World of tanks development tree 0.9 15.1. Changes in the German branch of WoT tanks. Japanese development tree

Today we are talking about the rebalancing of Soviet vehicles.

In update 9.22, we will bring back to life the most unpopular tanks of the nation by adding new technology and changing the USSR research tree. Why is this needed? "Object 263" and its "younger comrades" rarely participated in battles, as well as the Soviet Level X ST "Object 430", which is not surprising. They were difficult to play. In addition, the cars of different levels differed too much in terms of gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make the game on them consistent and understandable. In addition, in version 9.22 you will find new gameplay on heavy tanks of Tiers VIII-X with a rear turret.

Now let's take a closer look at the changes and the reasons that led to them.

medium tanks

Branch A-43 does not give an idea of ​​what machine will happen to play on level X. After getting acquainted with all the advantages and disadvantages of a CT with a rear turret at Tier VII–IX, it was logical to expect similar gameplay at the top of the branch. However, instead you got a classic melee medium tank and were disappointed. Naturally, the popularity of the branch fell.

What will make you give this thread a second chance? Perhaps what she lacked was gameplay consistency. This is what we focused on in Update 9.22, moving it to Tier IX. There, he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from . And at Tier X, a completely new vehicle will appear: the Object 430U.











A beginner can boast of compact size, decent mobility and good armor. He will easily go into the flank of the enemy, disable his equipment due to high one-time damage and get out of the fire unscathed.

The rear turret trio will eventually get a top that inherits the strong turret armor and offers logical post-game play.

New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X TTs had a rear turret. Some of you liked these machines, while others preferred a more traditional option. However, few people would undertake to argue that, and (which was posed as a game on global map) were uninteresting. In update 9.22, Soviet vehicles will join this group: a new gaming experience from the classic Soviet "strands" at levels VIII-X (a branch studied from). Classic, but with a rear turret.

The well-armored IS-M, Object 705 and Object 705A will take higher damage per shot than typical Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is battles at medium and close range. However, this is not the main thing - the rear location of the tower is important. In combination with strong armor, good mobility (for this type of vehicle) and a powerful weapon, it will allow you to easily "retank" the enemy.










Use the advantages of your vehicle - and you will be able to effectively support the attack or send enemy tanks breaking through to the Garage. The gameplay of these TTs is something between playing on Pz.Kpfw. VII and , but it remains unchanged as the branch is explored. What can not be said in terms of firepower: from a 122 mm gun at Tier VIII to a powerful 152 mm gun at the Object 705A.












Players love the agile Assault, which quickly shifts the focus of the attack, destroying everything in its path. However, as good as it was, it didn't fit into the group and the IS-7, so we replaced it with the . Don't worry, the T-10 won't leave the game. Over the years, he has repeatedly proven his effectiveness, so he will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we will tell you about it later.













Alternative tank destroyer branch
We have long planned to put this branch of tank destroyers in order. A simple change in the parameters of machines in update 9.20 did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch into medium-melee assault tank destroyers.

Concept
High forward/backward speed combined with medium maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
Good frontal armor is ideal for blocking enemy projectiles, however, the armor on the sides and lower frontal part is rather thin.
Average one-time damage and a long cooldown will compensate for mobility and security.
Accuracy and aiming time are designed for effective close to medium range combat and are not suitable for firing from a long distance.
Not the most comfortable gun depression angles are caused by design features.
Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving Object 263 down a tier, where it can really shine with its DPM and armor (because it's still the same as it was at tier X!). The next step is to select the appropriate vehicle for Tier X, and "Object 268 Option 4" fits the role. He received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 HP.

"" and "Object 268 Option 4" showed excellent results on internal tests. The vehicles "tanked" damage well and adequately showed themselves as assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving "Object 263" to the IX level, and we could not ignore it. Therefore, we left both machines for another iteration of closed internal testing. The Object 263 hasn't changed, but we've lowered the Object 268 Variant 4's one-time damage from 750 to 650, keeping the previous DPM to smooth out the sudden change in damage and reload speed between Tier VIII and X vehicles.












The last (and probably the most difficult) task was to customize vehicles at medium levels for the role of assault tank destroyers in close and medium combat. did not fit into this concept due to the traditional location of the felling. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved her one level down to see how she performs there. Unfortunately, the vehicle showed low efficiency in blocking damage even at level VIII and still did not fit into the concept of the branch's gameplay. Therefore, we decided to take the SU-122-54 out of the game and make a branch entirely from vehicles with a rear turret.


The second iteration of the supertest strengthened our belief that the concept we chose for the branch will give these tank destroyers what they lacked. These should be armored fast vehicles with good burst damage, the purpose of which is to lead the breakthrough and provide an interesting game process. The last guess is based on the supertest data. We want you to test this hypothesis yourself, determine if any more changes are needed, and together we will make the best decision. Let's wait for the start common test update 9.22 and find out how ready the vehicles of this branch are for battle!

During the 9.22 Public Test coming soon, we'll be monitoring your feedback and statistics. We want to make sure that the modified cars show the game that we expect from them.

Update 0.9.17.1 is coming, and in it cardinal changes will affect several German branches of development, which are this moment are not relevant to the players.

What changes will the German branch receive? Tanks World of Tanks?

Branch changesMouse

Now the branch of the Maus tank will be divided in the German top, another TT-10 will appear - Pz.Kpfw. VII, which will be a logical continuation of the Tiger (P) branch - VK 45.02 (P) Ausf. A - VK 45.02 (P) Ausf. B. Thus, slippers will not leave the game, but will become an independent branch in the top with a car that is similar in concept to previous tanks.

Pz.Kpfw. VII is the already well-known "lion slipper", which was given to players for participating in battles on the Global Map. With the entry into the German TT development tree, it will noticeably improve its characteristics: it will become much more effective in dealing damage and get really monolithic armor in the forehead of the hull. As for the branch to Maus, it will now look like this: Tiger (P) - new tank VK 100.01 (P) - Mäuschen - MAUS. The 200-ton monster itself will also receive an upgrade that will allow it to fire and tank more effectively.

How the Pz.Kpfw tanks. VII

At the moment, VK 72.01 is a Tier X super-heavy tank, which is given to players for impressive success in battles on the Global Map. According to the characteristics of the "slipper-lion" is very similar to the pumped fellow - E-100, but has a rear turret.

However, its speed is much higher than the E-100 - "sneakers" is gaining 40 km / h. Of the shortcomings, the tank has a rather weak side armor and a small ammunition load - 24 rounds.

The tank will change its name and become the crown new branch German TT. Now Pz.Kpfw. VII will get a small ap. Base armor penetration will increase to 246 mm, DMP and accuracy will increase slightly, ammunition load will also increase to 35 rounds. But most importantly, the Lion Slipper will get much more impressive frontal armor, which will allow it to hit all calibers in the game.

Before talking about the E-100 in our game, let's dig a little into history. The project to create a super-heavy E-series tank appeared in German designers in the early 40s of the XX century, when the country was already at war against the USSR and the countries of the Allied bloc.

German designers planned to create an over-armored tank that could carry a huge amount of ammunition for a long confrontation with enemy tanks.

However, Germany was never able to bring the E-series to life due to the huge costs of fighting and simply due to lack of time. In 1945, Germany was completely defeated, and the Panzerkampfwagen E-100 remained only on the drawings.

In World of Tanks, the E-100 is located at Tier X and in update 0.9.17.1 it will have a small upgrade. In general, nothing fundamentally new will happen to the tank, only the base armor penetration rate on the 15-cm gun will rise. It was 235 mm, and will become 246 mm. Such an up will allow the E-100 to use expensive HEAT shells much less frequently.

Maus in the sandbox

German designers were on fire with the construction of an incredibly armored tank under the modest name Maus in 1942, when luck was still going along with the forces of the Wehrmacht.

Ferdinard Porsche took over the construction of the tank, and by 1944 he had already presented Hitler with a couple of working options that had not yet received weapons. Hitler was forced to abandon further development, as the front demanded huge funds.

In our game, Maus is located at the X-level and has the strongest armor among all TTs in the game. Of the poles, one can also note the greatest margin of safety and good weapons.

The main disadvantage of the "mouse" has always been its very poor mobility, which makes the tank a tempting target for artillery.

In patch 0.9.17.1, Maus will receive a long-awaited upgrade. First of all, it will significantly increase the DPM - if earlier the basic reload time of the gun reached almost 15 seconds, then it will become less than 12 seconds, the accuracy and aiming time will also become much better. The stabilization of the gun will improve, but most importantly, the thickness of the frontal armor of the turret will become even thicker - 260 mm, while it was 240 mm. Now the “mouse” will hold the blow much better and only the “gold” will be able to overpower the forehead of the tower.

Playing on Panther II - 7 kills

As for the medium tank Panther II, the most important change in patch 0.9.17.1 will be the ability to install a fundamentally new gun that will have the same average damage - 240 HP, but with much better armor penetration - 223 mm. Also, the "panther" will be transferred to HD, because of which her armor will change.

What would be the lists of tanks of all nations without prototype tanks.

We have collected for you all the development trees of each nation in World of Tanks and excluded prototype tanks and tank designs that exist only on paper. There are no tanks left in the technology trees that were not embodied in metal. Here's what we got.

Chinese development tree

The Chinese tree mostly loses tier 8-10 tanks. It is interesting to note that WZ-120 is just a production name for the Type-59. It's literally the same car.

Czech development tree

Goodbye Czech tree. Only Tier 2 and Tier 3 tanks remain in it. Known to the Germans as Pz 35 (t) and Pz 38 (t).

French development tree

The French tree has largely disappeared. Heavy tanks in this nation did not exist before and after the Second World War. Perhaps the only exception was the TT B1. Tank destroyers ceased to exist, like most self-propelled guns.

german development tree

The German tree has lost a lot of cars, almost the entire 10th level has disappeared. It is worth noting that many German tanks are prototypes of later tank versions. For example, VK 30.02M and Panther. Or VK 36.01H and Tiger.

American development tree

American STs and SPGs remained almost untouched, but the TT and tank destroyer branches almost disappeared.

Japanese development tree

Japan lost almost all tanks above level 5. Not too surprising, given that Japan was more concerned about its air and naval forces as an island nation.

The USSR lost a whole line of heavy tanks, almost all of its light tanks, another tank destroyer branch and 3 out of 4 development branches. Almost all premium tanks also disappeared being prototypes, and the remaining vehicles were participants in the Lend-Lease program.

British development tree

The UK boasts the most complete tech tree in World of Tanks. At the same time, their medium tanks only lose levels 1 and 10. However, a whole branch of tank destroyers lost all vehicles after level 2. All

Development tree - part of the interface Hangar World of Tanks, designed to explore combat vehicles of different nations. We present to your attention a mod that stylizes appearance tab "Research" under the early versions of the game.

In the development tree of the latest World versions of Tanks research goes from left to right. All nations, except for the relatively recently introduced "Japanese" and "Chinese", have a large number of researchable vehicles. This is not a problem since the tree can be scrolled horizontally. At the same time, the continuity of research chains is preserved and the development tree clearly shows in what sequence it is necessary to move from the first levels to the tops.

In early versions, the development tree was vertical. The first level vehicle was placed on top and further down the level and the number of tanks increased. Soviet branch development once looked something like the Chinese one in the screenshot below:

Here it becomes clear why there was a transition to a horizontal structure. If for a small number of tanks the vertical arrangement is clear enough, then with an increase in the number of tanks, such a development tree ceases to be convenient and informative. This is clearly seen in the example of the modern German branch in a vertical arrangement:

The vertical development tree should appeal to old-timers of the game who registered their accounts many years ago and found early versions, or those who are tired of the standard interface and want to change something in the hangar.

  • Update date: 12 Feb 2019
  • Checked on the patch: 1.4.0.1
  • Johny_Bafak
  • Total marks: 1
  • Average rating: 5
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Information about the latest update: Updated for 1.4.0.1

Important: A new patch has been released and the mod installation folder will change, now they need to be installed in the WOT/res_mods/1.6.0/ and WOT/mods/1.6.0/ folders. Most of the mods are functional, just move them to the 1.6.0 folder, if any of the mods still does not work, wait for it to be adapted on our website.

You have probably already met various fashion changing the standard development tree, right? This modification, authored by Johny_Bafak, is much better than its counterparts, if only because the creator packed his creation into a convenient installer where you can choose different options for decorating the research window.

Description of the vertical development tree

First, the answer to the main question: "why do people even need such mods?". The thing is that before one of the last patches, the tree was vertical until the developers made it horizontal. In addition, it now does not fit on the entire screen and you have to scroll through it. Mods bring back the old style, which should please conservatives.

This is what one of the types of the new tree looks like. Prems are at the bottom, nation flags are at the top, and vehicles are in the middle:

In the installer, you can select various options, for example:

  • one of four tree design options, with a different arrangement of equipment in it;
  • three visual styles of your choice;
  • display of special tanks (unexplored) in the tree.

Installing a vertical development tree for 0.9.17

  • We follow the instructions of the installer. Specify the correct path to client World of Tanks, without this, the mod will be installed in a different folder.