad has a pair of Twisting Nether cards. And he always uses them when only my cards are left on the table.

Ice Serpent's Lair is the fifth and the last part adventures Curse of Naxxramas. Only 2 bosses are waiting for you behind the closed doors of this dungeon, but you shouldn't relax: these 2 types can give you a lot of trouble!

Sapphiron

The first person who will be waiting for you in the last part of the adventure of Naxxramas is Sapphiron. The power of his hero - Ice Breath - allows the boss to destroy all enemy creatures at the beginning of his turn, if they were not frozen. Crazy ability, isn't it? Adds fuel to the fire and the fact that this ability does not cost him anything. Unique cards - Frozen Hero and Pure Cold.

Safiron deck

  • Ice Lance х2
  • Manazmey x2
  • Frostbolt х2
  • Treasure collector х2
  • Unstable Ghoul x2
  • Skeleton Blacksmith x2
  • Shadow of Naxxramas x2
  • Dancing Blades x2
  • Cone of cold х2
  • Necro Knight x2
  • Wailing Soul х2
  • Pure cold х2
  • Slime Belcher x2
  • Blizzard х2
  • Ice Elemental х2

Strategy of the game against Safiron

Despite Safiron's imbeatable ability, normal mode defeating him is not that difficult. First, you will start the game with a Frozen Hero on the table. The ability of this creature is that it is always under the effect of freezing, and also gives invulnerability to Ice Breath to creatures located to the left and right of it. Thus, one of the winning tactics will be to play no more than two creatures. After one of them dies, play a new, stronger one. Safiron's deck is not that strong, so you can easily defeat him. You can also use creatures such as Nerubian Egg, Harvest Golem and Obsessed Crawler, whose death will not be beneficial to Safiron.

Another style of play against Safiron is to use a large number of spells with a minimum of creatures in a given deck. Since there is a large amount of freeze in the deck of this boss, the use of characters with weapons is undesirable here. Consequently, the Mage will be the class with which you can defeat Safiron without much effort.

Deck against Safiron

Reward

After defeating Safiron, you will receive two copies of the Fissile Ooze card as a reward.

Kel'Thuzad

Kel'Thuzad is the final boss of the Curse of Naxxramas adventure. He is the most terrible and strongest boss in this set dungeons - the boss of the bosses, so to speak. However, it also has its weaknesses.

The power of the hero Kel'Thuzad can be divided into 2 phases. He starts the game with the Ice Blast ability - it allows him to inflict 2 damage units on the enemy hero and apply the freezing effect. Due to the fact that this ability is free, Kel'Thuzad will definitely use it at the beginning of each of his turns. The second ability of the last boss of the Chain is similar to the Mind Control Priest card, only it costs 2 units of mana cheaper. Kel'Thuzad will have access to this ability as soon as you remove all armor from him, even if it happens in the middle of the turn.

Unique cards - Mr. Bigglesworth and Guardian of Icecrown.

Kel'Thuzad deck

  • Frost Shock х2
  • Delicious zombie х2
  • Frostbolt х2
  • Shadow Bolt х2
  • Acolyte of Pain х2
  • Skeleton Blacksmith x2
  • Shadow of Naxxramas x2
  • Dark Cultist x2
  • Stone Gargoyle x1
  • Cone of cold х1
  • Dark Madness x1
  • Abomination x2
  • Slime Belcher x2
  • Blizzard х1
  • Ice Elemental х2
  • Twisting Nether х2

Strategy for playing against Kel'Thuzad

Any fast aggro deck will do against a boss like Kel'Thuzad. So the most appropriate classes to confront him are the Hunter and the Zoo Warlock. There is no specific strategy in the game against Kel'Thuzad - try to play as many cheap creatures as possible and inflict as much damage on him as possible in a short period of time. Don't be discouraged if you spend a lot of time trying to complete it - after all, this is the final boss of the Curse of Naxxramas adventure. Below I will describe the tactics of playing as a Warlock.

The Warlock's aggro deck is probably the best choice against Kel'Thuzad. Include in it a large number of creatures, costing 1 - 2 units of mana, as well as those creatures that can enhance the minions already on the table (Scolding Sergeant, Dark Iron Dwarf, Argus Defender). It is also desirable to have a Soulburn card in your deck - it will help to cope with an early threat from your opponent.

Even after following all of the above tips, we cannot guarantee you will win over the last boss... If he manages to draw cards like Blizzard and Twisting Nether, you will most likely be defeated - so playing around them is useless.

By the time you remove all of Kel'Thuzad's armor, make sure you can deal a significant amount of damage to him the next turn. In addition, it should be remembered that the power of the hero Kel'Thuzad will also change to Chains. Therefore, you need to be sure that you can handle whatever creature you have on the table.

Deck against Kel'Thuzad

Reward

After defeating the final boss of Lair of the Frost Serpent, as well as the entire Naxxramas adventure, you will receive two copies of the Shadow of Naxxramas card. And your reward for completing this dungeon will be the legendary Kel'Thuzad card.

Hello! Today has come the long-awaited day when we can visit the Lair of the Ice Serpent - the final quarter of the adventure of Naxxramas, and in this article we will figure out how to defeat Sapphiron and Kel "Tuzad - it is with them that we need to fight in order to receive the cherished cards.

So let's get started!

__________________________________________________________________________________________________

Sapphiron

Sapphiron, with his Ice Breath, destroys all unfrozen creatures and does it for free

Not a very nice ability, right? But nothing, we can handle it, I suggest trying out the shaman deck.

At the beginning of the game, a 2/10 frozen creature will appear on your half of the table, which gives invulnerability to Sapphiron's ability to creatures standing on its sides.

Accordingly, the maximum of your creatures on the table is 2. Which is already not good.

Let's start over, starting hand

The more of these cards in your hand, the easier it will be to pass the boss, if you get caught, leave it too, you can successfully multiply Nerubian eggs.

Tactics

Actually, our goal is to copy the Frozen Hero with the Faceless Manipulator, so that it becomes possible to put two more creatures. We put the Nerubian eggs outside the "invulnerability field" in order to get Neruba 4/4 on the next turn. Use the evil eye on especially unpleasant creatures, the main thing is to protect yourself at the beginning of the game. After you get two Frozen, expose the creatures. will help clean the table, and will protect against the encroachments of enemy creatures. will help to get cards. Use the + link on fat creatures. The second Faceless Manipulator can be copied.

By the way, let's talk a little more about the role in this deck. It is clear that it is needed to inflict damage, but Sapphiron will constantly freeze this or that creature with spells, and this freeze will not interfere with Ragnaros, while another fat creature will stand in place, so if you have it, be sure to take it. The same goes for, she will give you one of the sleep cards, which will definitely come in handy, even if it's just a Dream. will not allow Sapphiron to use freezing spells, but heal the Freezing hero, or one of the creatures. Put totems too, if there is mana left, because if a heal falls out, he will have time to do his job before the end of the turn, and in our case it solves it.

Cal "Tuzad

Here he is, pretty

Kel "Tuzad with an Ice Blast deals 2 damage and freezes the enemy hero, also for free, in addition, at the beginning of the game he has 10 units of armor, in addition to 30 units of health.

Since Kel "Tuzad deals 2 damage each turn, it makes sense to take the Priest to be able to heal. With this deck he can be defeated even in heroics.

Starting hand

We leave, it will also do. Save the Nerubian eggs closer to the middle of the game.

Tactics

Fighting Kel "Tuzad (I can't help laughing at this name)))) consists of two stages: first, you take down his armor, and then his ability changes. Now it is a Chain that takes control of your random creature until the end of the turn. that's 8 mana, in heroics - forever... In addition, two provocateurs 3/3 appear on his side.

Actually, there is nothing supernatural at the beginning of the game. Expose creatures, use them to almost certainly steal. will help to clean the table, and "hatch" Nerubov. Also, KelThuzad will field, so don't place too many creatures on the table. Expose Nerubian eggs as soon as they appear in your hand, in any case

How to play as the Hunter is described in the first quarter walkthrough. The only one who was able to strengthen the standard deck - "Mental Technician". If your opponent has 4 or more creatures, he lures one of them to your side.

An ideal starting hand looks like this: "Mental Technician", "Frost Trap", "Let the Dogs Down". If one of these cards does not arrive in time, defeat is assured. The difficulty lies in the fact that at the beginning on the table at Heigan there is a demon with parameters 3/4. His ability allows you to deal 3 damage instead of 2 and it costs nothing. Therefore, on the second turn, you need to force the opponent to return the creature to his hand, and then try to gain a foothold on the table.

Deck:

Loothib

Hero Power "Deadly Aura" (0 ​​mana): Deals 3 points of damage to the enemy hero.

In a fight against Loatheb, the priest is the best choice. The deck should consist mainly of cards that restore health to the hero. The most important thing is to win early game and put a couple of creatures on the battlefield. Very useful map in starting hand will become "Word of Darkness: Pain." The spell will eliminate the "Bog Creeper", thanks to which you can attack the hero and exchange with other enemy creatures.

After you've managed to gain a foothold on the table, replenish your health and wait for Loatheb to start putting spores. Smash them and attack the creature until nothing remains of it.

Deck:

SPIDER QUARTER

Normal mode

Anub'Rekan

Spider Whisper Hero Power (2 Mana): Summons a 3/1 Neruba on the battlefield.

The key card in the Anub'Rekan deck is the "Lord of Death" (abilities: "Provocation. Deathrattle: your opponent puts a creature from his deck onto the battlefield"). If you have Cairne Bloodhoof and Ragnaros in your collection, be sure to put them in the deck. There is a chance that one of the minions will be placed on the battlefield.

Both cards also look great in a paladin's deck.

Most importantly, collect 2-3 mana cards in your starting hand. Then the "heavyweights" will enter the battle, which will help to consolidate the advantage and finish off the opponent. Note that Anub'Rekan has three spells that destroy all creatures with health 3. Therefore, walk carefully, otherwise you may be left with nothing.

If with legendary cards problem, collect budget deck on the hunter. This class is ideal for clearing the first quarter.

At the start, you need to collect the basic combination "Hungry Buzzard" + "Let the Dogs Down". If it is not there, the hunter will be in trouble on the 5th or 6th move. The combo works great when the opponent has a table full of creatures. Not only do you draw a lot of cards, but you also slow down the pace of the game.

As a fallback, there is the "Tracking" spell. Do not try to play it on the first turn, or you will ruin everything. First, it is very important to collect as much as possible more cards... "Tracking" saves at the moment when you need to draw a card that ends the game. For example, the spell "Take command!"

The tactics with such a deck are simple: most of the time you need to attack the hero and periodically clear the table of enemy creatures. At the same time, it is very important to "fatten" the "scavenger hyena", which will divert the enemy's attention to itself.

Farlin's great widow

Hero Power "Rain of Fire" (2 mana): fires one shot for each card in the opponent's hand.

Farlina loves when a player has a lot of cards in his hand. This gives her the ability to inflict as much damage as others never dreamed of. Therefore, you need to act extremely aggressively against it from the first moves. How fewer cards will be in hand the better.

Decks:

Mexna

Hero Power "Cocoon" (3 Mana): Returns a random enemy creature to his hand.

Compared to the previous two characters, Mexna isn't all that strong. The deck is made up of weak creatures, and it rarely uses its ability. Cheap deck the hunter does an excellent job with all three opponents.

Challenge mode

Druid

The main opponent in this match will be Farlina. You learned how to play against her in the first quarter. Therefore, try at the very beginning to collect the combination "Fissioning ooze" + "Sign of nature" (or "Power of the wild"). The slug will split at the end of the turn and you will have an exact copy of it. This will allow you to take control of the table and calmly play all the cards in your hand.

Robber

The robber will have to fight Mexna. Since the player's deck consists mainly of creatures, the initiative must be seized before 3-4 turns. Leave in your hand those creatures whose mana cost is no more than two. Fissile Ooze, Brotherhood Leader, and Novice Engineer are great places to start.

Don't forget that there are two Sea Giants in the Mexna deck. Therefore, when you see in your hand the "Experienced Hunter" (ability: "Battle cry: destroys a creature with an attack of 7 or higher"), do not rush to put it on the table just like that. Most likely, it will come in handy more than once. Young Brewmaster (ability: Battlecry: Returns your creature from the battlefield to your hand) will help you replay this card.

Heroic Mode

Anub'Rekan

Spider Whisper Hero Power (2 Mana): Summons a 4/4 Neruba to the battlefield.

Compared to normal mode, the hero's health has increased from 30 to 45 units. The character has also become much more powerful - now he puts a creature with 4/4 parameters on the battlefield, instead of 3/1.

In this case, you have two options: once again win against him with a paladin or hunter deck. The assassination tactics do not change.

Decks:

Farlin's great widow

Hero Power "Rain of Fire" (1 mana): fires one shot for each card in the opponent's hand.

Farlina's strengths lie in the fact that, firstly, she uses the hero's power for 1 mana, and secondly, the “Admirer” creature has 2/4 parameters and the ability “Your hero gets +3 attacks until the end of the turn” (and not +1). When there are several such minions on the battlefield, the death of the hero comes very quickly. Therefore, it is very important not to let her take over the table.

Mexna

Hero Power "Cocoon" (0 Mana): Returns two random enemy creatures to his hand.

At the beginning of the battle, Mexna has two Obsessed Crawler creatures on the playing field. In this situation, the insidious spider can be won by two or even three classes: a priest, a hunter and a magician.

When playing as a hunter, it is very important to get "Explosive Trap" and "Ironbeak" in your starting hand. The role of the latter is that it first imposes the effect of mute on the spiders. After that, you can safely kill them.

As soon as the operation to neutralize enemy creatures is completed, it is very important to quickly put three, or better four, creatures on the table. Otherwise, you simply cannot cope with the aggressive strategy of Mexna and you will lose.

In the case of the priest, the situation is similar. Only he has more spells and creatures on his hands that can turn the outcome of the meeting.

The magician's tactics are even easier. Freeze all minions until turn 7, after which you incinerate them with the Wave of Fire spell. Then play Alexstrasza on turn 9, and then finish off with a combination of three spells Fireball + Fireball + Ice Arrow. And victory is in your pocket.

The magician has a large number of spells in the deck that will help destroy the enemy. So take a look at the situation, how best to use them.

Friends! The long-awaited hour of the release of the last quarter of Adventure Mode has arrived.
Naxxramas. Not a little bit, but a month has passed since the first quarter started
new mode in Hearthstone. Someone liked it, some did not - all this is not important, everyone has the right to their own opinion. Only one thing is clear - this game needs such modes, it delivers
a certain pleasure, as well as new sensations from the game)

Normal mode

The Normal Final Quarter mode, like all the regular modes of the previous quarters, can be played by any less playable deck, even one consisting of base cards. The basic principle of defeating bosses, however
as well as the basic principle of any victory in Hearthstone - the capture of the board and its control, gradually lowering the health of the enemy.
In my video, I used the Navelikan Mage deck.

NORMAL MODE:

Sapphiron Heroic Mode!


Sapphiron, the first boss of the final quarter. When I went through the normal mode, it seemed to me that this boss in the heroic version would be simply fatal and it would be extremely difficult to pass it,
it will take a lot of time and nerves. In practice, everything turned out to be completely different, the boss was defeated in just two attempts. Maybe I was lucky, maybe not, but the boss died and that's the main thing.
To kill Sapphiron, you need to know the following: the boss's ability has not changed from normal in any way, there is one BUT! Unlike normal, the boss no longer summons a frozen hero to your side, who is constantly in freeze mode and next to
it can be put creatures that will not be killed by the boss's ability (at the beginning of the turn, kills all non-frozen creatures). So how do you defeat Sapphiron?
In my video, I used a frost mage deck modified for this boss. Go through the deck, clear the AOE table with spells, use freezes, the secrets of the magician and the new cards of Naxxramas (Nerubian egg) to kill this boss.
There is one tip, all spell targets play the boss, not the creatures. Boss minions, kill only with your AOE spells.

Kel Tuzad: Heroic Mode!


Finally, the final boss, Naxxramas Adventure Mode - Cal "tuzad! To be honest, I thought the final boss of Adon would be very, very difficult, at least it has always been in all Blizzard games.
Unfortunately, I hope only to me, this boss was killed by me on the first try with a new control deck, which I, and probably not only I, call Miracle Shaman. The boss, like the normal mode, has two phases, in the first phase he hits your hero, inflicting 3 damage each turn. damage and freezing it. In the second phase, the boss with his hero ability can take control of your random creature. Do you think how, then, to defeat him? - The answer is simple
watch the video, copy the deck and close the block!