The most rare artifacts are pripyat. Where to find the artifacts "Call Pripyat"? Artifacts in "Stalker: Call of Pripyat"

As you go to the stalker call of Pripyat, you can get a small by-Quest entitled " Contract with scientists" In this mission, you must find the artifacts of "Lump of meat" and "Kolobok" for a free stalker named Garik. For knowledgeable people, the passage of this mission is not a lot of work, but some newcomers are wondering, where to find a slope of meat and a bun in a stalker call of pripyat. This article will provide all information on the mission "contract with scientists", starting from its receipt and ending with the reward for implementation.

How to get a quest contract with scientists?

To obtain a quest, you must go to the location of Jupiter, and find a free stalker named Garik there. On History, Garik came to Jupiter immediately after turning off the brain dear in the previous part. By concluding a contract with scientists, Garik obliged to look for various artifacts for them. During the conversation with you, Garik will tell that by signing the contract He cannot go beyond the territory of Jupiter until the last two artifact of meat and bun, which are only outside this location. By agreeing to find two artifacts, you will officially receive a quest and information on the possible location of artifacts.

Search artifacts

First of all, find a bun, go to the location of Zaton. When you get to the location, you need to find a huge tree in some way like a dome, which is called a pine. Kolobok is on one of the trees of the pineoduper from the side of the joker's corpse. Also for greater informative, take any detector, it will show you where the bun is. Climbing on the "dome" one of the trees, find a small ball glowing green - It will be a bun. Note: Space under the pineodua is extremely dangerous, any creatureFucking under the dome automatically dies, dissolving as if acid.

Scroll of meat is in the location of Zaton. To do this, find the Barji corpse, which died from anomaly next to the caves under the burnt farm. Right near the barge will lie down the meat.

If you do not want to search for these artifacts yourself, you can go more tricky way. The fact is that anyone who receives the achievement of "friend of stalkers" can buy both artifact at the beard for a relatively small price.

Reward for the quest

Now you know where to find a slope of meat and a kolobok to the stalker call of Pripyat. After that, take both artifact Garica, and it will be completely free from the contract. In a reward you will receive:
  • The location of two caches with supplies and weapons.
  • Six thousand rubles.
  • Garik will hold you on Yanov for free, after you, with the group, go from Pripyat.
  • Artifact Bubble that you get in Pripyat before going to Yanov. Bubble is rare artifacts, significantly reduced radiation.
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    Stalker Call of Pripyat is a game of a legend that conquered a multimillion audience of fans of the postpocalyptic genre games. As in the previous parts of the series, the call of Pripyat has absorbed the best. Despite the interesting and nonlinear plot, unique gameplay solutions, the game as before is rich in a variety of caches and many secrets. For players who have a scrupulous study of game locations Care Case, Schronov Search unique objects, unusual objects and easter eggs, will be definitely not a challenge.

    However, many newcomers playing for the first time, often arise an irresistible desire to smear and get cards of caches and secrets Stalker Call Pripyat immediately from the start of the game.

    This article presents cards with all possible locations of Schronov, Cakes, secrets, places of appearance of rare artifacts and unique gaming itemsfound on the expanses of gaming locations Zaton, overpass "Pripyat-1", Jupiter and Pripyat.

    Having studied attentively represented cards of the caches and secrets, the stalker call of Pripyati, you can quickly get a good weapon, weapons, medicines and a unique playing melt. However, due to the fact that the artifacts in the game appear randomly, their types and names may differ from those presented on the maps, but their places of appearance will remain unchanged. Therefore, after the emission, you can always run on them and with

    1. Stone behind a bush lies a grenade grenade "Bonfire", 3 grenades VOG-25K him and an optical sight PSO-1M.

    2. 2 Energy, 2 first aid kits, 180 ammunition for Kalashnikov and 180 NATO cartridges were hidden between the bush and thin tree.

    3. (It and 4 outside the map) under wooden design Lies a first-aid kit, bandage and 2 hand grenades RGD-5.

    4. In the bush hid (right at the course in the picture) 3 Energy, 2 aid kits, 120 ammunition for Kalashnikov and 2 portions of Barwin tablets.

    (ATTENTION! ENERGY ENERGY PROPERTING DROUNCHES-HAVE FROM THE PLACE OF THE SECURITY!)

    5. Under the Christmas tree, the sniper rifle SVD-2M and 10 cartridges 7.62x54 7n1 mm are expected to it.

    6. Under the little christmas tree "heats up" Sasha Gray, 120 members to her

    7. Outdoor tractor, inside - 2 bandage and first aid kit.

    8. On a tree near the landstart - a first-aid kit and 2 radio protector. Froy radiation. Run down.

    9. Go down on the water, under construction lies 150 9x18 mm and 100 cartridges 9x19 mm.

    10. The stairs in the burnt house, then take sniper rifle "Vintar-Sun."

    11. The stone behind the village lies PP "Viguka 5", 150 rounds 9x19 mm to it and two RGD-5.

    12. We climb on the pipe, on the supporting structure, without flowing from the pipe, take 3 bandages, bottles of vodka and 2 energy.

    13. Behind the bush, where the pipe goes under the ground - 2 aid kits and 3 bandages.

    14. In the house under the table - bread, sausage, 2 bottles of vodka, 2 power engineering and canned food.

    15. Under the house - the TRS-301 automatic machine, 120 NATO cartridges and a bandage.

    16. Entrance to the tunnel, and at the end - antidote, 2 aid kits, 2 bandages, 2 anabiotics.

    17. The stone lies 2 aid kits and 3 grenades F1.

    18. On the truck in the body 2 canned food. Machine radioactive.

    19. The building will be some old cars, inside one of them AKM-742, plus 180 cartridges to it.

    20. Close the stairs to the attic, the left will be the Spsa shotgun - 14 and 20 shots of the fraction.

    21. Look for a label in the form of an atom. Nearby there will be 3 army aid kits and 10 charges for Gauss-gun.

    22. In the cabin of the truck - 150 ammunition 9x19 mm and the Marta gun.

    23. On the boat lies in the prominent location the machine IL-86 and 120 NATO cartridges to it.

    24. Under the seat of the first-aid kit and 120 ammunition for Kalashnikov. Get complicated, but you can!

    25. There will be a table, in the table - a pistol "Black Hawk" and 150 cartridges of the 45th caliber to it.

    26. Again the radioactive machine. In the cabin - 90 cartridges 9x39 SP-5 mm to "Vintar", 120 NATO cartridges.

    27. There will be a tree whose crown is developing in two, and there are two bandages between Krona, a radio protector, Barwin and two antidotes.

    28. Come in the building. Somewhere there will be a blue army aid kits - there and the secret. There is also 10 cartridges to Gauss, you need to shine, and turn.

    29. Under the stairs there are 100 cartridges 45 caliber and 18 cartridges to "Vintar".

    30. Bands are 3 bandages and 2 antirades.

    31. There is a compartment between the cabin and the body of the machine, where the grenade launcher M203 and 3 grenades M203 to it.

    32. Close to the stone, there is a Sip-T gun M200, 150 caliber cartridges to it, 3 power engineers, 3 aid kits, 3 bandages, 2 antiradis, 2 canned food.

    33. Not an easy secret. First, pick up the fountain tank, jump from it to the roof of the benzokolontka, and there already peel and find the jumpsuit "dawn" and a bottle of vodka.

    34. First kill the meal of mercenaries. Then go to the roof of the building where a pile of shelves. Look under the canopy where the main Tusny of mercenaries was sitting - there we have 2 army aid kits, 3 bandages, Barwin and "Hercules".

    It is known that the artifacts in the game "Stalker" are mainly going for sale, they are expensive, so the best way to accumulate money for a good trunk or armor is the collection of artifacts. But not always to sell artifacts, many of them have beneficial properties on our hero, facilitating the passage of the game. We will try to identify the best artifact on the example of the game "Stalker - Call Pripyat".

    Immediately, we will start with two unique artifacts in the game - this is the "heart of an oasis" and "compass". The first we can find on the Locations of Yanov using instructions. The second one is issued to the back of the beard. These two artifacts have a whole pile of useful properties, as can be seen from the drawings. But there is a minus, the "heart of an oasis" and "compass" are very radioactive (+4 to radiation) and their useful properties are not very strong, although there are many properties. To compensate for the radiation of these artifacts, we will need at least two "bubbles", and it is not so easy to find them. Therefore, we boldly hand over these two unique artifacts by quests, we get money for them and do not get parked!

    Another good and rare artifact: "Goldfish". It gives +12 kg to portable weight with +3 units of radiation - a good option! Golden Fish can be found in gravitational anomalies, and also get for the quest for the release of the hostage on Yanov, if we alone yourself wish to deal with the gangsters.

    Also, a very good artifact for useful properties - "Snowflake", it gives +6 to endurance at +3 units of radiation. These artifacts in electrical anomalies live. If you put two such artifacts, then with a small weighing a backpack you can run not tired.

    But still, in our opinion: the best artifact in the game is "bubble", it displays radiation and gives -4 units to radiation. There are other anti-radiation artifacts in the game, such as "jellyfish" and "unscrewing", respectively, they give -2 and -3 units to radiation. "Bubble" can be simply worn by itself, then you can forget about any radioactive infection, radiation disappears instantly! If you really want, it is possible to add any artifact to an increase in portable weight or endurance to the "bubble".

    All other artifacts in the game are unpleasant, they immediately in anomalies are simply for subsequent sale. Do not forget that it is more profitable to sell rare artifacts beard under the contract for the search for artifacts, then for each such artifact you can get up to 24 thousand rubles, instead of 3-5 thousand.

    And on snowing video about how and where it is necessary to search for artifacts "Bubble":

    Artifacts are quite radioactive and have along with positive effects, negative. All artifacts are divided into classes and have a number of unique physical features of the impact on a living organism, relative to the medium of their origin. By nature, they are divided into six main groups - gravitational, chemical, radiation, thermal, organic and electric.

    View Name Location / anomaly Properties Cost


    Jupiter: Bitumen anomaly.

    Max. Weight +4 kg.
    Radiation +1
    6000 RU
    Zaton: Dredger
    Jupiter: Anomaly "Bitum"
    Max. Weight +8 kg.
    Radiation +2.
    12000 RU
    Zaton: Dredger, Anomaly "Claw"
    Pripyat: school.
    Max. Weight +12 kg.
    Radiation +3.
    18000 RU
    Zaton: burnt farm,

    Jupiter: Cement factory
    Healing-E Ran +2
    Radiation +1.
    6000 RU
    Zaton: burnt farm,
    Anomaly "Boiler", anomaly "Circus"
    Jupiter: Anomaly "Atelope",
    Anomaly "bitumen"
    Healing-E Ran +4
    Radiation +2.
    12000 RU
    Zaton: Anomaly "Circus"
    Pripyat: Anomaly "Volcano"
    Healing-E Ran +6
    Radiation +3.
    18000 RU

    Jupiter: Quarry, Anomaly
    "Concrete Bath"
    Pripyat: Department Store, Anomaly "Lose"
    Health +2
    Radiation +2.
    6000 RU
    Zaton: Top, anomaly "Sineodub" Health +4
    Radiation +2.
    12000 RU
    Zaton: Top
    Jupiter: "Plave" anomaly
    Pripyat: between department store and hostel, anomaly "Lose"
    Health +6
    Radiation +3.
    18000 RU
    ,
    Anomaly "Scar"
    Jupiter: Economic courtyard, parking.
    Endurance +2.
    Radiation +1.
    6000 RU
    Jupiter: Parking
    Pripyat: Old CBO.
    Endurance +4.
    Radiation +2.
    12000 RU
    Zaton: Anomaly "Iron Forest"
    Pripyat: The roof of the "Jubilee"
    Endurance +6.
    Radiation +3.
    18000 RU
    Zaton: Dredger, Anomaly "Claw"
    Pripyat: School
    Radiation -2 4000 RU
    Zaton: Dredger, Anomaly "Claw",
    Caves under the burnt farm.
    Radiation -3 8000 RU
    Zaton: Caves under the burnt farm
    Jupiter: Quarry, Anomaly "Concrete Bath"
    Pripyat: department store
    Radiation -4 12000 RU
    Zaton: burnt farm
    Pripyat: Anomaly "Volcano"
    Thermal protection +3.
    Radiation +1.
    2000 EN
    Zaton: Burned farm, cave under the burnt farm,
    Anomaly "Circus"
    Jupiter: Bitumen anomaly, anomalia "ashiste"
    Thermal protection +6.
    Radiation +2.
    4000 RU
    Zaton: Top, anomaly "Sineodub"
    Jupiter: "Plave" anomaly
    Chemicalschita +3
    Radiation +1.
    2000 EN

    Zaton: Caves under the burnt farm,
    Top, anomaly "Sineodub"
    Pripyat: department store.

    Chemicalschita +6
    Radiation +2.
    4000 RU
    Zaton: Caves under the burnt farm, anomaly "Claw" Psi-Protection +3
    Radiation +1.
    3000 RU
    Zaton: Anomaly "Iron Forest"
    Jupiter: Parking.
    Psi-Protection +6
    Radiation +2.
    6000 RU
    Zaton: Anomaly "Iron Forest" Electroplature +3.
    Radiation +1.
    2000 EN
    Zaton: Anomaly "Rubet", anomaly "Iron Forest"
    Pripyat: The roof of the "Jubilee" CBO, the old ce
    Electroplature +6.
    Radiation +2.
    4000 RU
    Zaton: Old barge Nov + issues a beard for the quest solution to the problem between bandits and stalkers Thermal protection +3.
    Chemical Protection +3.
    Psi-Protection +3
    HOUSE COLLECTION +3
    Endurance +2.
    Radiation +4.
    10000 ru
    Jupiter: Ventilation complex (the task "Oasis" gives Professor Ozersky from the bunker of scientists) Health +2
    Endurance +2.
    Healing. RAS +2.
    Saturation +1.
    Radiation +4.
    7000 RU
    Jupiter: Tunnel west of the cooling towers (Quest Character Psi-radiation) Radiation +6 6000 RU
    Zaton: Dredger (Task Brody - Quest Strange Glow) Radiation +6 3000 RU

    How to use artifacts in stalker call pripyat

    There are no special containers for collecting and carrying artifacts, all the stalkers found are calmly tolerated in backpacks. Such artifacts do not interact with the main character and do not have a negative impact on it. The use of artifacts is due to special cells built into a protective suit or body armor. The number of cells at the start limited two, but their number can be increased with the upgrade and modernization of the suit for the nitrogen technique (sits at the station Yanov, the location of Jupiter) and Kardana (on Skadovsk, Location Zaton). Placing artifacts on the bronorone belt do not forget about negative properties - it is not only can damage your character's health, but also lead to death.

    When interacting with artifacts, you should remember mutually exclusive effects. For example, if you want to increase the portable weight of the costume, you need the following combination of artifacts: 2 Gold fish (+24 weight +6 radiation) + 1 gravis (+8 weight +2 radiation) + 2 bubble (-8 radiation). Thus gets only positive effect, in the form of an increased portable weight by 32 kg, without a negative impact of radiation.

    Purchase and sale of artifacts

    Collecting and selling artifacts is a fairly favorable lesson, bringing impressive income, given that the price of one artifact on the stalker market can reach up to 24,000 RU. Pricing is regulated by demand and rarity, so in addition to independent searches, you can take assignments from merchants to search for rare samples. On the takon, such a burst is a beard and if it is properly to build a relationship with him, for example, to fulfill the quest strange glow and bring it an aligned steering wheel with it, it will give the amount above the nominal.

    How to search for artifacts in Stalker Call Pripyat

    In the stalker call of Pripyati, the search passes solely with the help of detectors who know how to different costs and functionality. The most advanced is the detector Svarog. Unlike previous parts Trilogy, artifacts will be spawn exclusively in anomalies, and the formation of artifacts in them occurs immediately after emission. All abnormalities, rather radioactive, and depending on the origin of toxic and long arrival in them without special equipment will lead to the death of the GH. Therefore, carefully choose the armor, comparing its protective characteristics with the interaction medium. In the game there are also special medicines allowing to fight radiation, psi radiation, burns and electric shocks - Mexamine, Psi-blockade, radio protector, Barwin, scientific aid kits and antidot. By the way, the appearance of rare artifacts can double if Degtyarev receives an experienced stalker.

    Unique and quest artifacts

    Part of the artifacts presented in the game have the status of unique or quest, and some indirectly or directly can affect the ending of the game. These instances include the heart of the oasis (quest scientists oasis), a changed steering wheel (Quest of beard strange glow), a modified insulator (Quest of the Variable Psi radiation), a compass (Quest with Noah), a kolobok and a hunk of meat (Quest Garik).

    List of all artifacts in the game Stalker Call Pripyat

    This list fully reflects the entire range of the artifacts of the game Stalker Call Pripyat, it provides information on the positive and negative effects of exposure, their visual display, the price, the name of the anomalies and the game locations with spavund places.