Japanese fool rules and what denotes. Basic rules of the game in fool. Comparison with translation

Card game in fool online

Game card in fool - game in podoid fool With candidates for the Presidential Chair of Ukraine: Yanukovych, Tymoshenko, Yushchenko. Rivals you will have thinking, serious and who will be in fools - it is very big and difficult question. Card Game Developer: Ukrainian portal ObozRevatel.com.

How can you play this game:

The fool is rightly called the People's Russian game, in a fool in Russia (in Ukraine and in general, only the post-Soviet space) did not play only a telegraph pillar! If you have never played a fool, then, most likely, and such words do not say anything to you: Yanukovych, Yushchenko, Lenin, Stalin, Gagarin, Yeltsin, CPSU, KGB, NKVD. But do not worry, not still lost! Now is the time to explore the rules and start playing this popular game on Flash.

The interface is intuitive, in Russian.

Rules of the game of a podskida fool:

To play in a podkin Russian fool take a deck of 36 cards. At first, the trump card is drawn (the map, which will be trump card) and put on a deck with the remaining cards. Players will be distributed on 6 cards. The goal of the game is to get rid of your cards. A player who can not pick up the card takes it and skips his move. You can walk by any number of cards of one dignity. A walking player has the right to raise the cards that coincide with any card on the table, including those that went, and those that wings. Who at the end of the game remains with maps - he will be a fool :-).

Game varieties: simple fool. Podkin. Transferable. Bulged. Turning. Japanese fool. Czech (under different names: Fool English, Pharaoh, Pentagon).

This flash game accompanies the wonderful music of the famous song "Murka, you are my venues."

Murka, you are my venues,
Murka, you are my kitty,
Murka, Marusya Klimova,
Forgive your love!

Hello, my Murka, Hello, dear,
Hello, my Murka, and goodbye!
You screamed all our raspberries,
And now I get olive!

The game in a fool online is a simple podkin fool, transferable. Made on flash.

Fool pododynna - game on a flash with an excellent graphical interface.

Podlotnaya Fool - popular in Russia card game On javascript, for browser IE.

Russian chess - free flush chess in Russian online.

Albanian Durak

Game B. albanian "fool" different from the game in a simple, podkin or transferable "fool" just the fact that cards in degree decomposed descending values. That is, on top of the decks lie aces, further kings, ladies, valves, etc.

Armenian Durak.

Game B. armenian "Fool" It differs from the game in a simple, pricer or translation "fool" just the fact that the player can go out not only from his cards, but also from the card lying on top of the whole deer.

Breakless fool

Game B. costrumless "Fool" different from the game in a simple, podkin or translation "fool" just the fact that the game is coming without kozray .

Big Durak.

Game B. "Big Fool" It differs from the game in a simple, pricer or translation "fool" by the fact that the game goes with 2 decks of cards. Equal card by value and by masty. It is impossible to fight off. The player who had 52 cards and more, loses immediately.

I do not believe

The game " I do not believe"Differs from the game in a simple, podkin or translation" fool "next. Each player can beat back to another player, both correctly and wrong. And another player is invited to check the correctness of the removal. If, when opening a card, it is detected that the computer has fled correctly, then the player picks up the cards if the computer fell off correctly, then the card takes the computer. Example of the game: let's say, the player came from 6 to the cross, the computer is fighting 8 babes, then the player throws up 8 peaks, the computer is captured by 7 peaks, putting the card with a shirt up, so the player does not know which card the computer was fighting. If the player agrees with this selection, then the cards go to the back, if not, the card 7 of the peaks opens and the computer takes the cards to yourself, as it misunderstood if the computer beat himself correctly, then the cards would take a player who would not agree with Severe.

Two-shine fool

Game B. two-shine "fool" It differs from other varieties of the game in the "fool", the fact that each player plays with his trump card. Moreover, the trump card of the opponent is not a trump card for a player and he can beat it with his vision or another map of the same suit, but more. In the rest of the rest, the game is conducted according to the rules of a simple, podkin or translation "fool".

Road Durak

One of the species card game "Road Fool". For rent all the spoda to each player. The latter mapping card opens and shows: it is a trump card. It belongs to passing. The first one who has a junior trump card or one who won in the previous party goes. He goes under the player with one card that you need to beat. After the map is broken by the player, it is necessary to either drop (beat) already upper (beat the first) card, or agree to the back, then the course moves to the player who has broken. If a player cannot beat the top card, he must take all the cards lying on the table. In this case, he loses the right move, which goes to the next player.

Journal Dool

Game B. boring "fool" it differs from the game in a simple, podkin or translation "fool" just that the player can be like only from the maximum value card, that is, if there are aces, then with the aces, if there are kings, then with the kings, if there are ladies, then with the ladies etc.

Trump fool

Game B. trump "fool" It differs from the game in a simple, podkinny or translation "fool" just the fact that the last card with a penny changes with the trump card and the game continues with the new goat.

Royal Durak.

Game B. royal "Fool" differs from the game in a simple, podkin or transferable "fool" only by the fact that 6 (if the game goes the deck in 52 cards, then 2) beats only ace, and the trump ace can be disconnected any 6 (if the game goes the deck in 52 cards, then 2).

Crusade Durak

IN "Cross Fool" Play a deck like in 36 cards and a complete deck out of 52 cards. The number of playing from 2 to 6 people. Each player is distributed over one card with a face value up, and one card falls on the con. The first one hosts the oldest card. The player takes one card from the deer and looks at whom you can put it, for example, if he pulled the ace, and you have a top map King, he puts the ace and takes again. If the next card, which he pulled out can not lie down, not one player card, he puts it to himself and moves to another player. If the player stretched out, for example, the currency, and the other two players dozens, then the curren falls on the card of that player who is next after it clockwise. If he pulled out, for example, the currency, but at the player and on the horse, dozens, then the currency is put on the top ten, which is on Konu. The Ace is put on a six or a twice depending on which deck is played. If the player has a top map of the nine, and someone from the players or the eight of the player, then he first gives the nine, and then only takes the map from the deer. If after the nine at the player the upper map turns out to be a lady, then he also gives it. It is impossible to give the last card. Thus, the whole deck is disassembered who took the last cards from the deck takes all the cards that lie on the horse.

Next, players take their cards and start playing. The trump card is always considered to be a tambourine, they beat any card except Trefova. The first one walks the one who has a twice or six tambourine. The game is built as follows. For example, the player was like a worm six, the next after it should close either a senior map of the same suit or a bubnoy tambourous can only be closed by tambourous. If the next player has nothing to be discarded, then he takes the bottom card, and the rest of the cards go to the next player who should either beat off or take the lower one.

An example of a game with four players.

1 Player entered 7 peaks, 2 player put a row on top of the currency, 3 player put 6 tambourines, 4 player put a lady tambourine, the cards went to the back. Further runs 4 player who put 6 Treph, 1 Vnet's player Tref (Tref can only beaten by Trephami), 2 player put a lady Tref, 3 Player could not beat off and took 6 orders, 4 player put a Tuft Tref and cards left. Then 4 player walks the Wormy currency, 1 player put a lady tambourine, 2 player put a tauben ace, 3 player took the Cherv's currency (since the ace of tambourine could not be discarded, as well as Tuza Tref), 4 Player took a lady tambourine, 1 Player took the ace of tambourine . Now the second player goes. So the game is being done until 3 players come out, the fourth is considered to be a loser.

Round Durak.

IN card game "Round Fool" Play a deck of 36 cards. The deck is carefully hung and 8 cards are laid out on the table. Ninth trump card.

Players alternately take on one map from the deck and beat her one of the eight-lying cards on the table (given the suit, seniority of the card and the announced trump card). For example: Ace of peak can be disconnected any peak lying on the table, 8 tambourine can only beat 6 or 7 tambourines, the trump king can beat any card on the table, except for a trumping ace, etc. If the elongated card from the deck is impossible to beat anything Also put on the table. If the player broke the card, he takes both cards to himself (the first one from the deck and the second one he broke). Player who the last takes The card (trump card) takes it to himself and also takes all the cards on the table. The first one player who has a trump gear. You can walk one, three or five cards.

For example:

  • 1 card - any card;
  • 3 cards - any card and one pair of cards (example of a combination: 2 six + seven or 2 ladies + dozen);
  • 5 cards - any card and two pairs of cards (example: 4 six and ace or 2 ladies, 2 seven and king).

Those cards who beat off the opponent go to the back. If he did not beat off at least one card, he takes her herself and loses the right.

The game is carried out taking into account the trump card announced at the beginning until one of the players will have cards. Wins the one who will not have cards in their hands. The game is allowed "draw".

Circular Durak.

Game B. circular "Fool" It differs from the game in a simple, podkinny or translation "fool" by the fact that after each penalty or capturing cards, the player and computer maps are changed.

Magadan Dool

Game B. magadan "Fool" It differs from the game in a simple, podkin or transferable "fool" by the fact that from 6 distributed cards, the player and computer 5 cards are not available for the game. Every 1 card opens with each selection. For example, if the computer was fighting, then it opens 1 closed card. When the deck ends with maps, then all inaccessible cards open and they can be played.

Bulked fool

Game B. bullying "fool" It differs from the game in a simple, podkin or translation "fool" by the fact that the deck of cards is distributed at a time. The player having a junior trump is given the right of the first move. Next, the game is conducted according to the rules, respectively, a simple, podkin or transferable "fool".

Invisible fool

Game B. invisible "fool" It differs from other varieties of the game in the "fool", the fact that each player knows the suit of a trump card, but does not see the card itself until the end of the game, while the deck is left 1 card. In the rest of the rest, the game is conducted according to the rules of a simple, podkin or translation "fool".

Cooked Durak.

Weretricated "fool" This is a comic variety of game in "Fool", a completely unpropered game. The game is carried out according to the rules of a simple, podkinny or translation "fool", but with the only difference that players hold cards with a shirt to themselves, and the face-side partners. Players do not look at their cards at no reason, nor for good. The player, incorrectly broken, translated or throwing the map, takes all the moves of the stroke.

Fucking Dol

Game B. fucking "Fool" It differs from the game in a simple, podkin or transferable "fool" by the fact that every second ovebrid cards are not going to the back, but in a deck with cards, where they are mixed with other cards and then report to the player or computer.

Point dool

Game B. point "Fool" It differs from the game in a simple, pricer or translation "fool" by the fact that one who will beat the greater number of rival cards.

Transferable fool

Transferable "Fool" - one of the most popular games Along with the podkin "fool", the type of game in the "fool". It originated, according to some Card Game Researchers, in the middle of the 20th century as a modification of the podkin "fool". The rules of the game in the translation fool differ from the pododynna that the player under which the move is made, has the right, putting the card of the same dignity as the card (cards) of the stroke, translate the move towards the next player. The next player, in turn, if he has a map of the same dignity, can translate move on. Translate the move player can, but not required. Translation is possible only when the player did not begin to fight back.

If at least one move map is broken, other cannot be translated. If the next player has a number of cards less than the number of cards translated under it, the translation is impossible and, therefore, the player must repel or take cards, despite the fact that it could translate them.

Translated fool 2.

Game B. transferable "fool" 2 It differs from the translation fool, only by the fact that it is possible to translate not only the cards before the opponent began to fight back, but after. For example, the computer came from 6 tambourine, the player was captured by a 8-tube card, the computer throws up 8 peaks, and the player transfers 8 peaks 8 treph, then 8 peaks and 8 trephs must knock the computer. If the computer cannot discourage these cards, then he takes all the cards that were laid out during the course and chopping.

Ramating Durak

Game B. straight "Fool" It differs from the game in a simple, pricer or translation "fool" by the fact that the one who will make a more pursuit of the opponent. Moreover, if the number of pursuit of the pursuit is the same, the one who will put older epaulets will defeat. The board is called the situation when the opponent takes 2 identical cards by value, and only two, but not 3 or 4 cards.

Podkin Dol

Podkin "fool" - The most common variety of games in "fool". It happened from the simple "fool" in the XIX century.

The podkin "Fool" differs from the simple thing that you can throw up the cards when the opponent (computer) is fighting off. Moreover, you can throw up the cards of only those values \u200b\u200bthat you like, or which the computer is littered.

Poker fool

Game B. poker "fool" It differs from the game in a simple, podkin or transferable "fool" by the fact that the player before to beat the opponent's card has the right to change any 2 cards from the deck, but only if he has no more than 6 cards.

Secret Fool

Game B. secret "fool" It differs from the game in a simple, podkin or transferable "fool" by the fact that under the trumpor put another card, which is unknown to players. When the whole deck is dismantled, including the trump card, the map opens, which was entangled and it becomes a trump card, then the game continues. The main goal in such a game is to save aces and kings.

Simple fool

Card game "Simple Fool"Commoned in Russia in the XIX century. Not recognized by the highest light enjoyed great popularity in common. Currently, almost does not occur and, at least, heavily inferior in popularity to the fool of the priest and fool

2 players take part in this game: a computer and you. The game uses a deck in 36 cards. In this game you can play a deck and in 52 cards. Maps are issued on one, but, in total, six each. The upper card in the deck turns over and put on the front side upside down. This is a trump card. The first move belongs to the player in the first game having a trump card of junior dignity. In s following games The move belongs to the winning previous game. You can walk either from one card of any dignity or with 2 cards of one dignity.

The player under which the move is made must cover (beat) all the cards that moved. If he cannot cover at least one card, he is obliged to take (take) all the cards that moved. The next course in this case belongs to the player who went. If the player covered all the cards, then it is impossible to throw new cards and all cards from the table are sent to the back in order to no longer take part in the game, and the next move belongs to the player who has fought off the player.

After each removal or mapping, players take turns make cards from the deck to 6. The oddness of the problem - first who went, then scored. Players make cards until the whole deck is disassembled, including the opened trump card.

The number of cards that the move is made should not be greater than the number of cards on the player's hands, under which this move is made. The meaning of the game is to get rid of all the cards in your arms. Having cards in hand when another player got rid of all his cards and when the cards ended in the deck, lost.

Empty fool

Game B. empty "fool" It differs from the game in a simple, podkin or translation "fool" by the fact that the player takes the card from the deer only when the player's cards end.

Game in "Tryshka" "Fool" Differs from the game in a simple "fool" by the fact that each player must come immediately from 3 cards if less than 3 cards remained, then with 2 cards, if there are no 2, then with 1 card.

Czech Dool

Czech "Fool" - russian name The popular European game "Mau-Mau", which received significant distribution in Russia in the middle of the 20th century. The game exists in a variety of options under different names: "Fool English", "Pharaoh", "Pentagon", distinguished by minor details.

Simple game.

Play a deck of cards in 36 cards. Cards are formed one at a time, and only 5 each player. The trump card is not open. The deck is put on the middle of the table. In the first game, the first move belongs to the player who will choose a computer by a random method, and then the player who won in last game. He goes from any card. The next player can put a card on her the same suit or the same dignity. If he does not have the required card, he is obliged to take cards from the deck until it extends required card Or until the deck will end. If the cards in the deck end, then from the stack open cards The top is removed and left open on the table, the rest turn over and serve a deck again.

Some cards require after themselves certain actions - from the next player:

  • 6 - take from the deck of 2 cards and skip the move;
  • 7 - take from the deck 1 card and skip the move;
  • Ace - skip the move.

The lady is a trump card. It can be laid on any card. A player who laid a lady can order any suit. The next player, in this case, can put a map of just ordered suit or a lady (and order any suit).

The goal of the game is to get rid of all cards in your hands. Wins the first, getting rid of cards on his hands. The loser believes glasses on the maps who remained in his arms.

  • 2 points - currencies,
  • 3 points - lady,
  • 4 points - king,
  • 11 points - Ace,
  • The rest of the cards are in dignity.

The player remaining with the same lady in his arms loses 20 points.

Game options

Option 1. In the absence of the required card, the player takes from talon Only one card, and if it does not allow to make a move, the player misses the move.

Option 2. When playing a small deeline (32 sheets), the seven requires a lifting of two cards, the eight is one card.

Option 3. Rent six cards. Having opens the last map (which goes to him). This is his move. A predominant value is not a lady, but a currency. The remaining currency loses immediately.

Option 4. "Fool English". The player, who placed ace, has the right to put another card of the same suit and order the next move (different from the Tuys's master). If the owner of the ace has no map of the same suit, he must take one card from a deck, and if she does not allow to make a move, he loses the right of the progress and the right to order a suit. This right acquires the next player if he puts the map on the ace of the same suit that ace or other ace.

Option 5. "Pharaoh". Rent 4 cards. If the player finishes the lady, then he writes off from his points 30. If the lady is the only card remaining in the hands, writes 30 penalty points.

Option 6. "Pentagon". Cards are put only in the suit. Put the card of the same advantage you can only if Sixer is lying. After ordering a suit through the lady, the next player misses the move. Glasses: Ace - 11, King - 4, lady - 20, currens - 2, 10 - 10. For other cards, points are not accrued.

Option 7. "Polish fool". For rent 5 cards, the 5th card of one of the players is revealed, the goal of the game is to get rid of all your cards. If on top of the dropped cards turns out to be 6, then the player from above can put any card; 7 - the opponent must take from a deck of 2 cards; 8,9,10 do not matter much; The shaft falls on any card and at the same time the suit is ordered. If there is a lady of peak from above, the opponent is obliged to take 4 cards. If the king of peak turns on top, then the opponent takes 6 cards. The remaining ladies and kings do not have values. And finally the ace - the passage pass. If a player has nothing to walk, then he takes one card from the deck, and if they still have nothing to walk, then the move goes to the opponent.

Option 8. The same as in Embodiment 1, only added the following rule. If the king of the tambourine is placed, the opponent is obliged to take from the deck of 5 cards and skip the move.

Option 9. Rent for 6 cards. Walks away. The eight continues to move, while if there is no continuation in the hands, then the card is taken from the deck. If 6 and 7 puts it, then the opponent takes the cards from the deck (6-1 card, 7-2 cards) and makes the move. If the last card in the game becomes a lady of peak, then a player -50 glasses if the peak lady remained in his arms, then the player is +50 points. Optionally, the rule is introduced if the player puts the peak king, then the opponent takes from a deck of 5 cards, and the player continues to move.

Chukotsky Dool

Game B. chukchi "Fool" It differs from other varieties of the game in the "fool", by the fact that each of the players is heard from 6 cards, the deck with the goat is removed from the game, and then the game goes according to the rules of a simple, podkin or transferable "fool".

Japanese Dool

Rules of the game B. japanese "fool" They differ from the rules of the game in a simple, podkin, translation "fool", just that the trumps are always a tambourine, and the peaks fight only peaks.

Remind the rules of the game in the Japanese Fool! What is the card what? And got the best answer

Answer from Dmitry Kratikov [Expert]
The first survey is determined by the lot, then he gives the player who lost. The deck is thoroughly haulars, it is not necessary to remove it and each player gives up 6 cards. The deck, which remained, is placed in the center of the table. The trump chassis are tambourines. This option is also possible when players pull out on the game from the deck until someone has a tambourine card, then this card is put in the table of the table, and the remaining deck of cards are put on top of it Distribution. In the first game, he walks the first player who has a junior trump card, if the trump card is not, then either by lot or define the younger card, in the following games there are 2 options for the first move: under the fool, that is, the first player goes to the right of the right fool; From under the fool, the first player walks, who sits on the left of the fool. The corresponding option of the first move is selected by players before the game. The first player can make the first move from any of his card. The player walks the player to the player to the left of himself and this player must knock off this card. In order to repel it is necessary, put the map of the older value of the same suit. Picking masta cards are littered only by peak masta maps, you can not beat the trump card. If the card that needs to be discarded is not a trump card and not peak suit, then you can beat it off the trump card. If this is a trump card, then it is possible to repel it, a trump card of the older value. If the player beats off this card, then the other players can throw the cards of the same meaning that they lie on the table. The right to throw up the first one belongs to the player who made the first move, then the right to throw up to other players clockwise. If a player who knocks off, hesitates all the cards, then the cards go to the back, are postponed into the closed stack and participation in the game do not accept. If the player who knocks off, will not take all the recorded cards, he takes all these cards to himself. After that, all players whose cards less than six make cards from the deck to six, the first one takes the player who did the first move, then take all the other players clockwise. Thus, the game goes until one player remains with maps on hand. This player is considered to be a loser and called "fool".
This game can also be played according to the rules of simple and translation fool.

Answer from 2 response[guru]

Hey! Here is a selection of topics with answers to your question: Remind the rules of the game in the Japanese fool! What is the card what?

Answer from 2 response[guru]

The essence of the game in the fool is to throw off the cards before. The one who remains with the latter is considered to be a loser and, accordingly, the fool.

For this card game, a standard deck is applied from the six to the ace without jokes. Initially, each player gives up six cards. The next turns over (it is her suit that a trump card is considered), the remainder of the deck is located on top.

The main rules - the trump card beats any suit, a standard rank is applied within one suit. If it is not possible to beat the rival thrown into the opponent, everything is closed on the hands. At the same time, the player misses his turn.

Watching the cards of other players can not. But you need to follow, so that no one can pry, it's so interesting to find out what kind of suit.

As long as there is a deck, you need to finish your hand to six. The latter is closed by a trump card, after which the game continues until the loser is defined.

Differences of the rules of the game in a fool for 36 and 54 cards

The method described above is considered classic. For it, a deck of 36 cards is applied. However, some craftsmen apply and a deck in 54 cards. In this case, the nominal from two to five, as well as two joker is added.

The role of jokers is determined by the players themselves. There are two options:

  • maybe even a trump card;
  • the abilities are divided depending on the color: black beats black suit, red - red.

In the event that Joker fell by a trump card, playing without a trump card at all - it remains, only seniority of the denominations.

Some players do not like such additions, so from the standard 54-card The decks are extracted by jokers. Rules remain the same.

Specificity of the rules of the game in translation fool

The fool is so popular that there are many variations of this game. Some are very popular, others are used only in narrow circles.

Among the most famous can be distinguished by the translation variation. In this case, the player has the opportunity to transfer the map to the following and to protect himself from the need to fight back.

This can be done by seniority. The like values \u200b\u200bdo not play. However, it is impossible:

  • translate first con
  • translate more cardswhat is the next player;
  • translate the move if there is a trump card on the table (with the arrangement of the players this rule can be omitted).

The rest of the rule does not differ from the classic fool. The only moment is if you have a trump card on your hands, you can not put it, but only to show. In this case, it is called "travel".

It is worth separately allocating the specifics of the game in a translation fool depending on the number of players:

  • when playing together the need to fight back from one player to another. Here everything is simple and no additional rules are required;
  • when playing threesome moves in a circle. If the game is not in the podlika fool, the initiator of the stroke can no longer toss, and this makes the player translated;
  • when playing four or, as they say, two two should take into account the presence of commands. If all players have cards, the progress principle remains the same. However, if the next player in order dropped everything, the move is translated through two, that is, missing the released player and the next.

Features of the rules of the game in the podskida fool

Another popular variation of the game is a podkin fool. Its feature is that all players can take part in the course.

In the classic version, the move is played only between two adjacent players: one throws away, and the other is fighting off. The podkin fool implies the opportunity to throw up other players.

In this case, there are a number of rules:

  • you can throw up on only when the player who has done a move, will no longer throw up;
  • walk around clockwise, that is, first begins to throw the chamber of the chopping.

At the same time, the game in the threesome and four of them is slightly different. The circuit two for two and three to three implies that only the participants of one team are thrown into.

How to learn how to play fool

Although this game is considered one of the simplest, there are a number of tricks that allow you to quickly learn to win. Some manage to become masters very quickly from scratch.

It will be extremely useful to calculate the style of the opponent's game. It is important to know in advance how the opponent will do in a particular situation - so you can play much confident and not lose. Several major behavioral types can be distinguished:

  • the visa collector - the player tries to accumulate the maximum of trump cards, does not use them, deals with the "ballast";
  • the collector of large masters - tries to gain more aces, kings, ladies, in a word, a mastery of a major nominal, his goal to reach the end of the game and ask the enemy by heavy artillery;
  • an attackering trifle - gives a combination of several small masters, trying to run out the enemy at the very beginning of the game, takes the initiative of the game into his hands;
  • couple collector - trying to collect a pair to further use for attack or protection.

Based on what style of the game applies the enemy, you can choose your method of protection and look professionally. So, to combat the vision collector, it is worth determining what suit is weak. This will allow you to attack the opponent, "knocking" a trump card.

To win the collector of large strings, it is worth choosing a slightly different approach - it is enough to try to knock all major cards from him.

In order for you not to beat the attacking trifle, it is worth fighting with large masters - so he will not have the opportunity to throw you something. From the middle of the game, let his weapon against him - it will be good to attack him with trifle.

The most difficult opponent is a collector pairs. He is strong not only in the attack, but also in defense. It is best to take the same tactics - so you can compose chances. By the way, it is this tactic that allows you to almost always win.

What is a Japanese fool? rules

Separately, it is worth highlighting a simple Japanese variety - "peaks of peaks." The feature of the game is that the suit of peaks has a special status. You can only beat the peak card. If the trump card turned out to be this suit, then the game is conducted without a trump card.

Ranking inside suit is different. The older is the lady. She can beat a map of any nominal.

There are also other varieties of ordinary fool in countries:

  • czech;
  • chinese;
  • french;
  • polish;
  • armenian;
  • american.

There is also a variation called "Round Fool" (also called Circular). His difference from the classic is that after each stroke, players exchange their cards clockwise. This greatly complicates the game, but makes it possible to calculate further players.

Specificity and rules of the game in a fool couple on a couple

Two to two game is a command variation. The essence of the pair fool is that players are divided into two teams through one. That is, the players sitting opposite belong to the same team.

Scheme 2 on 2 is distinguished by the need to worry not only for itself, but also another player. It is forbidden to told your own, as well as walk on your own.

A similar principle of work in pairs is also applicable for three-world games, four, ingte. Only the number of players in one team changes.

Rules of the game in a fool with chains

Another funny variety is a game with chains. The steers are meant the six, which remain at the end of the game. If the last move the loser takes them, it is believed that he received epaulets.

It does not matter whether you are playing with jokers or not, as well as what trumpors is played.

Nuances of the rules of the game at the first post

There are certain limitations of the tangent of the first penal in the game. They are standard and can be adjusted by agreement of the participants of the game.

Under the first selection, the first move is meant. Do not:

  • translation of the course to another participant;
  • reference more than five cards.

Many participants conduct disputes about how much you can throw cards when the first is the first sweat. If players cannot come to a common opinion, then this rule is descended. However, such situations are extremely rare.

Also separately it is worth allocating the distribution last cards in the deck. If the cards are not enough for all players to score a hand out of six, the residue is distributed equally.

The rules of the game in the fool are very simple. At the same time, from two to six people, they can take part in a card game of a pricker fool. In the game deck thirty-six cards. Game cards For seniority: ace, king, lady, currency, dozen, nine, eight, seven, six.

At the beginning of the game, each of the people participating in the game is distributed exactly six cards. After distributing the cards, all participants are announced a trump card, that is, the one, whose maps have the opportunity to beat the card any other suit and any dignity.

The first move is performing the player who has a trump card with the least dignity. The player who throws the card leads. This is the initial I. simple rules fool. etc.

The lead player has the right to start a move from absolutely any card of those that he has in his arms. In the future, players can throw such cards, the values \u200b\u200bof which are already laid out on the playing table. Those cards that are thrown out can be completely any stripes (the fool's rules imply as a game in the pododynnaya and not a podkin-fool). At the very beginning of the game, the first thing you need to get rid of cards with the smallest advantages and just unnecessary cards. The enemy who sits on the left of the player's leading game, you need to beat the cards in which they came to him. Catching, - so called such a player. The chopping must beat the cards in which leading to it came, any cards with great dignity or trumps. Trumps can beat absolute any cards, absolutely any textures, except for the trumps with the highest dignity - these are the basic rules of the game in the fool. All participating players, besides the fighting, of course, have the opportunity to throw out the cards of the same dignity as already laid out on the table, then beige cards with such dignity, which already participated in the occasion. Such cards player who is fought off is also obliged to beat. If a leading player does not have the desire to more throw cards, he says the word Bito. This means that it transfers the opportunity to throw the cards to the player who sits next after it clockwise. Such an option is present if more than two players take part in the game, otherwise, after the word Bito, the move is considered a discouraged. If the player who knocks off does not have the desire to beat the card, or it does not have the opportunity to do, he is obliged to pick them up. At the same time, if in the overall standings, he was thrown into less than six cards, then any of the other players has the right to further raise the cards to him, but in the total amount you can throw up no more than six cards (no more and no less than the standard is on the hands of the player). Maps that throw up must meet the advantage of the maps that the player takes. After the participating players played the move, that is, the cards are either taken by someone in their arms, or repulsed, all those players who have less than six cards in their hands take the right number of cards from the deck. Next, in the process of the game, the move is transmitted clockwise to the next person, with the exception of that player who took the card, such a player misses the move. When the player broke all the same cards that he was offered to beat, or broke exactly six cards, then these cards move to the back, that is, they are completely out of the game. Absolutely all players must take cards from the deck to six cards. From the deck, the leading player makes the card first, and after all the other players in turn clockwise. The latter makes the card from the deck, the player who in the last course fought off.

When the cards in the deck are approaching the end, the player who first did not turn out the same card, comes out of the game. This player is awarded a fair victory. The same game is completed only when all players, in addition to one, do not have a single card in their hands. And the player who stayed at the end of the game with maps in his arms, and there is a loser, that is, a fool. The defeat is awarded to him. Sometimes a draw, that is, in the case when the last two people participating in the game there is no uniform card, there is no loser. As you can see, the rules of the game in the fool are quite simple and you can figure it out in them in 20-30 minutes. Have a good game!

Rules of the game in translation fool

It is most likely that the game of the translated fool arose in some closed space in which people needed to entertain themselves to play themselves without end. The game in the fool of translation is significantly different from the game in the fool of the podkin. In the translation fool, there is a possibility not to beat the card itself, but to transfer this debt to another person participating in the game that opens new opportunity defeat the player who in his hands are very bad cards. The main element of the game in the translation fool is a surprise, which is why this kind of fool's game is very popular among lovers of card games. At the same time, from two to six people, they can take part in a card game of a pricker fool.

In the game deck thirty-six cards. Game cards for seniority: ace, king, lady, currency, dozen, nine, eight, seven, six.

At the beginning of the game, each of the people participating in the game is distributed exactly six cards. After distributing the cards, all participants are announced a trump card, that is, the one, whose maps have the opportunity to beat the card any other suit and any dignity. The first move is performing the player who has a trump card with the least dignity. The player who throws the card leads.

The lead player has the right to start a move from absolutely any card of those that he has in his arms. In the future, players can throw such cards, the values \u200b\u200bof which are already laid out on the playing table. Those cards that are thrown out can be completely any stripes. At the very beginning of the game, the first thing you need to get rid of cards with the smallest advantages and just unnecessary cards. The enemy who sits on the left of the player's leading game, you need to beat the cards in which they came to him, or translate the following player to him, for this he needed to put a card on the game table of the same dignity, which he went to what it was visited. Catching, - so called such a player. The chopping must beat the cards in which leading to it came, any cards with great dignity or trumps. Trumps can beat absolute any cards, absolutely any textures, except for the trumps with the highest dignity. All participating players, besides the fighting, of course, have the opportunity to throw out the cards of the same dignity as already laid out on the table, then beige cards with such dignity, which already participated in the occasion. Such cards player who is fought off is also obliged to beat. If a leading player does not have the desire to more throw cards, he says the word Bito. This means that it transfers the opportunity to throw the cards to the player who sits next after it clockwise. Such an option is present if more than two players take part in the game, otherwise, after the word Bito, the move is considered a discouraged. If the player who knocks off does not have the desire to beat the card, or it does not have the opportunity to do, he is obliged to pick them up. At the same time, if in the overall standings, he was thrown into less than six cards, then any of the other players has the right to further raise the cards to him, but in the total amount you can throw up no more than six cards (no more and no less than the standard is on the hands of the player). Maps that throw up must meet the advantage of the maps that the player takes. After the participating players played the move, that is, the cards are either taken by someone in their arms, or repulsed, all those players who have less than six cards in their hands take the right number of cards from the deck. Next, in the process of the game, the move is transmitted clockwise to the next person, with the exception of that player who took the card, such a player misses the move. When the player broke all the same cards that he was offered to beat, or broke exactly six cards, then these cards move to the back, that is, they are completely out of the game. Absolutely all players must take cards from the deck to six cards. From the deck, the leading player makes the card first, and after all the other players in turn clockwise. The latter makes the card from the deck, the player who in the last course fought off.

When the cards in the deck are approaching the end, the player who first did not turn out the same card, comes out of the game. This player is awarded a fair victory. The same game is completed only when all players, in addition to one, do not have a single card in their hands. And the player who stayed at the end of the game with maps in his arms, and there is a loser, that is, a fool. The defeat is awarded to him. Sometimes a draw, that is, in the case when the last two people participating in the game there is no uniform card, there is no loser.

Rules of the game in the Japanese Fool

The game uses a deck out of thirty-six or fifty two cards. The number of players should be in the range from two to six. Maps ascending seniority: Two, Troika, Four, Five, Six, Seven, Eight, Nine, Ten, Curlea, Lady, King, Ace. The player who first will take cards will be determined by throwing out the lot, will continue to pass a loser. The deck is dirty, it is possible to remove, but not necessarily, and each of the people participating in the game is issued exactly six cards. The cards remaining in the dies are put in the center of the table. The Mashy, who plays the role of a trump card, is always a tambourine. A variant is possible, in which all the people participating in the game are pulled out from the deck on the map until someone has drawn a bube. This map of the Bubnova MASTA is put in the center of the table, and on top there are remaining in the deck after distribution of the card. The first goal is made by the player who has the youngest trump card. The first player has the opportunity to go with any of his cards available on his hands. The player who is addressed to the course is obliged to beat off the map offered to him, a card with great dignity, or a trump card. Peak Maista cards are fought off only by cards with a similar one, older, the trumps of the peaks can not be hit. All participating players, besides the fighting, of course, have the opportunity to throw out the cards of the same dignity as already laid out on the table, then beige cards with such dignity, which already participated in the occasion. Such cards player who is fought off is also obliged to beat. If a leading player does not have the desire to more throw cards, he says the word Bito. This means that it transfers the opportunity to throw the cards to the player who sits next after it clockwise. Such an option is present if more than two players take part in the game, otherwise, after the word Bito, the move is considered a discouraged. If the player who knocks off does not have the desire to beat the card, or it does not have the opportunity to do, he is obliged to pick them up. At the same time, if in the overall standings, he was thrown into less than six cards, then any of the other players has the right to further raise the cards to him, but in the total amount you can throw up no more than six cards (no more and no less than the standard is on the hands of the player). Maps that throw up must meet the advantage of the maps that the player takes. After the participating players played the move, that is, the cards are either taken by someone in their arms, or repulsed, all those players who have less than six cards in their hands take the right number of cards from the deck. Next, in the process of the game, the move is transmitted clockwise to the next person, with the exception of that player who took the card, such a player misses the move. When the player broke all the same cards that he was offered to beat, or broke exactly six cards, then these cards move to the back, that is, they are completely out of the game. Absolutely all players must take cards from the deck to six cards. From the deck, the leading player makes the card first, and after all the other players in turn clockwise. The latter makes the card from the deck, the player who in the last course fought off. When the cards in the deck are approaching the end, the player who first did not turn out the same card, comes out of the game. This player is awarded a fair victory. The same game is completed only when all players, in addition to one, do not have a single card in their hands. And the player who stayed at the end of the game with maps in his arms, and there is a loser, that is, a fool. The defeat is awarded to him. Sometimes a draw, that is, in the case when the last two people participating in the game there is no uniform card, there is no loser.