Blood ii: the chosen: guides and walkthroughs. Blood ii: the chosen: guides and walkthroughs How it plays

01. About the game

Return the Soul Stealer sword and memory to Cain, restore justice among the vampires and kill the Sarafan Lord. The game will take a couple of evening days. And although the machinations of his enemies deprived Cain of his beloved sword, the arsenal of techniques available to him is already extensive and deadly. Moreover, no one deprived him of his vampire abilities, so rivers of blood and piles of corpses will not escape us!

The graphics are actually from the time when the game itself was released - 2002. At that time, it was wonderful graphics: well-developed texture, excellent atmosphere and pleasant sound effects.

The plot of the game tells about what happened 400 years after the first part (Blood Omen: Legacy of Kain). In the story, Kayne refuses to sacrifice himself, after which the Pillars of Nosgoth are destroyed. Kaine decides to bring back to life the first vampire of the human race, Vorador, and with his help restores and increases the vampire population and starts a war. A serious battle begins to take place near the city of Meridian, against the army of the Order of the Sarafans. During the battle, Cain realizes that his sword "Soul Stealer" does not work, thanks to which he is defeated by the Lord of the Sarafans, and all the vampires are almost exterminated.

After several hundred years of defeat, Cain returns to life. He no longer has his legendary sword “The Stealer of Souls”, he has lost his memory, and from the once powerful and numerous army there remains only a pitiful handful, unsuccessfully fighting for their lives and freedom.

Blood Omen 2 only takes place in an alternate timeline, that is, after Soul Reaver 2 and Defiance.

03. Artifacts

There are artifacts in the game, these are chests in which power or capabilities are hidden. They are divided into three types:

  • Small chest- gives Kain 3 souls that increase the purple flask.
  • Large chest- gives 5 souls that increase the purple flask.
  • Weapon Chest- gives a weapon bonus until you break the weapon or throw it away/change it.

Basically, they are always hidden in the game, but in the walkthrough I indicated all the locations of these chests.

There is also a little trick - the chest can be opened twice, if after the checkpoint you can return to it. Or run without checking in at the checkpoint, use the chest, then return to the point and save. When you have completed this operation, after saving we load the game and the chests will be resumed.

If you want to return to the standard layout, just scroll through the control type in the settings menu.
. Xpadder is not required to be installed, if you have OS 7ka or 8ka, you will not have any problems with the operation of the gamepad.

. Details about Xpadder:
. There are many computer games that don't even allow the use of a gamepad. If you are used to playing on a gamepad and usually see “Game Over” when playing on the keyboard, then the Xpadder utility is what you need.
. The Xpadder utility will help you set up your gamepad, so you can play any game the way you're used to. In addition, the utility settings allow you to vary the key mappings.
. But how is this possible? Everything is very simple. The program converts keystrokes on the gamepad to keyboard keys.
. Xpadder supports almost all gamepads. This is a great find for real gamers.

In the game we have to return our former experience, skills and opportunities! And also your sword “soul eater”, and also become the ruler of Meridian! Just as Cain had intended before.

The game is very different from the first part. The view became third-person, and the game itself moved from RPG to regular Action. Saving in this game occurs when you reach a checkpoint (red symbol or otherwise called a marker), your save in the game will return you to the last checkpoint. The player will have other abilities, two abilities (Mist Form and Fury) will be given to the player at the very beginning of the game. The only remaining element from the RPG is the life force scale, after absorbing blood and artifacts, the scale is filled and increases the level of Cain, thereby increasing the amount of health and nothing more. Restriction in movement, now in the game we always move from one point to another point.

Let's appreciate the game:
+ for the atmosphere of the 2002 game
+ for clear gameplay
+ for convenient game control both on the keyboard and mouse, and on the gamepad
+ for the passage of the game (per day - two - the game can be completed)

Crashes, lags and crashes, since the game was completely transferred from the platform
- problems with freezing and crashes are not solved by patch or settings
- saving only by points, as in games from various Ps platforms
- it is impossible to miss game video scenes and video screensavers

The game is very cool, but due to the incompetence of the developers, it has very serious “cons”! But still, I choose “Yes” - the game is built in order to complete it once.

Thank you for your attention and enjoy the game!

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When you put this game into a CD-ROM for the first time, at first it doesn’t make much of an impression: familiar landscapes, not very intelligent opponents, good but unremarkable music, etc. Of course, after such undisputed hits as Half-Life and EreticII, you want something cooler. This toy is simpler. But after playing a little, you feel that it is drawing you into its net and you can no longer tear yourself away. I would say briefly - I advise you to buy it, you won’t regret it!

For those who have not yet forgotten the first version of Blood, there is comforting news - the village is finished once and for all. Instead of dull rural landscapes and stupid peasants with pitchforks, you will find yourself in a completely modern city and meet both ordinary people with pistols and machine guns, and monsters. It must be said that many of them will cause you trouble. Although some of them are slow, it will be difficult to kill them with the first shot. There will be both disappearing and appearing specimens, it’s more interesting with them.

The most pleasant moment for a 3D gamer is the huge selection of weapons. There are 20 items in total, including bombs. And not only conventional weapons, but also magical items. The only catch is that you cannot carry more than 10 weapons at once. That is, having found something new and necessary for you, you must first throw away something from the weapon you already have (in this case, the knife always remains with you, after all, a ritual object).

The game is long, the levels are large. But you don't have to rack your brains wondering what is required of you. As a rule, everything is already clear - you completed the level, pressed the buttons where necessary, and moved on to the next one. Even those semblances of tasks that will appear at some levels are not necessary to read (especially for those who do not know English) - it will not become clearer.

BACKGROUND

Many years ago there lived Caleb, a robber from the Wild West, who in the USA were called with the apt word “gu nslinger”. He shot quickly and accurately, and most importantly, without hesitation, which is why he gained bad fame throughout the Wild West. But one day he met a woman named Ophelia.

And his difficult journey led him right after her to the fans of the deity Chernobog. Caleb liked this cult, called The Cabal, and over time he became a significant figure in it. So significant that, together with three other associates (including Ophelia), he was given the honor of being summoned to Chernobog himself. God turned out to be the real embodiment of evil and, as is expected in such cases, he sacrificed “walkers from the people” to himself, doing something extremely vile to them.

But Caleb turned out to be a shot sparrow, somehow managed to resurrect and took revenge on the offender. That's where Blood1 ended.

However, Caleb's story continues. By killing Chernobog, he received all his power and became immortal (almost). For a couple of hundred years, Caleb wandered around the world, occasionally indulging in pleasure, but mostly just staying away from people and their petty problems.

Meanwhile, the cult of Chernobog found a new leader. He became a certain Gideon, who fancies himself a genius and intended to “revenge” the desecrated honor and dignity of Chernobog by killing Caleb. For this purpose he designed a special weapon.

Will Caleb be able to deal with this dirty tricker? Everything depends on you.

But one thing is clear from the very beginning - there will be a lot of blood...

WEAPONS AND ITEMS

WEAPON

Knife- ritual knife. Used for close combat. When using Alt-fire mode ( X by default - increased impact, increased fire power, heavy fire) attacks are slower, but more powerful. This is the only weapon that cannot be thrown away.

Beretta 92F (9mm Automatic Pistol)- an improved model of a pistol. Only suitable for destroying weak opponents. It shoots far and accurately, but the firepower is weak. You can shoot with two hands, which will be much more effective, but then you cannot use the Alt-fire mode (this rule applies to all weapons that can be shot with two hands). Regular cartridges are used as projectiles. Get rid of him on more difficult levels.

Ingram MAC-10 Sub Machine Gun- light machine gun. High rate of fire and low accuracy are its distinctive features. It consumes ammo in wild quantities, especially when shooting with two hands. When using Alt-fire mode it fires more accurately in short bursts. As soon as you find something more worthwhile, I advise you to get rid of this weapon.

M16 Assault Rifle– a cool gun, powerful and accurate. IN normal mode It works like a machine gun and fires bursts of regular ammunition. A fairly fast-firing weapon. The only inconvenience of use is the high consumption of ammunition, but due to efficiency this is almost compensated for. When using the Alt-fire mode, a single shot of a powerful DieBugDie charge containing an explosive toxic chemical is fired. With a successful hit, they can kill a large enemy with one shot.

Vulcan Cannon (Minigun)- This is essentially a machine gun. Shoots very quickly with conventional rounds and a whole bunch of ammunition. Consider whether this weapon is worth keeping after more advanced types of weapons appear.

.50 BMG Sniper Rifle- sniper rifle. My favorite weapon in this game. Shoots accurately and very, very far. You can use it to kill any monster and at the same time keep your own skin intact, the whole question is in the number of cartridges. In Alt-fire mode, the optical sight is activated. In order not to waste shells, always aim for the head, or at worst, the chest of the enemy. If this is impossible for some reason, shoot wherever you can, victory will still be yours. Round BMG cartridges are used as projectiles.

.50mm Pack Howitzer- hand howitzer. The weapon is, without a doubt, very powerful and convenient. The projectiles fly accurately and over a very long distance, which allows you to destroy flying opponents. Special charges for howitzers are used as projectiles. When using Alt-fire mode, fires five charges at once.

Cabalco Death Ray- This is a laser weapon. Its rays can be reflected from surfaces. Useful when someone is following you or when shooting corners. Alt-fire mode uses two chemical batteries, but takes longer to charge.

The Orb- This magical weapon automatically tracks down the enemy and embeds itself in his skull. When firing, it uses 20 units of mana, which has the miraculous ability to self-regenerate. When using Alt-fire mode, 200 units of mana are allocated, and you yourself turn into a ball. At this time, your body remains in the same place where you stood, completely defenseless. If anyone attacks you at this moment, you will die. IN single player This weapon is available only to two characters - Ophelia and Ishmael.

Bug Spray Canister- This is a kind of poisonous spray that affects any creature, but only at close range. To be honest, although I did use this weapon during the game, it was more due to the lack of ammo for other weapons. You can throw it away with a light heart when you find something more worthwhile. Using Alt-fire mode allows you to set the spray on fire. DieBugDie charges are used as projectiles.

Singularity Cannon- uses 50 chemical batteries per shot, which opens a small black hole for 5 seconds, capable of absorbing your enemies or damaging them, depending on how far they are from the epicenter of the explosion. This weapon is of little use, and it takes so long to warm up that they can kill you a hundred times over. You shouldn't include the Singularity Cannon in your arsenal.

Flare Gun- rocket launcher. Shoots fiery missiles, which, when hit, penetrate the enemy’s body and burn him, as it were, from the inside. Keep in mind that you will have to wait a few seconds before they go off and the enemy lights up, during which time he may pose a danger to you. Use this gun to fight far away opponents who do not have magical properties (such as zombies). You can use two rocket launchers at once and shoot with both hands, or use the Alt-fire mode, when eight rockets are fired at once with one shot. The effect is amazing (especially when you get into a group) - it tears everyone apart.

Sawed-off Shotgun– a double-barreled shotgun for hunting large animals, its shots are accurate and powerful. It is not long-range, but it will be useful to you. Its main drawback is that after every second shot (one cartridge per shot), it reloads (automatically) and does not fire as quickly as we would like. During these seconds, enemies are able to inflict damage on you. Use it to fight single or slow opponents. Once you find the second gun, you can shoot with both hands, and one cartridge will fly out of each gun. When using the Alt-fire mode, it fires two hunting cartridges at once.

Napalm Launcher- flamethrower. The weapon is powerful and useful. Burns everything that is at the epicenter of the shot. When using Alt-fire mode, 10 fire charges are released at once. Gas tankers are used as projectiles.

TW-X59 Tesla Cannon– shoots electric lightning, causes significant damage on impact, rapid fire. Alt-fire mode uses 20 chemical batteries.

Voodoo Doll- magic weapon. Point it at the enemy and “shoot”. Voodoo Doll uses five different types of magic, unfortunately not very powerful. If there is no visible enemy, damage will be dealt to you. Alt-fire costs 100 mana and deals more damage to enemies around you.

Life Leach– a cool powerful magical weapon. Shoots fiery mana over long distances. At the same time, the mana consumption for a normal shot is low. In Alt-fire mode, releases a deadly stream of fiery mana in different directions with a “cost” of 100 units.

Now for advice on how best to choose a weapon. You will need the following items: M16 Assault Rifle, .50 BMG Sniper Rifle, .50mm Pack Howitzer, Flare Gun, Sawed-off Shotgun, TW-X59 Tesla Cannon, Napalm Launcher. The rest is up to you.

ITEMS

Flashlight- flashlight. Lights up a small surface located directly in front of the player. While it is active, you see numbers showing how many seconds its batteries will last. Generally, in places where you will actually need to use a flashlight, you will find one. The flashlight can be turned off and used in the future as long as its resources last.

Med-kit– first aid kit. Initially it has 100 health units, and can be replenished as you use it. You can see the number of remaining health units on the first aid kit display.

Night Vision Goggles- night-vision device. Just like a flashlight, it has a limited time of use.

All-seeing Eye- all-seeing eye. This is an eye that you can throw somewhere by pressing its hot key or the fire button of the mouse. At the same time, the eye will examine the surroundings. If the eye is destroyed while you are using it, you will also go blind for a few seconds. Once destroyed, the eyes will automatically return to inventory.

Binoculars- binoculars.

Proximity Bomb– a bomb with a motion detector. Can work on any moving target, including you. First, select a bomb using the inventory menu or hotkey, and then throw it by pressing the fire mouse button or place it in front of you by pressing the key X(Alt-fire mode). In a few seconds it will start working and will wait for its victim. You can keep up to 10 Proximity Bombs in your arsenal.

Remote Bomb- remote controlled bomb. You can throw a bomb using the “fire” mouse button; or, hold the button for a few seconds, explode it (by pressing D); or choose a new bomb to install. You can also place bombs in front of you using Alt-fire mode. If you use all the remote controlled bombs you have, you will still have a detonator left. So you can select it in your inventory and detonate any bomb that is nearby. You can keep up to 10 Remote Bombs in your arsenal.

Time Bomb- the most primitive bomb with a high-power clock mechanism. Once selected, hold the fire mouse button to set the timer. The time will be visible in the yellow message window. Throw it or put it down (Alt-fire mode) and run back a decent distance. After a few seconds it will explode. The minimum time for which the timer can be set is 5 seconds, the maximum is one minute.

TALISMANS

As you play, you will find not only objects, cartridges and other ammunition, but also various talismans in the form of hearts, colored spirals and body armor.

Life Essence– gives 25 health units.

Life Seed– adds 100 health units to what the player currently has. The maximum amount of health is 250 units (and 300 for the lucky ones).

Ward– gives 25 units of protection.

Necroward– adds 100 units of protection to the existing ones. The maximum amount of protection is 200 units.

Willpower– reduces all damage by 95%, making the player virtually invulnerable. The effect of the talisman lasts for 30 seconds. Visual and sound effects warn other players (enemies) that this player invulnerable.

Stealth– makes the player invisible for 30 seconds.

The Anger– triples the damage the player inflicts on the enemy during the duration of this talisman (30 seconds). Visual and sound effects warn other players (enemies) that this player is capable of causing triple damage.

ENEMIES

Gideon– Gideon is your main enemy, the leader of the Cabal cult. He looks like an ordinary person, only he is able to fly, disappear, melt into the air, and send magic rays at you. You will come face to face with him in the last level of the third episode. The method of dealing with it is described in detail below in the walkthrough.

Cultist“Cultists” are ordinary men and women who fight on Gideon’s side. As a rule, they are poorly protected, armed with a pistol or knife. They are easily neutralized, and with the advent of more serious weapons they do not pose any particular danger at all. At the last levels, some of them may have more powerful weapons, just be careful - what are they carrying there?

Fanatics- These are well-armed and protected Cabal fighters. But still, these are ordinary people, so you can fight with them on equal terms. Sometimes they try to show some cunning, but they do it poorly. You always know what they will do next. They can be armed with both simple machine guns and flamethrowers, sniper rifles and more cool weapons.

Zealot- This is a kind of sorcerer. They are the selected troops of the Cabal army. They have the ability to fly and suddenly appear and disappear. They use magic as a weapon. They are not easy to deal with. The best tactic is to “spot” them from afar and shoot them with a sniper rifle or use some kind of fast-acting weapon against them that will not give them a chance to escape. Keep in mind that they are invulnerable while transforming. The best time to attack is when they are fully visible and trying to attack you. Zealot manage to play games with you, forcing you to waste a lot of shells on them while they circle around you, so do not fall for provocations. They love to work with fanatics. They have healing abilities.

Soul Drudge are some kind of zombies, victims of Bone Leech on initial stage. They have no eyes, but they move under the guidance of this leech. As a rule, they are armed with a crowbar or something like that. Pushing ahead, regardless of danger. They often walk in groups, which makes them dangerous. They are slow and have great physical strength. They may lose a limb, but continue to attack. It is best to shoot them in the head and chest. On more difficult levels, their appearance may mean that higher forms of Bone Leech evolution are roaming nearby.

Drudge Lord– the second stage of Bone Leech development in the victim’s body. This is a big powerful fearless monster. The larva grew and sprouted through the hands ex-person its long, curved limbs to better control it. The monster's chest, where the Bone Leech is located, is protected by a metal plate. The most vulnerable place is the back of the head. If you shoot at him as he bends down to attack and hit the larva sticking out of his back, you will kill him immediately. He is able to shower you with fire magic. Worth it to death. He moves slowly - you can always run away from him without getting into a fight. Fighting hand to hand with him is very dangerous. As a rule, they act alone.

Drudge Priest- This is the highest stage of Bone Leech development in the victim's body. There is nothing left of man here anymore. A very dangerous, powerful and tenacious creature, you cannot kill it with one shot. You'll have to try hard to deal with the monster. He has well-developed magical abilities. Capable of producing new Bone Leech larvae. This monster no longer walks, but flies quietly. During an attack, it showers the victim with Bone Leech larvae.

Death Shroud- These are a kind of creatures of the afterlife. They live mainly in crypts, but will also be found in ordinary rooms on the last levels. They do not have a solid substance, but flutter above you in a translucent form. They can disappear and appear in another place, but not far from the place of their first appearance. They shoot deadly skulls at you. To destroy such a creature, you need to use something powerful and rapid-fire. Aim for the head area. As the ghost is destroyed, it will become smaller and smaller until it disappears. Any creatures they kill also turn into Death Shroud.

Shikari- These are local predators, fast, dexterous and dangerous. Not only do they use magic, but they are also armed with razor-sharp claws. As a rule, Shikari prefer to hunt in groups. Endowed with intelligence. They can hide in ambush and attack from behind. Their limbs are adapted not only for running and jumping - they are excellent at climbing walls and ceilings. They can also move through water. The most vulnerable place on their body is the head. They often refrain from attacking more powerful creatures until the latter show their weakness. It’s good to shoot them with a rocket launcher at a decent distance and watch them writhe in their death throes, burning alive.

Thief- spider. Quick and small, he uses every opportunity to sit on your head and slowly poison you with his poison. First you become disorientated and then you die. It is impossible to reset it, but its presence is easy to guess - it makes rustling and whistling sounds mixed with squeaking. It's easy to destroy. By the way, sometimes you still manage to survive after a spider attack.

The Hand- hand. As in the first Blood, it pounces on you, grabs you by the throat and strangles you. There is no way to get rid of her, the only thing you can do is kill her before she gets to you. Makes characteristic sounds by which you can know about danger in advance. If a hand gets very close to you, try to throw it away, and then shoot.

FIRST EPISODE

CABALCO TRANSIT SYSTEM

You are in a subway car. Walk along the carriages forward to the driver's cabin, killing enemies along the way. In the driver's cabin, turn right and approach the round device.

PICKMAN ST. STATION

You will be returning to this level very often, so study it well.

Once on the level, immediately shoot the nearby bags - you will find health and armor. For the future: do not forget to shoot at wooden boxes, trash cans and bags - you will find many necessary and valuable things.

Go straight through the fence and left onto the escalator. Go up the three escalator stairs and turn right into the archway. Walk forward until you see a door on the left. That way.

Step to the opposite corner of the room and into the passage. In front of you is another passage and stairs. First, go into the passage, take weapons and ammo. Now go back and go up the stairs. Walk along the second tier to the door, go in and go down the stairs.

Jump into the water and swim to another ladder. Having climbed onto land, take the stairs up. Turn right, rummage through the large container and climb onto it. Now jump to the ledge in the wall, and from it to a higher ledge and jump over the fence.

Follow the narrow passage to the stairs. With its help, climb onto the container and jump over the fence into the visible courtyard.

Go through the yard. There is a tree growing in a tub on the opposite wall. Jump from the tub to the container and from it to the bars. Now use another container to jump over the second grate.

LAFAYETTE MUSEUM OF ANTIQUITIES

Walk forward all the time until you hit the stairs at a dead end. Climb it. On the wall on the right you will see gas pipes - blow them up and climb up the ruins of the wall.

Climb into the ventilation passage and crawl to the end. Break the last glass on the museum roof and jump down. Go up the stairs.

Turn left and into the passage on the left. Step forward. Climb the three stairs and enter the passage.

Walk along the corridor to the door. Once you enter, walk forward a little, go down the stairs and step right into the passage.

You will find yourself in a room with a skeleton statue. Expect an attack from above. Having fought back, walk along the left side to the control panel with the inscription “Animatronic Control”. Press the button and wait until the skeleton explodes. Jump into the resulting hole in the floor.

From the truck, turn right and walk forward until you see stairs and a door marked “Exit” on the left. Go there.

Step forward and into the passage to the left. Go down the stairs and go through the door. Now into the passage to the right. At the end, on the left wall, you will see a fire extinguisher - shoot it (stay away, otherwise your head will be torn off by the blast wave) and step into the gap formed in the wall. Go straight to the door.

CONDEMNED TENEMENT

Walk straight and into the room to the right. Break the boards that board up the window and climb out onto the ledge. Follow it to the left and jump over to the stairs opposite. Climb up it and break the glass in the roof. Jump into the room.

Here you will also find a boarded up window and climb through it. There are drawers opposite the window - rummage through them.

The place where you ended up is familiar to you from the second level. Return to the motel doors and quickly swim across to the opposite ladder (the water is full of Bone Leech). Having risen, step straight into the door with the inscription “Laundry”. Go to the end of the room until you see an elevator. Get in it.

STREAM TUNNELS

Distinctive feature This level is the almost complete absence of armed opponents, more and more zombies with axes and Shikari. Therefore, practically the only source of ammunition for you will be wooden boxes. And one more thing - don’t stick your nose into the pipes from which steam comes, once may be enough to start the level again.

After exiting the elevator, go left. Enter the room and press the switch to turn off the steam. Now rummage through the drawers and return to the elevator.

Walk towards the man standing by the barrel with the fire. There is a ladder to the right of it, go down it.

At the fork, turn left into the passage. Go down the long stairs again.

Walk forward a little. You will find yourself in a room with large pipes and a suspended road around them. Go up it and go through the door. Walk right to the boarded door. Break the boards and go into the room.

Opposite the door there is a gap in the wall. Get into it. Now exit this room through the door.

Step forward along the wide corridor until you see a narrow passage between pipes on the left. Follow it to the end and through the door.

In this room you will see three platform elevators. Use them to go down and close the pipe valves. To do this, you will need to go around each (of the three) pipes and move the arrow pointer from “On” to “Off”.

Go back to the corridor. Step left and pull the switch. Now go out the door opposite which the steam was just turned off.

If you need a weapon, go through the door opposite. Between the pipes, in the dark, there is a narrow passage that will lead you to a cache of bombs.

Now walk along the suspension bridge between the pipes. Go through the door.

First go left. Go down the stairs and pull the three switches to turn off the steam.

Return to the door and go up the stairs. Walk along the corridor to the platform elevator. Get down on it, go out the door and step forward to the fork.

You need to go on the left side. At the end, on the left, you will see a door - go through it. Be prepared for an attack. Having fought back, go straight into the elevator.

CENTER FOR DISEASE MANAGEMENT

After leaving the elevator, step forward to the fork. Turn right and go through the door. On the right behind the glass you will see a rotating screw. Your goal is to turn it off. To do this, go through the door to the left. At the fork, turn right.

Walk along the corridor, keeping to the right wall. Go through the door marked “Examination Lab”. Always stick to the right wall, then you will reach a door with the inscription “Mainframe Access”. Go into it and find a large control panel opposite the grate. Click on its keyboard and look through the grille - the screw has turned off.

Return to the very beginning of the level. To the left of the elevator, a conveyor belt moves against the wall. Follow it to the end.

In the room with the pool where the corpses are floating, turn right into the corridor and follow it to the end. Go up the stairs. Exit through the door and go right.

Here you are on the second tier. Follow it past the “blue” room to the end. Go into the passage with the inscription “Exit”, walk along the corridor to the door, enter, go up the stairs and press the palm-shaped button on the central pillar. Go into the passage that opens on the left.

Go up the stairs, go past the non-working elevators and go through the door. On the last table on the left, take the card and return to the “blue” room.

Insert the card into the computer, go through the passage that has opened behind you and stand on the moving platform. She will take you to a brightly lit room. Jump into it.

Go down the ramps and step forward to the door. Upon entering, turn left. Go to the end and take the key in the small room. Now walk back to the end of the corridor. There will be a small door on the right. Go into it and take the card on the long table with microscopes. When you leave, go through the door on the right. Use the card on the remote control and the elevator will move...

MOVIN' ON UP

After taking the elevator, go along the corridor along the left wall to the door. When she rises, go into the room and kill all the guards without exception (even those on the second tier). After this, the door will open, step through it.

CAS REVENANT

Get ready for bullets to fly at you immediately. Having fought back, step to the right and go into the ship’s compartment. Click on the keyboard of the two computers.

Now you must exit and walk along the bridges to the compartment on the opposite side. After entering it, go down the stairs and find a door at the bottom. Enter it.

Walk across the bridge to the next compartment. Turn left and go through the door. Walk across the bridge to the opposite compartment.

There is a computer here, click on its keyboard and go up the stairs closest to it.

Walk forward, go through the door and walk along the bridge to the next compartment. Take a few steps to get to the next level.

SECOND PAGE

CAS REVENANT (INTERIOR)

Walk along the corridor to the fork. Turn left and go down the stairs. You will see two trapezoidal ventilation grilles on the sides. Stand with your back to the stairs, break the right grate and step into the shaft.

Go all the way until you find yourself in the room with warheads. Click on the two computer keyboards and return to the mine.

Now go to the other hole. Follow the shaft until you reach a fork, turn right and keep moving forward.

In the room you find yourself in, find the stairs and go up them. Find another ladder and go up again. Walk along this level and find the door. Go into it.

Don't rush down the stairs, but go through the exact same door next door. Go up the stairs and press the computer keyboard. Return to the first staircase.

Go down to the door and go through it. Go straight along the red corridor and through the door. Turn into the second nook on the right and go up the stairs. Click on your computer keyboard.

Go through the opened doors, turn right and go into the next opened door.

At the fork, go right and through the door on the left that says “Galley” (if you need ammo, go into the room opposite). In the next room (to the left of the entrance) there is a fire extinguisher hanging on the wall, blow it up and step into the gap that has formed.

Turn immediately to the left and in a small nook, press the computer keyboard. Take the Anger in the opened niche and go through the door that opens behind you (you can go through the door opposite for shells).

Return to the central part of the corridor. Here a passage to the platform elevator opened. Ride it down and go straight into a room with a bunch of computers. You don't need to touch anything here, go down the stairs and go left.

Go through several doors, crawl into the small wooden door and, after breaking the glass, press the red button.

Return to the computer room and go through the passage opposite. Walk along the red corridor, keeping to the right wall, until you see the inscription “Bomb Bay” and the stairs on the left. Go down it and go through the door.

Jump down (do not fall into the open hatches). Go to the open passage. Once you enter, step forward until you see a parachute and a first aid kit behind the glass - take them.

Return to the open hatches and jump down.

HARD HAT AREA

Walk along the roof - you will see a grate, and behind it another part of the roof. Move the box towards the grate and jump over it.

Go forward and go down the beams.

There are Bone Leech waiting for you in the sewers, so be prepared. Follow the pipe to the fork and turn right. Here you are at the motel.

If you remember how to get into the neighboring yard, then go there; if not, see the Pickman St level. Station.

So, you are in the yard. On the left there is a narrow passage between the houses. Follow it to the end, use the box to jump over the fence, break the boxes on the opposite wall and climb into the passage.

Step forward, climb the stairs and enter the passage.

THE CATHEDRAL

Go forward. If you don't want some creature to suddenly fall on your head, then take a sniper rifle and look through the towers at the top.

Go through the door. Go forward and through the next door, you will find yourself in a large hall.

Go to the left door, and now to the right - for the key.

Return to the hall and go through the door opposite.

Go through the right door, go up the stairs and climb into the gap in the wall on the right.

You need to go downstairs first. Bone Leech are crawling in the pool, so take preventative measures. It is best to shoot at them from above using a sniper rifle, you will get an extraordinary thrill.

At the bottom, go into the gap and at the end of the room take the key from the grave. Now go back to the pool.

Using the bricks and inclined beams protruding from the wall, climb to the very top and go into the passage.

Go up the stairs and go through the door. You must move along the beams to the opposite door. I really don't recommend falling...

Once inside, go through the next door and then through the gap in the wall.

Carefully walk along the ledge in the wall to the left until you reach the inclined beam. “Slide” down it and step to the right. You must, using the ledges in the walls of the houses, move all the time to the right. Jump from one ledge to another until you see the exact same inclined beam on the right. Behind it there is a gap in the wall - you will have to climb into it.

Go down the stairs and climb into the gap. This is where he will appear - the boss of the episode. This is a giant snake that throws magical knives and spits fire. She won't attack you right away, so you have time to go down and look behind the nearest columns to take the armor. Now run to the other side, where you can see the super health. Climb up the rocks and collect shells. You are in the most convenient position for attack. A snake cannot throw knives so high, and its fiery tongue is not so terrible. Take a more powerful weapon and shoot at her head until she dies. Damn, it’s even a shame how simple it is...

EPISODE TWO

CABALCO TRANSIT SYSTEM 2

Everything is exactly the same as at the same level in the first episode. Get to the driver's cabin and turn right to the round device.

CABAL SAFEHOUSE

One of the stupidest levels: first you will sweat, trying to get out of the carriage, and then you will be tortured, wandering for unknown reasons through the numerous rooms of the two-story “mansion”...

You are in an overturned carriage. There are windows above your head. Break the glass and, using your strength, dexterity and the fallen beam, get out onto the “roof” of the car. Go towards the shimmering passage. I warn you, there are spiders waiting for you here. Try to destroy them before you jump down and they attack you.

Climb onto the platform and walk forward along the station, go out the door - here you are on the street.

Go right, on the left you will see steps leading to the doors of the house. Come up and come in.

To open the second door, go to the intercom on the left and press its buttons. Wait a little - the door opened. Go up the stairs and go right.

Then turn into the passage on the left, into a hall with two sofas. You are at a fork in the road. Go right and all the way to the end of the first floor. If you are really itching and want to see what is there behind these doors, then please just stick to the given route.

You must go up the stairs, go all the way to the end of the second floor and go through the door marked “Roof Access”.

Climb the stairs, go out the door and take a few steps along the roof. Apparently, you used some hidden mechanisms, because a grate opened on the street: you, of course, saw it to the left of the stairs along which you climbed to the doors of this house.

So, go back outside and go into the opened passage. Get to the very end of the tunnel. It seems that there is a dead end in front of you, but this is not so... Walk along the right wall - sooner or later you will still find yourself in a small nook, which will lead you to a brightly lit door. Enter it and stomp forward.

Go down the stairs and you will see a door on the right. Go into it, but do not rush to stick your nose into the passage on the left - spiders are running along the corridor, so be prepared.

Having entered the corridor, step to the left and go forward all the time, keeping to the left wall to the end, go up the stairs. In the room with a large pool, go right until you see a door, go through it.

Step forward, keeping to the right side all the time, until you find yourself in a dark tunnel.

SEWAGE TREATMENT PLANT

Go forward. Go up the stairs and go through the door on the right. Walk forward and jump down.

Walk along the water to the ladder, climb it onto land and climb up the long ladder.

Go to the opposite end of the room and walk along the corridor to the end. There is an elevator platform waiting for you here, climb it and walk along the bridge into the opposite passage.

Walk along the corridor to the next platform elevator. Ride it up and walk along the corridor until you turn. A warrior with Howitzer is looking forward to seeing you there. It's in your best interest to kill him before he shoots.

Go forward to the end and go up the stairs.

CABALCO MEAT PACKING PLANT

Walk forward along the street until on the left, in the dark, you see a pile of piled containers blocking the passage to the next street. If you don't have a flashlight, it will be very difficult for you to dig out the narrow winding passage between the containers on the right in order to reach the container standing diagonally. You can climb up it and jump over to the next street. Please note that the containers are full of spiders, so save after each successful shot or step.

Follow the street where you jumped to a large courtyard. Enter the building on the left. You are at the factory!

At the fork, turn left and follow the corridor to the end. Go through the door and walk along the corridor again to the end (keep to the left wall all the time). On the right you will see a door with the inscription “Meat Room”, go there.

To the right of the door there is a small nook - this is an elevator platform. Ride it up and pull the switch. Go down, find a passage behind the elevator to the conveyor belt, bend down and walk along it to the end of the tunnel. Jump to the floor and climb the stairs to the second tier.

Walk along the second tier to the end, go through the corridor and take the platform elevator down.

In front of you is a conveyor belt. She passes a place with very high temperatures. I couldn’t find another way, so I’ll have to climb into the inferno. If you go through it quickly (or rather, crawl, because you won’t be able to straighten up), you will lose about 70% of your health. Walk around looking for a first aid kit (if necessary), stock up on armor - and go ahead. If you slip through, use the first aid kit - you still have to repel a powerful attack from enemies.

Now go towards the gate, go out into the street and turn into the dark passage on the left.

HORLOCK'S STATION

Step into the visible passage. Go down the stairs and immediately turn left.

Climb up the box onto the container, from there onto the ledge in the wall and onto the rails. Don't get hit by a train. It's better to let him pass by standing on the railing, and then run left into the tunnel.

Climb onto the platform and go right. Go down the stairs and look for a small passage underneath. Get in there. Immediately turn left and crawl along the left wall to the end. You will find yourself in a wide tunnel. By the way, if you poke around in the narrow passage, you can find a VooDoo Doll.

Walk forward along the wide tunnel, climb the stairs to the street and go straight to the door. You won't be able to open it. On the right there is a box, a box and a box inwards.

Walk along the corridor to the end. Go down the stairs and immediately go through the left door. Break the only window in this room and jump through it to the street.

Go right into the tunnel. Now turn left and go to the courtyard. On the right you will find a cafe, connected to the kitchen. Blow up the stove and go through the door.

You've found yourself in a toilet full of Bone Leech. So, who wins?

If you are still alive, exit the toilet into the large hall. Go up the stairs and turn left at the fork. Follow the corridor to the end, go up the stairs and go left. Open the wide doors - here you are at the station.

Jump onto the tracks and go right into the darkness.

LOVE CANAL

Walk straight. A train is coming towards you, so jump down quickly. Go into the passage.

Go down to the pool and swim into the pipe. After swimming in the adjacent pool, emerge and break the grate blocking the passage. Now swim into it.

In the next pool, dive out and climb onto the bridge. Approach the arrow to open the grate underwater. Swim into the opened passage. At the end, dive into the well and emerge in a new room. Get out onto dry land.

Step through the door that is next to the window. Approach the control panel and a large door opposite will open, from which a monster will immediately crawl out. You can kill him right here through the window.

Go through the door that opened. Step forward, trying not to get caught in the flow of water (they take your life). Cross the bridge and go up the stairs.

Go into the tunnel. Walk forward all the time from tunnel to tunnel until you find yourself in a round room with a dark column of water in the center. Find a passage here and step into it. Along the way you will come across a flashlight, be sure to grab it.

Once you enter the passage, turn left. Soon there will be a dark section of the path in front of you where the floor is full of holes, so turn on the flashlight to successfully pass this place. Go further into the tunnel. At the fork, turn left.

Climb the stairs and walk along the second tier into the passage. At the next fork, turn left. You will come to a water column again. Feel free to step straight into the pillar, behind it you will find a passage.

Go forward along the metal bars. Be careful - the third grate is not secured, so in order not to repeat most of the path again, it is better to walk along the very edge. Now turn into the passage on the right, in the room, go up the stairs and step into the passage.

The corridor will lead you to the airlock. Go into a small room and pull the first switch from the entrance. Walk forward and go down the stairs until you see a boat. Jump into it and go to the control panel.

When the boat passes one lock, jump into the water, climb onto land and go to pull the middle switch. Return to the boat and swim through the second lock. Climb onto land and pull the third switch. The water level will rise, and so will the boat. Climb across its roof to the neighboring bank and go through the door.

Go down to the station. Be careful - there are some nasty little hands under the stairs.

Go to the opposite platform.

CABALCO TRANSIT SYSTEM 3

You're on a train again, only it's kind of strange: instead of passengers there are tons of monsters. And there are more carriages here.

You must get to the driver's cabin. There is another train ahead of you. Break the windshield and jump onto the running board of the front train.

Walk to the driver's cabin (it won't be difficult) and the level will end.

HORLOCK'S STATON

Go forward all the time until you find yourself in a large hall. Walk forward (no need to climb the stairs), keeping to the left wall until you see stairs on the right. Go down it and immediately turn left into the station. Here you are on the “blue line” (BLUE LINE).

Go down the escalator and walk forward all the time. When you arrive at the station, jump onto the rails and follow them into the darkness.

THE UNDERGROUND

You are in a dungeon. Step forward along the tunnel. Behind the broken pillar, climb into the gap in the wall on the right. Cross the blockage and turn right at the fork.

Walk through the water and climb the rubble on the right. Go down and go left, further along the dungeon.

Having reached the hall with columns, do not rush to jump down. Now you have to fight with a huge monster. On the right you will see a niche full of shells, life and armor. If you carry out the combination of destroying the monster correctly, then most of the weapons will remain there intact.

So, the main thing is not to let the monster get close to you. If he gets angry and barks at you or cracks with his clubs, then you will not have long to live. I also don’t recommend satisfying your curiosity by looking at it. You will still come across such instances at the next levels.

So, here is my tactic, using which you can easily kill the monster. Having collected shells in the niche, hide behind the columns so that you can see at least a third of the monster’s body. Take out a sniper rifle and, without leaving your spot, stubbornly fire at the monster. Somewhere after the 20th shot, he twitches violently, feeling that the end is near. Another five to ten shots - and now you are proudly standing next to the body of a defeated enemy (or rather, what’s left of him).

Wander around the dungeon for a few seconds and the next episode will begin loading.

EPISODE THIRD

FRANK COTTON MEMORIAL BRIDGE

Exit the tunnel to the street. Walk forward a little and go through the door to the right of the car.

Go down and turn left at the fork. Use the boxes to climb onto the stairs, go up them to the control room and press the remote control that says “Valve Access”.

Once down, jump into the opened hatch. Enter the passage and go left. Behind the lifting door (like a garage door) you will find ammo, health and armor. Take what you need and step through the small door next door.

Go around the pipe and climb up the stairs. Break the grate and get out to the next floor.

Go through the passage and to the room with the bridge and control panel. Go up the stairs and press the “Valve Control” remote control.

Now cross the bridge to the other side and walk along the corridor to the stairs. Climb it.

So you're on the street. Step forward. Note the car on the left. If you go up to the porch of the house near which the car is parked, you will see a grate in the distance. As soon as you turn the corner, the same monster you killed in the dungeon will be behind bars. On the street, one on one, you are unlikely to kill him. What to do? Go to the corner and kill the soldiers you see there. You must clear your path. Now run as hard as you can forward and through the door.

Go left and go through the door. You are in the yard. If your hands are itching to kill the monster that remains behind bars, you can climb onto the roof using the boxes and walk along it until you see the monster below. It won't be difficult to destroy it from the roof.

If you just want to finish the level quickly, then go forward and through the door. Climb the stairs, go forward and stand on the grate. When it breaks, you will be taken to the beginning of the level. Exit the tunnel and cross the bridge.

SECURITY CHECK POINT

Jump over the turnstile and move forward. In the garage, find a working elevator and go down on it.

Walk along the corridor to the first door (it will be on the right). Approach the combination lock and the door will open. Log in and press the central console keypad. Return to the corridor.

Go a little more to the right and go into the opened passage. Take the elevator. Now up the stairs. Go to the nearby guard booth, go down into it and take the card.

Return back to the floor (“the palm” in the first guard booth calls the elevator). Go all the time to the right. Go through the door. At the fork, turn left and go into the first door on the left that you come across - this is the shooting gallery room.

Climb up the boxes to the second tier and blow up the large control panel. Now go into the passage. At the fork, turn left and go through the door on the right.

Go downstairs and walk along the corridor to the very end (try not to step into the green puddles). Go up the stairs.

TEMPLE OF POON

Go forward to the door - it will soon open. Get out and step forward. Walking around the central structure, you will find a passage on its back side. Step into it.

Go down and turn left. Walk along the corridor until you see large doors on the right. Behind them you will find cool weapon Life Leech.

Continue your way along the corridor. He will lead you to the stairs. Climb the steps and go forward. At the fork, turn right.

When you step on the bridge, it will collapse and you will fly into the water. Come up and look for a light passage into the cave. If you want to survive, then do not break into it in vain, but try to destroy the vile creature that releases Bone Leech from the entrance (this way you have more chances).

Now get on the elevator platform and go up! Step forward. With a slight movement of your hand, move the boxes from the aisle and move on.

There will be an elevator platform on the left, go up on it.

CABALCO ENTERPRISES

Walk forward and through the door, you will find yourself in a large hall. To begin, go left into the first passage with a dark marble edging.

Climb the stairs to the top floor where it reaches. Walk along the corridor to the right and go through the door. Click on the computer keyboard and go downstairs.

Go to the second passage with dark marble edging. Stomp along the corridor forward to the large hall. On the left, between the doors of the toilets, you will see the black doors of the music elevator. Ride it up.

At the fork, turn left, go through the doors on the right and take the key on the table. After leaving the room, turn right and walk along the corridor to the stairs. Go up it, turn left at the fork and go through the door.

Go forward, go down the stairs and step into the passage, then past the door with a combination lock, up the stairs and into the door. You must go through a hall with broken elevators at the door opposite.

Go down the stairs and walk along the left wall until you find a door in a small nook on the left in front of the stairs. Go in, call the elevator and take it to the next level.

POWER STATION

Go down and go through the door to the right of the stairs. Now through the door opposite.

Step forward along the corridor to a room filled with water. Anyone who is at least a little familiar with electricity will refrain from jumping into the water and find a dry path to get to the opposite passage (believe me, it is not difficult).

Step forward along the passage and go through the door, then into the next one.

Go down the stairs and step into the second sector (“Sector2”). At the fork, turn right and press the remote control. Return to the upper tier and step through the door where you have not been before.

Walk along the bridge to the room and go into the adjacent passage with the inscription “Sector3”. As soon as you take a few steps along the bridge, it will collapse into the abyss. What to do? It’s okay, walk along the railings. After the turn, you can jump onto the bridge - now you are safe.

Once in a large room, turn left and take the platform elevator.

Find the control panel with a “palm” on the wall, click on it and get into the elevator that opens on the left.

CABALCO ENTERPRISES

Go through the hall with broken elevators to the door locked with a combination lock. Now it is open. Go in and go up the stairs.

Opposite the computer is a door. Enter it.

RESEARCH AND DEVELOPMENT

Go right. Enter the room and go downstairs. In the dark you will find the access card. Take it and return to the corridor. Follow it to the door. Enter and walk along the left side to the end. Jump down.

Turn right and go to the corner. Opposite the barred window, find the barrels. Blow them up and climb into the passage formed in the ceiling. You must get to the grate, break it and jump down into the room.

Take the access card on the table and press the control panel on the wall to remove the security from the passage. Immediately go left through the door, exit into the corridor. Step right and go through the door.

At the fork, turn left and go through the first door on the left. Don't waste your time climbing around prison cells, go straight ahead and go through the door.

In the left compartment, on the bathroom, there is an access card. Take it and return to the corridor.

Step left. Go through the door on the left and find a hole in the floor in one of the niches on the right - jump there.

You are in a sewer tunnel. Plop forward, trying your best to survive, until at the end you see a light falling from the ceiling. Break the grate and get out into the room.

Get on the elevator and go up to the next floor. Once out, step into the passage. In front of you are three spinning screws. Save and try to go along the top screw to the opposite side. When you succeed, go to the end of the dead end and take the platform elevator to the second tier of this room. Go left to the bridge, where you can see the control panel, and click on it. A niche will open where the access card is located. Take it and return down the elevator the same way.

Click on the control panel on the wall to remove the protection from the door, and walk forward through the room with niches. After leaving it, turn left and walk along the left side until you find yourself at the door with the inscription “Testing in Progress”.

Go in, open the next door and the next one. Go through the small corridor and go through the door.

CABALCO ENTERPRISES

Get to the elevator lobby. Now one of them is operational and stands with the doors open. Enter it and go to the next level.

CABALCO OFFICES

After exiting the elevator, go left and go through the door. Turn right, go up the stairs and step into the room that is located directly opposite. Take the key under the second table from the entrance and go back.

As you exit the door, turn left. Walk forward to the large hall. Find the door behind the work desks and go through it.

Go up the stairs. Turn right and stomp forward until you hit your nose against the glass of a wood-paneled office. Enter it. Under the table in the center, find a small button and step on it. A secret door will open behind you. Come in and take the elevator.

CABALCO ROOFTOPS

You must kill a man named Gordon flying around you, spitting magic. It must be said that his attacks are not as serious as they seem at first glance. Therefore, you need to be very bad to find yourself without signs of life. The best tactic is to shoot at him with a sniper rifle, without sticking out too much. It is best to hit the head and chest. The greater the distance between you, the better.

So first of all, if you're bad with shells, make your way across the roof and collect them. Now look for two large pillars that hold the sign. A staircase leads to their foot. Climb it, hide between the pillars and wait for an attack. Having found out where the enemy is, turn on the scope and start hunting. Just some 10-12 shots - and the game is in the trap. Now you have to wait a bit (presumably for the moment when it hits the ground) for the next episode to load.

EPISODE FOUR

BEYOND THE RIFT

In the rock, to the right of where you are standing, find a cave and climb into it. The passage will lead you to a large castle with a huge gate. Enter them and turn left into the cave. Find a passage on the right and climb into it. Now pull the switch.

Large gates opened on the right and left of the square. You can go any way, sooner or later you can still go where you need to go, but I will describe the one I used myself.

So, let's go right. Having entered the passage, press yourself against the left wall and walk along it until you come out to the bridge (you can go onto the ramps along the way if you need shells).

Cross the bridge, immediately turn right and go up the stairs. Step left into the crypt with coffins, and then right into the passage.

After jumping down, go forward to the bridge, cross it, click on the button to the right of the door and go into it. Follow the corridor until you reach a fork.

You keep going left until you find a small passage with stairs on the left. Go in, go up the stairs and pull the switch.

After going down, go left again, but now press yourself against the right wall so as not to miss the large door on the right. Push it and you will be taken to the next level.

THE ANCIENT ONE

In front of you, in a pool of blood, lies a giant monster that looks like an octopus. Until you attack, the monster will be indifferent to you, so you have time to collect ammunition and take an advantageous position for the attack. As with previous bosses, here you need to act from an ambush. If you go straight ahead, you will live no more than five to ten seconds. This is how long it will take the monster to fry you.

Trying to defeat the monster, I came to the following conclusion: you need to fight it with a firearm, shoot from a safe place, trying to hit the body. Magic weapons have no effect on him either. Hence the conclusion - sniper rifle, .50mm Pack Howitzer, M16 Assault Rifle.

Cross to the other side, trying not to get hit by the monster's tentacles. If your back is to him, then go left. Here, at the very end, the rock bends a little so that you can simultaneously be under its cover and shoot at the monster. You will be able to see about one quarter or a third of his body. You will be standing about one step away from the cliff. So, once you're in position, take aim and start hunting. If you realize that the monster's retaliatory attacks are getting to you, move closer to the rock.

As soon as the monster’s life line disappears, consider victory yours. You can wait for the epilogue, shooting at the remaining tentacles.

1 2 All

Chapter 1: The Slums.

At first, Uma will accompany you, helping you remember the skills and abilities that Kane possesses. Run after her, you will see red bubbles rising up - this is a checkpoint. You can, of course, save at any time, only when loading, restore from the last checkpoint.

Through the door, go downstairs and approach the prisoner chained to the wall. Suck his blood. In the future, kill and suck the blood of everyone you meet on your way. To be merciful is dearer to yourself. Firstly, this way you will replenish Kane’s health, which gradually melts away over time, and, secondly, you will increase his level (“lore” - lilac stripe next to the red one). It automatically fills up when you drink blood, and also when you suck energy from ancient artifacts - in other words, “chests”. When it is filled completely, the health level will increase, that is, the adjacent red lifebar. This will make it easier to fight, including with sophisticated bosses, which you can read about below.
Further along the corridor, kill the aunt in the blue robe, drink some blood, then you can open the door with the lever. There will be a save ahead, at the pier.

Jump to the left to the chest (it’s from these that you need to suck out the energy, like from corpses). From such chests you can charge your weapons with energy, which then dramatically increases their lethal properties. Approach the green protective field. You will not be able to pass through such fields, so you will have to either bypass them by the tenth road or turn them off. Run after Uma into the catacombs.

Fight with Uma. You won't kill her anyway, it's a type of training. First you must block 9 of her blows, then grab her by the throat and throw her away. That's it, the lesson is over. Turn left and go to the pool marker.

Spin the wheel and the water will go away. Get to the other side and follow your guide. Take down a thug with a club, you can try your special ability - “Fury”, for this you first need to accumulate “fury energy” by blocking enemy attacks. You can pick up the baton later. Go out to the cemetery.

Use the ability to sneak up unnoticed - "Mist" (only possible where there is fog), break the bandit's neck. Open the grate, move on. Approach the Glyph energy source (the green glowing box, most of the mechanisms here operate on this energy) and press the lever. Then the lever at the grate, when the energy comes to it (it, the infection, crawls through the pipes for quite a long time, you have to wait). Uma will disappear, and then there will be a save.

There's a chest on the left. Go under the arch, press the lever at the energy source. Back up the stairs and up. Press the lever at the gate.

Turn the valve on the right, the steam from the pipe will stop. Go down the stairs, kill a couple of ragamuffins and go to Uma. You will be separated by a force barrier, you will have to look for workarounds. To the left, through the doorway in the wall, up the stairs. Further, on the right there will be a chest near the barrels. Return to the stairs and jump up to the roof checkpoint.

Jump onto the next roof and continue on from there. Jump over to the roof where the man is standing and to the right. Jump across the street again, into the door. Pull the box away from the door, now you can open it. In the warehouse with the boxes, go into the elevator and press the lever. Come out, press the lever at the energy source, the grate at the top will open.
Take the elevator back up and move on. Fall down, there will be two blockheads at the grate, press the lever, it will open. Place the box under the grate and press the lever again. The next one will open, and this one will rest against the box. Then Kane will talk to the townsman, and he will unlock the grate.

Chapter 2: The Den.

There is another marker on the bridge.

Go right to the chest. Press the lever at the energy source and when it reaches the grate, spin the wheel. Take down two archers at the fire, go up the stairs and through the door.

You need to lower the drawbridge. Go down to the water, press the lever at the bridge, it will go down. Go across the bridge through the door and go down. There is a save in the room with barrels.

Here you need to supply energy to the wheel at the grate. To do this, go upstairs and press the lever in a small room. Then down, spin the wheel and press the lever behind the bars. Go upstairs and go out into the city. Press the lever next to the green force barrier and it will disappear. Take care of the two robbers, then the two archers. Spin the wheel at the grate. Go past the well, at the tavern there is a save.

Enter the tavern and approach the man on the stairs. Climb up, move aside bookshelf, climb into the hole in the wall. Go downstairs, go outside. Move the box away from the hedge and jump over it. There will be a chest nearby.

Go out to the pier, you will soon find yourself at the church. Go around it to the right, climb up the stairs, along the boards between the houses, into the gap in the wall. In the elevator, press the lever. Move along the corridor, to the left along the walkways over the water.

Turn the valve, the steam will disappear, then turn right, further up the stairs. In the fog, use the Mist ability, pass by the technician unnoticed, press the lever. Return to Mist and go through the opened doorway. Go to the three levers and press them all. Then go to the smoking pipe by the grate and turn the wheel. The steam will kill the technicians, now they won't bother you. Press the lever at the grate and it goes inside. Another lever, then pretty soon another lever. In the room with a well and steam pipes above it, climb up the stairs. Here you will have to suffer a little - the problem will be for speed.
Press the lever in the center, the steam at the door will disappear, but will appear near the stairs. Press the lever on the grate and it will open. Now you need to press the lever to the left of the stairs (the grate will rise) and quickly run to the lever in the center - and still have time to get back before the grate goes down. If it doesn't work out, start all over again. Finally, climb up the stairs and press the lever. Then go down to the very bottom and jump into the well.

At the door, you will meet the vampire traitor Faustus and your first boss battle will begin.
Boss: Faustus.
First stage.
Place blocks and use your “Fury” special attack, repeat this simple procedure several times.
Second phase.
Faustus will run into another room and start throwing exploding burning bombs from above. You need to quickly run up to the boiler and press the switch before the enemy jumps to a new place. You'll have to get the hang of it. Repeat this three times and the next phase will begin. You can also try sneaking up on the levers unnoticed in Mist mode, however, then you need to enter this mode as far as possible from the lever you are going to press.
Third stage.
Spin around all the time to see when Faustus appears and not to miss his blow. During the strike, jump up so that he flies past, then catch up and kick him. As usual, repeat this trick several times.
After defeating Faustus, Kane will receive a new Dark Gift - "Jump". That is, the ability to jump great distances.

Chapter 3: The Lower City.

First you will meet Uma, then go through the door near the "Auberge du Roitre" sign. There will be a chest here. Go back to the city, go up the stairs to another chest, from it along the stairs to the right. Jump across the street.

Fall down and kill three robbers. Move along the passage between the houses, to the right along the street. Enter the bar and talk to the hostess behind the counter. Go outside and cross the bridge. The man on the other side will open the grate. Go out to the square, in the center of which there is a chest. Jump from the chest to the energy source, press the lever. Go down and press the lever at the gate, go inside.
Before the next gate you will see a damaged transfer device (a pyramid with a ball on top). Move it aside and in its place put the same one, only in working order, push it away from the entrance (the entrance gate will close). Turn on the lever on the left, and then the lever at the gate, there will be a save behind them.

Jump through the window on the left and go to the grate. You will be asked for a password. Go left and further down the street. Past the sign with the anvil, go up and talk to the merchant at the stall. Return to the person who asked for the password, now he will let you through. In the basement you can bang and suck the blood out of three prisoners. Pick up the sword and go up the stairs. Use Jump to jump to the other side.

Similarly, jump onto the roof on the right, down the stairs. Press the lever at the energy source. Then climb up the same stairs. Jump to the next roof, press the lever. The doors to the warehouse will open. Into the room to the left, down the stairs, through the warehouse, up another staircase. Press the lever. A box will fall and make a hole in the floor, go down and jump into this hole.

Up the stairs, you'll soon come to a new puzzle. You need to lift the box to the very top, so that you can then throw it from there and break through the floor. Approach the box on the other side (go around it) and press the lever. Push the box along the platform towards the elevator. Place it on the elevator and take it up. Move the platform to the side, otherwise the box will not be able to reach the floor. Climb up the stairs and push the box down. Jump into the resulting hole.

Turn right and you'll soon come to an empty pool. Turn the valve, it will fill with water. Jump onto the boards on the other side, up the stairs. Press the lever at the fruit sign, then follow the glowing pipe and a grate will open.

Follow the right, jump over the pile of boxes, right again. You will come out to the new pool. You have another task ahead of you. A lever at the gate raises the gate, and a valve in the next room pumps out the water. You need both at the same time. First, pump out the water, then lift the gate and quickly run under it, because soon everything will return to normal. Up the stairs, save.

Press the lever and take part in a gang war. On the left there will be a grate and a lever. Two knights will come running. Go left and climb onto the ledge. Jump from it onto the balcony and go to the chest. Jump down to the entrance with two "flashing lights". Spin the wheel next to it, the grate will open and there will be a marker nearby.

Go further along the street, into the alley between the houses on the right. Turn the wheel at the grate. Go out into the courtyard with a bunch of bloody corpses. Marcus will appear, follow him. Jump to another roof, and from there to the next roof. Marcus will talk to you and jump to where you can no longer reach. Fall down.

Walk along the street. On the left, under the sign “lying girl”, the passage will be blocked by a green field. You need to disable it. Go to the end of the street and to the right. Jump along the boxes onto the roof, down (the chest), and go down to the basement. Another problem.
Press the lever near the bridge; on the other side you will see a valve. Don't twist it yet. There will be a box on the ledge on the right, push it down and push it to the valve, opposite the place where the bridge rolled away. Now turn the valve, water will come and the box will float up. Jump to the other side and press the lever. The bridge should fit exactly under the box (if you installed it correctly). Turn the valve again, the water will go out. Push the box onto the slab in the floor, then a grate will open ahead. Go there, press the lever at the energy source, the field will turn off.
Run back to the sign with the girl lying down and through the door near the inscription "Blue Lady". Below you will meet Vorador and his resistance group. You will also learn that Uma was kidnapped and needs to be rescued.

You are on the page of the game Blood 2: The Chosen, created in the Action genre, where you can find a lot of useful information. The game was released by Monolith Productions. The walkthrough for Blood 2: The Chosen we found will help you quickly solve in-game problems and get tips on difficult moments. Also, codes and cheats for the game Blood 2: The Chosen are simply necessary for everyone who likes to receive free bonuses.

Considering that the game Blood 2: The Chosen was not released in Russian, you will obviously need a localization to make the game clearer, because playing in your native language is much more enjoyable. You can also play this game online with friends.

Reviews and feedback from readers will help you decide if a game is worth your time. Considering that the game was released on 1998-01-01, we can say that it belongs to the category of classics.

In addition to general information, you may need a variety of files. Use add-ons when you are tired of the main plot - they will significantly expand the standard features. Mods and patches will help diversify and improve the gameplay. You can download them in our file storage.

Alexander Leshchinsky

When you put this game into a CD-ROM for the first time, at first it doesn’t make much of an impression: familiar landscapes, not very intelligent opponents, good but unremarkable music, etc. Of course, after such undisputed hits as Half-Life and EreticII, you want something cooler. This toy is simpler. But after playing a little, you feel that it is drawing you into its net and you can no longer tear yourself away. I would say briefly - I advise you to buy it, you won’t regret it!

For those who have not yet forgotten the first version of Blood, there is comforting news - the village is finished once and for all. Instead of dull rural landscapes and stupid peasants with pitchforks, you will find yourself in a completely modern city and meet both ordinary people with pistols and machine guns, and monsters. It must be said that many of them will cause you trouble. Although some of them are slow, it will be difficult to kill them with the first shot. There will be both disappearing and appearing specimens, it’s more interesting with them.

The most pleasant moment for a 3D gamer is the huge selection of weapons. There are only 20 items, including bombs. And not only ordinary weapons, but also magic items. The only catch is that you cannot carry more than 10 weapons with you at once. That is, having found what - something new and necessary for you, you must first throw away something from the weapon you already have (in this case, the knife always remains with you, after all, a ritual object).

The game is long, the levels are large. But you don't have to rack your brains wondering what is required of you. As a rule, everything is already clear - you completed the level, pressed the buttons where necessary, and moved on to the next one. Even those semblances of tasks that will appear at some levels are not necessary to read (especially for those who do not know English) - it will not become clearer.

BACKGROUND

Many years ago there lived Caleb, a robber from the Wild West, who in the USA were called with the apt word “gu nslinger”. He shot quickly and accurately, and most importantly, without hesitation, which is why he gained bad fame throughout the Wild West. But one day he met a woman named Ophelia.

And his difficult journey led him right after her to the fans of the deity Chernobog. Caleb liked this cult, called The Cabal, and over time he became a significant figure in it. So significant that, together with three other associates (including Ophelia), he was given the honor of being summoned to Chernobog himself. God turned out to be the real embodiment of evil and, as is expected in such cases, he sacrificed “walkers from the people” to himself, doing something extremely vile to them.

But Caleb turned out to be a shot sparrow, somehow managed to resurrect and took revenge on the offender. That's where Blood1 ended.

However, Caleb's story continues. By killing Chernobog, he received all his power and became immortal (almost). For a couple of hundred years, Caleb wandered around the world, occasionally indulging in pleasure, but mostly just staying away from people and their petty problems.

Meanwhile, the cult of Chernobog found a new leader. He became a certain Gideon, who fancies himself a genius and intended to “revenge” the desecrated honor and dignity of Chernobog by killing Caleb. For this purpose he designed a special weapon.

Will Caleb be able to deal with this dirty tricker? Everything depends on you.

But one thing is clear from the very beginning - there will be a lot of blood...

WEAPONS AND ITEMS

WEAPON

Knife- ritual knife. Used for close combat. When using Alt-fire mode ( X by default - increased impact, increased fire power, heavy fire) attacks are slower, but more powerful. This is the only weapon that cannot be thrown away.

Beretta 92F (9mm Automatic Pistol)- an improved model of a pistol. Only suitable for destroying weak opponents. It shoots far and accurately, but the firepower is weak. You can shoot with two hands, which will be much more effective, but then you cannot use the Alt-fire mode (this rule applies to all weapons that can be shot with two hands). Regular cartridges are used as projectiles. Get rid of him on more difficult levels.

Ingram MAC-10 Sub Machine Gun- light machine gun. High rate of fire and low accuracy are its distinctive features. It consumes ammo in wild quantities, especially when shooting with two hands. When using Alt-fire mode it fires more accurately in short bursts. As soon as you find something more worthwhile, I advise you to get rid of this weapon.

M16 Assault Rifle– a cool gun, powerful and accurate. In normal mode, it operates like a machine gun and fires bursts of regular ammunition. A fairly fast-firing weapon. The only inconvenience of use is the high consumption of ammunition, but due to efficiency this is almost compensated for. When using the Alt-fire mode, a single shot of a powerful DieBugDie charge containing an explosive toxic chemical is fired. With a successful hit, they can kill a large enemy with one shot.

Vulcan Cannon (Minigun)- This is essentially a machine gun. Shoots very quickly with conventional rounds and a whole bunch of ammunition. Consider whether this weapon is worth keeping after more advanced types of weapons appear.

.50 BMG Sniper Rifle- sniper rifle. My favorite weapon in this game. Shoots accurately and very, very far. You can use it to kill any monster and at the same time keep your own skin intact, the whole question is in the number of cartridges. In Alt-fire mode, the optical sight is activated. In order not to waste shells, always aim for the head, or at worst, the chest of the enemy. If this is impossible for some reason, shoot wherever you can, victory will still be yours. Round BMG cartridges are used as projectiles.

.50mm Pack Howitzer- hand howitzer. The weapon is, without a doubt, very powerful and convenient. The projectiles fly accurately and over a very long distance, which allows you to destroy flying opponents. Special charges for howitzers are used as projectiles. When using Alt-fire mode, fires five charges at once.

Cabalco Death Ray- This is a laser weapon. Its rays can be reflected from surfaces. Useful when someone is following you or when shooting corners. Alt-fire mode uses two chemical batteries, but takes longer to charge.

The Orb- This magical weapon automatically tracks down the enemy and embeds itself in his skull. When firing, it uses 20 units of mana, which has the miraculous ability to self-regenerate. When using Alt-fire mode, 200 units of mana are allocated, and you yourself turn into a ball. At this time, your body remains in the same place where you stood, completely defenseless. If anyone attacks you at this moment, you will die. In single player play, this weapon is available only to two characters - Ophelia and Ishmael.

Bug Spray Canister- This is a kind of poisonous spray that affects any creature, but only at close range. To be honest, although I did use this weapon during the game, it was more due to the lack of ammo for other weapons. You can throw it away with a light heart when you find something more worthwhile. Using Alt-fire mode allows you to set the spray on fire. DieBugDie charges are used as projectiles.

Singularity Cannon- uses 50 chemical batteries per shot, which opens a small black hole for 5 seconds, capable of absorbing your enemies or damaging them, depending on how far they are from the epicenter of the explosion. This weapon is of little use, and it takes so long to warm up that they can kill you a hundred times over. You shouldn't include the Singularity Cannon in your arsenal.

Flare Gun- rocket launcher. Shoots fiery missiles, which, when hit, penetrate the enemy’s body and burn him, as it were, from the inside. Keep in mind that you will have to wait a few seconds before they go off and the enemy lights up, during which time he may pose a danger to you. Use this gun to fight far away opponents who do not have magical properties (such as zombies). You can use two rocket launchers at once and shoot with both hands, or use the Alt-fire mode, when eight rockets are fired at once with one shot. The effect is amazing (especially when you get into a group) - it tears everyone apart.

Sawed-off Shotgun– a double-barreled shotgun for hunting large animals, its shots are accurate and powerful. It is not long-range, but it will be useful to you. Its main drawback is that after every second shot (one cartridge per shot), it reloads (automatically) and does not fire as quickly as we would like. During these seconds, enemies are able to inflict damage on you. Use it to fight single or slow opponents. Once you find the second gun, you can shoot with both hands, and one cartridge will fly out of each gun. When using the Alt-fire mode, it fires two hunting cartridges at once.

Napalm Launcher- flamethrower. The weapon is powerful and useful. Burns everything that is at the epicenter of the shot. When using Alt-fire mode, 10 fire charges are released at once. Gas tankers are used as projectiles.

TW-X59 Tesla Cannon– shoots electric lightning, causes significant damage on impact, rapid fire. Alt-fire mode uses 20 chemical batteries.

Voodoo Doll- magic weapon. Point it at the enemy and “shoot”. Voodoo Doll uses five different types of magic, unfortunately not very powerful. If there is no visible enemy, damage will be dealt to you. Alt-fire costs 100 mana and deals more damage to enemies around you.

Life Leach– a cool powerful magical weapon. Shoots fiery mana over long distances. At the same time, the mana consumption for a normal shot is low. In Alt-fire mode, it releases a deadly stream of fiery mana in different directions with a “cost” of 100 units.

Now for advice on how best to choose a weapon. You will need the following items: M16 Assault Rifle, .50 BMG Sniper Rifle, .50mm Pack Howitzer, Flare Gun, Sawed-off Shotgun, TW-X59 Tesla Cannon, Napalm Launcher. The rest is up to you.

ITEMS

Flashlight- flashlight. Lights up a small surface located directly in front of the player. While it is active, you see numbers showing how many seconds its batteries will last. Generally, in places where you will actually need to use a flashlight, you will find one. The flashlight can be turned off and used in the future as long as its resources last.

Med-kit– first aid kit. Initially it has 100 health units, and can be replenished as you use it. You can see the number of remaining health units on the first aid kit display.

Night Vision Goggles- night-vision device. Just like a flashlight, it has a limited time of use.

All-seeing Eye- all-seeing eye. This is an eye that you can throw somewhere by pressing its hotkey or the fire button of the mouse. At the same time, the eye will examine the surroundings. If the eye is destroyed while you are using it, you will also go blind for a few seconds. Once destroyed, the eyes will automatically return to inventory.

Binoculars- binoculars.

Proximity Bomb– a bomb with a motion detector. Can work on any moving target, including you. First, select a bomb using the inventory menu or hotkey, and then throw it by pressing the fire mouse button or place it in front of you by pressing the key X(Alt-fire mode). In a few seconds it will start working and will wait for its victim. You can keep up to 10 Proximity Bombs in your arsenal.

Remote Bomb- remote controlled bomb. You can throw a bomb using the fire mouse button; or, hold the button for a few seconds, explode it (by pressing D); or choose a new bomb to install. You can also place bombs in front of you using Alt-fire mode. If you use all the remote controlled bombs you have, you will still have a detonator left. So you can select it in your inventory and detonate any bomb that is nearby. You can keep up to 10 Remote Bombs in your arsenal.

Time Bomb- the most primitive bomb with a high-power clock mechanism. Once selected, hold the fire mouse button to set the timer. The time will be visible in the yellow message window. Throw it or put it down (Alt-fire mode) and run back a decent distance. After a few seconds it will explode. The minimum time for which the timer can be set is 5 seconds, the maximum is one minute.

TALISMANS

As you play, you will find not only objects, cartridges and other ammunition, but also various talismans in the form of hearts, colored spirals and body armor.

Life Essence– gives 25 health units.

Life Seed– adds 100 health units to what the player currently has. The maximum amount of health is 250 units (and 300 for the lucky ones).

Ward– gives 25 units of protection.

Necroward– adds 100 units of protection to the existing ones. The maximum amount of protection is 200 units.

Willpower– reduces all damage by 95%, making the player virtually invulnerable. The effect of the talisman lasts for 30 seconds. Visual and sound effects warn other players (enemies) that the player is invulnerable.

Stealth– makes the player invisible for 30 seconds.

The Anger– triples the damage the player inflicts on the enemy during the duration of this talisman (30 seconds). Visual and sound effects warn other players (enemies) that this player is capable of causing triple damage.

ENEMIES

Gideon– Gideon is your main enemy, the leader of the Cabal cult. He looks like an ordinary person, only he is able to fly, disappear, melt into the air, and send magic rays at you. You will come face to face with him in the last level of the third episode. The method of dealing with it is described in detail below in the walkthrough.

Cultist– “cultists” are ordinary men and women who fight on Gideon’s side. As a rule, they are poorly protected, armed with a pistol or knife. They are easily neutralized, and with the advent of more serious weapons they do not pose any particular danger at all. At the last levels, some of them may have more powerful weapons, just be careful - what are they carrying there?

Fanatics- These are well-armed and protected Cabal fighters. But still, these are ordinary people, so you can fight with them on equal terms. Sometimes they try to show some cunning, but they do it poorly. You always know what they will do next. They can be armed with both simple machine guns and flamethrowers, sniper rifles and more cool weapons.

Zealot- This is a kind of sorcerer. They are the selected troops of the Cabal army. They have the ability to fly and suddenly appear and disappear. They use magic as a weapon. They are not easy to deal with. The best tactic is to “spot” them from afar and shoot them with a sniper rifle or use some kind of fast-acting weapon against them that will not give them a chance to escape. Keep in mind that they are invulnerable while transforming. The best time to attack is when they are fully visible and trying to attack you. Zealot manage to play games with you, forcing you to waste a lot of shells on them while they circle around you, so do not fall for provocations. They love to work with fanatics. They have healing abilities.

Soul Drudge- These are a kind of zombie, victims of Bone Leech in the initial stage. They have no eyes, but they move under the guidance of this leech. As a rule, they are armed with a crowbar or something like that. Pushing ahead, regardless of danger. They often walk in groups, which makes them dangerous. They are slow and have great physical strength. They may lose a limb, but continue to attack. It is best to shoot them in the head and chest. On more difficult levels, their appearance may mean that higher forms of Bone Leech evolution are roaming nearby.

Drudge Lord– the second stage of Bone Leech development in the victim’s body. This is a big powerful fearless monster. The larva grew and sprouted long, curved limbs through the former man's arms to better control him. The monster's chest, where the Bone Leech is located, is protected by a metal plate. The most vulnerable place is the back of the head. If you shoot at him as he bends down to attack and hit the larva sticking out of his back, you will kill him immediately. He is able to shower you with fire magic. Worth it to death. He moves slowly - you can always run away from him without getting into a fight. Fighting hand to hand with him is very dangerous. As a rule, they act alone.

Drudge Priest- This is the highest stage of Bone Leech development in the victim's body. There is nothing left of man here anymore. A very dangerous, powerful and tenacious creature, you cannot kill it with one shot. You'll have to try hard to deal with the monster. He has well-developed magical abilities. Capable of producing new Bone Leech larvae. This monster no longer walks, but flies quietly. During an attack, it showers the victim with Bone Leech larvae.

Death Shroud- These are a kind of creatures of the afterlife. They live mainly in crypts, but will also be found in ordinary rooms on the last levels. They do not have a solid substance, but flutter above you in a translucent form. They can disappear and appear in another place, but not far from the place of their first appearance. They shoot deadly skulls at you. To destroy such a creature, you need to use something powerful and rapid-fire. Aim for the head area. As the ghost is destroyed, it will become smaller and smaller until it disappears. Any creatures they kill also turn into Death Shroud.

Shikari- These are local predators, fast, dexterous and dangerous. Not only do they use magic, but they are also armed with razor-sharp claws. As a rule, Shikari prefer to hunt in groups. Endowed with intelligence. They can hide in ambush and attack from behind. Their limbs are adapted not only for running and jumping - they are excellent at climbing walls and ceilings. They can also move through water. The most vulnerable place on their body is the head. They often refrain from attacking more powerful creatures until the latter show their weakness. It’s good to shoot them with a rocket launcher at a decent distance and watch them writhe in their death throes, burning alive.

Thief- spider. Quick and small, he uses every opportunity to sit on your head and slowly poison you with his poison. First you become disorientated and then you die. It is impossible to reset it, but its presence is easy to guess - it makes rustling and whistling sounds mixed with squeaking. It's easy to destroy. By the way, sometimes you still manage to survive after a spider attack.

The Hand- hand. As in the first Blood, it pounces on you, grabs you by the throat and strangles you. There is no way to get rid of her, the only thing you can do is kill her before she gets to you. Makes characteristic sounds by which you can know about danger in advance. If a hand gets very close to you, try to throw it away, and then shoot.

FIRST EPISODE

CABALCO TRANSIT SYSTEM

You are in a subway car. Walk along the carriages forward to the driver's cabin, killing enemies along the way. In the driver's cabin, turn right and approach the round device.

PICKMAN ST. STATION

You will be returning to this level very often, so study it well.

Once on the level, immediately shoot the nearby bags - you will find health and armor. For the future: do not forget to shoot at wooden boxes, trash cans and bags - you will find many necessary and valuable things.

Go straight through the fence and left onto the escalator. Go up the three escalator stairs and turn right into the archway. Walk forward until you see a door on the left. That way.

Step to the opposite corner of the room and into the passage. In front of you is another passage and stairs. First, go into the passage, take weapons and ammo. Now go back and go up the stairs. Walk along the second tier to the door, go in and go down the stairs.

Jump into the water and swim to another ladder. Having climbed onto land, take the stairs up. Turn right, rummage through the large container and climb onto it. Now jump to the ledge in the wall, and from it to a higher ledge and jump over the fence.

Follow the narrow passage to the stairs. With its help, climb onto the container and jump over the fence into the visible courtyard.

Go through the yard. There is a tree growing in a tub on the opposite wall. Jump from the tub to the container and from it to the bars. Now use another container to jump over the second grate.

LAFAYETTE MUSEUM OF ANTIQUITIES

Walk forward all the time until you hit the stairs at a dead end. Climb it. On the wall on the right you will see gas pipes - blow them up and climb up the ruins of the wall.

Climb into the ventilation passage and crawl to the end. Break the last glass on the museum roof and jump down. Go up the stairs.

Turn left and into the passage on the left. Step forward. Climb the three stairs and enter the passage.

Walk along the corridor to the door. Once you enter, walk forward a little, go down the stairs and step right into the passage.

You will find yourself in a room with a skeleton statue. Expect an attack from above. Having fought back, walk along the left side to the control panel with the inscription “Animatronic Control”. Press the button and wait until the skeleton explodes. Jump into the resulting hole in the floor.

From the truck, turn right and walk forward until you see stairs and a door marked “Exit” on the left. Go there.

Step forward and into the passage to the left. Go down the stairs and go through the door. Now into the passage to the right. At the end, on the left wall, you will see a fire extinguisher - shoot it (stay away, otherwise your head will be torn off by the blast wave) and step into the gap formed in the wall. Go straight to the door.

CONDEMNED TENEMENT

Walk straight and into the room to the right. Break the boards that board up the window and climb out onto the ledge. Follow it to the left and jump over to the stairs opposite. Climb up it and break the glass in the roof. Jump into the room.

Here you will also find a boarded up window and climb through it. There are drawers opposite the window - rummage through them.

The place where you ended up is familiar to you from the second level. Return to the motel doors and quickly swim across to the opposite ladder (the water is full of Bone Leech). Once up, walk straight through the door marked “Laundry.” Go to the end of the room until you see an elevator. Get in it.

STREAM TUNNELS

A distinctive feature of this level is the almost complete absence of armed opponents, more and more zombies with axes and Shikari. Therefore, practically the only source of ammunition for you will be wooden boxes. And one more thing - don’t stick your nose into the pipes from which steam comes, once may be enough to start the level again.

After exiting the elevator, go left. Enter the room and press the switch to turn off the steam. Now rummage through the drawers and return to the elevator.

Walk towards the man standing by the barrel with the fire. There is a ladder to the right of it, go down it.

At the fork, turn left into the passage. Go down the long stairs again.

Walk forward a little. You will find yourself in a room with large pipes and a suspended road around them. Go up it and go through the door. Walk right to the boarded door. Break the boards and go into the room.

Opposite the door there is a gap in the wall. Get into it. Now exit this room through the door.

Step forward along the wide corridor until you see a narrow passage between pipes on the left. Follow it to the end and through the door.

In this room you will see three platform elevators. Use them to go down and close the pipe valves. To do this, you will need to go around each (of the three) pipes and move the arrow pointer from “On” to “Off”.

Go back to the corridor. Step left and pull the switch. Now go out the door opposite which the steam was just turned off.

If you need a weapon, go through the door opposite. Between the pipes, in the dark, there is a narrow passage that will lead you to a cache of bombs.

Now walk along the suspension bridge between the pipes. Go through the door.

First go left. Go down the stairs and pull the three switches to turn off the steam.

Return to the door and go up the stairs. Walk along the corridor to the platform elevator. Get down on it, go out the door and step forward to the fork.

You need to go on the left side. At the end, on the left, you will see a door - go through it. Be prepared for an attack. Having fought back, go straight into the elevator.

CENTER FOR DISEASE MANAGEMENT

After leaving the elevator, step forward to the fork. Turn right and go through the door. On the right behind the glass you will see a rotating screw. Your goal is to turn it off. To do this, go through the door to the left. At the fork, turn right.

Walk along the corridor, keeping to the right wall. Go through the door marked "Examination Lab". Always stick to the right wall, then you will reach a door marked "Mainframe Access". Go into it and find a large control panel opposite the grate. Click on its keyboard and look through the grille - the screw has turned off.

Return to the very beginning of the level. To the left of the elevator, a conveyor belt moves against the wall. Follow it to the end.

In the room with the pool where the corpses are floating, turn right into the corridor and follow it to the end. Go up the stairs. Exit through the door and go right.

Here you are on the second tier. Follow it past the “blue” room to the end. Go into the passage with the inscription “Exit”, walk along the corridor to the door, enter, go up the stairs and press the palm-shaped button on the central pillar. Go into the passage that opens on the left.

Go up the stairs, go past the non-working elevators and go through the door. On the last table on the left, take the card and return to the "blue" room.

Insert the card into the computer, go through the passage that has opened behind you and stand on the moving platform. She will take you to a brightly lit room. Jump into it.

Go down the ramps and step forward to the door. Upon entering, turn left. Go to the end and take the key in the small room. Now walk back to the end of the corridor. There will be a small door on the right. Go into it and take the card on the long table with microscopes. When you leave, go through the door on the right. Use the card on the remote control and the elevator will move...

MOVIN" ON UP

After taking the elevator, go along the corridor along the left wall to the door. When she rises, go into the room and kill all the guards without exception (even those on the second tier). After this, the door will open, step through it.

CAS REVENANT

Get ready for bullets to fly at you immediately. Having fought back, step to the right and go into the ship’s compartment. Click on the keyboard of the two computers.

Now you must exit and walk along the bridges to the compartment on the opposite side. After entering it, go down the stairs and find a door at the bottom. Enter it.

Walk across the bridge to the next compartment. Turn left and go through the door. Walk across the bridge to the opposite compartment.

There is a computer here, click on its keyboard and go up the stairs closest to it.

Walk forward, go through the door and walk along the bridge to the next compartment. Take a few steps to get to the next level.

SECOND PAGE

CAS REVENANT (INTERIOR)

Walk along the corridor to the fork. Turn left and go down the stairs. You will see two trapezoidal ventilation grilles on the sides. Stand with your back to the stairs, break the right grate and step into the shaft.

Go all the way until you find yourself in the room with warheads. Click on the two computer keyboards and return to the mine.

Now go to the other hole. Follow the shaft until you reach a fork, turn right and keep moving forward.

In the room you find yourself in, find the stairs and go up them. Find another ladder and go up again. Walk along this level and find the door. Go into it.

Don't rush down the stairs, but go through the exact same door next door. Go up the stairs and press the computer keyboard. Return to the first staircase.

Go down to the door and go through it. Go straight along the red corridor and through the door. Turn into the second nook on the right and go up the stairs. Click on your computer keyboard.

Go through the opened doors, turn right and go into the next opened door.

At the fork, go right and through the door on the left that says "Galley" (if you need ammo, go into the room opposite). In the next room (to the left of the entrance) there is a fire extinguisher hanging on the wall, blow it up and step into the gap that has formed.

Turn immediately to the left and in a small nook, press the computer keyboard. Take the Anger in the opened niche and go through the door that opens behind you (you can go through the door opposite for shells).

Return to the central part of the corridor. Here a passage to the platform elevator opened. Ride it down and go straight into a room with a bunch of computers. You don't need to touch anything here, go down the stairs and go left.

Go through several doors, crawl into the small wooden door and, after breaking the glass, press the red button.

Return to the computer room and go through the passage opposite. Walk along the red corridor, keeping to the right wall, until you see the inscription “Bomb Bay” and the stairs on the left. Go down it and go through the door.

Jump down (do not fall into the open hatches). Go to the open passage. Once you enter, step forward until you see a parachute and a first aid kit behind the glass - take them.

Return to the open hatches and jump down.

HARD HAT AREA

Walk along the roof - you will see a grate, and behind it another part of the roof. Move the box towards the grate and jump over it.

Go forward and go down the beams.

There are Bone Leech waiting for you in the sewers, so be prepared. Follow the pipe to the fork and turn right. Here you are at the motel.

If you remember how to get into the neighboring yard, then go there; if not, see the Pickman St level. Station.

So, you are in the yard. On the left there is a narrow passage between the houses. Follow it to the end, use the box to jump over the fence, break the boxes on the opposite wall and climb into the passage.

Step forward, climb the stairs and enter the passage.

THE CATHEDRAL

Go forward. If you don't want some creature to suddenly fall on your head, then take a sniper rifle and look through the towers at the top.

Go through the door. Go forward and through the next door, you will find yourself in a large hall.

Go to the left door, and now to the right - for the key.

Return to the hall and go through the door opposite.

Go through the right door, go up the stairs and climb into the gap in the wall on the right.

You need to go downstairs first. Bone Leech are crawling in the pool, so take preventative measures. It is best to shoot at them from above using a sniper rifle, you will get an extraordinary thrill.

At the bottom, go into the gap and at the end of the room take the key from the grave. Now go back to the pool.

Using the bricks and inclined beams protruding from the wall, climb to the very top and go into the passage.

Go up the stairs and go through the door. You must move along the beams to the opposite door. I really don't recommend falling...

Once inside, go through the next door and then through the gap in the wall.

Carefully walk along the ledge in the wall to the left until you reach the inclined beam. “Slide” down it and step to the right. You must, using the ledges in the walls of the houses, move all the time to the right. Jump from one ledge to another until you see the exact same inclined beam on the right. Behind it there is a gap in the wall - you will have to climb into it.

Go down the stairs and climb into the gap. This is where he will appear - the boss of the episode. This is a giant snake that throws magical knives and spits fire. She won't attack you right away, so you have time to go down and look behind the nearest columns to take the armor. Now run to the other side, where you can see the super health. Climb up the rocks and collect shells. You are in the most convenient position for attack. A snake cannot throw knives so high, and its fiery tongue is not so terrible. Take a more powerful weapon and shoot at her head until she dies. Damn, it’s even a shame how simple it is...

EPISODE TWO

CABALCO TRANSIT SYSTEM 2

Everything is exactly the same as at the same level in the first episode. Get to the driver's cabin and turn right to the round device.

CABAL SAFEHOUSE

One of the stupidest levels: first you will sweat, trying to get out of the carriage, and then you will be tortured, wandering for unknown reasons through the numerous rooms of the two-story “mansion”...

You are in an overturned carriage. There are windows above your head. Break the glass and, using your strength, dexterity and the fallen beam, get out onto the “roof” of the car. Go towards the shimmering passage. I warn you, there are spiders waiting for you here. Try to destroy them before you jump down and they attack you.

Climb onto the platform and walk forward along the station, go out the door - here you are on the street.

Go right, on the left you will see steps leading to the doors of the house. Come up and come in.

To open the second door, go to the intercom on the left and press its buttons. Wait a little - the door opened. Go up the stairs and go right.

Then turn into the passage on the left, into a hall with two sofas. You are at a fork in the road. Go right and all the way to the end of the first floor. If you are really itching and want to see what is there behind these doors, then please just stick to the given route.

You must go up the stairs, go all the way to the end of the second floor and go through the door marked "Roof Access".

Climb the stairs, go out the door and take a few steps along the roof. Apparently, you used some hidden mechanisms, because a grate opened on the street: you, of course, saw it to the left of the stairs along which you climbed to the doors of this house.

So, go back outside and go into the opened passage. Get to the very end of the tunnel. It seems that there is a dead end in front of you, but this is not so... Walk along the right wall - sooner or later you will still find yourself in a small nook, which will lead you to a brightly lit door. Enter it and stomp forward.

Go down the stairs and you will see a door on the right. Go into it, but do not rush to stick your nose into the passage on the left - spiders are running along the corridor, so be prepared.

Having entered the corridor, step to the left and go forward all the time, keeping to the left wall to the end, go up the stairs. In the room with a large pool, go right until you see a door, go through it.

Step forward, keeping to the right side all the time, until you find yourself in a dark tunnel.

SEWAGE TREATMENT PLANT

Go forward. Go up the stairs and go through the door on the right. Walk forward and jump down.

Walk along the water to the ladder, climb it onto land and climb up the long ladder.

Go to the opposite end of the room and walk along the corridor to the end. There is an elevator platform waiting for you here, climb it and walk along the bridge into the opposite passage.

Walk along the corridor to the next platform elevator. Ride it up and walk along the corridor until you turn. A warrior with a Howitzer is eagerly waiting for you there. It is in your best interests to kill him before he shoots.

Go forward to the end and go up the stairs.

CABALCO MEAT PACKING PLANT

Walk forward along the street until on the left, in the dark, you see a pile of piled containers blocking the passage to the next street. If you don't have a flashlight, it will be very difficult for you to dig out the narrow winding passage between the containers on the right in order to reach the container standing diagonally. You can climb up it and jump over to the next street. Please note that the containers are full of spiders, so save after each successful shot or step.

Follow the street where you jumped to a large courtyard. Enter the building on the left. You are at the factory!

At the fork, turn left and follow the corridor to the end. Go through the door and walk along the corridor again to the end (keep to the left wall all the time). On the right you will see a door with the inscription “Meat Room”, go there.

To the right of the door there is a small nook - this is an elevator platform. Ride it up and pull the switch. Go down, find a passage behind the elevator to the conveyor belt, bend down and walk along it to the end of the tunnel. Jump to the floor and climb the stairs to the second tier.

Walk along the second tier to the end, go through the corridor and take the platform elevator down.

In front of you is a conveyor belt. She passes a place with very high temperatures. I couldn’t find another way, so I’ll have to climb into the inferno. If you go through it quickly (or rather, crawl, because you won’t be able to straighten up), you will lose about 70% of your health. Walk around looking for a first aid kit (if necessary), stock up on armor - and go ahead. If you slip through, use the first aid kit - you still have to repel a powerful attack from enemies.

Now go towards the gate, go out into the street and turn into the dark passage on the left.

HORLOCK'S STATION

Step into the visible passage. Go down the stairs and immediately turn left.

Climb up the box onto the container, from there onto the ledge in the wall and onto the rails. Don't get hit by a train. It's better to let him pass by standing on the railing, and then run left into the tunnel.

Climb onto the platform and go right. Go down the stairs and look for a small passage underneath. Get in there. Immediately turn left and crawl along the left wall to the end. You will find yourself in a wide tunnel. By the way, if you poke around in the narrow passage, you can find a VooDoo Doll.

Walk forward along the wide tunnel, climb the stairs to the street and go straight to the door. You won't be able to open it. On the right there is a box, a box and a box inwards.

Walk along the corridor to the end. Go down the stairs and immediately go through the left door. Break the only window in this room and jump through it to the street.

Go right into the tunnel. Now turn left and go to the courtyard. On the right you will find a cafe, connected to the kitchen. Blow up the stove and go through the door.

You've found yourself in a toilet full of Bone Leech. So, who wins?

If you are still alive, exit the toilet into the large hall. Go up the stairs and turn left at the fork. Follow the corridor to the end, go up the stairs and go left. Open the wide doors - here you are at the station.

Jump onto the tracks and go right into the darkness.

LOVE CANAL

Walk straight. A train is coming towards you, so jump down quickly. Go into the passage.

Go down to the pool and swim into the pipe. After swimming in the adjacent pool, emerge and break the grate blocking the passage. Now swim into it.

In the next pool, dive out and climb onto the bridge. Approach the arrow to open the grate underwater. Swim into the opened passage. At the end, dive into the well and emerge in a new room. Get out onto dry land.

Step through the door that is next to the window. Approach the control panel and a large door opposite will open, from which a monster will immediately crawl out. You can kill him right here through the window.

Go through the door that opened. Step forward, trying not to get caught in the flow of water (they take your life). Cross the bridge and go up the stairs.

Go into the tunnel. Walk forward all the time from tunnel to tunnel until you find yourself in a round room with a dark column of water in the center. Find a passage here and step into it. Along the way you will come across a flashlight, be sure to grab it.

Once you enter the passage, turn left. Soon there will be a dark section of the path in front of you where the floor is full of holes, so turn on the flashlight to successfully pass this place. Go further into the tunnel. At the fork, turn left.

Climb the stairs and walk along the second tier into the passage. At the next fork, turn left. You will come to a water column again. Feel free to step straight into the pillar, behind it you will find a passage.

Go forward along the metal bars. Be careful - the third grate is not secured, so in order not to repeat most of the path again, it is better to walk along the very edge. Now turn into the passage on the right, in the room, go up the stairs and step into the passage.

The corridor will lead you to the airlock. Go into a small room and pull the first switch from the entrance. Walk forward and go down the stairs until you see a boat. Jump into it and go to the control panel.

When the boat passes one lock, jump into the water, climb onto land and go to pull the middle switch. Return to the boat and swim through the second lock. Climb onto land and pull the third switch. The water level will rise, and so will the boat. Climb across its roof to the neighboring bank and go through the door.

Go down to the station. Be careful - there are some nasty little hands under the stairs.

Go to the opposite platform.

CABALCO TRANSIT SYSTEM 3

You're on a train again, only it's kind of strange: instead of passengers there are tons of monsters. And there are more carriages here.

You must get to the driver's cabin. There is another train ahead of you. Break the windshield and jump onto the running board of the front train.

Walk to the driver's cabin (it won't be difficult) and the level will end.

HORLOCK'S STATON

Go forward all the time until you find yourself in a large hall. Walk forward (no need to climb the stairs), keeping to the left wall until you see stairs on the right. Go down it and immediately turn left into the station. Here you are on the “blue line” (BLUE LINE).

Go down the escalator and walk forward all the time. When you arrive at the station, jump onto the rails and follow them into the darkness.

THE UNDERGROUND

You are in a dungeon. Step forward along the tunnel. Behind the broken pillar, climb into the gap in the wall on the right. Cross the blockage and turn right at the fork.

Walk through the water and climb the rubble on the right. Go down and go left, further along the dungeon.

Having reached the hall with columns, do not rush to jump down. Now you have to fight with a huge monster. On the right you will see a niche full of shells, life and armor. If you carry out the combination of destroying the monster correctly, then most of the weapons will remain there intact.

So, the main thing is not to let the monster get close to you. If he gets angry and barks at you or cracks with his clubs, then you will not have long to live. I also don’t recommend satisfying your curiosity by looking at it. You will still come across such instances at the next levels.

So, here is my tactic, using which you can easily kill the monster. Having collected shells in the niche, hide behind the columns so that you can see at least a third of the monster’s body. Take out a sniper rifle and, without leaving your spot, stubbornly fire at the monster. Somewhere after the 20th shot, he twitches violently, feeling that the end is near. Another five to ten shots - and now you are proudly standing next to the body of a defeated enemy (or rather, what’s left of him).

Wander around the dungeon for a few seconds and the next episode will begin loading.

EPISODE THIRD

FRANK COTTON MEMORIAL BRIDGE

Exit the tunnel to the street. Walk forward a little and go through the door to the right of the car.

Go down and turn left at the fork. Using the boxes, climb onto the stairs, go up them to the control room and press the remote control that says “Valve Access”.

Once down, jump into the opened hatch. Enter the passage and go left. Behind the lifting door (like a garage door) you will find ammo, health and armor. Take what you need and step through the small door next door.

Go around the pipe and climb up the stairs. Break the grate and get out to the next floor.

Go through the passage and to the room with the bridge and control panel. Go up the stairs and click on the “Valve Control” remote control.

Now cross the bridge to the other side and walk along the corridor to the stairs. Climb it.

So you're on the street. Step forward. Note the car on the left. If you go up to the porch of the house near which the car is parked, you will see a grate in the distance. As soon as you turn the corner, the same monster you killed in the dungeon will be behind bars. On the street, one on one, you are unlikely to kill him. What to do? Go to the corner and kill the soldiers you see there. You must clear your path. Now run as hard as you can forward and through the door.

Go left and go through the door. You are in the yard. If your hands are itching to kill the monster that remains behind bars, you can climb onto the roof using the boxes and walk along it until you see the monster below. It won't be difficult to destroy it from the roof.

If you just want to finish the level quickly, then go forward and through the door. Climb the stairs, go forward and stand on the grate. When it breaks, you will be taken to the beginning of the level. Exit the tunnel and cross the bridge.

SECURITY CHECK POINT

Jump over the turnstile and move forward. In the garage, find a working elevator and go down on it.

Walk along the corridor to the first door (it will be on the right). Approach the combination lock and the door will open. Log in and press the central console keypad. Return to the corridor.

Go a little more to the right and go into the opened passage. Take the elevator. Now up the stairs. Go to the nearby guard booth, go down into it and take the card.

Go back to the floor (the "palm" in the first guard booth calls the elevator). Go all the time to the right. Go through the door. At the fork, turn left and go into the first door on the left that you come across - this is the shooting gallery room.

Climb up the boxes to the second tier and blow up the large control panel. Now go into the passage. At the fork, turn left and go through the door on the right.

Go downstairs and walk along the corridor to the very end (try not to step into the green puddles). Go up the stairs.

TEMPLE OF POON

Go forward to the door - it will soon open. Get out and step forward. Walking around the central structure, you will find a passage on its back side. Step into it.

Go down and turn left. Walk along the corridor until you see large doors on the right. Behind them you will find a cool Life Leech weapon.

Continue your way along the corridor. He will lead you to the stairs. Climb the steps and go forward. At the fork, turn right.

When you step on the bridge, it will collapse and you will fly into the water. Come up and look for a light passage into the cave. If you want to survive, then do not break into it in vain, but try to destroy the vile creature that releases Bone Leech from the entrance (this way you have more chances).

Now get on the elevator platform and go up! Step forward. With a slight movement of your hand, move the boxes from the aisle and move on.

There will be an elevator platform on the left, go up on it.

CABALCO ENTERPRISES

Walk forward and through the door, you will find yourself in a large hall. To begin, go left into the first passage with a dark marble edging.

Climb the stairs to the top floor where it reaches. Walk along the corridor to the right and go through the door. Click on the computer keyboard and go downstairs.

Go to the second passage with dark marble edging. Stomp along the corridor forward to the large hall. On the left, between the doors of the toilets, you will see the black doors of the music elevator. Ride it up.

At the fork, turn left, go through the doors on the right and take the key on the table. After leaving the room, turn right and walk along the corridor to the stairs. Go up it, turn left at the fork and go through the door.

Go forward, go down the stairs and step into the passage, then past the door with a combination lock, up the stairs and into the door. You must go through a hall with broken elevators at the door opposite.

Go down the stairs and walk along the left wall until you find a door in a small nook on the left in front of the stairs. Go in, call the elevator and take it to the next level.

POWER STATION

Go down and go through the door to the right of the stairs. Now through the door opposite.

Step forward along the corridor to a room filled with water. Anyone who is at least a little familiar with electricity will refrain from jumping into the water and find a dry path to get to the opposite passage (believe me, it is not difficult).

Step forward along the passage and go through the door, then into the next one.

Go down the stairs and step into the second sector (“Sector2”). At the fork, turn right and press the remote control. Return to the upper tier and step through the door where you have not been before.

Walk along the bridge to the room and go into the adjacent passage with the inscription “Sector3”. As soon as you take a few steps along the bridge, it will collapse into the abyss. What to do? It’s okay, walk along the railings. After the turn, you can jump onto the bridge - now you are safe.

Once in a large room, turn left and take the platform elevator.

Find the control panel with a “palm” on the wall, click on it and get into the elevator that opens on the left.

CABALCO ENTERPRISES

Go through the hall with broken elevators to the door locked with a combination lock. Now it is open. Go in and go up the stairs.

Opposite the computer is a door. Enter it.

RESEARCH AND DEVELOPMENT

Go right. Enter the room and go downstairs. In the dark you will find the access card. Take it and return to the corridor. Follow it to the door. Enter and walk along the left side to the end. Jump down.

Turn right and go to the corner. Opposite the barred window, find the barrels. Blow them up and climb into the passage formed in the ceiling. You must get to the grate, break it and jump down into the room.

Take the access card on the table and press the control panel on the wall to remove the security from the passage. Immediately go left through the door, exit into the corridor. Step right and go through the door.

At the fork, turn left and go through the first door on the left. Don't waste your time climbing around prison cells, go straight ahead and go through the door.

In the left compartment, on the bathroom, there is an access card. Take it and return to the corridor.

Step left. Go through the door on the left and find a hole in the floor in one of the niches on the right - jump there.

You are in a sewer tunnel. Plop forward, trying your best to survive, until at the end you see a light falling from the ceiling. Break the grate and get out into the room.

Get on the elevator and go up to the next floor. Once out, step into the passage. In front of you are three spinning screws. Save and try to go along the top screw to the opposite side. When you succeed, go to the end of the dead end and take the platform elevator to the second tier of this room. Go left to the bridge, where you can see the control panel, and click on it. A niche will open where the access card is located. Take it and return down the elevator the same way.

Click on the control panel on the wall to remove the protection from the door, and walk forward through the room with niches. After leaving it, turn left and walk along the left side until you find yourself at the door with the inscription “Testing in Progress”.

Go in, open the next door and the next one. Go through the small corridor and go through the door.

CABALCO ENTERPRISES

Get to the elevator lobby. Now one of them is operational and stands with the doors open. Enter it and go to the next level.

CABALCO OFFICES

After exiting the elevator, go left and go through the door. Turn right, go up the stairs and step into the room that is located directly opposite. Take the key under the second table from the entrance and go back.

As you exit the door, turn left. Walk forward to the large hall. Find the door behind the work desks and go through it.

Go up the stairs. Turn right and stomp forward until you hit your nose against the glass of a wood-paneled office. Enter it. Under the table in the center, find a small button and step on it. A secret door will open behind you. Come in and take the elevator.

CABALCO ROOFTOPS

You must kill a man named Gordon flying around you, spitting magic. It must be said that his attacks are not as serious as they seem at first glance. Therefore, you need to be very bad to find yourself without signs of life. The best tactic is to shoot at him with a sniper rifle, without sticking out too much. It is best to hit the head and chest. The greater the distance between you, the better.

So first of all, if you're bad with shells, make your way across the roof and collect them. Now look for two large pillars that hold the sign. A staircase leads to their foot. Climb it, hide between the pillars and wait for an attack. Having found out where the enemy is, turn on the scope and start hunting. Just some 10-12 shots - and the game is in the trap. Now you have to wait a bit (presumably for the moment when it hits the ground) for the next episode to load.

EPISODE FOUR

BEYOND THE RIFT

In the rock, to the right of where you are standing, find a cave and climb into it. The passage will lead you to a large castle with a huge gate. Enter them and turn left into the cave. Find a passage on the right and climb into it. Now pull the switch.

Large gates opened on the right and left of the square. You can go any way, sooner or later you can still go where you need to go, but I will describe the one I used myself.

So, let's go right. Having entered the passage, press yourself against the left wall and walk along it until you come out to the bridge (you can go onto the ramps along the way if you need shells).

Cross the bridge, immediately turn right and go up the stairs. Step left into the crypt with coffins, and then right into the passage.

After jumping down, go forward to the bridge, cross it, click on the button to the right of the door and go into it. Follow the corridor until you reach a fork.

You keep going left until you find a small passage with stairs on the left. Go in, go up the stairs and pull the switch.

After going down, go left again, but now press yourself against the right wall so as not to miss the large door on the right. Push it and you will be taken to the next level.

THE ANCIENT ONE

In front of you, in a pool of blood, lies a giant monster that looks like an octopus. Until you attack, the monster will be indifferent to you, so you have time to collect ammunition and take an advantageous position for the attack. As with previous bosses, here you need to act from an ambush. If you go straight ahead, you will live no more than five to ten seconds. This is how long it will take the monster to fry you.

Trying to defeat the monster, I came to the following conclusion: you need to fight it with a firearm, shoot from a safe place, trying to hit the body. Magic weapons have no effect on him either. Hence the conclusion - sniper rifle, .50mm Pack Howitzer, M16 Assault Rifle.

Cross to the other side, trying not to get hit by the monster's tentacles. If your back is to him, then go left. Here, at the very end, the rock bends a little so that you can simultaneously be under its cover and shoot at the monster. You will be able to see about one quarter or a third of his body. You will be standing about one step away from the cliff. So, once you're in position, take aim and start hunting. If you realize that the monster's retaliatory attacks are getting to you, move closer to the rock.

As soon as the monster’s life line disappears, consider victory yours. You can wait for the epilogue, shooting at the remaining tentacles.