Video review. German battleships in World of Warships Blitz. Guide to battleships in World of Warships: how to play and which nations to download? German ships in world of warships

Which, due to their armor, forgave many mistakes, and on which it was so much fun to distribute heavy blows to less armored targets.

At first glance, what could be simpler than a battleship? Large-caliber ship guns allow you to inflict huge one-time damage from a distance unattainable for ships of other classes, while good armor perfectly protects the ship from enemy shells.

Since World of Warships is a class action game, let's first look at the class features of battleships.

Class features of battleships

What are battleships for?

IN game World of Warships battleships are designed primarily for two things: dealing damage and tanking. If a battleship doesn't deal damage or tank, it's a bad, worthless battleship!

Due to the high armor penetration and one-time damage of armor-piercing shells, battleships are the easiest to deal damage to. And thanks to the long firing range, damage to cruisers can also be done from a safe distance. A successful salvo causes serious damage to the cruiser, and hitting the citadel takes about a third of its combat effectiveness points, which cannot be restored even with the Repair Team skill. If the cruiser even has one.

All battleships in the game have the “Repair Team” skill, which allows you to restore the ship’s combat capability points and gives the battleship huge advantage in battle, primarily over cruisers. By repelling enemy shells, you thereby give your allies the opportunity to inflict unrequited damage on enemy ships. At the same time, “Repair Team” allows you to return some of the spent combat effectiveness points.

A battleship that spent the entire battle stuck at the edge of the map without spending a single combat capability point, and was the last one to disappear - a useless battleship. A battleship that tanked like a god while the allies retained their hit points by killing half the enemy team is a good serviceable battleship.

What are battleships not designed for?

First of all, battleships are not designed to fight aircraft carriers and. For both, the battleship is a tempting target due to its large size, poor maneuverability and high inertia. Indeed, hitting a battleship with torpedoes or aerial bombs is much easier than hitting ships of other classes.

Destroyers are perhaps the most awkward target for a battleship. Firstly, due to the small size of the destroyer and the large dispersion of the battleship's main battery, destroyers are simply difficult to hit. Secondly, when penetrating the armor of a destroyer, armor-piercing shells, as a rule, are not cocked and therefore do not cause much damage.

To inflict a lot of damage on a destroyer with an armor-piercing shell, you need to try to pierce it not across, but along, or at a large angle into the side. In this case, there is a possibility that the battleship's armor-piercing chamber shell will cock and cause great damage to the destroyer. Otherwise, minimal damage will be awarded for through penetration.

Incredible, but true: high-explosive shells from battleships do not always cause adequate damage to destroyers. And switching to landmines specifically for the sake of a destroyer suddenly jumping out of nowhere is not very convenient.

As strange as it may sound, battleships are not designed to fight other battleships. If you have a choice between a cruiser and a battleship, in most cases you should sink the cruiser first. Destroying a battleship is a whole quest, to complete which it is better to cooperate with allies. And an unattended cruiser will probably bombard your battleship with high-explosive shells and sooner or later start a fire.

Battleships are absolutely not designed for capturing points in the “Superiority” mode. However, it is the battleships that must cover the allied destroyers from enemy cruisers. If a battleship, instead of covering the attack of allied destroyers, goes to the edge of the map to polish the blue line, it is a bad, unusable battleship.

How to play a battleship?

Playing on a battleship is not easy, but very simple! Load armor-piercing shells and stay in order with allied cruisers and battleships. It is better not to approach capes and islands, from behind which enemy destroyers may unexpectedly attack us.

As for destroyers, there is one Golden Rule. By the way, this applies not only to battleships. If there is a possibility of a hidden torpedo launch from an enemy ship, never stay on the same course for a long time at a constant speed. Try to slightly change course and speed from time to time, this way you can easily avoid being hit by torpedoes. And don’t forget about the Japanese and British cruisers, they can also throw their long-stroke torpedoes at you from invisibility.

When meeting enemy ships, try to get to a comfortable attack range. On the one hand, it would be good to keep your distance so that enemy battleships do not hit you and cruisers do not reach you. On the other hand, it would be good to get closer so that you can hit yourself more often and have a higher chance of hitting the enemy ship’s stronghold. Try to choose the golden mean, and remember that it is different for different battleships.

When tanking, it is important to correctly position the battleship relative to enemy ships. To ensure that you are less likely to be hit and pierced by armor-piercing shells, position the ship with its nose facing your opponents. Or stern, depending on the situation. To fire from all guns, turn the ship sideways in between enemy salvos.

If you are attacked from two directions, simply position the battleship with its bow (or stern) to one ship and diamond to the other. Attack the ship that you are facing in a diamond formation and at which you can shoot from all over. At the same time, the first ship will not be able to pierce you with armor-piercing shells in the bow (or stern), and it is much more difficult to simply hit a ship going by the bow.

Try not to fall under the focus of several enemy ships. Otherwise, you will quickly be knocked to zero even without breaking through the citadels. Enemy battleships will gradually remove your hit points with armor-piercing shells, while enemy cruisers and destroyers will shower you with landmines and set them on fire.

When choosing a target for a battleship, try to shoot at those ships from which you can realistically knock out citadels.

First of all, you need to shoot at those ships that are coming towards you broadside. The probability of a miss or ricochet in this case is lower, while the probability of knocking out the citadel is higher. It is often more profitable to wait for a while and not shoot at anyone at all, so that later you can send the enemy a full board of shells and knock out a couple of strongholds.

It is often more profitable to wait for the moment when the enemy ship begins to maneuver and expose its side than to shoot at its bow or stern. Many players, by the way, understand this very well and do not begin the maneuver until your ship is discharged. Sometimes you can shoot towards the enemy from one or two towers so that he decides that you are discharged and begins a maneuver. Then add it to his side from the remaining guns.

Try to hit the cruiser stronghold first, and second, focus on enemy battleships together with your allies. Remember, due to the fact that battleships can restore hit points with the Repair Team consumable, it is advisable to kill them very quickly before they have time to recover. As a rule, it is quite possible to hit single-tier and low-tier battleships on the side even from extreme distances. This suggests another important conclusion: never go broadside to enemy battleships!

How not to play on a battleship?

As mentioned above, the battleship is designed to deal damage and tank. You don’t need to spend all your time on the blue line, standing behind your allies. You have excellent armor and the “Repair Team” skill, with which you can then restore some of the spent combat effectiveness points. But your allies on low- and mid-level cruisers and destroyers do not.

You don't need to stand on a battleship, it's not a tank. Proper control of the speed of a battleship is a skill. While you don’t have this skill, just try to move at maximum speed, periodically performing anti-torpedo maneuvers.

Never go broadside to enemy battleships. It is also better not to show the side to cruisers; it is quite possible to penetrate battleships with armor-piercing shells from a short distance, even from a cruiser. Position your battleship with its bow or diamond facing the enemy, do not let them come from different directions.

Plan your maneuvers in advance, that is, even before you enter the battle, so that you do not later turn the battleship around under the guns of enemy guns. When planning a battle, take into account the islands behind which you can safely turn around if necessary. Incredible, but true - islands are not only worst enemies, because of which an enemy destroyer can jump out at you, but also true friends covering your side during a turn. Use them!

And God forbid you shoot land mines from a battleship. Land mines are needed to finish off some disabled ship, to avoid an offensive ricochet, to throw at competently tanked enemy battleships from a long distance, to set fire to an enemy battleship that has just put out a fire, or in case of a meeting with a destroyer. Otherwise, just say no to land mines.

How to play on a battleship against ships of other classes?

Battleship vs battleship

As already written above, the destruction of a battleship is a whole quest, which is best completed with allies. Otherwise, when attacking a one-tier battleship, you will simply be wasting combat effectiveness points. If there are no allies nearby, shoot back and retreat towards them. Or, if the enemy shows the side, try to defeat him with a skill.

The most convenient way to separate a battleship from an ally is to approach it from both sides, so that he can only shoot at one ship. In this case, one player knocks out combat effectiveness points from the enemy ship, and the second carefully tanks with his nose.

Battleship vs cruiser

When retreating, a skillfully maneuvering cruiser can easily dismantle a battleship, constantly inflicting small damage with high-explosive shells and putting out fires. Try not to chase after fleeing cruisers, because you, the battleship, have the advantage in terms of firing range! Start retreating yourself and shoot at the cruiser from a safe distance. If the cruiser decides not to pursue you, great! Find yourself an easier target and deal damage. If he follows you, let him get closer and turn around. He'll be surprised!

Try not to fall under the focus of several cruisers, otherwise you may simply be burned by landmines.

Battleship vs destroyer

The first rule of a battleship master is not to get caught by destroyers. If you walk at a constant speed in a straight line along the islands, the destroyer will definitely sink you. Not in this battle, but in the next one. So you need to stay away from the islands and use the rails laid along the bottom less.

The second rule is to always assume that the destroyer can see you and is planning an attack. It is, of course, advisable to study the tactical and technical characteristics of the destroyers you usually play against. At what distance do they glow? How far do their torpedoes go?

The third rule is that when escaping from a destroyer diving towards you, it would be good to be strictly stern towards it. This way, you will be able to fire at the enemy destroyer longer with stern weapons and secondary guns, while the destroyer will have to throw torpedoes after you and it will be easier to dodge them. If the torpedoes reach you at all.

Battleship vs aircraft carrier

Due to its gigantic size and poor maneuverability, the battleship is the number one target for an aircraft carrier. Therefore, to protect yourself from air raids, stay close to allied ships with good air defense. In general, sailing a battleship alone is not the best idea. Someone must protect you from enemy aircraft carriers and destroyers, and also help dismantle battleships while you skillfully tank. If you are left alone against an enemy aircraft carrier, you are in very big trouble.

First of all, keep track of torpedo bombers; it’s quite possible to dodge them. When an air group is approaching your battleship, put it in full reverse and start turning in the direction from which you think the torpedoes will come. Don't let the enemy divert your attention to the bombers. It is problematic for a battleship to dodge them, unlike torpedo bombers.

The approximate location of the aircraft carrier can be determined by the direction in which the bombed air groups are flying away. The exact one is due to a bug due to which, when an air group takes off, it briefly flickers on the ground and on the mini-map. Until this ancient bug is fixed, take a closer look!

How to upgrade a battleship commander?

You can view a complete guide to commander skills in World of Warships. Here I will give only summaries on leveling up the skills of battleship commanders without much explanation.

The idea is to increase the survivability of the battleship, so we upgrade the commander’s skills as follows:

  • At level 1 we take “Fundamentals of the fight for survivability.”
  • At level 2 we take “Master Gunner” or “Fire Training”, depending on whether the low speed of rotation of the towers bothers you a lot or not.
  • At level 3 we take “Increased readiness”
  • At level 4, we take “Enhanced fire training” or “Manual air defense fire control” if the battleship has powerful air defense systems with a caliber higher than 85 mm (like the premium German battleship Tirpitz). If we decide to upgrade the entire battleship in air defense, we take both of these skills, but then we will not be able to take the level 5 skill.
  • At level 5 we take “Jack of all trades”
  • After leveling up the 5th level skill, using the residual principle, we acquire skills such as “Radio Interception” (needed mainly for ranked battles, so you don’t have to take it), “Basic fire training” (needed for a battleship upgraded to air defense or secondary guns)
  • We take the remaining “Master Gunner” or “Fire Training”; if you didn’t take “Radio Interception” at the first level, you can take “Artillery Alarm”, it greatly increases the comfort of the game.
  • “Superintendent” will allow you to have an additional “Repair Team”.

Battleships of which nation to choose?

Japanese battleships

Many players consider the Yamato to be the best battleship in World of Warships. So if you want to put this legendary battleship in port, the choice of nation is obvious! The main feature of Japanese battleships in general can be considered an epic main gun, multiplied by a high speed starting from the middle levels.

The main disadvantage of Japanese battleships is their weak air defense and armor.

American battleships

The main feature of American battleships in World of Warships can be considered the combination of a powerful main battery with air defense. Unlike the Japanese, American battleships are excellent at shooting down enemy aircraft, and their good maneuverability allows them to more effectively dodge torpedoes.

Americans also have their shortcomings. At mid-levels, this means a low speed and firing range, so low- and mid-level battleships may seem simply boring, even the premium Arkansas. The armor is generally good, but the armor mainly protects the citadel. The extremities are easily penetrated by high-explosive shells from cruisers. Well, for Tier IX and X battleships, including the premium Missouri, the citadel sticks out of the water halfway up the side.

Excellent at first glance, air defense is concentrated mainly in the near and medium auras. Whether your battleship will have time to shoot down planes on approach is a big question. In addition, air defense installations in the near and middle auras do not have high survivability and quickly fail when hit by high-explosive shells.

German battleships

At the time of updating this battleship guide, German battleships are the best in World of Warships. High speed, excellent armor, good air defense and excellent secondary weapons (starting from level VIII) make these ships much more comfortable than American and Japanese ones.

German battleships also have their drawbacks. The main drawback is the main caliber of German battleships, which is inferior to their classmates at medium and high levels (in caliber, number of barrels, accuracy). German battleships are more like “anti-cruisers”. In addition, despite the good armor of the citadel and extremities, German battleships are perfectly susceptible to so-called “white” damage.

British battleships

High-explosive shells with increased armor penetration and a high chance of arson, as well as improved Repair team, allowing you to restore more hit points than battleships of other nations.

British battleships up to and including Tier VI are the proud owners of the tightest turrets in the game with a 180 degree turn time of 72 seconds, so these ships will have to take the commander skill Master Gunner. In this case, the turnaround time is reduced to approximately 55 seconds. However, this wastes valuable 2 skill points that you could spend on, say, Desperate. Because Desperado increases your ship's fire rate and damage output, while Master Gunner does not. In general, British low-tier battleships are, albeit slow, but well-balanced ships.

Beginning with VII level British battleships get comfortable turrets with a normal traverse speed, and the ability to combine armor-piercing and improved high-explosive shells makes playing on the British quite interesting.

There is an opinion that the release of Soviet battleships will take place in the fall of 2018.

Brief summary

Despite their apparent slowness, battleships in World of Warships can be quite enjoyable even for players who love vigorous sea hacking. The combination of powerful artillery and thick armor with the “Repair Team” skill allows you to deal simply colossal damage, knocking out citadels and survive until the end of the battle.

Maybe it will be the next branch in the game, maybe not. But I somehow spontaneously had an opinion about what sequence of ships should be there.

Tier III - Nassau-class battleship.

The first German dreadnought with the advantages and disadvantages characteristic of the first representatives of this class of ships. On the one hand - good armor and underwater protection, on the other hand - a low speed of 20 knots, due to the use of low-power triple expansion steam engines, and a rhombic arrangement of guns, like the memorable Japanese "Kawachi", due to which they may not be able to shoot on board more than 8 guns - although the total number is 12, according to the formula 6x2x280mm.

Tier IV - Moltke-class battlecruisers.

More “linear” than “cruisers,” as A. G. Bolnykh correctly noted in “The Clash of Giants.” A decent maximum speed of 25.5 knots is combined with thick armor (the main armor belt is up to 270 mm thick, the thickest place - the commander's cabin - up to 300 mm). This is not the British cardboard of the first generations of LKr, 152 millimeters thick, or even the 229 mm belt of Lyon, Queen Mary and Princes Royal. The armament, however, consists of the same 280-mm guns in a reduced number - 5x2x280mm, and, moreover, not very well located. Turrets No. 2 and No. 3 are located diagonally in the center of the hull, which is why, again, only 8 guns fire on board.

Tier V - Mackensen-class battlecruisers (project).

The advantages of the previous ship (speed + armor) are now combined with decent weapons in the form of 4x2x350mm. guns Thus, the Mackensen is almost as fast as the Japanese Kongo (28 knots versus 30.5 for the Kongo) and has very powerful armor up to 300 mm thick. in the main armor belt. Here questions already arise - what will the air defense be like, because the ship was built in accordance with the standards of the First World War, when aircraft could not yet cause serious damage to battleships, and there were no modernization projects.

Level VI - Bayern-class battleships.

The most powerful German battleships built during the First World War. The only carriers of 380 mm guns in the German fleet. At the same time, they also have strong armor - the main armor belt is up to 350 mm thick, the turrets are just as thick, and the deck is up to 100 mm. The speed, however, let us down - only 22 knots. And what will happen to the air defense is also unclear.

Tier VII - Scharnhorst-class battleships.

This ship with its real weapons can be called a half-cruiser, half-battleship. However, unlike the Soviet cruiser Project 66 (it is planned to be introduced in WoWs at level X under the name “Moscow”), which combines the disadvantages of both classes (on the one hand, typical cruising fragility, on the other hand, the clumsiness of the battleship and huge dimensions), " Scharnhorst "combines the advantages of a heavy cruiser and a battleship. The speed is almost not inferior to the cruising speed - 31.5 knots against the standard 32 knots of the "Washington cruisers". The 3x3x283mm guns will reload clearly faster than the 356-406mm of its opponents. The armor inspires respect - 350 -mm belt, 360mm towers, deck thickness up to 50+105mm.
And he is also very handsome.
And there is an alternative weapon option in 3x2x380mm.

Tier VIII - Bismarck-class battleships.

So much has been said and written about this ship that I don’t even see the need to expand on it. The main advantage is the combination of high speed and armor, and again, it is very beautiful.

Tier IX - battleships of the N-39 type.

An enlarged version of the Bismarck with slightly weakened armor and 4x2x406mm armament. guns Whether there will be an incentive to upgrade them is, however, unknown. Because apart from 406 mm guns, there seem to be no other advantages compared to the Bismarck. Anti-aircraft weapons are no more powerful than those of the Bismarck, in addition, the N-39 is slightly larger in size. Perhaps it should be placed at level VIII, and Bismarck at level IX.

X level - battleships of the N-42 project (?)

The ships of the N-40 and N-41 projects do not differ significantly from the N-39, but the N-42 has significantly increased anti-aircraft artillery and main battery guns with a caliber of 480 mm. (!) At the same time, it also exceeds in size and displacement both the Yamato and the Montana, but its sides are made of cardboard - only 300 mm. The megalinkor N-44 definitely doesn’t fit into the gameplay, it’s very huge in size - 400 meters in length and 150 thousand tons of displacement with not the most powerful air defense.

This is roughly what I think it should look like. I got used to the latest changes in the game and accepted them with understanding (I have to fight high-explosive autism), so for now I continue to be there.

As you probably know, battleships from German branch. These ships are large and powerful in appearance; in general, they are the real masters of the sea.

Features of German battleships for WoWs Blitz

The strongest armor, the most powerful auxiliary guns and some of the fastest-firing main calibers that battleships can have, as well as new ships and new mechanics- all this is about the new German battleships.

Among other features, it is worth noting that part of the auxiliary gun fires at enemies automatically; all German battleships starting from level 6 can boast of this. They destroy anyone who comes too close.

These ships are the pride of German engineering, but they are not perfect. Like all battleships, they are noticeable and clumsy. Typical class features come complete with national specifics:

  • drop in accuracy at long distances
  • not so good air defense

But if the shortcomings of all German battleships are the same, then each of them is good in its own way. In the video below you can get acquainted with each battleship from the German branch in more detail.