Comparison of PT SAU 6 level. British PT-SAU VI level Excalibur. Overview and disguise

The PT-SAU class is something mean between classic tanks and sau. From the first he got caterpillar, and from the second - a powerful and punching artillery tool. But the rotating tower of PT-SAU is in most cases there. This combat class is good when protecting the base, as well as with the support of the main front of the offensive from the second line.

We have learned absolutely all at the moment (beginning of May 2016) anti-tank self-propelled artillery installations in and are now ready to tell you about what of these are the best.

Level II - T18 (USA) (PS4 and Xbox ONE only)

With the pet favorite, the tower t18 did not have one fairly funny trior. At first it was transferred to the CAU class at the end of 2015, and after a while they were completely removed from the PC version of World of Tanks. However, on PS4 and Xbox One. T18 remained without any changes - in the same class at the same level.

In general, due to its frontal armor, as if paid from a repainted Mitrile, and thanks to the super-powerful short-barreled "Fugasnice", this PT-SAU was able to demoralize and hardly to contact any of his Odnoklassniki.

Benefits:

  • tool that endures all armored with one or two shots;
  • armor in the forehead is almost impossible;
  • a good dynamics together with a large mass give a wonderful thamal potential.

Disadvantages:

  • review in miserable 240 m,
  • the accuracy of weapons is low.

Level III - Marder II (Germany)

In most cases, the key to success at low levels serve as a large one-time damage and high armored guns. All this is "Cuckitter-2". We add to this good disguise in a compartment with good dynamics and get if not "imbey", then a very pleasant car in passage. There is truth, one spoon of tar - armor is almost no, but for experienced players it will not be a problem.

Benefits:

  • high-power gun at the 2nd level,
  • wide UGN horizontal press),
  • a large masking coefficient
  • good speaker.

disadvantages:

  • weak booking.
  • Level IV - Hetzer (Germany)

This little "scarab" is a thunderstorm 4 level. Having a "imbeel" frontal booking at the 4th level, the "instigator" has both worthy guns. Armed with a warmness and complete ammunition "Cumulatives", Odnoklassniki becomes like ducks from Duck Hunt. There is an alternative 75 mm gun, which is also entitled to life: unlike "Fugasi", you do not leave in minus on silver and at the same time able to show good results on damage. True review groaned - only 260 meters ... not even funny ...

Benefits:

  • tolstoy frontal booking,
  • selection of two guns: 105 mm gun with high damage or 75 mm with high rapidity and break.
  • small dimensions and silhouette contribute to good disguise.

Disadvantages:

  • weak armor of sides (20 mm) and feed (8 mm),
  • extremely uneven UGN in -5 / + 15 gr.,
  • very weak review of 260 meters.

Level V - T67 (USA)

T67 - Tank, which combined the features of LT and PT at the 5th level. From light tanks, we got the magnificent dynamics and, thanks to the small size, high disguise. From PT, though not the most powerful, but possessing fast reloading and rapid tools. The truth of ammunition (45 shells) can sometimes miss.

Benefits:

Disadvantages:

  • small ammunition,
  • very weak booking.

Level VI - M18 Hellcat (USA)

At the 6th level, M18 Hellcat is located, he is the "Witch". As well as the predecessor T67, it has a slowly rotating tower, in which the most beautiful tool with a break in 243 mm is located. Also has high masking and dynamics, allowing you to quickly change the flank and shoot enemies not "lighting" at the same time. In general, "Helkt" can be described simply - in all improved T67 at the 6th level.

Benefits:

  • tower;
  • tool, allowing to fight even with 9 levels;
  • good reduction and accuracy;
  • excellent dynamics;
  • high masking indicators.

Disadvantages:

  • small ammunition
  • "Plasterboard" armor.

Level VII - SU-152 (USSR)

Su-152 - Zvethoy, frightening everyone with its gun at the 7th level. And there is something to frighten than the 152 mm gun ML-20. If you played on the KV-2, then you know that 152 millimeters are capable of use. Using tactics is the same - complete ammunition of Fugasov. True without the tower to play a little more difficult.

Benefits:

  • high one-time damage
  • armored mask gun
  • turning dynamics.

Disadvantages:

  • thin armor case,
  • small review,
  • long recharging.

Level VIII - RHM.-BORSIG WAFFENTRÄGER (Germany)

RHM.-BORSIG WAFFENTRÄGER is characterized by compact sizes, an excellent radius of the review, as well as an excellent gun. Favorite tactics of players on this combat vehicle - a quiet elimination of opponents one by one. This is helped by very good lascuring rays.

Benefits:

  • powerful and rapid weapons,
  • one of the best masking indicators in the game.

Disadvantages:

  • very thin armor
  • narrow unes
  • mediocre dynamics.

Level IX - WAFFENTRÄGER AUF PZ. IV (Germany)

A good option for hanging "Lulley" from the ambush. Protected by the "Waffenterger" is weak, but very very very bicked. And also, thanks to compact dimensions, hides perfectly in thickets. Therefore, do not regret the charge of the Golding shells and just enjoy the game. Just beware of enemy sau!

Benefits:

  • bustacious weapons
  • very broad UVN,
  • good maximum speed and "turning" of the body,
  • almost invisible on the battlefield.

Disadvantages:

  • there is no reservation,
  • boy-laying is extremely vulnerable.

Level X - ???

Unfortunately, with the definition of an explicit leader among PT-SAU at this level, problems arise. The community is simply for many years already for many years no way can determine what kind of "Petshi" level of the 10th level in the game is the best. Absolutely all cars here are good in their own way, have their weighty advantages and some not too significant flaws. Therefore, if you have completed the PT-SAU branch to the very end, then you will be indispensable in any high-level platoon as a fighter support.

Tactical and technical characteristics of IKV 65 ALT II

So what characteristics are available now:

Strength - 580 units;
Body armor - 15/10/10;
Mobile Mobility - 649;
Surprise of the machine - 382;
Observation - 430.

Of all the above, it is already possible to conclude that the Swedish IKV 60 Alt II tank is quite a good, standard machine with average strength indicators and low review indicators - only 330 m.
Armor of this tank also does not cause a special delight, since with a frontal projection it is quite obvious that there is absolutely no booking here, and this says about one thing: any opponent will try such a harvester protection, but in particular the funny blows from kV-2 and other artillery.
The coefficient of the tank is very controversial here, since he in itself is quite small and puzzled, while it is still high in order to be inconspicuous. In general, everything is relatively here: from the enemy will be difficult to hide, but you can.
But the chassis of this model of the tank has excellent characteristics: it is a dynamic and fairly fast machine, which has the average chassis speed. With such indicators of Tank IKV 60 Alt 2, of course you can be tightened, but it will not be very simple.

Now about guns:
Caliber guns - 90 mm;
Rapidity - 6.19 shots per minute;
Publishivity (on average) - 180/230/45 mm;
Damage (on average) - 240/240/320 units;
Scattering guns - 0.34 (per 100 m);
Time tool information - 1.9 s;
Mass of the gun - 815 kg;
Used shells - fragantic fugasal, armor-piercing, cumulative.

Fire power at the IKV 60 Alt 2 tank is as follows:
Damage applied by the baseline - 180-300 units;
Armoredness by basic shells - 135-225 units;
Rapidity - 6.45;
Recharge - 9.3;
Horizontal guidance - 25.03 seconds;
The angles are vertically pressing - -10/12;
Horizontal flood angles - 15/15;
Time information - 1.82 century;
Scatter - 0.33 m per 100 m;
Damage per minute (on average) - 1548.

If we talk about the armament of this Swedish tank, then there is a very good gun here, although it has not been without failure, but about everything in order. The gun has a standard alfactant, but one big defects: the rapidity here is quite unrepresented, from which the overall damage enemy is only 1550 units, and this is one of the worst indicators. Another thing is the armoring of the gun, since the existing here basic set BB-shells will allow the player to keep successful fights even at the bottom of the list. If the tank has to enter into battle with a truly serious rival, then no more than 15 gold cumulative shells can be purchased here.

Equipment and equipment for IKV 65 ALT II

Due to the fact that this Swede is not deprived of the shortcomings, he is required optional equipmentAnd that's what you may need to purchase:

Commander - martial fraternity, sixth sense, disguise, radio equipment;
Powder - martial fraternity, disguise, smooth turn of the tower, repair;
Mechanic-driver - Combat fraternity, disguise, virtuoso, repair;
Charging - Martial Brotherhood, Disguise, Non-contact Boylaying, Repair.

For the equipment of the machine, nothing supernatural will not need, and here the set will be standard - this is a small first-aid kit, small repair kit and Manual fire extinguisher. But with the available features, the player will be better acquired a large first aid kit, a large repair kit and an automatic fire extinguisher. It is also recommended to purchase coffee with baking coffee instead of fire extinguisher, which will increase all crew skills by 10%.

IKV 65 Alt II Game Tactics

Very favorable quality here is the mobility of this Swedish tank: at the very beginning of the game, you can quickly take a convenient position, and in the future it is quickly moved along the flanks.

So, the existing Swedish combat vehicle is a very universal option, however, it is immediately necessary to say that the short battle for such a tank is excluded. Also, the player must always be kept in the head that armor at the tank is very weak, the damage is also mediocre, and if you enter into a fight with a shock opponent, then it is quite capable of twisting the Swede. That is why all the owners of IKV 60 Alt 2 all the time should pay attention to the mini-card, as well as to fear direct shocks, otherwise sending to the hangar will be inevitable.

BRIEF ON THE TANK IKV 65 ALT II


So, summing up the total described, it can be said that this Swedish tank is a standard PT version with a standard set of qualities. All battle tactics on such a car comes down to one: on time to take a convenient position and keep fire from there, trying to remain invisible for the enemy. Despite the fact that the characteristics of the accuracy in IKV 60 Alt 2 are very impressive, yet it is not recommended to go further than 300 meters, as to produce exact shots From such a distance it will be more difficult.
Thanks to good vertical vertical tank, the IKV 60 Alt 2 tank can travel to the hillock and actively lead the shelling already from there. Even if he is noticed there, it will be enough to get on it in such a position.

Hello Dear Tanker, Today we will look at the best anti-tank self-propelled

As everyone knows, PT-SAU is one of the most dangerous classes in the game (if not even the most dangerous) and in skillful hands can cause huge losses in the enemy team. The list was compared compared to the main characteristics for PT-SAU, necessary for competent support for the allies and applying a huge damage to the enemy tanks - this is the ability of SAU to survive (masking, dynamics) and to support the fire team (damage, DPM, shooting accuracy and rapidity). So, proceed to the review:


At the second level, we have T18, the most imbus at its level. Every time I am introduced a gift tank level 2 in the game, the owners of T18 go out in random for freephs and static, because his frontal armor is simply not pierneled by most guns in the battles of 2-3 levels, where he falls, not to mention machine guns that are not Create even his board.


Among the advantages:
● Elegant Fugasant, able to destroy one shot of any tank level 2 and apply a huge damage of 3 levels
● Impact, peers in the stop, armor
● Best Radio Station
● Good speaker
● Large mass at 2 levels (not counting T57), in combination with its dynamics and armor, it allows the taper of the tank opponent

Among the minuses:
● 240 meters disgusting overview
● Bad accuracy of the gun


Despite the poor booking and low strength, this self-propeller can easily be with opponents even 5 levels, thanks to a good disguise and a magnificent tool. A good damage is associated with excellent armored armor makes it possible to effectively break through even such monsters as a sq-1.



Among the advantages:
● Powerful, fit gun
● Excellent UGN in -32 ... + 25 gr.
● Excellent masking indicators
● Good speaker

Among the minuses:
● Low accuracy and long reduction
● Thin armor that compensates for disguise and straight hands


Possessing modest dimensions, strong inclined armor and a whole range of tooling tools, an unlikely machine literally annigulates the enemy team when entering the top of the list and delivers big problems Tanks, level above.



Among the advantages:
● Windshield booking with inclination giving approximately 100mm efficient armor
● Selection of two excellent guns: 10.5 cm. A gun with a huge damage and low rapidity or 7.5 cm rainflake gun with excellent break. At "Fugasnice" it is recommended to carry 15 gold shells and 5 fuzasnyh.
● Little dimensions and low silhouette, contributing to excellent disguise and complicating entry to you enemy machines

Among the minuses:
● Cardboard armor of sides and feed 20mm and 8mm, respectively
● Small UGN in -5 ... + 15 gr.
● 260 meters disgusting review


A small silhouette, small dimensions, gorgeous dynamics, the presence of a tower and an excellent tool completely compensate for the tank cardboard armor and turn it into a monster that can disassemble any single-level tank without any problems, and if necessary, and play a role in battle.



Among the advantages:
● Surprisingly good dynamics due to excellent specific power in 31l.s. / t and maximum speed of 61 km / h
● Magnificent rapid tool
● The presence of a tower that increases the combat potential of the machine
● Large UVN in -10 ... + 20 grams.
● Compatibility of modules with other US tanks

Among the minuses:
● Small ammunition forcing to count each shot
● Zero armor compensated by the rest of the machine characteristics
● Not the best maneuverability


Even despite the recent essential nerf, it remains one of the best tanks At the 6th level, in demand in medium rates due to its dynamics, small size and powerful armed armament, however, weak armor and low speed of the tower rotate the potential of the machine and forcing caution when playing on it.



Among the advantages:
● The presence of the tower, the mask of the gun of which has a good booking and only occasionally makes himself tanks even above
● A good Gold Perseter in 243mm allows you to fight even with 9 levels
● Fast reduction and good accuracy
● Excellent speaker and high maximum speed
● Small dimensions allow you to effectively use disguise

Among the minuses:
● Small ammunition
● Cardboard armor, even gloss from artillery criticizes half of the modules
● Low maneuverability that can be fixed with a "virtuoso"


Although this self-propeller and poor review, not the best dynamics and maneuverability, mediocre armor, but its 152mm is a burst (do not call this gun) roughly speaking "nightmares" even tanks level 10 due to tangible damage and crit modules with fugasic shells and excellent givalden breakdowns Cumulatives. We also note that a 122mm tool has the best DPM at the level. This weapon is great for direct allies supported on the second attack line.



Among the advantages:
● Higher Damage for Steering Stock Form
● Best at DPM level at 122mm d-25c (3163xp / min) without cheerful and perks
● Impact mask guns
● Average speaker not the best, but not the worst
● Punching with a cumulative in 152mm tools in 250mm

Among the minuses:
● Low Case Armor
● Bad Overview
● When using 152mm, the instrument dependence on the team, for even one atmosphere or promises may cost Self-propelled life
● Long Recharge (Be sure to put the rate)


Low silhouette, excellent review, small dimensions and most powerful tools turn this self-propeller in a "quiet killer", which can deal with enemy tanks And do not even light up, when using a disguise network, bushes and brassing perks.



Among the advantages:
● Selection of two most powerful guns, but most often I use a 12.8 cm tools for its high breakage, rapidity, accuracy and DPM
● The presence of the tower
● Low silhouette and gorgeous disguise

Among the minuses:
● Booking, or rather a complete absence
● Not the best speaker
● bad uvn


Having at the disposal a whole pack of magnificent guns and excellent disguise, this tank is a serious opponent. However, the lack of armor makes it very vulnerable to artillery. It is always necessary to remember that this tank is ambushed, therefore it is not worth climbing on it.



Among the advantages:
● Choosing between two excellent guns. Rapid and accurate 12.8 cm or powerful alpha damag 15 cm Pak L / 38
● Excellent UVN
● The presence of the tower will allow us not to be democating the corps of the case sitting in the ambush
● Good speaker and turning
● Excellent disguise

Among the minuses:
● Cardboard armor, therefore, even glossing artillery is able to dealt a lot of modules, in particular, the engine is subject to crit
● rear tower location


Having a good booking of forehead, high accuracy and rapidity, a good review and dynamics - this car is quite universal, therefore it is able to fit any individual style of the owner's game.



Among the advantages:
● The best ratio of dynamics, damag and armor among all PT 10 Lvla
● Excellent DPM.
● Powerful frontal armor having some vulnerable places
● Low silhouette promoting disguise and difficulty in getting into it

Among the minuses:
● Open ride
● Cardboard boards in combination with a long housing
● Little Alpha Damag
● Bad UGN and UVN
● Cardboard NLD and weak gun mask
● Pulmonable branch of this wonderful tank is simply sad and wretched

I would also like to note the alternative for the 10 level that has a reservation much better than the object 263.


Having the thickest Booking of the forehead in the game and a good weapon, the car can cause considerable damage to the enemy team, while remaining invulnerable under the enemy's fire. At a distance of 250 meters, with hidden, the car is invulnerable to the shelter.



Among the advantages:
● Powerful tool
● Thick front armor in the game (311 mm)
● The commander turret has about 270mm
● Podkalibe Gold shells who do not fall on screens and caterpillars

Among the minuses:
● Thin armor feed and sides
● Low maximum speed 24 km / h

Outcome: Based on the perfect combination of characteristics and the demand of the tanks in the company and the opinions of the players, a list was compiled a list of the best PT-SAU from 2 to 10 level. It is worth considering that the opinion of each person may differ from the author's opinion, so if you like for example T110E4, and in the top 263 and e3 are indicated - this does not mean that E4 is worse.

17-01-2017, 01:44

Hello everyone, it loves secretive bush gameplay, with you a site! Today, our focus was not a very popular car, german PT-SAU sixth level and it Jagdpanzer IV Hyde..

Whether because of his external view, Either for some reason, players this apparatus is often called a "frying pan". However, now we are not talking about it, because we must consider Jagdpanzer IV Specifications And to understand what this tank is actually able to actually and how to play it, so let's be proceeding.

Ttx Jagdpanzer IV.

First of all, I would like to draw your attention to the fact that our disposal is typically low, but at the same time standard on the standards of PT-6 safety margin, as well as a rather modest basic overview of 350 meters.

Of course, it is impossible to not pay attention to the properties of the survivability of this self-propeller and here we are waiting for two news, good and bad. Let's start with the second and its essence is that Jagdpanzer IV TTH Booking rather modest. In the front projection there are rational slopes, due to which the shift reaches about 124 millimeters in the cabin and 113 VLD. Unfortunately, such indicators cannot protect us from classmates and many fifth levels are able to break through this armor.

In the front projection, a truly strong element can only be called a massive mask gun Jagdpanzer iv world of tanksShe is very rickety, and thanks to the screen, behind which there is also the main armor, there are even impures.

But the lower armorist must always be hiding (there is a transmission behind him), as well as very cardboard boards. Even the presence of large side screens will not protect you from getting damage, and if we are grabbed art, especially in the roof, there is a chance to immediately go to the hangar.

The good news will be what PT-SAU Jagdpanzer IV Wot It has a low silhouette and quite compact dimensions, due to the totality of these TTX achieved good level Summary.

In addition, this German self-propeller has very worthy running qualities. Jagdpanzer iv tank I got a worthy maximum speed, excellent dynamics, and the car is spinning in place, however, it is possible to spin it all the same.

Tool

The situation with the firing power of our German brainchild, I would say the unusual given nation, since the gun has one very vague parameter, but about everything in order.

Let's start with the fact that Jagdpanzer IV gun The sixth level is quite modest on the standards of the sixth level, but has good rapidity, thanks to which we have the opportunity to apply about 2450 units of damage per minute, and this is still without any resolves, the result is impressive.

But if you remember that the "inadvertent parameter" itself is armored. The bottom line is that tank Jagdpanzer IV. The armor-piercing projectile breaks through only 145 millimeters. This is enough to fight with classmates and tanks the level below, but in battles against seven and eights will have to often charge gold, so take at least 30% of the podkalibers.

But with accuracy characteristics Jagdpanzer iv world of tanks everything is fine. The top gun can boast a very compact range of scatter, excellent reduction, and stabilization against the background of already mentioned parameters does not play roles.

However, there is another nuance to which you want to pay attention. W. Jagdpanzer IV Wot. The modest corners of the vertical tip, the gun bends down only 6 degrees, but on the other hand, the UGN is tightly equal to 24 degrees (12/12) and this is enough for a comfortable game.

Advantages and disadvantages

We have already figured out the general characteristics of this apparatus and met its weapons, so now it's time to allocate the main advantages and disadvantages. PT-saau jagdpanzer iv world of tankBy distributing them on points for clarity.
Pros:
Low silhouette and good disguise;
Excellent mobility for PT-SAU;
Very good damage per minute;
High-quality German accuracy;
Comfortable angles of horizontal tip.
Minuses:
Weak booking;
Small alfactors;
Poor breaking through the baseline;
Little survey distance;
Medious corners of vertical tip;
Engine Creates due to the front of the transmission.

Equipment for Jagdpanzer IV

With the choice and installation of additional modules, the situation will be familiar, because among weak Parties Machines need to cope only with an overview. For the rest, we only need to improve existing strengthsso on tank Jagdpanzer IV Equipment We put the following:
1. - From our damage, it hurts to all and everyone, so why not make this indicator even more frightening.
2. - Only this module will make a significant contribution to improving the review and will solve the problem completely.
3. - very well combined with the previous point and comes up to our style of the game, about which we will talk later.

The third point is a very worthy replacement and if you think that its masking of German self-propelled and is so enough, you can put it, with which the DPM will become even stronger.

Education crew

As for the sequence of studying the skills by members of the crew, in this case the rotation will be very standard. As in the case of most anti-tank installations in our game, we give preference to imperceptibility, as well as make an emphasis on the comfort of damage, that is, for PT-SAU Jagdpanzer IV peppers Learn in this order:
Commander (radist) - ,,,,
Powder - ,,,
Driver mechanic - , , , .
Charging - ,,,

Equipment for Jagdpanzer IV

You will not see anything new in terms of the selection of consumables. If the financial condition in the hangar does not allow to bother, you can stay on a standard set of ,,,. But it is always better to progress and if possible, it is better to buy for Jagdpanzer IV Equipment as , , . Regarding the replacement of the latter on, in our case, such a decision is made at your own risk.

Jagdpanzer IV game tactics

In view of the main deficiencies of our self-propeller, consisting in low reservation and small strength, as well as due to the high masking coefficient, for Jagdpanzer IV Tactic The battleship is most suitable handicraft. That is, you must take a convenient position on the second line, with which it will be possible to qualitatively damage and do not shine.

In addition, the preservation of the distance in our case is possible thanks to a very accurate tool. That is, even at decent distances german tank Jagdpanzer IV Wot. Excellent hits the target and besides, to implement a high DPM with low rapidity is much more convenient when nothing threatens.

Based on the foregoing, it is easy to conclude that we are contraindicated near the Middle Fight. The fact is that in the frontal confrontation there is practically no chance to reflect damage, Jagdpanzer iv tank They will constantly pierce the only chance to win such a situation - to shoot opponent.

For the same reason, even standing away, think about the paths of retreat. Thanks to excellent accuracy PT-SAU Jagdpanzer IV It can how to quickly run away from danger, and for a very short time to change the position, in search of a more successful place or even move from one flank to another, if necessary.

But you should always understand that our credo is remote battle and disguise. Any enemy is a danger in the near battle, especially if you are started to roll in, for this reason, constantly follow the mini-card, and even better keep the Ally a couple next to the couple, for unforeseen cases. Moreover, Jagdpanzer iv world of tanks It is very afraid of artillery and other major fugasnits, it is also impossible to forget, act very carefully.

In this review we will imagine the top of the best PT SAU in World of Tanks. In our case, we will talk about the machines that are the most imperceptible to the enemy and best manifest themselves from masking.

10th place

In the tenth place is M18 Hellcat. This PT Sau was ponerflen as far as you know, now it is not so mobile, as before, although the speed is still quite acceptable when moving forward. But backward "Sch cell" goes now very slowly, the same refers to turns. But as a "bush" machine, this SAU manifests itself well - a high masking coefficient, it has a tower, you can easily fill opponents. There is a good break, especially gold. Stayed the same alpha strike - 240 - that for the sixth level is quite normal. There is fast reduction and good accuracy. Stabilization is generally not bad, although the DPM is the developers of Ponerfeli.

In general, Hellcat remains a car that ticked well from afar, from bushes, and rarely glows, especially at 6 level, where opponents have a bad review. Of course, M18 does not oppress, as before, on it you will not be able to ride fun, ride and disassemble opponents, but it is quite possible to attack from the shelters.

9th place

Despite the fact that ISU-152 has long lived in World of Tanks, he can still bend perfectly at the expense of a gigantic alpha-side of 750 units and a good breakdown. The accuracy as a whole is not bad. Of course, the masking of ISU is not the best, but it is enough at 8 levels to make a shot and only then light up and go into the shelter. But, because Alpha in ISU-152 gigantic, this shot will feel absolutely any opponent.

In general, ISU is not the most movable car, with cardboard armor, if not shoot in the mask of the gun. Nevertheless, this SAU remains a powerful machine at 8 levels.

8th place

The object 704 takes 8 place. The machine is an improved version of ISU-152, the gun is the same, with a huge alpha strike, but the DPM is slightly higher, the accuracy is better, mixing faster. In addition, the object 704 is stronger than the reservation, there are sharp tons of armor, so ricochets and impetus are often obtained. Object 704 - quickly than ISU-152, masking also improved. The same refers to the review.

Tactics for the 704nd is as follows: We shoot from a distance from bushes, we apply a huge damage and roll back into the shelter.

7 place

Another fast PT SAU from the tower is T67. This 5-level machine is famous for chic camouflage, tower, good overview And a tool with high DPM and a good break. The most successful tactic for T67 is similar to the previous one: hid in the bushes, shoot damage, due to its chic speed drove forward, took a new position, disassemble enemies at the expense of my excellent UVN and imperceptible disguise. And no one sees you.

This Fri Sau has so good disguise that in continuation of almost all the battle, it can hide in the bushes and very rarely glow. Enemies stupidly do not see T67, and if they see, the SAU speed is quite enough to change the position.

6th place

If you do not want to steam and choose tactics, it is best to take the object 268. This PT SAU is quite simple - left, inflicted a huge damage to the enemy and drove back. Most often you are in the bushes, wait for lighting and apply damage. This PT Sau is uncomfortable, it is quite mobile, you can go to the attack, the masking is excellent, you can play from the shelter, while it is rarely glowing and applying a lot of damage. The gun is accurate, with high breaks, there is a high DPM, good accuracy and rapid mixing. What else is needed to shoot damage on someone else's light?

Object 268 is an excellent choice for this purpose.

5th place

We got to the middle of our top of the best PT Sau in World of Tanks, SU-122-44 was settled in fifth place. This PT SAU has a chic DPM, 3,000 damage per minute for level 7 - a lot. You can disassemble the opponents so quickly that you will be surprised at this. There is also a big alpha strike (390) and in general, fast reduction.

Chromasome accuracy and average breakdown. This PT SAU is fast, smart, you can safely go into the attack on it, take out non-standard positions. The masking of her is good, though, a very bad review, so you shoot mostly on someone else's light and do not glow.

4th place

The fourth place occupies the British Fri Sau Charioteer. This car is very fast and can take non-standard positions, it even sometimes a little aggressive. The masking of this Fri saau is good, so in general it is possible to take any position and shoot from there damage.

There is a tower with which you can easily shoot an opponent from the angle, however, uchno this saau is so-so. The gun is good, accurate, rapid, with excellent break, there are fugasic shells. This PT SAU is suitable for those who love to play fun and aggressively.

3rd place

Go to the top three. In third place - PT Sau Waffentrager AUF PZ. IV. It is thanks to this PT Sau you will understand how easy it is possible in World of Tanks to inflict damage, if there is a good disguise, tower, a magnificent review and a powerful accurate gun. All this Waffen is. The main thing is to take a competent position, have a way to retreat, and everything else is simple - you can apply great amount Damage on someone else will fall, with the opponents will not see you. And at the expense of the tower and not bad mobility, you can throw opponents even in the near battle.

2nd place

In second place in our top there is a RHM.-BORSIG WAFFENTRAGER. At one time, this PT SAU made a revolution, there was no such thing before. "Borsig" can stand in the bushes all the fight, apply a huge amount of damage and rarely glow.

This PT SAU has two very powerful guns, accurate, one of them with a large alpha strike, the other is more accurate. Masking at Borsig is even better than PZ. IV, and it is much better than ISU-152. In addition, there is a good dynamics and a tower in Borcig, which makes it easy to focus the enemy and shoot a lot of damage from any positions. Until now, it is one of the most powerful, it is pleasant to play on it. Thanks to the ability to apply a lot of damage.

1st place

Finally, the title of the best PT Sau in game world. Of Tanks takes E-25. This car has the best masking of all PT Sau, which was discussed above. E-25 is so good disguise that it can close to enemies, get up in the bushes, shoot around them damage and not glow. In addition, there are wonderful dynamics and maneuverability, so you can take non-standard positions. There is a gorgeous tool with good accuracy, rapid information, good break and very high DPM. You will be so close to disassemble the enemies that they will not even understand how they were in the hangar.

In addition, E-25 has a good UVN, so you can play well from uneven relief. In general, simply gorgeous PT Sau.