Outdoor game migratory birds middle group. The mobile game "Bird flight. Mobile game "Don't stay on the floor"

Municipal preschool educational institution

"Kindergarten No. 1 "Sun" of the urban district of Zvenigorod"

Synopsis of GCD on physical development in the middle group

on the topic of: "Bird Flight"

Prepared and hosted:

Educator Brazhinskaya E.V.

2015

Target: exercise children in walking and running in a circle, with a change in direction, walking on toes, on heels, teaching children to crawl on a gymnastic bench, exercise in jumping on two legs from hoop to hoop.

Benefits: hoops four pieces, gymnastic bench.

Course progress.

1 part

Walking in a column one at a time, running in a circle, walking with a change in direction, walking on toes with arms to the sides, walking on heels - hands on the belt, normal walking.

Rebuilding into units.


part 2

General developmental exercises.

1.”Birds flap their wings”

I. p. Stand straight, legs slightly apart, arms along the body.

Issue. “Birds flap their wings” - raise your arms to the sides to shoulder level, wave, lower, say: “Chick-tweet” 4-6 times.

2. “Birds turn their heads”

Issue. Turn to the right to straighten up, turn to the left to straighten up, return to the starting position 5 times.


3. “Birds bend down”

I. p. feet shoulder width apart, hands on the belt

Issue. bend over, do not bend your knees, reach your toes with your hands (wings). Return to starting position 5 times.


4.”Birds bathe”

I. p. lie on your back, stretch your legs, arms along the body.

Issue. “Birds are bathing” - move freely with bent arms and legs, return to the starting position 5 times.

5. “The birds are jumping”

I. p. feet shoulder width apart, hands on the belt.

Issue. jumping - legs apart - legs together.

Average pace (8 jumps after a pause, repeat 4 times)



It is possible for one child with good coordination in this type of jump to stand in front of the children and jump with them so that the children can feel the rhythm of the jump.

Walking in a column one by one

Children sit on chairs.

The main types of movements.


1. Crawling on the gymnastic bench (2-3 times)

2. Long jump into a hoop (2-3 times)

The teacher arranges aids.

Children stand in two lines and watch how two children show an exercise, crawling on a gymnastic bench. After 2-3 repetitions, the teacher stops them and again two children show long jumps into the hoop.

Outdoor game: "Bird flight".

Children (birds) gather on one side of the hall, opposite benches or high chairs.



At the signal “fly”, the birds fly around the hall, spreading their wings (arms to the sides) and waving them. At the signal “storm”, the birds fly to the trees (children sit on a gymnastic bench or chairs). When the teacher says “The storm has passed”, the birds calmly descend from the trees and continue to fly. The game is repeated 3-4 times.

part 3.

The game “Flies does not fly” little mobility to attention.


Target:
improve physical qualities children .
Tasks:
1. Raise the need for movement in children.
2. To develop in children dexterity, attention, speed of reaction.
3. Cultivate kindness, responsiveness, desire to help others in games .

Equipment: bird masks, gymnastic wall, gymnastic benches, audio recording of birds, hoops, paper birds.

Course progress.
Children enter the hall and hear the birds singing(audio recording).

Unexpectedly for children, a bird, attached to a fishing line, flies by.

Fc instructor: Guys, what was that? Did you notice anything?

Children's answers.

Instructor Q: Why do you think she is here?

Children's answers.

Instructor: Let's find out from her. (Using ICT.) Sound message from a bird.

Guys, the birds ask us to help them. They all got mixed up, domestic and forest birds were all together. But they, as you already know, each live in his own house - some in the forest, and some at home in the village. Look what I found takes the picture, turns it over and reads the riddle).

Instructor: Guys, do you want to go to Magic world birds? (children: yes) I will give you riddles, and you will guess them. If you guess it, then we play with this bird. Do you agree?

Children: Yes.

Jumping briskly along the path,
Picks up crumbs from the ground.
Not afraid of pigeons
What kind of bird? ( Sparrow.)
Each bird teaches its chicks to fly, the sparrow mother is no exception, and together with the sparrows we will do exercises.

ORU "Sparrow disco"

(physical exercise).

Instructor: Ouch! (The cat appears in a mask on his head - the teacher.) Look, the cat appeared and immediately began to catch little sparrows.

Game "Sparrows and a cat"

Target. To teach children to jump off gently, bending their knees, to run without hitting each other, to dodge the catcher, to run away quickly, to find their place; teach children to be careful when taking a place, not to push comrades.

Description. Children stand on low benches or cubes (10-12 cm high) placed on the floor on one side of the playground or room. These are sparrows on the roof. On the other side, away from the children, the cat is sitting, he is sleeping. "Sparrows fly out onto the road," the teacher says, and the children jump off the benches, cubes, and scatter in different directions. The cat wakes up, he stretches, says "meow-meow" and runs to catch sparrows that are hiding on the roof. The cat takes the caught sparrows to his house.

Instructor: Guys, how can we help the sparrows? How to drive a cat out of the yard?

Children's answers.

Instructor: Do you want to learn about other birds? (Children: Yes.) I suggest game « I believe - I do not believe»
Crossbills bring birds out in winter (we believe).
The sparrow has a big strong beak (we do not believe). And who has such a beak? (woodpecker)
The waxwing has a crest on its head (we believe)
Bullfinches love fat (we don't believe it).
What bird loves fat? (tit)
Owl sleeps at night (do not believe)
The crow eats the remnants of food (we believe)
Crossbills love cone seeds (we believe)
The magpie has a long black tail (we believe).

Instructor: Well done, you've never made a mistake. What kind of birds do you know please?

Children's answers.

Instructor: Right. You have listed many birds. How can we call in one word the birds that remain for the winter?

Children's answer.

Instructor:
Mobile game "Flight of birds"

Target. To consolidate the ability to climb on objects raised above the floor, climb the gymnastic wall, quickly navigate in space on a signal. Teach children to help each other.

Game progress.
Children stand scattered at one end of the playground. They are birds. At the other end of the site is placed a climbing tower or a gymnastic wall with several spans, a double ladder.
At the signal of the instructor: "The birds are flying away!" - birds fly, spreading their wings (children, raising their arms to the sides, run around the site). At the signal: "Storm!" - birds fly to the tower - hiding from the storm in the trees. When the instructor says: “The storm has stopped”, the birds descend from the tower and fly again.
If the gymnastic wall has few spans, children can climb on benches, boards placed on chairs, or other climbing devices.
.

(Sounds like an owl singing)

Instructor: Do you know what kind of bird it is? As you already know, the owl does not sleep at night. What game can you suggest? ("Day and night".)
With the help of a counting rhyme, they choose a driver - an owl:
barn owl
All night, sighing deafly,
Barn owl does not sleep.
Barn owl is not up to sleep -
She is a hunter.
From among the players stands out "owl". Her nest is away from the site. The players on the court are randomly placed. "Owl" - in the nest.
At the signal of the host: “The day is coming, everything comes to life!” - children begin to run, jump, imitating the flight of butterflies, birds, bugs, etc. At the second signal: “Night is coming, everything freezes - the owl flies out!” - the players stop, freeze in the position in which they were caught by the signal. "Owl" goes hunting. Noticing the moving player, she takes him by the hand and takes him to her nest
.

Again sounds the soundtrack with the singing of birds

Instructor: So that the birds do not freeze in winter, what can we make for them?

Children's answers.

Finger game "Birds at the feeder"

Mobile game "Birdhouse"

Target: to teach children to run in all directions, to perform actions on the signal of the instructor, to navigate in space, to quickly find and take a place.

Rules of the game: Hoops are laid out one less than children. Children depict birds: they peck grains, swing on twigs, fly, suddenly the wind blew and all the birds hide in birdhouses. The one who did not have enough birdhouse hoop is out of the game.

Instructor: Guys, what do birds eat in winter?

Children's answers.

Sedentary game "Collect grains"

Instructor: We have learned a lot about birds, and in memory of our meeting, here are paper birds for you.

Children leave the room.

Used Books:
1. Russians folk holidays» M.Yu. Kartushina.
2. "Instructor in physical culture" No. 8, 2012.
3. "Mobile games" L.I. Penzulaev.
4. "Know the world playing "A.M. Fedotov.

Used ESM:

Physinstructor.ru

http://svetlyachok40.blogspot.ru

CARD FILE OF MOBILE GAMES IN THE SENIOR GROUP on the topic: "Birds"

"The kite and the mother hen".

Purpose: to teach children to move in a column, holding on to each other tightly, without breaking the clutch. Develop the ability to act in concert, dexterity.

Game progress:

8-10 children participate in the game, one of the players is chosen as a kite, the other as a mother hen. The rest of the children are chickens, they stand behind the hen, forming a column. Everyone hold on to each other. Aside is a kite's nest. On a signal, he flies out of the nest and tries to catch the last chick in the column. The mother hen, stretching her arms to the sides, does not allow the kite to grab the chicken. All chickens follow the movements of the kite and quickly move after the hen. The caught chick goes to the kite's nest.

Option 2.

If there are a lot of children, you can play in two groups

"Catch up with the dove"

Purpose: to teach children to run after the object in all directions, without bumping into each other. Develop the ability to act on a signal, dexterity. Cultivate endurance.

Game progress:

1 option

The driver has a dove or an arrow made of paper (15 * 20 cm sheet), the players stand behind the line in front of the driver. He commands: "March!" - and throws an arrow forward. Children run and try to catch her. Run without looking back, the one who catches the arrow becomes the leader.

Option 2.

Two doves (2 arrows) can be used.

"Owl"

Purpose: to teach children to run scattered around the site, depicting birds, on a signal, take a static position. Develop the ability to act on a signal, imagination. Change movements.

Game progress:

1 option.

All playing birds, one child is an owl, which is located on the side of the playground. At the signal "day" the birds fly away, flap their wings, peck at the grains. At the signal "night" everyone stops and stands motionless. An owl flies out, looks out for those who move and take them to the nest. after 15-20 sec. The “day” signal is given again, the owl flies to the nest, the children - birds fly around the site.

Option 2.

Two owls are selected. Take interesting poses.

"The Birds and the Cat"

Purpose: to teach children to jump from the benches onto their toes on their half-bent legs, run around the site in all directions, climb onto the benches at a signal, without holding on to each other. Develop the ability to act on a signal, speed of movement.

Game progress:

1 option.

3-4 children depict birds, the rest are chicks, one child is a cat. Before the start of the game, the birds and chicks are on the trees - they climb up the hill, fly out, (jump on both legs), only at the call, the birds run within the site. At the signal of the teacher, the chicks fly to the hills, and the cat tries to catch the birds. A cat cannot catch someone who is standing on a raised platform. the cat is trying to catch the birds.

Option 2.

A large circle is drawn or laid out from the cord. Children - birds stand in a circle from the outside. One child is assigned as a cat, he becomes in the center of the circle. The cat falls asleep, and the birds jump into the circle and fly there, sit down, peck at the grains. The cat wakes up and starts to catch the birds, and they run around the circle. The cat leads the caught birds to the center of the circle.

"Crows"

Purpose: to teach children to perform movements in accordance with the text. It is easy to jump on two legs moving forward, landing on half-bent toes. Run in all directions, without bumping into each other, climb onto the benches on your own. Develop attention.

Game progress:

1 option.

All children are crows. The teacher says:

“Here, under the fir tree

Crows jump in the snow.

Kar-kar! Kar-kar!

Children jump on two legs around the Christmas tree, hemp.

They fought because of the crust,

Shouted at the top of their lungs

Kar-kar! Kar-kar!

Running in different directions waving their arms

Only the night comes

All crows fall asleep.

Kar-kar! Kar-kar!".

They climb a tree trunk, a log, stumps, benches.

"Sparrows and the Car"

Purpose: to teach children to jump from a hill onto toes with half-bent legs, to run without bumping into each other. Develop speed of movement, the ability to act on a signal. Strengthen leg muscles.

Game progress:

At one end of the site, sparrow children are placed on chairs or benches. At the other end is a place for a car. At the signal of the teacher, the sparrow children jump off the benches and fly around the site, in different directions, when the car horn sounds, the sparrows fly away to their places. The car is returned to the garage. The game is repeated.

"Bird flight"

Purpose: to teach children to climb the gymnastic wall, while descending without jumping off it, without missing the slats. Run scatter without bumping. Develop dexterity, courage, attention, the ability to act on a signal.

Game progress:

1 option.

A flock of birds gathers on one edge of the playground - the children stand scattered, opposite the gymnastic wall. At the signal of the teacher, they “flew”, the birds scatter around the site, spreading their wings. At the signal "storm", the birds fly to the trees - they climb the wall. When the teacher says - the storm has passed, the birds calmly descend from the trees, continue to fly.

Option 2.

birds can fly using different types running. Instead of stairs, you can use benches, cubes.

"Falcon and Doves"

Purpose: to train children in dodge running.

Game progress:

On opposite sides of the site, dove houses are indicated by lines. Between the houses there is a falcon (leader). All children are pigeons. They stand behind the line on one side of the court. The falcon shouts: “Doves, fly!”. Pigeons fly (run) from one house to another, trying not to get caught by a falcon. The one whom the falcon touches with his hand steps aside. When 3 pigeons are caught, another falcon is chosen.

"Birds and cage"

Goal: increase motivation to gaming activity, exercise running - in a half-sitting position with acceleration and deceleration of the pace of movement.

Game progress:

Children are divided into two groups. One forms a circle in the center of the playground (children walk in a circle, holding hands) - this is a cage. Another subgroup is birds. The teacher says: “Open the cage!” Children forming a cage raise their hands. Birds fly into a cage (in a circle) and immediately fly out of it. The teacher says: "Close the cage!" children throw up their hands. Birds left in the cage are considered to be caught. They stand in a circle. The cage increases and the game continues until 1-3 birds remain. Then the children switch roles.

Junior group

Mobile game "Hatchling and chickens"

Target: to teach children to crawl under the rope without touching it, to dodge the driver, to be careful and attentive; to teach them to act on a signal, not to push other children, to help them.

Children depicting chickens, together with the teacher - the "hen" - are behind a rope stretched between chairs at a height of 35-40 cm - the "house". On the opposite side of the site sits a large "bird". The “hen” leaves the “house” and goes in search of food, she calls the “chickens”: “Ko-ko-ko-ko”. At her call, “chickens” crawl under the rope, run to the “hen” and walk with her, looking for food. On a signal: "Big bird!" - "chickens" quickly run into the house. The role of the “brood hen” is initially performed by the educator, and then this role can be given to children, first at their request, and then at the direction of the educator. When the “chickens” return to the “house”, running away from the big “bird”, the teacher can raise the rope higher so that the children do not touch it.

Mobile game "Mice in the pantry"

Target: to develop in children the ability to perform movements on a signal; exercise children in crawling, running and squatting.

Children - "mice" are on one side of the site. On the opposite side, a rope is stretched at a height of 50 cm from ground level - this is a "pantry". To the side of the players is a “cat” (her role is played by the teacher). The "cat" falls asleep, and the "mice" slowly run into the "pantry". Penetrating into the "pantry", they bend down so as not to touch the rope. There they sit down and seem to “nibble” crackers. The "cat" wakes up, meows and runs after the "mice". They quickly run into their burrows. The game is restarted. In the future, as the rules of the game are mastered, the role of the “cat” can be played by one of the children.

"The bear is walking on the bridge"

Description: Boards are laid on the ground (width 25 cm, length 2-2.5 m). Behind them, at the height of the child's raised hand, ribbons are hung on a rope. According to the number of boards, children are called, they get on all fours and, on a signal, crawl to the end of the board. They get off the board, jump up, take off one ribbon at a time - the bears get raspberries. When all the children crawl, the teacher offers to run with ribbons around the playground. At a signal, everyone gathers, the teacher hangs ribbons on a rope. The game is repeated.
Rules: walk on the bench on all fours (on the feet and palms); reach the end of the board.

"Crawl - do not hurt"

Children sit on one side of the room. At a distance of 3-4 m from them, chairs are placed, on their seats - gymnastic sticks or long slats. Two or three children should crawl under the sticks, trying not to hit them, crawl to the bench on which the flags lie, stand up, take the flags and wave them, then run back.

"Run like a mouse, walk like a bear"

Children are located at one wall of the room. The instructor puts two arcs in front of them: the first arc is 50 cm high, behind it at a distance of 2-3 m the second, 30-35 cm high. The instructor calls one child and invites him to go under the first arc on all fours, like a bear, i.e. leaning on the soles of the feet and on the palms. Under the second arc - run like a mouse (on the palms and knees, then return to your place.

"Into the gates"
Description: Children sit on chairs. Ahead at a distance of 2.5 m is an arc - gates. Further, at a distance of 2 m, there is a rack with a net, a ball lies on the floor at the rack. The teacher calls one of the children and offers to crawl on all fours to the arc, crawl under it, crawl to the ball, then stand up, pick up the ball with both hands and lower it into the net.

middle group

"The Shepherd and the Flock"

Target: Strengthening the ability to play by the rules of the game. Exercise in crawling on all fours around the hall.

Material: For the shepherd's hat, whip and horn.

Game progress: They choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:

Early, early in the morning And the cows are in harmony with him

Shepherd: "Tu-ru-ru-ru." Tightened: "Moo-mu-mu."

Children perform actions to the words, then the shepherd drives the herd into the field (to the agreed lawn), everyone roams around it. After a while, the shepherd cracks his whip, drives the flock home.

Firefighters in training
Target: to consolidate the ability to climb on gymnastic walls, to develop dexterity, speed; improve the ability to act on a signal.

Game progress : children stand in 3-4 columns facing the gymnastic walls - these are firefighters. The first in columns stand in front of the line at a distance of 4-5 meters from the wall. On each span, bells are tied at the same height. At the signal, the children standing first, run to the gymnastic wall, climb it and ring the bell. They go down, return to their column and stand at its end, the teacher marks the one who completed the task faster. Then a signal is given and the next pair of children runs.

"Do not call!"

Children sit on chairs. At some distance, a rope is stretched (at a height of 60 - 40 cm), to which bells are tied. Behind the rope (at a distance of 2 - 3 m) different toys are placed, one per child. Children of 3 - 4 people come up to the rope and crawl under it so as not to touch the bells, each chooses a toy for himself, so that later he can play with it.

"Rabbits"

Circles are outlined on one side of the site - "rabbit cages". Chairs are placed in front of them, to which hoops are vertically tied. On the opposite side, a chair is placed - the "watchman's house", on which the teacher sits. Between the house and the cages of the rabbits is a "meadow". Children in small groups, 3-4 people each, become outlined circles. "Rabbits sit in cages," says the teacher, the children squat down. The teacher, who plays the role of a watchman, alternately approaches the cages and releases the rabbits onto the grass. The rabbits climb through the hoop and start running and jumping. After a while, the teacher says: "Run into the cells." The rabbits run home, and each returns to his cage, crawling back into the hoop. The rabbits rest until the caretaker releases them from the cage again.

"Bird Flight"

Target: Develop a response to verbal cues. Practice climbing the gymnastic ladder.

Game progress: Children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the signal of the teacher: “The birds are flying away!” Birds fly with their wings spread. At the signal "Storm!" - birds fly to the tower - hiding from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

"Monkeys"

Target : exercise in the ability to climb the gymnastic wall with an attached or variable step, without missing the rails, climbing from one span to another.

Game progress : The teacher offers the children one or two to go to the gymnastic wall, stand facing it and climb up to 3-4 slats. These are monkeys. The rest of the children sit or stand and watch the monkeys pick fruit from the trees. Then other monkeys climb the trees.

When the children learn to confidently climb the ladder and descend from it, it is necessary to complicate the task by inviting them to move from span to span of the wall - from tree to tree.

Senior and preparatory group

"The Bear and the Bees"

Target: Teach children to get off and climb on the gymnastic wall. develop dexterity and speed.

Game progress: The hive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear den. At the same time, no more than 12-15 people participate in the game. The players are divided into 2 unequal groups. Most of them are bees that live in the hive. Bears are in the den. At a prearranged signal, the bees fly out of the hive (get down from the gymnastic wall), fly to the meadow for honey and buzz. As they fly away, the bears run out of the den and climb into the hive (climb the wall) and feast on honey. As soon as the teacher gives the signal “bears”, the bees fly to the hives, and the bears run away to the den. The bees that did not have time to hide sting (touch by hand). Then the game resumes. Stung bears do not participate in the next game.

Directions. After two repetitions, the children switch roles. The teacher makes sure that the children do not jump off, but get off the stairs; help if necessary.

"Birds and cage"

Target: increase motivation for gaming activities, exercise in crawling in a half-sitting position with acceleration and deceleration of the pace of movement.

Game progress: Children are divided into two groups. One forms a circle in the center of the playground (children walk in a circle, holding hands) - this is a cage. Another subgroup is birds. The teacher says: “Open the cage!” Children forming a cage raise their hands. Birds fly into a cage (in a circle) and immediately fly out of it. The teacher says: “Close the cage!” children throw up their hands. Birds left in the cage are considered to be caught. They stand in a circle. The cage increases and the game continues until 1-3 birds remain. Then the children switch roles.

"Don't Stay on the Floor"
Target: Exercise children to quickly climb a hill and jump off a hill with both feet.

Game progress: To the music, we begin to move in a circle, as soon as the music ends, the participants must take a position so that the feet do not touch the floor.

"Squirrels in the Forest"

Target: To develop attention, speed, dexterity in children; practice climbing.

Game progress: The game is played on the court or in a room where there is a gymnastic wall. In addition to it, portable climbing devices are placed: a double ladder, a pyramid with trailer boards and ladders, benches, boards laid on large cubes, etc. A hunter is chosen to lead. He becomes a house - a circle drawn in the opposite part of the site or room. The rest of the players are squirrels, they are placed on devices - trees. At the signal: "Beware!" or by hitting a tambourine - all the squirrels change places: they quickly get off, jump off the devices and climb onto others. At this time, the hunter catches them - touches them with his hand. Squirrels are considered caught, which the driver will touch with his hand while they were on the floor, as well as those that remained in their original places. They go to the hunter's house and miss one game.

"Do not be late"

Target: To consolidate the skills of children to crawl on all fours in combination with crawling and crawling in any way (straight or sideways).

Game progress: 2-3 benches are placed in one row. Lines are marked in front of them and behind them at a distance of 3 m. 5-6 children get on all fours, crawl to the benches, crawl over them and, standing up, run to the line. There they turn, get back on all fours, crawl to the benches, crawl under them and run to the starting line.

"Relay race with crawling"

Target: Strengthen the ability of children to crawl in a plastunsky way, coordinating the movements of the arms and legs.

Game progress: Children stand in two columns. On a signal, they crawl in a plastunsky manner, under a gymnastic bench (height 20 cm), crawl to the landmark and run back to the column, passing the baton with the palm of their hand to the next one. Complications. Landmarks of different heights, change the way of climbing, increase the distance, complete tasks with objects in hand.

"Kittens and Guys"

Target: to consolidate the ability of children to climb the gymnastic wall in alternating steps, without missing the rails; act on a signal.

Game progress: A subgroup of children represent kittens, the rest are their owners (each has I-2 kittens). Kittens on the fence - on the second or third rung of the ladder. The hosts are sitting on a bench - “Milk, who needs milk,” the teacher says, approaches the hosts and pretends to pour milk into mugs (bowls, rings, circles) for them. Kittens meow for milk. The owners go to the site (beyond the line) and call; "Kitty Kitty Kitty!" Kittens get off the fence and run to drink milk. The guys - the owners say: "Shaggy, mustachioed, he will start eating, he sings songs." With the last word, the kittens run away, the owners catch them. Whoever caught the kitten changes roles with him. Rules; on a signal to get in and get off in any way; run away after the word "sings"; You can only catch up to the line (at a distance of two steps from the fence).

"Crawl into the tunnel"

Target: Continue to teach children to crawl in a certain way (leaning on their knees and palms, on their feet and palms, without touching the floor with their hands), without touching the obstacle.

Game progress: The teacher puts the hoop with a rim on the floor, holding it with his hand from above. The called child must crawl on all fours through the hoop without touching it, then stand up and clap his hands over his head.

"THIRD WHEEL".

Target: consolidate knowledge about the diversity of birds.

Game progress . The teacher calls the birds mixed up, whoever notices a mistake should clap his hands (sparrow, crow, fly, bullfinch, etc.).

"WHAT IS THIS BIRD?"

Target: at Teach children to describe birds according to their characteristic features.

Game progress . Children are divided into two groups: one group describes the bird (or riddles), and the other must guess what kind of bird it is. Then the groups change places.

"BIRDS".

Target: to consolidate the ability to classify and name animals, birds, fish.

Game progress . Children become in a circle. The host calls a bird (fish, animal, tree ...), for example, “sparrow” and passes the ball to a neighbor, he calls “crow”, etc. Whoever fails to answer is out of the circle.

"DO NOT SNOOZE!" (birds wintering, migratory).

Target : develop auditory attention, speed of reaction.

Game progress . The teacher gives all the children the names of the birds and asks them to carefully follow: as soon as their name is heard, they should stand up and clap their hands; who misses his name, out of the game.

"CORRECT THE MISTAKE".

Target : to teach children to understand the meaning of the sentence.

Game progress . The teacher reads the sentences. They made mistakes that the guys should correct.

Sparrow walks on the ground.

A crow is chopping a tree.

The crossbill pecks at lard, etc.

"BIRDS AND CAT"

Target:

Move: 3-4 the child is depicted as birds, the rest are chicks, one child is a cat. Before the start of the game, birds and chicks are on trees - benches, stumps, logs. The cat is at a distance of 20-30 steps from the birds in a circle drawn on the floor.

Birds fly off the trees (jump), fly to the site and after a while call the chicks. They also jump, squat (peck food), fly. At the “cat” signal, the birds fly away to the trees - they climb or jump onto a hill, the cat tries to catch the birds. Caught becomes a cat.

Rules : chicks fly out only at the call of birds; children run only within the playground; a cat cannot catch someone who stands on a raised platform.

"OWL"

Target: exercise in running role-playing movements; in the ability to quickly respond to a sound signal, to maintain a static posture for some time; develop endurance; organization.

Stroke: all children are birds, butterflies, etc., one is an owl, which is located on the side of the playground. At the signal "day" the birds fly away. At the signal "night" everyone stops and stands motionless. An owl flies out, looking for those who are moving, and takes them to the nest. After 15-20 sec. The day signal is given again. Options : you can give such signals “the day is coming - everything comes to life”, “the night is coming - everything freezes”; or signals can be musical: day - loud music, night - quiet.

"BIRDS AND CAT"

Target: exercise in soft jumping, landing on half-bent legs; in the ability to enter the game on a signal; in following the rules of the game.

Stroke: Vosp-l lays out a circle of rope or cord. Children stand in a circle from the outside. One child is assigned to lead - a cat (crow), which is in the center of the circle; The cat falls asleep, and the birds jump in a circle, fly. At a wake-la signal, the cat wakes up, says: “Meow!”, And begins to catch the birds, and they fly away outside the circle. The cat leaves the caught birds near itself. The game is repeated with another driver, after the previous one catches 4-5 birds.

Rules : you can catch only those birds that are in a circle.

Complication: children do not jump in a circle, but only jump in and jump out;

"Sparrows and a car»

Target: develop the ability to disperse throughout the area of ​​​​the hall; speed of reaction; spatial orientation; generate the need for physical activity

Stroke: benches are placed on one side of the hall, sparrows sit on them. On the other, they indicate a place for a garage. “The sparrows fly out of the nest,” says the Vos, and the children jump from the bench (20 cm), run in all directions, raising their arms to the sides. A horn sounds, and a "car" appears - a child in whose hands the steering wheel is. Sparrows quickly fly to their nests. The car is returned to the garage. The game is repeated.

"Bird and chicks"

Target: exercise in the ability to use the entire court for the game; fulfill game actions; change the direction of movement on a signal; generate the need for physical activity.

Stroke: Children are divided into groups of 5-6 people. Each group has its own house - a nest (a circle drawn with chalk, a large hoop laid on the floor or a rope tied at the ends, etc.). The kids, squatting, depict chicks in nests, the teacher - a bird. To the words “Flew - flew!” the chicks fly out of the nests and try to fly far away for food. To the words of the educator “Flew home!” The chicks return to their nests. The game is repeated 3-4 times.

Rules: The teacher makes sure that the chicks act on a signal, recalls that you can’t fly into someone else’s nest, you need to fly away from home - there is more food.

"Sparrows and a cat

Target: exercise in soft landing on bent legs; in the ability to quickly respond to a signal; run with dodge.

Stroke: Children stand on benches or on large cubes laid out on the floor on one side of the playground. These are sparrows on the roof. A cat sits on the side (a teacher or one of the children). The cat is sleeping. “Sparrows flew,” says the teacher. Sparrows jump off the roof, spreading their wings, scatter in all directions. But then the cat wakes up. He says "meow-meow" and runs to catch sparrows that are hiding on the roof. Caught cat takes to his house. The game is repeated 5-6 times.

"The Cat and the Sparrows"

Target: exercise in the ability to maintain the direction of movement and change it depending on the situation; develop attention; the ability to act only after pronouncing a conditional phrase.

Stroke: the cat is located on one side of the hall, the sparrows are on the other.

Sparrows are approaching the cat:

Kitty, kitty, kitty,

Kitten - black tail,

He lies on a log

He pretended to be asleep.

After these words, the cat exclaims: "Meow!" - and begins to catch sparrows that run away from him into the house, beyond

"Birds in their nests»

Target: exercise in running in different directions while performing swings with straight (bent) arms; develop spatial orientation; reaction.

Stroke: children are divided into 3-4 groups and become inside the nest (hoops or circles of cords). On a signal, they “flew” - they fly out of the nest and scatter throughout the hall, performing role-playing actions. At the signal "birds, to the nests" - they run away to their places. Repeats 3 times.

"Sparrows"

Target: exercise in walking and running for endurance; continue to improve the skills of changing direction on a signal.

Stroke: children stand in a line (or in their places - in nests). Sparrows wake up in the morning - they stretch, spread their wings, clean their beaks, jump out of the nest and fly. At the signal “fly away”, music sounds and sparrows fly freely around the hall. As soon as the music stops, the signal “to the nests” sounds, and the children quickly take their places.

“Jump like….”

Target: exercise in the ability to convey the image of an animal in motion; develop a positive attitude towards the independent execution of movements; imagination in the transfer of figurative movements.

Stroke: children depict jumping animals, birds, insects that they know. The teacher passes by and tries to guess if she was mistaken, the children say: “No, they didn’t guess,” and they themselves name the animal. If you guessed right: "That's right, you guessed it."