Where to get a diamond claw. Skyrim - Forbidden Legend (walkthrough). Where to find a sapphire claw in Skyrim

There is a great chance that during the first playthrough of the game "Skyrim" the player will have many questions caused by all sorts of riddles. So, the quest with the golden claw puzzled many, but this article is intended to explain to everyone how to open the door in Skyrim with a golden claw.

Golden claw

The golden claw is an object resembling the clawed paw of a dragon in its shape, for which it was probably so named. On the inside of the "paw" there are symbols depicting animals that the ancient Nords worshiped: a moth, a bear and an owl. At its core, it is nothing more than the key to the doors to the Hall of Legends. In total, Skyrim has eight dragon claws: ruby, sapphire, glass, ebony, coral, bone, diamond and gold itself. Each of the claws is a quest item and serves to open doors.

Initially, this claw was found by the owner of the "Riverwood Merchant", but shortly before the main character appeared there, the shop was robbed, and the claw itself was stolen. Lucan Valeriy (owner of the "Riverwood Merchant") or his sister (if Lucan Valeriy is already dead by that time) will tell you where the golden claw is in "Skyrim". You should look for it at Windy peak, the entrance to it is guarded by three bandits who pose no danger to the main character.

About where the golden claw is in "Skyrim", you can find out quite by accident. To do this, just go through the location "Windy Peak".

Windy peak

Windy Peak - a temple, standing alone high on a hill, you can find it either quite by accident, traveling the world, or in the process of passing storyline... On the way, there are two groups of hostile bandits, which, if desired, can be bypassed, this will not affect the course of the quest. After you find the temple at the top of the cliff, kill the bandits guarding the entrance, then enter the temple. At the very beginning of the location, you will meet several bandits. At high skill stealth, you can overhear the conversation of two bandits, they talk about how to open the door in "Skyrim" with a golden claw. After the bandits, you should kill and move on. As you progress, opponents will only become more dangerous and stronger.

There are two puzzles in Windy Peak. In the first, you need to place the rotating stone figures in correct sequence: snake, snake, fish (from left to right), after that you need to pull the lever and the door will open. While this does not answer the question of how to open the door in "Skyrim" with a golden claw. Move on, killing spiders and draugrs along the way. Sometimes the passages will be covered with cobwebs, just attack it with your weapon in order to get through.

In the room with a large spider, you will find a bandit wrapped in a web. Kill the spider first and then free the bandit. He will try to run away from you, if he succeeds, go further and in the next room you will find his corpse, he still will not tell you how to open the door in Skyrim with a golden claw. Deal with the draugrs who have done you a favor and search the bandit. He has a golden claw that you will need next.

Hall of Legends

In order to enter the Hall of Legends, you need to open the puzzle door with the help of the dragon claw. The puzzle is essentially similar to the one in the beginning. Only instead of stones there is a door with three circles on which animals are depicted. You just need to arrange them in the correct order. The correct location, as well as the answer to the question of how in "Skyrim" to open the door with a golden claw, are indicated on the back of the claw. Just arrange them in the order in which they are indicated on the claw: bear, moth, owl. After you open the door, go into the room and go to the dragon wall. After that, the Draugr Lord will awaken behind your back. Kill him and take the dragon stone from his body, it will come in handy in the "Windy Peak" quest.

Is extremely rare artifact, which can only be obtained in one way. Possession of this item gives the player access to additional skills and gold.

But to get it, you need to go through a series of quests. At first glance, simple tasks forced many Dovahkiin to load the last save after death.

Description

In Skyrim, the sapphire claw, like all other similar items, is designed to open doors. Such doors are usually found in ancient caves. They cannot be hacked either with magic or with the help of lockpicks. They hide valuable treasures that cannot be found in ordinary chests. Therefore, claws are of particular value. In addition to their direct use, the claws can be sold to merchants for good value anywhere in the Skyrim world. The Sapphire Claw can only be obtained after completing the quest.

To obtain it, the player should go to the village of Ayvaredted.

Quest start

The village of Ayvaredted is in the north. If the player has not explored this part of the map, he will have to go for a long time. The closest town to the village is Whiterun. But the location itself is located behind the mountains. The player needs to go around them, or wade through. After that, go to the steps that lead to the Throat of the World. There is a river not far from the entrance on the steps. If you walk along it, you will come to Ayvarested.

After arriving in the village, you need to find a tavern. In it, the owner talks to a woman, complaining about a ghost wandering on a nearby mound. Dovahkiin should enter into a conversation with the owner and volunteer to survey the location. After the consent of the interlocutor, a quest appears in the journal.

Where to find a sapphire claw in Skyrim

Before going to the mound, you should prepare yourself. It is better to stock up on potions that remove negative effects. After entering the mound, you must go through several doors. The path between them is blocked by Dovahkiin traps of varying complexity. There are three levers in front of the iron grate. The far right activates the release of poisoned arrows at the player. The other two open the way further. The best way to get between the blades is to use the "Charge" shout. Walking slowly can detect danger much earlier. It is best to move in stealth mode. So you will not only be ready for mechanical traps, but you can also suddenly attack the awakened draugr.

Sapphire claw in Skyrim: where to get it

After passing all the tests, the hero comes to a fork. In front of him are two doors without locks. The one on the right in the corridor leads to a dead end. You should go straight. There is a ghost behind the door, which the tavern owner warned about. In order not to provoke his surprise attack, you should turn on the stealth mode before entering the last door. So the player will be able to observe the actions of the ghost, remaining unnoticed, and even make a covert attack.

The enemy is susceptible to physical attacks, he himself does not inflict them. However, he owns the magic of destruction and actively uses amulets. If the main class of your hero is not "mage", then it is better to use a weapon. You can also knock over the ghost with a Shout in order to have time to inflict several blows on it. In armor with additional protection against magical attacks, it will not be difficult to defeat the spirit.

After the victory, Dovahkiin will find a diary that describes the reasons for the appearance of the spirit. The ghost turns out to be an ordinary treasure seeker who took a special potion to make a sinister appearance. One such potion is on the table, another is in the equipment. It is unique and no longer exists in the Skyrim world. The hero will receive the sapphire claw after giving the diary to the tavern owner. With its help, you can open the door in the mound, find treasures and the word of Scream on the wall.

In that small guide we will tell you where to find and collect the legendary artifact of the game "Skyrim" called the amulet of Goldur. This necklace, which increases the stock of stamina, health and magic by 30 points, is initially divided into three parts. To collect it, you will need to complete the Forbidden Legend quest. Read about how to do this in this review.

Quest start

In order to activate this mission, Dovahkiin needs to read the book "Forbidden Legends of Skyrim". The easiest way to find one of the copies of this edition is in the library of the court magician of Farengar, in Whiterun. After that, a task icon will appear on the map, and to continue the mission, the main character needs to go to the ruins of Folguntur. This place is located near Solitude. Upon arriving at your destination, search the tents and read the first part of Dainas Valen's diary. The amulet of Goldur became the goal of this adventurer's life, and the main character will have to follow in the footsteps of his expedition.

Folguntur

The site is an ancient Nordic ruin, so prepare to face the draurges, the defenders of the graves. In addition, inside you will find several puzzles and traps that will have to be solved. But not only troubles await you along the way. As the ancient ruins are crammed with gold and precious stones, then you can easily collect a lot of useful things. The main thing is not to forget to check all the chests.

Getting to the corpse of Dainas Valen will be pretty easy. Take and read the second part of the diary and take the Bone Claw. This ancient artifact will be the key to finding the treasure, which is Goldur's amulet. Stick it in and the bridge will drop. On the other side, you will find several weak draurges, and after fighting with them, go deep into the ruins. The first puzzle is a grate and four levers. To go further, activate the second from the right, and after it - the first left. The next puzzle will be a room with rotating stones. In order to go further, select the signs in this order - snake, whale, eagle. We pass further and get to the door to the crypt. Here it is necessary to turn the rings to the image shown on the bone claw, and this is an eagle, an eagle, a dragon. Inside, not only the draurgi are waiting for you, but also Mikrul Goldurson himself. Defeating him will bring you legendary weapon“The black blade of Goldur, and with it a piece of the amulet. Also, don't forget to study the Frost Breath Shout and pick up valuable items from the chest near the Wall of Power.

Hall of Geirmund

You can find a piece of Goldur's amulet in another Nordic ruin located near the town of Ivarstead. Inside, we jump into a pit with water and go forward to the iron doors. Next, you need to solve the puzzle with rotating stones. To go through it, turn the first left column to the image of the bird, the second right column to the drawing of the fish, the third to the snake, and the last to the fish. After that, activate the lever and go to the next cave. Here you will find Geirmund's epitaph as well as the key.

The further journey will be simple - kill the draurgs and go from room to room. In the end, you will find yourself in a half-flooded cave, where a rather difficult battle awaits you. We'll have to kill not only the owner of the sarcophagus, but also two of his clones. In this case, the "boss" quite often uses his "shout", which knocks you over and makes it impossible to move for a while. After the battle, search the corpse of the enemy. From it you will take part of the artifact that we are looking for when traveling across Skyrim. Goldur's amulet has become one step closer, and to search for it we go to new location games - Saartala cave.

In the depths of Saartal

Further, our path lies to the north of the country, and this is where we will go to get the Goldur's amulet. Skyrim includes several factions - Thieves, Mages, Assassins, Companions, Bards and Blades, and in order to continue the quest, we will need to join the ranks of the magicians. We leave for and go through the first lessons. After this, the quest "In the Depths of Saarthal" will start. We leave for the place and go on an excursion in the company of the same students. At some point, Dovahkiin will fall into a trap, from which you can get out by putting on the found amulet and using any spell of the School of Destruction.

In the next room you will have a conversation with one of the next. Several draurgs will appear, and after defeating them you need to go to the next room. Choose a fish, bird, and snake combination to solve the stone puzzle. After solving the puzzle, some pretty strong opponents will appear, so do not relax. In the next cave, you will find the main battle with the boss of the location - Yurik Goldurson. The appearance of Tolfdir will be a big relief, because together with this strong magician, you will quickly win the victory. Take the remaining part from the body of the defeated enemy. But the quest is not over yet, because the amulet of Goldur must be put together.

Final mission

To complete the quest, go to the Lake Cliff Cave, the entrance to which is hidden behind a waterfall. Inside you will find the Emerald Dragon Claw, as well as the Ancient Decree note. In order to go through the door, study the signs on the emerald artifact and apply this combination to the rings of the puzzle (bear, In the next room, open the passage with a bone claw (bird, bird, dragon).

The road will lead you to a large hall with a table with stands. Place parts of the artifact on them, after which it will be necessary to fight off several ghosts. After the battle, the spirit of the wizard will appear, which will collect all the parts into the Goldur's amulet. Skyrim will give you the opportunity to find many more such artifacts, so continue your adventure.

The quest starts: after reading the book "The Lost Legends of Skyrim"
Reward: Amulet of Goldur.


The task is very long, and with many riddles. The reward does not justify the time spent, it is worth passing it only for the sake of interest.


The book "Lost Legends of Skyrim", which opens the quest, can be found in Solitude, in the Blue Palace, on the second floor, on the left side of the building:


Folguntur

Then we go to the Folguntur dungeon, the entrance to which will be 10 steps from the tent. We find the corpse of Dainas Valn there, remove the second part of the diary and the bone dragon's claw from it:



We read the second part of the diary - and now there will be three points in the task - to find three parts of the amulet. One of these parts is in the same dungeon where we are. We use the claw on the counter next to it, and move forward:



A small puzzle with levers and several bars. All the grids opened for me with this combination:



The next puzzle is near the hatch in the floor. There will be a door next to it, with these statues:



Remember the signs that are located here. We leave the room, and in another part of the room we find the lever - we pull it:


A room with racks will open. We turn them in accordance with the signs that were in the next one.



As usual, the correct arrangement of the rings is shown on the back of the claw. This is "bird-bird-dragon":



At the end you will have a dungeon mini-boss waiting for you, kill him and remove a part of Goldur's amulet from his corpse:



Saartal

The next dungeon with a piece of the amulet is Saartal:



How to get into it, and its passage, read on the page of the College of Winterhold, tk. this dungeon is directly related to one of the college's first quests.

In the end, after killing another mini-boss, remove the second part of the amulet from him:



And also we are learning a new word:


Hall of Geirmund

Now it's time to go for the third part of the amulet, in the dungeon called the Hall of Geirmund:



At the very beginning, I had a hitch - where to go. The answer turned out to be simple - look under your feet, and you will see a deep hole - you will go there:



Moving forward, you will find a place like this:



Remember the signs - on the left: bird, fish, on the right: fish, snake. Then you will come across turning stones - place them the same way:
first on the left is a bird
second from left - fish
the first on the right is a fish
second from right is a snake



The next riddle is a bridge that needs to be lowered, but the lever next to it activates only a trap:



And the lever that lowers the bridge is nearby, just behind, at the top on the wall:



At the end you will have a challenging mini-boss archer. It is complicated by the fact that it creates its own copies. There is no particular mystery here - we kill all copies, and sooner or later you will kill him. Remove the third part of the amulet from the body:


Lake cliff

When all three parts are assembled it's time to put them together. The quest marker will point to the last dungeon in this quest - Lake Cliff:



The entrance itself is not so easy to find - it is below, behind the waterfall.