Passage WE WERE HERE for a librarian and researcher. Passage of indie together

Fourth Quest - Maze

Now you are on the second floor - we click on the lever near the ladder and run up to the table with the map. Here crosses are marked levers, rectangles - doors. You can also climb the chandelier and climb to the very top.

Fifth Quest - Chess

In the cinema on the second floor we take a film, we insert, we expect electricity, turn the valve clockwise, press the button, look and read the sequence.

Sixth quest - Room with peaks

We are looking for a book with the right symbols on the cover, we open and read the moves.

Seventh Quest - Theater

We climb on the scene on the left, listen to the gramophone, hear what you need to move. The main thing is to have time until the day has reached you.

At the end, jump in the hatch.

How to play a researcher (runner)

First Quest - Table with Eyes

We take a walky, say the librarian of the eyes of the eyes from left to right. We listen to the librarian and press the desired characters.

Second Quest - Room with Painting

We speak the librarian image on the map, we get 3 characters in response to place them above the picture.

Third Quest - Water Room

Above the door written color. We speak his librarian - he turns the valves.

Fourth Quest - Maze

Push the levers in order - blue, green, blue, red, blue, green.

Fifth Quest - Chess

On the right of the parts of the generator, you need to hit the green segment three times, then in the left side, we twist the handle clockwise. The assistant will look at the film and tell, in what order to place the figures.

Sixth quest - Room with peaks

On the book Symbols - we read their assistant, he will read the moves in response.

Seventh Quest - Theater

The longest quest is played in several scenes:

  • Castle, jester
  • King, Queen, Castle
  • King, Queen, Jester, Castle
  • Jester, king (sword), queen, castle
  • King, lever (Bloody Light)

Levers in the following order:

  • Broken - castle - king
  • Queen - King (sword) - jester

At the end of the game, jump in the hatch.


Today in our guide We WERE HERE TOOO, We will tell you how to find all the levers and solve all the puzzles during the passage of the game for the Lodra (Mr.).

About a year ago, indie developers Total Mayhem Games. released a free puzzle game We Were Here. And now the players became available to Sicvel called We Were Here Too, which offers a more advanced gaming experience And the possibility of passing the game in the cooperative.

Before you there is a task - to get out of the castle, having decided all the puzzles, while the game always offers the passage of the game from different persons: a peasant or Lord.

if you can't find a solution to some puzzles or do not want to spend a great time on them, just follow our WE WERE HERE TOO, in which we will tell you how to go through the game, and get out of the castle for Lord (Mr.).

Room 1. Solution Puzzle

To get out of the castle you will have to pull the levers in two different rooms. To unlock the door with the lever in the first room, you need your peasant to find three characters under the gender behind the grille.

As soon as the peasant does it, the door will be unlocked, and you will stay ahead and pull the lever.

After that, you will need to find three more characters next to the coffins. As soon as you find them, they will need to give the peasant. This will allow you to open the door to the next room.

Room 2. Solution Puzzle

In the room 2 there are three puzzles, the first is a book with candles in the middle of the room. Go to her and describe the order of their location to your peasant who will need to light the candles in this order.

After the peasant does it, the flags will begin in the room. You will again need to describe them, so that the peasant use them on its side. This will allow you to open the door to the levers in the second room.

Then go for the book with candles and tell your peasant the order of characters from left to right.

After you need to go through a number of cameras, at the end of which will be a wooden cube with triangular signs. Your partner must say the correct position of these cubes that you will need to decompose on the altar in each chamber.

As soon as you do it, the puzzle will be solved, and the door will be open to the next room.

Room 3. Solution Puzzle

In the third room, the lever is right in front of you when you enter the first corridor. After you need to go into the room and look at the knights, holding weapons and shields by the walls, and describe them and symbols on them with your peasant.

It will open the door to the next room.

Room 4. Solution Puzzle

The next lever in 4 rooms can be found at the entrance to the room, to the right of you. Then go to the wall with shining stained glass windows. Describe them and the order of the symbols of the peasant.

After that, go to the left and pass to the table with chess, which will be active as only your partner will be able to solve the puzzle on its side.

Here you need to work with a peasant who should tell you how to safely move the pawn around the board. Just follow the instructions. As you progress, you will hear the characteristic sound signals.

When a chessboard falls, the door will open - go through it, and from the balcony you will see your partner in some labyrinth. Give him instructions on how to quickly get out of the labyrinth.

Room 5. Solution Puzzle

In this room, you will also have to work with your partner to switch the wheel with symbols on both sides of the gate that separate you from each other.

Here you also need to work with your partner to switch wheels with symbols on both sides of the gate that separate you from two.

When symbols on both sides are aligned, the gate will open. Go to the other side of the gate, open the room with the lever using the same combination you used before.

Room 6. Solution Puzzle

Finally, you can leave the lock via the elevator, but you need to turn on the rest of the levers:
  • one is in the room to the left of you when you enter the elevator chamber;
  • the other is on the top floor next to the exit;
  • the third is at the base of the mine, so lower the elevator on the roof, and you can see it when you go down.
In the end, use the elevator and return to the top floor, where you will see an open gate to freedom.

If you can not find all the levers, then one of you must stay, and the other - the wheel of the wheel at the bottom of the elevator mine. But I hope you will be able to switch all the levers.

IN lately There are many legendary projects in which millions of people want to plunge. The new advenchor is cooperative and transfers gamers to the mysterious medieval castle. Together with a close friend you will need to find a way out of a terrible situation. No one could think that it was you will find yourself on that place. The problem is that you can only communicate with a single device, it is a walkie-talkie. If you are ready to plunge into legendary story And to get acquainted with the plot, we need WE WERE HERE TOO and try yourself as a lost.

Cooperative Adventor

The meaning of the game is that two players are separated by each other. To see what their partner does, they can not. Only when communication, you can somehow understand each other. Do our best to get out. It is clear that there is not so easy to do, but still really. Go through the game together with the partner, connect to a variety of events of other gamers and prove that they are capable of a lot. The plot is very interesting, therefore you need a WE WERE HERE TOO game and try to go through the project.

Passage of indie together

For any of the players, the game offers a unique development of the plot. Try to predict the opponent's action, as well as destroy everyone who is on the way. Along the way, the hero is forced to engage in heavy puzzles. Riddles to those puzzles are chosen completely by chance. There are several options for passing. The main thing is to think about what can happen in the near future and predict the next step. We hope that you will like the game, and you want to WE WERE HERE TOO for free right now from our site.

Preface

Hi guys. If you opened this guide, then, most likely, you have had difficulty in passing the game. Do not worry, now everything will be a beam. Relax and read.


Immediately you should remember three things:
  • Solving options for some riddles may be different because Their elements are generated at random. Therefore, we just try to explain the passage. You will have to think.
  • In the description of objects, most often, every detail is important.
  • If you want to go through the game on good ending, you will have to pass from the first to the last room in one right, without missing a single lever.
If you still have any questions, write them in the comments, we will try to answer as quickly as possible.

1. Lord is the initial room.

1. Symbols for gratings
Drain, near one of the closed doors there must be small lattices. One of them should have three red characters. Describe them to your partner, he will have to gain them on his side and pull the lever.

Behind the door will be your first lever

2. Symbols over coffins
Coming out of the first room, lists your partner characters on the walls over coffins. The code is three-digit, and the symbols are six, therefore, most likely, your friend will have to guess the code for the method of tyk.

2. Lord - Hall of Ceremonies.

4. Lord - Promenade.

Remind your friend to shoot his second lever.

Room with fourth knights.
Describe the partner weapons from the knights in your hands (a landmark of knights - coat of arms over them).
Your partner will have to take a weapon suitable for a description, and poke him to the knight with the same coat of arms in his room.
If everything was done correctly, then the knight will light the eyes of an ominous red.
Repeat the steps with the rest of the statues.
If everything is done correctly, the passage will open to the next room.

5. Lord - advice.

In this room, your fourth lever is hidden behind the barrels.
Also, remind your friend to pull his third lever for one of the doors.

You need to describe the stained glass in the most detail. Every detail may be important. The easiest way to go in order: from left to right, top down.
Examples: The uncle in the crown is turned to the right, animals / man in a helmet, with bloody tear and a long beard, on breasts, animals with swords / redhead girl with a sword in the chest / Woman with a dagger in the chest / trees without leaves and t. d.

6. Lord - Brani field.

On the table in the room there is a playing field similar to a chessboard. Move your head on the instructions of your partner to pass the 3 stages of the game on the board.
The location of the stones you have and your friend is different. You do not see his stones, but he does not see yours. This is all the complexity of the riddles.
With the first stage, everything is simple, and one nuance will appear from the second: you still see only one game figure, and your partner has two. Try more often to check the coordinates and everything will turn out.

7. Lord - Arena.

Remind your friend to pull the lever at the other end of the room.

Finally you will see your comrade! Jump each other jump.
When your partner gets in the center of the room, it is surrounded by the walls of the labyrinth. Click on the opposite balcony and you will open a view of the arena from above. Specify the partner where to go (the place is indicated by a white crossed).

Your partner of the cross is visible only in times (perhaps a bug).

8. Lord - crematorium.

Get down the stairs and go to the room. There will be six rotating mechanisms on both sides of the lattice gate (there is a partner behind them). We start on the right side from top to bottom. Exhibit characters that your partner describes you. (The first character is usually a circle in a triangle). By putting all the characters correctly, we release the coherer.

9. Lord - lift.

At this level there will be four levers at once. Two in the elevator mine, one in the crematorium, and the last - at the exit.

We pass into the lifting (Only one can rise on the lifting!). Raised to the very top, we leave. The first and second lever are located in the elevator mine, in secret rooms And you can enter them only on the roof of the lift. We ask a partner to lower the elevator down, but do not go to it. Call the elevator back to top. We deliver the moment and jerk on the roof. You will raise to one of the levers. Twitch him and get up to the roof again. Again, ask a partner to lower the elevator. The passage of the second lever will be in the same side as the first at the top. We jump into the room in the mine and click the lever. Now rising again to the exit.
The panel with lamps and the last lever shows the total number of those who have found levers. Above the panel are drawn signs. Describe them to the partner so that he passed in the previous room And set the desired signs on rotating mechanisms from the previous riddle in the crematorium. If your partner put everything right, he will open the door to third lever.
Do not forget to pull last lever On the panel itself.
If you are not all light bulbs on the panel, then you still missed the lever somewhere. You or your partner must twist the steering wheel. At the top will open the gate. Only one of you can go out. This is a bad ending.

If you have all the bulbs in the panel, call your partner up - the output will open both. This is a "good" ending.

1. The peasant is the beginning.

You appear in the hall, in the center of which is a device with three tight mechanisms that have signs. Your task is to properly choose the desired combination of characters (you should describe your partner) and then pull the lever on the side. You just need to choose two combinations.

After the first combination, remind your first lever in a small room to your friend.

After the second combination, the door to another room will open.

2. The peasant is the hall of the ceremony.

1. Candle mystery
Go to the book, you will see six candles ahead. Light the candles in the order in which the partner is prejuvenated. (You can read the book, but even if you can figure out the handwriting and translate from English, the content will tell you anything, especially in solving the riddles you will not need it)

2. Bankers characters
Go to the blue or red baser. Make an image as the partner described it.

Remind your friend to pull his second lever behind the door, in one of the descents.

3. Pictogram on the floor in the center of the hall
Click on the characters in the desired order, in which specified your partner.

When you do everything - the door will open to the next room

3. Peasant - staircase.

Your first lever is on the left side, under the stairs.

Very complicated mystery.
Lower the lever and climb the stairs to the lattice. The cross on the wall is a cube expandment. Describe its partner. You can take a compass for the main landmark.

When overcome all three lattices, remind your friend to pull his third lever along the way to the next riddle.

4. Peasant - Promenade.

Your second lever is on the left on the wall, immediately after entering the room.

The room contains various swords, shields and secrets. Far side of the room - knights. In the middle of the steering wheel. Spin the steering wheel so that your partner in another room is not crushed. You can navigate to music: when it becomes stressful -
The wall went about half the way. You need to put one or another weapon in the hands of the knights as you pointed to a partner. Landmark - coat of arms over knights.

5. Peasant - advice.

Your third lever is in the left far side of the room outside the door near the stained glass windows.
Also, remind your fourth lever, hidden behind the barrels.


In the room, on the left and right are stained glass windows whose parts you can take. In the corridor behind the chessboard there are three empty frames. Take the desired part of the stained glass, which the partner describes you, and insert into one of the empty frames.

Pay attention to the last two screen. As you can see, each detail is important in the drawings.

6. Peasant - Brani field.

On the "chess" board you will see the figures. Extreme, the closest to the stairs is yours. Enter your partner where to do. The task is that you destroy the enemy figures with the figure (you can attack from any side), and then the same figures went into the castle. The location of the stones you have and your friend is different. You do not see his stones, but he does not see yours. This is all the complexity of the riddles.
Do not forget when you have two figures on your board, in the room of your partner there will be only one gaming chip, which will be managed at once with both figures.

WE WERE HERE TOO download torrent

In the original: WE WERE HERE TOO
Developer: Total Mayhem Games
Publisher: Total Mayhem Games
Year: February 2, 2018
Publication Type: Pirate [P]
Tablet: sewn (steamworks.fix | Deadmau5 for creamapi)
Interface language: RUS (MULTI)
Voice language: ENG

System requirements:
OS: Windows 7 32/64 Bit
Processor: Intel Core i3 2100 or Equivalent
RAM: 4 GB RAM
Video card: NVIDIA GTX 460 or Equivalent
DirectX: version 11
Network: Broadband Internet Connection
Disk place: 5 GB
Optional: a working PC-compatible microphone

Description:
WE WERE HERE TOO is a network cooperative game First person in the adventure genre. Its action takes place in the mysterious medieval castle. You immerse yourself in an amazing playing atmosphere, where you have to interact with other players, communicate and perform discoveries. This is a continuation of the game We Were Here, where the world of Castle Rock is presented at the new level.
You are threatened with a mortal danger, and suddenly you notice the huge structure, which rises among the merciless storms. You have no choice, and you decide to get into this mysterious place, but are locked up ... Do you manage to find a way out?
Joint passage. You found yourself at the place of the two participants of the expedition who were lost in the castle, frozen in time, and everything that you have is a walkie-talkie. The output will have to search with voice.
Immersion B. game world. Life warmth has long left Castle Rock Castle. Immerse yourself in an exciting atmosphere of an abandoned fortress to find a way out with a partner, solving puzzles. New locations and original musical accompaniment will not leave you indifferent.
Mysteriousness. We were not alone ... these once luxurious halls absorbed Darkness. Will you reveal the secret of the castle to find out how he suffered such a fate?

Features of the game
Interesting system joint pass: Play with your friends or get acquainted with new thanks to a new enhanced server system.
Different roles: game plot For each player is unique.
New puzzles and locations: The unpoles are chosen in random order, due to which each passage becomes unique!
Sound accompaniment from the author of the music to the first game WE WERE HERE.
You are waiting for numerous secrets and discoveries.
Gloomy and tangled mystery: Is your victim really necessary?

Installation and Starting
Copy WE WERE HERE TOO folder at any convenient place.
Start Steam, enter your account
Run We Were Here Too.exe
Join the room or create your own and wait for the partner, you can also call a friend

In distribution 2 versions (x64 / x32)
Game only online. The presence of a PC microphone is required.